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/*
* Copyright (C) 2011 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "AccessibilityController.h"
#if ENABLE(ACCESSIBILITY)
#include "AccessibilityUIElement.h"
#include "InjectedBundle.h"
#include "InjectedBundlePage.h"
#include "JSAccessibilityController.h"
#include <WebKit/WKBundle.h>
#include <WebKit/WKBundlePage.h>
#include <WebKit/WKBundlePagePrivate.h>
#if USE(ATSPI)
#include "AccessibilityNotificationHandler.h"
#endif
namespace WTR {
Ref<AccessibilityController> AccessibilityController::create()
{
return adoptRef(*new AccessibilityController);
}
AccessibilityController::AccessibilityController()
{
}
AccessibilityController::~AccessibilityController()
{
}
void AccessibilityController::setIsolatedTreeMode(bool flag)
{
#if ENABLE(ACCESSIBILITY_ISOLATED_TREE)
if (m_accessibilityIsolatedTreeMode != flag) {
m_accessibilityIsolatedTreeMode = flag;
updateIsolatedTreeMode();
}
#endif
}
void AccessibilityController::makeWindowObject(JSContextRef context)
{
setGlobalObjectProperty(context, "accessibilityController", this);
}
JSClassRef AccessibilityController::wrapperClass()
{
return JSAccessibilityController::accessibilityControllerClass();
}
void AccessibilityController::enableEnhancedAccessibility(bool enable)
{
WKAccessibilityEnableEnhancedAccessibility(enable);
}
bool AccessibilityController::enhancedAccessibilityEnabled()
{
return WKAccessibilityEnhancedAccessibilityEnabled();
}
#if PLATFORM(COCOA)
Ref<AccessibilityUIElement> AccessibilityController::rootElement()
{
auto page = InjectedBundle::singleton().page()->page();
PlatformUIElement root = static_cast<PlatformUIElement>(WKAccessibilityRootObject(page));
return AccessibilityUIElement::create(root);
}
RefPtr<AccessibilityUIElement> AccessibilityController::focusedElement()
{
auto page = InjectedBundle::singleton().page()->page();
auto root = static_cast<PlatformUIElement>(WKAccessibilityRootObject(page));
auto rootElement = AccessibilityUIElement::create(root);
return rootElement->focusedElement();
}
void AccessibilityController::executeOnAXThreadAndWait(Function<void()>&& function)
{
#if ENABLE(ACCESSIBILITY_ISOLATED_TREE)
if (m_useMockAXThread) {
bool complete = false;
AXThread::dispatch([&function, &complete] {
function();
complete = true;
});
// Spin the main run loop so that any required DOM processing can be
// executed in the main thread. That is the case of most parameterized
// attributes, where the attribute value has to be calculated back in
// the main thread.
while (!complete)
spinMainRunLoop();
} else
#endif
function();
}
void AccessibilityController::executeOnAXThread(Function<void()>&& function)
{
#if ENABLE(ACCESSIBILITY_ISOLATED_TREE)
if (m_useMockAXThread) {
AXThread::dispatch([function = WTFMove(function)] {
function();
});
} else
#endif
function();
}
void AccessibilityController::executeOnMainThread(Function<void()>&& function)
{
if (isMainThread()) {
function();
return;
}
AXThread::dispatchBarrier([function = WTFMove(function)] {
function();
});
}
#if ENABLE(ACCESSIBILITY_ISOLATED_TREE)
void AccessibilityController::spinMainRunLoop() const
{
ASSERT(isMainThread());
CFRunLoopRunInMode(kCFRunLoopDefaultMode, .01, false);
}
#endif // ENABLE(ACCESSIBILITY_ISOLATED_TREE)
#endif // PLATFORM(COCOA)
RefPtr<AccessibilityUIElement> AccessibilityController::elementAtPoint(int x, int y)
{
auto uiElement = rootElement();
return uiElement->elementAtPoint(x, y);
}
#if PLATFORM(COCOA)
// AXThread implementation
AXThread::AXThread()
{
}
bool AXThread::isCurrentThread()
{
return AXThread::singleton().m_thread == &Thread::current();
}
void AXThread::dispatch(Function<void()>&& function)
{
auto& axThread = AXThread::singleton();
axThread.createThreadIfNeeded();
{
Locker locker { axThread.m_functionsMutex };
axThread.m_functions.append(WTFMove(function));
}
axThread.wakeUpRunLoop();
}
void AXThread::dispatchBarrier(Function<void()>&& function)
{
dispatch([function = WTFMove(function)] () mutable {
callOnMainThread(WTFMove(function));
});
}
AXThread& AXThread::singleton()
{
static NeverDestroyed<AXThread> axThread;
return axThread;
}
void AXThread::createThreadIfNeeded()
{
// Wait for the thread to initialize the run loop.
Locker lock { m_initializeRunLoopMutex };
if (!m_thread) {
m_thread = Thread::create("WKTR: AccessibilityController", [this] {
WTF::Thread::setCurrentThreadIsUserInteractive();
initializeRunLoop();
});
}
m_initializeRunLoopConditionVariable.wait(m_initializeRunLoopMutex, [this] {
#if PLATFORM(COCOA)
return m_threadRunLoop;
#else
return m_runLoop;
#endif
});
}
void AXThread::dispatchFunctionsFromAXThread()
{
ASSERT(isCurrentThread());
Vector<Function<void()>> functions;
{
Locker locker { m_functionsMutex };
functions = WTFMove(m_functions);
}
for (auto& function : functions)
function();
}
#if !PLATFORM(MAC)
NO_RETURN_DUE_TO_ASSERT void AXThread::initializeRunLoop()
{
ASSERT_NOT_REACHED();
}
void AXThread::wakeUpRunLoop()
{
}
void AXThread::threadRunLoopSourceCallback(void*)
{
}
void AXThread::threadRunLoopSourceCallback()
{
}
#endif // !PLATFORM(MAC)
#endif // PLATFORM(COCOA)
} // namespace WTR
#endif // ENABLE(ACCESSIBILITY)