blob: 52c0287405b3ae762cc88144439710ee0f64027b [file] [log] [blame]
/*
Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
2004, 2005, 2006 Rob Buis <buis@kde.org>
2005 Oliver Hunt <oliver@nerget.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG) && ENABLE(SVG_FILTERS)
#include "SVGFELightElement.h"
#include "SVGNames.h"
namespace WebCore {
SVGFELightElement::SVGFELightElement(const QualifiedName& tagName, Document* doc)
: SVGElement(tagName, doc)
, m_azimuth(0.0f)
, m_elevation(0.0f)
, m_x(0.0f)
, m_y(0.0f)
, m_z(0.0f)
, m_pointsAtX(0.0f)
, m_pointsAtY(0.0f)
, m_pointsAtZ(0.0f)
, m_specularExponent(1.0f)
, m_limitingConeAngle(0.0f)
{
}
SVGFELightElement::~SVGFELightElement()
{
}
ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, Azimuth, azimuth, SVGNames::azimuthAttr, m_azimuth)
ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, Elevation, elevation, SVGNames::elevationAttr, m_elevation)
ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, X, x, SVGNames::xAttr, m_x)
ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, Y, y, SVGNames::yAttr, m_y)
ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, Z, z, SVGNames::zAttr, m_z)
ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, PointsAtX, pointsAtX, SVGNames::pointsAtXAttr, m_pointsAtX)
ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, PointsAtY, pointsAtY, SVGNames::pointsAtYAttr, m_pointsAtY)
ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, PointsAtZ, pointsAtZ, SVGNames::pointsAtZAttr, m_pointsAtZ)
ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, SpecularExponent, specularExponent, SVGNames::specularExponentAttr, m_specularExponent)
ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, LimitingConeAngle, limitingConeAngle, SVGNames::limitingConeAngleAttr, m_limitingConeAngle)
void SVGFELightElement::parseMappedAttribute(MappedAttribute* attr)
{
const String& value = attr->value();
if (attr->name() == SVGNames::azimuthAttr)
setAzimuthBaseValue(value.toFloat());
else if (attr->name() == SVGNames::elevationAttr)
setElevationBaseValue(value.toFloat());
else if (attr->name() == SVGNames::xAttr)
setXBaseValue(value.toFloat());
else if (attr->name() == SVGNames::yAttr)
setYBaseValue(value.toFloat());
else if (attr->name() == SVGNames::zAttr)
setZBaseValue(value.toFloat());
else if (attr->name() == SVGNames::pointsAtXAttr)
setPointsAtXBaseValue(value.toFloat());
else if (attr->name() == SVGNames::pointsAtYAttr)
setPointsAtYBaseValue(value.toFloat());
else if (attr->name() == SVGNames::pointsAtZAttr)
setPointsAtZBaseValue(value.toFloat());
else if (attr->name() == SVGNames::specularExponentAttr)
setSpecularExponentBaseValue(value.toFloat());
else if (attr->name() == SVGNames::limitingConeAngleAttr)
setLimitingConeAngleBaseValue(value.toFloat());
else
SVGElement::parseMappedAttribute(attr);
}
}
#endif // ENABLE(SVG)
// vim:ts=4:noet