| /* |
| * Copyright (C) 2021 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "GraphicsLayer.h" |
| #include <wtf/RefCounted.h> |
| |
| #if !USE(CA) |
| #include "PlatformLayer.h" |
| #endif |
| namespace WebCore { |
| #if USE(CA) |
| class PlatformCALayer; |
| #endif |
| |
| // Platform specific interface for attaching contents to GraphicsLayer. |
| // Responsible for creating compositor resources to show the particular contents |
| // in the platform specific GraphicsLayer. |
| class WEBCORE_EXPORT GraphicsLayerContentsDisplayDelegate : public RefCounted<GraphicsLayerContentsDisplayDelegate> { |
| public: |
| virtual ~GraphicsLayerContentsDisplayDelegate(); |
| |
| #if USE(CA) |
| virtual void prepareToDelegateDisplay(PlatformCALayer&); |
| // Must not detach the platform layer backing store. |
| virtual void display(PlatformCALayer&) = 0; |
| virtual GraphicsLayer::CompositingCoordinatesOrientation orientation() const; |
| #else |
| virtual PlatformLayer* platformLayer() const = 0; |
| #endif |
| }; |
| |
| } |