| /* |
| * Copyright (C) 2020 Igalia S.L. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(GAMEPAD) && OS(LINUX) |
| |
| #include "PlatformGamepad.h" |
| |
| #include <libmanette.h> |
| #include <wtf/HashMap.h> |
| #include <wtf/glib/GRefPtr.h> |
| |
| namespace WebCore { |
| |
| class ManetteGamepad final : public PlatformGamepad { |
| public: |
| // Refer https://www.w3.org/TR/gamepad/#gamepadbutton-interface |
| enum class StandardGamepadAxis : int8_t { |
| Unknown = -1, |
| LeftStickX, |
| LeftStickY, |
| RightStickX, |
| RightStickY, |
| Count, |
| }; |
| enum class StandardGamepadButton : int8_t { |
| Unknown = -1, |
| A, |
| B, |
| X, |
| Y, |
| LeftShoulder, |
| RightShoulder, |
| LeftTrigger, |
| RightTrigger, |
| Select, |
| Start, |
| LeftStick, |
| RightStick, |
| DPadUp, |
| DPadDown, |
| DPadLeft, |
| DPadRight, |
| Count, |
| }; |
| |
| ManetteGamepad(ManetteDevice*, unsigned index); |
| virtual ~ManetteGamepad(); |
| |
| const Vector<SharedGamepadValue>& axisValues() const final { return m_axisValues; } |
| const Vector<SharedGamepadValue>& buttonValues() const final { return m_buttonValues; } |
| |
| void absoluteAxisChanged(ManetteDevice*, StandardGamepadAxis, double value); |
| void buttonPressedOrReleased(ManetteDevice*, StandardGamepadButton, bool pressed); |
| |
| private: |
| GRefPtr<ManetteDevice> m_device; |
| |
| Vector<SharedGamepadValue> m_buttonValues; |
| Vector<SharedGamepadValue> m_axisValues; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(GAMEPAD) && OS(LINUX) |