| /* |
| * Copyright (C) 2016-2020 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "DestructionMode.h" |
| #include "EnsureStillAliveHere.h" |
| |
| namespace JSC { |
| |
| class CellContainer; |
| class Heap; |
| class PreciseAllocation; |
| class MarkedBlock; |
| class Subspace; |
| class VM; |
| struct CellAttributes; |
| |
| class HeapCell { |
| public: |
| enum Kind : int8_t { |
| JSCell, |
| JSCellWithIndexingHeader, |
| Auxiliary |
| }; |
| |
| HeapCell() { } |
| |
| // We're intentionally only zapping the bits for the structureID and leaving |
| // the rest of the cell header bits intact for crash analysis uses. |
| enum ZapReason : int8_t { Unspecified, Destruction, StopAllocating }; |
| void zap(ZapReason reason) |
| { |
| uint32_t* cellWords = bitwise_cast<uint32_t*>(this); |
| cellWords[0] = 0; |
| // Leaving cellWords[1] alone for crash analysis if needed. |
| cellWords[2] = reason; |
| } |
| bool isZapped() const { return !*bitwise_cast<const uint32_t*>(this); } |
| |
| bool isLive(); |
| |
| bool isPreciseAllocation() const; |
| CellContainer cellContainer() const; |
| MarkedBlock& markedBlock() const; |
| PreciseAllocation& preciseAllocation() const; |
| |
| // If you want performance and you know that your cell is small, you can do this instead: |
| // ASSERT(!cell->isPreciseAllocation()); |
| // cell->markedBlock().vm() |
| // We currently only use this hack for callees to make CallFrame::vm() fast. It's not |
| // recommended to use it for too many other things, since the large allocation cutoff is |
| // a runtime option and its default value is small (400 bytes). |
| Heap* heap() const; |
| VM& vm() const; |
| |
| size_t cellSize() const; |
| CellAttributes cellAttributes() const; |
| DestructionMode destructionMode() const; |
| Kind cellKind() const; |
| Subspace* subspace() const; |
| |
| // Call use() after the last point where you need `this` pointer to be kept alive. You usually don't |
| // need to use this, but it might be necessary if you're otherwise referring to an object's innards |
| // but not the object itself. |
| ALWAYS_INLINE void use() const |
| { |
| ensureStillAliveHere(this); |
| } |
| }; |
| |
| inline bool isJSCellKind(HeapCell::Kind kind) |
| { |
| return kind == HeapCell::JSCell || kind == HeapCell::JSCellWithIndexingHeader; |
| } |
| |
| inline bool mayHaveIndexingHeader(HeapCell::Kind kind) |
| { |
| return kind == HeapCell::Auxiliary || kind == HeapCell::JSCellWithIndexingHeader; |
| } |
| |
| } // namespace JSC |
| |
| namespace WTF { |
| |
| class PrintStream; |
| |
| void printInternal(PrintStream&, JSC::HeapCell::Kind); |
| |
| } // namespace WTF |
| |