| /* |
| * Copyright (C) 2011 Apple Inc. |
| * Copyright (C) 2010 Sencha, Inc. |
| * Copyright (C) 2010 Igalia S.L. |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "Color.h" |
| #include "FloatRect.h" |
| #include "FloatRoundedRect.h" |
| #include <wtf/Function.h> |
| #include <wtf/Noncopyable.h> |
| |
| namespace WebCore { |
| |
| class AffineTransform; |
| class GraphicsContext; |
| struct DropShadow; |
| class ImageBuffer; |
| |
| class ShadowBlur { |
| WTF_MAKE_NONCOPYABLE(ShadowBlur); |
| public: |
| enum ShadowType { |
| NoShadow, |
| SolidShadow, |
| BlurShadow |
| }; |
| |
| ShadowBlur(); |
| ShadowBlur(const FloatSize& radius, const FloatSize& offset, const Color&, bool shadowsIgnoreTransforms = false); |
| ShadowBlur(const DropShadow&, bool shadowsIgnoreTransforms = false); |
| |
| void setShadowValues(const FloatSize&, const FloatSize& , const Color&, bool ignoreTransforms = false); |
| |
| void setShadowsIgnoreTransforms(bool ignoreTransforms) { m_shadowsIgnoreTransforms = ignoreTransforms; } |
| bool shadowsIgnoreTransforms() const { return m_shadowsIgnoreTransforms; } |
| |
| void drawRectShadow(GraphicsContext&, const FloatRoundedRect&); |
| void drawInsetShadow(GraphicsContext&, const FloatRect&, const FloatRoundedRect& holeRect); |
| |
| using DrawBufferCallback = Function<void(ImageBuffer&, const FloatPoint&, const FloatSize&)>; |
| using DrawImageCallback = Function<void(ImageBuffer&, const FloatRect&, const FloatRect&)>; |
| using FillRectCallback = Function<void(const FloatRect&, const Color&)>; |
| using FillRectWithHoleCallback = Function<void(const FloatRect&, const FloatRect&, const Color&)>; |
| using DrawShadowCallback = Function<void(GraphicsContext&)>; |
| |
| // DrawBufferCallback is for drawing shadow without tiling. |
| // DrawImageCallback and FillRectCallback is for drawing shadow with tiling. |
| void drawRectShadow(const AffineTransform&, const IntRect& clipBounds, const FloatRoundedRect& shadowedRect, const DrawBufferCallback&, const DrawImageCallback&, const FillRectCallback&); |
| void drawInsetShadow(const AffineTransform&, const IntRect& clipBounds, const FloatRect& fullRect, const FloatRoundedRect& holeRect, const DrawBufferCallback&, const DrawImageCallback&, const FillRectWithHoleCallback&); |
| void drawShadowLayer(const AffineTransform&, const IntRect& clipBounds, const FloatRect& layerArea, const DrawShadowCallback&, const DrawBufferCallback&); |
| |
| void blurLayerImage(unsigned char*, const IntSize&, int stride); |
| |
| void clear(); |
| |
| ShadowType type() const { return m_type; } |
| |
| private: |
| void updateShadowBlurValues(); |
| |
| void drawShadowBuffer(GraphicsContext&, ImageBuffer&, const FloatPoint&, const FloatSize&); |
| |
| void adjustBlurRadius(const AffineTransform&); |
| |
| enum ShadowDirection { |
| OuterShadow, |
| InnerShadow |
| }; |
| |
| struct LayerImageProperties { |
| FloatSize shadowedResultSize; // Size of the result of shadowing which is same as shadowedRect + blurred edges. |
| FloatPoint layerOrigin; // Top-left corner of the (possibly clipped) bounding rect to draw the shadow to. |
| FloatSize layerSize; // Size of layerImage pixels that need blurring. |
| FloatSize layerContextTranslation; // Translation to apply to layerContext for the shadow to be correctly clipped. |
| }; |
| |
| std::optional<ShadowBlur::LayerImageProperties> calculateLayerBoundingRect(const AffineTransform&, const FloatRect& layerArea, const IntRect& clipRect); |
| IntSize templateSize(const IntSize& blurredEdgeSize, const FloatRoundedRect::Radii&) const; |
| |
| void blurShadowBuffer(ImageBuffer& layerImage, const IntSize& templateSize); |
| void blurAndColorShadowBuffer(ImageBuffer& layerImage, const IntSize& templateSize); |
| |
| void drawInsetShadowWithoutTiling(const AffineTransform&, const FloatRect& fullRect, const FloatRoundedRect& holeRect, const LayerImageProperties&, const DrawBufferCallback&); |
| void drawInsetShadowWithTiling(const AffineTransform&, const FloatRect& fullRect, const FloatRoundedRect& holeRect, const IntSize& shadowTemplateSize, const IntSize& blurredEdgeSize, const DrawImageCallback&, const FillRectWithHoleCallback&); |
| void drawInsetShadowWithTilingWithLayerImageBuffer(ImageBuffer& layerImage, const AffineTransform&, const FloatRect& fullRect, const FloatRoundedRect& holeRect, const IntSize& shadowTemplateSize, const IntSize& blurredEdgeSize, const DrawImageCallback&, const FillRectWithHoleCallback&, const FloatRect& templateBounds, const FloatRect& templateHole, bool redrawNeeded = true); |
| |
| void drawRectShadowWithoutTiling(const AffineTransform&, const FloatRoundedRect& shadowedRect, const LayerImageProperties&, const DrawBufferCallback&); |
| void drawRectShadowWithTiling(const AffineTransform&, const FloatRoundedRect& shadowedRect, const IntSize& shadowTemplateSize, const IntSize& blurredEdgeSize, const DrawImageCallback&, const FillRectCallback&, const LayerImageProperties&); |
| void drawRectShadowWithTilingWithLayerImageBuffer(ImageBuffer& layerImage, const AffineTransform&, const FloatRoundedRect& shadowedRect, const IntSize& templateSize, const IntSize& edgeSize, const DrawImageCallback&, const FillRectCallback&, const FloatRect& templateShadow, bool redrawNeeded = true); |
| |
| void drawLayerPiecesAndFillCenter(ImageBuffer& layerImage, const FloatRect& shadowBounds, const FloatRoundedRect::Radii&, const IntSize& roundedRadius, const IntSize& templateSize, const DrawImageCallback&, const FillRectCallback&); |
| void drawLayerPieces(ImageBuffer& layerImage, const FloatRect& shadowBounds, const FloatRoundedRect::Radii&, const IntSize& roundedRadius, const IntSize& templateSize, const DrawImageCallback&); |
| |
| IntSize blurredEdgeSize() const; |
| |
| ShadowType m_type { NoShadow }; |
| |
| Color m_color; |
| FloatSize m_blurRadius; |
| FloatSize m_offset; |
| |
| bool m_shadowsIgnoreTransforms { false }; |
| }; |
| |
| } // namespace WebCore |