| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2000 Dirk Mueller (mueller@kde.org) |
| * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) |
| * Copyright (C) 2004-2020 Apple Inc. All rights reserved. |
| * Copyright (C) 2009 Google Inc. All rights reserved. |
| * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "RenderObject.h" |
| |
| #include "AXObjectCache.h" |
| #include "DocumentInlines.h" |
| #include "Editing.h" |
| #include "ElementAncestorIterator.h" |
| #include "FloatQuad.h" |
| #include "Frame.h" |
| #include "FrameSelection.h" |
| #include "FrameView.h" |
| #include "GeometryUtilities.h" |
| #include "GraphicsContext.h" |
| #include "HTMLBRElement.h" |
| #include "HTMLNames.h" |
| #include "HTMLTableCellElement.h" |
| #include "HTMLTableElement.h" |
| #include "HitTestResult.h" |
| #include "LayoutIntegrationLineLayout.h" |
| #include "LegacyRenderSVGModelObject.h" |
| #include "LegacyRenderSVGRoot.h" |
| #include "LogicalSelectionOffsetCaches.h" |
| #include "Page.h" |
| #include "PseudoElement.h" |
| #include "ReferencedSVGResources.h" |
| #include "RenderChildIterator.h" |
| #include "RenderCounter.h" |
| #include "RenderFragmentedFlow.h" |
| #include "RenderGeometryMap.h" |
| #include "RenderInline.h" |
| #include "RenderIterator.h" |
| #include "RenderLayer.h" |
| #include "RenderLayerBacking.h" |
| #include "RenderLayerCompositor.h" |
| #include "RenderLineBreak.h" |
| #include "RenderMultiColumnFlow.h" |
| #include "RenderMultiColumnSet.h" |
| #include "RenderRuby.h" |
| #include "RenderSVGBlock.h" |
| #include "RenderSVGInline.h" |
| #include "RenderSVGResourceContainer.h" |
| #include "RenderScrollbarPart.h" |
| #include "RenderTableRow.h" |
| #include "RenderTheme.h" |
| #include "RenderTreeBuilder.h" |
| #include "RenderView.h" |
| #include "RenderWidget.h" |
| #include "SVGRenderSupport.h" |
| #include "StyleResolver.h" |
| #include "TransformState.h" |
| #include <algorithm> |
| #include <stdio.h> |
| #include <wtf/HexNumber.h> |
| #include <wtf/IsoMallocInlines.h> |
| #include <wtf/RefCountedLeakCounter.h> |
| #include <wtf/text/TextStream.h> |
| |
| #if PLATFORM(IOS_FAMILY) |
| #include "SelectionGeometry.h" |
| #endif |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(RenderObject); |
| |
| #if ASSERT_ENABLED |
| |
| RenderObject::SetLayoutNeededForbiddenScope::SetLayoutNeededForbiddenScope(const RenderObject& renderObject, bool isForbidden) |
| : m_renderObject(renderObject) |
| , m_preexistingForbidden(m_renderObject.isSetNeedsLayoutForbidden()) |
| { |
| m_renderObject.setNeedsLayoutIsForbidden(isForbidden); |
| } |
| |
| RenderObject::SetLayoutNeededForbiddenScope::~SetLayoutNeededForbiddenScope() |
| { |
| m_renderObject.setNeedsLayoutIsForbidden(m_preexistingForbidden); |
| } |
| |
| #endif |
| |
| struct SameSizeAsRenderObject { |
| virtual ~SameSizeAsRenderObject() = default; // Allocate vtable pointer. |
| #if ASSERT_ENABLED |
| bool weakPtrFactorWasConstructedOnMainThread; |
| HashSet<void*> cachedResourceClientAssociatedResources; |
| #endif |
| void* pointers[5]; |
| #if ASSERT_ENABLED |
| unsigned m_debugBitfields : 2; |
| #endif |
| unsigned m_bitfields; |
| }; |
| |
| static_assert(sizeof(RenderObject) == sizeof(SameSizeAsRenderObject), "RenderObject should stay small"); |
| |
| DEFINE_DEBUG_ONLY_GLOBAL(WTF::RefCountedLeakCounter, renderObjectCounter, ("RenderObject")); |
| |
| void RenderObjectDeleter::operator() (RenderObject* renderer) const |
| { |
| renderer->destroy(); |
| } |
| |
| RenderObject::RenderObject(Node& node) |
| : CachedImageClient() |
| , m_node(node) |
| , m_parent(nullptr) |
| , m_previous(nullptr) |
| , m_next(nullptr) |
| #if ASSERT_ENABLED |
| , m_hasAXObject(false) |
| , m_setNeedsLayoutForbidden(false) |
| #endif |
| , m_bitfields(node) |
| { |
| if (RenderView* renderView = node.document().renderView()) |
| renderView->didCreateRenderer(); |
| #ifndef NDEBUG |
| renderObjectCounter.increment(); |
| #endif |
| } |
| |
| RenderObject::~RenderObject() |
| { |
| view().didDestroyRenderer(); |
| ASSERT(!m_hasAXObject); |
| #ifndef NDEBUG |
| renderObjectCounter.decrement(); |
| #endif |
| ASSERT(!hasRareData()); |
| } |
| |
| RenderTheme& RenderObject::theme() const |
| { |
| return RenderTheme::singleton(); |
| } |
| |
| bool RenderObject::isDescendantOf(const RenderObject* ancestor) const |
| { |
| for (const RenderObject* renderer = this; renderer; renderer = renderer->m_parent) { |
| if (renderer == ancestor) |
| return true; |
| } |
| return false; |
| } |
| |
| RenderElement* RenderObject::firstNonAnonymousAncestor() const |
| { |
| auto* ancestor = parent(); |
| while (ancestor && ancestor->isAnonymous()) |
| ancestor = ancestor->parent(); |
| return ancestor; |
| } |
| |
| bool RenderObject::isLegend() const |
| { |
| return node() && node()->hasTagName(legendTag); |
| } |
| |
| |
| bool RenderObject::isFieldset() const |
| { |
| return node() && node()->hasTagName(fieldsetTag); |
| } |
| |
| bool RenderObject::isHTMLMarquee() const |
| { |
| return node() && node()->renderer() == this && node()->hasTagName(marqueeTag); |
| } |
| |
| bool RenderObject::isBlockContainer() const |
| { |
| auto display = style().display(); |
| return (display == DisplayType::Block |
| || display == DisplayType::InlineBlock |
| || display == DisplayType::FlowRoot |
| || display == DisplayType::ListItem |
| || display == DisplayType::TableCell |
| || display == DisplayType::TableCaption) && !isRenderReplaced(); |
| } |
| |
| void RenderObject::setFragmentedFlowStateIncludingDescendants(FragmentedFlowState state, const RenderElement* fragmentedFlowRoot) |
| { |
| setFragmentedFlowState(state); |
| |
| if (!is<RenderElement>(*this)) |
| return; |
| |
| for (auto& child : childrenOfType<RenderObject>(downcast<RenderElement>(*this))) { |
| // If the child is a fragmentation context it already updated the descendants flag accordingly. |
| if (child.isRenderFragmentedFlow()) |
| continue; |
| if (fragmentedFlowRoot && child.isOutOfFlowPositioned()) { |
| // Fragmented status propagation stops at out-of-flow boundary. |
| auto isInsideMulticolumnFlow = [&] { |
| auto* containingBlock = child.containingBlock(); |
| if (!containingBlock) { |
| ASSERT_NOT_REACHED(); |
| return false; |
| } |
| // It's ok to only check the first level containing block (as opposed to the containing block chain) as setFragmentedFlowStateIncludingDescendants is top to down. |
| return containingBlock->isDescendantOf(fragmentedFlowRoot); |
| }; |
| if (!isInsideMulticolumnFlow()) |
| continue; |
| } |
| ASSERT(state != child.fragmentedFlowState()); |
| child.setFragmentedFlowStateIncludingDescendants(state, fragmentedFlowRoot); |
| } |
| } |
| |
| RenderObject::FragmentedFlowState RenderObject::computedFragmentedFlowState(const RenderObject& renderer) |
| { |
| if (!renderer.parent()) |
| return renderer.fragmentedFlowState(); |
| |
| if (is<RenderMultiColumnFlow>(renderer)) { |
| // Multicolumn flows do not inherit the flow state. |
| return InsideInFragmentedFlow; |
| } |
| |
| auto inheritedFlowState = RenderObject::NotInsideFragmentedFlow; |
| if (is<RenderText>(renderer)) |
| inheritedFlowState = renderer.parent()->fragmentedFlowState(); |
| else if (is<RenderSVGBlock>(renderer) || is<RenderSVGInline>(renderer) || is<LegacyRenderSVGModelObject>(renderer)) { |
| // containingBlock() skips svg boundary (SVG root is a RenderReplaced). |
| if (auto* svgRoot = SVGRenderSupport::findTreeRootObject(downcast<RenderElement>(renderer))) |
| inheritedFlowState = svgRoot->fragmentedFlowState(); |
| } else if (auto* container = renderer.container()) |
| inheritedFlowState = container->fragmentedFlowState(); |
| else { |
| // Splitting lines or doing continuation, so just keep the current state. |
| inheritedFlowState = renderer.fragmentedFlowState(); |
| } |
| return inheritedFlowState; |
| } |
| |
| void RenderObject::initializeFragmentedFlowStateOnInsertion() |
| { |
| ASSERT(parent()); |
| |
| // A RenderFragmentedFlow is always considered to be inside itself, so it never has to change its state in response to parent changes. |
| if (isRenderFragmentedFlow()) |
| return; |
| |
| auto computedState = computedFragmentedFlowState(*this); |
| if (fragmentedFlowState() == computedState) |
| return; |
| |
| auto* enclosingFragmentedFlow = locateEnclosingFragmentedFlow(); |
| setFragmentedFlowStateIncludingDescendants(computedState, enclosingFragmentedFlow ? enclosingFragmentedFlow->parent() : nullptr); |
| } |
| |
| void RenderObject::resetFragmentedFlowStateOnRemoval() |
| { |
| if (fragmentedFlowState() == NotInsideFragmentedFlow) |
| return; |
| |
| if (!renderTreeBeingDestroyed() && is<RenderElement>(*this)) { |
| downcast<RenderElement>(*this).removeFromRenderFragmentedFlow(); |
| return; |
| } |
| |
| // A RenderFragmentedFlow is always considered to be inside itself, so it never has to change its state in response to parent changes. |
| if (isRenderFragmentedFlow()) |
| return; |
| |
| auto* enclosingFragmentedFlow = this->enclosingFragmentedFlow(); |
| setFragmentedFlowStateIncludingDescendants(NotInsideFragmentedFlow, enclosingFragmentedFlow ? enclosingFragmentedFlow->parent() : nullptr); |
| } |
| |
| void RenderObject::setParent(RenderElement* parent) |
| { |
| m_parent = parent; |
| } |
| |
| RenderObject* RenderObject::nextInPreOrder() const |
| { |
| if (RenderObject* o = firstChildSlow()) |
| return o; |
| |
| return nextInPreOrderAfterChildren(); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrderAfterChildren() const |
| { |
| RenderObject* o; |
| if (!(o = nextSibling())) { |
| o = parent(); |
| while (o && !o->nextSibling()) |
| o = o->parent(); |
| if (o) |
| o = o->nextSibling(); |
| } |
| |
| return o; |
| } |
| |
| RenderObject* RenderObject::nextInPreOrder(const RenderObject* stayWithin) const |
| { |
| if (RenderObject* o = firstChildSlow()) |
| return o; |
| |
| return nextInPreOrderAfterChildren(stayWithin); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrderAfterChildren(const RenderObject* stayWithin) const |
| { |
| if (this == stayWithin) |
| return nullptr; |
| |
| const RenderObject* current = this; |
| RenderObject* next; |
| while (!(next = current->nextSibling())) { |
| current = current->parent(); |
| if (!current || current == stayWithin) |
| return nullptr; |
| } |
| return next; |
| } |
| |
| RenderObject* RenderObject::previousInPreOrder() const |
| { |
| if (RenderObject* o = previousSibling()) { |
| while (RenderObject* last = o->lastChildSlow()) |
| o = last; |
| return o; |
| } |
| |
| return parent(); |
| } |
| |
| RenderObject* RenderObject::previousInPreOrder(const RenderObject* stayWithin) const |
| { |
| if (this == stayWithin) |
| return nullptr; |
| |
| return previousInPreOrder(); |
| } |
| |
| RenderObject* RenderObject::childAt(unsigned index) const |
| { |
| RenderObject* child = firstChildSlow(); |
| for (unsigned i = 0; child && i < index; i++) |
| child = child->nextSibling(); |
| return child; |
| } |
| |
| RenderObject* RenderObject::firstLeafChild() const |
| { |
| RenderObject* r = firstChildSlow(); |
| while (r) { |
| RenderObject* n = nullptr; |
| n = r->firstChildSlow(); |
| if (!n) |
| break; |
| r = n; |
| } |
| return r; |
| } |
| |
| RenderObject* RenderObject::lastLeafChild() const |
| { |
| RenderObject* r = lastChildSlow(); |
| while (r) { |
| RenderObject* n = nullptr; |
| n = r->lastChildSlow(); |
| if (!n) |
| break; |
| r = n; |
| } |
| return r; |
| } |
| |
| #if ENABLE(TEXT_AUTOSIZING) |
| |
| // Non-recursive version of the DFS search. |
| RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin, HeightTypeTraverseNextInclusionFunction inclusionFunction, int& currentDepth, int& newFixedDepth) const |
| { |
| BlockContentHeightType overflowType; |
| |
| // Check for suitable children. |
| for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) { |
| overflowType = inclusionFunction(*child); |
| if (overflowType != FixedHeight) { |
| currentDepth++; |
| if (overflowType == OverflowHeight) |
| newFixedDepth = currentDepth; |
| ASSERT(!stayWithin || child->isDescendantOf(stayWithin)); |
| return child; |
| } |
| } |
| |
| if (this == stayWithin) |
| return nullptr; |
| |
| // Now we traverse other nodes if they exist, otherwise |
| // we go to the parent node and try doing the same. |
| const RenderObject* n = this; |
| while (n) { |
| while (n && !n->nextSibling() && (!stayWithin || n->parent() != stayWithin)) { |
| n = n->parent(); |
| currentDepth--; |
| } |
| if (!n) |
| return nullptr; |
| for (RenderObject* sibling = n->nextSibling(); sibling; sibling = sibling->nextSibling()) { |
| overflowType = inclusionFunction(*sibling); |
| if (overflowType != FixedHeight) { |
| if (overflowType == OverflowHeight) |
| newFixedDepth = currentDepth; |
| ASSERT(!stayWithin || !n->nextSibling() || n->nextSibling()->isDescendantOf(stayWithin)); |
| return sibling; |
| } |
| } |
| if (!stayWithin || n->parent() != stayWithin) { |
| n = n->parent(); |
| currentDepth--; |
| } else |
| return nullptr; |
| } |
| return nullptr; |
| } |
| |
| #endif // ENABLE(TEXT_AUTOSIZING) |
| |
| RenderLayer* RenderObject::enclosingLayer() const |
| { |
| for (auto& renderer : lineageOfType<RenderLayerModelObject>(*this)) { |
| if (renderer.hasLayer()) |
| return renderer.layer(); |
| } |
| return nullptr; |
| } |
| |
| bool RenderObject::scrollRectToVisible(const LayoutRect& absoluteRect, bool insideFixed, const ScrollRectToVisibleOptions& options) |
| { |
| if (options.revealMode == SelectionRevealMode::DoNotReveal) |
| return false; |
| |
| RenderLayer* enclosingLayer = this->enclosingLayer(); |
| if (!enclosingLayer) |
| return false; |
| |
| enclosingLayer->scrollRectToVisible(absoluteRect, insideFixed, options); |
| return true; |
| } |
| |
| RenderBox& RenderObject::enclosingBox() const |
| { |
| return *lineageOfType<RenderBox>(const_cast<RenderObject&>(*this)).first(); |
| } |
| |
| RenderBoxModelObject& RenderObject::enclosingBoxModelObject() const |
| { |
| return *lineageOfType<RenderBoxModelObject>(const_cast<RenderObject&>(*this)).first(); |
| } |
| |
| RenderBox* RenderObject::enclosingScrollableContainerForSnapping() const |
| { |
| // Walk up the container chain to find the scrollable container that contains |
| // this RenderObject. The important thing here is that `container()` respects |
| // the containing block chain for positioned elements. This is important because |
| // scrollable overflow does not establish a new containing block for children. |
| for (auto* candidate = container(); candidate; candidate = candidate->container()) { |
| // Currently the RenderView can look like it has scrollable overflow, but we never |
| // want to return this as our container. Instead we should use the root element. |
| if (candidate->isRenderView()) |
| break; |
| if (candidate->hasPotentiallyScrollableOverflow()) |
| return downcast<RenderBox>(candidate); |
| } |
| |
| // If we reach the root, then the root element is the scrolling container. |
| return document().documentElement() ? document().documentElement()->renderBox() : nullptr; |
| } |
| |
| static inline bool objectIsRelayoutBoundary(const RenderElement* object) |
| { |
| // FIXME: In future it may be possible to broaden these conditions in order to improve performance. |
| if (object->isRenderView()) |
| return true; |
| |
| if (object->isTextControl()) |
| return true; |
| |
| if (object->shouldApplyLayoutContainment() && object->shouldApplySizeContainment()) |
| return true; |
| |
| if (object->isSVGRootOrLegacySVGRoot()) |
| return true; |
| |
| if (!object->hasNonVisibleOverflow()) |
| return false; |
| |
| #if ENABLE(LAYER_BASED_SVG_ENGINE) |
| if (object->document().settings().layerBasedSVGEngineEnabled() && object->isSVGLayerAwareRenderer()) |
| return false; |
| #endif |
| |
| if (object->style().width().isIntrinsicOrAuto() || object->style().height().isIntrinsicOrAuto() || object->style().height().isPercentOrCalculated()) |
| return false; |
| |
| // Table parts can't be relayout roots since the table is responsible for layouting all the parts. |
| if (object->isTablePart()) |
| return false; |
| |
| return true; |
| } |
| |
| void RenderObject::clearNeedsLayout() |
| { |
| m_bitfields.setNeedsLayout(false); |
| setEverHadLayout(true); |
| setPosChildNeedsLayoutBit(false); |
| setNeedsSimplifiedNormalFlowLayoutBit(false); |
| setNormalChildNeedsLayoutBit(false); |
| setNeedsPositionedMovementLayoutBit(false); |
| if (is<RenderElement>(*this)) |
| downcast<RenderElement>(*this).setAncestorLineBoxDirty(false); |
| #if ASSERT_ENABLED |
| checkBlockPositionedObjectsNeedLayout(); |
| #endif |
| } |
| |
| static void scheduleRelayoutForSubtree(RenderElement& renderer) |
| { |
| if (is<RenderView>(renderer)) { |
| downcast<RenderView>(renderer).frameView().layoutContext().scheduleLayout(); |
| return; |
| } |
| |
| if (renderer.isRooted()) |
| renderer.view().frameView().layoutContext().scheduleSubtreeLayout(renderer); |
| } |
| |
| void RenderObject::markContainingBlocksForLayout(ScheduleRelayout scheduleRelayout, RenderElement* newRoot) |
| { |
| ASSERT(scheduleRelayout == ScheduleRelayout::No || !newRoot); |
| ASSERT(!isSetNeedsLayoutForbidden()); |
| |
| auto ancestor = container(); |
| |
| bool simplifiedNormalFlowLayout = needsSimplifiedNormalFlowLayout() && !selfNeedsLayout() && !normalChildNeedsLayout(); |
| bool hasOutOfFlowPosition = !isText() && style().hasOutOfFlowPosition(); |
| |
| while (ancestor) { |
| // FIXME: Remove this once we remove the special cases for counters, quotes and mathml calling setNeedsLayout during preferred width computation. |
| SetLayoutNeededForbiddenScope layoutForbiddenScope(*ancestor, isSetNeedsLayoutForbidden()); |
| |
| // Don't mark the outermost object of an unrooted subtree. That object will be |
| // marked when the subtree is added to the document. |
| auto container = ancestor->container(); |
| if (!container && !ancestor->isRenderView()) |
| return; |
| if (hasOutOfFlowPosition) { |
| bool willSkipRelativelyPositionedInlines = !ancestor->isRenderBlock() || ancestor->isAnonymousBlock(); |
| // Skip relatively positioned inlines and anonymous blocks to get to the enclosing RenderBlock. |
| while (ancestor && (!ancestor->isRenderBlock() || ancestor->isAnonymousBlock())) |
| ancestor = ancestor->container(); |
| if (!ancestor || ancestor->posChildNeedsLayout()) |
| return; |
| if (willSkipRelativelyPositionedInlines) |
| container = ancestor->container(); |
| ancestor->setPosChildNeedsLayoutBit(true); |
| simplifiedNormalFlowLayout = true; |
| } else if (simplifiedNormalFlowLayout) { |
| if (ancestor->needsSimplifiedNormalFlowLayout()) |
| return; |
| ancestor->setNeedsSimplifiedNormalFlowLayoutBit(true); |
| } else { |
| if (ancestor->normalChildNeedsLayout()) |
| return; |
| ancestor->setNormalChildNeedsLayoutBit(true); |
| } |
| ASSERT(!ancestor->isSetNeedsLayoutForbidden()); |
| |
| if (ancestor == newRoot) |
| return; |
| |
| if (scheduleRelayout == ScheduleRelayout::Yes && objectIsRelayoutBoundary(ancestor)) |
| break; |
| |
| hasOutOfFlowPosition = ancestor->style().hasOutOfFlowPosition(); |
| ancestor = container; |
| } |
| |
| if (scheduleRelayout == ScheduleRelayout::Yes && ancestor) |
| scheduleRelayoutForSubtree(*ancestor); |
| } |
| |
| #if ASSERT_ENABLED |
| void RenderObject::checkBlockPositionedObjectsNeedLayout() |
| { |
| ASSERT(!needsLayout()); |
| |
| if (is<RenderBlock>(*this)) |
| downcast<RenderBlock>(*this).checkPositionedObjectsNeedLayout(); |
| } |
| #endif // ASSERT_ENABLED |
| |
| void RenderObject::setPreferredLogicalWidthsDirty(bool shouldBeDirty, MarkingBehavior markParents) |
| { |
| bool alreadyDirty = preferredLogicalWidthsDirty(); |
| m_bitfields.setPreferredLogicalWidthsDirty(shouldBeDirty); |
| if (shouldBeDirty && !alreadyDirty && markParents == MarkContainingBlockChain && (isText() || !style().hasOutOfFlowPosition())) |
| invalidateContainerPreferredLogicalWidths(); |
| } |
| |
| void RenderObject::invalidateContainerPreferredLogicalWidths() |
| { |
| // In order to avoid pathological behavior when inlines are deeply nested, we do include them |
| // in the chain that we mark dirty (even though they're kind of irrelevant). |
| auto o = isTableCell() ? containingBlock() : container(); |
| while (o && !o->preferredLogicalWidthsDirty()) { |
| // Don't invalidate the outermost object of an unrooted subtree. That object will be |
| // invalidated when the subtree is added to the document. |
| auto container = o->isTableCell() ? o->containingBlock() : o->container(); |
| if (!container && !o->isRenderView()) |
| break; |
| |
| o->m_bitfields.setPreferredLogicalWidthsDirty(true); |
| if (o->style().hasOutOfFlowPosition()) |
| // A positioned object has no effect on the min/max width of its containing block ever. |
| // We can optimize this case and not go up any further. |
| break; |
| o = container; |
| } |
| } |
| |
| void RenderObject::setLayerNeedsFullRepaint() |
| { |
| ASSERT(hasLayer()); |
| downcast<RenderLayerModelObject>(*this).layer()->setRepaintStatus(NeedsFullRepaint); |
| } |
| |
| void RenderObject::setLayerNeedsFullRepaintForPositionedMovementLayout() |
| { |
| ASSERT(hasLayer()); |
| downcast<RenderLayerModelObject>(*this).layer()->setRepaintStatus(NeedsFullRepaintForPositionedMovementLayout); |
| } |
| |
| static inline RenderBlock* nearestNonAnonymousContainingBlockIncludingSelf(RenderElement* renderer) |
| { |
| while (renderer && (!is<RenderBlock>(*renderer) || renderer->isAnonymousBlock())) |
| renderer = renderer->containingBlock(); |
| return downcast<RenderBlock>(renderer); |
| } |
| |
| RenderBlock* RenderObject::containingBlockForPositionType(PositionType positionType, const RenderObject& renderer) |
| { |
| if (positionType == PositionType::Static || positionType == PositionType::Relative || positionType == PositionType::Sticky) { |
| auto containingBlockForObjectInFlow = [&] { |
| auto* ancestor = renderer.parent(); |
| while (ancestor && ((ancestor->isInline() && !ancestor->isReplacedOrInlineBlock()) || !ancestor->isRenderBlock())) |
| ancestor = ancestor->parent(); |
| return downcast<RenderBlock>(ancestor); |
| }; |
| return containingBlockForObjectInFlow(); |
| } |
| |
| if (positionType == PositionType::Absolute) { |
| auto containingBlockForAbsolutePosition = [&] { |
| if (is<RenderInline>(renderer) && renderer.style().position() == PositionType::Relative) { |
| // A relatively positioned RenderInline forwards its absolute positioned descendants to |
| // its nearest non-anonymous containing block (to avoid having positioned objects list in RenderInlines). |
| return nearestNonAnonymousContainingBlockIncludingSelf(renderer.parent()); |
| } |
| auto* ancestor = renderer.parent(); |
| while (ancestor && !ancestor->canContainAbsolutelyPositionedObjects()) |
| ancestor = ancestor->parent(); |
| // Make sure we only return non-anonymous RenderBlock as containing block. |
| return nearestNonAnonymousContainingBlockIncludingSelf(ancestor); |
| }; |
| return containingBlockForAbsolutePosition(); |
| } |
| |
| if (positionType == PositionType::Fixed) { |
| auto containingBlockForFixedPosition = [&] { |
| auto* ancestor = renderer.parent(); |
| while (ancestor && !ancestor->canContainFixedPositionObjects()) |
| ancestor = ancestor->parent(); |
| return nearestNonAnonymousContainingBlockIncludingSelf(ancestor); |
| }; |
| return containingBlockForFixedPosition(); |
| } |
| |
| ASSERT_NOT_REACHED(); |
| return nullptr; |
| } |
| |
| RenderBlock* RenderObject::containingBlock() const |
| { |
| if (is<RenderText>(*this)) |
| return containingBlockForPositionType(PositionType::Static, *this); |
| |
| auto containingBlockForRenderer = [](const auto& renderer) -> RenderBlock* { |
| if (isInTopLayerOrBackdrop(renderer.style(), renderer.element())) |
| return &renderer.view(); |
| return containingBlockForPositionType(renderer.style().position(), renderer); |
| }; |
| |
| if (!parent() && is<RenderScrollbarPart>(*this)) { |
| if (auto* scrollbarPart = downcast<RenderScrollbarPart>(*this).rendererOwningScrollbar()) |
| return containingBlockForRenderer(*scrollbarPart); |
| return nullptr; |
| } |
| return containingBlockForRenderer(downcast<RenderElement>(*this)); |
| } |
| |
| void RenderObject::addPDFURLRect(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| Vector<LayoutRect> focusRingRects; |
| addFocusRingRects(focusRingRects, paintOffset, paintInfo.paintContainer); |
| LayoutRect urlRect = unionRect(focusRingRects); |
| |
| if (urlRect.isEmpty()) |
| return; |
| Node* node = this->node(); |
| if (!is<Element>(node) || !node->isLink()) |
| return; |
| Element& element = downcast<Element>(*node); |
| const AtomString& href = element.getAttribute(hrefAttr); |
| if (href.isNull()) |
| return; |
| |
| if (paintInfo.context().supportsInternalLinks()) { |
| String outAnchorName; |
| Element* linkTarget = element.findAnchorElementForLink(outAnchorName); |
| if (linkTarget) { |
| paintInfo.context().setDestinationForRect(outAnchorName, urlRect); |
| return; |
| } |
| } |
| |
| paintInfo.context().setURLForRect(element.document().completeURL(href), urlRect); |
| |
| } |
| |
| #if PLATFORM(IOS_FAMILY) |
| // This function is similar in spirit to RenderText::absoluteRectsForRange, but returns rectangles |
| // which are annotated with additional state which helps iOS draw selections in its unique way. |
| // No annotations are added in this class. |
| // FIXME: Move to RenderText with absoluteRectsForRange()? |
| void RenderObject::collectSelectionGeometries(Vector<SelectionGeometry>& geometries, unsigned start, unsigned end) |
| { |
| Vector<FloatQuad> quads; |
| |
| if (!firstChildSlow()) { |
| // FIXME: WebKit's position for an empty span after a BR is incorrect, so we can't trust |
| // quads for them. We don't need selection geometries for those anyway though, since they |
| // are just empty containers. See <https://bugs.webkit.org/show_bug.cgi?id=49358>. |
| RenderObject* previous = previousSibling(); |
| Node* node = this->node(); |
| if (!previous || !previous->isBR() || !node || !node->isContainerNode() || !isInline()) { |
| // For inline elements we don't use absoluteQuads, since it takes into account continuations and leads to wrong results. |
| absoluteQuadsForSelection(quads); |
| } |
| } else { |
| unsigned offset = start; |
| for (RenderObject* child = childAt(start); child && offset < end; child = child->nextSibling(), ++offset) |
| child->absoluteQuads(quads); |
| } |
| |
| for (auto& quad : quads) |
| geometries.append(SelectionGeometry(quad, HTMLElement::selectionRenderingBehavior(node()), isHorizontalWritingMode(), view().pageNumberForBlockProgressionOffset(quad.enclosingBoundingBox().x()))); |
| } |
| #endif |
| |
| IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms, bool* wasFixed) const |
| { |
| if (useTransforms) { |
| Vector<FloatQuad> quads; |
| absoluteQuads(quads, wasFixed); |
| return enclosingIntRect(unitedBoundingBoxes(quads)); |
| } |
| |
| FloatPoint absPos = localToAbsolute(FloatPoint(), { } /* ignore transforms */, wasFixed); |
| Vector<IntRect> rects; |
| absoluteRects(rects, flooredLayoutPoint(absPos)); |
| |
| size_t n = rects.size(); |
| if (!n) |
| return IntRect(); |
| |
| LayoutRect result = rects[0]; |
| for (size_t i = 1; i < n; ++i) |
| result.unite(rects[i]); |
| return snappedIntRect(result); |
| } |
| |
| void RenderObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) |
| { |
| Vector<LayoutRect> rects; |
| // FIXME: addFocusRingRects() needs to be passed this transform-unaware |
| // localToAbsolute() offset here because RenderInline::addFocusRingRects() |
| // implicitly assumes that. This doesn't work correctly with transformed |
| // descendants. |
| FloatPoint absolutePoint = localToAbsolute(); |
| addFocusRingRects(rects, flooredLayoutPoint(absolutePoint)); |
| float deviceScaleFactor = document().deviceScaleFactor(); |
| for (auto rect : rects) { |
| rect.moveBy(LayoutPoint(-absolutePoint)); |
| quads.append(localToAbsoluteQuad(FloatQuad(snapRectToDevicePixels(rect, deviceScaleFactor)))); |
| } |
| } |
| |
| void RenderObject::addAbsoluteRectForLayer(LayoutRect& result) |
| { |
| if (hasLayer()) |
| result.unite(absoluteBoundingBoxRectIgnoringTransforms()); |
| |
| if (!is<RenderElement>(*this)) |
| return; |
| |
| for (auto& child : childrenOfType<RenderObject>(downcast<RenderElement>(*this))) |
| child.addAbsoluteRectForLayer(result); |
| } |
| |
| // FIXME: change this to use the subtreePaint terminology |
| LayoutRect RenderObject::paintingRootRect(LayoutRect& topLevelRect) |
| { |
| LayoutRect result = absoluteBoundingBoxRectIgnoringTransforms(); |
| topLevelRect = result; |
| if (is<RenderElement>(*this)) { |
| for (auto& child : childrenOfType<RenderObject>(downcast<RenderElement>(*this))) |
| child.addAbsoluteRectForLayer(result); |
| } |
| return result; |
| } |
| |
| RenderObject::RepaintContainerStatus RenderObject::containerForRepaint() const |
| { |
| RenderLayerModelObject* repaintContainer = nullptr; |
| auto fullRepaintAlreadyScheduled = false; |
| |
| if (view().usesCompositing()) { |
| if (auto* parentLayer = enclosingLayer()) { |
| auto compLayerStatus = parentLayer->enclosingCompositingLayerForRepaint(); |
| if (compLayerStatus.layer) { |
| repaintContainer = &compLayerStatus.layer->renderer(); |
| fullRepaintAlreadyScheduled = compLayerStatus.fullRepaintAlreadyScheduled; |
| } |
| } |
| } |
| if (view().hasSoftwareFilters()) { |
| if (auto* parentLayer = enclosingLayer()) { |
| auto* enclosingFilterLayer = parentLayer->enclosingFilterLayer(); |
| if (enclosingFilterLayer) { |
| fullRepaintAlreadyScheduled = parentLayer->needsFullRepaint(); |
| return { fullRepaintAlreadyScheduled, &enclosingFilterLayer->renderer() }; |
| } |
| } |
| } |
| |
| // If we have a flow thread, then we need to do individual repaints within the RenderFragmentContainers instead. |
| // Return the flow thread as a repaint container in order to create a chokepoint that allows us to change |
| // repainting to do individual region repaints. |
| RenderFragmentedFlow* parentRenderFragmentedFlow = enclosingFragmentedFlow(); |
| if (parentRenderFragmentedFlow) { |
| // If we have already found a repaint container then we will repaint into that container only if it is part of the same |
| // flow thread. Otherwise we will need to catch the repaint call and send it to the flow thread. |
| RenderFragmentedFlow* repaintContainerFragmentedFlow = repaintContainer ? repaintContainer->enclosingFragmentedFlow() : nullptr; |
| if (!repaintContainerFragmentedFlow || repaintContainerFragmentedFlow != parentRenderFragmentedFlow) |
| repaintContainer = parentRenderFragmentedFlow; |
| } |
| return { fullRepaintAlreadyScheduled, repaintContainer }; |
| } |
| |
| void RenderObject::propagateRepaintToParentWithOutlineAutoIfNeeded(const RenderLayerModelObject& repaintContainer, const LayoutRect& repaintRect) const |
| { |
| if (!hasOutlineAutoAncestor()) |
| return; |
| |
| // FIXME: We should really propagate only when the child renderer sticks out. |
| bool repaintRectNeedsConverting = false; |
| // Issue repaint on the renderer with outline: auto. |
| for (const auto* renderer = this; renderer; renderer = renderer->parent()) { |
| bool rendererHasOutlineAutoAncestor = renderer->hasOutlineAutoAncestor(); |
| ASSERT(rendererHasOutlineAutoAncestor |
| || renderer->outlineStyleForRepaint().outlineStyleIsAuto() == OutlineIsAuto::On |
| || (is<RenderBoxModelObject>(*renderer) && downcast<RenderBoxModelObject>(*renderer).isContinuation())); |
| if (renderer == &repaintContainer && rendererHasOutlineAutoAncestor) |
| repaintRectNeedsConverting = true; |
| if (rendererHasOutlineAutoAncestor) |
| continue; |
| // Issue repaint on the correct repaint container. |
| LayoutRect adjustedRepaintRect = repaintRect; |
| adjustedRepaintRect.inflate(renderer->outlineStyleForRepaint().outlineSize()); |
| if (!repaintRectNeedsConverting) |
| repaintContainer.repaintRectangle(adjustedRepaintRect); |
| else if (is<RenderLayerModelObject>(renderer)) { |
| const auto& rendererWithOutline = downcast<RenderLayerModelObject>(*renderer); |
| adjustedRepaintRect = LayoutRect(repaintContainer.localToContainerQuad(FloatRect(adjustedRepaintRect), &rendererWithOutline).boundingBox()); |
| rendererWithOutline.repaintRectangle(adjustedRepaintRect); |
| } |
| return; |
| } |
| ASSERT_NOT_REACHED(); |
| } |
| |
| void RenderObject::repaintUsingContainer(const RenderLayerModelObject* repaintContainer, const LayoutRect& r, bool shouldClipToLayer) const |
| { |
| if (r.isEmpty()) |
| return; |
| |
| if (!repaintContainer) |
| repaintContainer = &view(); |
| |
| if (is<RenderFragmentedFlow>(*repaintContainer)) { |
| downcast<RenderFragmentedFlow>(*repaintContainer).repaintRectangleInFragments(r); |
| return; |
| } |
| |
| propagateRepaintToParentWithOutlineAutoIfNeeded(*repaintContainer, r); |
| |
| if (repaintContainer->hasFilter() && repaintContainer->layer() && repaintContainer->layer()->requiresFullLayerImageForFilters()) { |
| repaintContainer->layer()->setFilterBackendNeedsRepaintingInRect(r); |
| return; |
| } |
| |
| if (repaintContainer->isRenderView()) { |
| RenderView& view = this->view(); |
| ASSERT(repaintContainer == &view); |
| bool viewHasCompositedLayer = view.isComposited(); |
| if (!viewHasCompositedLayer || view.layer()->backing()->paintsIntoWindow()) { |
| LayoutRect rect = r; |
| if (viewHasCompositedLayer && view.layer()->transform()) |
| rect = LayoutRect(view.layer()->transform()->mapRect(snapRectToDevicePixels(rect, document().deviceScaleFactor()))); |
| view.repaintViewRectangle(rect); |
| return; |
| } |
| } |
| |
| if (view().usesCompositing()) { |
| ASSERT(repaintContainer->isComposited()); |
| repaintContainer->layer()->setBackingNeedsRepaintInRect(r, shouldClipToLayer ? GraphicsLayer::ClipToLayer : GraphicsLayer::DoNotClipToLayer); |
| } |
| } |
| |
| static inline bool fullRepaintIsScheduled(const RenderObject& renderer) |
| { |
| if (!renderer.view().usesCompositing() && !renderer.document().ownerElement()) |
| return false; |
| for (auto* ancestorLayer = renderer.enclosingLayer(); ancestorLayer; ancestorLayer = ancestorLayer->paintOrderParent()) { |
| if (ancestorLayer->needsFullRepaint()) |
| return true; |
| } |
| return false; |
| } |
| |
| void RenderObject::issueRepaint(std::optional<LayoutRect> partialRepaintRect, ClipRepaintToLayer clipRepaintToLayer, ForceRepaint forceRepaint) const |
| { |
| auto repaintContainer = containerForRepaint(); |
| if (!repaintContainer.renderer) |
| repaintContainer = { fullRepaintIsScheduled(*this), &view() }; |
| |
| if (repaintContainer.fullRepaintIsScheduled && forceRepaint == ForceRepaint::No) |
| return; |
| |
| auto repaintRect = partialRepaintRect ? computeRectForRepaint(*partialRepaintRect, repaintContainer.renderer) : clippedOverflowRectForRepaint(repaintContainer.renderer); |
| repaintUsingContainer(repaintContainer.renderer, repaintRect, clipRepaintToLayer == ClipRepaintToLayer::Yes); |
| } |
| |
| void RenderObject::repaint() const |
| { |
| // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) |
| if (!isRooted() || view().printing()) |
| return; |
| issueRepaint(); |
| } |
| |
| void RenderObject::repaintRectangle(const LayoutRect& repaintRect, bool shouldClipToLayer) const |
| { |
| // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) |
| if (!isRooted() || view().printing()) |
| return; |
| // FIXME: layoutDelta needs to be applied in parts before/after transforms and |
| // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308 |
| auto dirtyRect = repaintRect; |
| dirtyRect.move(view().frameView().layoutContext().layoutDelta()); |
| issueRepaint(dirtyRect, shouldClipToLayer ? ClipRepaintToLayer::Yes : ClipRepaintToLayer::No); |
| } |
| |
| void RenderObject::repaintSlowRepaintObject() const |
| { |
| // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) |
| if (!isRooted()) |
| return; |
| |
| const RenderView& view = this->view(); |
| if (view.printing()) |
| return; |
| |
| auto* repaintContainer = containerForRepaint().renderer; |
| |
| bool shouldClipToLayer = true; |
| IntRect repaintRect; |
| // If this is the root background, we need to check if there is an extended background rect. If |
| // there is, then we should not allow painting to clip to the layer size. |
| if (isDocumentElementRenderer() || isBody()) { |
| shouldClipToLayer = !view.frameView().hasExtendedBackgroundRectForPainting(); |
| repaintRect = snappedIntRect(view.backgroundRect()); |
| } else |
| repaintRect = snappedIntRect(clippedOverflowRectForRepaint(repaintContainer)); |
| |
| repaintUsingContainer(repaintContainer, repaintRect, shouldClipToLayer); |
| } |
| |
| IntRect RenderObject::pixelSnappedAbsoluteClippedOverflowRect() const |
| { |
| return snappedIntRect(absoluteClippedOverflowRectForRepaint()); |
| } |
| |
| LayoutRect RenderObject::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const |
| { |
| LayoutRect r(clippedOverflowRectForRepaint(repaintContainer)); |
| r.inflate(outlineWidth); |
| return r; |
| } |
| |
| LayoutRect RenderObject::clippedOverflowRect(const RenderLayerModelObject*, VisibleRectContext) const |
| { |
| ASSERT_NOT_REACHED(); |
| return LayoutRect(); |
| } |
| |
| LayoutRect RenderObject::computeRect(const LayoutRect& rect, const RenderLayerModelObject* repaintContainer, VisibleRectContext context) const |
| { |
| return *computeVisibleRectInContainer(rect, repaintContainer, context); |
| } |
| |
| FloatRect RenderObject::computeFloatRectForRepaint(const FloatRect& rect, const RenderLayerModelObject* repaintContainer) const |
| { |
| return *computeFloatVisibleRectInContainer(rect, repaintContainer, visibleRectContextForRepaint()); |
| } |
| |
| std::optional<LayoutRect> RenderObject::computeVisibleRectInContainer(const LayoutRect& rect, const RenderLayerModelObject* container, VisibleRectContext context) const |
| { |
| if (container == this) |
| return rect; |
| |
| auto* parent = this->parent(); |
| if (!parent) |
| return rect; |
| |
| LayoutRect adjustedRect = rect; |
| if (parent->hasNonVisibleOverflow()) { |
| bool isEmpty = !downcast<RenderBox>(*parent).applyCachedClipAndScrollPosition(adjustedRect, container, context); |
| if (isEmpty) { |
| if (context.options.contains(VisibleRectContextOption::UseEdgeInclusiveIntersection)) |
| return std::nullopt; |
| return adjustedRect; |
| } |
| } |
| return parent->computeVisibleRectInContainer(adjustedRect, container, context); |
| } |
| |
| std::optional<FloatRect> RenderObject::computeFloatVisibleRectInContainer(const FloatRect&, const RenderLayerModelObject*, VisibleRectContext) const |
| { |
| ASSERT_NOT_REACHED(); |
| return FloatRect(); |
| } |
| |
| #if ENABLE(TREE_DEBUGGING) |
| |
| static void outputRenderTreeLegend(TextStream& stream) |
| { |
| stream.nextLine(); |
| stream << "(B)lock/(I)nline/I(N)line-block, (A)bsolute/Fi(X)ed/(R)elative/Stic(K)y, (F)loating, (O)verflow clip, Anon(Y)mous, (G)enerated, has(L)ayer, hasLayer(S)crollableArea, (C)omposited, (+)Dirty style, (+)Dirty layout"; |
| stream.nextLine(); |
| } |
| |
| void RenderObject::showNodeTreeForThis() const |
| { |
| if (!node()) |
| return; |
| node()->showTreeForThis(); |
| } |
| |
| void RenderObject::showRenderTreeForThis() const |
| { |
| const WebCore::RenderObject* root = this; |
| while (root->parent()) |
| root = root->parent(); |
| TextStream stream(TextStream::LineMode::MultipleLine, TextStream::Formatting::SVGStyleRect); |
| outputRenderTreeLegend(stream); |
| root->outputRenderSubTreeAndMark(stream, this, 1); |
| WTFLogAlways("%s", stream.release().utf8().data()); |
| } |
| |
| void RenderObject::showLineTreeForThis() const |
| { |
| if (!is<RenderBlockFlow>(*this)) |
| return; |
| TextStream stream(TextStream::LineMode::MultipleLine, TextStream::Formatting::SVGStyleRect); |
| outputRenderTreeLegend(stream); |
| outputRenderObject(stream, false, 1); |
| downcast<RenderBlockFlow>(*this).outputLineTreeAndMark(stream, nullptr, 2); |
| WTFLogAlways("%s", stream.release().utf8().data()); |
| } |
| |
| static const RenderFragmentedFlow* enclosingFragmentedFlowFromRenderer(const RenderObject* renderer) |
| { |
| if (!renderer) |
| return nullptr; |
| |
| if (renderer->fragmentedFlowState() == RenderObject::NotInsideFragmentedFlow) |
| return nullptr; |
| |
| if (is<RenderBlock>(*renderer)) |
| return downcast<RenderBlock>(*renderer).cachedEnclosingFragmentedFlow(); |
| |
| return nullptr; |
| } |
| |
| void RenderObject::outputRegionsInformation(TextStream& stream) const |
| { |
| if (is<RenderFragmentedFlow>(*this)) { |
| const auto& fragmentedFlow = downcast<RenderFragmentedFlow>(*this); |
| auto fragmentContainers = fragmentedFlow.renderFragmentContainerList(); |
| |
| stream << " [fragment containers "; |
| bool first = true; |
| for (const auto* fragment : fragmentContainers) { |
| if (!first) |
| stream << ", "; |
| first = false; |
| stream << fragment; |
| } |
| stream << "]"; |
| } |
| |
| const RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlowFromRenderer(this); |
| |
| if (!fragmentedFlow) { |
| // Only the boxes have region range information. |
| // Try to get the flow thread containing block information |
| // from the containing block of this box. |
| if (is<RenderBox>(*this)) |
| fragmentedFlow = enclosingFragmentedFlowFromRenderer(containingBlock()); |
| } |
| |
| if (!fragmentedFlow || !is<RenderBox>(*this)) |
| return; |
| |
| RenderFragmentContainer* startContainer = nullptr; |
| RenderFragmentContainer* endContainer = nullptr; |
| fragmentedFlow->getFragmentRangeForBox(downcast<RenderBox>(this), startContainer, endContainer); |
| stream << " [spans fragment containers in flow " << fragmentedFlow << " from " << startContainer << " to " << endContainer << "]"; |
| } |
| |
| void RenderObject::outputRenderObject(TextStream& stream, bool mark, int depth) const |
| { |
| if (isInlineBlockOrInlineTable()) |
| stream << "N"; |
| else if (isInline()) |
| stream << "I"; |
| else |
| stream << "B"; |
| |
| if (isPositioned()) { |
| if (isRelativelyPositioned()) |
| stream << "R"; |
| else if (isStickilyPositioned()) |
| stream << "K"; |
| else if (isOutOfFlowPositioned()) { |
| if (isAbsolutelyPositioned()) |
| stream << "A"; |
| else |
| stream << "X"; |
| } |
| } else |
| stream << "-"; |
| |
| if (isFloating()) |
| stream << "F"; |
| else |
| stream << "-"; |
| |
| if (hasNonVisibleOverflow()) |
| stream << "O"; |
| else |
| stream << "-"; |
| |
| if (isAnonymous()) |
| stream << "Y"; |
| else |
| stream << "-"; |
| |
| if (isPseudoElement() || isAnonymous()) |
| stream << "G"; |
| else |
| stream << "-"; |
| |
| if (hasLayer()) { |
| stream << "L"; |
| if (downcast<RenderLayerModelObject>(*this).layer()->scrollableArea()) |
| stream << "S"; |
| else |
| stream << "-"; |
| } else |
| stream << "--"; |
| |
| if (isComposited()) |
| stream << "C"; |
| else |
| stream << "-"; |
| |
| stream << " "; |
| |
| if (node() && node()->needsStyleRecalc()) |
| stream << "+"; |
| else |
| stream << "-"; |
| |
| if (needsLayout()) |
| stream << "+"; |
| else |
| stream << "-"; |
| |
| int printedCharacters = 0; |
| if (mark) { |
| stream << "*"; |
| ++printedCharacters; |
| } |
| |
| while (++printedCharacters <= depth * 2) |
| stream << " "; |
| |
| if (node()) |
| stream << node()->nodeName().utf8().data() << " "; |
| |
| ASCIILiteral name = renderName(); |
| StringView nameView { name }; |
| // FIXME: Renderer's name should not include property value listing. |
| int pos = nameView.find('('); |
| if (pos > 0) |
| stream << nameView.left(pos - 1); |
| else |
| stream << nameView; |
| |
| if (is<RenderBox>(*this)) { |
| auto& renderBox = downcast<RenderBox>(*this); |
| FloatRect boxRect = renderBox.frameRect(); |
| if (renderBox.isInFlowPositioned()) |
| boxRect.move(renderBox.offsetForInFlowPosition()); |
| stream << " " << boxRect; |
| } else if (is<RenderInline>(*this) && isInFlowPositioned()) { |
| FloatSize inlineOffset = downcast<RenderInline>(*this).offsetForInFlowPosition(); |
| stream << " (" << inlineOffset.width() << ", " << inlineOffset.height() << ")"; |
| } |
| |
| stream << " renderer->(" << this << ")"; |
| if (node()) { |
| stream << " node->(" << node() << ")"; |
| if (node()->isTextNode()) { |
| String value = node()->nodeValue(); |
| stream << " length->(" << value.length() << ")"; |
| |
| value = makeStringByReplacingAll(value, '\\', "\\\\"_s); |
| value = makeStringByReplacingAll(value, '\n', "\\n"_s); |
| |
| const int maxPrintedLength = 80; |
| if (value.length() > maxPrintedLength) { |
| auto substring = StringView(value).left(maxPrintedLength); |
| stream << " \"" << substring.utf8().data() << "\"..."; |
| } else |
| stream << " \"" << value.utf8().data() << "\""; |
| } |
| } |
| if (is<RenderBoxModelObject>(*this)) { |
| auto& renderer = downcast<RenderBoxModelObject>(*this); |
| if (renderer.continuation()) |
| stream << " continuation->(" << renderer.continuation() << ")"; |
| } |
| |
| if (is<RenderBox>(*this)) { |
| const auto& box = downcast<RenderBox>(*this); |
| if (box.hasRenderOverflow()) { |
| auto layoutOverflow = box.layoutOverflowRect(); |
| stream << " (layout overflow " << layoutOverflow.x() << "," << layoutOverflow.y() << " " << layoutOverflow.width() << "x" << layoutOverflow.height() << ")"; |
| |
| if (box.hasVisualOverflow()) { |
| auto visualOverflow = box.visualOverflowRect(); |
| stream << " (visual overflow " << visualOverflow.x() << "," << visualOverflow.y() << " " << visualOverflow.width() << "x" << visualOverflow.height() << ")"; |
| } |
| } |
| } |
| |
| if (is<RenderMultiColumnSet>(*this)) { |
| const auto& multicolSet = downcast<RenderMultiColumnSet>(*this); |
| stream << " (column count " << multicolSet.computedColumnCount() << ", size " << multicolSet.computedColumnWidth() << "x" << multicolSet.computedColumnHeight() << ", gap " << multicolSet.columnGap() << ")"; |
| } |
| |
| outputRegionsInformation(stream); |
| |
| if (needsLayout()) { |
| stream << " layout->"; |
| if (selfNeedsLayout()) |
| stream << "[self]"; |
| if (normalChildNeedsLayout()) |
| stream << "[normal child]"; |
| if (posChildNeedsLayout()) |
| stream << "[positioned child]"; |
| if (needsSimplifiedNormalFlowLayout()) |
| stream << "[simplified]"; |
| if (needsPositionedMovementLayout()) |
| stream << "[positioned movement]"; |
| } |
| stream.nextLine(); |
| } |
| |
| void RenderObject::outputRenderSubTreeAndMark(TextStream& stream, const RenderObject* markedObject, int depth) const |
| { |
| outputRenderObject(stream, markedObject == this, depth); |
| |
| if (is<RenderBlockFlow>(*this)) |
| downcast<RenderBlockFlow>(*this).outputFloatingObjects(stream, depth + 1); |
| |
| if (is<RenderBlockFlow>(*this)) |
| downcast<RenderBlockFlow>(*this).outputLineTreeAndMark(stream, nullptr, depth + 1); |
| |
| for (auto* child = firstChildSlow(); child; child = child->nextSibling()) |
| child->outputRenderSubTreeAndMark(stream, markedObject, depth + 1); |
| } |
| |
| #endif // NDEBUG |
| |
| FloatPoint RenderObject::localToAbsolute(const FloatPoint& localPoint, OptionSet<MapCoordinatesMode> mode, bool* wasFixed) const |
| { |
| TransformState transformState(TransformState::ApplyTransformDirection, localPoint); |
| mapLocalToContainer(nullptr, transformState, mode | ApplyContainerFlip, wasFixed); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarPoint(); |
| } |
| |
| FloatPoint RenderObject::absoluteToLocal(const FloatPoint& containerPoint, OptionSet<MapCoordinatesMode> mode) const |
| { |
| TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint); |
| mapAbsoluteToLocalPoint(mode, transformState); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarPoint(); |
| } |
| |
| FloatQuad RenderObject::absoluteToLocalQuad(const FloatQuad& quad, OptionSet<MapCoordinatesMode> mode) const |
| { |
| TransformState transformState(TransformState::UnapplyInverseTransformDirection, quad.boundingBox().center(), quad); |
| mapAbsoluteToLocalPoint(mode, transformState); |
| transformState.flatten(); |
| return transformState.lastPlanarQuad(); |
| } |
| |
| void RenderObject::mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState& transformState, OptionSet<MapCoordinatesMode> mode, bool* wasFixed) const |
| { |
| if (ancestorContainer == this) |
| return; |
| |
| auto* parent = this->parent(); |
| if (!parent) |
| return; |
| |
| // FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called. |
| LayoutPoint centerPoint(transformState.mappedPoint()); |
| if (mode.contains(ApplyContainerFlip) && is<RenderBox>(*parent)) { |
| if (parent->style().isFlippedBlocksWritingMode()) |
| transformState.move(downcast<RenderBox>(parent)->flipForWritingMode(LayoutPoint(transformState.mappedPoint())) - centerPoint); |
| mode.remove(ApplyContainerFlip); |
| } |
| |
| if (is<RenderBox>(*parent)) |
| transformState.move(-toLayoutSize(downcast<RenderBox>(*parent).scrollPosition())); |
| |
| parent->mapLocalToContainer(ancestorContainer, transformState, mode, wasFixed); |
| } |
| |
| const RenderObject* RenderObject::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const |
| { |
| ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != this); |
| |
| auto* container = parent(); |
| if (!container) |
| return nullptr; |
| |
| // FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called. |
| LayoutSize offset; |
| if (is<RenderBox>(*container)) |
| offset = -toLayoutSize(downcast<RenderBox>(*container).scrollPosition()); |
| |
| geometryMap.push(this, offset, false); |
| |
| return container; |
| } |
| |
| void RenderObject::mapAbsoluteToLocalPoint(OptionSet<MapCoordinatesMode> mode, TransformState& transformState) const |
| { |
| if (auto* parent = this->parent()) { |
| parent->mapAbsoluteToLocalPoint(mode, transformState); |
| if (is<RenderBox>(*parent)) |
| transformState.move(toLayoutSize(downcast<RenderBox>(*parent).scrollPosition())); |
| } |
| } |
| |
| bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const |
| { |
| #if ENABLE(3D_TRANSFORMS) |
| return hasTransform() || (containerObject && containerObject->style().hasPerspective()); |
| #else |
| UNUSED_PARAM(containerObject); |
| return hasTransform(); |
| #endif |
| } |
| |
| void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const LayoutSize& offsetInContainer, TransformationMatrix& transform) const |
| { |
| transform.makeIdentity(); |
| transform.translate(offsetInContainer.width(), offsetInContainer.height()); |
| RenderLayer* layer; |
| if (hasLayer() && (layer = downcast<RenderLayerModelObject>(*this).layer()) && layer->transform()) |
| transform.multiply(layer->currentTransform()); |
| |
| #if ENABLE(3D_TRANSFORMS) |
| if (containerObject && containerObject->hasLayer() && containerObject->style().hasPerspective()) { |
| // Perpsective on the container affects us, so we have to factor it in here. |
| ASSERT(containerObject->hasLayer()); |
| FloatPoint perspectiveOrigin = downcast<RenderLayerModelObject>(*containerObject).layer()->perspectiveOrigin(); |
| |
| TransformationMatrix perspectiveMatrix; |
| perspectiveMatrix.applyPerspective(containerObject->style().usedPerspective(*this)); |
| |
| transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0); |
| transform = perspectiveMatrix * transform; |
| transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0); |
| } |
| #else |
| UNUSED_PARAM(containerObject); |
| #endif |
| } |
| |
| FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, const RenderLayerModelObject* container, OptionSet<MapCoordinatesMode> mode, bool* wasFixed) const |
| { |
| // Track the point at the center of the quad's bounding box. As mapLocalToContainer() calls offsetFromContainer(), |
| // it will use that point as the reference point to decide which column's transform to apply in multiple-column blocks. |
| TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().center(), localQuad); |
| mapLocalToContainer(container, transformState, mode | ApplyContainerFlip, wasFixed); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarQuad(); |
| } |
| |
| FloatPoint RenderObject::localToContainerPoint(const FloatPoint& localPoint, const RenderLayerModelObject* container, OptionSet<MapCoordinatesMode> mode, bool* wasFixed) const |
| { |
| TransformState transformState(TransformState::ApplyTransformDirection, localPoint); |
| mapLocalToContainer(container, transformState, mode | ApplyContainerFlip, wasFixed); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarPoint(); |
| } |
| |
| LayoutSize RenderObject::offsetFromContainer(RenderElement& container, const LayoutPoint&, bool* offsetDependsOnPoint) const |
| { |
| ASSERT(&container == this->container()); |
| |
| LayoutSize offset; |
| if (is<RenderBox>(container)) |
| offset -= toLayoutSize(downcast<RenderBox>(container).scrollPosition()); |
| |
| if (offsetDependsOnPoint) |
| *offsetDependsOnPoint = is<RenderFragmentedFlow>(container); |
| |
| return offset; |
| } |
| |
| LayoutSize RenderObject::offsetFromAncestorContainer(RenderElement& container) const |
| { |
| LayoutSize offset; |
| LayoutPoint referencePoint; |
| const RenderObject* currContainer = this; |
| do { |
| RenderElement* nextContainer = currContainer->container(); |
| ASSERT(nextContainer); // This means we reached the top without finding container. |
| if (!nextContainer) |
| break; |
| ASSERT(!currContainer->hasTransform()); |
| LayoutSize currentOffset = currContainer->offsetFromContainer(*nextContainer, referencePoint); |
| offset += currentOffset; |
| referencePoint.move(currentOffset); |
| currContainer = nextContainer; |
| } while (currContainer != &container); |
| |
| return offset; |
| } |
| |
| HostWindow* RenderObject::hostWindow() const |
| { |
| return view().frameView().root() ? view().frameView().root()->hostWindow() : nullptr; |
| } |
| |
| bool RenderObject::isRooted() const |
| { |
| return isDescendantOf(&view()); |
| } |
| |
| static inline RenderElement* containerForElement(const RenderObject& renderer, const RenderLayerModelObject* repaintContainer, bool* repaintContainerSkipped) |
| { |
| // This method is extremely similar to containingBlock(), but with a few notable |
| // exceptions. |
| // (1) For normal flow elements, it just returns the parent. |
| // (2) For absolute positioned elements, it will return a relative positioned inline, while |
| // containingBlock() skips to the non-anonymous containing block. |
| // This does mean that computePositionedLogicalWidth and computePositionedLogicalHeight have to use container(). |
| if (!is<RenderElement>(renderer)) |
| return renderer.parent(); |
| if (isInTopLayerOrBackdrop(renderer.style(), downcast<RenderElement>(renderer).element())) { |
| auto updateRepaintContainerSkippedFlagIfApplicable = [&] { |
| if (!repaintContainerSkipped) |
| return; |
| *repaintContainerSkipped = false; |
| if (repaintContainer == &renderer.view()) |
| return; |
| for (auto& ancestor : ancestorsOfType<RenderElement>(renderer)) { |
| if (repaintContainer == &ancestor) { |
| *repaintContainerSkipped = true; |
| break; |
| } |
| } |
| }; |
| updateRepaintContainerSkippedFlagIfApplicable(); |
| return &renderer.view(); |
| } |
| auto position = renderer.style().position(); |
| if (position == PositionType::Static || position == PositionType::Relative || position == PositionType::Sticky) |
| return renderer.parent(); |
| auto* parent = renderer.parent(); |
| for (; parent && (position == PositionType::Absolute ? !parent->canContainAbsolutelyPositionedObjects() : !parent->canContainFixedPositionObjects()); parent = parent->parent()) { |
| if (repaintContainerSkipped && repaintContainer == parent) |
| *repaintContainerSkipped = true; |
| } |
| return parent; |
| } |
| |
| RenderElement* RenderObject::container() const |
| { |
| return containerForElement(*this, nullptr, nullptr); |
| } |
| |
| RenderElement* RenderObject::container(const RenderLayerModelObject* repaintContainer, bool& repaintContainerSkipped) const |
| { |
| repaintContainerSkipped = false; |
| return containerForElement(*this, repaintContainer, &repaintContainerSkipped); |
| } |
| |
| bool RenderObject::isSelectionBorder() const |
| { |
| HighlightState st = selectionState(); |
| return st == HighlightState::Start |
| || st == HighlightState::End |
| || st == HighlightState::Both |
| || view().selection().start() == this |
| || view().selection().end() == this; |
| } |
| |
| void RenderObject::willBeDestroyed() |
| { |
| ASSERT(!m_parent); |
| ASSERT(renderTreeBeingDestroyed() || !is<RenderElement>(*this) || !view().frameView().hasSlowRepaintObject(downcast<RenderElement>(*this))); |
| |
| if (AXObjectCache* cache = document().existingAXObjectCache()) |
| cache->remove(this); |
| |
| if (auto* node = this->node()) { |
| // FIXME: Continuations should be anonymous. |
| ASSERT(!node->renderer() || node->renderer() == this || (is<RenderElement>(*this) && downcast<RenderElement>(*this).isContinuation())); |
| if (node->renderer() == this) |
| node->setRenderer(nullptr); |
| } |
| |
| removeRareData(); |
| } |
| |
| void RenderObject::insertedIntoTree(IsInternalMove) |
| { |
| #if ENABLE(LAYOUT_FORMATTING_CONTEXT) |
| if (auto* container = LayoutIntegration::LineLayout::blockContainer(*this)) |
| container->invalidateLineLayoutPath(); |
| #endif |
| |
| // FIXME: We should ASSERT(isRooted()) here but generated content makes some out-of-order insertion. |
| if (!isFloating() && parent()->childrenInline()) |
| parent()->dirtyLinesFromChangedChild(*this); |
| } |
| |
| void RenderObject::willBeRemovedFromTree(IsInternalMove) |
| { |
| #if ENABLE(LAYOUT_FORMATTING_CONTEXT) |
| if (auto* container = LayoutIntegration::LineLayout::blockContainer(*this)) |
| container->invalidateLineLayoutPath(); |
| #endif |
| |
| // FIXME: We should ASSERT(isRooted()) but we have some out-of-order removals which would need to be fixed first. |
| // Update cached boundaries in SVG renderers, if a child is removed. |
| parent()->setNeedsBoundariesUpdate(); |
| } |
| |
| void RenderObject::destroy() |
| { |
| RELEASE_ASSERT(!m_parent); |
| RELEASE_ASSERT(!m_next); |
| RELEASE_ASSERT(!m_previous); |
| RELEASE_ASSERT(!m_bitfields.beingDestroyed()); |
| |
| m_bitfields.setBeingDestroyed(true); |
| |
| #if PLATFORM(IOS_FAMILY) |
| if (hasLayer()) |
| downcast<RenderBoxModelObject>(*this).layer()->willBeDestroyed(); |
| #endif |
| |
| willBeDestroyed(); |
| |
| if (is<RenderWidget>(*this)) { |
| downcast<RenderWidget>(*this).deref(); |
| return; |
| } |
| delete this; |
| } |
| |
| Position RenderObject::positionForPoint(const LayoutPoint& point) |
| { |
| // FIXME: This should just create a Position object instead (webkit.org/b/168566). |
| return positionForPoint(point, nullptr).deepEquivalent(); |
| } |
| |
| VisiblePosition RenderObject::positionForPoint(const LayoutPoint&, const RenderFragmentContainer*) |
| { |
| return createVisiblePosition(caretMinOffset(), Affinity::Downstream); |
| } |
| |
| bool RenderObject::isComposited() const |
| { |
| return hasLayer() && downcast<RenderLayerModelObject>(*this).layer()->isComposited(); |
| } |
| |
| bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter hitTestFilter) |
| { |
| bool inside = false; |
| if (hitTestFilter != HitTestSelf) { |
| // First test the foreground layer (lines and inlines). |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestForeground); |
| |
| // Test floats next. |
| if (!inside) |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestFloat); |
| |
| // Finally test to see if the mouse is in the background (within a child block's background). |
| if (!inside) |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestChildBlockBackgrounds); |
| } |
| |
| // See if the mouse is inside us but not any of our descendants |
| if (hitTestFilter != HitTestDescendants && !inside) |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestBlockBackground); |
| |
| return inside; |
| } |
| |
| Node* RenderObject::nodeForHitTest() const |
| { |
| auto* node = this->node(); |
| // If we hit the anonymous renderers inside generated content we should |
| // actually hit the generated content so walk up to the PseudoElement. |
| if (!node && parent() && parent()->isBeforeOrAfterContent()) { |
| for (auto* renderer = parent(); renderer && !node; renderer = renderer->parent()) |
| node = renderer->element(); |
| } |
| return node; |
| } |
| |
| void RenderObject::updateHitTestResult(HitTestResult& result, const LayoutPoint& point) |
| { |
| if (result.innerNode()) |
| return; |
| |
| if (auto* node = nodeForHitTest()) { |
| result.setInnerNode(node); |
| if (!result.innerNonSharedNode()) |
| result.setInnerNonSharedNode(node); |
| result.setLocalPoint(point); |
| } |
| } |
| |
| bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& /*locationInContainer*/, const LayoutPoint& /*accumulatedOffset*/, HitTestAction) |
| { |
| return false; |
| } |
| |
| int RenderObject::innerLineHeight() const |
| { |
| return style().computedLineHeight(); |
| } |
| |
| int RenderObject::caretMinOffset() const |
| { |
| return 0; |
| } |
| |
| int RenderObject::caretMaxOffset() const |
| { |
| if (isReplacedOrInlineBlock()) |
| return node() ? std::max(1U, node()->countChildNodes()) : 1; |
| if (isHR()) |
| return 1; |
| return 0; |
| } |
| |
| int RenderObject::previousOffset(int current) const |
| { |
| return current - 1; |
| } |
| |
| int RenderObject::previousOffsetForBackwardDeletion(int current) const |
| { |
| return current - 1; |
| } |
| |
| int RenderObject::nextOffset(int current) const |
| { |
| return current + 1; |
| } |
| |
| void RenderObject::adjustRectForOutlineAndShadow(LayoutRect& rect) const |
| { |
| LayoutUnit outlineSize { outlineStyleForRepaint().outlineSize() }; |
| if (const ShadowData* boxShadow = style().boxShadow()) { |
| boxShadow->adjustRectForShadow(rect, outlineSize); |
| return; |
| } |
| rect.inflate(outlineSize); |
| } |
| |
| void RenderObject::imageChanged(CachedImage* image, const IntRect* rect) |
| { |
| imageChanged(static_cast<WrappedImagePtr>(image), rect); |
| } |
| |
| RenderBoxModelObject* RenderObject::offsetParent() const |
| { |
| // If any of the following holds true return null and stop this algorithm: |
| // A is the root element. |
| // A is the HTML body element. |
| // The computed value of the position property for element A is fixed. |
| if (isDocumentElementRenderer() || isBody() || isFixedPositioned()) |
| return nullptr; |
| |
| // If A is an area HTML element which has a map HTML element somewhere in the ancestor |
| // chain return the nearest ancestor map HTML element and stop this algorithm. |
| // FIXME: Implement! |
| |
| // Return the nearest ancestor element of A for which at least one of the following is |
| // true and stop this algorithm if such an ancestor is found: |
| // * The element is a containing block of absolutely-positioned descendants (regardless |
| // of whether there are any absolutely-positioned descendants). |
| // * It is the HTML body element. |
| // * The computed value of the position property of A is static and the ancestor |
| // is one of the following HTML elements: td, th, or table. |
| // * Our own extension: if there is a difference in the effective zoom |
| |
| bool skipTables = isPositioned(); |
| float currZoom = style().effectiveZoom(); |
| auto current = parent(); |
| while (current && (!current->element() || (!current->canContainAbsolutelyPositionedObjects() && !current->isBody()))) { |
| Element* element = current->element(); |
| if (!skipTables && element && (is<HTMLTableElement>(*element) || is<HTMLTableCellElement>(*element))) |
| break; |
| |
| float newZoom = current->style().effectiveZoom(); |
| if (currZoom != newZoom) |
| break; |
| currZoom = newZoom; |
| current = current->parent(); |
| } |
| |
| return dynamicDowncast<RenderBoxModelObject>(current); |
| } |
| |
| VisiblePosition RenderObject::createVisiblePosition(int offset, Affinity affinity) const |
| { |
| // If this is a non-anonymous renderer in an editable area, then it's simple. |
| if (Node* node = nonPseudoNode()) { |
| if (!node->hasEditableStyle()) { |
| // If it can be found, we prefer a visually equivalent position that is editable. |
| Position position = makeDeprecatedLegacyPosition(node, offset); |
| Position candidate = position.downstream(CanCrossEditingBoundary); |
| if (candidate.deprecatedNode()->hasEditableStyle()) |
| return VisiblePosition(candidate, affinity); |
| candidate = position.upstream(CanCrossEditingBoundary); |
| if (candidate.deprecatedNode()->hasEditableStyle()) |
| return VisiblePosition(candidate, affinity); |
| } |
| // FIXME: Eliminate legacy editing positions |
| return VisiblePosition(makeDeprecatedLegacyPosition(node, offset), affinity); |
| } |
| |
| // We don't want to cross the boundary between editable and non-editable |
| // regions of the document, but that is either impossible or at least |
| // extremely unlikely in any normal case because we stop as soon as we |
| // find a single non-anonymous renderer. |
| |
| // Find a nearby non-anonymous renderer. |
| const RenderObject* child = this; |
| while (const auto parent = child->parent()) { |
| // Find non-anonymous content after. |
| const RenderObject* renderer = child; |
| while ((renderer = renderer->nextInPreOrder(parent))) { |
| if (Node* node = renderer->nonPseudoNode()) |
| return firstPositionInOrBeforeNode(node); |
| } |
| |
| // Find non-anonymous content before. |
| renderer = child; |
| while ((renderer = renderer->previousInPreOrder())) { |
| if (renderer == parent) |
| break; |
| if (Node* node = renderer->nonPseudoNode()) |
| return lastPositionInOrAfterNode(node); |
| } |
| |
| // Use the parent itself unless it too is anonymous. |
| if (Element* element = parent->nonPseudoElement()) |
| return firstPositionInOrBeforeNode(element); |
| |
| // Repeat at the next level up. |
| child = parent; |
| } |
| |
| // Everything was anonymous. Give up. |
| return VisiblePosition(); |
| } |
| |
| VisiblePosition RenderObject::createVisiblePosition(const Position& position) const |
| { |
| if (position.isNotNull()) |
| return VisiblePosition(position); |
| |
| ASSERT(!node()); |
| return createVisiblePosition(0, Affinity::Downstream); |
| } |
| |
| CursorDirective RenderObject::getCursor(const LayoutPoint&, Cursor&) const |
| { |
| return SetCursorBasedOnStyle; |
| } |
| |
| bool RenderObject::useDarkAppearance() const |
| { |
| return document().useDarkAppearance(&style()); |
| } |
| |
| OptionSet<StyleColorOptions> RenderObject::styleColorOptions() const |
| { |
| return document().styleColorOptions(&style()); |
| } |
| |
| void RenderObject::setSelectionState(HighlightState state) |
| { |
| m_bitfields.setSelectionState(state); |
| } |
| |
| bool RenderObject::canUpdateSelectionOnRootLineBoxes() |
| { |
| if (needsLayout()) |
| return false; |
| |
| RenderBlock* containingBlock = this->containingBlock(); |
| return containingBlock ? !containingBlock->needsLayout() : true; |
| } |
| |
| // We only create "generated" child renderers like one for first-letter if: |
| // - the firstLetterBlock can have children in the DOM and |
| // - the block doesn't have any special assumption on its text children. |
| // This correctly prevents form controls from having such renderers. |
| bool RenderObject::canHaveGeneratedChildren() const |
| { |
| return canHaveChildren(); |
| } |
| |
| Node* RenderObject::generatingPseudoHostElement() const |
| { |
| return downcast<PseudoElement>(*node()).hostElement(); |
| } |
| |
| void RenderObject::setNeedsBoundariesUpdate() |
| { |
| if (auto renderer = parent()) |
| renderer->setNeedsBoundariesUpdate(); |
| } |
| |
| FloatRect RenderObject::objectBoundingBox() const |
| { |
| ASSERT_NOT_REACHED(); |
| return FloatRect(); |
| } |
| |
| FloatRect RenderObject::strokeBoundingBox() const |
| { |
| ASSERT_NOT_REACHED(); |
| return FloatRect(); |
| } |
| |
| // Returns the smallest rectangle enclosing all of the painted content |
| // respecting clipping, masking, filters, opacity, stroke-width and markers |
| FloatRect RenderObject::repaintRectInLocalCoordinates() const |
| { |
| ASSERT_NOT_REACHED(); |
| return FloatRect(); |
| } |
| |
| AffineTransform RenderObject::localTransform() const |
| { |
| static const AffineTransform identity; |
| return identity; |
| } |
| |
| const AffineTransform& RenderObject::localToParentTransform() const |
| { |
| static const AffineTransform identity; |
| return identity; |
| } |
| |
| bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction) |
| { |
| ASSERT_NOT_REACHED(); |
| return false; |
| } |
| |
| RenderFragmentedFlow* RenderObject::locateEnclosingFragmentedFlow() const |
| { |
| RenderBlock* containingBlock = this->containingBlock(); |
| return containingBlock ? containingBlock->enclosingFragmentedFlow() : nullptr; |
| } |
| |
| void RenderObject::calculateBorderStyleColor(const BorderStyle& style, const BoxSide& side, Color& color) |
| { |
| ASSERT(style == BorderStyle::Inset || style == BorderStyle::Outset); |
| |
| // This values were derived empirically. |
| constexpr float baseDarkColorLuminance { 0.014443844f }; // Luminance of SRGBA<uint8_t> { 32, 32, 32 } |
| constexpr float baseLightColorLuminance { 0.83077f }; // Luminance of SRGBA<uint8_t> { 235, 235, 235 } |
| |
| enum Operation { Darken, Lighten }; |
| |
| Operation operation = (side == BoxSide::Top || side == BoxSide::Left) == (style == BorderStyle::Inset) ? Darken : Lighten; |
| |
| // Here we will darken the border decoration color when needed. This will yield a similar behavior as in FF. |
| if (operation == Darken) { |
| if (color.luminance() > baseDarkColorLuminance) |
| color = color.darkened(); |
| } else { |
| if (color.luminance() < baseLightColorLuminance) |
| color = color.lightened(); |
| } |
| } |
| |
| void RenderObject::setHasReflection(bool hasReflection) |
| { |
| if (hasReflection || hasRareData()) |
| ensureRareData().setHasReflection(hasReflection); |
| } |
| |
| void RenderObject::setIsRenderFragmentedFlow(bool isFragmentedFlow) |
| { |
| if (isFragmentedFlow || hasRareData()) |
| ensureRareData().setIsRenderFragmentedFlow(isFragmentedFlow); |
| } |
| |
| void RenderObject::setHasOutlineAutoAncestor(bool hasOutlineAutoAncestor) |
| { |
| if (hasOutlineAutoAncestor || hasRareData()) |
| ensureRareData().setHasOutlineAutoAncestor(hasOutlineAutoAncestor); |
| } |
| |
| #if ENABLE(LAYER_BASED_SVG_ENGINE) |
| void RenderObject::setHasSVGTransform(bool hasSVGTransform) |
| { |
| if (hasSVGTransform || hasRareData()) |
| ensureRareData().setHasSVGTransform(hasSVGTransform); |
| } |
| #endif |
| |
| void RenderObject::setPaintContainmentApplies(bool paintContainmentApplies) |
| { |
| if (paintContainmentApplies || hasRareData()) |
| ensureRareData().setPaintContainmentApplies(paintContainmentApplies); |
| } |
| |
| RenderObject::RareDataMap& RenderObject::rareDataMap() |
| { |
| static NeverDestroyed<RareDataMap> map; |
| return map; |
| } |
| |
| const RenderObject::RenderObjectRareData& RenderObject::rareData() const |
| { |
| ASSERT(hasRareData()); |
| return *rareDataMap().get(this); |
| } |
| |
| RenderObject::RenderObjectRareData& RenderObject::ensureRareData() |
| { |
| setHasRareData(true); |
| return *rareDataMap().ensure(this, [] { return makeUnique<RenderObjectRareData>(); }).iterator->value; |
| } |
| |
| void RenderObject::removeRareData() |
| { |
| rareDataMap().remove(this); |
| setHasRareData(false); |
| } |
| |
| RenderObject::RenderObjectRareData::RenderObjectRareData() |
| : m_hasReflection(false) |
| , m_isRenderFragmentedFlow(false) |
| , m_hasOutlineAutoAncestor(false) |
| , m_paintContainmentApplies(false) |
| #if ENABLE(LAYER_BASED_SVG_ENGINE) |
| , m_hasSVGTransform(false) |
| #endif |
| { |
| } |
| |
| RenderObject::RenderObjectRareData::~RenderObjectRareData() = default; |
| |
| bool RenderObject::hasNonEmptyVisibleRectRespectingParentFrames() const |
| { |
| auto enclosingFrameRenderer = [] (const RenderObject& renderer) { |
| auto* ownerElement = renderer.document().ownerElement(); |
| return ownerElement ? ownerElement->renderer() : nullptr; |
| }; |
| |
| auto hasEmptyVisibleRect = [] (const RenderObject& renderer) { |
| VisibleRectContext context { false, false, { VisibleRectContextOption::UseEdgeInclusiveIntersection, VisibleRectContextOption::ApplyCompositedClips }}; |
| auto& box = renderer.enclosingBoxModelObject(); |
| auto clippedBounds = box.computeVisibleRectInContainer(box.borderBoundingBox(), &box.view(), context); |
| return !clippedBounds || clippedBounds->isEmpty(); |
| }; |
| |
| for (auto* renderer = this; renderer; renderer = enclosingFrameRenderer(*renderer)) { |
| if (hasEmptyVisibleRect(*renderer)) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| Vector<FloatQuad> RenderObject::absoluteTextQuads(const SimpleRange& range, OptionSet<RenderObject::BoundingRectBehavior> behavior) |
| { |
| Vector<FloatQuad> quads; |
| for (auto& node : intersectingNodes(range)) { |
| auto renderer = node.renderer(); |
| if (renderer && renderer->isBR()) |
| downcast<RenderLineBreak>(*renderer).absoluteQuads(quads); |
| else if (is<RenderText>(renderer)) { |
| auto offsetRange = characterDataOffsetRange(range, downcast<CharacterData>(node)); |
| quads.appendVector(downcast<RenderText>(*renderer).absoluteQuadsForRange(offsetRange.start, offsetRange.end, behavior.contains(BoundingRectBehavior::UseSelectionHeight))); |
| } |
| } |
| return quads; |
| } |
| |
| static Vector<FloatRect> absoluteRectsForRangeInText(const SimpleRange& range, Text& node, OptionSet<RenderObject::BoundingRectBehavior> behavior) |
| { |
| auto renderer = node.renderer(); |
| if (!renderer) |
| return { }; |
| |
| auto offsetRange = characterDataOffsetRange(range, node); |
| auto textQuads = renderer->absoluteQuadsForRange(offsetRange.start, offsetRange.end, behavior.contains(RenderObject::BoundingRectBehavior::UseSelectionHeight), behavior.contains(RenderObject::BoundingRectBehavior::IgnoreEmptyTextSelections)); |
| |
| if (behavior.contains(RenderObject::BoundingRectBehavior::RespectClipping)) { |
| auto absoluteClippedOverflowRect = renderer->absoluteClippedOverflowRectForRepaint(); |
| Vector<FloatRect> clippedRects; |
| clippedRects.reserveInitialCapacity(textQuads.size()); |
| for (auto& quad : textQuads) { |
| auto clippedRect = intersection(quad.boundingBox(), absoluteClippedOverflowRect); |
| if (!clippedRect.isEmpty()) |
| clippedRects.uncheckedAppend(clippedRect); |
| } |
| return clippedRects; |
| } |
| |
| return boundingBoxes(textQuads); |
| } |
| |
| // FIXME: This should return Vector<FloatRect> like the other similar functions. |
| // FIXME: Find a way to share with absoluteTextQuads rather than repeating so much of the logic from that function. |
| Vector<IntRect> RenderObject::absoluteTextRects(const SimpleRange& range, OptionSet<BoundingRectBehavior> behavior) |
| { |
| ASSERT(!behavior.contains(BoundingRectBehavior::UseVisibleBounds)); |
| ASSERT(!behavior.contains(BoundingRectBehavior::IgnoreTinyRects)); |
| Vector<IntRect> rects; |
| for (auto& node : intersectingNodes(range)) { |
| auto renderer = node.renderer(); |
| if (renderer && renderer->isBR()) |
| downcast<RenderLineBreak>(*renderer).absoluteRects(rects, flooredLayoutPoint(renderer->localToAbsolute())); |
| else if (is<Text>(node)) { |
| for (auto& rect : absoluteRectsForRangeInText(range, downcast<Text>(node), behavior)) |
| rects.append(enclosingIntRect(rect)); |
| } |
| } |
| return rects; |
| } |
| |
| static RefPtr<Node> nodeBefore(const BoundaryPoint& point) |
| { |
| if (point.offset) { |
| if (auto node = point.container->traverseToChildAt(point.offset - 1)) |
| return node; |
| } |
| return point.container.ptr(); |
| } |
| |
| enum class CoordinateSpace { Client, Absolute }; |
| |
| static Vector<FloatRect> borderAndTextRects(const SimpleRange& range, CoordinateSpace space, OptionSet<RenderObject::BoundingRectBehavior> behavior) |
| { |
| Vector<FloatRect> rects; |
| |
| range.start.document().updateLayoutIgnorePendingStylesheets(); |
| |
| bool useVisibleBounds = behavior.contains(RenderObject::BoundingRectBehavior::UseVisibleBounds); |
| |
| HashSet<Element*> selectedElementsSet; |
| for (auto& node : intersectingNodesWithDeprecatedZeroOffsetStartQuirk(range)) { |
| if (is<Element>(node)) |
| selectedElementsSet.add(&downcast<Element>(node)); |
| } |
| |
| // Don't include elements at the end of the range that are only partially selected. |
| // FIXME: What about the start of the range? The asymmetry here does not make sense. Seems likely this logic is not quite right in other respects, too. |
| if (auto lastNode = nodeBefore(range.end)) { |
| for (auto& ancestor : ancestorsOfType<Element>(*lastNode)) |
| selectedElementsSet.remove(&ancestor); |
| } |
| |
| constexpr OptionSet<RenderObject::VisibleRectContextOption> visibleRectOptions = { |
| RenderObject::VisibleRectContextOption::UseEdgeInclusiveIntersection, |
| RenderObject::VisibleRectContextOption::ApplyCompositedClips, |
| RenderObject::VisibleRectContextOption::ApplyCompositedContainerScrolls |
| }; |
| |
| for (auto& node : intersectingNodesWithDeprecatedZeroOffsetStartQuirk(range)) { |
| if (is<Element>(node) && selectedElementsSet.contains(&downcast<Element>(node)) && (useVisibleBounds || !node.parentElement() || !selectedElementsSet.contains(node.parentElement()))) { |
| if (auto renderer = downcast<Element>(node).renderBoxModelObject()) { |
| if (useVisibleBounds) { |
| auto localBounds = renderer->borderBoundingBox(); |
| auto rootClippedBounds = renderer->computeVisibleRectInContainer(localBounds, &renderer->view(), { false, false, visibleRectOptions }); |
| if (!rootClippedBounds) |
| continue; |
| auto snappedBounds = snapRectToDevicePixels(*rootClippedBounds, node.document().deviceScaleFactor()); |
| if (space == CoordinateSpace::Client) |
| node.document().convertAbsoluteToClientRect(snappedBounds, renderer->style()); |
| rects.append(snappedBounds); |
| continue; |
| } |
| |
| Vector<FloatQuad> elementQuads; |
| renderer->absoluteQuads(elementQuads); |
| if (space == CoordinateSpace::Client) |
| node.document().convertAbsoluteToClientQuads(elementQuads, renderer->style()); |
| rects.appendVector(boundingBoxes(elementQuads)); |
| } |
| } else if (is<Text>(node)) { |
| if (auto renderer = downcast<Text>(node).renderer()) { |
| auto clippedRects = absoluteRectsForRangeInText(range, downcast<Text>(node), behavior); |
| if (space == CoordinateSpace::Client) |
| node.document().convertAbsoluteToClientRects(clippedRects, renderer->style()); |
| rects.appendVector(clippedRects); |
| } |
| } |
| } |
| |
| if (behavior.contains(RenderObject::BoundingRectBehavior::IgnoreTinyRects)) { |
| rects.removeAllMatching([&] (const FloatRect& rect) -> bool { |
| return rect.area() <= 1; |
| }); |
| } |
| |
| return rects; |
| } |
| |
| Vector<FloatRect> RenderObject::absoluteBorderAndTextRects(const SimpleRange& range, OptionSet<BoundingRectBehavior> behavior) |
| { |
| return borderAndTextRects(range, CoordinateSpace::Absolute, behavior); |
| } |
| |
| Vector<FloatRect> RenderObject::clientBorderAndTextRects(const SimpleRange& range) |
| { |
| return borderAndTextRects(range, CoordinateSpace::Client, { }); |
| } |
| |
| #if PLATFORM(IOS_FAMILY) |
| |
| static bool intervalsSufficientlyOverlap(int startA, int endA, int startB, int endB) |
| { |
| if (endA <= startA || endB <= startB) |
| return false; |
| |
| const float sufficientOverlap = .75; |
| |
| int lengthA = endA - startA; |
| int lengthB = endB - startB; |
| |
| int maxStart = std::max(startA, startB); |
| int minEnd = std::min(endA, endB); |
| |
| if (maxStart > minEnd) |
| return false; |
| |
| return minEnd - maxStart >= sufficientOverlap * std::min(lengthA, lengthB); |
| } |
| |
| static inline void adjustLineHeightOfSelectionGeometries(Vector<SelectionGeometry>& geometries, size_t numberOfGeometries, int lineNumber, int lineTop, int lineHeight) |
| { |
| ASSERT(geometries.size() >= numberOfGeometries); |
| for (size_t i = numberOfGeometries; i; ) { |
| --i; |
| if (geometries[i].lineNumber()) |
| break; |
| if (geometries[i].behavior() == SelectionRenderingBehavior::UseIndividualQuads) |
| continue; |
| geometries[i].setLineNumber(lineNumber); |
| geometries[i].setLogicalTop(lineTop); |
| geometries[i].setLogicalHeight(lineHeight); |
| } |
| } |
| |
| static SelectionGeometry coalesceSelectionGeometries(const SelectionGeometry& original, const SelectionGeometry& previous) |
| { |
| SelectionGeometry result({ unionRect(previous.rect(), original.rect()) }, SelectionRenderingBehavior::CoalesceBoundingRects, original.isHorizontal(), original.pageNumber()); |
| result.setDirection(original.containsStart() || original.containsEnd() ? original.direction() : previous.direction()); |
| result.setContainsStart(previous.containsStart() || original.containsStart()); |
| result.setContainsEnd(previous.containsEnd() || original.containsEnd()); |
| result.setIsFirstOnLine(previous.isFirstOnLine() || original.isFirstOnLine()); |
| result.setIsLastOnLine(previous.isLastOnLine() || original.isLastOnLine()); |
| return result; |
| } |
| |
| Vector<SelectionGeometry> RenderObject::collectSelectionGeometriesWithoutUnionInteriorLines(const SimpleRange& range) |
| { |
| return collectSelectionGeometriesInternal(range).geometries; |
| } |
| |
| auto RenderObject::collectSelectionGeometriesInternal(const SimpleRange& range) -> SelectionGeometries |
| { |
| Vector<SelectionGeometry> geometries; |
| Vector<SelectionGeometry> newGeometries; |
| bool hasFlippedWritingMode = range.start.container->renderer() && range.start.container->renderer()->style().isFlippedBlocksWritingMode(); |
| bool containsDifferentWritingModes = false; |
| for (auto& node : intersectingNodesWithDeprecatedZeroOffsetStartQuirk(range)) { |
| auto renderer = node.renderer(); |
| // Only ask leaf render objects for their line box rects. |
| if (renderer && !renderer->firstChildSlow() && renderer->style().effectiveUserSelect() != UserSelect::None) { |
| bool isStartNode = renderer->node() == range.start.container.ptr(); |
| bool isEndNode = renderer->node() == range.end.container.ptr(); |
| if (hasFlippedWritingMode != renderer->style().isFlippedBlocksWritingMode()) |
| containsDifferentWritingModes = true; |
| // FIXME: Sending 0 for the startOffset is a weird way of telling the renderer that the selection |
| // doesn't start inside it, since we'll also send 0 if the selection *does* start in it, at offset 0. |
| // |
| // FIXME: Selection endpoints aren't always inside leaves, and we only build SelectionGeometries for leaves, |
| // so we can't accurately determine which SelectionGeometries contain the selection start and end using |
| // only the offsets of the start and end. We need to pass the whole Range. |
| int beginSelectionOffset = isStartNode ? range.start.offset : 0; |
| int endSelectionOffset = isEndNode ? range.end.offset : std::numeric_limits<int>::max(); |
| renderer->collectSelectionGeometries(newGeometries, beginSelectionOffset, endSelectionOffset); |
| for (auto& selectionGeometry : newGeometries) { |
| if (selectionGeometry.containsStart() && !isStartNode) |
| selectionGeometry.setContainsStart(false); |
| if (selectionGeometry.containsEnd() && !isEndNode) |
| selectionGeometry.setContainsEnd(false); |
| if (selectionGeometry.logicalWidth() || selectionGeometry.logicalHeight()) |
| geometries.append(selectionGeometry); |
| } |
| newGeometries.shrink(0); |
| } |
| } |
| |
| // The range could span nodes with different writing modes. |
| // If this is the case, we use the writing mode of the common ancestor. |
| if (containsDifferentWritingModes) { |
| if (auto ancestor = commonInclusiveAncestor<ComposedTree>(range)) |
| hasFlippedWritingMode = ancestor->renderer()->style().isFlippedBlocksWritingMode(); |
| } |
| |
| auto numberOfGeometries = geometries.size(); |
| |
| // If the selection ends in a BR, then add the line break bit to the last rect we have. |
| // This will cause its selection rect to extend to the end of the line. |
| if (numberOfGeometries) { |
| // Only set the line break bit if the end of the range actually |
| // extends all the way to include the <br>. VisiblePosition helps to |
| // figure this out. |
| if (is<HTMLBRElement>(VisiblePosition(makeContainerOffsetPosition(range.end)).deepEquivalent().firstNode())) |
| geometries.last().setIsLineBreak(true); |
| } |
| |
| int lineTop = std::numeric_limits<int>::max(); |
| int lineBottom = std::numeric_limits<int>::min(); |
| int lastLineTop = lineTop; |
| int lastLineBottom = lineBottom; |
| int lineNumber = 0; |
| |
| for (size_t i = 0; i < numberOfGeometries; ++i) { |
| int currentRectTop = geometries[i].logicalTop(); |
| int currentRectBottom = currentRectTop + geometries[i].logicalHeight(); |
| |
| // We don't want to count the ruby text as a separate line. |
| if (intervalsSufficientlyOverlap(currentRectTop, currentRectBottom, lineTop, lineBottom) || (i && geometries[i].isRubyText())) { |
| // Grow the current line bounds. |
| lineTop = std::min(lineTop, currentRectTop); |
| lineBottom = std::max(lineBottom, currentRectBottom); |
| // Avoid overlap with the previous line. |
| if (!hasFlippedWritingMode) |
| lineTop = std::max(lastLineBottom, lineTop); |
| else |
| lineBottom = std::min(lastLineTop, lineBottom); |
| } else { |
| adjustLineHeightOfSelectionGeometries(geometries, i, lineNumber, lineTop, lineBottom - lineTop); |
| if (!hasFlippedWritingMode) { |
| lastLineTop = lineTop; |
| if (currentRectBottom >= lastLineTop) { |
| lastLineBottom = lineBottom; |
| lineTop = lastLineBottom; |
| } else { |
| lineTop = currentRectTop; |
| lastLineBottom = std::numeric_limits<int>::min(); |
| } |
| lineBottom = currentRectBottom; |
| } else { |
| lastLineBottom = lineBottom; |
| if (currentRectTop <= lastLineBottom && i && geometries[i].pageNumber() == geometries[i - 1].pageNumber()) { |
| lastLineTop = lineTop; |
| lineBottom = lastLineTop; |
| } else { |
| lastLineTop = std::numeric_limits<int>::max(); |
| lineBottom = currentRectBottom; |
| } |
| lineTop = currentRectTop; |
| } |
| ++lineNumber; |
| } |
| } |
| |
| // Adjust line height. |
| adjustLineHeightOfSelectionGeometries(geometries, numberOfGeometries, lineNumber, lineTop, lineBottom - lineTop); |
| |
| // When using SelectionRenderingBehavior::CoalesceBoundingRects, sort the rectangles and make sure there are no gaps. |
| // The rectangles could be unsorted when there is ruby text and we could have gaps on the line when adjacent elements |
| // on the line have a different orientation. |
| // |
| // Note that for selection geometries with SelectionRenderingBehavior::UseIndividualQuads, we avoid sorting in order to |
| // preserve the fact that the resulting geometries correspond to the order in which the quads are discovered during DOM |
| // traversal. This allows us to efficiently coalesce adjacent selection quads. |
| size_t firstRectWithCurrentLineNumber = 0; |
| for (size_t currentRect = 1; currentRect < numberOfGeometries; ++currentRect) { |
| if (geometries[currentRect].lineNumber() != geometries[currentRect - 1].lineNumber()) { |
| firstRectWithCurrentLineNumber = currentRect; |
| continue; |
| } |
| if (geometries[currentRect].logicalLeft() >= geometries[currentRect - 1].logicalLeft()) |
| continue; |
| |
| if (geometries[currentRect].behavior() != SelectionRenderingBehavior::CoalesceBoundingRects) |
| continue; |
| |
| auto selectionRect = geometries[currentRect]; |
| size_t i; |
| for (i = currentRect; i > firstRectWithCurrentLineNumber && selectionRect.logicalLeft() < geometries[i - 1].logicalLeft(); --i) |
| geometries[i] = geometries[i - 1]; |
| geometries[i] = selectionRect; |
| } |
| |
| for (size_t j = 1; j < numberOfGeometries; ++j) { |
| if (geometries[j].lineNumber() != geometries[j - 1].lineNumber()) |
| continue; |
| if (geometries[j].behavior() == SelectionRenderingBehavior::UseIndividualQuads) |
| continue; |
| auto& previousRect = geometries[j - 1]; |
| bool previousRectMayNotReachRightEdge = (previousRect.direction() == TextDirection::LTR && previousRect.containsEnd()) || (previousRect.direction() == TextDirection::RTL && previousRect.containsStart()); |
| if (previousRectMayNotReachRightEdge) |
| continue; |
| int adjustedWidth = geometries[j].logicalLeft() - previousRect.logicalLeft(); |
| if (adjustedWidth > previousRect.logicalWidth()) |
| previousRect.setLogicalWidth(adjustedWidth); |
| } |
| |
| int maxLineNumber = lineNumber; |
| |
| // Extend rects out to edges as needed. |
| for (size_t i = 0; i < numberOfGeometries; ++i) { |
| auto& selectionGeometry = geometries[i]; |
| if (!selectionGeometry.isLineBreak() && selectionGeometry.lineNumber() >= maxLineNumber) |
| continue; |
| if (selectionGeometry.behavior() == SelectionRenderingBehavior::UseIndividualQuads) |
| continue; |
| if (selectionGeometry.direction() == TextDirection::RTL && selectionGeometry.isFirstOnLine()) { |
| selectionGeometry.setLogicalWidth(selectionGeometry.logicalWidth() + selectionGeometry.logicalLeft() - selectionGeometry.minX()); |
| selectionGeometry.setLogicalLeft(selectionGeometry.minX()); |
| } else if (selectionGeometry.direction() == TextDirection::LTR && selectionGeometry.isLastOnLine()) |
| selectionGeometry.setLogicalWidth(selectionGeometry.maxX() - selectionGeometry.logicalLeft()); |
| } |
| |
| return { WTFMove(geometries), maxLineNumber }; |
| } |
| |
| static bool coalesceSelectionGeometryWithAdjacentQuadsIfPossible(SelectionGeometry& current, const SelectionGeometry& next) |
| { |
| auto nextQuad = next.quad(); |
| if (nextQuad.isEmpty()) |
| return true; |
| |
| auto areCloseEnoughToCoalesce = [](const FloatPoint& first, const FloatPoint& second) { |
| constexpr float maxDistanceBetweenBoundaryPoints = 2; |
| return (first - second).diagonalLengthSquared() <= maxDistanceBetweenBoundaryPoints * maxDistanceBetweenBoundaryPoints; |
| }; |
| |
| auto currentQuad = current.quad(); |
| if (!areCloseEnoughToCoalesce(currentQuad.p2(), nextQuad.p1()) || !areCloseEnoughToCoalesce(currentQuad.p3(), nextQuad.p4())) |
| return false; |
| |
| if (std::abs(rotatedBoundingRectWithMinimumAngleOfRotation(currentQuad).angleInRadians - rotatedBoundingRectWithMinimumAngleOfRotation(nextQuad).angleInRadians) > radiansPerDegreeFloat) |
| return false; |
| |
| currentQuad.setP2(nextQuad.p2()); |
| currentQuad.setP3(nextQuad.p3()); |
| current.setQuad(currentQuad); |
| current.setDirection(current.containsStart() || current.containsEnd() ? current.direction() : next.direction()); |
| current.setContainsStart(current.containsStart() || next.containsStart()); |
| current.setContainsEnd(current.containsEnd() || next.containsEnd()); |
| current.setIsFirstOnLine(current.isFirstOnLine() || next.isFirstOnLine()); |
| current.setIsLastOnLine(current.isLastOnLine() || next.isLastOnLine()); |
| return true; |
| } |
| |
| Vector<SelectionGeometry> RenderObject::collectSelectionGeometries(const SimpleRange& range) |
| { |
| auto result = RenderObject::collectSelectionGeometriesInternal(range); |
| auto numberOfGeometries = result.geometries.size(); |
| |
| // Union all the rectangles on interior lines (i.e. not first or last). |
| // On first and last lines, just avoid having overlaps by merging intersecting rectangles. |
| Vector<SelectionGeometry> coalescedGeometries; |
| IntRect interiorUnionRect; |
| for (size_t i = 0; i < numberOfGeometries; ++i) { |
| auto& currentGeometry = result.geometries[i]; |
| if (currentGeometry.behavior() == SelectionRenderingBehavior::UseIndividualQuads) { |
| if (currentGeometry.quad().isEmpty()) |
| continue; |
| |
| if (coalescedGeometries.isEmpty() || !coalesceSelectionGeometryWithAdjacentQuadsIfPossible(coalescedGeometries.last(), currentGeometry)) |
| coalescedGeometries.append(currentGeometry); |
| continue; |
| } |
| |
| if (currentGeometry.lineNumber() == 1) { |
| ASSERT(interiorUnionRect.isEmpty()); |
| if (!coalescedGeometries.isEmpty()) { |
| auto& previousRect = coalescedGeometries.last(); |
| if (previousRect.rect().intersects(currentGeometry.rect())) { |
| previousRect = coalesceSelectionGeometries(currentGeometry, previousRect); |
| continue; |
| } |
| } |
| // Couldn't merge with previous rect, so just appending. |
| coalescedGeometries.append(currentGeometry); |
| } else if (currentGeometry.lineNumber() < result.maxLineNumber) { |
| if (interiorUnionRect.isEmpty()) { |
| // Start collecting interior rects. |
| interiorUnionRect = currentGeometry.rect(); |
| } else if (interiorUnionRect.intersects(currentGeometry.rect()) |
| || interiorUnionRect.maxX() == currentGeometry.rect().x() |
| || interiorUnionRect.maxY() == currentGeometry.rect().y() |
| || interiorUnionRect.x() == currentGeometry.rect().maxX() |
| || interiorUnionRect.y() == currentGeometry.rect().maxY()) { |
| // Only union the lines that are attached. |
| // For iBooks, the interior lines may cross multiple horizontal pages. |
| interiorUnionRect.unite(currentGeometry.rect()); |
| } else { |
| coalescedGeometries.append(SelectionGeometry({ interiorUnionRect }, SelectionRenderingBehavior::CoalesceBoundingRects, currentGeometry.isHorizontal(), currentGeometry.pageNumber())); |
| interiorUnionRect = currentGeometry.rect(); |
| } |
| } else { |
| // Processing last line. |
| if (!interiorUnionRect.isEmpty()) { |
| coalescedGeometries.append(SelectionGeometry({ interiorUnionRect }, SelectionRenderingBehavior::CoalesceBoundingRects, currentGeometry.isHorizontal(), currentGeometry.pageNumber())); |
| interiorUnionRect = IntRect(); |
| } |
| |
| ASSERT(!coalescedGeometries.isEmpty()); |
| auto& previousGeometry = coalescedGeometries.last(); |
| if (previousGeometry.logicalTop() == currentGeometry.logicalTop() && previousGeometry.rect().intersects(currentGeometry.rect())) { |
| // previousRect is also on the last line, and intersects the current one. |
| previousGeometry = coalesceSelectionGeometries(currentGeometry, previousGeometry); |
| continue; |
| } |
| // Couldn't merge with previous rect, so just appending. |
| coalescedGeometries.append(currentGeometry); |
| } |
| } |
| |
| return coalescedGeometries; |
| } |
| |
| #endif |
| |
| String RenderObject::description() const |
| { |
| StringBuilder builder; |
| |
| builder.append(renderName(), ' '); |
| if (node()) |
| builder.append(' ', node()->description()); |
| |
| return builder.toString(); |
| } |
| |
| String RenderObject::debugDescription() const |
| { |
| StringBuilder builder; |
| |
| builder.append(renderName(), " 0x"_s, hex(reinterpret_cast<uintptr_t>(this), Lowercase)); |
| if (node()) |
| builder.append(' ', node()->debugDescription()); |
| |
| return builder.toString(); |
| } |
| |
| TextStream& operator<<(TextStream& ts, const RenderObject& renderer) |
| { |
| ts << renderer.debugDescription(); |
| return ts; |
| } |
| |
| #if ENABLE(TREE_DEBUGGING) |
| |
| void printRenderTreeForLiveDocuments() |
| { |
| for (const auto* document : Document::allDocuments()) { |
| if (!document->renderView()) |
| continue; |
| if (document->frame() && document->frame()->isMainFrame()) |
| fprintf(stderr, "----------------------main frame--------------------------\n"); |
| fprintf(stderr, "%s", document->url().string().utf8().data()); |
| showRenderTree(document->renderView()); |
| } |
| } |
| |
| void printLayerTreeForLiveDocuments() |
| { |
| for (const auto* document : Document::allDocuments()) { |
| if (!document->renderView()) |
| continue; |
| if (document->frame() && document->frame()->isMainFrame()) |
| fprintf(stderr, "----------------------main frame--------------------------\n"); |
| fprintf(stderr, "%s", document->url().string().utf8().data()); |
| showLayerTree(document->renderView()); |
| } |
| } |
| |
| void printGraphicsLayerTreeForLiveDocuments() |
| { |
| for (const auto* document : Document::allDocuments()) { |
| if (!document->renderView()) |
| continue; |
| if (document->frame() && document->frame()->isMainFrame()) { |
| WTFLogAlways("Graphics layer tree for root document %p %s", document, document->url().string().utf8().data()); |
| showGraphicsLayerTreeForCompositor(document->renderView()->compositor()); |
| } |
| } |
| } |
| |
| #endif // ENABLE(TREE_DEBUGGING) |
| |
| } // namespace WebCore |
| |
| #if ENABLE(TREE_DEBUGGING) |
| |
| void showNodeTree(const WebCore::RenderObject* object) |
| { |
| if (!object) |
| return; |
| object->showNodeTreeForThis(); |
| } |
| |
| void showLineTree(const WebCore::RenderObject* object) |
| { |
| if (!object) |
| return; |
| object->showLineTreeForThis(); |
| } |
| |
| void showRenderTree(const WebCore::RenderObject* object) |
| { |
| if (!object) |
| return; |
| object->showRenderTreeForThis(); |
| } |
| |
| #endif |