blob: 365c102708548f0c41e25343c59bcc58356e4e02 [file] [log] [blame]
/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GamepadData.h"
#if ENABLE(GAMEPAD)
#include "ArgumentCoders.h"
#include <wtf/text/StringBuilder.h>
namespace WebKit {
GamepadData::GamepadData(unsigned index, const Vector<double>& axisValues, const Vector<double>& buttonValues, MonotonicTime lastUpdateTime)
: m_index(index)
, m_axisValues(axisValues)
, m_buttonValues(buttonValues)
, m_lastUpdateTime(lastUpdateTime)
{
}
GamepadData::GamepadData(unsigned index, const String& id, const Vector<double>& axisValues, const Vector<double>& buttonValues, MonotonicTime lastUpdateTime)
: m_index(index)
, m_id(id)
, m_axisValues(axisValues)
, m_buttonValues(buttonValues)
, m_lastUpdateTime(lastUpdateTime)
{
}
void GamepadData::encode(IPC::Encoder& encoder) const
{
encoder << m_isNull;
if (m_isNull)
return;
encoder << m_index << m_id << m_axisValues << m_buttonValues << m_lastUpdateTime;
}
Optional<GamepadData> GamepadData::decode(IPC::Decoder& decoder)
{
GamepadData data;
if (!decoder.decode(data.m_isNull))
return WTF::nullopt;
if (data.m_isNull)
return data;
if (!decoder.decode(data.m_index))
return WTF::nullopt;
if (!decoder.decode(data.m_id))
return WTF::nullopt;
if (!decoder.decode(data.m_axisValues))
return WTF::nullopt;
if (!decoder.decode(data.m_buttonValues))
return WTF::nullopt;
if (!decoder.decode(data.m_lastUpdateTime))
return WTF::nullopt;
return WTFMove(data);
}
#if !LOG_DISABLED
String GamepadData::loggingString() const
{
StringBuilder builder;
builder.appendNumber(m_axisValues.size());
builder.appendLiteral(" axes, ");
builder.appendNumber(m_buttonValues.size());
builder.appendLiteral(" buttons\n");
for (size_t i = 0; i < m_axisValues.size(); ++i) {
builder.appendLiteral(" Axis ");
builder.appendNumber(i);
builder.appendLiteral(": ");
builder.appendFixedPrecisionNumber(m_axisValues[i]);
}
builder.append('\n');
for (size_t i = 0; i < m_buttonValues.size(); ++i) {
builder.appendLiteral(" Button ");
builder.appendNumber(i);
builder.appendLiteral(": ");
builder.appendFixedPrecisionNumber(m_buttonValues[i]);
}
return builder.toString();
}
#endif
} // namespace WebKit
#endif // ENABLE(GAMEPAD)