| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // gles_loader_autogen.cpp: |
| // Simple GLES function loader. |
| |
| #include "trace_gles_loader_autogen.h" |
| |
| ANGLE_TRACE_LOADER_EXPORT PFNGLALPHAFUNCPROC t_glAlphaFunc; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPPLANEFPROC t_glClipPlanef; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4FPROC t_glColor4f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFOGFPROC t_glFogf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFOGFVPROC t_glFogfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRUSTUMFPROC t_glFrustumf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEFPROC t_glGetClipPlanef; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTFVPROC t_glGetLightfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALFVPROC t_glGetMaterialfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVFVPROC t_glGetTexEnvfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELFPROC t_glLightModelf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELFVPROC t_glLightModelfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTFPROC t_glLightf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTFVPROC t_glLightfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLOADMATRIXFPROC t_glLoadMatrixf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALFPROC t_glMaterialf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALFVPROC t_glMaterialfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTMATRIXFPROC t_glMultMatrixf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTITEXCOORD4FPROC t_glMultiTexCoord4f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLNORMAL3FPROC t_glNormal3f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLORTHOFPROC t_glOrthof; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERFPROC t_glPointParameterf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERFVPROC t_glPointParameterfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEPROC t_glPointSize; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLROTATEFPROC t_glRotatef; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSCALEFPROC t_glScalef; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVFPROC t_glTexEnvf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVFVPROC t_glTexEnvfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSLATEFPROC t_glTranslatef; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLALPHAFUNCXPROC t_glAlphaFuncx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARCOLORXPROC t_glClearColorx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARDEPTHXPROC t_glClearDepthx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLIENTACTIVETEXTUREPROC t_glClientActiveTexture; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPPLANEXPROC t_glClipPlanex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4UBPROC t_glColor4ub; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4XPROC t_glColor4x; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORPOINTERPROC t_glColorPointer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHRANGEXPROC t_glDepthRangex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLECLIENTSTATEPROC t_glDisableClientState; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENABLECLIENTSTATEPROC t_glEnableClientState; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFOGXPROC t_glFogx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFOGXVPROC t_glFogxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRUSTUMXPROC t_glFrustumx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEXPROC t_glGetClipPlanex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFIXEDVPROC t_glGetFixedv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTXVPROC t_glGetLightxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALXVPROC t_glGetMaterialxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVIVPROC t_glGetTexEnviv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVXVPROC t_glGetTexEnvxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERXVPROC t_glGetTexParameterxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELXPROC t_glLightModelx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELXVPROC t_glLightModelxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTXPROC t_glLightx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTXVPROC t_glLightxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLINEWIDTHXPROC t_glLineWidthx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLOADIDENTITYPROC t_glLoadIdentity; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLOADMATRIXXPROC t_glLoadMatrixx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLOGICOPPROC t_glLogicOp; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALXPROC t_glMaterialx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALXVPROC t_glMaterialxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMATRIXMODEPROC t_glMatrixMode; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTMATRIXXPROC t_glMultMatrixx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTITEXCOORD4XPROC t_glMultiTexCoord4x; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLNORMAL3XPROC t_glNormal3x; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLNORMALPOINTERPROC t_glNormalPointer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLORTHOXPROC t_glOrthox; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERXPROC t_glPointParameterx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERXVPROC t_glPointParameterxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEXPROC t_glPointSizex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONOFFSETXPROC t_glPolygonOffsetx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOPMATRIXPROC t_glPopMatrix; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHMATRIXPROC t_glPushMatrix; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLROTATEXPROC t_glRotatex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLECOVERAGEXPROC t_glSampleCoveragex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSCALEXPROC t_glScalex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSHADEMODELPROC t_glShadeModel; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXCOORDPOINTERPROC t_glTexCoordPointer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVIPROC t_glTexEnvi; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVXPROC t_glTexEnvx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVIVPROC t_glTexEnviv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVXVPROC t_glTexEnvxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERXPROC t_glTexParameterx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERXVPROC t_glTexParameterxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSLATEXPROC t_glTranslatex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXPOINTERPROC t_glVertexPointer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVETEXTUREPROC t_glActiveTexture; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLATTACHSHADERPROC t_glAttachShader; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDATTRIBLOCATIONPROC t_glBindAttribLocation; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERPROC t_glBindBuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAMEBUFFERPROC t_glBindFramebuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDRENDERBUFFERPROC t_glBindRenderbuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDTEXTUREPROC t_glBindTexture; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDCOLORPROC t_glBlendColor; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONPROC t_glBlendEquation; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC t_glBlendEquationSeparate; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCPROC t_glBlendFunc; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEPROC t_glBlendFuncSeparate; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERDATAPROC t_glBufferData; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSUBDATAPROC t_glBufferSubData; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC t_glCheckFramebufferStatus; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARPROC t_glClear; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARCOLORPROC t_glClearColor; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARDEPTHFPROC t_glClearDepthf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARSTENCILPROC t_glClearStencil; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKPROC t_glColorMask; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPILESHADERPROC t_glCompileShader; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC t_glCompressedTexImage2D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC t_glCompressedTexSubImage2D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXIMAGE2DPROC t_glCopyTexImage2D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC t_glCopyTexSubImage2D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCREATEPROGRAMPROC t_glCreateProgram; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROC t_glCreateShader; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCULLFACEPROC t_glCullFace; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEBUFFERSPROC t_glDeleteBuffers; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFRAMEBUFFERSPROC t_glDeleteFramebuffers; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPROC t_glDeleteProgram; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETERENDERBUFFERSPROC t_glDeleteRenderbuffers; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESHADERPROC t_glDeleteShader; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETETEXTURESPROC t_glDeleteTextures; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHFUNCPROC t_glDepthFunc; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHMASKPROC t_glDepthMask; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHRANGEFPROC t_glDepthRangef; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDETACHSHADERPROC t_glDetachShader; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEPROC t_glDisable; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC t_glDisableVertexAttribArray; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSPROC t_glDrawArrays; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSPROC t_glDrawElements; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEPROC t_glEnable; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC t_glEnableVertexAttribArray; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFINISHPROC t_glFinish; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHPROC t_glFlush; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC t_glFramebufferRenderbuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC t_glFramebufferTexture2D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRONTFACEPROC t_glFrontFace; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENBUFFERSPROC t_glGenBuffers; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENERATEMIPMAPPROC t_glGenerateMipmap; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENFRAMEBUFFERSPROC t_glGenFramebuffers; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENRENDERBUFFERSPROC t_glGenRenderbuffers; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENTEXTURESPROC t_glGenTextures; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEATTRIBPROC t_glGetActiveAttrib; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMPROC t_glGetActiveUniform; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETATTACHEDSHADERSPROC t_glGetAttachedShaders; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETATTRIBLOCATIONPROC t_glGetAttribLocation; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANVPROC t_glGetBooleanv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERIVPROC t_glGetBufferParameteriv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETERRORPROC t_glGetError; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFLOATVPROC t_glGetFloatv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC |
| t_glGetFramebufferAttachmentParameteriv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERVPROC t_glGetIntegerv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMIVPROC t_glGetProgramiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINFOLOGPROC t_glGetProgramInfoLog; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC t_glGetRenderbufferParameteriv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERIVPROC t_glGetShaderiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERINFOLOGPROC t_glGetShaderInfoLog; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC t_glGetShaderPrecisionFormat; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERSOURCEPROC t_glGetShaderSource; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSTRINGPROC t_glGetString; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERFVPROC t_glGetTexParameterfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIVPROC t_glGetTexParameteriv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMFVPROC t_glGetUniformfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMIVPROC t_glGetUniformiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMLOCATIONPROC t_glGetUniformLocation; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBFVPROC t_glGetVertexAttribfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIVPROC t_glGetVertexAttribiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC t_glGetVertexAttribPointerv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLHINTPROC t_glHint; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISBUFFERPROC t_glIsBuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDPROC t_glIsEnabled; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISFRAMEBUFFERPROC t_glIsFramebuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPROC t_glIsProgram; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISRENDERBUFFERPROC t_glIsRenderbuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISSHADERPROC t_glIsShader; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISTEXTUREPROC t_glIsTexture; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLINEWIDTHPROC t_glLineWidth; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLINKPROGRAMPROC t_glLinkProgram; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPIXELSTOREIPROC t_glPixelStorei; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONOFFSETPROC t_glPolygonOffset; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREADPIXELSPROC t_glReadPixels; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRELEASESHADERCOMPILERPROC t_glReleaseShaderCompiler; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEPROC t_glRenderbufferStorage; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLECOVERAGEPROC t_glSampleCoverage; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSCISSORPROC t_glScissor; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSHADERBINARYPROC t_glShaderBinary; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSHADERSOURCEPROC t_glShaderSource; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILFUNCPROC t_glStencilFunc; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILFUNCSEPARATEPROC t_glStencilFuncSeparate; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILMASKPROC t_glStencilMask; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILMASKSEPARATEPROC t_glStencilMaskSeparate; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILOPPROC t_glStencilOp; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILOPSEPARATEPROC t_glStencilOpSeparate; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DPROC t_glTexImage2D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFPROC t_glTexParameterf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFVPROC t_glTexParameterfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIPROC t_glTexParameteri; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIVPROC t_glTexParameteriv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE2DPROC t_glTexSubImage2D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1FPROC t_glUniform1f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1FVPROC t_glUniform1fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1IPROC t_glUniform1i; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1IVPROC t_glUniform1iv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2FPROC t_glUniform2f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2FVPROC t_glUniform2fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2IPROC t_glUniform2i; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2IVPROC t_glUniform2iv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3FPROC t_glUniform3f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3FVPROC t_glUniform3fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3IPROC t_glUniform3i; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3IVPROC t_glUniform3iv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4FPROC t_glUniform4f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4FVPROC t_glUniform4fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4IPROC t_glUniform4i; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4IVPROC t_glUniform4iv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2FVPROC t_glUniformMatrix2fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3FVPROC t_glUniformMatrix3fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4FVPROC t_glUniformMatrix4fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMPROC t_glUseProgram; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPROC t_glValidateProgram; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB1FPROC t_glVertexAttrib1f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB1FVPROC t_glVertexAttrib1fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB2FPROC t_glVertexAttrib2f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB2FVPROC t_glVertexAttrib2fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB3FPROC t_glVertexAttrib3f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB3FVPROC t_glVertexAttrib3fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB4FPROC t_glVertexAttrib4f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB4FVPROC t_glVertexAttrib4fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBPOINTERPROC t_glVertexAttribPointer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVIEWPORTPROC t_glViewport; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREADBUFFERPROC t_glReadBuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSPROC t_glDrawRangeElements; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DPROC t_glTexImage3D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DPROC t_glTexSubImage3D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC t_glCopyTexSubImage3D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC t_glCompressedTexImage3D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC t_glCompressedTexSubImage3D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENQUERIESPROC t_glGenQueries; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEQUERIESPROC t_glDeleteQueries; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISQUERYPROC t_glIsQuery; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINQUERYPROC t_glBeginQuery; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENDQUERYPROC t_glEndQuery; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVPROC t_glGetQueryiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVPROC t_glGetQueryObjectuiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNMAPBUFFERPROC t_glUnmapBuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVPROC t_glGetBufferPointerv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWBUFFERSPROC t_glDrawBuffers; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC t_glUniformMatrix2x3fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC t_glUniformMatrix3x2fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC t_glUniformMatrix2x4fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC t_glUniformMatrix4x2fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC t_glUniformMatrix3x4fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC t_glUniformMatrix4x3fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERPROC t_glBlitFramebuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC |
| t_glRenderbufferStorageMultisample; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC t_glFramebufferTextureLayer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFERRANGEPROC t_glMapBufferRange; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC t_glFlushMappedBufferRange; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXARRAYPROC t_glBindVertexArray; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEVERTEXARRAYSPROC t_glDeleteVertexArrays; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENVERTEXARRAYSPROC t_glGenVertexArrays; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISVERTEXARRAYPROC t_glIsVertexArray; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERI_VPROC t_glGetIntegeri_v; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC t_glBeginTransformFeedback; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC t_glEndTransformFeedback; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERRANGEPROC t_glBindBufferRange; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERBASEPROC t_glBindBufferBase; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC t_glTransformFeedbackVaryings; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC t_glGetTransformFeedbackVarying; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC t_glVertexAttribIPointer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIIVPROC t_glGetVertexAttribIiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC t_glGetVertexAttribIuiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4IPROC t_glVertexAttribI4i; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4UIPROC t_glVertexAttribI4ui; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4IVPROC t_glVertexAttribI4iv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4UIVPROC t_glVertexAttribI4uiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMUIVPROC t_glGetUniformuiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAGDATALOCATIONPROC t_glGetFragDataLocation; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1UIPROC t_glUniform1ui; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2UIPROC t_glUniform2ui; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3UIPROC t_glUniform3ui; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4UIPROC t_glUniform4ui; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1UIVPROC t_glUniform1uiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2UIVPROC t_glUniform2uiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3UIVPROC t_glUniform3uiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4UIVPROC t_glUniform4uiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERIVPROC t_glClearBufferiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERUIVPROC t_glClearBufferuiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERFVPROC t_glClearBufferfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERFIPROC t_glClearBufferfi; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSTRINGIPROC t_glGetStringi; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYBUFFERSUBDATAPROC t_glCopyBufferSubData; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMINDICESPROC t_glGetUniformIndices; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC t_glGetActiveUniformsiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC t_glGetUniformBlockIndex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC t_glGetActiveUniformBlockiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC t_glGetActiveUniformBlockName; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC t_glUniformBlockBinding; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC t_glDrawArraysInstanced; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC t_glDrawElementsInstanced; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFENCESYNCPROC t_glFenceSync; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISSYNCPROC t_glIsSync; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESYNCPROC t_glDeleteSync; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLIENTWAITSYNCPROC t_glClientWaitSync; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLWAITSYNCPROC t_glWaitSync; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VPROC t_glGetInteger64v; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSYNCIVPROC t_glGetSynciv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64I_VPROC t_glGetInteger64i_v; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC t_glGetBufferParameteri64v; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENSAMPLERSPROC t_glGenSamplers; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESAMPLERSPROC t_glDeleteSamplers; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISSAMPLERPROC t_glIsSampler; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDSAMPLERPROC t_glBindSampler; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIPROC t_glSamplerParameteri; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIVPROC t_glSamplerParameteriv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFPROC t_glSamplerParameterf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFVPROC t_glSamplerParameterfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC t_glGetSamplerParameteriv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC t_glGetSamplerParameterfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISORPROC t_glVertexAttribDivisor; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC t_glBindTransformFeedback; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC t_glDeleteTransformFeedbacks; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC t_glGenTransformFeedbacks; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISTRANSFORMFEEDBACKPROC t_glIsTransformFeedback; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC t_glPauseTransformFeedback; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC t_glResumeTransformFeedback; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMBINARYPROC t_glGetProgramBinary; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMBINARYPROC t_glProgramBinary; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMPARAMETERIPROC t_glProgramParameteri; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC t_glInvalidateFramebuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC t_glInvalidateSubFramebuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DPROC t_glTexStorage2D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DPROC t_glTexStorage3D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTERNALFORMATIVPROC t_glGetInternalformativ; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISPATCHCOMPUTEPROC t_glDispatchCompute; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC t_glDispatchComputeIndirect; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINDIRECTPROC t_glDrawArraysIndirect; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC t_glDrawElementsIndirect; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC t_glFramebufferParameteri; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC t_glGetFramebufferParameteriv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC t_glGetProgramInterfaceiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC t_glGetProgramResourceIndex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC t_glGetProgramResourceName; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC t_glGetProgramResourceiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC t_glGetProgramResourceLocation; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMSTAGESPROC t_glUseProgramStages; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVESHADERPROGRAMPROC t_glActiveShaderProgram; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROGRAMVPROC t_glCreateShaderProgramv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDPROGRAMPIPELINEPROC t_glBindProgramPipeline; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC t_glDeleteProgramPipelines; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENPROGRAMPIPELINESPROC t_glGenProgramPipelines; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPIPELINEPROC t_glIsProgramPipeline; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC t_glGetProgramPipelineiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IPROC t_glProgramUniform1i; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IPROC t_glProgramUniform2i; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IPROC t_glProgramUniform3i; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IPROC t_glProgramUniform4i; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIPROC t_glProgramUniform1ui; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIPROC t_glProgramUniform2ui; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIPROC t_glProgramUniform3ui; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIPROC t_glProgramUniform4ui; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FPROC t_glProgramUniform1f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FPROC t_glProgramUniform2f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FPROC t_glProgramUniform3f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FPROC t_glProgramUniform4f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IVPROC t_glProgramUniform1iv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IVPROC t_glProgramUniform2iv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IVPROC t_glProgramUniform3iv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IVPROC t_glProgramUniform4iv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC t_glProgramUniform1uiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC t_glProgramUniform2uiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC t_glProgramUniform3uiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC t_glProgramUniform4uiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FVPROC t_glProgramUniform1fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FVPROC t_glProgramUniform2fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FVPROC t_glProgramUniform3fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FVPROC t_glProgramUniform4fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC t_glProgramUniformMatrix2fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC t_glProgramUniformMatrix3fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC t_glProgramUniformMatrix4fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC t_glProgramUniformMatrix2x3fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC t_glProgramUniformMatrix3x2fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC t_glProgramUniformMatrix2x4fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC t_glProgramUniformMatrix4x2fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC t_glProgramUniformMatrix3x4fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC t_glProgramUniformMatrix4x3fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC t_glValidateProgramPipeline; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC t_glGetProgramPipelineInfoLog; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDIMAGETEXTUREPROC t_glBindImageTexture; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANI_VPROC t_glGetBooleani_v; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYBARRIERPROC t_glMemoryBarrier; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC t_glMemoryBarrierByRegion; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC t_glTexStorage2DMultisample; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVPROC t_glGetMultisamplefv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLEMASKIPROC t_glSampleMaski; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC t_glGetTexLevelParameteriv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC t_glGetTexLevelParameterfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXBUFFERPROC t_glBindVertexBuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBFORMATPROC t_glVertexAttribFormat; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBIFORMATPROC t_glVertexAttribIFormat; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBBINDINGPROC t_glVertexAttribBinding; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXBINDINGDIVISORPROC t_glVertexBindingDivisor; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDBARRIERPROC t_glBlendBarrier; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAPROC t_glCopyImageSubData; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECONTROLPROC t_glDebugMessageControl; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGEINSERTPROC t_glDebugMessageInsert; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC t_glDebugMessageCallback; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETDEBUGMESSAGELOGPROC t_glGetDebugMessageLog; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHDEBUGGROUPPROC t_glPushDebugGroup; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOPDEBUGGROUPPROC t_glPopDebugGroup; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTLABELPROC t_glObjectLabel; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTLABELPROC t_glGetObjectLabel; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTPTRLABELPROC t_glObjectPtrLabel; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTPTRLABELPROC t_glGetObjectPtrLabel; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVPROC t_glGetPointerv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIPROC t_glEnablei; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIPROC t_glDisablei; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIPROC t_glBlendEquationi; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC t_glBlendEquationSeparatei; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIPROC t_glBlendFunci; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIPROC t_glBlendFuncSeparatei; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIPROC t_glColorMaski; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIPROC t_glIsEnabledi; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC t_glDrawElementsBaseVertex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC t_glDrawRangeElementsBaseVertex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC |
| t_glDrawElementsInstancedBaseVertex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC t_glFramebufferTexture; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPRIMITIVEBOUNDINGBOXPROC t_glPrimitiveBoundingBox; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC t_glGetGraphicsResetStatus; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSPROC t_glReadnPixels; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVPROC t_glGetnUniformfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVPROC t_glGetnUniformiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMUIVPROC t_glGetnUniformuiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMINSAMPLESHADINGPROC t_glMinSampleShading; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPATCHPARAMETERIPROC t_glPatchParameteri; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVPROC t_glTexParameterIiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVPROC t_glTexParameterIuiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVPROC t_glGetTexParameterIiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVPROC t_glGetTexParameterIuiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVPROC t_glSamplerParameterIiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC t_glSamplerParameterIuiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC t_glGetSamplerParameterIiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC t_glGetSamplerParameterIuiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERPROC t_glTexBuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEPROC t_glTexBufferRange; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC t_glTexStorage3DMultisample; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC |
| t_glDrawArraysInstancedBaseInstanceANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC |
| t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC |
| t_glMultiDrawArraysInstancedBaseInstanceANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC |
| t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC t_glCopySubTexture3DANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC t_glCopyTexture3DANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC t_glBlitFramebufferANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC |
| t_glRenderbufferStorageMultisampleANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC t_glGetCompressedTexImageANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC t_glGetRenderbufferImageANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXIMAGEANGLEPROC t_glGetTexImageANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC t_glGetTexLevelParameterfvANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC t_glGetTexLevelParameterivANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC t_glDrawArraysInstancedANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC t_glDrawElementsInstancedANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC t_glVertexAttribDivisorANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC t_glTexStorageMemFlags2DANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC |
| t_glTexStorageMemFlags2DMultisampleANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC t_glTexStorageMemFlags3DANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC |
| t_glTexStorageMemFlags3DMultisampleANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC t_glImportMemoryZirconHandleANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC t_glMultiDrawArraysANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC t_glMultiDrawArraysInstancedANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC t_glMultiDrawElementsANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC |
| t_glMultiDrawElementsInstancedANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC t_glProvokingVertexANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC t_glDisableExtensionANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC t_glRequestExtensionANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC |
| t_glCompressedTexImage2DRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC |
| t_glCompressedTexImage3DRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC |
| t_glCompressedTexSubImage2DRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC |
| t_glCompressedTexSubImage3DRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC |
| t_glGetActiveUniformBlockivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC t_glGetBooleani_vRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC t_glGetBooleanvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC |
| t_glGetBufferParameteri64vRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC |
| t_glGetBufferParameterivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC t_glGetBufferPointervRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC t_glGetFloatvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC |
| t_glGetFramebufferAttachmentParameterivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC |
| t_glGetFramebufferParameterivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC t_glGetInteger64i_vRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC t_glGetInteger64vRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC t_glGetIntegeri_vRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC t_glGetIntegervRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC |
| t_glGetInternalformativRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC t_glGetMultisamplefvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC |
| t_glGetPointervRobustANGLERobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC |
| t_glGetProgramInterfaceivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC t_glGetProgramivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC t_glGetQueryObjecti64vRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC t_glGetQueryObjectivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC |
| t_glGetQueryObjectui64vRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC t_glGetQueryObjectuivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC t_glGetQueryivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC |
| t_glGetRenderbufferParameterivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC |
| t_glGetSamplerParameterIivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC |
| t_glGetSamplerParameterIuivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC |
| t_glGetSamplerParameterfvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC |
| t_glGetSamplerParameterivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC t_glGetShaderivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC |
| t_glGetTexLevelParameterfvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC |
| t_glGetTexLevelParameterivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC t_glGetTexParameterIivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC |
| t_glGetTexParameterIuivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC t_glGetTexParameterfvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC t_glGetTexParameterivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC t_glGetUniformfvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC t_glGetUniformivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC t_glGetUniformuivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC t_glGetVertexAttribIivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC |
| t_glGetVertexAttribIuivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC |
| t_glGetVertexAttribPointervRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC t_glGetVertexAttribfvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC t_glGetVertexAttribivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC t_glGetnUniformfvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC t_glGetnUniformivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC t_glGetnUniformuivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC t_glReadPixelsRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC t_glReadnPixelsRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC |
| t_glSamplerParameterIivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC |
| t_glSamplerParameterIuivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC t_glSamplerParameterfvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC t_glSamplerParameterivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC t_glTexImage2DRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC t_glTexImage3DRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC t_glTexParameterIivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC t_glTexParameterIuivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC t_glTexParameterfvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC t_glTexParameterivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC t_glTexSubImage2DRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC t_glTexSubImage3DRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC |
| t_glImportSemaphoreZirconHandleANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC t_glInvalidateTextureANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC t_glTexImage2DExternalANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC t_glGetMultisamplefvANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLEMASKIANGLEPROC t_glSampleMaskiANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC t_glTexStorage2DMultisampleANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC |
| t_glGetTranslatedShaderSourceANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLACQUIRETEXTURESANGLEPROC t_glAcquireTexturesANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRELEASETEXTURESANGLEPROC t_glReleaseTexturesANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC t_glBindUniformLocationCHROMIUM; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC t_glCompressedCopyTextureCHROMIUM; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC t_glCopySubTextureCHROMIUM; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC t_glCopyTextureCHROMIUM; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC t_glCoverageModulationCHROMIUM; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC t_glLoseContextCHROMIUM; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC t_glEGLImageTargetTexStorageEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC |
| t_glEGLImageTargetTextureStorageEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC t_glBindFragDataLocationEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC |
| t_glBindFragDataLocationIndexedEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC t_glGetFragDataIndexEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC |
| t_glGetProgramResourceLocationIndexEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEEXTPROC t_glBufferStorageEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPCONTROLEXTPROC t_glClipControlEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC t_glCopyImageSubDataEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTLABELEXTPROC t_glGetObjectLabelEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLABELOBJECTEXTPROC t_glLabelObjectEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLINSERTEVENTMARKEREXTPROC t_glInsertEventMarkerEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOPGROUPMARKEREXTPROC t_glPopGroupMarkerEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHGROUPMARKEREXTPROC t_glPushGroupMarkerEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC t_glDiscardFramebufferEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINQUERYEXTPROC t_glBeginQueryEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEQUERIESEXTPROC t_glDeleteQueriesEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENDQUERYEXTPROC t_glEndQueryEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENQUERIESEXTPROC t_glGenQueriesEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VEXTPROC t_glGetInteger64vEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC t_glGetQueryObjecti64vEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC t_glGetQueryObjectivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC t_glGetQueryObjectui64vEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC t_glGetQueryObjectuivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVEXTPROC t_glGetQueryivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISQUERYEXTPROC t_glIsQueryEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLQUERYCOUNTEREXTPROC t_glQueryCounterEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWBUFFERSEXTPROC t_glDrawBuffersEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC t_glBlendEquationSeparateiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIEXTPROC t_glBlendEquationiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC t_glBlendFuncSeparateiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIEXTPROC t_glBlendFunciEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIEXTPROC t_glColorMaskiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIEXTPROC t_glDisableiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIEXTPROC t_glEnableiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIEXTPROC t_glIsEnablediEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC t_glDrawElementsBaseVertexEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC |
| t_glDrawElementsInstancedBaseVertexEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC |
| t_glDrawRangeElementsBaseVertexEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC |
| t_glMultiDrawElementsBaseVertexEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC t_glBufferStorageExternalEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC t_glNamedBufferStorageExternalEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC t_glFramebufferTextureEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC t_glDrawArraysInstancedEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC t_glDrawElementsInstancedEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC t_glVertexAttribDivisorEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC t_glFlushMappedBufferRangeEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFERRANGEEXTPROC t_glMapBufferRangeEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC t_glBufferStorageMemEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC t_glCreateMemoryObjectsEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC t_glDeleteMemoryObjectsEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC t_glGetMemoryObjectParameterivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC t_glGetUnsignedBytei_vEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC t_glGetUnsignedBytevEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISMEMORYOBJECTEXTPROC t_glIsMemoryObjectEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC t_glMemoryObjectParameterivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC t_glTexStorageMem2DEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC t_glTexStorageMem2DMultisampleEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC t_glTexStorageMem3DEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC t_glTexStorageMem3DMultisampleEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTMEMORYFDEXTPROC t_glImportMemoryFdEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC t_glMultiDrawArraysIndirectEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC t_glMultiDrawElementsIndirectEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC |
| t_glFramebufferTexture2DMultisampleEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC |
| t_glRenderbufferStorageMultisampleEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPRIMITIVEBOUNDINGBOXEXTPROC t_glPrimitiveBoundingBoxEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC t_glGetGraphicsResetStatusEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVEXTPROC t_glGetnUniformfvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVEXTPROC t_glGetnUniformivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSEXTPROC t_glReadnPixelsEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESEMAPHORESEXTPROC t_glDeleteSemaphoresEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENSEMAPHORESEXTPROC t_glGenSemaphoresEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC t_glGetSemaphoreParameterui64vEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISSEMAPHOREEXTPROC t_glIsSemaphoreEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC t_glSemaphoreParameterui64vEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC t_glSignalSemaphoreEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLWAITSEMAPHOREEXTPROC t_glWaitSemaphoreEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC t_glImportSemaphoreFdEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVESHADERPROGRAMEXTPROC t_glActiveShaderProgramEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDPROGRAMPIPELINEEXTPROC t_glBindProgramPipelineEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROGRAMVEXTPROC t_glCreateShaderProgramvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTPROC t_glDeleteProgramPipelinesEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENPROGRAMPIPELINESEXTPROC t_glGenProgramPipelinesEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC t_glGetProgramPipelineInfoLogEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTPROC t_glGetProgramPipelineivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPIPELINEEXTPROC t_glIsProgramPipelineEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC t_glProgramParameteriEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC t_glProgramUniform1fEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC t_glProgramUniform1fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC t_glProgramUniform1iEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC t_glProgramUniform1ivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC t_glProgramUniform1uiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC t_glProgramUniform1uivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC t_glProgramUniform2fEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC t_glProgramUniform2fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC t_glProgramUniform2iEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC t_glProgramUniform2ivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC t_glProgramUniform2uiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC t_glProgramUniform2uivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC t_glProgramUniform3fEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC t_glProgramUniform3fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC t_glProgramUniform3iEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC t_glProgramUniform3ivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC t_glProgramUniform3uiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC t_glProgramUniform3uivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC t_glProgramUniform4fEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC t_glProgramUniform4fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC t_glProgramUniform4iEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC t_glProgramUniform4ivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC t_glProgramUniform4uiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC t_glProgramUniform4uivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC t_glProgramUniformMatrix2fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC t_glProgramUniformMatrix2x3fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC t_glProgramUniformMatrix2x4fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC t_glProgramUniformMatrix3fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC t_glProgramUniformMatrix3x2fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC t_glProgramUniformMatrix3x4fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC t_glProgramUniformMatrix4fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC t_glProgramUniformMatrix4x2fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC t_glProgramUniformMatrix4x3fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMSTAGESEXTPROC t_glUseProgramStagesEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTPROC t_glValidateProgramPipelineEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC t_glFramebufferFetchBarrierEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPATCHPARAMETERIEXTPROC t_glPatchParameteriEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVEXTPROC t_glGetSamplerParameterIivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVEXTPROC t_glGetSamplerParameterIuivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC t_glGetTexParameterIivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC t_glGetTexParameterIuivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVEXTPROC t_glSamplerParameterIivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVEXTPROC t_glSamplerParameterIuivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVEXTPROC t_glTexParameterIivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC t_glTexParameterIuivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFEREXTPROC t_glTexBufferEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEEXTPROC t_glTexBufferRangeEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE1DEXTPROC t_glTexStorage1DEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DEXTPROC t_glTexStorage2DEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DEXTPROC t_glTexStorage3DEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDBARRIERKHRPROC t_glBlendBarrierKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC t_glDebugMessageCallbackKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC t_glDebugMessageControlKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC t_glDebugMessageInsertKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC t_glGetDebugMessageLogKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTLABELKHRPROC t_glGetObjectLabelKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC t_glGetObjectPtrLabelKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVKHRPROC t_glGetPointervKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTLABELKHRPROC t_glObjectLabelKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTPTRLABELKHRPROC t_glObjectPtrLabelKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOPDEBUGGROUPKHRPROC t_glPopDebugGroupKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC t_glPushDebugGroupKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC t_glMaxShaderCompilerThreadsKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERPARAMETERIMESAPROC t_glFramebufferParameteriMESA; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC t_glGetFramebufferParameterivMESA; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFENCESNVPROC t_glDeleteFencesNV; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFINISHFENCENVPROC t_glFinishFenceNV; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENFENCESNVPROC t_glGenFencesNV; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFENCEIVNVPROC t_glGetFenceivNV; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISFENCENVPROC t_glIsFenceNV; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSETFENCENVPROC t_glSetFenceNV; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTESTFENCENVPROC t_glTestFenceNV; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERNVPROC t_glBlitFramebufferNV; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC |
| t_glEGLImageTargetRenderbufferStorageOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC t_glEGLImageTargetTexture2DOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAOESPROC t_glCopyImageSubDataOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC t_glBlendEquationSeparateiOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIOESPROC t_glBlendEquationiOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC t_glBlendFuncSeparateiOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIOESPROC t_glBlendFunciOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIOESPROC t_glColorMaskiOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIOESPROC t_glDisableiOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIOESPROC t_glEnableiOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIOESPROC t_glIsEnablediOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC t_glDrawElementsBaseVertexOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC |
| t_glDrawElementsInstancedBaseVertexOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC |
| t_glDrawRangeElementsBaseVertexOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREOESPROC t_glFramebufferTextureOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMBINARYOESPROC t_glGetProgramBinaryOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMBINARYOESPROC t_glProgramBinaryOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVOESPROC t_glGetBufferPointervOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFEROESPROC t_glMapBufferOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNMAPBUFFEROESPROC t_glUnmapBufferOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMINSAMPLESHADINGOESPROC t_glMinSampleShadingOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC t_glCompressedTexImage3DOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC t_glCompressedTexSubImage3DOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC t_glCopyTexSubImage3DOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC t_glFramebufferTexture3DOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DOESPROC t_glTexImage3DOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DOESPROC t_glTexSubImage3DOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC t_glGetSamplerParameterIivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC t_glGetSamplerParameterIuivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC t_glGetTexParameterIivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC t_glGetTexParameterIuivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC t_glSamplerParameterIivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC t_glSamplerParameterIuivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVOESPROC t_glTexParameterIivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVOESPROC t_glTexParameterIuivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFEROESPROC t_glTexBufferOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEOESPROC t_glTexBufferRangeOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC t_glTexStorage3DMultisampleOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXARRAYOESPROC t_glBindVertexArrayOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC t_glDeleteVertexArraysOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENVERTEXARRAYSOESPROC t_glGenVertexArraysOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISVERTEXARRAYOESPROC t_glIsVertexArrayOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC |
| t_glFramebufferTextureMultiviewOVR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXFOESPROC t_glDrawTexfOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXFVOESPROC t_glDrawTexfvOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXIOESPROC t_glDrawTexiOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXIVOESPROC t_glDrawTexivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXSOESPROC t_glDrawTexsOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXSVOESPROC t_glDrawTexsvOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXXOESPROC t_glDrawTexxOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXXVOESPROC t_glDrawTexxvOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAMEBUFFEROESPROC t_glBindFramebufferOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDRENDERBUFFEROESPROC t_glBindRenderbufferOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC t_glCheckFramebufferStatusOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC t_glDeleteFramebuffersOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETERENDERBUFFERSOESPROC t_glDeleteRenderbuffersOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC t_glFramebufferRenderbufferOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC t_glFramebufferTexture2DOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENFRAMEBUFFERSOESPROC t_glGenFramebuffersOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENRENDERBUFFERSOESPROC t_glGenRenderbuffersOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENERATEMIPMAPOESPROC t_glGenerateMipmapOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC |
| t_glGetFramebufferAttachmentParameterivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC t_glGetRenderbufferParameterivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISFRAMEBUFFEROESPROC t_glIsFramebufferOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISRENDERBUFFEROESPROC t_glIsRenderbufferOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC t_glRenderbufferStorageOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC t_glCurrentPaletteMatrixOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC |
| t_glLoadPaletteFromModelViewMatrixOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC t_glMatrixIndexPointerOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLWEIGHTPOINTEROESPROC t_glWeightPointerOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEPOINTEROESPROC t_glPointSizePointerOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLQUERYMATRIXXOESPROC t_glQueryMatrixxOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENFVOESPROC t_glGetTexGenfvOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENIVOESPROC t_glGetTexGenivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENXVOESPROC t_glGetTexGenxvOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENFOESPROC t_glTexGenfOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENFVOESPROC t_glTexGenfvOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENIOESPROC t_glTexGeniOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENIVOESPROC t_glTexGenivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENXOESPROC t_glTexGenxOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENXVOESPROC t_glTexGenxvOES; |
| |
| namespace trace_angle |
| { |
| void LoadGLES(LoadProc loadProc) |
| { |
| t_glAlphaFunc = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc")); |
| t_glClipPlanef = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef")); |
| t_glColor4f = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f")); |
| t_glFogf = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf")); |
| t_glFogfv = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv")); |
| t_glFrustumf = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf")); |
| t_glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef")); |
| t_glGetLightfv = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv")); |
| t_glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv")); |
| t_glGetTexEnvfv = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv")); |
| t_glLightModelf = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf")); |
| t_glLightModelfv = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv")); |
| t_glLightf = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf")); |
| t_glLightfv = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv")); |
| t_glLoadMatrixf = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf")); |
| t_glMaterialf = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf")); |
| t_glMaterialfv = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv")); |
| t_glMultMatrixf = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf")); |
| t_glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f")); |
| t_glNormal3f = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f")); |
| t_glOrthof = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof")); |
| t_glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf")); |
| t_glPointParameterfv = |
| reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv")); |
| t_glPointSize = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize")); |
| t_glRotatef = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef")); |
| t_glScalef = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef")); |
| t_glTexEnvf = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf")); |
| t_glTexEnvfv = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv")); |
| t_glTranslatef = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef")); |
| t_glAlphaFuncx = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx")); |
| t_glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx")); |
| t_glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx")); |
| t_glClientActiveTexture = |
| reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture")); |
| t_glClipPlanex = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex")); |
| t_glColor4ub = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub")); |
| t_glColor4x = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x")); |
| t_glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer")); |
| t_glDepthRangex = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex")); |
| t_glDisableClientState = |
| reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState")); |
| t_glEnableClientState = |
| reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState")); |
| t_glFogx = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx")); |
| t_glFogxv = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv")); |
| t_glFrustumx = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx")); |
| t_glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex")); |
| t_glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv")); |
| t_glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv")); |
| t_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv")); |
| t_glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv")); |
| t_glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv")); |
| t_glGetTexParameterxv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv")); |
| t_glLightModelx = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx")); |
| t_glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv")); |
| t_glLightx = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx")); |
| t_glLightxv = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv")); |
| t_glLineWidthx = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx")); |
| t_glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity")); |
| t_glLoadMatrixx = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx")); |
| t_glLogicOp = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp")); |
| t_glMaterialx = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx")); |
| t_glMaterialxv = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv")); |
| t_glMatrixMode = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode")); |
| t_glMultMatrixx = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx")); |
| t_glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x")); |
| t_glNormal3x = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x")); |
| t_glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer")); |
| t_glOrthox = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox")); |
| t_glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx")); |
| t_glPointParameterxv = |
| reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv")); |
| t_glPointSizex = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex")); |
| t_glPolygonOffsetx = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx")); |
| t_glPopMatrix = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix")); |
| t_glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix")); |
| t_glRotatex = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex")); |
| t_glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex")); |
| t_glScalex = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex")); |
| t_glShadeModel = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel")); |
| t_glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer")); |
| t_glTexEnvi = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi")); |
| t_glTexEnvx = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx")); |
| t_glTexEnviv = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv")); |
| t_glTexEnvxv = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv")); |
| t_glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx")); |
| t_glTexParameterxv = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv")); |
| t_glTranslatex = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex")); |
| t_glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer")); |
| t_glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture")); |
| t_glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader")); |
| t_glBindAttribLocation = |
| reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation")); |
| t_glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer")); |
| t_glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer")); |
| t_glBindRenderbuffer = |
| reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer")); |
| t_glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture")); |
| t_glBlendColor = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor")); |
| t_glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation")); |
| t_glBlendEquationSeparate = |
| reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate")); |
| t_glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc")); |
| t_glBlendFuncSeparate = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate")); |
| t_glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData")); |
| t_glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData")); |
| t_glCheckFramebufferStatus = |
| reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus")); |
| t_glClear = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear")); |
| t_glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor")); |
| t_glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf")); |
| t_glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil")); |
| t_glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask")); |
| t_glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader")); |
| t_glCompressedTexImage2D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D")); |
| t_glCompressedTexSubImage2D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D")); |
| t_glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D")); |
| t_glCopyTexSubImage2D = |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D")); |
| t_glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram")); |
| t_glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader")); |
| t_glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace")); |
| t_glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers")); |
| t_glDeleteFramebuffers = |
| reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers")); |
| t_glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram")); |
| t_glDeleteRenderbuffers = |
| reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers")); |
| t_glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader")); |
| t_glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures")); |
| t_glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc")); |
| t_glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask")); |
| t_glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef")); |
| t_glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader")); |
| t_glDisable = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable")); |
| t_glDisableVertexAttribArray = |
| reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray")); |
| t_glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays")); |
| t_glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements")); |
| t_glEnable = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable")); |
| t_glEnableVertexAttribArray = |
| reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray")); |
| t_glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish")); |
| t_glFlush = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush")); |
| t_glFramebufferRenderbuffer = |
| reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer")); |
| t_glFramebufferTexture2D = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D")); |
| t_glFrontFace = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace")); |
| t_glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers")); |
| t_glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap")); |
| t_glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers")); |
| t_glGenRenderbuffers = |
| reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers")); |
| t_glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures")); |
| t_glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib")); |
| t_glGetActiveUniform = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform")); |
| t_glGetAttachedShaders = |
| reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders")); |
| t_glGetAttribLocation = |
| reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation")); |
| t_glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv")); |
| t_glGetBufferParameteriv = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv")); |
| t_glGetError = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError")); |
| t_glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv")); |
| t_glGetFramebufferAttachmentParameteriv = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>( |
| loadProc("glGetFramebufferAttachmentParameteriv")); |
| t_glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv")); |
| t_glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv")); |
| t_glGetProgramInfoLog = |
| reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog")); |
| t_glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>( |
| loadProc("glGetRenderbufferParameteriv")); |
| t_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv")); |
| t_glGetShaderInfoLog = |
| reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog")); |
| t_glGetShaderPrecisionFormat = |
| reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat")); |
| t_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource")); |
| t_glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString")); |
| t_glGetTexParameterfv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv")); |
| t_glGetTexParameteriv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv")); |
| t_glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv")); |
| t_glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv")); |
| t_glGetUniformLocation = |
| reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation")); |
| t_glGetVertexAttribfv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv")); |
| t_glGetVertexAttribiv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv")); |
| t_glGetVertexAttribPointerv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv")); |
| t_glHint = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint")); |
| t_glIsBuffer = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer")); |
| t_glIsEnabled = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled")); |
| t_glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer")); |
| t_glIsProgram = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram")); |
| t_glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer")); |
| t_glIsShader = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader")); |
| t_glIsTexture = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture")); |
| t_glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth")); |
| t_glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram")); |
| t_glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei")); |
| t_glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset")); |
| t_glReadPixels = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels")); |
| t_glReleaseShaderCompiler = |
| reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler")); |
| t_glRenderbufferStorage = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage")); |
| t_glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage")); |
| t_glScissor = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor")); |
| t_glShaderBinary = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary")); |
| t_glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource")); |
| t_glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc")); |
| t_glStencilFuncSeparate = |
| reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate")); |
| t_glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask")); |
| t_glStencilMaskSeparate = |
| reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate")); |
| t_glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp")); |
| t_glStencilOpSeparate = |
| reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate")); |
| t_glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D")); |
| t_glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf")); |
| t_glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv")); |
| t_glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri")); |
| t_glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv")); |
| t_glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D")); |
| t_glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f")); |
| t_glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv")); |
| t_glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i")); |
| t_glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv")); |
| t_glUniform2f = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f")); |
| t_glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv")); |
| t_glUniform2i = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i")); |
| t_glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv")); |
| t_glUniform3f = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f")); |
| t_glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv")); |
| t_glUniform3i = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i")); |
| t_glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv")); |
| t_glUniform4f = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f")); |
| t_glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv")); |
| t_glUniform4i = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i")); |
| t_glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv")); |
| t_glUniformMatrix2fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv")); |
| t_glUniformMatrix3fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv")); |
| t_glUniformMatrix4fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv")); |
| t_glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram")); |
| t_glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram")); |
| t_glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f")); |
| t_glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv")); |
| t_glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f")); |
| t_glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv")); |
| t_glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f")); |
| t_glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv")); |
| t_glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f")); |
| t_glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv")); |
| t_glVertexAttribPointer = |
| reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer")); |
| t_glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport")); |
| t_glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer")); |
| t_glDrawRangeElements = |
| reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements")); |
| t_glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D")); |
| t_glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D")); |
| t_glCopyTexSubImage3D = |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D")); |
| t_glCompressedTexImage3D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D")); |
| t_glCompressedTexSubImage3D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D")); |
| t_glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries")); |
| t_glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries")); |
| t_glIsQuery = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery")); |
| t_glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery")); |
| t_glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery")); |
| t_glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv")); |
| t_glGetQueryObjectuiv = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv")); |
| t_glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer")); |
| t_glGetBufferPointerv = |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv")); |
| t_glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers")); |
| t_glUniformMatrix2x3fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv")); |
| t_glUniformMatrix3x2fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv")); |
| t_glUniformMatrix2x4fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv")); |
| t_glUniformMatrix4x2fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv")); |
| t_glUniformMatrix3x4fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv")); |
| t_glUniformMatrix4x3fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv")); |
| t_glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer")); |
| t_glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>( |
| loadProc("glRenderbufferStorageMultisample")); |
| t_glFramebufferTextureLayer = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer")); |
| t_glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange")); |
| t_glFlushMappedBufferRange = |
| reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange")); |
| t_glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray")); |
| t_glDeleteVertexArrays = |
| reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays")); |
| t_glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays")); |
| t_glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray")); |
| t_glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v")); |
| t_glBeginTransformFeedback = |
| reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback")); |
| t_glEndTransformFeedback = |
| reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback")); |
| t_glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange")); |
| t_glBindBufferBase = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase")); |
| t_glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>( |
| loadProc("glTransformFeedbackVaryings")); |
| t_glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>( |
| loadProc("glGetTransformFeedbackVarying")); |
| t_glVertexAttribIPointer = |
| reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer")); |
| t_glGetVertexAttribIiv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv")); |
| t_glGetVertexAttribIuiv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv")); |
| t_glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i")); |
| t_glVertexAttribI4ui = |
| reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui")); |
| t_glVertexAttribI4iv = |
| reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv")); |
| t_glVertexAttribI4uiv = |
| reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv")); |
| t_glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv")); |
| t_glGetFragDataLocation = |
| reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation")); |
| t_glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui")); |
| t_glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui")); |
| t_glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui")); |
| t_glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui")); |
| t_glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv")); |
| t_glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv")); |
| t_glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv")); |
| t_glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv")); |
| t_glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv")); |
| t_glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv")); |
| t_glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv")); |
| t_glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi")); |
| t_glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi")); |
| t_glCopyBufferSubData = |
| reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData")); |
| t_glGetUniformIndices = |
| reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices")); |
| t_glGetActiveUniformsiv = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv")); |
| t_glGetUniformBlockIndex = |
| reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex")); |
| t_glGetActiveUniformBlockiv = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv")); |
| t_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>( |
| loadProc("glGetActiveUniformBlockName")); |
| t_glUniformBlockBinding = |
| reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding")); |
| t_glDrawArraysInstanced = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced")); |
| t_glDrawElementsInstanced = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced")); |
| t_glFenceSync = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync")); |
| t_glIsSync = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync")); |
| t_glDeleteSync = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync")); |
| t_glClientWaitSync = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync")); |
| t_glWaitSync = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync")); |
| t_glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v")); |
| t_glGetSynciv = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv")); |
| t_glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v")); |
| t_glGetBufferParameteri64v = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v")); |
| t_glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers")); |
| t_glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers")); |
| t_glIsSampler = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler")); |
| t_glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler")); |
| t_glSamplerParameteri = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri")); |
| t_glSamplerParameteriv = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv")); |
| t_glSamplerParameterf = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf")); |
| t_glSamplerParameterfv = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv")); |
| t_glGetSamplerParameteriv = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv")); |
| t_glGetSamplerParameterfv = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv")); |
| t_glVertexAttribDivisor = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor")); |
| t_glBindTransformFeedback = |
| reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback")); |
| t_glDeleteTransformFeedbacks = |
| reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks")); |
| t_glGenTransformFeedbacks = |
| reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks")); |
| t_glIsTransformFeedback = |
| reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback")); |
| t_glPauseTransformFeedback = |
| reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback")); |
| t_glResumeTransformFeedback = |
| reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback")); |
| t_glGetProgramBinary = |
| reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary")); |
| t_glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary")); |
| t_glProgramParameteri = |
| reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri")); |
| t_glInvalidateFramebuffer = |
| reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer")); |
| t_glInvalidateSubFramebuffer = |
| reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer")); |
| t_glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D")); |
| t_glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D")); |
| t_glGetInternalformativ = |
| reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ")); |
| t_glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute")); |
| t_glDispatchComputeIndirect = |
| reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect")); |
| t_glDrawArraysIndirect = |
| reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect")); |
| t_glDrawElementsIndirect = |
| reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect")); |
| t_glFramebufferParameteri = |
| reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri")); |
| t_glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>( |
| loadProc("glGetFramebufferParameteriv")); |
| t_glGetProgramInterfaceiv = |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv")); |
| t_glGetProgramResourceIndex = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex")); |
| t_glGetProgramResourceName = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName")); |
| t_glGetProgramResourceiv = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv")); |
| t_glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>( |
| loadProc("glGetProgramResourceLocation")); |
| t_glUseProgramStages = |
| reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages")); |
| t_glActiveShaderProgram = |
| reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram")); |
| t_glCreateShaderProgramv = |
| reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv")); |
| t_glBindProgramPipeline = |
| reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline")); |
| t_glDeleteProgramPipelines = |
| reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines")); |
| t_glGenProgramPipelines = |
| reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines")); |
| t_glIsProgramPipeline = |
| reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline")); |
| t_glGetProgramPipelineiv = |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv")); |
| t_glProgramUniform1i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i")); |
| t_glProgramUniform2i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i")); |
| t_glProgramUniform3i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i")); |
| t_glProgramUniform4i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i")); |
| t_glProgramUniform1ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui")); |
| t_glProgramUniform2ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui")); |
| t_glProgramUniform3ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui")); |
| t_glProgramUniform4ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui")); |
| t_glProgramUniform1f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f")); |
| t_glProgramUniform2f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f")); |
| t_glProgramUniform3f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f")); |
| t_glProgramUniform4f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f")); |
| t_glProgramUniform1iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv")); |
| t_glProgramUniform2iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv")); |
| t_glProgramUniform3iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv")); |
| t_glProgramUniform4iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv")); |
| t_glProgramUniform1uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv")); |
| t_glProgramUniform2uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv")); |
| t_glProgramUniform3uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv")); |
| t_glProgramUniform4uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv")); |
| t_glProgramUniform1fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv")); |
| t_glProgramUniform2fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv")); |
| t_glProgramUniform3fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv")); |
| t_glProgramUniform4fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv")); |
| t_glProgramUniformMatrix2fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv")); |
| t_glProgramUniformMatrix3fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv")); |
| t_glProgramUniformMatrix4fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv")); |
| t_glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>( |
| loadProc("glProgramUniformMatrix2x3fv")); |
| t_glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>( |
| loadProc("glProgramUniformMatrix3x2fv")); |
| t_glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>( |
| loadProc("glProgramUniformMatrix2x4fv")); |
| t_glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>( |
| loadProc("glProgramUniformMatrix4x2fv")); |
| t_glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>( |
| loadProc("glProgramUniformMatrix3x4fv")); |
| t_glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>( |
| loadProc("glProgramUniformMatrix4x3fv")); |
| t_glValidateProgramPipeline = |
| reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline")); |
| t_glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>( |
| loadProc("glGetProgramPipelineInfoLog")); |
| t_glBindImageTexture = |
| reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture")); |
| t_glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v")); |
| t_glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier")); |
| t_glMemoryBarrierByRegion = |
| reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion")); |
| t_glTexStorage2DMultisample = |
| reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample")); |
| t_glGetMultisamplefv = |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv")); |
| t_glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski")); |
| t_glGetTexLevelParameteriv = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv")); |
| t_glGetTexLevelParameterfv = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv")); |
| t_glBindVertexBuffer = |
| reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer")); |
| t_glVertexAttribFormat = |
| reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat")); |
| t_glVertexAttribIFormat = |
| reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat")); |
| t_glVertexAttribBinding = |
| reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding")); |
| t_glVertexBindingDivisor = |
| reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor")); |
| t_glBlendBarrier = reinterpret_cast<PFNGLBLENDBARRIERPROC>(loadProc("glBlendBarrier")); |
| t_glCopyImageSubData = |
| reinterpret_cast<PFNGLCOPYIMAGESUBDATAPROC>(loadProc("glCopyImageSubData")); |
| t_glDebugMessageControl = |
| reinterpret_cast<PFNGLDEBUGMESSAGECONTROLPROC>(loadProc("glDebugMessageControl")); |
| t_glDebugMessageInsert = |
| reinterpret_cast<PFNGLDEBUGMESSAGEINSERTPROC>(loadProc("glDebugMessageInsert")); |
| t_glDebugMessageCallback = |
| reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKPROC>(loadProc("glDebugMessageCallback")); |
| t_glGetDebugMessageLog = |
| reinterpret_cast<PFNGLGETDEBUGMESSAGELOGPROC>(loadProc("glGetDebugMessageLog")); |
| t_glPushDebugGroup = reinterpret_cast<PFNGLPUSHDEBUGGROUPPROC>(loadProc("glPushDebugGroup")); |
| t_glPopDebugGroup = reinterpret_cast<PFNGLPOPDEBUGGROUPPROC>(loadProc("glPopDebugGroup")); |
| t_glObjectLabel = reinterpret_cast<PFNGLOBJECTLABELPROC>(loadProc("glObjectLabel")); |
| t_glGetObjectLabel = reinterpret_cast<PFNGLGETOBJECTLABELPROC>(loadProc("glGetObjectLabel")); |
| t_glObjectPtrLabel = reinterpret_cast<PFNGLOBJECTPTRLABELPROC>(loadProc("glObjectPtrLabel")); |
| t_glGetObjectPtrLabel = |
| reinterpret_cast<PFNGLGETOBJECTPTRLABELPROC>(loadProc("glGetObjectPtrLabel")); |
| t_glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv")); |
| t_glEnablei = reinterpret_cast<PFNGLENABLEIPROC>(loadProc("glEnablei")); |
| t_glDisablei = reinterpret_cast<PFNGLDISABLEIPROC>(loadProc("glDisablei")); |
| t_glBlendEquationi = reinterpret_cast<PFNGLBLENDEQUATIONIPROC>(loadProc("glBlendEquationi")); |
| t_glBlendEquationSeparatei = |
| reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIPROC>(loadProc("glBlendEquationSeparatei")); |
| t_glBlendFunci = reinterpret_cast<PFNGLBLENDFUNCIPROC>(loadProc("glBlendFunci")); |
| t_glBlendFuncSeparatei = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEIPROC>(loadProc("glBlendFuncSeparatei")); |
| t_glColorMaski = reinterpret_cast<PFNGLCOLORMASKIPROC>(loadProc("glColorMaski")); |
| t_glIsEnabledi = reinterpret_cast<PFNGLISENABLEDIPROC>(loadProc("glIsEnabledi")); |
| t_glDrawElementsBaseVertex = |
| reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXPROC>(loadProc("glDrawElementsBaseVertex")); |
| t_glDrawRangeElementsBaseVertex = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC>( |
| loadProc("glDrawRangeElementsBaseVertex")); |
| t_glDrawElementsInstancedBaseVertex = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC>( |
| loadProc("glDrawElementsInstancedBaseVertex")); |
| t_glFramebufferTexture = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPROC>(loadProc("glFramebufferTexture")); |
| t_glPrimitiveBoundingBox = |
| reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXPROC>(loadProc("glPrimitiveBoundingBox")); |
| t_glGetGraphicsResetStatus = |
| reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSPROC>(loadProc("glGetGraphicsResetStatus")); |
| t_glReadnPixels = reinterpret_cast<PFNGLREADNPIXELSPROC>(loadProc("glReadnPixels")); |
| t_glGetnUniformfv = reinterpret_cast<PFNGLGETNUNIFORMFVPROC>(loadProc("glGetnUniformfv")); |
| t_glGetnUniformiv = reinterpret_cast<PFNGLGETNUNIFORMIVPROC>(loadProc("glGetnUniformiv")); |
| t_glGetnUniformuiv = reinterpret_cast<PFNGLGETNUNIFORMUIVPROC>(loadProc("glGetnUniformuiv")); |
| t_glMinSampleShading = |
| reinterpret_cast<PFNGLMINSAMPLESHADINGPROC>(loadProc("glMinSampleShading")); |
| t_glPatchParameteri = reinterpret_cast<PFNGLPATCHPARAMETERIPROC>(loadProc("glPatchParameteri")); |
| t_glTexParameterIiv = reinterpret_cast<PFNGLTEXPARAMETERIIVPROC>(loadProc("glTexParameterIiv")); |
| t_glTexParameterIuiv = |
| reinterpret_cast<PFNGLTEXPARAMETERIUIVPROC>(loadProc("glTexParameterIuiv")); |
| t_glGetTexParameterIiv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIIVPROC>(loadProc("glGetTexParameterIiv")); |
| t_glGetTexParameterIuiv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIUIVPROC>(loadProc("glGetTexParameterIuiv")); |
| t_glSamplerParameterIiv = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIIVPROC>(loadProc("glSamplerParameterIiv")); |
| t_glSamplerParameterIuiv = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVPROC>(loadProc("glSamplerParameterIuiv")); |
| t_glGetSamplerParameterIiv = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVPROC>(loadProc("glGetSamplerParameterIiv")); |
| t_glGetSamplerParameterIuiv = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVPROC>(loadProc("glGetSamplerParameterIuiv")); |
| t_glTexBuffer = reinterpret_cast<PFNGLTEXBUFFERPROC>(loadProc("glTexBuffer")); |
| t_glTexBufferRange = reinterpret_cast<PFNGLTEXBUFFERRANGEPROC>(loadProc("glTexBufferRange")); |
| t_glTexStorage3DMultisample = |
| reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEPROC>(loadProc("glTexStorage3DMultisample")); |
| t_glDrawArraysInstancedBaseInstanceANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( |
| loadProc("glDrawArraysInstancedBaseInstanceANGLE")); |
| t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE")); |
| t_glMultiDrawArraysInstancedBaseInstanceANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( |
| loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE")); |
| t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( |
| loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE")); |
| t_glCopySubTexture3DANGLE = |
| reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE")); |
| t_glCopyTexture3DANGLE = |
| reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE")); |
| t_glBlitFramebufferANGLE = |
| reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE")); |
| t_glRenderbufferStorageMultisampleANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>( |
| loadProc("glRenderbufferStorageMultisampleANGLE")); |
| t_glGetCompressedTexImageANGLE = reinterpret_cast<PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC>( |
| loadProc("glGetCompressedTexImageANGLE")); |
| t_glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>( |
| loadProc("glGetRenderbufferImageANGLE")); |
| t_glGetTexImageANGLE = |
| reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE")); |
| t_glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvANGLE")); |
| t_glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>( |
| loadProc("glGetTexLevelParameterivANGLE")); |
| t_glDrawArraysInstancedANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE")); |
| t_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>( |
| loadProc("glDrawElementsInstancedANGLE")); |
| t_glVertexAttribDivisorANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE")); |
| t_glTexStorageMemFlags2DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC>( |
| loadProc("glTexStorageMemFlags2DANGLE")); |
| t_glTexStorageMemFlags2DMultisampleANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC>( |
| loadProc("glTexStorageMemFlags2DMultisampleANGLE")); |
| t_glTexStorageMemFlags3DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC>( |
| loadProc("glTexStorageMemFlags3DANGLE")); |
| t_glTexStorageMemFlags3DMultisampleANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC>( |
| loadProc("glTexStorageMemFlags3DMultisampleANGLE")); |
| t_glImportMemoryZirconHandleANGLE = reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC>( |
| loadProc("glImportMemoryZirconHandleANGLE")); |
| t_glMultiDrawArraysANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE")); |
| t_glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>( |
| loadProc("glMultiDrawArraysInstancedANGLE")); |
| t_glMultiDrawElementsANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE")); |
| t_glMultiDrawElementsInstancedANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>( |
| loadProc("glMultiDrawElementsInstancedANGLE")); |
| t_glProvokingVertexANGLE = |
| reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE")); |
| t_glDisableExtensionANGLE = |
| reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE")); |
| t_glRequestExtensionANGLE = |
| reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE")); |
| t_glCompressedTexImage2DRobustANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexImage2DRobustANGLE")); |
| t_glCompressedTexImage3DRobustANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexImage3DRobustANGLE")); |
| t_glCompressedTexSubImage2DRobustANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexSubImage2DRobustANGLE")); |
| t_glCompressedTexSubImage3DRobustANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexSubImage3DRobustANGLE")); |
| t_glGetActiveUniformBlockivRobustANGLE = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>( |
| loadProc("glGetActiveUniformBlockivRobustANGLE")); |
| t_glGetBooleani_vRobustANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE")); |
| t_glGetBooleanvRobustANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE")); |
| t_glGetBufferParameteri64vRobustANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>( |
| loadProc("glGetBufferParameteri64vRobustANGLE")); |
| t_glGetBufferParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetBufferParameterivRobustANGLE")); |
| t_glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>( |
| loadProc("glGetBufferPointervRobustANGLE")); |
| t_glGetFloatvRobustANGLE = |
| reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE")); |
| t_glGetFramebufferAttachmentParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivRobustANGLE")); |
| t_glGetFramebufferParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetFramebufferParameterivRobustANGLE")); |
| t_glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>( |
| loadProc("glGetInteger64i_vRobustANGLE")); |
| t_glGetInteger64vRobustANGLE = |
| reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE")); |
| t_glGetIntegeri_vRobustANGLE = |
| reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE")); |
| t_glGetIntegervRobustANGLE = |
| reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE")); |
| t_glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>( |
| loadProc("glGetInternalformativRobustANGLE")); |
| t_glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>( |
| loadProc("glGetMultisamplefvRobustANGLE")); |
| t_glGetPointervRobustANGLERobustANGLE = |
| reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>( |
| loadProc("glGetPointervRobustANGLERobustANGLE")); |
| t_glGetProgramInterfaceivRobustANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>( |
| loadProc("glGetProgramInterfaceivRobustANGLE")); |
| t_glGetProgramivRobustANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE")); |
| t_glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjecti64vRobustANGLE")); |
| t_glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjectivRobustANGLE")); |
| t_glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjectui64vRobustANGLE")); |
| t_glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjectuivRobustANGLE")); |
| t_glGetQueryivRobustANGLE = |
| reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE")); |
| t_glGetRenderbufferParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetRenderbufferParameterivRobustANGLE")); |
| t_glGetSamplerParameterIivRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterIivRobustANGLE")); |
| t_glGetSamplerParameterIuivRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterIuivRobustANGLE")); |
| t_glGetSamplerParameterfvRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterfvRobustANGLE")); |
| t_glGetSamplerParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterivRobustANGLE")); |
| t_glGetShaderivRobustANGLE = |
| reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE")); |
| t_glGetTexLevelParameterfvRobustANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvRobustANGLE")); |
| t_glGetTexLevelParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetTexLevelParameterivRobustANGLE")); |
| t_glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterIivRobustANGLE")); |
| t_glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterIuivRobustANGLE")); |
| t_glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterfvRobustANGLE")); |
| t_glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterivRobustANGLE")); |
| t_glGetUniformfvRobustANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE")); |
| t_glGetUniformivRobustANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE")); |
| t_glGetUniformuivRobustANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE")); |
| t_glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribIivRobustANGLE")); |
| t_glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribIuivRobustANGLE")); |
| t_glGetVertexAttribPointervRobustANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribPointervRobustANGLE")); |
| t_glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribfvRobustANGLE")); |
| t_glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribivRobustANGLE")); |
| t_glGetnUniformfvRobustANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE")); |
| t_glGetnUniformivRobustANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE")); |
| t_glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>( |
| loadProc("glGetnUniformuivRobustANGLE")); |
| t_glReadPixelsRobustANGLE = |
| reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE")); |
| t_glReadnPixelsRobustANGLE = |
| reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE")); |
| t_glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterIivRobustANGLE")); |
| t_glSamplerParameterIuivRobustANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterIuivRobustANGLE")); |
| t_glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterfvRobustANGLE")); |
| t_glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterivRobustANGLE")); |
| t_glTexImage2DRobustANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE")); |
| t_glTexImage3DRobustANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE")); |
| t_glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glTexParameterIivRobustANGLE")); |
| t_glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glTexParameterIuivRobustANGLE")); |
| t_glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glTexParameterfvRobustANGLE")); |
| t_glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glTexParameterivRobustANGLE")); |
| t_glTexSubImage2DRobustANGLE = |
| reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE")); |
| t_glTexSubImage3DRobustANGLE = |
| reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE")); |
| t_glImportSemaphoreZirconHandleANGLE = |
| reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC>( |
| loadProc("glImportSemaphoreZirconHandleANGLE")); |
| t_glInvalidateTextureANGLE = |
| reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE")); |
| t_glTexImage2DExternalANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE")); |
| t_glGetMultisamplefvANGLE = |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE")); |
| t_glSampleMaskiANGLE = |
| reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE")); |
| t_glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>( |
| loadProc("glTexStorage2DMultisampleANGLE")); |
| t_glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>( |
| loadProc("glGetTranslatedShaderSourceANGLE")); |
| t_glAcquireTexturesANGLE = |
| reinterpret_cast<PFNGLACQUIRETEXTURESANGLEPROC>(loadProc("glAcquireTexturesANGLE")); |
| t_glReleaseTexturesANGLE = |
| reinterpret_cast<PFNGLRELEASETEXTURESANGLEPROC>(loadProc("glReleaseTexturesANGLE")); |
| t_glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>( |
| loadProc("glBindUniformLocationCHROMIUM")); |
| t_glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>( |
| loadProc("glCompressedCopyTextureCHROMIUM")); |
| t_glCopySubTextureCHROMIUM = |
| reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM")); |
| t_glCopyTextureCHROMIUM = |
| reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM")); |
| t_glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>( |
| loadProc("glCoverageModulationCHROMIUM")); |
| t_glLoseContextCHROMIUM = |
| reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM")); |
| t_glEGLImageTargetTexStorageEXT = reinterpret_cast<PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC>( |
| loadProc("glEGLImageTargetTexStorageEXT")); |
| t_glEGLImageTargetTextureStorageEXT = |
| reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC>( |
| loadProc("glEGLImageTargetTextureStorageEXT")); |
| t_glBindFragDataLocationEXT = |
| reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT")); |
| t_glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>( |
| loadProc("glBindFragDataLocationIndexedEXT")); |
| t_glGetFragDataIndexEXT = |
| reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT")); |
| t_glGetProgramResourceLocationIndexEXT = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>( |
| loadProc("glGetProgramResourceLocationIndexEXT")); |
| t_glBufferStorageEXT = |
| reinterpret_cast<PFNGLBUFFERSTORAGEEXTPROC>(loadProc("glBufferStorageEXT")); |
| t_glClipControlEXT = reinterpret_cast<PFNGLCLIPCONTROLEXTPROC>(loadProc("glClipControlEXT")); |
| t_glCopyImageSubDataEXT = |
| reinterpret_cast<PFNGLCOPYIMAGESUBDATAEXTPROC>(loadProc("glCopyImageSubDataEXT")); |
| t_glGetObjectLabelEXT = |
| reinterpret_cast<PFNGLGETOBJECTLABELEXTPROC>(loadProc("glGetObjectLabelEXT")); |
| t_glLabelObjectEXT = reinterpret_cast<PFNGLLABELOBJECTEXTPROC>(loadProc("glLabelObjectEXT")); |
| t_glInsertEventMarkerEXT = |
| reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT")); |
| t_glPopGroupMarkerEXT = |
| reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT")); |
| t_glPushGroupMarkerEXT = |
| reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT")); |
| t_glDiscardFramebufferEXT = |
| reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT")); |
| t_glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT")); |
| t_glDeleteQueriesEXT = |
| reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT")); |
| t_glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT")); |
| t_glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT")); |
| t_glGetInteger64vEXT = |
| reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(loadProc("glGetInteger64vEXT")); |
| t_glGetQueryObjecti64vEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT")); |
| t_glGetQueryObjectivEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT")); |
| t_glGetQueryObjectui64vEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT")); |
| t_glGetQueryObjectuivEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT")); |
| t_glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT")); |
| t_glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT")); |
| t_glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT")); |
| t_glDrawBuffersEXT = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT")); |
| t_glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>( |
| loadProc("glBlendEquationSeparateiEXT")); |
| t_glBlendEquationiEXT = |
| reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(loadProc("glBlendEquationiEXT")); |
| t_glBlendFuncSeparateiEXT = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(loadProc("glBlendFuncSeparateiEXT")); |
| t_glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(loadProc("glBlendFunciEXT")); |
| t_glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(loadProc("glColorMaskiEXT")); |
| t_glDisableiEXT = reinterpret_cast<PFNGLDISABLEIEXTPROC>(loadProc("glDisableiEXT")); |
| t_glEnableiEXT = reinterpret_cast<PFNGLENABLEIEXTPROC>(loadProc("glEnableiEXT")); |
| t_glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(loadProc("glIsEnablediEXT")); |
| t_glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>( |
| loadProc("glDrawElementsBaseVertexEXT")); |
| t_glDrawElementsInstancedBaseVertexEXT = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexEXT")); |
| t_glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>( |
| loadProc("glDrawRangeElementsBaseVertexEXT")); |
| t_glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>( |
| loadProc("glMultiDrawElementsBaseVertexEXT")); |
| t_glBufferStorageExternalEXT = |
| reinterpret_cast<PFNGLBUFFERSTORAGEEXTERNALEXTPROC>(loadProc("glBufferStorageExternalEXT")); |
| t_glNamedBufferStorageExternalEXT = reinterpret_cast<PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC>( |
| loadProc("glNamedBufferStorageExternalEXT")); |
| t_glFramebufferTextureEXT = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT")); |
| t_glDrawArraysInstancedEXT = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT")); |
| t_glDrawElementsInstancedEXT = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT")); |
| t_glVertexAttribDivisorEXT = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT")); |
| t_glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>( |
| loadProc("glFlushMappedBufferRangeEXT")); |
| t_glMapBufferRangeEXT = |
| reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT")); |
| t_glBufferStorageMemEXT = |
| reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT")); |
| t_glCreateMemoryObjectsEXT = |
| reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT")); |
| t_glDeleteMemoryObjectsEXT = |
| reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT")); |
| t_glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>( |
| loadProc("glGetMemoryObjectParameterivEXT")); |
| t_glGetUnsignedBytei_vEXT = |
| reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT")); |
| t_glGetUnsignedBytevEXT = |
| reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT")); |
| t_glIsMemoryObjectEXT = |
| reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT")); |
| t_glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>( |
| loadProc("glMemoryObjectParameterivEXT")); |
| t_glTexStorageMem2DEXT = |
| reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT")); |
| t_glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>( |
| loadProc("glTexStorageMem2DMultisampleEXT")); |
| t_glTexStorageMem3DEXT = |
| reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT")); |
| t_glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>( |
| loadProc("glTexStorageMem3DMultisampleEXT")); |
| t_glImportMemoryFdEXT = |
| reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT")); |
| t_glMultiDrawArraysIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC>( |
| loadProc("glMultiDrawArraysIndirectEXT")); |
| t_glMultiDrawElementsIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC>( |
| loadProc("glMultiDrawElementsIndirectEXT")); |
| t_glFramebufferTexture2DMultisampleEXT = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>( |
| loadProc("glFramebufferTexture2DMultisampleEXT")); |
| t_glRenderbufferStorageMultisampleEXT = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>( |
| loadProc("glRenderbufferStorageMultisampleEXT")); |
| t_glPrimitiveBoundingBoxEXT = |
| reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXEXTPROC>(loadProc("glPrimitiveBoundingBoxEXT")); |
| t_glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>( |
| loadProc("glGetGraphicsResetStatusEXT")); |
| t_glGetnUniformfvEXT = |
| reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT")); |
| t_glGetnUniformivEXT = |
| reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT")); |
| t_glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT")); |
| t_glDeleteSemaphoresEXT = |
| reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT")); |
| t_glGenSemaphoresEXT = |
| reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT")); |
| t_glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>( |
| loadProc("glGetSemaphoreParameterui64vEXT")); |
| t_glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT")); |
| t_glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>( |
| loadProc("glSemaphoreParameterui64vEXT")); |
| t_glSignalSemaphoreEXT = |
| reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT")); |
| t_glWaitSemaphoreEXT = |
| reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT")); |
| t_glImportSemaphoreFdEXT = |
| reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT")); |
| t_glActiveShaderProgramEXT = |
| reinterpret_cast<PFNGLACTIVESHADERPROGRAMEXTPROC>(loadProc("glActiveShaderProgramEXT")); |
| t_glBindProgramPipelineEXT = |
| reinterpret_cast<PFNGLBINDPROGRAMPIPELINEEXTPROC>(loadProc("glBindProgramPipelineEXT")); |
| t_glCreateShaderProgramvEXT = |
| reinterpret_cast<PFNGLCREATESHADERPROGRAMVEXTPROC>(loadProc("glCreateShaderProgramvEXT")); |
| t_glDeleteProgramPipelinesEXT = reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESEXTPROC>( |
| loadProc("glDeleteProgramPipelinesEXT")); |
| t_glGenProgramPipelinesEXT = |
| reinterpret_cast<PFNGLGENPROGRAMPIPELINESEXTPROC>(loadProc("glGenProgramPipelinesEXT")); |
| t_glGetProgramPipelineInfoLogEXT = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC>( |
| loadProc("glGetProgramPipelineInfoLogEXT")); |
| t_glGetProgramPipelineivEXT = |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVEXTPROC>(loadProc("glGetProgramPipelineivEXT")); |
| t_glIsProgramPipelineEXT = |
| reinterpret_cast<PFNGLISPROGRAMPIPELINEEXTPROC>(loadProc("glIsProgramPipelineEXT")); |
| t_glProgramParameteriEXT = |
| reinterpret_cast<PFNGLPROGRAMPARAMETERIEXTPROC>(loadProc("glProgramParameteriEXT")); |
| t_glProgramUniform1fEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FEXTPROC>(loadProc("glProgramUniform1fEXT")); |
| t_glProgramUniform1fvEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FVEXTPROC>(loadProc("glProgramUniform1fvEXT")); |
| t_glProgramUniform1iEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IEXTPROC>(loadProc("glProgramUniform1iEXT")); |
| t_glProgramUniform1ivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IVEXTPROC>(loadProc("glProgramUniform1ivEXT")); |
| t_glProgramUniform1uiEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIEXTPROC>(loadProc("glProgramUniform1uiEXT")); |
| t_glProgramUniform1uivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVEXTPROC>(loadProc("glProgramUniform1uivEXT")); |
| t_glProgramUniform2fEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FEXTPROC>(loadProc("glProgramUniform2fEXT")); |
| t_glProgramUniform2fvEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FVEXTPROC>(loadProc("glProgramUniform2fvEXT")); |
| t_glProgramUniform2iEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IEXTPROC>(loadProc("glProgramUniform2iEXT")); |
| t_glProgramUniform2ivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IVEXTPROC>(loadProc("glProgramUniform2ivEXT")); |
| t_glProgramUniform2uiEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIEXTPROC>(loadProc("glProgramUniform2uiEXT")); |
| t_glProgramUniform2uivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVEXTPROC>(loadProc("glProgramUniform2uivEXT")); |
| t_glProgramUniform3fEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FEXTPROC>(loadProc("glProgramUniform3fEXT")); |
| t_glProgramUniform3fvEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FVEXTPROC>(loadProc("glProgramUniform3fvEXT")); |
| t_glProgramUniform3iEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IEXTPROC>(loadProc("glProgramUniform3iEXT")); |
| t_glProgramUniform3ivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IVEXTPROC>(loadProc("glProgramUniform3ivEXT")); |
| t_glProgramUniform3uiEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIEXTPROC>(loadProc("glProgramUniform3uiEXT")); |
| t_glProgramUniform3uivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVEXTPROC>(loadProc("glProgramUniform3uivEXT")); |
| t_glProgramUniform4fEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FEXTPROC>(loadProc("glProgramUniform4fEXT")); |
| t_glProgramUniform4fvEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FVEXTPROC>(loadProc("glProgramUniform4fvEXT")); |
| t_glProgramUniform4iEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IEXTPROC>(loadProc("glProgramUniform4iEXT")); |
| t_glProgramUniform4ivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IVEXTPROC>(loadProc("glProgramUniform4ivEXT")); |
| t_glProgramUniform4uiEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIEXTPROC>(loadProc("glProgramUniform4uiEXT")); |
| t_glProgramUniform4uivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVEXTPROC>(loadProc("glProgramUniform4uivEXT")); |
| t_glProgramUniformMatrix2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC>( |
| loadProc("glProgramUniformMatrix2fvEXT")); |
| t_glProgramUniformMatrix2x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC>( |
| loadProc("glProgramUniformMatrix2x3fvEXT")); |
| t_glProgramUniformMatrix2x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC>( |
| loadProc("glProgramUniformMatrix2x4fvEXT")); |
| t_glProgramUniformMatrix3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC>( |
| loadProc("glProgramUniformMatrix3fvEXT")); |
| t_glProgramUniformMatrix3x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC>( |
| loadProc("glProgramUniformMatrix3x2fvEXT")); |
| t_glProgramUniformMatrix3x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC>( |
| loadProc("glProgramUniformMatrix3x4fvEXT")); |
| t_glProgramUniformMatrix4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC>( |
| loadProc("glProgramUniformMatrix4fvEXT")); |
| t_glProgramUniformMatrix4x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC>( |
| loadProc("glProgramUniformMatrix4x2fvEXT")); |
| t_glProgramUniformMatrix4x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC>( |
| loadProc("glProgramUniformMatrix4x3fvEXT")); |
| t_glUseProgramStagesEXT = |
| reinterpret_cast<PFNGLUSEPROGRAMSTAGESEXTPROC>(loadProc("glUseProgramStagesEXT")); |
| t_glValidateProgramPipelineEXT = reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEEXTPROC>( |
| loadProc("glValidateProgramPipelineEXT")); |
| t_glFramebufferFetchBarrierEXT = reinterpret_cast<PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC>( |
| loadProc("glFramebufferFetchBarrierEXT")); |
| t_glPatchParameteriEXT = |
| reinterpret_cast<PFNGLPATCHPARAMETERIEXTPROC>(loadProc("glPatchParameteriEXT")); |
| t_glGetSamplerParameterIivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVEXTPROC>( |
| loadProc("glGetSamplerParameterIivEXT")); |
| t_glGetSamplerParameterIuivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVEXTPROC>( |
| loadProc("glGetSamplerParameterIuivEXT")); |
| t_glGetTexParameterIivEXT = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIIVEXTPROC>(loadProc("glGetTexParameterIivEXT")); |
| t_glGetTexParameterIuivEXT = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIUIVEXTPROC>(loadProc("glGetTexParameterIuivEXT")); |
| t_glSamplerParameterIivEXT = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIIVEXTPROC>(loadProc("glSamplerParameterIivEXT")); |
| t_glSamplerParameterIuivEXT = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVEXTPROC>(loadProc("glSamplerParameterIuivEXT")); |
| t_glTexParameterIivEXT = |
| reinterpret_cast<PFNGLTEXPARAMETERIIVEXTPROC>(loadProc("glTexParameterIivEXT")); |
| t_glTexParameterIuivEXT = |
| reinterpret_cast<PFNGLTEXPARAMETERIUIVEXTPROC>(loadProc("glTexParameterIuivEXT")); |
| t_glTexBufferEXT = reinterpret_cast<PFNGLTEXBUFFEREXTPROC>(loadProc("glTexBufferEXT")); |
| t_glTexBufferRangeEXT = |
| reinterpret_cast<PFNGLTEXBUFFERRANGEEXTPROC>(loadProc("glTexBufferRangeEXT")); |
| t_glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT")); |
| t_glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT")); |
| t_glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT")); |
| t_glBlendBarrierKHR = reinterpret_cast<PFNGLBLENDBARRIERKHRPROC>(loadProc("glBlendBarrierKHR")); |
| t_glDebugMessageCallbackKHR = |
| reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR")); |
| t_glDebugMessageControlKHR = |
| reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR")); |
| t_glDebugMessageInsertKHR = |
| reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR")); |
| t_glGetDebugMessageLogKHR = |
| reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR")); |
| t_glGetObjectLabelKHR = |
| reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR")); |
| t_glGetObjectPtrLabelKHR = |
| reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR")); |
| t_glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR")); |
| t_glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR")); |
| t_glObjectPtrLabelKHR = |
| reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR")); |
| t_glPopDebugGroupKHR = |
| reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR")); |
| t_glPushDebugGroupKHR = |
| reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR")); |
| t_glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>( |
| loadProc("glMaxShaderCompilerThreadsKHR")); |
| t_glFramebufferParameteriMESA = reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIMESAPROC>( |
| loadProc("glFramebufferParameteriMESA")); |
| t_glGetFramebufferParameterivMESA = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC>( |
| loadProc("glGetFramebufferParameterivMESA")); |
| t_glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV")); |
| t_glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV")); |
| t_glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV")); |
| t_glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV")); |
| t_glIsFenceNV = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV")); |
| t_glSetFenceNV = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV")); |
| t_glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV")); |
| t_glBlitFramebufferNV = |
| reinterpret_cast<PFNGLBLITFRAMEBUFFERNVPROC>(loadProc("glBlitFramebufferNV")); |
| t_glEGLImageTargetRenderbufferStorageOES = |
| reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>( |
| loadProc("glEGLImageTargetRenderbufferStorageOES")); |
| t_glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>( |
| loadProc("glEGLImageTargetTexture2DOES")); |
| t_glCopyImageSubDataOES = |
| reinterpret_cast<PFNGLCOPYIMAGESUBDATAOESPROC>(loadProc("glCopyImageSubDataOES")); |
| t_glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>( |
| loadProc("glBlendEquationSeparateiOES")); |
| t_glBlendEquationiOES = |
| reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(loadProc("glBlendEquationiOES")); |
| t_glBlendFuncSeparateiOES = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(loadProc("glBlendFuncSeparateiOES")); |
| t_glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(loadProc("glBlendFunciOES")); |
| t_glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(loadProc("glColorMaskiOES")); |
| t_glDisableiOES = reinterpret_cast<PFNGLDISABLEIOESPROC>(loadProc("glDisableiOES")); |
| t_glEnableiOES = reinterpret_cast<PFNGLENABLEIOESPROC>(loadProc("glEnableiOES")); |
| t_glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(loadProc("glIsEnablediOES")); |
| t_glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>( |
| loadProc("glDrawElementsBaseVertexOES")); |
| t_glDrawElementsInstancedBaseVertexOES = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexOES")); |
| t_glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>( |
| loadProc("glDrawRangeElementsBaseVertexOES")); |
| t_glFramebufferTextureOES = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREOESPROC>(loadProc("glFramebufferTextureOES")); |
| t_glGetProgramBinaryOES = |
| reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES")); |
| t_glProgramBinaryOES = |
| reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES")); |
| t_glGetBufferPointervOES = |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES")); |
| t_glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES")); |
| t_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES")); |
| t_glMinSampleShadingOES = |
| reinterpret_cast<PFNGLMINSAMPLESHADINGOESPROC>(loadProc("glMinSampleShadingOES")); |
| t_glCompressedTexImage3DOES = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES")); |
| t_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>( |
| loadProc("glCompressedTexSubImage3DOES")); |
| t_glCopyTexSubImage3DOES = |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES")); |
| t_glFramebufferTexture3DOES = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES")); |
| t_glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES")); |
| t_glTexSubImage3DOES = |
| reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES")); |
| t_glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>( |
| loadProc("glGetSamplerParameterIivOES")); |
| t_glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>( |
| loadProc("glGetSamplerParameterIuivOES")); |
| t_glGetTexParameterIivOES = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES")); |
| t_glGetTexParameterIuivOES = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES")); |
| t_glSamplerParameterIivOES = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES")); |
| t_glSamplerParameterIuivOES = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES")); |
| t_glTexParameterIivOES = |
| reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES")); |
| t_glTexParameterIuivOES = |
| reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES")); |
| t_glTexBufferOES = reinterpret_cast<PFNGLTEXBUFFEROESPROC>(loadProc("glTexBufferOES")); |
| t_glTexBufferRangeOES = |
| reinterpret_cast<PFNGLTEXBUFFERRANGEOESPROC>(loadProc("glTexBufferRangeOES")); |
| t_glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>( |
| loadProc("glTexStorage3DMultisampleOES")); |
| t_glBindVertexArrayOES = |
| reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES")); |
| t_glDeleteVertexArraysOES = |
| reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES")); |
| t_glGenVertexArraysOES = |
| reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES")); |
| t_glIsVertexArrayOES = |
| reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES")); |
| t_glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>( |
| loadProc("glFramebufferTextureMultiviewOVR")); |
| t_glDrawTexfOES = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES")); |
| t_glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES")); |
| t_glDrawTexiOES = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES")); |
| t_glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES")); |
| t_glDrawTexsOES = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES")); |
| t_glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES")); |
| t_glDrawTexxOES = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES")); |
| t_glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES")); |
| t_glBindFramebufferOES = |
| reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES")); |
| t_glBindRenderbufferOES = |
| reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES")); |
| t_glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>( |
| loadProc("glCheckFramebufferStatusOES")); |
| t_glDeleteFramebuffersOES = |
| reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES")); |
| t_glDeleteRenderbuffersOES = |
| reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES")); |
| t_glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>( |
| loadProc("glFramebufferRenderbufferOES")); |
| t_glFramebufferTexture2DOES = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES")); |
| t_glGenFramebuffersOES = |
| reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES")); |
| t_glGenRenderbuffersOES = |
| reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES")); |
| t_glGenerateMipmapOES = |
| reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES")); |
| t_glGetFramebufferAttachmentParameterivOES = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivOES")); |
| t_glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>( |
| loadProc("glGetRenderbufferParameterivOES")); |
| t_glIsFramebufferOES = |
| reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES")); |
| t_glIsRenderbufferOES = |
| reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES")); |
| t_glRenderbufferStorageOES = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES")); |
| t_glCurrentPaletteMatrixOES = |
| reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES")); |
| t_glLoadPaletteFromModelViewMatrixOES = |
| reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>( |
| loadProc("glLoadPaletteFromModelViewMatrixOES")); |
| t_glMatrixIndexPointerOES = |
| reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES")); |
| t_glWeightPointerOES = |
| reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES")); |
| t_glPointSizePointerOES = |
| reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES")); |
| t_glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES")); |
| t_glGetTexGenfvOES = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES")); |
| t_glGetTexGenivOES = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES")); |
| t_glGetTexGenxvOES = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES")); |
| t_glTexGenfOES = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES")); |
| t_glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES")); |
| t_glTexGeniOES = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES")); |
| t_glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES")); |
| t_glTexGenxOES = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES")); |
| t_glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES")); |
| } |
| } // namespace trace_angle |