blob: a42fcf45ea67258a54b0a4167c025cfb629cfbb4 [file] [log] [blame]
/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
// https://gpuweb.github.io/gpuweb
typedef unsigned long u32;
[
ImplementedAs=GPUAddressMode
] enum GPUAddressMode {
"clamp-to-edge",
"repeat",
"mirror-repeat"
};
[
ImplementedAs=GPUFilterMode
] enum GPUFilterMode {
"nearest",
"linear"
};
[
Conditional=WEBGPU,
EnabledAtRuntime=WebGPU
] dictionary GPUSamplerDescriptor {
GPUAddressMode addressModeU = "clampToEdge";
GPUAddressMode addressModeV = "clampToEdge";
GPUAddressMode addressModeW = "clampToEdge";
GPUFilterMode magFilter = "nearest";
GPUFilterMode minFilter = "nearest";
GPUFilterMode mipmapFilter = "nearest";
float lodMinClamp = 0;
float lodMaxClamp = 0xffffffff; // TODO: What should this be? Was Number.MAX_VALUE.
u32 maxAnisotropy = 1;
GPUCompareFunction compareFunction = "never";
};