| /* |
| * Copyright (C) 2003-2022 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "GraphicsContext.h" |
| |
| #include "BidiResolver.h" |
| #include "DecomposedGlyphs.h" |
| #include "Filter.h" |
| #include "FilterImage.h" |
| #include "FloatRoundedRect.h" |
| #include "Gradient.h" |
| #include "ImageBuffer.h" |
| #include "IntRect.h" |
| #include "MediaPlayer.h" |
| #include "MediaPlayerPrivate.h" |
| #include "NullGraphicsContext.h" |
| #include "RoundedRect.h" |
| #include "SystemImage.h" |
| #include "TextBoxIterator.h" |
| #include <wtf/text/TextStream.h> |
| |
| namespace WebCore { |
| |
| GraphicsContext::GraphicsContext(const GraphicsContextState::ChangeFlags& changeFlags, InterpolationQuality imageInterpolationQuality) |
| : m_state(changeFlags, imageInterpolationQuality) |
| { |
| } |
| |
| GraphicsContext::GraphicsContext(const GraphicsContextState& state) |
| : m_state(state) |
| { |
| } |
| |
| GraphicsContext::~GraphicsContext() |
| { |
| ASSERT(m_stack.isEmpty()); |
| ASSERT(!m_transparencyLayerCount); |
| } |
| |
| void GraphicsContext::save() |
| { |
| m_stack.append(m_state); |
| } |
| |
| void GraphicsContext::restore() |
| { |
| if (m_stack.isEmpty()) { |
| LOG_ERROR("ERROR void GraphicsContext::restore() stack is empty"); |
| return; |
| } |
| |
| m_state = m_stack.last(); |
| m_stack.removeLast(); |
| |
| // Make sure we deallocate the state stack buffer when it goes empty. |
| // Canvas elements will immediately save() again, but that goes into inline capacity. |
| if (m_stack.isEmpty()) |
| m_stack.clear(); |
| } |
| |
| void GraphicsContext::updateState(GraphicsContextState& state, const std::optional<GraphicsContextState>& lastDrawingState) |
| { |
| m_state.mergeChanges(state, lastDrawingState); |
| didUpdateState(m_state); |
| } |
| |
| void GraphicsContext::drawRaisedEllipse(const FloatRect& rect, const Color& ellipseColor, const Color& shadowColor) |
| { |
| save(); |
| |
| setStrokeColor(shadowColor); |
| setFillColor(shadowColor); |
| |
| drawEllipse(FloatRect(rect.x(), rect.y() + 1, rect.width(), rect.height())); |
| |
| setStrokeColor(ellipseColor); |
| setFillColor(ellipseColor); |
| |
| drawEllipse(rect); |
| |
| restore(); |
| } |
| |
| bool GraphicsContext::getShadow(FloatSize& offset, float& blur, Color& color) const |
| { |
| offset = dropShadow().offset; |
| blur = dropShadow().blurRadius; |
| color = dropShadow().color; |
| |
| return hasShadow(); |
| } |
| |
| void GraphicsContext::beginTransparencyLayer(float) |
| { |
| ++m_transparencyLayerCount; |
| } |
| |
| void GraphicsContext::endTransparencyLayer() |
| { |
| ASSERT(m_transparencyLayerCount > 0); |
| --m_transparencyLayerCount; |
| } |
| |
| FloatSize GraphicsContext::drawText(const FontCascade& font, const TextRun& run, const FloatPoint& point, unsigned from, std::optional<unsigned> to) |
| { |
| // Display list recording for text content is done at glyphs level. See GraphicsContext::drawGlyphs. |
| return font.drawText(*this, run, point, from, to); |
| } |
| |
| void GraphicsContext::drawGlyphs(const Font& font, const GlyphBufferGlyph* glyphs, const GlyphBufferAdvance* advances, unsigned numGlyphs, const FloatPoint& point, FontSmoothingMode fontSmoothingMode) |
| { |
| FontCascade::drawGlyphs(*this, font, glyphs, advances, numGlyphs, point, fontSmoothingMode); |
| } |
| |
| void GraphicsContext::drawDecomposedGlyphs(const Font& font, const DecomposedGlyphs& decomposedGlyphs) |
| { |
| auto positionedGlyphs = decomposedGlyphs.positionedGlyphs(); |
| FontCascade::drawGlyphs(*this, font, positionedGlyphs.glyphs.data(), positionedGlyphs.advances.data(), positionedGlyphs.glyphs.size(), positionedGlyphs.localAnchor, positionedGlyphs.smoothingMode); |
| } |
| |
| void GraphicsContext::drawEmphasisMarks(const FontCascade& font, const TextRun& run, const AtomString& mark, const FloatPoint& point, unsigned from, std::optional<unsigned> to) |
| { |
| font.drawEmphasisMarks(*this, run, mark, point, from, to); |
| } |
| |
| void GraphicsContext::drawBidiText(const FontCascade& font, const TextRun& run, const FloatPoint& point, FontCascade::CustomFontNotReadyAction customFontNotReadyAction) |
| { |
| BidiResolver<TextBoxIterator, BidiCharacterRun> bidiResolver; |
| bidiResolver.setStatus(BidiStatus(run.direction(), run.directionalOverride())); |
| bidiResolver.setPositionIgnoringNestedIsolates(TextBoxIterator(&run, 0)); |
| |
| // FIXME: This ownership should be reversed. We should pass BidiRunList |
| // to BidiResolver in createBidiRunsForLine. |
| BidiRunList<BidiCharacterRun>& bidiRuns = bidiResolver.runs(); |
| bidiResolver.createBidiRunsForLine(TextBoxIterator(&run, run.length())); |
| |
| if (!bidiRuns.runCount()) |
| return; |
| |
| FloatPoint currPoint = point; |
| BidiCharacterRun* bidiRun = bidiRuns.firstRun(); |
| while (bidiRun) { |
| TextRun subrun = run.subRun(bidiRun->start(), bidiRun->stop() - bidiRun->start()); |
| bool isRTL = bidiRun->level() % 2; |
| subrun.setDirection(isRTL ? TextDirection::RTL : TextDirection::LTR); |
| subrun.setDirectionalOverride(bidiRun->dirOverride(false)); |
| |
| auto advance = font.drawText(*this, subrun, currPoint, 0, std::nullopt, customFontNotReadyAction); |
| currPoint.move(advance); |
| |
| bidiRun = bidiRun->next(); |
| } |
| |
| bidiRuns.clear(); |
| } |
| |
| static IntSize scaledImageBufferSize(const FloatSize& size, const FloatSize& scale) |
| { |
| // Enlarge the buffer size if the context's transform is scaling it so we need a higher |
| // resolution than one pixel per unit. |
| return expandedIntSize(size * scale); |
| } |
| |
| static IntRect scaledImageBufferRect(const FloatRect& rect, const FloatSize& scale) |
| { |
| auto scaledRect = rect; |
| scaledRect.scale(scale); |
| return enclosingIntRect(scaledRect); |
| } |
| |
| static FloatSize clampingScaleForImageBufferSize(const FloatSize& size) |
| { |
| FloatSize clampingScale(1, 1); |
| ImageBuffer::sizeNeedsClamping(size, clampingScale); |
| return clampingScale; |
| } |
| |
| IntSize GraphicsContext::compatibleImageBufferSize(const FloatSize& size) const |
| { |
| return scaledImageBufferSize(size, scaleFactor()); |
| } |
| |
| RefPtr<ImageBuffer> GraphicsContext::createImageBuffer(const FloatSize& size, float resolutionScale, const DestinationColorSpace& colorSpace, std::optional<RenderingMode> renderingMode, std::optional<RenderingMethod> renderingMethod) const |
| { |
| auto bufferOptions = bufferOptionsForRendingMode(renderingMode.value_or(this->renderingMode())); |
| |
| if (!renderingMethod || *renderingMethod == RenderingMethod::Local) |
| return ImageBuffer::create(size, RenderingPurpose::Unspecified, resolutionScale, colorSpace, PixelFormat::BGRA8, bufferOptions); |
| |
| bufferOptions.add(ImageBufferOptions::UseDisplayList); |
| return ImageBuffer::create(size, RenderingPurpose::Unspecified, resolutionScale, colorSpace, PixelFormat::BGRA8, bufferOptions); |
| } |
| |
| RefPtr<ImageBuffer> GraphicsContext::createScaledImageBuffer(const FloatSize& size, const FloatSize& scale, const DestinationColorSpace& colorSpace, std::optional<RenderingMode> renderingMode, std::optional<RenderingMethod> renderingMethod) const |
| { |
| auto expandedScaledSize = scaledImageBufferSize(size, scale); |
| if (expandedScaledSize.isEmpty()) |
| return nullptr; |
| |
| auto clampingScale = clampingScaleForImageBufferSize(expandedScaledSize); |
| |
| auto imageBuffer = createImageBuffer(expandedScaledSize * clampingScale, 1, colorSpace, renderingMode, renderingMethod); |
| if (!imageBuffer) |
| return nullptr; |
| |
| imageBuffer->context().scale(clampingScale); |
| |
| // 'expandedScaledSize' is mapped to 'size'. So use 'expandedScaledSize / size' |
| // not 'scale' because they are not necessarily equal. |
| imageBuffer->context().scale(expandedScaledSize / size); |
| return imageBuffer; |
| } |
| |
| RefPtr<ImageBuffer> GraphicsContext::createScaledImageBuffer(const FloatRect& rect, const FloatSize& scale, const DestinationColorSpace& colorSpace, std::optional<RenderingMode> renderingMode, std::optional<RenderingMethod> renderingMethod) const |
| { |
| auto expandedScaledRect = scaledImageBufferRect(rect, scale); |
| if (expandedScaledRect.isEmpty()) |
| return nullptr; |
| |
| auto clampingScale = clampingScaleForImageBufferSize(expandedScaledRect.size()); |
| |
| auto imageBuffer = createImageBuffer(expandedScaledRect.size() * clampingScale, 1, colorSpace, renderingMode, renderingMethod); |
| if (!imageBuffer) |
| return nullptr; |
| |
| imageBuffer->context().scale(clampingScale); |
| |
| // 'rect' is mapped to a rectangle inside expandedScaledRect. |
| imageBuffer->context().translate(-expandedScaledRect.location()); |
| |
| // The size of this rectangle is not necessarily equal to expandedScaledRect.size(). |
| // So use 'scale' not 'expandedScaledRect.size() / rect.size()'. |
| imageBuffer->context().scale(scale); |
| return imageBuffer; |
| } |
| |
| RefPtr<ImageBuffer> GraphicsContext::createAlignedImageBuffer(const FloatSize& size, const DestinationColorSpace& colorSpace, std::optional<RenderingMethod> renderingMethod) const |
| { |
| return createScaledImageBuffer(size, scaleFactor(), colorSpace, renderingMode(), renderingMethod); |
| } |
| |
| RefPtr<ImageBuffer> GraphicsContext::createAlignedImageBuffer(const FloatRect& rect, const DestinationColorSpace& colorSpace, std::optional<RenderingMethod> renderingMethod) const |
| { |
| return createScaledImageBuffer(rect, scaleFactor(), colorSpace, renderingMode(), renderingMethod); |
| } |
| |
| void GraphicsContext::drawSystemImage(SystemImage& systemImage, const FloatRect& destinationRect) |
| { |
| systemImage.draw(*this, destinationRect); |
| } |
| |
| ImageDrawResult GraphicsContext::drawImage(Image& image, const FloatPoint& destination, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| return drawImage(image, FloatRect(destination, image.size()), FloatRect(FloatPoint(), image.size()), imagePaintingOptions); |
| } |
| |
| ImageDrawResult GraphicsContext::drawImage(Image& image, const FloatRect& destination, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| FloatRect srcRect(FloatPoint(), image.size(imagePaintingOptions.orientation())); |
| return drawImage(image, destination, srcRect, imagePaintingOptions); |
| } |
| |
| ImageDrawResult GraphicsContext::drawImage(Image& image, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& options) |
| { |
| InterpolationQualityMaintainer interpolationQualityForThisScope(*this, options.interpolationQuality()); |
| return image.draw(*this, destination, source, options); |
| } |
| |
| ImageDrawResult GraphicsContext::drawTiledImage(Image& image, const FloatRect& destination, const FloatPoint& source, const FloatSize& tileSize, const FloatSize& spacing, const ImagePaintingOptions& options) |
| { |
| InterpolationQualityMaintainer interpolationQualityForThisScope(*this, options.interpolationQuality()); |
| return image.drawTiled(*this, destination, source, tileSize, spacing, options); |
| } |
| |
| ImageDrawResult GraphicsContext::drawTiledImage(Image& image, const FloatRect& destination, const FloatRect& source, const FloatSize& tileScaleFactor, |
| Image::TileRule hRule, Image::TileRule vRule, const ImagePaintingOptions& options) |
| { |
| if (hRule == Image::StretchTile && vRule == Image::StretchTile) { |
| // Just do a scale. |
| return drawImage(image, destination, source, options); |
| } |
| |
| InterpolationQualityMaintainer interpolationQualityForThisScope(*this, options.interpolationQuality()); |
| return image.drawTiled(*this, destination, source, tileScaleFactor, hRule, vRule, options.compositeOperator()); |
| } |
| |
| void GraphicsContext::drawImageBuffer(ImageBuffer& image, const FloatPoint& destination, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| drawImageBuffer(image, FloatRect(destination, image.logicalSize()), FloatRect({ }, image.logicalSize()), imagePaintingOptions); |
| } |
| |
| void GraphicsContext::drawImageBuffer(ImageBuffer& image, const FloatRect& destination, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| drawImageBuffer(image, destination, FloatRect({ }, image.logicalSize()), imagePaintingOptions); |
| } |
| |
| void GraphicsContext::drawImageBuffer(ImageBuffer& image, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& options) |
| { |
| InterpolationQualityMaintainer interpolationQualityForThisScope(*this, options.interpolationQuality()); |
| image.draw(*this, destination, source, options); |
| } |
| |
| void GraphicsContext::drawConsumingImageBuffer(RefPtr<ImageBuffer> image, const FloatPoint& destination, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| if (!image) |
| return; |
| auto imageLogicalSize = image->logicalSize(); |
| drawConsumingImageBuffer(WTFMove(image), FloatRect(destination, imageLogicalSize), FloatRect({ }, imageLogicalSize), imagePaintingOptions); |
| } |
| |
| void GraphicsContext::drawConsumingImageBuffer(RefPtr<ImageBuffer> image, const FloatRect& destination, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| if (!image) |
| return; |
| auto imageLogicalSize = image->logicalSize(); |
| drawConsumingImageBuffer(WTFMove(image), destination, FloatRect({ }, imageLogicalSize), imagePaintingOptions); |
| } |
| |
| void GraphicsContext::drawConsumingImageBuffer(RefPtr<ImageBuffer> image, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& options) |
| { |
| if (!image) |
| return; |
| InterpolationQualityMaintainer interpolationQualityForThisScope(*this, options.interpolationQuality()); |
| ImageBuffer::drawConsuming(WTFMove(image), *this, destination, source, options); |
| } |
| |
| void GraphicsContext::drawFilteredImageBuffer(ImageBuffer* sourceImage, const FloatRect& sourceImageRect, Filter& filter, FilterResults& results) |
| { |
| auto result = filter.apply(sourceImage, sourceImageRect, results); |
| if (!result) |
| return; |
| |
| auto imageBuffer = result->imageBuffer(); |
| if (!imageBuffer) |
| return; |
| |
| scale({ 1 / filter.filterScale().width(), 1 / filter.filterScale().height() }); |
| drawImageBuffer(*imageBuffer, result->absoluteImageRect()); |
| scale(filter.filterScale()); |
| } |
| |
| void GraphicsContext::drawPattern(ImageBuffer& image, const FloatRect& destRect, const FloatRect& tileRect, const AffineTransform& patternTransform, const FloatPoint& phase, const FloatSize& spacing, const ImagePaintingOptions& options) |
| { |
| image.drawPattern(*this, destRect, tileRect, patternTransform, phase, spacing, options); |
| } |
| |
| void GraphicsContext::clipRoundedRect(const FloatRoundedRect& rect) |
| { |
| Path path; |
| path.addRoundedRect(rect); |
| clipPath(path); |
| } |
| |
| void GraphicsContext::clipOutRoundedRect(const FloatRoundedRect& rect) |
| { |
| if (!rect.isRounded()) { |
| clipOut(rect.rect()); |
| return; |
| } |
| |
| Path path; |
| path.addRoundedRect(rect); |
| clipOut(path); |
| } |
| |
| void GraphicsContext::clipToImageBuffer(ImageBuffer& imageBuffer, const FloatRect& destinationRect) |
| { |
| imageBuffer.clipToMask(*this, destinationRect); |
| } |
| |
| IntRect GraphicsContext::clipBounds() const |
| { |
| ASSERT_NOT_REACHED(); |
| return IntRect(); |
| } |
| |
| void GraphicsContext::fillRect(const FloatRect& rect, Gradient& gradient) |
| { |
| gradient.fill(*this, rect); |
| } |
| |
| void GraphicsContext::fillRect(const FloatRect& rect, const Color& color, CompositeOperator op, BlendMode blendMode) |
| { |
| CompositeOperator previousOperator = compositeOperation(); |
| setCompositeOperation(op, blendMode); |
| fillRect(rect, color); |
| setCompositeOperation(previousOperator); |
| } |
| |
| void GraphicsContext::fillRoundedRect(const FloatRoundedRect& rect, const Color& color, BlendMode blendMode) |
| { |
| if (rect.isRounded()) { |
| setCompositeOperation(compositeOperation(), blendMode); |
| fillRoundedRectImpl(rect, color); |
| setCompositeOperation(compositeOperation()); |
| } else |
| fillRect(rect.rect(), color, compositeOperation(), blendMode); |
| } |
| |
| void GraphicsContext::fillRectWithRoundedHole(const FloatRect& rect, const FloatRoundedRect& roundedHoleRect, const Color& color) |
| { |
| Path path; |
| path.addRect(rect); |
| |
| if (!roundedHoleRect.radii().isZero()) |
| path.addRoundedRect(roundedHoleRect); |
| else |
| path.addRect(roundedHoleRect.rect()); |
| |
| WindRule oldFillRule = fillRule(); |
| Color oldFillColor = fillColor(); |
| |
| setFillRule(WindRule::EvenOdd); |
| setFillColor(color); |
| |
| fillPath(path); |
| |
| setFillRule(oldFillRule); |
| setFillColor(oldFillColor); |
| } |
| |
| void GraphicsContext::adjustLineToPixelBoundaries(FloatPoint& p1, FloatPoint& p2, float strokeWidth, StrokeStyle penStyle) |
| { |
| // For odd widths, we add in 0.5 to the appropriate x/y so that the float arithmetic |
| // works out. For example, with a border width of 3, WebKit will pass us (y1+y2)/2, e.g., |
| // (50+53)/2 = 103/2 = 51 when we want 51.5. It is always true that an even width gave |
| // us a perfect position, but an odd width gave us a position that is off by exactly 0.5. |
| if (penStyle == DottedStroke || penStyle == DashedStroke) { |
| if (p1.x() == p2.x()) { |
| p1.setY(p1.y() + strokeWidth); |
| p2.setY(p2.y() - strokeWidth); |
| } else { |
| p1.setX(p1.x() + strokeWidth); |
| p2.setX(p2.x() - strokeWidth); |
| } |
| } |
| |
| if (static_cast<int>(strokeWidth) % 2) { //odd |
| if (p1.x() == p2.x()) { |
| // We're a vertical line. Adjust our x. |
| p1.setX(p1.x() + 0.5f); |
| p2.setX(p2.x() + 0.5f); |
| } else { |
| // We're a horizontal line. Adjust our y. |
| p1.setY(p1.y() + 0.5f); |
| p2.setY(p2.y() + 0.5f); |
| } |
| } |
| } |
| |
| FloatSize GraphicsContext::scaleFactor() const |
| { |
| AffineTransform transform = getCTM(GraphicsContext::DefinitelyIncludeDeviceScale); |
| return FloatSize(transform.xScale(), transform.yScale()); |
| } |
| |
| FloatSize GraphicsContext::scaleFactorForDrawing(const FloatRect& destRect, const FloatRect& srcRect) const |
| { |
| AffineTransform transform = getCTM(GraphicsContext::DefinitelyIncludeDeviceScale); |
| auto transformedDestRect = transform.mapRect(destRect); |
| return transformedDestRect.size() / srcRect.size(); |
| } |
| |
| void GraphicsContext::drawPath(const Path& path) |
| { |
| fillPath(path); |
| strokePath(path); |
| } |
| |
| void GraphicsContext::fillEllipseAsPath(const FloatRect& ellipse) |
| { |
| Path path; |
| path.addEllipse(ellipse); |
| fillPath(path); |
| } |
| |
| void GraphicsContext::strokeEllipseAsPath(const FloatRect& ellipse) |
| { |
| Path path; |
| path.addEllipse(ellipse); |
| strokePath(path); |
| } |
| |
| void GraphicsContext::drawLineForText(const FloatRect& rect, bool printing, bool doubleUnderlines, StrokeStyle style) |
| { |
| drawLinesForText(rect.location(), rect.height(), DashArray { 0, rect.width() }, printing, doubleUnderlines, style); |
| } |
| |
| FloatRect GraphicsContext::computeUnderlineBoundsForText(const FloatRect& rect, bool printing) |
| { |
| Color dummyColor; |
| return computeLineBoundsAndAntialiasingModeForText(rect, printing, dummyColor); |
| } |
| |
| FloatRect GraphicsContext::computeLineBoundsAndAntialiasingModeForText(const FloatRect& rect, bool printing, Color& color) |
| { |
| FloatPoint origin = rect.location(); |
| float thickness = std::max(rect.height(), 0.5f); |
| if (printing) |
| return FloatRect(origin, FloatSize(rect.width(), thickness)); |
| |
| AffineTransform transform = getCTM(GraphicsContext::DefinitelyIncludeDeviceScale); |
| // Just compute scale in x dimension, assuming x and y scales are equal. |
| float scale = transform.b() ? std::hypot(transform.a(), transform.b()) : transform.a(); |
| if (scale < 1.0) { |
| // This code always draws a line that is at least one-pixel line high, |
| // which tends to visually overwhelm text at small scales. To counter this |
| // effect, an alpha is applied to the underline color when text is at small scales. |
| static const float minimumUnderlineAlpha = 0.4f; |
| float shade = scale > minimumUnderlineAlpha ? scale : minimumUnderlineAlpha; |
| color = color.colorWithAlphaMultipliedBy(shade); |
| } |
| |
| FloatPoint devicePoint = transform.mapPoint(rect.location()); |
| // Visual overflow might occur here due to integral roundf/ceilf. visualOverflowForDecorations adjusts the overflow value for underline decoration. |
| FloatPoint deviceOrigin = FloatPoint(roundf(devicePoint.x()), ceilf(devicePoint.y())); |
| if (auto inverse = transform.inverse()) |
| origin = inverse.value().mapPoint(deviceOrigin); |
| return FloatRect(origin, FloatSize(rect.width(), thickness)); |
| } |
| |
| float GraphicsContext::dashedLineCornerWidthForStrokeWidth(float strokeWidth) const |
| { |
| float thickness = strokeThickness(); |
| return strokeStyle() == DottedStroke ? thickness : std::min(2.0f * thickness, std::max(thickness, strokeWidth / 3.0f)); |
| } |
| |
| float GraphicsContext::dashedLinePatternWidthForStrokeWidth(float strokeWidth) const |
| { |
| float thickness = strokeThickness(); |
| return strokeStyle() == DottedStroke ? thickness : std::min(3.0f * thickness, std::max(thickness, strokeWidth / 3.0f)); |
| } |
| |
| float GraphicsContext::dashedLinePatternOffsetForPatternAndStrokeWidth(float patternWidth, float strokeWidth) const |
| { |
| // Pattern starts with full fill and ends with the empty fill. |
| // 1. Let's start with the empty phase after the corner. |
| // 2. Check if we've got odd or even number of patterns and whether they fully cover the line. |
| // 3. In case of even number of patterns and/or remainder, move the pattern start position |
| // so that the pattern is balanced between the corners. |
| float patternOffset = patternWidth; |
| int numberOfSegments = std::floor(strokeWidth / patternWidth); |
| bool oddNumberOfSegments = numberOfSegments % 2; |
| float remainder = strokeWidth - (numberOfSegments * patternWidth); |
| if (oddNumberOfSegments && remainder) |
| patternOffset -= remainder / 2.0f; |
| else if (!oddNumberOfSegments) { |
| if (remainder) |
| patternOffset += patternOffset - (patternWidth + remainder) / 2.0f; |
| else |
| patternOffset += patternWidth / 2.0f; |
| } |
| |
| return patternOffset; |
| } |
| |
| Vector<FloatPoint> GraphicsContext::centerLineAndCutOffCorners(bool isVerticalLine, float cornerWidth, FloatPoint point1, FloatPoint point2) const |
| { |
| // Center line and cut off corners for pattern painting. |
| if (isVerticalLine) { |
| float centerOffset = (point2.x() - point1.x()) / 2.0f; |
| point1.move(centerOffset, cornerWidth); |
| point2.move(-centerOffset, -cornerWidth); |
| } else { |
| float centerOffset = (point2.y() - point1.y()) / 2.0f; |
| point1.move(cornerWidth, centerOffset); |
| point2.move(-cornerWidth, -centerOffset); |
| } |
| |
| return { point1, point2 }; |
| } |
| |
| #if ENABLE(VIDEO) |
| void GraphicsContext::paintFrameForMedia(MediaPlayer& player, const FloatRect& destination) |
| { |
| player.playerPrivate()->paintCurrentFrameInContext(*this, destination); |
| } |
| #endif |
| |
| void NullGraphicsContext::drawConsumingImageBuffer(RefPtr<ImageBuffer>, const FloatRect&, const FloatRect&, const ImagePaintingOptions&) |
| { |
| } |
| |
| } |