blob: 1e0aa03a497ff2eebbc6757d351d72c383a5dd07 [file] [log] [blame]
/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "AnimationEffect.h"
#include "CustomEffectCallback.h"
#include "EffectTiming.h"
#include <wtf/Ref.h>
namespace WebCore {
class CustomEffect : public AnimationEffect {
public:
static ExceptionOr<Ref<CustomEffect>> create(Ref<CustomEffectCallback>&&, std::optional<std::variant<double, EffectTiming>>&&);
~CustomEffect() { }
private:
CustomEffect(Ref<CustomEffectCallback>&&);
// AnimationEffect
bool isCustomEffect() const final { return true; }
void animationDidTick() final;
bool ticksContinouslyWhileActive() const final { return true; }
Ref<CustomEffectCallback> m_callback;
};
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_ANIMATION_EFFECT(CustomEffect, isCustomEffect());