| /* |
| * Copyright (C) 2016 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| #include "config.h" |
| #include "GameControllerGamepad.h" |
| |
| #if ENABLE(GAMEPAD) && (defined(__LP64__) || PLATFORM(IOS)) |
| #include "GameControllerGamepadProvider.h" |
| #include <GameController/GameController.h> |
| |
| namespace WebCore { |
| |
| GameControllerGamepad::GameControllerGamepad(GCController *controller, unsigned index) |
| : PlatformGamepad(index) |
| , m_gcController(controller) |
| { |
| ASSERT(index < 4); |
| controller.playerIndex = (GCControllerPlayerIndex)(GCControllerPlayerIndex1 + index); |
| |
| m_extendedGamepad = controller.extendedGamepad; |
| if (!m_extendedGamepad) |
| m_gamepad = controller.gamepad; |
| |
| ASSERT(m_extendedGamepad || m_gamepad); |
| |
| if (m_extendedGamepad) |
| setupAsExtendedGamepad(); |
| else |
| setupAsGamepad(); |
| } |
| |
| void GameControllerGamepad::setupAsExtendedGamepad() |
| { |
| ASSERT(m_extendedGamepad); |
| |
| m_id = makeString(String(m_gcController.get().vendorName), " Extended Gamepad"_s); |
| |
| m_extendedGamepad.get().valueChangedHandler = ^(GCExtendedGamepad *, GCControllerElement *) { |
| m_lastUpdateTime = MonotonicTime::now(); |
| GameControllerGamepadProvider::singleton().gamepadHadInput(*this, m_hadButtonPresses); |
| m_hadButtonPresses = false; |
| }; |
| |
| m_buttonValues.resize(8); |
| m_buttonValues[0] = m_extendedGamepad.get().buttonA.value; |
| m_buttonValues[1] = m_extendedGamepad.get().buttonB.value; |
| m_buttonValues[2] = m_extendedGamepad.get().buttonX.value; |
| m_buttonValues[3] = m_extendedGamepad.get().buttonY.value; |
| m_buttonValues[4] = m_extendedGamepad.get().leftShoulder.value; |
| m_buttonValues[5] = m_extendedGamepad.get().rightShoulder.value; |
| m_buttonValues[6] = m_extendedGamepad.get().leftTrigger.value; |
| m_buttonValues[7] = m_extendedGamepad.get().rightTrigger.value; |
| |
| m_axisValues.resize(6); |
| m_axisValues[0] = m_extendedGamepad.get().leftThumbstick.xAxis.value; |
| m_axisValues[1] = m_extendedGamepad.get().leftThumbstick.yAxis.value; |
| m_axisValues[2] = m_extendedGamepad.get().rightThumbstick.xAxis.value; |
| m_axisValues[3] = m_extendedGamepad.get().rightThumbstick.yAxis.value; |
| m_axisValues[4] = m_extendedGamepad.get().dpad.xAxis.value; |
| m_axisValues[5] = m_extendedGamepad.get().dpad.yAxis.value; |
| |
| m_extendedGamepad.get().buttonA.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) { |
| m_buttonValues[0] = value; |
| if (pressed) |
| m_hadButtonPresses = true; |
| }; |
| m_extendedGamepad.get().buttonB.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) { |
| m_buttonValues[1] = value; |
| if (pressed) |
| m_hadButtonPresses = true; |
| }; |
| m_extendedGamepad.get().buttonX.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) { |
| m_buttonValues[2] = value; |
| if (pressed) |
| m_hadButtonPresses = true; |
| }; |
| m_extendedGamepad.get().buttonY.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) { |
| m_buttonValues[3] = value; |
| if (pressed) |
| m_hadButtonPresses = true; |
| }; |
| m_extendedGamepad.get().leftShoulder.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) { |
| m_buttonValues[4] = value; |
| if (pressed) |
| m_hadButtonPresses = true; |
| }; |
| m_extendedGamepad.get().rightShoulder.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) { |
| m_buttonValues[5] = value; |
| if (pressed) |
| m_hadButtonPresses = true; |
| }; |
| m_extendedGamepad.get().leftTrigger.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) { |
| m_buttonValues[6] = value; |
| if (pressed) |
| m_hadButtonPresses = true; |
| }; |
| m_extendedGamepad.get().rightTrigger.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) { |
| m_buttonValues[7] = value; |
| if (pressed) |
| m_hadButtonPresses = true; |
| }; |
| |
| m_extendedGamepad.get().leftThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *, float value) { |
| m_axisValues[0] = value; |
| }; |
| m_extendedGamepad.get().leftThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *, float value) { |
| m_axisValues[1] = value; |
| }; |
| m_extendedGamepad.get().rightThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *, float value) { |
| m_axisValues[2] = value; |
| }; |
| m_extendedGamepad.get().rightThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *, float value) { |
| m_axisValues[3] = value; |
| }; |
| m_extendedGamepad.get().dpad.xAxis.valueChangedHandler = ^(GCControllerAxisInput *, float value) { |
| m_axisValues[4] = value; |
| }; |
| m_extendedGamepad.get().dpad.yAxis.valueChangedHandler = ^(GCControllerAxisInput *, float value) { |
| m_axisValues[5] = value; |
| }; |
| } |
| |
| void GameControllerGamepad::setupAsGamepad() |
| { |
| ASSERT(m_gamepad); |
| |
| m_id = makeString(String(m_gcController.get().vendorName), " Gamepad"_s); |
| |
| m_gamepad.get().valueChangedHandler = ^(GCGamepad *, GCControllerElement *) { |
| m_lastUpdateTime = MonotonicTime::now(); |
| GameControllerGamepadProvider::singleton().gamepadHadInput(*this, m_hadButtonPresses); |
| m_hadButtonPresses = false; |
| }; |
| |
| m_buttonValues.resize(6); |
| m_buttonValues[0] = m_extendedGamepad.get().buttonA.value; |
| m_buttonValues[1] = m_extendedGamepad.get().buttonB.value; |
| m_buttonValues[2] = m_extendedGamepad.get().buttonX.value; |
| m_buttonValues[3] = m_extendedGamepad.get().buttonY.value; |
| m_buttonValues[4] = m_extendedGamepad.get().leftShoulder.value; |
| m_buttonValues[5] = m_extendedGamepad.get().rightShoulder.value; |
| |
| m_axisValues.resize(2); |
| m_axisValues[0] = m_extendedGamepad.get().dpad.xAxis.value; |
| m_axisValues[1] = m_extendedGamepad.get().dpad.yAxis.value; |
| |
| m_extendedGamepad.get().buttonA.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) { |
| m_buttonValues[0] = value; |
| if (pressed) |
| m_hadButtonPresses = true; |
| }; |
| m_extendedGamepad.get().buttonB.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) { |
| m_buttonValues[1] = value; |
| if (pressed) |
| m_hadButtonPresses = true; |
| }; |
| m_extendedGamepad.get().buttonX.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) { |
| m_buttonValues[2] = value; |
| if (pressed) |
| m_hadButtonPresses = true; |
| }; |
| m_extendedGamepad.get().buttonY.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) { |
| m_buttonValues[3] = value; |
| if (pressed) |
| m_hadButtonPresses = true; |
| }; |
| m_extendedGamepad.get().leftShoulder.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) { |
| m_buttonValues[4] = value; |
| if (pressed) |
| m_hadButtonPresses = true; |
| }; |
| m_extendedGamepad.get().rightShoulder.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) { |
| m_buttonValues[5] = value; |
| if (pressed) |
| m_hadButtonPresses = true; |
| }; |
| |
| m_extendedGamepad.get().leftThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *, float value) { |
| m_axisValues[0] = value; |
| }; |
| m_extendedGamepad.get().leftThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *, float value) { |
| m_axisValues[1] = value; |
| }; |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(GAMEPAD) && (defined(__LP64__) || PLATFORM(IOS)) |