blob: 091d988f9c2ea40a930fcb331c9420566756dbca [file] [log] [blame]
/*
* Copyright (C) 2019 Sony Interactive Entertainment Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(REMOTE_INSPECTOR)
#include "RemoteInspector.h"
#include "RemoteInspectorConnectionClient.h"
#include <wtf/HashMap.h>
#include <wtf/HashSet.h>
#include <wtf/Lock.h>
namespace Inspector {
class RemoteInspectorServer : public RemoteInspectorConnectionClient {
public:
JS_EXPORT_PRIVATE static RemoteInspectorServer& singleton();
JS_EXPORT_PRIVATE bool start(const char* address, uint16_t port);
bool isRunning() const { return !!m_server; }
JS_EXPORT_PRIVATE Optional<uint16_t> listenForTargets();
JS_EXPORT_PRIVATE Optional<PlatformSocketType> connect();
void setBackendCommandsPath(const String& backendCommandsPath) { m_backendCommandsPath = backendCommandsPath; }
private:
friend class NeverDestroyed<RemoteInspectorServer>;
RemoteInspectorServer() { Socket::init(); }
void connectionClosed(ConnectionID);
void setTargetList(const Event&);
void setupInspectorClient(const Event&);
void setup(const Event&);
void close(const Event&);
void sendMessageToFrontend(const Event&);
void sendMessageToBackend(const Event&);
void sendCloseEvent(ConnectionID, TargetID);
void clientConnectionClosed();
void didAccept(ConnectionID acceptedID, ConnectionID listenerID, Socket::Domain) override;
void didClose(ConnectionID) override;
void sendWebInspectorEvent(ConnectionID, const String&);
String backendCommands() const;
HashMap<String, CallHandler>& dispatchMap() override;
HashSet<std::pair<ConnectionID, TargetID>> m_inspectionTargets;
Optional<ConnectionID> m_server;
// Connections to the WebProcess.
Vector<ConnectionID> m_inspectorConnections;
Lock m_connectionsLock;
// Listener for targets.
Optional<ConnectionID> m_inspectorListener;
// Connection from RemoteInspectorClient.
Optional<ConnectionID> m_clientConnection;
String m_backendCommandsPath;
};
} // namespace Inspector
#endif // ENABLE(REMOTE_INSPECTOR)