| /** |
| * This file is part of the DOM implementation for KDE. |
| * |
| * Copyright (C) 1997 Martin Jones (mjones@kde.org) |
| * (C) 1997 Torben Weis (weis@kde.org) |
| * (C) 1998 Waldo Bastian (bastian@kde.org) |
| * (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. |
| * Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, |
| * Boston, MA 02111-1307, USA. |
| */ |
| |
| #include "config.h" |
| #include "RenderTableSection.h" |
| #include "RenderTableCell.h" |
| #include "RenderTableRow.h" |
| #include "DocumentImpl.h" |
| #include "htmlnames.h" |
| #include <qtextstream.h> |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| RenderTableSection::RenderTableSection(NodeImpl* node) |
| : RenderContainer(node) |
| { |
| // init RenderObject attributes |
| setInline(false); // our object is not Inline |
| gridRows = 0; |
| cCol = 0; |
| cRow = -1; |
| needCellRecalc = false; |
| } |
| |
| RenderTableSection::~RenderTableSection() |
| { |
| clearGrid(); |
| } |
| |
| void RenderTableSection::destroy() |
| { |
| // recalc cell info because RenderTable has unguarded pointers |
| // stored that point to this RenderTableSection. |
| if (table()) |
| table()->setNeedSectionRecalc(); |
| |
| RenderContainer::destroy(); |
| } |
| |
| void RenderTableSection::setStyle(RenderStyle* _style) |
| { |
| // we don't allow changing this one |
| if (style()) |
| _style->setDisplay(style()->display()); |
| else if (_style->display() != TABLE_FOOTER_GROUP && _style->display() != TABLE_HEADER_GROUP) |
| _style->setDisplay(TABLE_ROW_GROUP); |
| |
| RenderContainer::setStyle(_style); |
| } |
| |
| void RenderTableSection::addChild(RenderObject *child, RenderObject *beforeChild) |
| { |
| RenderObject *row = child; |
| |
| if (child->element() && child->element()->hasTagName(formTag)) { |
| RenderContainer::addChild(child,beforeChild); |
| return; |
| } |
| |
| if (!child->isTableRow()) { |
| |
| if (!beforeChild) |
| beforeChild = lastChild(); |
| |
| if (beforeChild && beforeChild->isAnonymous()) |
| row = beforeChild; |
| else { |
| RenderObject *lastBox = beforeChild; |
| while (lastBox && lastBox->parent()->isAnonymous() && !lastBox->isTableRow()) |
| lastBox = lastBox->parent(); |
| if (lastBox && lastBox->isAnonymous()) { |
| lastBox->addChild( child, beforeChild ); |
| return; |
| } else { |
| row = new (renderArena()) RenderTableRow(document() /* anonymous table */); |
| RenderStyle *newStyle = new (renderArena()) RenderStyle(); |
| newStyle->inheritFrom(style()); |
| newStyle->setDisplay(TABLE_ROW); |
| row->setStyle(newStyle); |
| addChild(row, beforeChild); |
| } |
| } |
| row->addChild(child); |
| child->setNeedsLayoutAndMinMaxRecalc(); |
| return; |
| } |
| |
| if (beforeChild) |
| setNeedCellRecalc(); |
| |
| cRow++; |
| cCol = 0; |
| |
| ensureRows(cRow+1); |
| |
| if (!beforeChild) { |
| grid[cRow].height = child->style()->height(); |
| if (grid[cRow].height.type == Relative) |
| grid[cRow].height = Length(); |
| } |
| |
| |
| RenderContainer::addChild(child,beforeChild); |
| } |
| |
| bool RenderTableSection::ensureRows(int numRows) |
| { |
| int nRows = gridRows; |
| if (numRows > nRows) { |
| if (numRows > static_cast<int>(grid.size())) |
| if (!grid.resize(numRows*2+1)) |
| return false; |
| |
| gridRows = numRows; |
| int nCols = table()->numEffCols(); |
| CellStruct emptyCellStruct; |
| emptyCellStruct.cell = 0; |
| emptyCellStruct.inColSpan = false; |
| for (int r = nRows; r < numRows; r++) { |
| grid[r].row = new Row(nCols); |
| grid[r].row->fill(emptyCellStruct); |
| grid[r].baseLine = 0; |
| grid[r].height = Length(); |
| } |
| } |
| |
| return true; |
| } |
| |
| void RenderTableSection::addCell(RenderTableCell *cell) |
| { |
| int rSpan = cell->rowSpan(); |
| int cSpan = cell->colSpan(); |
| Array<RenderTable::ColumnStruct> &columns = table()->columns; |
| int nCols = columns.size(); |
| |
| // ### mozilla still seems to do the old HTML way, even for strict DTD |
| // (see the annotation on table cell layouting in the CSS specs and the testcase below: |
| // <TABLE border> |
| // <TR><TD>1 <TD rowspan="2">2 <TD>3 <TD>4 |
| // <TR><TD colspan="2">5 |
| // </TABLE> |
| |
| while (cCol < nCols && (cellAt(cRow, cCol).cell || cellAt(cRow, cCol).inColSpan)) |
| cCol++; |
| |
| if (rSpan == 1) { |
| // we ignore height settings on rowspan cells |
| Length height = cell->style()->height(); |
| if (height.value > 0 || (height.type == Relative && height.value >= 0)) { |
| Length cRowHeight = grid[cRow].height; |
| switch (height.type) { |
| case Percent: |
| if (!(cRowHeight.type == Percent) || |
| (cRowHeight.type == Percent && cRowHeight.value < height.value)) |
| grid[cRow].height = height; |
| break; |
| case Fixed: |
| if (cRowHeight.type < Percent || |
| (cRowHeight.type == Fixed && cRowHeight.value < height.value)) |
| grid[cRow].height = height; |
| break; |
| case Relative: |
| default: |
| break; |
| } |
| } |
| } |
| |
| // make sure we have enough rows |
| if (!ensureRows(cRow + rSpan)) |
| return; |
| |
| int col = cCol; |
| // tell the cell where it is |
| CellStruct currentCell; |
| currentCell.cell = cell; |
| currentCell.inColSpan = false; |
| while (cSpan) { |
| int currentSpan; |
| if (cCol >= nCols) { |
| table()->appendColumn(cSpan); |
| currentSpan = cSpan; |
| } else { |
| if (cSpan < columns[cCol].span) |
| table()->splitColumn(cCol, cSpan); |
| currentSpan = columns[cCol].span; |
| } |
| |
| for (int r = 0; r < rSpan; r++) { |
| CellStruct& c = cellAt(cRow + r, cCol); |
| if (currentCell.cell && !c.cell) |
| c.cell = currentCell.cell; |
| if (currentCell.inColSpan) |
| c.inColSpan = true; |
| } |
| cCol++; |
| cSpan -= currentSpan; |
| currentCell.cell = 0; |
| currentCell.inColSpan = true; |
| } |
| if (cell) { |
| cell->setRow(cRow); |
| cell->setCol(table()->effColToCol(col)); |
| } |
| } |
| |
| |
| |
| void RenderTableSection::setCellWidths() |
| { |
| Array<int> &columnPos = table()->columnPos; |
| |
| int rows = gridRows; |
| for (int i = 0; i < rows; i++) { |
| Row &row = *grid[i].row; |
| int cols = row.size(); |
| for (int j = 0; j < cols; j++) { |
| CellStruct current = row[j]; |
| RenderTableCell *cell = current.cell; |
| |
| if (!cell) |
| continue; |
| int endCol = j; |
| int cspan = cell->colSpan(); |
| while (cspan && endCol < cols) { |
| cspan -= table()->columns[endCol].span; |
| endCol++; |
| } |
| int w = columnPos[endCol] - columnPos[j] - table()->hBorderSpacing(); |
| int oldWidth = cell->width(); |
| if (w != oldWidth) { |
| cell->setNeedsLayout(true); |
| cell->setWidth(w); |
| } |
| } |
| } |
| } |
| |
| |
| void RenderTableSection::calcRowHeight() |
| { |
| int indx; |
| RenderTableCell *cell; |
| |
| int totalRows = gridRows; |
| int spacing = table()->vBorderSpacing(); |
| |
| rowPos.resize(totalRows + 1); |
| rowPos[0] = spacing; |
| |
| for (int r = 0; r < totalRows; r++) { |
| rowPos[r + 1] = 0; |
| |
| int baseline = 0; |
| int bdesc = 0; |
| int ch = grid[r].height.minWidth(0); |
| int pos = rowPos[r + 1] + ch + spacing; |
| |
| if (pos > rowPos[r + 1]) |
| rowPos[r + 1] = pos; |
| |
| Row *row = grid[r].row; |
| int totalCols = row->size(); |
| int totalRows = gridRows; |
| |
| for (int c = 0; c < totalCols; c++) { |
| CellStruct current = cellAt(r, c); |
| cell = current.cell; |
| if (!cell || current.inColSpan) |
| continue; |
| if (r < totalRows - 1 && cellAt(r + 1, c).cell == cell) |
| continue; |
| |
| if ((indx = r - cell->rowSpan() + 1) < 0) |
| indx = 0; |
| |
| if (cell->overrideSize() != -1) { |
| cell->setOverrideSize(-1); |
| cell->setChildNeedsLayout(true, false); |
| cell->layoutIfNeeded(); |
| } |
| |
| // Explicit heights use the border box in quirks mode. In strict mode do the right |
| // thing and actually add in the border and padding. |
| ch = cell->style()->height().width(0) + |
| (cell->style()->htmlHacks() ? 0 : (cell->paddingTop() + cell->paddingBottom() + |
| cell->borderTop() + cell->borderBottom())); |
| if (cell->height() > ch) |
| ch = cell->height(); |
| |
| pos = rowPos[ indx ] + ch + spacing; |
| |
| if (pos > rowPos[r + 1]) |
| rowPos[r + 1] = pos; |
| |
| // find out the baseline |
| EVerticalAlign va = cell->style()->verticalAlign(); |
| if (va == BASELINE || va == TEXT_BOTTOM || va == TEXT_TOP |
| || va == SUPER || va == SUB) { |
| int b = cell->baselinePosition(); |
| if (b > cell->borderTop() + cell->paddingTop()) { |
| if (b > baseline) |
| baseline = b; |
| |
| int td = rowPos[indx] + ch - b; |
| if (td > bdesc) |
| bdesc = td; |
| } |
| } |
| } |
| |
| //do we have baseline aligned elements? |
| if (baseline) { |
| // increase rowheight if baseline requires |
| int bRowPos = baseline + bdesc + spacing ; // + 2*padding |
| if (rowPos[r + 1] < bRowPos) |
| rowPos[r + 1] = bRowPos; |
| |
| grid[r].baseLine = baseline; |
| } |
| |
| if (rowPos[r + 1] < rowPos[r]) |
| rowPos[r + 1] = rowPos[r]; |
| } |
| } |
| |
| int RenderTableSection::layoutRows(int toAdd) |
| { |
| int rHeight; |
| int rindx; |
| int totalRows = gridRows; |
| int hspacing = table()->hBorderSpacing(); |
| int vspacing = table()->vBorderSpacing(); |
| |
| if (toAdd && totalRows && (rowPos[totalRows] || !nextSibling())) { |
| |
| int totalHeight = rowPos[totalRows] + toAdd; |
| |
| int dh = toAdd; |
| int totalPercent = 0; |
| int numAuto = 0; |
| for (int r = 0; r < totalRows; r++) { |
| if (grid[r].height.type == Auto) |
| numAuto++; |
| else if (grid[r].height.type == Percent) |
| totalPercent += grid[r].height.value; |
| } |
| if (totalPercent) { |
| // try to satisfy percent |
| int add = 0; |
| if (totalPercent > 100) |
| totalPercent = 100; |
| int rh = rowPos[1] - rowPos[0]; |
| for (int r = 0; r < totalRows; r++) { |
| if (totalPercent > 0 && grid[r].height.type == Percent) { |
| int toAdd = kMin(dh, (totalHeight * grid[r].height.value / 100) - rh); |
| // If toAdd is negative, then we don't want to shrink the row (this bug |
| // affected Outlook Web Access). |
| toAdd = kMax(0, toAdd); |
| add += toAdd; |
| dh -= toAdd; |
| totalPercent -= grid[r].height.value; |
| } |
| if (r < totalRows - 1) |
| rh = rowPos[r + 2] - rowPos[r + 1]; |
| rowPos[r + 1] += add; |
| } |
| } |
| if (numAuto) { |
| // distribute over variable cols |
| int add = 0; |
| for (int r = 0; r < totalRows; r++) { |
| if (numAuto > 0 && grid[r].height.type == Auto) { |
| int toAdd = dh/numAuto; |
| add += toAdd; |
| dh -= toAdd; |
| numAuto--; |
| } |
| rowPos[r + 1] += add; |
| } |
| } |
| if (dh > 0 && rowPos[totalRows]) { |
| // if some left overs, distribute equally. |
| int tot = rowPos[totalRows]; |
| int add = 0; |
| int prev = rowPos[0]; |
| for (int r = 0; r < totalRows; r++) { |
| //weight with the original height |
| add += dh * (rowPos[r + 1] - prev) / tot; |
| prev = rowPos[r + 1]; |
| rowPos[r + 1] += add; |
| } |
| } |
| } |
| |
| int leftOffset = hspacing; |
| |
| int nEffCols = table()->numEffCols(); |
| for (int r = 0; r < totalRows; r++) { |
| Row *row = grid[r].row; |
| int totalCols = row->size(); |
| for (int c = 0; c < nEffCols; c++) { |
| CellStruct current = cellAt(r, c); |
| RenderTableCell* cell = current.cell; |
| |
| if (!cell) |
| continue; |
| if (r < totalRows - 1 && cell == cellAt(r + 1, c).cell) |
| continue; |
| |
| if ((rindx = r-cell->rowSpan() + 1) < 0) |
| rindx = 0; |
| |
| rHeight = rowPos[r + 1] - rowPos[rindx] - vspacing; |
| |
| // Force percent height children to lay themselves out again. |
| // This will cause these children to grow to fill the cell. |
| // FIXME: There is still more work to do here to fully match WinIE (should |
| // it become necessary to do so). In quirks mode, WinIE behaves like we |
| // do, but it will clip the cells that spill out of the table section. In |
| // strict mode, Mozilla and WinIE both regrow the table to accommodate the |
| // new height of the cell (thus letting the percentages cause growth one |
| // time only). We may also not be handling row-spanning cells correctly. |
| // |
| // Note also the oddity where replaced elements always flex, and yet blocks/tables do |
| // not necessarily flex. WinIE is crazy and inconsistent, and we can't hope to |
| // match the behavior perfectly, but we'll continue to refine it as we discover new |
| // bugs. :) |
| bool cellChildrenFlex = false; |
| bool flexAllChildren = cell->style()->height().isFixed() || |
| (!table()->style()->height().isAuto() && rHeight != cell->height()); |
| |
| for (RenderObject* o = cell->firstChild(); o; o = o->nextSibling()) { |
| if (!o->isText() && o->style()->height().isPercent() && (o->isReplaced() || o->scrollsOverflow() || flexAllChildren)) { |
| // Tables with no sections do not flex. |
| if (!o->isTable() || static_cast<RenderTable*>(o)->hasSections()) { |
| o->setNeedsLayout(true, false); |
| cell->setChildNeedsLayout(true, false); |
| cellChildrenFlex = true; |
| } |
| } |
| } |
| if (cellChildrenFlex) { |
| cell->setOverrideSize(kMax(0, |
| rHeight - cell->borderTop() - cell->paddingTop() - |
| cell->borderBottom() - cell->paddingBottom())); |
| cell->layoutIfNeeded(); |
| |
| // Alignment within a cell is based off the calculated |
| // height, which becomes irrelevant once the cell has |
| // been resized based off its percentage. -dwh |
| cell->setCellTopExtra(0); |
| cell->setCellBottomExtra(0); |
| } |
| else { |
| EVerticalAlign va = cell->style()->verticalAlign(); |
| int te = 0; |
| switch (va) { |
| case SUB: |
| case SUPER: |
| case TEXT_TOP: |
| case TEXT_BOTTOM: |
| case BASELINE: |
| te = getBaseline(r) - cell->baselinePosition() ; |
| break; |
| case TOP: |
| te = 0; |
| break; |
| case MIDDLE: |
| te = (rHeight - cell->height())/2; |
| break; |
| case BOTTOM: |
| te = rHeight - cell->height(); |
| break; |
| default: |
| break; |
| } |
| |
| cell->setCellTopExtra(te); |
| cell->setCellBottomExtra(rHeight - cell->height() - te); |
| } |
| |
| int oldCellX = cell->xPos(); |
| int oldCellY = cell->yPos(); |
| |
| if (style()->direction() == RTL) { |
| cell->setPos( |
| table()->columnPos[(int)totalCols] - |
| table()->columnPos[table()->colToEffCol(cell->col()+cell->colSpan())] + |
| leftOffset, |
| rowPos[rindx]); |
| } else |
| cell->setPos(table()->columnPos[c] + leftOffset, rowPos[rindx]); |
| |
| // If the cell moved, we have to repaint it as well as any floating/positioned |
| // descendants. An exception is if we need a layout. In this case, we know we're going to |
| // repaint ourselves (and the cell) anyway. |
| if (!table()->selfNeedsLayout() && cell->checkForRepaintDuringLayout()) |
| cell->repaintDuringLayoutIfMoved(oldCellX, oldCellY); |
| } |
| } |
| |
| m_height = rowPos[totalRows]; |
| return m_height; |
| } |
| |
| |
| void RenderTableSection::paint(PaintInfo& i, int tx, int ty) |
| { |
| unsigned int totalRows = gridRows; |
| unsigned int totalCols = table()->columns.size(); |
| |
| tx += m_x; |
| ty += m_y; |
| |
| // check which rows and cols are visible and only paint these |
| // ### fixme: could use a binary search here |
| PaintAction paintAction = i.phase; |
| int x = i.r.x(); |
| int y = i.r.y(); |
| int w = i.r.width(); |
| int h = i.r.height(); |
| |
| int os = 2 * maximalOutlineSize(paintAction); |
| unsigned int startrow = 0; |
| unsigned int endrow = totalRows; |
| for (; startrow < totalRows; startrow++) |
| if (ty + rowPos[startrow+1] >= y - os) |
| break; |
| |
| for (; endrow > 0; endrow--) |
| if ( ty + rowPos[endrow-1] <= y + h + os) |
| break; |
| |
| unsigned int startcol = 0; |
| unsigned int endcol = totalCols; |
| if (style()->direction() == LTR) { |
| for (; startcol < totalCols; startcol++) { |
| if (tx + table()->columnPos[startcol + 1] >= x - os) |
| break; |
| } |
| for (; endcol > 0; endcol--) { |
| if (tx + table()->columnPos[endcol - 1] <= x + w + os) |
| break; |
| } |
| } |
| |
| if (startcol < endcol) { |
| // draw the cells |
| for (unsigned int r = startrow; r < endrow; r++) { |
| unsigned int c = startcol; |
| // since a cell can be -1 (indicating a colspan) we might have to search backwards to include it |
| while (c && cellAt(r, c).inColSpan) |
| c--; |
| for (; c < endcol; c++) { |
| CellStruct current = cellAt(r, c); |
| RenderTableCell *cell = current.cell; |
| |
| if (!cell || (cell->layer() && i.phase != PaintActionCollapsedTableBorders)) |
| continue; |
| |
| // Cells must always paint in the order in which they appear taking into account |
| // their upper left originating row/column. For cells with rowspans, avoid repainting |
| // if we've already seen the cell. |
| if (r > startrow && (cellAt(r-1, c).cell == cell)) |
| continue; |
| |
| cell->paint(i, tx, ty); |
| } |
| } |
| } |
| } |
| |
| void RenderTableSection::recalcCells() |
| { |
| cCol = 0; |
| cRow = -1; |
| clearGrid(); |
| gridRows = 0; |
| |
| for (RenderObject *row = firstChild(); row; row = row->nextSibling()) { |
| cRow++; |
| cCol = 0; |
| ensureRows(cRow + 1); |
| for (RenderObject *cell = row->firstChild(); cell; cell = cell->nextSibling()) |
| if (cell->isTableCell()) |
| addCell(static_cast<RenderTableCell *>(cell)); |
| } |
| needCellRecalc = false; |
| setNeedsLayout(true); |
| } |
| |
| void RenderTableSection::clearGrid() |
| { |
| int rows = gridRows; |
| while (rows--) |
| delete grid[rows].row; |
| } |
| |
| int RenderTableSection::numColumns() const |
| { |
| int result = 0; |
| |
| for (int r = 0; r < gridRows; ++r) { |
| for (int c = result; c < table()->numEffCols(); ++c) { |
| const CellStruct& cell = cellAt(r, c); |
| if (cell.cell || cell.inColSpan) |
| result = c; |
| } |
| } |
| |
| return result + 1; |
| } |
| |
| RenderObject* RenderTableSection::removeChildNode(RenderObject* child) |
| { |
| setNeedCellRecalc(); |
| return RenderContainer::removeChildNode(child); |
| } |
| |
| #ifndef NDEBUG |
| void RenderTableSection::dump(QTextStream *stream, QString ind) const |
| { |
| *stream << endl << ind << "grid=(" << gridRows << "," << table()->numEffCols() << ")" << endl << ind; |
| for (int r = 0; r < gridRows; r++) { |
| for (int c = 0; c < table()->numEffCols(); c++) { |
| if (cellAt( r, c).cell && !cellAt(r, c).inColSpan) |
| *stream << "(" << cellAt(r, c).cell->row() << "," << cellAt(r, c).cell->col() << "," |
| << cellAt(r, c).cell->rowSpan() << "," << cellAt(r, c).cell->colSpan() << ") "; |
| else |
| *stream << cellAt(r, c).cell << "null cell "; |
| } |
| *stream << endl << ind; |
| } |
| RenderContainer::dump(stream,ind); |
| } |
| #endif |
| |
| } |