| /* |
| * Copyright (C) 2006, 2007 Eric Seidel <eric@webkit.org> |
| * Copyright (C) 2015 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef PathTraversalState_h |
| #define PathTraversalState_h |
| |
| #include "FloatPoint.h" |
| #include "Path.h" |
| |
| namespace WebCore { |
| |
| class PathTraversalState { |
| public: |
| enum class Action { |
| TotalLength, |
| VectorAtLength, |
| SegmentAtLength, |
| }; |
| |
| PathTraversalState(Action, float desiredLength = 0); |
| |
| public: |
| bool processPathElement(PathElement::Type, const FloatPoint*); |
| bool processPathElement(const PathElement& element) { return processPathElement(element.type, element.points); } |
| |
| Action action() const { return m_action; } |
| void setAction(Action action) { m_action = action; } |
| float desiredLength() const { return m_desiredLength; } |
| void setDesiredLength(float desiredLength) { m_desiredLength = desiredLength; } |
| |
| // Traversing output -- should be read only |
| bool success() const { return m_success; } |
| float totalLength() const { return m_totalLength; } |
| FloatPoint current() const { return m_current; } |
| float normalAngle() const { return m_normalAngle; } |
| |
| private: |
| void closeSubpath(); |
| void moveTo(const FloatPoint&); |
| void lineTo(const FloatPoint&); |
| void quadraticBezierTo(const FloatPoint&, const FloatPoint&); |
| void cubicBezierTo(const FloatPoint&, const FloatPoint&, const FloatPoint&); |
| |
| bool finalizeAppendPathElement(); |
| bool appendPathElement(PathElement::Type, const FloatPoint*); |
| |
| private: |
| Action m_action; |
| bool m_success { false }; |
| |
| FloatPoint m_current; |
| FloatPoint m_start; |
| |
| float m_totalLength { 0 }; |
| float m_desiredLength { 0 }; |
| |
| // For normal calculations |
| FloatPoint m_previous; |
| float m_normalAngle { 0 }; // degrees |
| bool m_isZeroVector { false }; |
| }; |
| } |
| |
| #endif |