| /* |
| * Copyright (C) 2011, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "AsyncAudioDecoder.h" |
| |
| #include "AudioBuffer.h" |
| #include "AudioBufferCallback.h" |
| #include <JavaScriptCore/ArrayBuffer.h> |
| #include <wtf/MainThread.h> |
| |
| namespace WebCore { |
| |
| AsyncAudioDecoder::AsyncAudioDecoder() |
| { |
| // Start worker thread. |
| LockHolder lock(m_threadCreationMutex); |
| m_thread = Thread::create("Audio Decoder", [this] { |
| runLoop(); |
| }, ThreadType::Audio); |
| } |
| |
| AsyncAudioDecoder::~AsyncAudioDecoder() |
| { |
| m_queue.kill(); |
| |
| // Stop thread. |
| m_thread->waitForCompletion(); |
| } |
| |
| void AsyncAudioDecoder::decodeAsync(Ref<ArrayBuffer>&& audioData, float sampleRate, RefPtr<AudioBufferCallback>&& successCallback, RefPtr<AudioBufferCallback>&& errorCallback) |
| { |
| ASSERT(isMainThread()); |
| |
| auto decodingTask = makeUnique<DecodingTask>(WTFMove(audioData), sampleRate, WTFMove(successCallback), WTFMove(errorCallback)); |
| m_queue.append(WTFMove(decodingTask)); // note that ownership of the task is effectively taken by the queue. |
| } |
| |
| void AsyncAudioDecoder::runLoop() |
| { |
| ASSERT(!isMainThread()); |
| |
| { |
| // Wait for until we have m_thread established before starting the run loop. |
| LockHolder lock(m_threadCreationMutex); |
| } |
| |
| // Keep running decoding tasks until we're killed. |
| while (auto decodingTask = m_queue.waitForMessage()) { |
| // Let the task take care of its own ownership. |
| // See DecodingTask::notifyComplete() for cleanup. |
| decodingTask.release()->decode(); |
| } |
| } |
| |
| AsyncAudioDecoder::DecodingTask::DecodingTask(Ref<ArrayBuffer>&& audioData, float sampleRate, RefPtr<AudioBufferCallback>&& successCallback, RefPtr<AudioBufferCallback>&& errorCallback) |
| : m_audioData(WTFMove(audioData)) |
| , m_sampleRate(sampleRate) |
| , m_successCallback(WTFMove(successCallback)) |
| , m_errorCallback(WTFMove(errorCallback)) |
| { |
| } |
| |
| void AsyncAudioDecoder::DecodingTask::decode() |
| { |
| // Do the actual decoding and invoke the callback. |
| m_audioBuffer = AudioBuffer::createFromAudioFileData(m_audioData->data(), m_audioData->byteLength(), false, sampleRate()); |
| |
| // Decoding is finished, but we need to do the callbacks on the main thread. |
| callOnMainThread([this] { |
| notifyComplete(); |
| }); |
| } |
| |
| void AsyncAudioDecoder::DecodingTask::notifyComplete() |
| { |
| if (audioBuffer() && successCallback()) |
| successCallback()->handleEvent(audioBuffer()); |
| else if (errorCallback()) |
| errorCallback()->handleEvent(audioBuffer()); |
| |
| // Our ownership was given up in AsyncAudioDecoder::runLoop() |
| // Make sure to clean up here. |
| delete this; |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |