| /* |
| * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, |
| * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| * OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "FloatPoint.h" |
| #include "FloatRect.h" |
| #include "PODIntervalTree.h" |
| #include "WindRule.h" |
| #include <memory> |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| class FloatPolygonEdge; |
| |
| class FloatPolygon { |
| public: |
| FloatPolygon(Vector<FloatPoint>&& vertices, WindRule fillRule); |
| |
| const FloatPoint& vertexAt(unsigned index) const { return m_vertices[index]; } |
| unsigned numberOfVertices() const { return m_vertices.size(); } |
| |
| WindRule fillRule() const { return m_fillRule; } |
| |
| const FloatPolygonEdge& edgeAt(unsigned index) const { return m_edges[index]; } |
| unsigned numberOfEdges() const { return m_edges.size(); } |
| |
| FloatRect boundingBox() const { return m_boundingBox; } |
| Vector<std::reference_wrapper<const FloatPolygonEdge>> overlappingEdges(float minY, float maxY) const; |
| bool contains(const FloatPoint&) const; |
| bool isEmpty() const { return m_empty; } |
| |
| private: |
| using EdgeIntervalTree = PODIntervalTree<float, FloatPolygonEdge*>; |
| |
| bool containsNonZero(const FloatPoint&) const; |
| bool containsEvenOdd(const FloatPoint&) const; |
| |
| Vector<FloatPoint> m_vertices; |
| WindRule m_fillRule; |
| FloatRect m_boundingBox; |
| bool m_empty; |
| Vector<FloatPolygonEdge> m_edges; |
| EdgeIntervalTree m_edgeTree; // Each EdgeIntervalTree node stores minY, maxY, and a ("UserData") pointer to a FloatPolygonEdge. |
| |
| }; |
| |
| class VertexPair { |
| public: |
| virtual ~VertexPair() = default; |
| |
| virtual const FloatPoint& vertex1() const = 0; |
| virtual const FloatPoint& vertex2() const = 0; |
| |
| float minX() const { return std::min(vertex1().x(), vertex2().x()); } |
| float minY() const { return std::min(vertex1().y(), vertex2().y()); } |
| float maxX() const { return std::max(vertex1().x(), vertex2().x()); } |
| float maxY() const { return std::max(vertex1().y(), vertex2().y()); } |
| |
| bool overlapsRect(const FloatRect&) const; |
| bool intersection(const VertexPair&, FloatPoint&) const; |
| }; |
| |
| class FloatPolygonEdge : public VertexPair { |
| friend class FloatPolygon; |
| public: |
| const FloatPoint& vertex1() const override |
| { |
| ASSERT(m_polygon); |
| return m_polygon->vertexAt(m_vertexIndex1); |
| } |
| |
| const FloatPoint& vertex2() const override |
| { |
| ASSERT(m_polygon); |
| return m_polygon->vertexAt(m_vertexIndex2); |
| } |
| |
| const FloatPolygonEdge& previousEdge() const |
| { |
| ASSERT(m_polygon && m_polygon->numberOfEdges() > 1); |
| return m_polygon->edgeAt((m_edgeIndex + m_polygon->numberOfEdges() - 1) % m_polygon->numberOfEdges()); |
| } |
| |
| const FloatPolygonEdge& nextEdge() const |
| { |
| ASSERT(m_polygon && m_polygon->numberOfEdges() > 1); |
| return m_polygon->edgeAt((m_edgeIndex + 1) % m_polygon->numberOfEdges()); |
| } |
| |
| const FloatPolygon* polygon() const { return m_polygon; } |
| unsigned vertexIndex1() const { return m_vertexIndex1; } |
| unsigned vertexIndex2() const { return m_vertexIndex2; } |
| unsigned edgeIndex() const { return m_edgeIndex; } |
| |
| private: |
| // Edge vertex index1 is less than index2, except the last edge, where index2 is 0. When a polygon edge |
| // is defined by 3 or more colinear vertices, index2 can be the index of the last colinear vertex. |
| unsigned m_vertexIndex1; |
| unsigned m_vertexIndex2; |
| unsigned m_edgeIndex; |
| const FloatPolygon* m_polygon; |
| }; |
| |
| #ifndef NDEBUG |
| TextStream& operator<<(TextStream&, const FloatPolygonEdge&); |
| #endif |
| |
| } // namespace WebCore |