| /* |
| * Copyright (C) 2006-2021 Apple Inc. All rights reserved. |
| * Copyright (C) 2007-2008 Torch Mobile Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "FloatPoint.h" |
| #include "FloatSize.h" |
| #include "Glyph.h" |
| #include <wtf/Vector.h> |
| |
| #if USE(CG) |
| #include <CoreGraphics/CGFont.h> |
| #include <CoreGraphics/CGGeometry.h> |
| #endif |
| |
| namespace WebCore { |
| |
| // The CG ports use the CG types directly, so an array of these types can be fed directly into CTFontShapeGlyphs(). |
| // When you write code that interacts with these types, use the functions below! |
| #if USE(CG) |
| using GlyphBufferGlyph = CGGlyph; |
| using GlyphBufferAdvance = CGSize; |
| using GlyphBufferOrigin = CGPoint; |
| using GlyphBufferStringOffset = CFIndex; |
| #else |
| using GlyphBufferGlyph = Glyph; |
| using GlyphBufferAdvance = FloatSize; |
| using GlyphBufferOrigin = FloatPoint; |
| using GlyphBufferStringOffset = unsigned; |
| #endif |
| |
| inline GlyphBufferAdvance makeGlyphBufferAdvance(const FloatSize&); |
| inline GlyphBufferAdvance makeGlyphBufferAdvance(float = 0, float = 0); |
| inline FloatSize size(const GlyphBufferAdvance&); |
| inline void setWidth(GlyphBufferAdvance&, float); |
| inline void setHeight(GlyphBufferAdvance&, float); |
| inline float width(const GlyphBufferAdvance&); |
| inline float height(const GlyphBufferAdvance&); |
| inline GlyphBufferOrigin makeGlyphBufferOrigin(const FloatPoint&); |
| inline GlyphBufferOrigin makeGlyphBufferOrigin(float = 0, float = 0); |
| inline FloatPoint point(const GlyphBufferOrigin&); |
| inline void setX(GlyphBufferOrigin&, float); |
| inline void setY(GlyphBufferOrigin&, float); |
| inline float x(const GlyphBufferOrigin&); |
| inline float y(const GlyphBufferOrigin&); |
| |
| #if USE(CG) |
| |
| inline GlyphBufferAdvance makeGlyphBufferAdvance(const FloatSize& size) |
| { |
| return CGSizeMake(size.width(), size.height()); |
| } |
| |
| inline GlyphBufferAdvance makeGlyphBufferAdvance(float width, float height) |
| { |
| return CGSizeMake(width, height); |
| } |
| |
| inline FloatSize size(const GlyphBufferAdvance& advance) |
| { |
| return FloatSize(advance.width, advance.height); |
| } |
| |
| inline void setWidth(GlyphBufferAdvance& advance, float width) |
| { |
| advance.width = width; |
| } |
| |
| inline void setHeight(GlyphBufferAdvance& advance, float height) |
| { |
| advance.height = height; |
| } |
| |
| inline float width(const GlyphBufferAdvance& advance) |
| { |
| return advance.width; |
| } |
| |
| inline float height(const GlyphBufferAdvance& advance) |
| { |
| return advance.height; |
| } |
| |
| inline GlyphBufferOrigin makeGlyphBufferOrigin(const FloatPoint& point) |
| { |
| return CGPointMake(point.x(), point.y()); |
| } |
| |
| inline GlyphBufferOrigin makeGlyphBufferOrigin(float x, float y) |
| { |
| return CGPointMake(x, y); |
| } |
| |
| inline FloatPoint point(const GlyphBufferOrigin& origin) |
| { |
| return FloatPoint(origin.x, origin.y); |
| } |
| |
| inline void setX(GlyphBufferOrigin& origin, float x) |
| { |
| origin.x = x; |
| } |
| |
| inline void setY(GlyphBufferOrigin& origin, float y) |
| { |
| origin.y = y; |
| } |
| |
| inline float x(const GlyphBufferOrigin& origin) |
| { |
| return origin.x; |
| } |
| |
| inline float y(const GlyphBufferOrigin& origin) |
| { |
| return origin.y; |
| } |
| |
| #else |
| |
| inline GlyphBufferAdvance makeGlyphBufferAdvance(const FloatSize& size) |
| { |
| return size; |
| } |
| |
| inline GlyphBufferAdvance makeGlyphBufferAdvance(float width, float height) |
| { |
| return FloatSize(width, height); |
| } |
| |
| inline FloatSize size(const GlyphBufferAdvance& advance) |
| { |
| return advance; |
| } |
| |
| inline void setWidth(GlyphBufferAdvance& advance, float width) |
| { |
| advance.setWidth(width); |
| } |
| |
| inline void setHeight(GlyphBufferAdvance& advance, float height) |
| { |
| advance.setHeight(height); |
| } |
| |
| inline float width(const GlyphBufferAdvance& advance) |
| { |
| return advance.width(); |
| } |
| |
| inline float height(const GlyphBufferAdvance& advance) |
| { |
| return advance.height(); |
| } |
| |
| inline GlyphBufferOrigin makeGlyphBufferOrigin(const FloatPoint& point) |
| { |
| return point; |
| } |
| |
| inline GlyphBufferOrigin makeGlyphBufferOrigin(float x, float y) |
| { |
| return FloatPoint(x, y); |
| } |
| |
| inline FloatPoint point(const GlyphBufferOrigin& origin) |
| { |
| return origin; |
| } |
| |
| inline void setX(GlyphBufferOrigin& origin, float x) |
| { |
| origin.setX(x); |
| } |
| |
| inline void setY(GlyphBufferOrigin& origin, float y) |
| { |
| origin.setY(y); |
| } |
| |
| inline float x(const GlyphBufferOrigin& origin) |
| { |
| return origin.x(); |
| } |
| |
| inline float y(const GlyphBufferOrigin& origin) |
| { |
| return origin.y(); |
| } |
| |
| #endif // #if USE(CG) |
| |
| } |