| /* |
| * Copyright (C) 2014 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "FloatRect.h" |
| #include "IntRect.h" |
| #include <wtf/Forward.h> |
| |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| class FloatQuad; |
| |
| float euclidianDistance(const FloatSize&); |
| float euclidianDistance(const FloatPoint&, const FloatPoint&); |
| |
| float findSlope(const FloatPoint& p1, const FloatPoint& p2, float& c); |
| |
| // Find point where lines through the two pairs of points intersect. Returns false if the lines don't intersect. |
| WEBCORE_EXPORT bool findIntersection(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& d1, const FloatPoint& d2, FloatPoint& intersection); |
| |
| WEBCORE_EXPORT IntRect unionRect(const Vector<IntRect>&); |
| WEBCORE_EXPORT IntRect unionRectIgnoringZeroRects(const Vector<IntRect>&); |
| WEBCORE_EXPORT FloatRect unionRect(const Vector<FloatRect>&); |
| WEBCORE_EXPORT FloatRect unionRectIgnoringZeroRects(const Vector<FloatRect>&); |
| |
| // Map point from srcRect to an equivalent point in destRect. |
| FloatPoint mapPoint(FloatPoint, const FloatRect& srcRect, const FloatRect& destRect); |
| |
| // Map rect from srcRect to an equivalent rect in destRect. |
| FloatRect mapRect(const FloatRect&, const FloatRect& srcRect, const FloatRect& destRect); |
| |
| WEBCORE_EXPORT FloatRect largestRectWithAspectRatioInsideRect(float aspectRatio, const FloatRect&); |
| WEBCORE_EXPORT FloatRect smallestRectWithAspectRatioAroundRect(float aspectRatio, const FloatRect&); |
| |
| FloatSize sizeWithAreaAndAspectRatio(float area, float aspectRatio); |
| |
| // Compute a rect that encloses all points covered by the given rect if it were rotated a full turn around (0,0). |
| FloatRect boundsOfRotatingRect(const FloatRect&); |
| |
| bool ellipseContainsPoint(const FloatPoint& center, const FloatSize& radii, const FloatPoint&); |
| |
| FloatPoint midPoint(const FloatPoint&, const FloatPoint&); |
| |
| // ------------- |
| // | h\ |s | |
| // | \a| | |
| // | \| | |
| // | * | |
| // | (x,y) | |
| // ------------- |
| // Given a box and a ray (described by an offset from the top left corner of the box and angle from vertical in degrees), compute |
| // the length from the starting position to the intersection of the ray with the box. Given the above diagram, we are |
| // trying to calculate h, with lengthOfPointToSideOfIntersection computing the length of s, and angleOfPointToSideOfIntersection |
| // computing a. |
| double lengthOfRayIntersectionWithBoundingBox(const FloatRect& boundingRect, const std::pair<const FloatPoint&, float> ray); |
| |
| // Given a box and a ray (described by an offset from the top left corner of the box and angle from vertical in degrees), |
| // compute the closest length from the starting position to the side that the ray intersects with. |
| double lengthOfPointToSideOfIntersection(const FloatRect& boundingRect, const std::pair<const FloatPoint&, float> ray); |
| |
| // Given a box and a ray (described by an offset from the top left corner of the box and angle from vertical in degrees) |
| // compute the acute angle between the ray and the line segment from the starting point to the closest point on the |
| // side that the ray intersects with. |
| float angleOfPointToSideOfIntersection(const FloatRect& boundingRect, const std::pair<const FloatPoint&, float> ray); |
| |
| // Given a box and an offset from the top left corner, calculate the distance of the point from each side |
| RectEdges<double> distanceOfPointToSidesOfRect(const FloatRect&, const FloatPoint&); |
| |
| // Given a box and an offset from the top left corner, construct a coordinate system with this offset as the origin, |
| // and return the vertices of the box in this coordinate system |
| std::array<FloatPoint, 4> verticesForBox(const FloatRect&, const FloatPoint); |
| |
| float toPositiveAngle(float angle); |
| float toRelatedAcuteAngle(float angle); |
| |
| struct RotatedRect { |
| FloatPoint center; |
| FloatSize size; |
| float angleInRadians; |
| }; |
| |
| WEBCORE_EXPORT RotatedRect rotatedBoundingRectWithMinimumAngleOfRotation(const FloatQuad&, std::optional<float> minRotationInRadians = std::nullopt); |
| |
| } |