| /* |
| * Copyright (C) 2006 Apple Inc. |
| * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #pragma once |
| |
| #include "RoundedRect.h" |
| |
| namespace WebCore { |
| |
| class HitTestLocation { |
| public: |
| WEBCORE_EXPORT HitTestLocation(); |
| HitTestLocation(const LayoutPoint&); |
| HitTestLocation(const FloatPoint&, const FloatQuad&); |
| |
| HitTestLocation(const LayoutRect&); |
| |
| // Make a copy the HitTestLocation in a new region by applying given offset to internal point and area. |
| HitTestLocation(const HitTestLocation&, const LayoutSize& offset); |
| WEBCORE_EXPORT HitTestLocation(const HitTestLocation&); |
| WEBCORE_EXPORT ~HitTestLocation(); |
| HitTestLocation& operator=(const HitTestLocation&); |
| |
| const LayoutPoint& point() const { return m_point; } |
| IntPoint roundedPoint() const { return roundedIntPoint(m_point); } |
| |
| // Rect-based hit test related methods. |
| bool isRectBasedTest() const { return m_isRectBased; } |
| bool isRectilinear() const { return m_isRectilinear; } |
| LayoutRect boundingBox() const { return m_boundingBox; } |
| |
| int topPadding() const { return roundedPoint().y() - m_boundingBox.y(); } |
| int rightPadding() const { return m_boundingBox.maxX() - roundedPoint().x() - 1; } |
| int bottomPadding() const { return m_boundingBox.maxY() - roundedPoint().y() - 1; } |
| int leftPadding() const { return roundedPoint().x() - m_boundingBox.x(); } |
| |
| WEBCORE_EXPORT bool intersects(const LayoutRect&) const; |
| bool intersects(const FloatRect&) const; |
| bool intersects(const RoundedRect&) const; |
| |
| const FloatPoint& transformedPoint() const { return m_transformedPoint; } |
| const FloatQuad& transformedRect() const { return m_transformedRect; } |
| |
| private: |
| template<typename RectType> bool intersectsRect(const RectType&) const; |
| |
| void move(const LayoutSize&); |
| |
| // These are the cached forms of the more accurate point and rect below. |
| LayoutPoint m_point; |
| LayoutRect m_boundingBox; |
| |
| FloatPoint m_transformedPoint; |
| FloatQuad m_transformedRect; |
| |
| bool m_isRectBased { false }; |
| bool m_isRectilinear { true }; |
| }; |
| |
| } // namespace WebCore |