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/*
* Copyright (C) 2021-2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "GPUIntegralTypes.h"
#include <JavaScriptCore/Uint32Array.h>
#include <optional>
#include <pal/graphics/WebGPU/WebGPUComputePassEncoder.h>
#include <wtf/Ref.h>
#include <wtf/RefCounted.h>
#include <wtf/Vector.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
class GPUBindGroup;
class GPUBuffer;
class GPUComputePipeline;
class GPUQuerySet;
class GPUComputePassEncoder : public RefCounted<GPUComputePassEncoder> {
public:
static Ref<GPUComputePassEncoder> create(Ref<PAL::WebGPU::ComputePassEncoder>&& backing)
{
return adoptRef(*new GPUComputePassEncoder(WTFMove(backing)));
}
String label() const;
void setLabel(String&&);
void setPipeline(const GPUComputePipeline&);
void dispatch(GPUSize32 workgroupCountX, GPUSize32 workgroupCountY, GPUSize32 workgroupCountZ);
void dispatchIndirect(const GPUBuffer& indirectBuffer, GPUSize64 indirectOffset);
void end();
void setBindGroup(GPUIndex32, const GPUBindGroup&,
std::optional<Vector<GPUBufferDynamicOffset>>&&);
void setBindGroup(GPUIndex32, const GPUBindGroup&,
const JSC::Uint32Array& dynamicOffsetsData,
GPUSize64 dynamicOffsetsDataStart,
GPUSize32 dynamicOffsetsDataLength);
void pushDebugGroup(String&& groupLabel);
void popDebugGroup();
void insertDebugMarker(String&& markerLabel);
PAL::WebGPU::ComputePassEncoder& backing() { return m_backing; }
const PAL::WebGPU::ComputePassEncoder& backing() const { return m_backing; }
private:
GPUComputePassEncoder(Ref<PAL::WebGPU::ComputePassEncoder>&& backing)
: m_backing(WTFMove(backing))
{
}
Ref<PAL::WebGPU::ComputePassEncoder> m_backing;
};
}