| /* |
| * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz> |
| * Copyright (C) 2006, 2008 Apple Inc. All rights reserved. |
| * Copyright (C) 2008 Rob Buis <buis@kde.org> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef RenderSVGInlineText_h |
| #define RenderSVGInlineText_h |
| |
| #if ENABLE(SVG) |
| #include "RenderText.h" |
| #include "SVGTextLayoutAttributes.h" |
| |
| namespace WebCore { |
| |
| class SVGInlineTextBox; |
| |
| class RenderSVGInlineText : public RenderText { |
| public: |
| RenderSVGInlineText(Node*, PassRefPtr<StringImpl>); |
| |
| bool characterStartsNewTextChunk(int position) const; |
| |
| SVGTextLayoutAttributes& layoutAttributes() { return m_attributes; } |
| const SVGTextLayoutAttributes& layoutAttributes() const { return m_attributes; } |
| void storeLayoutAttributes(const SVGTextLayoutAttributes& attributes) { m_attributes = attributes; } |
| |
| float scalingFactor() const { return m_scalingFactor; } |
| const Font& scaledFont() const { return m_scaledFont; } |
| void updateScaledFont(); |
| static void computeNewScaledFontForStyle(RenderObject*, const RenderStyle*, float& scalingFactor, Font& scaledFont); |
| |
| // Preserves floating point precision for the use in DRT. It knows how to round and does a better job than enclosingIntRect. |
| FloatRect floatLinesBoundingBox() const; |
| |
| private: |
| virtual const char* renderName() const { return "RenderSVGInlineText"; } |
| |
| virtual void willBeDestroyed(); |
| |
| virtual void setStyle(PassRefPtr<RenderStyle>); |
| virtual void styleDidChange(StyleDifference, const RenderStyle*); |
| |
| virtual FloatRect objectBoundingBox() const { return floatLinesBoundingBox(); } |
| |
| virtual bool requiresLayer() const { return false; } |
| virtual bool isSVGInlineText() const { return true; } |
| |
| virtual VisiblePosition positionForPoint(const LayoutPoint&); |
| virtual LayoutRect localCaretRect(InlineBox*, int caretOffset, LayoutUnit* extraWidthToEndOfLine = 0); |
| virtual LayoutRect linesBoundingBox() const; |
| virtual InlineTextBox* createTextBox(); |
| |
| float m_scalingFactor; |
| Font m_scaledFont; |
| SVGTextLayoutAttributes m_attributes; |
| }; |
| |
| inline RenderSVGInlineText* toRenderSVGInlineText(RenderObject* object) |
| { |
| ASSERT(!object || object->isSVGInlineText()); |
| return static_cast<RenderSVGInlineText*>(object); |
| } |
| |
| inline const RenderSVGInlineText* toRenderSVGInlineText(const RenderObject* object) |
| { |
| ASSERT(!object || object->isSVGInlineText()); |
| return static_cast<const RenderSVGInlineText*>(object); |
| } |
| |
| // This will catch anyone doing an unnecessary cast. |
| void toRenderSVGInlineText(const RenderSVGInlineText*); |
| |
| } |
| |
| #endif // ENABLE(SVG) |
| #endif // RenderSVGInlineText_h |