blob: 6ebd674f9193b141a848f0e0a269730f6fa7f822 [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPURenderCommandEncoder.h"
#if ENABLE(WEBGPU)
#include "GPUCommandBuffer.h"
#include "GPURenderCommandEncoder.h"
#include "GPURenderPassDescriptor.h"
#include "WebGPUBuffer.h"
#include "WebGPUCommandBuffer.h"
#include "WebGPUDepthStencilState.h"
#include "WebGPURenderPassDescriptor.h"
#include "WebGPURenderPipelineState.h"
#include "WebGPURenderingContext.h"
namespace WebCore {
Ref<WebGPURenderCommandEncoder> WebGPURenderCommandEncoder::create(WebGPURenderingContext* context, WebGPUCommandBuffer* buffer, WebGPURenderPassDescriptor* descriptor)
{
return adoptRef(*new WebGPURenderCommandEncoder(context, buffer, descriptor));
}
WebGPURenderCommandEncoder::WebGPURenderCommandEncoder(WebGPURenderingContext* context, WebGPUCommandBuffer* buffer, WebGPURenderPassDescriptor* descriptor)
: WebGPUObject(context)
{
m_renderCommandEncoder = buffer->commandBuffer()->createRenderCommandEncoder(descriptor->renderPassDescriptor());
}
WebGPURenderCommandEncoder::~WebGPURenderCommandEncoder() = default;
void WebGPURenderCommandEncoder::setRenderPipelineState(WebGPURenderPipelineState& pipelineState)
{
if (!m_renderCommandEncoder)
return;
m_renderCommandEncoder->setRenderPipelineState(pipelineState.renderPipelineState());
}
void WebGPURenderCommandEncoder::setDepthStencilState(WebGPUDepthStencilState& depthStencilState)
{
if (!m_renderCommandEncoder)
return;
m_renderCommandEncoder->setDepthStencilState(depthStencilState.depthStencilState());
}
void WebGPURenderCommandEncoder::setVertexBuffer(WebGPUBuffer& buffer, unsigned offset, unsigned index)
{
if (!m_renderCommandEncoder)
return;
m_renderCommandEncoder->setVertexBuffer(buffer.buffer(), offset, index);
}
void WebGPURenderCommandEncoder::setFragmentBuffer(WebGPUBuffer& buffer, unsigned offset, unsigned index)
{
if (!m_renderCommandEncoder)
return;
m_renderCommandEncoder->setFragmentBuffer(buffer.buffer(), offset, index);
}
void WebGPURenderCommandEncoder::drawPrimitives(unsigned type, unsigned start, unsigned count)
{
if (!m_renderCommandEncoder)
return;
m_renderCommandEncoder->drawPrimitives(type, start, count);
}
void WebGPURenderCommandEncoder::endEncoding()
{
if (!m_renderCommandEncoder)
return;
return m_renderCommandEncoder->endEncoding();
}
} // namespace WebCore
#endif