| /* |
| * Copyright (C) 2011 Apple Inc. All Rights Reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "AccessibilityController.h" |
| |
| #if ENABLE(ACCESSIBILITY) |
| |
| #include "AccessibilityUIElement.h" |
| #include "InjectedBundle.h" |
| #include "InjectedBundlePage.h" |
| #include "JSAccessibilityController.h" |
| #include <WebKit/WKBundle.h> |
| #include <WebKit/WKBundlePage.h> |
| #include <WebKit/WKBundlePagePrivate.h> |
| |
| #if USE(ATSPI) |
| #include "AccessibilityNotificationHandler.h" |
| #endif |
| |
| namespace WTR { |
| |
| Ref<AccessibilityController> AccessibilityController::create() |
| { |
| return adoptRef(*new AccessibilityController); |
| } |
| |
| AccessibilityController::AccessibilityController() |
| { |
| } |
| |
| AccessibilityController::~AccessibilityController() |
| { |
| } |
| |
| void AccessibilityController::setIsolatedTreeMode(bool flag) |
| { |
| #if ENABLE(ACCESSIBILITY_ISOLATED_TREE) |
| if (m_accessibilityIsolatedTreeMode != flag) { |
| m_accessibilityIsolatedTreeMode = flag; |
| updateIsolatedTreeMode(); |
| } |
| #endif |
| } |
| |
| void AccessibilityController::makeWindowObject(JSContextRef context) |
| { |
| setGlobalObjectProperty(context, "accessibilityController", this); |
| } |
| |
| JSClassRef AccessibilityController::wrapperClass() |
| { |
| return JSAccessibilityController::accessibilityControllerClass(); |
| } |
| |
| void AccessibilityController::enableEnhancedAccessibility(bool enable) |
| { |
| WKAccessibilityEnableEnhancedAccessibility(enable); |
| } |
| |
| bool AccessibilityController::enhancedAccessibilityEnabled() |
| { |
| return WKAccessibilityEnhancedAccessibilityEnabled(); |
| } |
| |
| #if PLATFORM(COCOA) |
| |
| Ref<AccessibilityUIElement> AccessibilityController::rootElement() |
| { |
| auto page = InjectedBundle::singleton().page()->page(); |
| PlatformUIElement root = static_cast<PlatformUIElement>(WKAccessibilityRootObject(page)); |
| return AccessibilityUIElement::create(root); |
| } |
| |
| RefPtr<AccessibilityUIElement> AccessibilityController::focusedElement() |
| { |
| auto page = InjectedBundle::singleton().page()->page(); |
| auto root = static_cast<PlatformUIElement>(WKAccessibilityRootObject(page)); |
| auto rootElement = AccessibilityUIElement::create(root); |
| return rootElement->focusedElement(); |
| } |
| |
| void AccessibilityController::executeOnAXThreadAndWait(Function<void()>&& function) |
| { |
| #if ENABLE(ACCESSIBILITY_ISOLATED_TREE) |
| if (m_useMockAXThread) { |
| bool complete = false; |
| AXThread::dispatch([&function, &complete] { |
| function(); |
| complete = true; |
| }); |
| |
| // Spin the main run loop so that any required DOM processing can be |
| // executed in the main thread. That is the case of most parameterized |
| // attributes, where the attribute value has to be calculated back in |
| // the main thread. |
| while (!complete) |
| spinMainRunLoop(); |
| } else |
| #endif |
| function(); |
| } |
| |
| void AccessibilityController::executeOnAXThread(Function<void()>&& function) |
| { |
| #if ENABLE(ACCESSIBILITY_ISOLATED_TREE) |
| if (m_useMockAXThread) { |
| AXThread::dispatch([function = WTFMove(function)] { |
| function(); |
| }); |
| } else |
| #endif |
| function(); |
| } |
| |
| void AccessibilityController::executeOnMainThread(Function<void()>&& function) |
| { |
| if (isMainThread()) { |
| function(); |
| return; |
| } |
| |
| AXThread::dispatchBarrier([function = WTFMove(function)] { |
| function(); |
| }); |
| } |
| |
| #if ENABLE(ACCESSIBILITY_ISOLATED_TREE) |
| void AccessibilityController::spinMainRunLoop() const |
| { |
| ASSERT(isMainThread()); |
| CFRunLoopRunInMode(kCFRunLoopDefaultMode, .01, false); |
| } |
| #endif // ENABLE(ACCESSIBILITY_ISOLATED_TREE) |
| |
| #endif // PLATFORM(COCOA) |
| |
| RefPtr<AccessibilityUIElement> AccessibilityController::elementAtPoint(int x, int y) |
| { |
| auto uiElement = rootElement(); |
| return uiElement->elementAtPoint(x, y); |
| } |
| |
| #if PLATFORM(COCOA) |
| |
| // AXThread implementation |
| |
| AXThread::AXThread() |
| { |
| } |
| |
| bool AXThread::isCurrentThread() |
| { |
| return AXThread::singleton().m_thread == &Thread::current(); |
| } |
| |
| void AXThread::dispatch(Function<void()>&& function) |
| { |
| auto& axThread = AXThread::singleton(); |
| axThread.createThreadIfNeeded(); |
| |
| { |
| Locker locker { axThread.m_functionsMutex }; |
| axThread.m_functions.append(WTFMove(function)); |
| } |
| |
| axThread.wakeUpRunLoop(); |
| } |
| |
| void AXThread::dispatchBarrier(Function<void()>&& function) |
| { |
| dispatch([function = WTFMove(function)] () mutable { |
| callOnMainThread(WTFMove(function)); |
| }); |
| } |
| |
| AXThread& AXThread::singleton() |
| { |
| static NeverDestroyed<AXThread> axThread; |
| return axThread; |
| } |
| |
| void AXThread::createThreadIfNeeded() |
| { |
| // Wait for the thread to initialize the run loop. |
| Locker lock { m_initializeRunLoopMutex }; |
| |
| if (!m_thread) { |
| m_thread = Thread::create("WKTR: AccessibilityController", [this] { |
| WTF::Thread::setCurrentThreadIsUserInteractive(); |
| initializeRunLoop(); |
| }); |
| } |
| |
| m_initializeRunLoopConditionVariable.wait(m_initializeRunLoopMutex, [this] { |
| #if PLATFORM(COCOA) |
| return m_threadRunLoop; |
| #else |
| return m_runLoop; |
| #endif |
| }); |
| } |
| |
| void AXThread::dispatchFunctionsFromAXThread() |
| { |
| ASSERT(isCurrentThread()); |
| |
| Vector<Function<void()>> functions; |
| |
| { |
| Locker locker { m_functionsMutex }; |
| functions = WTFMove(m_functions); |
| } |
| |
| for (auto& function : functions) |
| function(); |
| } |
| |
| #if !PLATFORM(MAC) |
| NO_RETURN_DUE_TO_ASSERT void AXThread::initializeRunLoop() |
| { |
| ASSERT_NOT_REACHED(); |
| } |
| |
| void AXThread::wakeUpRunLoop() |
| { |
| } |
| |
| void AXThread::threadRunLoopSourceCallback(void*) |
| { |
| } |
| |
| void AXThread::threadRunLoopSourceCallback() |
| { |
| } |
| #endif // !PLATFORM(MAC) |
| |
| #endif // PLATFORM(COCOA) |
| |
| } // namespace WTR |
| #endif // ENABLE(ACCESSIBILITY) |
| |