| // GENERATED CONTENT - DO NOT EDIT |
| // Content was automatically extracted by Reffy into reffy-reports |
| // (https://github.com/tidoust/reffy-reports) |
| // Source: Gamepad (https://w3c.github.io/gamepad/) |
| |
| [Exposed=Window] |
| interface Gamepad { |
| readonly attribute DOMString id; |
| readonly attribute long index; |
| readonly attribute boolean connected; |
| readonly attribute DOMHighResTimeStamp timestamp; |
| readonly attribute GamepadMappingType mapping; |
| readonly attribute FrozenArray<double> axes; |
| readonly attribute FrozenArray<GamepadButton> buttons; |
| }; |
| |
| [Exposed=Window] |
| interface GamepadButton { |
| readonly attribute boolean pressed; |
| readonly attribute boolean touched; |
| readonly attribute double value; |
| }; |
| |
| enum GamepadMappingType { |
| "", |
| "standard", |
| }; |
| |
| [Exposed=Window] |
| partial interface Navigator { |
| sequence<Gamepad?> getGamepads(); |
| }; |
| |
| [Constructor(DOMString type, GamepadEventInit eventInitDict), Exposed=Window] |
| |
| interface GamepadEvent : Event { |
| [SameObject] readonly attribute Gamepad gamepad; |
| }; |
| |
| dictionary GamepadEventInit : EventInit { |
| required Gamepad gamepad; |
| }; |