blob: 9cfc1284aebf9dc1e8a6004cda2a55ddb10c30a5 [file] [log] [blame]
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IOSWindow.h: Definition of the implementation of OSWindow for iOS
#ifndef UTIL_IOS_WINDOW_H_
#define UTIL_IOS_WINDOW_H_
#include "common/debug.h"
#include "util/OSWindow.h"
class IOSWindow : public OSWindow
{
public:
IOSWindow() {}
~IOSWindow() override {}
void disableErrorMessageDialog() override {}
void destroy() override {}
void resetNativeWindow() override {}
EGLNativeWindowType getNativeWindow() const override;
EGLNativeDisplayType getNativeDisplay() const override { return EGL_DEFAULT_DISPLAY; }
void messageLoop() override {}
void setMousePosition(int x, int y) override { UNIMPLEMENTED(); }
bool setOrientation(int width, int height) override;
bool setPosition(int x, int y) override
{
UNIMPLEMENTED();
return false;
}
bool resize(int width, int height) override;
void setVisible(bool isVisible) override {}
void signalTestEvent() override { UNIMPLEMENTED(); }
private:
bool initializeImpl(const std::string &name, int width, int height) override;
};
#endif // UTIL_IOS_WINDOW_H_