blob: d36372f919e7ece8cbc6a263c489c99e0e876243 [file] [log] [blame]
/*
* Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2007 Holger Hans Peter Freyther <zecke@selfish.org>
* Copyright (C) 2008, 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ImageBufferCairoGLSurfaceBackend.h"
#if USE(CAIRO) && ENABLE(ACCELERATED_2D_CANVAS)
namespace WebCore {
#include "GLContext.h"
#include "TextureMapperGL.h"
#include <wtf/IsoMallocInlines.h>
#if USE(EGL)
#if USE(LIBEPOXY)
#include "EpoxyEGL.h"
#else
#include <EGL/egl.h>
#endif
#endif
#include <cairo-gl.h>
#if USE(LIBEPOXY)
#include <epoxy/gl.h>
#elif USE(OPENGL_ES)
#include <GLES2/gl2.h>
#else
#include "OpenGLShims.h"
#endif
#if USE(COORDINATED_GRAPHICS)
#include "TextureMapperPlatformLayerBuffer.h"
#include "TextureMapperPlatformLayerProxy.h"
#endif
WTF_MAKE_ISO_ALLOCATED_IMPL(ImageBufferCairoGLSurfaceBackend);
static inline void clearSurface(cairo_surface_t* surface)
{
RefPtr<cairo_t> cr = adoptRef(cairo_create(surface));
cairo_set_operator(cr.get(), CAIRO_OPERATOR_CLEAR);
cairo_paint(cr.get());
}
std::unique_ptr<ImageBufferCairoGLSurfaceBackend> ImageBufferCairoGLSurfaceBackend::create(const FloatSize& size, float resolutionScale, ColorSpace colorSpace, const HostWindow*)
{
IntSize backendSize = calculateBackendSize(size, resolutionScale);
if (backendSize.isEmpty())
return nullptr;
auto* context = PlatformDisplay::sharedDisplayForCompositing().sharingGLContext();
context->makeContextCurrent();
// We must generate the texture ourselves, because there is no Cairo API for extracting it
// from a pre-existing surface.
uint32_t texture
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA, backendSize.width(), backendSize.height(), 0 /* border */, GL_RGBA, GL_UNSIGNED_BYTE, 0);
cairo_device_t* device = context->cairoDevice();
// Thread-awareness is a huge performance hit on non-Intel drivers.
cairo_gl_device_set_thread_aware(device, FALSE);
auto surface = adoptRef(cairo_gl_surface_create_for_texture(device, CAIRO_CONTENT_COLOR_ALPHA, texture, backendSize.width(), backendSize.height()));
if (cairo_surface_status(surface) != CAIRO_STATUS_SUCCESS)
return nullptr;
clearSurface(surface.get());
return std::unique_ptr<ImageBufferCairoGLSurfaceBackend>(new ImageBufferCairoGLSurfaceBackend(size, backendSize, resolutionScale, colorSpace, WTFMove(surface), texture));
}
std::unique_ptr<ImageBufferCairoGLSurfaceBackend> ImageBufferCairoGLSurfaceBackend::create(const FloatSize& size, const GraphicsContext&)
{
return ImageBufferCairoGLSurfaceBackend::create(size, 1, ColorSpace::SRGB, nullptr);
}
ImageBufferCairoGLSurfaceBackend::ImageBufferCairoGLSurfaceBackend(const FloatSize& logicalSize, const IntSize& backendSize, float resolutionScale, ColorSpace colorSpace, RefPtr<cairo_surface_t>&& surface, uint32_t texture)
: ImageBufferCairoSurfaceBackend(logicalSize, backendSize, resolutionScale, colorSpace, WTFMove(surface))
, m_texture(texture)
{
#if USE(COORDINATED_GRAPHICS)
#if USE(NICOSIA)
m_nicosiaLayer = Nicosia::ContentLayer::create(Nicosia::ContentLayerTextureMapperImpl::createFactory(*this));
#else
m_platformLayerProxy = adoptRef(new TextureMapperPlatformLayerProxy);
#endif
#endif
}
ImageBufferCairoGLSurfaceBackend::~ImageBufferCairoGLSurfaceBackend()
{
#if USE(COORDINATED_GRAPHICS) && USE(NICOSIA)
downcast<Nicosia::ContentLayerTextureMapperImpl>(m_nicosiaLayer->impl()).invalidateClient();
#endif
GLContext* previousActiveContext = GLContext::current();
PlatformDisplay::sharedDisplayForCompositing().sharingGLContext()->makeContextCurrent();
if (m_texture)
glDeleteTextures(1, &m_texture);
#if USE(COORDINATED_GRAPHICS)
if (m_compositorTexture)
glDeleteTextures(1, &m_compositorTexture);
#endif
if (previousActiveContext)
previousActiveContext->makeContextCurrent();
}
PlatformLayer* ImageBuffer::platformLayer() const
{
#if USE(NICOSIA)
return m_nicosiaLayer.get();
#else
if (m_texture)
return this;
#endif
return nullptr;
}
bool ImageBufferCairoGLSurfaceBackend::copyToPlatformTexture(GCGLenum target, PlatformGLObject destinationTexture, GCGLenum internalformat, bool premultiplyAlpha, bool flipY)
{
ASSERT_WITH_MESSAGE(m_resolutionScale == 1.0, "Since the HiDPI Canvas feature is removed, the resolution factor here is always 1.");
if (premultiplyAlpha || flipY)
return false;
if (!m_texture)
return false;
GC3Denum bindTextureTarget;
switch (target) {
case GL_TEXTURE_2D:
bindTextureTarget = GL_TEXTURE_2D;
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
bindTextureTarget = GL_TEXTURE_CUBE_MAP;
break;
default:
return false;
}
cairo_surface_flush(m_surface.get());
std::unique_ptr<GLContext> context = GLContext::createOffscreenContext(&PlatformDisplay::sharedDisplayForCompositing());
context->makeContextCurrent();
uint32_t fbo;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0);
glBindTexture(bindTextureTarget, destinationTexture);
glCopyTexImage2D(target, 0, internalformat, 0, 0, m_backendSize.width(), m_backendSize.height(), 0);
glBindTexture(bindTextureTarget, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glFlush();
glDeleteFramebuffers(1, &fbo);
return true;
}
#if USE(COORDINATED_GRAPHICS)
void ImageBufferCairoGLSurfaceBackend::createCompositorBuffer()
{
auto* context = PlatformDisplay::sharedDisplayForCompositing().sharingGLContext();
context->makeContextCurrent();
glGenTextures(1, &m_compositorTexture);
glBindTexture(GL_TEXTURE_2D, m_compositorTexture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0 , GL_RGBA, m_backendSize.width(), m_backendSize.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
m_compositorSurface = adoptRef(cairo_gl_surface_create_for_texture(context->cairoDevice(), CAIRO_CONTENT_COLOR_ALPHA, m_compositorTexture, m_backendSize.width(), m_backendSize.height()));
m_compositorCr = adoptRef(cairo_create(m_compositorSurface.get()));
cairo_set_antialias(m_compositorCr.get(), CAIRO_ANTIALIAS_NONE);
}
void ImageBufferCairoGLSurfaceBackend::swapBuffersIfNeeded()
{
GLContext* previousActiveContext = GLContext::current();
if (!m_compositorTexture) {
createCompositorBuffer();
auto proxyOperation =
[this](TextureMapperPlatformLayerProxy& proxy)
{
LockHolder holder(proxy.lock());
proxy.pushNextBuffer(makeUnique<TextureMapperPlatformLayerBuffer>(m_compositorTexture, m_backendSize, TextureMapperGL::ShouldBlend, GL_RGBA));
};
#if USE(NICOSIA)
proxyOperation(downcast<Nicosia::ContentLayerTextureMapperImpl>(m_nicosiaLayer->impl()).proxy());
#else
proxyOperation(*m_platformLayerProxy);
#endif
}
// It would be great if we could just swap the buffers here as we do with webgl, but that breaks the cases
// where one frame uses the content already rendered in the previous frame. So we just copy the content
// into the compositor buffer.
cairo_set_source_surface(m_compositorCr.get(), m_surface.get(), 0, 0);
cairo_set_operator(m_compositorCr.get(), CAIRO_OPERATOR_SOURCE);
cairo_paint(m_compositorCr.get());
if (previousActiveContext)
previousActiveContext->makeContextCurrent();
}
#else
void ImageBufferCairoGLSurfaceBackend::paintToTextureMapper(TextureMapper& textureMapper, const FloatRect& targetRect, const TransformationMatrix& matrix, float opacity)
{
ASSERT(m_texture);
// Cairo may change the active context, so we make sure to change it back after flushing.
GLContext* previousActiveContext = GLContext::current();
cairo_surface_flush(m_surface.get());
previousActiveContext->makeContextCurrent();
static_cast<TextureMapperGL&>(textureMapper).drawTexture(m_texture, TextureMapperGL::ShouldBlend, m_backendSize, targetRect, matrix, opacity);
}
#endif
} // namespace WebCore
#endif // USE(CAIRO) && ENABLE(ACCELERATED_2D_CANVAS)