| /* |
| * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "FloatQuad.h" |
| #include "LayoutRect.h" |
| #include "LayoutSize.h" |
| |
| namespace WebCore { |
| |
| class FloatRoundedRect; |
| class LayoutUnit; |
| class Region; |
| |
| class RoundedRect { |
| public: |
| class Radii { |
| public: |
| Radii() {} |
| Radii(const LayoutSize& topLeft, const LayoutSize& topRight, const LayoutSize& bottomLeft, const LayoutSize& bottomRight) |
| : m_topLeft(topLeft) |
| , m_topRight(topRight) |
| , m_bottomLeft(bottomLeft) |
| , m_bottomRight(bottomRight) |
| { |
| } |
| |
| void setTopLeft(const LayoutSize& size) { m_topLeft = size; } |
| void setTopRight(const LayoutSize& size) { m_topRight = size; } |
| void setBottomLeft(const LayoutSize& size) { m_bottomLeft = size; } |
| void setBottomRight(const LayoutSize& size) { m_bottomRight = size; } |
| const LayoutSize& topLeft() const { return m_topLeft; } |
| const LayoutSize& topRight() const { return m_topRight; } |
| const LayoutSize& bottomLeft() const { return m_bottomLeft; } |
| const LayoutSize& bottomRight() const { return m_bottomRight; } |
| |
| bool isZero() const; |
| |
| void includeLogicalEdges(const Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge); |
| void excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge); |
| |
| void scale(float factor); |
| void expand(const LayoutUnit& topWidth, const LayoutUnit& bottomWidth, const LayoutUnit& leftWidth, const LayoutUnit& rightWidth); |
| void expand(const LayoutUnit& size) { expand(size, size, size, size); } |
| void shrink(const LayoutUnit& topWidth, const LayoutUnit& bottomWidth, const LayoutUnit& leftWidth, const LayoutUnit& rightWidth) { expand(-topWidth, -bottomWidth, -leftWidth, -rightWidth); } |
| void shrink(const LayoutUnit& size) { shrink(size, size, size, size); } |
| |
| Radii transposedRadii() const { return Radii(m_topLeft.transposedSize(), m_topRight.transposedSize(), m_bottomLeft.transposedSize(), m_bottomRight.transposedSize()); } |
| |
| LayoutUnit minimumRadius() const { return std::min({ m_topLeft.minDimension(), m_topRight.minDimension(), m_bottomLeft.minDimension(), m_bottomRight.minDimension() }); } |
| |
| private: |
| LayoutSize m_topLeft; |
| LayoutSize m_topRight; |
| LayoutSize m_bottomLeft; |
| LayoutSize m_bottomRight; |
| }; |
| |
| WEBCORE_EXPORT explicit RoundedRect(const LayoutRect&, const Radii& = Radii()); |
| RoundedRect(const LayoutUnit&, const LayoutUnit&, const LayoutUnit& width, const LayoutUnit& height); |
| WEBCORE_EXPORT RoundedRect(const LayoutRect&, const LayoutSize& topLeft, const LayoutSize& topRight, const LayoutSize& bottomLeft, const LayoutSize& bottomRight); |
| |
| const LayoutRect& rect() const { return m_rect; } |
| const Radii& radii() const { return m_radii; } |
| bool isRounded() const { return !m_radii.isZero(); } |
| bool isEmpty() const { return m_rect.isEmpty(); } |
| |
| void setRect(const LayoutRect& rect) { m_rect = rect; } |
| void setRadii(const Radii& radii) { m_radii = radii; } |
| |
| void move(const LayoutSize& size) { m_rect.move(size); } |
| void moveBy(const LayoutPoint& offset) { m_rect.moveBy(offset); } |
| void inflate(const LayoutUnit& size) { m_rect.inflate(size); } |
| void inflateWithRadii(const LayoutUnit& size); |
| void expandRadii(const LayoutUnit& size) { m_radii.expand(size); } |
| void shrinkRadii(const LayoutUnit& size) { m_radii.shrink(size); } |
| |
| void includeLogicalEdges(const Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge); |
| void excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge); |
| |
| bool isRenderable() const; |
| void adjustRadii(); |
| |
| // Tests whether the quad intersects any part of this rounded rectangle. |
| // This only works for convex quads. |
| bool intersectsQuad(const FloatQuad&) const; |
| WEBCORE_EXPORT bool contains(const LayoutRect&) const; |
| |
| FloatRoundedRect pixelSnappedRoundedRectForPainting(float deviceScaleFactor) const; |
| |
| RoundedRect transposedRect() const { return RoundedRect(m_rect.transposedRect(), m_radii.transposedRadii()); } |
| |
| private: |
| LayoutRect m_rect; |
| Radii m_radii; |
| }; |
| |
| inline bool operator==(const RoundedRect::Radii& a, const RoundedRect::Radii& b) |
| { |
| return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() && a.bottomLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight(); |
| } |
| |
| inline bool operator==(const RoundedRect& a, const RoundedRect& b) |
| { |
| return a.rect() == b.rect() && a.radii() == b.radii(); |
| } |
| |
| // Snip away rectangles from corners, roughly one per step length of arc. |
| WEBCORE_EXPORT Region approximateAsRegion(const RoundedRect&, unsigned stepLength = 20); |
| |
| } // namespace WebCore |