| /* |
| * Copyright (C) 2019 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| // https://gpuweb.github.io/gpuweb |
| |
| typedef unsigned long u32; |
| |
| [ |
| ImplementedAs=GPUAddressMode |
| ] enum GPUAddressMode { |
| "clamp-to-edge", |
| "repeat", |
| "mirror-repeat" |
| }; |
| |
| [ |
| ImplementedAs=GPUFilterMode |
| ] enum GPUFilterMode { |
| "nearest", |
| "linear" |
| }; |
| |
| [ |
| Conditional=WEBGPU, |
| EnabledAtRuntime=WebGPU |
| ] dictionary GPUSamplerDescriptor { |
| GPUAddressMode addressModeU = "clampToEdge"; |
| GPUAddressMode addressModeV = "clampToEdge"; |
| GPUAddressMode addressModeW = "clampToEdge"; |
| GPUFilterMode magFilter = "nearest"; |
| GPUFilterMode minFilter = "nearest"; |
| GPUFilterMode mipmapFilter = "nearest"; |
| float lodMinClamp = 0; |
| float lodMaxClamp = 0xffffffff; // TODO: What should this be? Was Number.MAX_VALUE. |
| u32 maxAnisotropy = 1; |
| GPUCompareFunction compareFunction = "never"; |
| }; |