| /* |
| * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) |
| * Copyright (C) 2015, 2016 Igalia S.L. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef ClipStack_h |
| #define ClipStack_h |
| |
| #include "FloatRoundedRect.h" |
| #include "IntRect.h" |
| #include "IntSize.h" |
| #include "TransformationMatrix.h" |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| // Because GLSL uniform arrays need to have a defined size, we need to put a limit to the number of simultaneous |
| // rounded rectangle clips that we're going to allow. Currently this is defined to 10. |
| // This value must be kept in sync with the sizes defined in TextureMapperShaderProgram.cpp. |
| static const unsigned s_roundedRectMaxClips = 10; |
| |
| // When converting a rounded rectangle to an array of floats, we need 12 elements. So the size of the array |
| // required to contain the 10 rectangles is 12 * 10 = 120. |
| // This value must be kept in sync with the sizes defined in TextureMapperShaderProgram.cpp. |
| static const unsigned s_roundedRectComponentsPerRect = 12; |
| static const unsigned s_roundedRectComponentsArraySize = s_roundedRectMaxClips * s_roundedRectComponentsPerRect; |
| |
| // When converting a transformation matrix to an array of floats, we need 16 elements. So the size of the array |
| // required to contain the 10 matrices is 16 * 10 = 160. |
| // This value must be kept in sync with the sizes defined in TextureMapperShaderProgram.cpp. |
| static const unsigned s_roundedRectInverseTransformComponentsPerRect = 16; |
| static const unsigned s_roundedRectInverseTransformComponentsArraySize = s_roundedRectMaxClips * s_roundedRectInverseTransformComponentsPerRect; |
| |
| class ClipStack { |
| public: |
| struct State { |
| explicit State(const IntRect& scissors = IntRect()) |
| : scissorBox(scissors) |
| { } |
| |
| IntRect scissorBox; |
| int stencilIndex { 1 }; |
| unsigned roundedRectCount { 0 }; |
| }; |
| |
| // Y-axis should be inverted only when painting into the window. |
| enum class YAxisMode { |
| Default, |
| Inverted, |
| }; |
| |
| void push(); |
| void pop(); |
| State& current() { return clipState; } |
| |
| void reset(const IntRect&, YAxisMode); |
| void intersect(const IntRect&); |
| void setStencilIndex(int); |
| int getStencilIndex() const { return clipState.stencilIndex; } |
| |
| void addRoundedRect(const FloatRoundedRect&, const TransformationMatrix&); |
| const float* roundedRectComponents() const { return m_roundedRectComponents.data(); } |
| const float* roundedRectInverseTransformComponents() const { return m_roundedRectInverseTransformComponents.data(); } |
| unsigned roundedRectCount() const { return clipState.roundedRectCount; } |
| bool isRoundedRectClipEnabled() const { return !!clipState.roundedRectCount; } |
| bool isRoundedRectClipAllowed() const { return clipState.roundedRectCount < s_roundedRectMaxClips; } |
| |
| void apply(); |
| void applyIfNeeded(); |
| |
| bool isCurrentScissorBoxEmpty() const { return clipState.scissorBox.isEmpty(); } |
| |
| private: |
| Vector<State> clipStack; |
| State clipState; |
| IntSize size; |
| bool clipStateDirty { false }; |
| YAxisMode yAxisMode { YAxisMode::Default }; |
| Vector<float, s_roundedRectComponentsArraySize> m_roundedRectComponents; |
| Vector<float, s_roundedRectInverseTransformComponentsArraySize> m_roundedRectInverseTransformComponents; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ClipStack_h |