| /* |
| * Copyright 2010 The Closure Compiler Authors |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // WebGL 2.0 portions: |
| |
| /* |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| */ |
| |
| /** |
| * @fileoverview Definitions for WebGL functions as described at |
| * http://www.khronos.org/registry/webgl/specs/latest/1.0 and |
| * http://www.khronos.org/registry/webgl/specs/latest/2.0 |
| * |
| * This file is current up to the WebGL 2.0 spec, including extensions. |
| * |
| * This relies on html5.js being included for Canvas and Typed Array support. |
| * |
| * This includes some extensions defined at |
| * http://www.khronos.org/registry/webgl/extensions/ |
| * |
| * This file will be merged back into the Closure workspace as soon as |
| * the WebGL 2.0 changes have been fully tested. |
| * |
| * @externs |
| */ |
| |
| /** |
| * @constructor |
| * @noalias |
| * @private |
| */ |
| function WebGLRenderingContextBase() {} |
| |
| /** @typedef {number} */ |
| WebGLRenderingContextBase.GLenum; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DEPTH_BUFFER_BIT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_BUFFER_BIT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.COLOR_BUFFER_BIT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.POINTS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.LINES; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.LINE_LOOP; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.LINE_STRIP; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TRIANGLES; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TRIANGLE_STRIP; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TRIANGLE_FAN; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ZERO; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ONE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.SRC_COLOR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ONE_MINUS_SRC_COLOR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.SRC_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ONE_MINUS_SRC_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DST_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ONE_MINUS_DST_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DST_COLOR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ONE_MINUS_DST_COLOR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.SRC_ALPHA_SATURATE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FUNC_ADD; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BLEND_EQUATION; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BLEND_EQUATION_RGB; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BLEND_EQUATION_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FUNC_SUBTRACT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FUNC_REVERSE_SUBTRACT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BLEND_DST_RGB; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BLEND_SRC_RGB; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BLEND_DST_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BLEND_SRC_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.CONSTANT_COLOR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ONE_MINUS_CONSTANT_COLOR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.CONSTANT_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ONE_MINUS_CONSTANT_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BLEND_COLOR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ARRAY_BUFFER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ELEMENT_ARRAY_BUFFER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ARRAY_BUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ELEMENT_ARRAY_BUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STREAM_DRAW; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STATIC_DRAW; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DYNAMIC_DRAW; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BUFFER_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BUFFER_USAGE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.CURRENT_VERTEX_ATTRIB; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FRONT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BACK; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FRONT_AND_BACK; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.CULL_FACE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BLEND; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DITHER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_TEST; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DEPTH_TEST; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.SCISSOR_TEST; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.POLYGON_OFFSET_FILL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.SAMPLE_ALPHA_TO_COVERAGE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.SAMPLE_COVERAGE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.NO_ERROR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.INVALID_ENUM; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.INVALID_VALUE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.INVALID_OPERATION; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.OUT_OF_MEMORY; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.CW; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.CCW; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.LINE_WIDTH; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ALIASED_POINT_SIZE_RANGE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ALIASED_LINE_WIDTH_RANGE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.CULL_FACE_MODE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FRONT_FACE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DEPTH_RANGE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DEPTH_WRITEMASK; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DEPTH_CLEAR_VALUE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DEPTH_FUNC; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_CLEAR_VALUE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_FUNC; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_FAIL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_PASS_DEPTH_FAIL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_PASS_DEPTH_PASS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_REF; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_VALUE_MASK; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_WRITEMASK; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_BACK_FUNC; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_BACK_FAIL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_BACK_PASS_DEPTH_FAIL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_BACK_PASS_DEPTH_PASS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_BACK_REF; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_BACK_VALUE_MASK; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_BACK_WRITEMASK; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.VIEWPORT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.SCISSOR_BOX; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.COLOR_CLEAR_VALUE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.COLOR_WRITEMASK; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.UNPACK_ALIGNMENT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.PACK_ALIGNMENT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.MAX_TEXTURE_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.MAX_VIEWPORT_DIMS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.SUBPIXEL_BITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.RED_BITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.GREEN_BITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BLUE_BITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ALPHA_BITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DEPTH_BITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_BITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.POLYGON_OFFSET_UNITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.POLYGON_OFFSET_FACTOR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE_BINDING_2D; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.SAMPLE_BUFFERS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.SAMPLES; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.SAMPLE_COVERAGE_VALUE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.SAMPLE_COVERAGE_INVERT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.COMPRESSED_TEXTURE_FORMATS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DONT_CARE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FASTEST; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.NICEST; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.GENERATE_MIPMAP_HINT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BYTE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.UNSIGNED_BYTE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.SHORT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.UNSIGNED_SHORT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.INT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.UNSIGNED_INT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FLOAT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DEPTH_COMPONENT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.RGB; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.RGBA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.LUMINANCE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.LUMINANCE_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.UNSIGNED_SHORT_4_4_4_4; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.UNSIGNED_SHORT_5_5_5_1; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.UNSIGNED_SHORT_5_6_5; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FRAGMENT_SHADER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.VERTEX_SHADER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.MAX_VERTEX_ATTRIBS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.MAX_VERTEX_UNIFORM_VECTORS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.MAX_VARYING_VECTORS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.MAX_COMBINED_TEXTURE_IMAGE_UNITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.MAX_VERTEX_TEXTURE_IMAGE_UNITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.MAX_TEXTURE_IMAGE_UNITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.MAX_FRAGMENT_UNIFORM_VECTORS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.SHADER_TYPE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DELETE_STATUS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.LINK_STATUS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.VALIDATE_STATUS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ATTACHED_SHADERS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ACTIVE_UNIFORMS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ACTIVE_ATTRIBUTES; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.SHADING_LANGUAGE_VERSION; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.CURRENT_PROGRAM; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.NEVER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.LESS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.EQUAL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.LEQUAL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.GREATER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.NOTEQUAL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.GEQUAL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ALWAYS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.KEEP; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.REPLACE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.INCR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DECR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.INVERT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.INCR_WRAP; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DECR_WRAP; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.VENDOR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.RENDERER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.VERSION; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.NEAREST; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.LINEAR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.NEAREST_MIPMAP_NEAREST; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.LINEAR_MIPMAP_NEAREST; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.NEAREST_MIPMAP_LINEAR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.LINEAR_MIPMAP_LINEAR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE_MAG_FILTER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE_MIN_FILTER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE_WRAP_S; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE_WRAP_T; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE_2D; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE_CUBE_MAP; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE_BINDING_CUBE_MAP; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_X; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_X; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_Y; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_Y; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_Z; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_Z; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.MAX_CUBE_MAP_TEXTURE_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE0; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE1; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE2; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE3; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE4; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE5; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE6; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE7; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE8; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE9; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE10; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE11; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE12; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE13; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE14; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE15; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE16; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE17; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE18; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE19; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE20; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE21; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE22; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE23; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE24; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE25; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE26; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE27; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE28; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE29; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE30; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.TEXTURE31; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.ACTIVE_TEXTURE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.REPEAT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.CLAMP_TO_EDGE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.MIRRORED_REPEAT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FLOAT_VEC2; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FLOAT_VEC3; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FLOAT_VEC4; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.INT_VEC2; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.INT_VEC3; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.INT_VEC4; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BOOL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BOOL_VEC2; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BOOL_VEC3; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BOOL_VEC4; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FLOAT_MAT2; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FLOAT_MAT3; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FLOAT_MAT4; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.SAMPLER_2D; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.SAMPLER_CUBE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_ENABLED; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_STRIDE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_TYPE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_NORMALIZED; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_POINTER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.IMPLEMENTATION_COLOR_READ_TYPE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.IMPLEMENTATION_COLOR_READ_FORMAT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.COMPILE_STATUS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.LOW_FLOAT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.MEDIUM_FLOAT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.HIGH_FLOAT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.LOW_INT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.MEDIUM_INT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.HIGH_INT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FRAMEBUFFER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.RENDERBUFFER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.RGBA4; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.RGB5_A1; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.RGB565; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DEPTH_COMPONENT16; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_INDEX; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_INDEX8; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DEPTH_STENCIL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.RENDERBUFFER_WIDTH; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.RENDERBUFFER_HEIGHT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.RENDERBUFFER_INTERNAL_FORMAT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.RENDERBUFFER_RED_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.RENDERBUFFER_GREEN_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.RENDERBUFFER_BLUE_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.RENDERBUFFER_ALPHA_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.RENDERBUFFER_DEPTH_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.RENDERBUFFER_STENCIL_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.COLOR_ATTACHMENT0; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DEPTH_ATTACHMENT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.STENCIL_ATTACHMENT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.DEPTH_STENCIL_ATTACHMENT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.NONE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FRAMEBUFFER_COMPLETE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FRAMEBUFFER_UNSUPPORTED; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.FRAMEBUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.RENDERBUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.MAX_RENDERBUFFER_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.INVALID_FRAMEBUFFER_OPERATION; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.UNPACK_FLIP_Y_WEBGL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.UNPACK_PREMULTIPLY_ALPHA_WEBGL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.CONTEXT_LOST_WEBGL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.UNPACK_COLORSPACE_CONVERSION_WEBGL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.BROWSER_DEFAULT_WEBGL; |
| |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DEPTH_BUFFER_BIT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_BUFFER_BIT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.COLOR_BUFFER_BIT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.POINTS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.LINES; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.LINE_LOOP; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.LINE_STRIP; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TRIANGLES; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TRIANGLE_STRIP; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TRIANGLE_FAN; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ZERO; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ONE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.SRC_COLOR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ONE_MINUS_SRC_COLOR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.SRC_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ONE_MINUS_SRC_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DST_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ONE_MINUS_DST_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DST_COLOR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ONE_MINUS_DST_COLOR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.SRC_ALPHA_SATURATE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FUNC_ADD; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BLEND_EQUATION; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BLEND_EQUATION_RGB; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BLEND_EQUATION_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FUNC_SUBTRACT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FUNC_REVERSE_SUBTRACT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BLEND_DST_RGB; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BLEND_SRC_RGB; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BLEND_DST_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BLEND_SRC_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.CONSTANT_COLOR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ONE_MINUS_CONSTANT_COLOR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.CONSTANT_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ONE_MINUS_CONSTANT_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BLEND_COLOR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ARRAY_BUFFER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ELEMENT_ARRAY_BUFFER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ARRAY_BUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ELEMENT_ARRAY_BUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STREAM_DRAW; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STATIC_DRAW; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DYNAMIC_DRAW; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BUFFER_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BUFFER_USAGE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.CURRENT_VERTEX_ATTRIB; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FRONT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BACK; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FRONT_AND_BACK; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.CULL_FACE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BLEND; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DITHER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_TEST; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DEPTH_TEST; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.SCISSOR_TEST; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.POLYGON_OFFSET_FILL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.SAMPLE_ALPHA_TO_COVERAGE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.SAMPLE_COVERAGE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.NO_ERROR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.INVALID_ENUM; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.INVALID_VALUE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.INVALID_OPERATION; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.OUT_OF_MEMORY; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.CW; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.CCW; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.LINE_WIDTH; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ALIASED_POINT_SIZE_RANGE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ALIASED_LINE_WIDTH_RANGE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.CULL_FACE_MODE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FRONT_FACE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DEPTH_RANGE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DEPTH_WRITEMASK; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DEPTH_CLEAR_VALUE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DEPTH_FUNC; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_CLEAR_VALUE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_FUNC; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_FAIL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_PASS_DEPTH_FAIL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_PASS_DEPTH_PASS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_REF; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_VALUE_MASK; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_WRITEMASK; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_BACK_FUNC; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_BACK_FAIL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_BACK_PASS_DEPTH_FAIL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_BACK_PASS_DEPTH_PASS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_BACK_REF; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_BACK_VALUE_MASK; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_BACK_WRITEMASK; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.VIEWPORT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.SCISSOR_BOX; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.COLOR_CLEAR_VALUE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.COLOR_WRITEMASK; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.UNPACK_ALIGNMENT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.PACK_ALIGNMENT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.MAX_TEXTURE_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.MAX_VIEWPORT_DIMS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.SUBPIXEL_BITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.RED_BITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.GREEN_BITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BLUE_BITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ALPHA_BITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DEPTH_BITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_BITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.POLYGON_OFFSET_UNITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.POLYGON_OFFSET_FACTOR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE_BINDING_2D; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.SAMPLE_BUFFERS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.SAMPLES; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.SAMPLE_COVERAGE_VALUE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.SAMPLE_COVERAGE_INVERT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.COMPRESSED_TEXTURE_FORMATS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DONT_CARE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FASTEST; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.NICEST; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.GENERATE_MIPMAP_HINT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BYTE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.UNSIGNED_BYTE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.SHORT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.UNSIGNED_SHORT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.INT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.UNSIGNED_INT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FLOAT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DEPTH_COMPONENT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.RGB; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.RGBA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.LUMINANCE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.LUMINANCE_ALPHA; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.UNSIGNED_SHORT_4_4_4_4; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.UNSIGNED_SHORT_5_5_5_1; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.UNSIGNED_SHORT_5_6_5; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FRAGMENT_SHADER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.VERTEX_SHADER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.MAX_VERTEX_ATTRIBS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.MAX_VERTEX_UNIFORM_VECTORS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.MAX_VARYING_VECTORS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.MAX_COMBINED_TEXTURE_IMAGE_UNITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.MAX_VERTEX_TEXTURE_IMAGE_UNITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.MAX_TEXTURE_IMAGE_UNITS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.MAX_FRAGMENT_UNIFORM_VECTORS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.SHADER_TYPE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DELETE_STATUS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.LINK_STATUS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.VALIDATE_STATUS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ATTACHED_SHADERS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ACTIVE_UNIFORMS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ACTIVE_ATTRIBUTES; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.SHADING_LANGUAGE_VERSION; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.CURRENT_PROGRAM; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.NEVER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.LESS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.EQUAL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.LEQUAL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.GREATER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.NOTEQUAL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.GEQUAL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ALWAYS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.KEEP; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.REPLACE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.INCR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DECR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.INVERT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.INCR_WRAP; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DECR_WRAP; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.VENDOR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.RENDERER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.VERSION; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.NEAREST; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.LINEAR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.NEAREST_MIPMAP_NEAREST; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.LINEAR_MIPMAP_NEAREST; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.NEAREST_MIPMAP_LINEAR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.LINEAR_MIPMAP_LINEAR; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE_MAG_FILTER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE_MIN_FILTER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE_WRAP_S; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE_WRAP_T; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE_2D; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE_BINDING_CUBE_MAP; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP_POSITIVE_X; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP_NEGATIVE_X; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP_POSITIVE_Y; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP_NEGATIVE_Y; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP_POSITIVE_Z; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP_NEGATIVE_Z; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.MAX_CUBE_MAP_TEXTURE_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE0; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE1; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE2; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE3; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE4; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE5; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE6; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE7; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE8; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE9; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE10; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE11; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE12; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE13; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE14; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE15; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE16; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE17; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE18; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE19; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE20; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE21; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE22; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE23; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE24; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE25; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE26; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE27; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE28; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE29; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE30; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.TEXTURE31; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.ACTIVE_TEXTURE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.REPEAT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.CLAMP_TO_EDGE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.MIRRORED_REPEAT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FLOAT_VEC2; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FLOAT_VEC3; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FLOAT_VEC4; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.INT_VEC2; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.INT_VEC3; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.INT_VEC4; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BOOL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BOOL_VEC2; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BOOL_VEC3; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BOOL_VEC4; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FLOAT_MAT2; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FLOAT_MAT3; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FLOAT_MAT4; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.SAMPLER_2D; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.SAMPLER_CUBE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_ENABLED; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_STRIDE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_TYPE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_NORMALIZED; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_POINTER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.IMPLEMENTATION_COLOR_READ_TYPE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.IMPLEMENTATION_COLOR_READ_FORMAT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.COMPILE_STATUS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.LOW_FLOAT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.MEDIUM_FLOAT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.HIGH_FLOAT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.LOW_INT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.MEDIUM_INT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.HIGH_INT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FRAMEBUFFER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.RENDERBUFFER; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.RGBA4; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.RGB5_A1; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.RGB565; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DEPTH_COMPONENT16; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_INDEX; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_INDEX8; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DEPTH_STENCIL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.RENDERBUFFER_WIDTH; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.RENDERBUFFER_HEIGHT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.RENDERBUFFER_INTERNAL_FORMAT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.RENDERBUFFER_RED_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.RENDERBUFFER_GREEN_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.RENDERBUFFER_BLUE_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.RENDERBUFFER_ALPHA_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.RENDERBUFFER_DEPTH_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.RENDERBUFFER_STENCIL_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.COLOR_ATTACHMENT0; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DEPTH_ATTACHMENT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.STENCIL_ATTACHMENT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.DEPTH_STENCIL_ATTACHMENT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.NONE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FRAMEBUFFER_COMPLETE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FRAMEBUFFER_UNSUPPORTED; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.FRAMEBUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.RENDERBUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.MAX_RENDERBUFFER_SIZE; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.INVALID_FRAMEBUFFER_OPERATION; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.UNPACK_FLIP_Y_WEBGL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.UNPACK_PREMULTIPLY_ALPHA_WEBGL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.CONTEXT_LOST_WEBGL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.UNPACK_COLORSPACE_CONVERSION_WEBGL; |
| |
| /** @type {number} */ |
| WebGLRenderingContextBase.prototype.BROWSER_DEFAULT_WEBGL; |
| |
| |
| /** |
| * @type {!HTMLCanvasElement} |
| */ |
| WebGLRenderingContextBase.prototype.canvas; |
| |
| /** |
| * @type {number} |
| */ |
| WebGLRenderingContextBase.prototype.drawingBufferWidth; |
| |
| /** |
| * @type {number} |
| */ |
| WebGLRenderingContextBase.prototype.drawingBufferHeight; |
| |
| /** |
| * @return {!WebGLContextAttributes} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getContextAttributes = function() {}; |
| |
| /** |
| * @return {boolean} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.isContextLost = function() {}; |
| |
| /** |
| * @return {!Array.<string>} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getSupportedExtensions = function() {}; |
| |
| /** |
| * Note that this has side effects by enabling the extension even if the |
| * result is not used. |
| * @param {string} name |
| * @return {Object} |
| */ |
| WebGLRenderingContextBase.prototype.getExtension = function(name) {}; |
| |
| /** |
| * @param {number} texture |
| */ |
| WebGLRenderingContextBase.prototype.activeTexture = function(texture) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @param {WebGLShader} shader |
| */ |
| WebGLRenderingContextBase.prototype.attachShader = function(program, shader) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @param {number} index |
| * @param {string} name |
| */ |
| WebGLRenderingContextBase.prototype.bindAttribLocation = function( |
| program, index, name) {}; |
| |
| /** |
| * @param {number} target |
| * @param {WebGLBuffer} buffer |
| */ |
| WebGLRenderingContextBase.prototype.bindBuffer = function(target, buffer) {}; |
| |
| /** |
| * @param {number} target |
| * @param {WebGLFramebuffer} buffer |
| */ |
| WebGLRenderingContextBase.prototype.bindFramebuffer = function(target, buffer) {}; |
| |
| /** |
| * @param {number} target |
| * @param {WebGLRenderbuffer} buffer |
| */ |
| WebGLRenderingContextBase.prototype.bindRenderbuffer = function(target, buffer) {}; |
| |
| /** |
| * @param {number} target |
| * @param {WebGLTexture} texture |
| */ |
| WebGLRenderingContextBase.prototype.bindTexture = function(target, texture) {}; |
| |
| /** |
| * @param {number} red |
| * @param {number} green |
| * @param {number} blue |
| * @param {number} alpha |
| */ |
| WebGLRenderingContextBase.prototype.blendColor = function( |
| red, blue, green, alpha) {}; |
| |
| /** |
| * @param {number} mode |
| */ |
| WebGLRenderingContextBase.prototype.blendEquation = function(mode) {}; |
| |
| /** |
| * @param {number} modeRGB |
| * @param {number} modeAlpha |
| */ |
| WebGLRenderingContextBase.prototype.blendEquationSeparate = function( |
| modeRGB, modeAlpha) {}; |
| |
| /** |
| * @param {number} sfactor |
| * @param {number} dfactor |
| */ |
| WebGLRenderingContextBase.prototype.blendFunc = function(sfactor, dfactor) {}; |
| |
| /** |
| * @param {number} srcRGB |
| * @param {number} dstRGB |
| * @param {number} srcAlpha |
| * @param {number} dstAlpha |
| */ |
| WebGLRenderingContextBase.prototype.blendFuncSeparate = function( |
| srcRGB, dstRGB, srcAlpha, dstAlpha) {}; |
| |
| /** |
| * @param {number} target |
| * @param {ArrayBufferView|ArrayBuffer|number} data |
| * @param {number} usage |
| */ |
| WebGLRenderingContextBase.prototype.bufferData = function(target, data, usage) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} offset |
| * @param {ArrayBufferView|ArrayBuffer} data |
| */ |
| WebGLRenderingContextBase.prototype.bufferSubData = function( |
| target, offset, data) {}; |
| |
| /** |
| * @param {number} target |
| * @return {number} |
| */ |
| WebGLRenderingContextBase.prototype.checkFramebufferStatus = function(target) {}; |
| |
| /** |
| * @param {number} mask |
| */ |
| WebGLRenderingContextBase.prototype.clear = function(mask) {}; |
| |
| /** |
| * @param {number} red |
| * @param {number} green |
| * @param {number} blue |
| * @param {number} alpha |
| */ |
| WebGLRenderingContextBase.prototype.clearColor = function( |
| red, green, blue, alpha) {}; |
| |
| /** |
| * @param {number} depth |
| */ |
| WebGLRenderingContextBase.prototype.clearDepth = function(depth) {}; |
| |
| /** |
| * @param {number} s |
| */ |
| WebGLRenderingContextBase.prototype.clearStencil = function(s) {}; |
| |
| /** |
| * @param {boolean} red |
| * @param {boolean} green |
| * @param {boolean} blue |
| * @param {boolean} alpha |
| */ |
| WebGLRenderingContextBase.prototype.colorMask = function( |
| red, green, blue, alpha) {}; |
| |
| /** |
| * @param {WebGLShader} shader |
| */ |
| WebGLRenderingContextBase.prototype.compileShader = function(shader) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} level |
| * @param {number} internalformat |
| * @param {number} width |
| * @param {number} height |
| * @param {number} border |
| * @param {ArrayBufferView} data |
| */ |
| WebGLRenderingContextBase.prototype.compressedTexImage2D = function( |
| target, level, internalformat, width, height, border, data) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} level |
| * @param {number} xoffset |
| * @param {number} yoffset |
| * @param {number} width |
| * @param {number} height |
| * @param {number} format |
| * @param {ArrayBufferView} data |
| */ |
| WebGLRenderingContextBase.prototype.compressedTexSubImage2D = function( |
| target, level, xoffset, yoffset, width, height, format, data) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} level |
| * @param {number} format |
| * @param {number} x |
| * @param {number} y |
| * @param {number} width |
| * @param {number} height |
| * @param {number} border |
| */ |
| WebGLRenderingContextBase.prototype.copyTexImage2D = function( |
| target, level, format, x, y, width, height, border) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} level |
| * @param {number} xoffset |
| * @param {number} yoffset |
| * @param {number} x |
| * @param {number} y |
| * @param {number} width |
| * @param {number} height |
| */ |
| WebGLRenderingContextBase.prototype.copyTexSubImage2D = function( |
| target, level, xoffset, yoffset, x, y, width, height) {}; |
| |
| /** |
| * @return {!WebGLBuffer} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.createBuffer = function() {}; |
| |
| /** |
| * @return {!WebGLFramebuffer} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.createFramebuffer = function() {}; |
| |
| /** |
| * @return {!WebGLProgram} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.createProgram = function() {}; |
| |
| /** |
| * @return {!WebGLRenderbuffer} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.createRenderbuffer = function() {}; |
| |
| /** |
| * @param {number} type |
| * @return {!WebGLShader} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.createShader = function(type) {}; |
| |
| /** |
| * @return {!WebGLTexture} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.createTexture = function() {}; |
| |
| /** |
| * @param {number} mode |
| */ |
| WebGLRenderingContextBase.prototype.cullFace = function(mode) {}; |
| |
| /** |
| * @param {WebGLBuffer} buffer |
| */ |
| WebGLRenderingContextBase.prototype.deleteBuffer = function(buffer) {}; |
| |
| /** |
| * @param {WebGLFramebuffer} buffer |
| */ |
| WebGLRenderingContextBase.prototype.deleteFramebuffer = function(buffer) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| */ |
| WebGLRenderingContextBase.prototype.deleteProgram = function(program) {}; |
| |
| /** |
| * @param {WebGLRenderbuffer} buffer |
| */ |
| WebGLRenderingContextBase.prototype.deleteRenderbuffer = function(buffer) {}; |
| |
| /** |
| * @param {WebGLShader} shader |
| */ |
| WebGLRenderingContextBase.prototype.deleteShader = function(shader) {}; |
| |
| /** |
| * @param {WebGLTexture} texture |
| */ |
| WebGLRenderingContextBase.prototype.deleteTexture = function(texture) {}; |
| |
| /** |
| * @param {number} func |
| */ |
| WebGLRenderingContextBase.prototype.depthFunc = function(func) {}; |
| |
| /** |
| * @param {boolean} flag |
| */ |
| WebGLRenderingContextBase.prototype.depthMask = function(flag) {}; |
| |
| /** |
| * @param {number} nearVal |
| * @param {number} farVal |
| */ |
| WebGLRenderingContextBase.prototype.depthRange = function(nearVal, farVal) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @param {WebGLShader} shader |
| */ |
| WebGLRenderingContextBase.prototype.detachShader = function(program, shader) {}; |
| |
| /** |
| * @param {number} flags |
| */ |
| WebGLRenderingContextBase.prototype.disable = function(flags) {}; |
| |
| /** |
| * @param {number} index |
| */ |
| WebGLRenderingContextBase.prototype.disableVertexAttribArray = function( |
| index) {}; |
| |
| /** |
| * @param {number} mode |
| * @param {number} first |
| * @param {number} count |
| */ |
| WebGLRenderingContextBase.prototype.drawArrays = function(mode, first, count) {}; |
| |
| /** |
| * @param {number} mode |
| * @param {number} count |
| * @param {number} type |
| * @param {number} offset |
| */ |
| WebGLRenderingContextBase.prototype.drawElements = function( |
| mode, count, type, offset) {}; |
| |
| /** |
| * @param {number} cap |
| */ |
| WebGLRenderingContextBase.prototype.enable = function(cap) {}; |
| |
| /** |
| * @param {number} index |
| */ |
| WebGLRenderingContextBase.prototype.enableVertexAttribArray = function( |
| index) {}; |
| |
| WebGLRenderingContextBase.prototype.finish = function() {}; |
| |
| WebGLRenderingContextBase.prototype.flush = function() {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} attachment |
| * @param {number} renderbuffertarget |
| * @param {WebGLRenderbuffer} renderbuffer |
| */ |
| WebGLRenderingContextBase.prototype.framebufferRenderbuffer = function( |
| target, attachment, renderbuffertarget, renderbuffer) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} attachment |
| * @param {number} textarget |
| * @param {WebGLTexture} texture |
| * @param {number} level |
| */ |
| WebGLRenderingContextBase.prototype.framebufferTexture2D = function( |
| target, attachment, textarget, texture, level) {}; |
| |
| /** |
| * @param {number} mode |
| */ |
| WebGLRenderingContextBase.prototype.frontFace = function(mode) {}; |
| |
| /** |
| * @param {number} target |
| */ |
| WebGLRenderingContextBase.prototype.generateMipmap = function(target) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @param {number} index |
| * @return {WebGLActiveInfo} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getActiveAttrib = function(program, index) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @param {number} index |
| * @return {WebGLActiveInfo} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getActiveUniform = function(program, index) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @return {!Array.<WebGLShader>} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getAttachedShaders = function(program) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @param {string} name |
| * @return {number} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getAttribLocation = function(program, name) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} pname |
| * @return {*} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getBufferParameter = function(target, pname) {}; |
| |
| /** |
| * @param {number} pname |
| * @return {*} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getParameter = function(pname) {}; |
| |
| /** |
| * @return {number} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getError = function() {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} attachment |
| * @param {number} pname |
| * @return {*} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getFramebufferAttachmentParameter = function( |
| target, attachment, pname) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @param {number} pname |
| * @return {*} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getProgramParameter = function( |
| program, pname) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @return {string} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getProgramInfoLog = function(program) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} pname |
| * @return {*} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getRenderbufferParameter = function( |
| target, pname) {}; |
| |
| /** |
| * @param {WebGLShader} shader |
| * @param {number} pname |
| * @return {*} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getShaderParameter = function(shader, pname) {}; |
| |
| /** |
| * @param {number} shadertype |
| * @param {number} precisiontype |
| * @return {WebGLShaderPrecisionFormat} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getShaderPrecisionFormat = function(shadertype, |
| precisiontype) {}; |
| |
| /** |
| * @param {WebGLShader} shader |
| * @return {string} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getShaderInfoLog = function(shader) {}; |
| |
| /** |
| * @param {WebGLShader} shader |
| * @return {string} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getShaderSource = function(shader) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} pname |
| * @return {*} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getTexParameter = function(target, pname) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @param {WebGLUniformLocation} location |
| * @return {*} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getUniform = function(program, location) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @param {string} name |
| * @return {WebGLUniformLocation} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getUniformLocation = function(program, name) {}; |
| |
| /** |
| * @param {number} index |
| * @param {number} pname |
| * @return {*} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getVertexAttrib = function(index, pname) {}; |
| |
| /** |
| * @param {number} index |
| * @param {number} pname |
| * @return {number} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.getVertexAttribOffset = function( |
| index, pname) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} mode |
| */ |
| WebGLRenderingContextBase.prototype.hint = function(target, mode) {}; |
| |
| /** |
| * @param {WebGLObject} buffer |
| * @return {boolean} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.isBuffer = function(buffer) {}; |
| |
| /** |
| * @param {number} cap |
| * @return {boolean} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.isEnabled = function(cap) {}; |
| |
| /** |
| * @param {WebGLObject} framebuffer |
| * @return {boolean} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.isFramebuffer = function(framebuffer) {}; |
| |
| /** |
| * @param {WebGLObject} program |
| * @return {boolean} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.isProgram = function(program) {}; |
| |
| /** |
| * @param {WebGLObject} renderbuffer |
| * @return {boolean} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.isRenderbuffer = function(renderbuffer) {}; |
| |
| /** |
| * @param {WebGLObject} shader |
| * @return {boolean} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.isShader = function(shader) {}; |
| |
| /** |
| * @param {WebGLObject} texture |
| * @return {boolean} |
| * @nosideeffects |
| */ |
| WebGLRenderingContextBase.prototype.isTexture = function(texture) {}; |
| |
| /** |
| * @param {number} width |
| */ |
| WebGLRenderingContextBase.prototype.lineWidth = function(width) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| */ |
| WebGLRenderingContextBase.prototype.linkProgram = function(program) {}; |
| |
| /** |
| * @param {number} pname |
| * @param {number} param |
| */ |
| WebGLRenderingContextBase.prototype.pixelStorei = function(pname, param) {}; |
| |
| /** |
| * @param {number} factor |
| * @param {number} units |
| */ |
| WebGLRenderingContextBase.prototype.polygonOffset = function(factor, units) {}; |
| |
| /** |
| * @param {number} x |
| * @param {number} y |
| * @param {number} width |
| * @param {number} height |
| * @param {number} format |
| * @param {number} type |
| * @param {ArrayBufferView} pixels |
| */ |
| WebGLRenderingContextBase.prototype.readPixels = function( |
| x, y, width, height, format, type, pixels) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} internalformat |
| * @param {number} width |
| * @param {number} height |
| */ |
| WebGLRenderingContextBase.prototype.renderbufferStorage = function( |
| target, internalformat, width, height) {}; |
| |
| /** |
| * @param {number} coverage |
| * @param {boolean} invert |
| */ |
| WebGLRenderingContextBase.prototype.sampleCoverage = function(coverage, invert) {}; |
| |
| /** |
| * @param {number} x |
| * @param {number} y |
| * @param {number} width |
| * @param {number} height |
| */ |
| WebGLRenderingContextBase.prototype.scissor = function(x, y, width, height) {}; |
| |
| /** |
| * @param {WebGLShader} shader |
| * @param {string} source |
| */ |
| WebGLRenderingContextBase.prototype.shaderSource = function(shader, source) {}; |
| |
| /** |
| * @param {number} func |
| * @param {number} ref |
| * @param {number} mask |
| */ |
| WebGLRenderingContextBase.prototype.stencilFunc = function(func, ref, mask) {}; |
| |
| /** |
| * @param {number} face |
| * @param {number} func |
| * @param {number} ref |
| * @param {number} mask |
| */ |
| WebGLRenderingContextBase.prototype.stencilFuncSeparate = function( |
| face, func, ref, mask) {}; |
| |
| /** |
| * @param {number} mask |
| */ |
| WebGLRenderingContextBase.prototype.stencilMask = function(mask) {}; |
| |
| /** |
| * @param {number} face |
| * @param {number} mask |
| */ |
| WebGLRenderingContextBase.prototype.stencilMaskSeparate = function(face, mask) {}; |
| |
| /** |
| * @param {number} fail |
| * @param {number} zfail |
| * @param {number} zpass |
| */ |
| WebGLRenderingContextBase.prototype.stencilOp = function(fail, zfail, zpass) {}; |
| |
| /** |
| * @param {number} face |
| * @param {number} fail |
| * @param {number} zfail |
| * @param {number} zpass |
| */ |
| WebGLRenderingContextBase.prototype.stencilOpSeparate = function( |
| face, fail, zfail, zpass) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} level |
| * @param {number} internalformat |
| * @param {number} format or width |
| * @param {number} type or height |
| * @param {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement| |
| * number} img or border |
| * @param {number=} opt_format |
| * @param {number=} opt_type |
| * @param {ArrayBufferView=} opt_pixels |
| */ |
| WebGLRenderingContextBase.prototype.texImage2D = function( |
| target, level, internalformat, format, type, img, opt_format, opt_type, |
| opt_pixels) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} pname |
| * @param {number} param |
| */ |
| WebGLRenderingContextBase.prototype.texParameterf = function( |
| target, pname, param) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} pname |
| * @param {number} param |
| */ |
| WebGLRenderingContextBase.prototype.texParameteri = function( |
| target, pname, param) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} level |
| * @param {number} xoffset |
| * @param {number} yoffset |
| * @param {number} format or width |
| * @param {number} type or height |
| * @param {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement| |
| * number} data or format |
| * @param {number=} opt_type |
| * @param {ArrayBufferView=} opt_pixels |
| */ |
| WebGLRenderingContextBase.prototype.texSubImage2D = function( |
| target, level, xoffset, yoffset, format, type, data, opt_type, |
| opt_pixels) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {number} value |
| */ |
| WebGLRenderingContextBase.prototype.uniform1f = function(location, value) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {Float32Array|Array.<number>} value |
| */ |
| WebGLRenderingContextBase.prototype.uniform1fv = function(location, value) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {number} value |
| */ |
| WebGLRenderingContextBase.prototype.uniform1i = function(location, value) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {Int32Array|Array.<number>} value |
| */ |
| WebGLRenderingContextBase.prototype.uniform1iv = function(location, value) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {number} value1 |
| * @param {number} value2 |
| */ |
| WebGLRenderingContextBase.prototype.uniform2f = function( |
| location, value1, value2) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {Float32Array|Array.<number>} value |
| */ |
| WebGLRenderingContextBase.prototype.uniform2fv = function(location, value) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {number} value1 |
| * @param {number} value2 |
| */ |
| WebGLRenderingContextBase.prototype.uniform2i = function( |
| location, value1, value2) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {Int32Array|Array.<number>} value |
| */ |
| WebGLRenderingContextBase.prototype.uniform2iv = function(location, value) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {number} value1 |
| * @param {number} value2 |
| * @param {number} value3 |
| */ |
| WebGLRenderingContextBase.prototype.uniform3f = function( |
| location, value1, value2, value3) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {Float32Array|Array.<number>} value |
| */ |
| WebGLRenderingContextBase.prototype.uniform3fv = function(location, value) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {number} value1 |
| * @param {number} value2 |
| * @param {number} value3 |
| */ |
| WebGLRenderingContextBase.prototype.uniform3i = function( |
| location, value1, value2, value3) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {Int32Array|Array.<number>} value |
| */ |
| WebGLRenderingContextBase.prototype.uniform3iv = function(location, value) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {number} value1 |
| * @param {number} value2 |
| * @param {number} value3 |
| * @param {number} value4 |
| */ |
| WebGLRenderingContextBase.prototype.uniform4f = function( |
| location, value1, value2, value3, value4) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {Float32Array|Array.<number>} value |
| */ |
| WebGLRenderingContextBase.prototype.uniform4fv = function(location, value) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {number} value1 |
| * @param {number} value2 |
| * @param {number} value3 |
| * @param {number} value4 |
| */ |
| WebGLRenderingContextBase.prototype.uniform4i = function( |
| location, value1, value2, value3, value4) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {Int32Array|Array.<number>} value |
| */ |
| WebGLRenderingContextBase.prototype.uniform4iv = function(location, value) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {boolean} transpose |
| * @param {Float32Array|Array.<number>} data |
| */ |
| WebGLRenderingContextBase.prototype.uniformMatrix2fv = function( |
| location, transpose, data) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {boolean} transpose |
| * @param {Float32Array|Array.<number>} data |
| */ |
| WebGLRenderingContextBase.prototype.uniformMatrix3fv = function( |
| location, transpose, data) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {boolean} transpose |
| * @param {Float32Array|Array.<number>} data |
| */ |
| WebGLRenderingContextBase.prototype.uniformMatrix4fv = function( |
| location, transpose, data) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| */ |
| WebGLRenderingContextBase.prototype.useProgram = function(program) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| */ |
| WebGLRenderingContextBase.prototype.validateProgram = function(program) {}; |
| |
| /** |
| * @param {number} indx |
| * @param {number} x |
| */ |
| WebGLRenderingContextBase.prototype.vertexAttrib1f = function(indx, x) {}; |
| |
| /** |
| * @param {number} indx |
| * @param {Float32Array|Array.<number>} values |
| */ |
| WebGLRenderingContextBase.prototype.vertexAttrib1fv = function(indx, values) {}; |
| |
| /** |
| * @param {number} indx |
| * @param {number} x |
| * @param {number} y |
| */ |
| WebGLRenderingContextBase.prototype.vertexAttrib2f = function( |
| indx, x, y) {}; |
| |
| /** |
| * @param {number} indx |
| * @param {Float32Array|Array.<number>} values |
| */ |
| WebGLRenderingContextBase.prototype.vertexAttrib2fv = function( |
| indx, values) {}; |
| |
| /** |
| * @param {number} indx |
| * @param {number} x |
| * @param {number} y |
| * @param {number} z |
| */ |
| WebGLRenderingContextBase.prototype.vertexAttrib3f = function( |
| indx, x, y, z) {}; |
| |
| /** |
| * @param {number} indx |
| * @param {Float32Array|Array.<number>} values |
| */ |
| WebGLRenderingContextBase.prototype.vertexAttrib3fv = function(indx, values) {}; |
| |
| /** |
| * @param {number} indx |
| * @param {number} x |
| * @param {number} y |
| * @param {number} z |
| * @param {number} w |
| */ |
| WebGLRenderingContextBase.prototype.vertexAttrib4f = function( |
| indx, x, y, z, w) {}; |
| |
| /** |
| * @param {number} indx |
| * @param {Float32Array|Array.<number>} values |
| */ |
| WebGLRenderingContextBase.prototype.vertexAttrib4fv = function(indx, values) {}; |
| |
| /** |
| * @param {number} indx |
| * @param {number} size |
| * @param {number} type |
| * @param {boolean} normalized |
| * @param {number} stride |
| * @param {number} offset |
| */ |
| WebGLRenderingContextBase.prototype.vertexAttribPointer = function( |
| indx, size, type, normalized, stride, offset) {}; |
| |
| /** |
| * @param {number} x |
| * @param {number} y |
| * @param {number} width |
| * @param {number} height |
| */ |
| WebGLRenderingContextBase.prototype.viewport = function(x, y, width, height) {}; |
| |
| |
| /** |
| * @constructor |
| * @noalias |
| */ |
| function WebGLContextAttributes() {} |
| |
| /** |
| * @type {boolean} |
| */ |
| WebGLContextAttributes.prototype.alpha; |
| |
| /** |
| * @type {boolean} |
| */ |
| WebGLContextAttributes.prototype.depth; |
| |
| /** |
| * @type {boolean} |
| */ |
| WebGLContextAttributes.prototype.stencil; |
| |
| /** |
| * @type {boolean} |
| */ |
| WebGLContextAttributes.prototype.antialias; |
| |
| /** |
| * @type {boolean} |
| */ |
| WebGLContextAttributes.prototype.premultipliedAlpha; |
| |
| /** |
| * @type {boolean} |
| */ |
| WebGLContextAttributes.prototype.preserveDrawingBuffer; |
| |
| |
| /** |
| * @param {string} eventType |
| * @constructor |
| * @noalias |
| * @extends {Event} |
| */ |
| function WebGLContextEvent(eventType) {} |
| |
| /** |
| * @type {string} |
| */ |
| WebGLContextEvent.prototype.statusMessage; |
| |
| |
| /** |
| * @constructor |
| * @noalias |
| */ |
| function WebGLShaderPrecisionFormat() {} |
| |
| /** |
| * @type {number} |
| */ |
| WebGLShaderPrecisionFormat.prototype.rangeMin; |
| |
| /** |
| * @type {number} |
| */ |
| WebGLShaderPrecisionFormat.prototype.rangeMax; |
| |
| /** |
| * @type {number} |
| */ |
| WebGLShaderPrecisionFormat.prototype.precision; |
| |
| |
| /** |
| * @constructor |
| * @noalias |
| */ |
| function WebGLObject() {} |
| |
| |
| /** |
| * @constructor |
| * @noalias |
| * @extends {WebGLObject} |
| */ |
| function WebGLBuffer() {} |
| |
| |
| /** |
| * @constructor |
| * @noalias |
| * @extends {WebGLObject} |
| */ |
| function WebGLFramebuffer() {} |
| |
| |
| /** |
| * @constructor |
| * @noalias |
| * @extends {WebGLObject} |
| */ |
| function WebGLProgram() {} |
| |
| |
| /** |
| * @constructor |
| * @noalias |
| * @extends {WebGLObject} |
| */ |
| function WebGLRenderbuffer() {} |
| |
| |
| /** |
| * @constructor |
| * @noalias |
| * @extends {WebGLObject} |
| */ |
| function WebGLShader() {} |
| |
| |
| /** |
| * @constructor |
| * @noalias |
| * @extends {WebGLObject} |
| */ |
| function WebGLTexture() {} |
| |
| |
| /** |
| * @constructor |
| * @noalias |
| */ |
| function WebGLActiveInfo() {} |
| |
| /** @type {number} */ |
| WebGLActiveInfo.prototype.size; |
| |
| /** @type {number} */ |
| WebGLActiveInfo.prototype.type; |
| |
| /** @type {string} */ |
| WebGLActiveInfo.prototype.name; |
| |
| |
| /** |
| * @constructor |
| * @noalias |
| */ |
| function WebGLUniformLocation() {} |
| |
| |
| /** |
| * @see http://www.khronos.org/registry/webgl/extensions/OES_texture_float/ |
| * @constructor |
| * @noalias |
| */ |
| function OES_texture_float() {} |
| |
| |
| /** |
| * @see http://www.khronos.org/registry/webgl/extensions/OES_texture_half_float/ |
| * @constructor |
| * @noalias |
| */ |
| function OES_texture_half_float() {} |
| |
| /** @type {number} */ |
| OES_texture_half_float.prototype.HALF_FLOAT_OES; |
| |
| |
| /** |
| * @see http://www.khronos.org/registry/webgl/extensions/WEBGL_lose_context/ |
| * @constructor |
| * @noalias |
| */ |
| function WEBGL_lose_context() {} |
| |
| WEBGL_lose_context.prototype.loseContext = function() {}; |
| |
| WEBGL_lose_context.prototype.restoreContext = function() {}; |
| |
| |
| /** |
| * @see http://www.khronos.org/registry/webgl/extensions/OES_standard_derivatives/ |
| * @constructor |
| * @noalias |
| */ |
| function OES_standard_derivatives() {} |
| |
| /** @type {number} */ |
| OES_standard_derivatives.prototype.FRAGMENT_SHADER_DERIVATIVE_HINT_OES; |
| |
| |
| /** |
| * @see http://www.khronos.org/registry/webgl/extensions/OES_vertex_array_object/ |
| * @constructor |
| * @noalias |
| * @extends {WebGLObject} |
| */ |
| function WebGLVertexArrayObjectOES() {} |
| |
| |
| /** |
| * @see http://www.khronos.org/registry/webgl/extensions/OES_vertex_array_object/ |
| * @constructor |
| * @noalias |
| */ |
| function OES_vertex_array_object() {} |
| |
| /** @type {number} */ |
| OES_vertex_array_object.prototype.VERTEX_ARRAY_BINDING_OES; |
| |
| /** |
| * @return {WebGLVertexArrayObjectOES} |
| * @nosideeffects |
| */ |
| OES_vertex_array_object.prototype.createVertexArrayOES = function() {}; |
| |
| /** |
| * @param {WebGLVertexArrayObjectOES} arrayObject |
| */ |
| OES_vertex_array_object.prototype.deleteVertexArrayOES = |
| function(arrayObject) {}; |
| |
| /** |
| * @param {WebGLVertexArrayObjectOES} arrayObject |
| * @return {boolean} |
| * @nosideeffects |
| */ |
| OES_vertex_array_object.prototype.isVertexArrayOES = function(arrayObject) {}; |
| |
| /** |
| * @param {WebGLVertexArrayObjectOES} arrayObject |
| */ |
| OES_vertex_array_object.prototype.bindVertexArrayOES = function(arrayObject) {}; |
| |
| |
| /** |
| * @see http://www.khronos.org/registry/webgl/extensions/WEBGL_debug_renderer_info/ |
| * @constructor |
| * @noalias |
| */ |
| function WEBGL_debug_renderer_info() {} |
| |
| /** @type {number} */ |
| WEBGL_debug_renderer_info.prototype.UNMASKED_VENDOR_WEBGL; |
| |
| /** @type {number} */ |
| WEBGL_debug_renderer_info.prototype.UNMASKED_RENDERER_WEBGL; |
| |
| |
| /** |
| * @see http://www.khronos.org/registry/webgl/extensions/WEBGL_debug_shaders/ |
| * @constructor |
| * @noalias |
| */ |
| function WEBGL_debug_shaders() {} |
| |
| /** |
| * @param {WebGLShader} shader |
| * @return {string} |
| * @nosideeffects |
| */ |
| WEBGL_debug_shaders.prototype.getTranslatedShaderSource = function(shader) {}; |
| |
| |
| /** |
| * @see http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/ |
| * @constructor |
| * @noalias |
| */ |
| function WEBGL_compressed_texture_s3tc() {} |
| |
| /** @type {number} */ |
| WEBGL_compressed_texture_s3tc.prototype.COMPRESSED_RGB_S3TC_DXT1_EXT; |
| |
| /** @type {number} */ |
| WEBGL_compressed_texture_s3tc.prototype.COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| |
| /** @type {number} */ |
| WEBGL_compressed_texture_s3tc.prototype.COMPRESSED_RGBA_S3TC_DXT3_EXT; |
| |
| /** @type {number} */ |
| WEBGL_compressed_texture_s3tc.prototype.COMPRESSED_RGBA_S3TC_DXT5_EXT; |
| |
| |
| /** |
| * @see http://www.khronos.org/registry/webgl/extensions/OES_depth_texture/ |
| * @constructor |
| * @noalias |
| */ |
| function OES_depth_texture() {} |
| |
| |
| /** |
| * @see http://www.khronos.org/registry/webgl/extensions/OES_element_index_uint/ |
| * @constructor |
| * @noalias |
| */ |
| function OES_element_index_uint() {} |
| |
| |
| /** |
| * @see http://www.khronos.org/registry/webgl/extensions/EXT_texture_filter_anisotropic/ |
| * @constructor |
| * @noalias |
| */ |
| function EXT_texture_filter_anisotropic() {} |
| |
| /** @type {number} */ |
| EXT_texture_filter_anisotropic.prototype.TEXTURE_MAX_ANISOTROPY_EXT; |
| |
| /** @type {number} */ |
| EXT_texture_filter_anisotropic.prototype.MAX_TEXTURE_MAX_ANISOTROPY_EXT; |
| |
| |
| |
| /** |
| * @see http://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/ |
| * @constructor |
| * @noalias |
| */ |
| function ANGLE_instanced_arrays() {} |
| |
| |
| /** @type {number} */ |
| ANGLE_instanced_arrays.prototype.VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE; |
| |
| |
| /** |
| * @param {number} mode Primitive type. |
| * @param {number} first First vertex. |
| * @param {number} count Number of vertices per instance. |
| * @param {number} primcount Number of instances. |
| */ |
| ANGLE_instanced_arrays.prototype.drawArraysInstancedANGLE = function( |
| mode, first, count, primcount) {}; |
| |
| |
| /** |
| * @param {number} mode Primitive type. |
| * @param {number} count Number of vertex indices per instance. |
| * @param {number} type Type of a vertex index. |
| * @param {number} offset Offset to the first vertex index. |
| * @param {number} primcount Number of instances. |
| */ |
| ANGLE_instanced_arrays.prototype.drawElementsInstancedANGLE = function( |
| mode, count, type, offset, primcount) {}; |
| |
| |
| /** |
| * @param {number} index Attribute index. |
| * @param {number} divisor Instance divisor. |
| */ |
| ANGLE_instanced_arrays.prototype.vertexAttribDivisorANGLE = function( |
| index, divisor) {}; |
| |
| |
| /** |
| * @constructor |
| * @noalias |
| * @extends {WebGLRenderingContextBase} |
| */ |
| function WebGLRenderingContext() {} |
| |
| |
| /** |
| * @constructor |
| * @private |
| * @noalias |
| * @extends {WebGLRenderingContextBase} |
| */ |
| function WebGL2RenderingContextBase() {} |
| |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.READ_BUFFER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNPACK_ROW_LENGTH; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNPACK_SKIP_ROWS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNPACK_SKIP_PIXELS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.PACK_ROW_LENGTH; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.PACK_SKIP_ROWS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.PACK_SKIP_PIXELS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COLOR; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DEPTH; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.STENCIL; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGB8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGBA8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGB10_A2; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TEXTURE_BINDING_3D; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNPACK_SKIP_IMAGES; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNPACK_IMAGE_HEIGHT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TEXTURE_3D; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TEXTURE_WRAP_R; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_3D_TEXTURE_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNSIGNED_INT_2_10_10_10_REV; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_ELEMENTS_VERTICES; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_ELEMENTS_INDICES; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TEXTURE_MIN_LOD; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TEXTURE_MAX_LOD; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TEXTURE_BASE_LEVEL; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TEXTURE_MAX_LEVEL; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MIN; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DEPTH_COMPONENT24; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_TEXTURE_LOD_BIAS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TEXTURE_COMPARE_MODE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TEXTURE_COMPARE_FUNC; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.CURRENT_QUERY; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.QUERY_RESULT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.QUERY_RESULT_AVAILABLE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.STREAM_READ; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.STREAM_COPY; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.STATIC_READ; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.STATIC_COPY; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DYNAMIC_READ; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DYNAMIC_COPY; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_DRAW_BUFFERS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DRAW_BUFFER0; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DRAW_BUFFER1; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DRAW_BUFFER2; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DRAW_BUFFER3; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DRAW_BUFFER4; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DRAW_BUFFER5; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DRAW_BUFFER6; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DRAW_BUFFER7; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DRAW_BUFFER8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DRAW_BUFFER9; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DRAW_BUFFER10; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DRAW_BUFFER11; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DRAW_BUFFER12; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DRAW_BUFFER13; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DRAW_BUFFER14; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DRAW_BUFFER15; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_FRAGMENT_UNIFORM_COMPONENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_VERTEX_UNIFORM_COMPONENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.SAMPLER_3D; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.SAMPLER_2D_SHADOW; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FRAGMENT_SHADER_DERIVATIVE_HINT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.PIXEL_PACK_BUFFER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.PIXEL_UNPACK_BUFFER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.PIXEL_PACK_BUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.PIXEL_UNPACK_BUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FLOAT_MAT2x3; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FLOAT_MAT2x4; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FLOAT_MAT3x2; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FLOAT_MAT3x4; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FLOAT_MAT4x2; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FLOAT_MAT4x3; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.SRGB; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.SRGB8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.SRGB8_ALPHA8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COMPARE_REF_TO_TEXTURE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGBA32F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGB32F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGBA16F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGB16F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.VERTEX_ATTRIB_ARRAY_INTEGER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_ARRAY_TEXTURE_LAYERS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MIN_PROGRAM_TEXEL_OFFSET; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_PROGRAM_TEXEL_OFFSET; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_VARYING_COMPONENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TEXTURE_2D_ARRAY; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TEXTURE_BINDING_2D_ARRAY; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.R11F_G11F_B10F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNSIGNED_INT_10F_11F_11F_REV; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGB9_E5; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNSIGNED_INT_5_9_9_9_REV; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER_MODE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_VARYINGS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER_START; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RASTERIZER_DISCARD; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.INTERLEAVED_ATTRIBS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.SEPARATE_ATTRIBS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGBA32UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGB32UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGBA16UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGB16UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGBA8UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGB8UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGBA32I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGB32I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGBA16I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGB16I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGBA8I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGB8I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RED_INTEGER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGB_INTEGER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGBA_INTEGER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.SAMPLER_2D_ARRAY; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.SAMPLER_2D_ARRAY_SHADOW; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.SAMPLER_CUBE_SHADOW; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNSIGNED_INT_VEC2; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNSIGNED_INT_VEC3; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNSIGNED_INT_VEC4; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.INT_SAMPLER_2D; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.INT_SAMPLER_3D; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.INT_SAMPLER_CUBE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.INT_SAMPLER_2D_ARRAY; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNSIGNED_INT_SAMPLER_2D; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNSIGNED_INT_SAMPLER_3D; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNSIGNED_INT_SAMPLER_CUBE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNSIGNED_INT_SAMPLER_2D_ARRAY; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DEPTH_COMPONENT32F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DEPTH32F_STENCIL8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FLOAT_32_UNSIGNED_INT_24_8_REV; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_RED_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FRAMEBUFFER_DEFAULT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DEPTH_STENCIL_ATTACHMENT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DEPTH_STENCIL; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNSIGNED_INT_24_8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DEPTH24_STENCIL8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNSIGNED_NORMALIZED; |
| |
| // Same as FRAMEBUFFER_BINDING |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DRAW_FRAMEBUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.READ_FRAMEBUFFER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.DRAW_FRAMEBUFFER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.READ_FRAMEBUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RENDERBUFFER_SAMPLES; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_COLOR_ATTACHMENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COLOR_ATTACHMENT1; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COLOR_ATTACHMENT2; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COLOR_ATTACHMENT3; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COLOR_ATTACHMENT4; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COLOR_ATTACHMENT5; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COLOR_ATTACHMENT6; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COLOR_ATTACHMENT7; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COLOR_ATTACHMENT8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COLOR_ATTACHMENT9; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COLOR_ATTACHMENT10; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COLOR_ATTACHMENT11; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COLOR_ATTACHMENT12; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COLOR_ATTACHMENT13; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COLOR_ATTACHMENT14; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COLOR_ATTACHMENT15; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_SAMPLES; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.HALF_FLOAT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RG; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RG_INTEGER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.R8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RG8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.R16F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.R32F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RG16F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RG32F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.R8I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.R8UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.R16I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.R16UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.R32I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.R32UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RG8I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RG8UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RG16I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RG16UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RG32I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RG32UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.VERTEX_ARRAY_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.R8_SNORM; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RG8_SNORM; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGB8_SNORM; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGBA8_SNORM; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.SIGNED_NORMALIZED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COPY_READ_BUFFER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COPY_WRITE_BUFFER; |
| |
| // Same as COPY_READ_BUFFER |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COPY_READ_BUFFER_BINDING; |
| |
| // Same as COPY_WRITE_BUFFER |
| /** @type {number} */ |
| WebGL2RenderingContextBase.COPY_WRITE_BUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNIFORM_BUFFER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNIFORM_BUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNIFORM_BUFFER_START; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNIFORM_BUFFER_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_VERTEX_UNIFORM_BLOCKS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_FRAGMENT_UNIFORM_BLOCKS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_COMBINED_UNIFORM_BLOCKS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_UNIFORM_BUFFER_BINDINGS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_UNIFORM_BLOCK_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNIFORM_BUFFER_OFFSET_ALIGNMENT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.ACTIVE_UNIFORM_BLOCKS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNIFORM_TYPE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNIFORM_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNIFORM_BLOCK_INDEX; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNIFORM_OFFSET; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNIFORM_ARRAY_STRIDE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNIFORM_MATRIX_STRIDE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNIFORM_IS_ROW_MAJOR; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNIFORM_BLOCK_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNIFORM_BLOCK_DATA_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNIFORM_BLOCK_ACTIVE_UNIFORMS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.INVALID_INDEX; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_VERTEX_OUTPUT_COMPONENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_FRAGMENT_INPUT_COMPONENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_SERVER_WAIT_TIMEOUT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.OBJECT_TYPE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.SYNC_CONDITION; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.SYNC_STATUS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.SYNC_FLAGS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.SYNC_FENCE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.SYNC_GPU_COMMANDS_COMPLETE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.UNSIGNALED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.SIGNALED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.ALREADY_SIGNALED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TIMEOUT_EXPIRED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.CONDITION_SATISFIED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.WAIT_FAILED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.SYNC_FLUSH_COMMANDS_BIT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.VERTEX_ATTRIB_ARRAY_DIVISOR; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.ANY_SAMPLES_PASSED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.ANY_SAMPLES_PASSED_CONSERVATIVE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.SAMPLER_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.RGB10_A2UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.INT_2_10_10_10_REV; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TRANSFORM_FEEDBACK; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_PAUSED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_ACTIVE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TEXTURE_IMMUTABLE_FORMAT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.MAX_ELEMENT_INDEX; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.NUM_SAMPLE_COUNTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TEXTURE_IMMUTABLE_LEVELS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.TIMEOUT_IGNORED; |
| |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.READ_BUFFER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNPACK_ROW_LENGTH; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNPACK_SKIP_ROWS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNPACK_SKIP_PIXELS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.PACK_ROW_LENGTH; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.PACK_SKIP_ROWS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.PACK_SKIP_PIXELS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COLOR; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DEPTH; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.STENCIL; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGB8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGBA8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGB10_A2; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TEXTURE_BINDING_3D; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNPACK_SKIP_IMAGES; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNPACK_IMAGE_HEIGHT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TEXTURE_3D; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TEXTURE_WRAP_R; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_3D_TEXTURE_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNSIGNED_INT_2_10_10_10_REV; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_ELEMENTS_VERTICES; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_ELEMENTS_INDICES; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TEXTURE_MIN_LOD; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TEXTURE_MAX_LOD; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TEXTURE_BASE_LEVEL; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TEXTURE_MAX_LEVEL; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MIN; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DEPTH_COMPONENT24; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_TEXTURE_LOD_BIAS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TEXTURE_COMPARE_MODE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TEXTURE_COMPARE_FUNC; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.CURRENT_QUERY; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.QUERY_RESULT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.QUERY_RESULT_AVAILABLE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.STREAM_READ; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.STREAM_COPY; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.STATIC_READ; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.STATIC_COPY; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DYNAMIC_READ; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DYNAMIC_COPY; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_DRAW_BUFFERS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DRAW_BUFFER0; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DRAW_BUFFER1; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DRAW_BUFFER2; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DRAW_BUFFER3; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DRAW_BUFFER4; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DRAW_BUFFER5; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DRAW_BUFFER6; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DRAW_BUFFER7; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DRAW_BUFFER8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DRAW_BUFFER9; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DRAW_BUFFER10; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DRAW_BUFFER11; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DRAW_BUFFER12; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DRAW_BUFFER13; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DRAW_BUFFER14; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DRAW_BUFFER15; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_FRAGMENT_UNIFORM_COMPONENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_VERTEX_UNIFORM_COMPONENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.SAMPLER_3D; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.SAMPLER_2D_SHADOW; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FRAGMENT_SHADER_DERIVATIVE_HINT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.PIXEL_PACK_BUFFER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.PIXEL_UNPACK_BUFFER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.PIXEL_PACK_BUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.PIXEL_UNPACK_BUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FLOAT_MAT2x3; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FLOAT_MAT2x4; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FLOAT_MAT3x2; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FLOAT_MAT3x4; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FLOAT_MAT4x2; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FLOAT_MAT4x3; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.SRGB; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.SRGB8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.SRGB8_ALPHA8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COMPARE_REF_TO_TEXTURE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGBA32F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGB32F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGBA16F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGB16F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_INTEGER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_ARRAY_TEXTURE_LAYERS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MIN_PROGRAM_TEXEL_OFFSET; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_PROGRAM_TEXEL_OFFSET; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_VARYING_COMPONENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TEXTURE_2D_ARRAY; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TEXTURE_BINDING_2D_ARRAY; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.R11F_G11F_B10F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNSIGNED_INT_10F_11F_11F_REV; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGB9_E5; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNSIGNED_INT_5_9_9_9_REV; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_BUFFER_MODE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_VARYINGS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_BUFFER_START; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_BUFFER_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RASTERIZER_DISCARD; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.INTERLEAVED_ATTRIBS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.SEPARATE_ATTRIBS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_BUFFER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_BUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGBA32UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGB32UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGBA16UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGB16UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGBA8UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGB8UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGBA32I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGB32I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGBA16I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGB16I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGBA8I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGB8I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RED_INTEGER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGB_INTEGER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGBA_INTEGER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.SAMPLER_2D_ARRAY; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.SAMPLER_2D_ARRAY_SHADOW; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.SAMPLER_CUBE_SHADOW; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNSIGNED_INT_VEC2; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNSIGNED_INT_VEC3; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNSIGNED_INT_VEC4; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.INT_SAMPLER_2D; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.INT_SAMPLER_3D; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.INT_SAMPLER_CUBE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.INT_SAMPLER_2D_ARRAY; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNSIGNED_INT_SAMPLER_2D; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNSIGNED_INT_SAMPLER_3D; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNSIGNED_INT_SAMPLER_CUBE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNSIGNED_INT_SAMPLER_2D_ARRAY; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DEPTH_COMPONENT32F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DEPTH32F_STENCIL8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FLOAT_32_UNSIGNED_INT_24_8_REV; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_RED_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FRAMEBUFFER_DEFAULT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DEPTH_STENCIL_ATTACHMENT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DEPTH_STENCIL; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNSIGNED_INT_24_8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DEPTH24_STENCIL8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNSIGNED_NORMALIZED; |
| |
| // Same as FRAMEBUFFER_BINDING |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DRAW_FRAMEBUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.READ_FRAMEBUFFER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.DRAW_FRAMEBUFFER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.READ_FRAMEBUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RENDERBUFFER_SAMPLES; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_COLOR_ATTACHMENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT1; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT2; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT3; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT4; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT5; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT6; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT7; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT9; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT10; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT11; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT12; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT13; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT14; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT15; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_SAMPLES; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.HALF_FLOAT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RG; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RG_INTEGER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.R8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RG8; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.R16F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.R32F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RG16F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RG32F; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.R8I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.R8UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.R16I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.R16UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.R32I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.R32UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RG8I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RG8UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RG16I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RG16UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RG32I; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RG32UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.VERTEX_ARRAY_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.R8_SNORM; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RG8_SNORM; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGB8_SNORM; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGBA8_SNORM; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.SIGNED_NORMALIZED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COPY_READ_BUFFER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COPY_WRITE_BUFFER; |
| |
| // Same as COPY_READ_BUFFER |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COPY_READ_BUFFER_BINDING; |
| |
| // Same as COPY_WRITE_BUFFER |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.COPY_WRITE_BUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNIFORM_BUFFER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNIFORM_BUFFER_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNIFORM_BUFFER_START; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNIFORM_BUFFER_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_VERTEX_UNIFORM_BLOCKS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_FRAGMENT_UNIFORM_BLOCKS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_COMBINED_UNIFORM_BLOCKS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_UNIFORM_BUFFER_BINDINGS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_UNIFORM_BLOCK_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNIFORM_BUFFER_OFFSET_ALIGNMENT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.ACTIVE_UNIFORM_BLOCKS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNIFORM_TYPE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNIFORM_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_INDEX; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNIFORM_OFFSET; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNIFORM_ARRAY_STRIDE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNIFORM_MATRIX_STRIDE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNIFORM_IS_ROW_MAJOR; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_DATA_SIZE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_ACTIVE_UNIFORMS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.INVALID_INDEX; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_VERTEX_OUTPUT_COMPONENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_FRAGMENT_INPUT_COMPONENTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_SERVER_WAIT_TIMEOUT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.OBJECT_TYPE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.SYNC_CONDITION; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.SYNC_STATUS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.SYNC_FLAGS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.SYNC_FENCE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.SYNC_GPU_COMMANDS_COMPLETE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.UNSIGNALED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.SIGNALED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.ALREADY_SIGNALED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TIMEOUT_EXPIRED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.CONDITION_SATISFIED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.WAIT_FAILED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.SYNC_FLUSH_COMMANDS_BIT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_DIVISOR; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.ANY_SAMPLES_PASSED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.ANY_SAMPLES_PASSED_CONSERVATIVE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.SAMPLER_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.RGB10_A2UI; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.INT_2_10_10_10_REV; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_PAUSED; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_ACTIVE; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_BINDING; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TEXTURE_IMMUTABLE_FORMAT; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.MAX_ELEMENT_INDEX; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.NUM_SAMPLE_COUNTS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TEXTURE_IMMUTABLE_LEVELS; |
| |
| /** @type {number} */ |
| WebGL2RenderingContextBase.prototype.TIMEOUT_IGNORED; |
| |
| /** |
| * @constructor |
| * @noalias |
| * @extends {WebGLObject} |
| */ |
| function WebGLQuery() {} |
| |
| |
| /** |
| * @constructor |
| * @noalias |
| * @extends {WebGLObject} |
| */ |
| function WebGLSampler() {} |
| |
| |
| /** |
| * @constructor |
| * @noalias |
| * @extends {WebGLObject} |
| */ |
| function WebGLSync() {} |
| |
| |
| /** |
| * @constructor |
| * @noalias |
| * @extends {WebGLObject} |
| */ |
| function WebGLTransformFeedback() {} |
| |
| |
| /** |
| * @constructor |
| * @noalias |
| * @extends {WebGLObject} |
| */ |
| function WebGLVertexArrayObject() {} |
| |
| |
| /** |
| * @param {number} target |
| * @param {WebGLQuery} query |
| */ |
| WebGL2RenderingContextBase.prototype.beginQuery = function(target, query) {}; |
| |
| /** |
| * @param {number} primitiveMode |
| */ |
| WebGL2RenderingContextBase.prototype.beginTransformFeedback = function(primitiveMode) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} index |
| * @param {WebGLBuffer} buffer |
| */ |
| WebGL2RenderingContextBase.prototype.bindBufferBase = function(target, index, buffer) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} index |
| * @param {WebGLBuffer} buffer |
| * @param {number} offset |
| * @param {number} size |
| */ |
| WebGL2RenderingContextBase.prototype.bindBufferRange = function(target, index, buffer, offset, size) {}; |
| |
| /** |
| * @param {number} unit |
| * @param {WebGLSampler} sampler |
| */ |
| WebGL2RenderingContextBase.prototype.bindSampler = function(unit, sampler) {}; |
| |
| /** |
| * @param {number} target |
| * @param {WebGLTransformFeedback} id |
| */ |
| WebGL2RenderingContextBase.prototype.bindTransformFeedback = function(target, id) {}; |
| |
| /** |
| * @param {WebGLVertexArrayObject} array |
| */ |
| WebGL2RenderingContextBase.prototype.bindVertexArray = function(array) {}; |
| |
| /** |
| * @param {number} srcX0 |
| * @param {number} srcY0 |
| * @param {number} srcX1 |
| * @param {number} srcY1 |
| * @param {number} dstX0 |
| * @param {number} dstY0 |
| * @param {number} dstX1 |
| * @param {number} dstY1 |
| * @param {number} mask |
| * @param {number} filter |
| */ |
| WebGL2RenderingContextBase.prototype.blitFramebuffer = function( |
| srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, |
| dstX1, dstY1, mask, filter) {}; |
| |
| /** |
| * @param {number} buffer |
| * @param {number} drawbuffer |
| * @param {Int32Array|Array.<number>} value |
| */ |
| WebGL2RenderingContextBase.prototype.clearBufferiv = function(buffer, drawbuffer, value) {}; |
| |
| /** |
| * @param {number} buffer |
| * @param {number} drawbuffer |
| * @param {Uint32Array|Array.<number>} value |
| */ |
| WebGL2RenderingContextBase.prototype.clearBufferuiv = function(buffer, drawbuffer, value) {}; |
| |
| /** |
| * @param {number} buffer |
| * @param {number} drawbuffer |
| * @param {Float32Array|Array.<number>} value |
| */ |
| WebGL2RenderingContextBase.prototype.clearBufferfv = function(buffer, drawbuffer, value) {}; |
| |
| /** |
| * @param {number} buffer |
| * @param {number} drawbuffer |
| * @param {number} depth |
| * @param {number} stencil |
| */ |
| WebGL2RenderingContextBase.prototype.clearBufferfi = function(buffer, drawbuffer, depth, stencil) {}; |
| |
| /** |
| * @param {WebGLSync} sync |
| * @param {number} flags |
| * @param {number} timeout |
| * @return {number} |
| */ |
| WebGL2RenderingContextBase.prototype.clientWaitSync = function(sync, flags, timeout) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} level |
| * @param {number} internalformat |
| * @param {number} width |
| * @param {number} height |
| * @param {number} depth |
| * @param {number} border |
| * @param {ArrayBufferView} data |
| */ |
| WebGL2RenderingContextBase.prototype.compressedTexImage3D = function( |
| target, level, internalformat, width, height, depth, border, data) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} level |
| * @param {number} xoffset |
| * @param {number} yoffset |
| * @param {number} zoffset |
| * @param {number} width |
| * @param {number} height |
| * @param {number} depth |
| * @param {number} format |
| * @param {ArrayBufferView} data |
| */ |
| WebGL2RenderingContextBase.prototype.compressedTexSubImage3D = function( |
| target, level, xoffset, yoffset, zoffset, width, height, depth, format, data) {}; |
| |
| /** |
| * @param {number} readTarget |
| * @param {number} writeTarget |
| * @param {number} readOffset |
| * @param {number} writeOffset |
| * @param {number} size |
| */ |
| WebGL2RenderingContextBase.prototype.copyBufferSubData = function( |
| readTarget, writeTarget, readOffset, writeOffset, size) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} level |
| * @param {number} xoffset |
| * @param {number} yoffset |
| * @param {number} zoffset |
| * @param {number} x |
| * @param {number} y |
| * @param {number} width |
| * @param {number} height |
| */ |
| WebGL2RenderingContextBase.prototype.copyTexSubImage3D = function( |
| target, level, xoffset, yoffset, zoffset, x, y, width, height) {}; |
| |
| /** |
| * @return {!WebGLQuery} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.createQuery = function() {}; |
| |
| /** |
| * @return {!WebGLSampler} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.createSampler = function() {}; |
| |
| /** |
| * @return {!WebGLTransformFeedback} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.createTransformFeedback = function() {}; |
| |
| /** |
| * @return {!WebGLVertexArrayObject} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.createVertexArray = function() {}; |
| |
| |
| /** |
| * @param {WebGLQuery} query |
| */ |
| WebGL2RenderingContextBase.prototype.deleteQuery = function(query) {}; |
| |
| /** |
| * @param {WebGLSampler} sampler |
| */ |
| WebGL2RenderingContextBase.prototype.deleteSampler = function(sampler) {}; |
| |
| /** |
| * @param {WebGLSync} sync |
| */ |
| WebGL2RenderingContextBase.prototype.deleteSync = function(sync) {}; |
| |
| /** |
| * @param {WebGLTransformFeedback} feedback |
| */ |
| WebGL2RenderingContextBase.prototype.deleteTransformFeedback = function(feedback) {}; |
| |
| /** |
| * @param {WebGLVertexArrayObject} vertexArray |
| */ |
| WebGL2RenderingContextBase.prototype.deleteVertexArray = function(vertexArray) {}; |
| |
| /** |
| * @param {number} mode |
| * @param {number} first |
| * @param {number} count |
| * @param {number} instanceCount |
| */ |
| WebGL2RenderingContextBase.prototype.drawArraysInstanced = function(mode, first, count, instanceCount) {}; |
| |
| /** |
| * @param {number} mode |
| * @param {number} count |
| * @param {number} type |
| * @param {number} offset |
| * @param {number} instanceCount |
| */ |
| WebGL2RenderingContextBase.prototype.drawElementsInstanced = function(mode, count, type, offset, instanceCount) {}; |
| |
| /** |
| * @param {number} mode |
| * @param {number} start |
| * @param {number} end |
| * @param {number} count |
| * @param {number} type |
| * @param {number} offset |
| */ |
| WebGL2RenderingContextBase.prototype.drawRangeElements = function(mode, start, end, count, type, offset) {}; |
| |
| /** |
| * @param {Array.<number>} buffers |
| */ |
| WebGL2RenderingContextBase.prototype.drawBuffers = function(buffers) {}; |
| |
| /** |
| * @param {number} target |
| */ |
| WebGL2RenderingContextBase.prototype.endQuery = function(target) {}; |
| |
| /** |
| */ |
| WebGL2RenderingContextBase.prototype.endTransformFeedback = function() {}; |
| |
| /** |
| * @param {number} condition |
| * @param {number} flags |
| * @return {WebGLSync} |
| */ |
| WebGL2RenderingContextBase.prototype.fenceSync = function(condition, flags) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} attachment |
| * @param {WebGLTexture} texture |
| * @param {number} level |
| * @param {number} layer |
| */ |
| WebGL2RenderingContextBase.prototype.framebufferTextureLayer = function( |
| target, attachment, texture, level, layer) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @param {number} uniformBlockIndex |
| * @return {string} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.getActiveUniformBlockName = function(program, uniformBlockIndex) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @param {number} uniformBlockIndex |
| * @param {number} pname |
| * @return {*} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.getActiveUniformBlockParameter = function( |
| program, uniformBlockIndex, pname) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @param {Array.<number>} uniformIndices |
| * @param {number} pname |
| * @return {Array.<number>} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.getActiveUniforms = function( |
| program, uniformIndices, pname) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} offset |
| * @param {ArrayBuffer} returnedData |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.getBufferSubData = function( |
| target, offset, returnedData) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @param {string} name |
| * @return {number} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.getFragDataLocation = function(program, name) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} index |
| * @return {*} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.getIndexedParameter = function(target, index) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} internalformat |
| * @param {number} pname |
| * @return {*} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.getInternalformatParameter = function(target, internalformat, pname) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} pname |
| * @return {WebGLQuery} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.getQuery = function(target, pname) {}; |
| |
| /** |
| * @param {WebGLQuery} query |
| * @param {number} pname |
| * @return {*} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.getQueryParameter = function(query, pname) {}; |
| |
| /** |
| * @param {WebGLSampler} sampler |
| * @param {number} pname |
| * @return {*} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.getSamplerParameter = function(sampler, pname) {}; |
| |
| /** |
| * @param {WebGLSync} sync |
| * @param {number} pname |
| * @return {*} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.getSyncParameter = function(sync, pname) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @param {number} index |
| * @return {WebGLActiveInfo} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.getTransformFeedbackVarying = function(program, index) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @param {string} uniformBlockName |
| * @return {number} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.getUniformBlockIndex = function(program, uniformBlockName) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @param {Array.<string>} uniformNames |
| * @return {Array.<number>} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.getUniformIndices = function(program, uniformNames) {}; |
| |
| /** |
| * @param {number} target |
| * @param {Array.<number>} attachments |
| */ |
| WebGL2RenderingContextBase.prototype.invalidateFramebuffer = function(target, attachments) {}; |
| |
| /** |
| * @param {number} target |
| * @param {Array.<number>} attachments |
| * @param {number} x |
| * @param {number} y |
| * @param {number} width |
| * @param {number} height |
| */ |
| WebGL2RenderingContextBase.prototype.invalidateSubFramebuffer = function( |
| target, attachments, x, y, width, height) {}; |
| |
| /** |
| * @param {WebGLQuery} query |
| * @return {boolean} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.isQuery = function(query) {}; |
| |
| /** |
| * @param {WebGLSampler} sampler |
| * @return {boolean} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.isSampler = function(sampler) {}; |
| |
| /** |
| * @param {WebGLSync} sync |
| * @return {boolean} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.isSync = function(sync) {}; |
| |
| /** |
| * @param {WebGLTransformFeedback} feedback |
| * @return {boolean} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.isTransformFeedback = function(feedback) {}; |
| |
| /** |
| * @param {WebGLVertexArrayObject} vertexArray |
| * @return {boolean} |
| * @nosideeffects |
| */ |
| WebGL2RenderingContextBase.prototype.isVertexArray = function(vertexArray) {}; |
| |
| /** |
| */ |
| WebGL2RenderingContextBase.prototype.pauseTransformFeedback = function() {}; |
| |
| /** |
| * @param {number} src |
| */ |
| WebGL2RenderingContextBase.prototype.readBuffer = function(src) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} samples |
| * @param {number} internalformat |
| * @param {number} width |
| * @param {number} height |
| */ |
| WebGL2RenderingContextBase.prototype.renderbufferStorageMultisample = function( |
| target, samples, internalformat, width, height) {}; |
| |
| /** |
| */ |
| WebGL2RenderingContextBase.prototype.resumeTransformFeedback = function() {}; |
| |
| /** |
| * @param {WebGLSampler} sampler |
| * @param {number} pname |
| * @param {number} param |
| */ |
| WebGL2RenderingContextBase.prototype.samplerParameteri = function(sampler, pname, param) {}; |
| |
| /** |
| * @param {WebGLSampler} sampler |
| * @param {number} pname |
| * @param {number} param |
| */ |
| WebGL2RenderingContextBase.prototype.samplerParameterf = function(sampler, pname, param) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} levels |
| * @param {number} internalformat |
| * @param {number} width |
| * @param {number} height |
| */ |
| WebGL2RenderingContextBase.prototype.texStorage2D = function(target, levels, internalformat, width, height) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} levels |
| * @param {number} internalformat |
| * @param {number} width |
| * @param {number} height |
| * @param {number} depth |
| */ |
| WebGL2RenderingContextBase.prototype.texStorage3D = function(target, levels, internalformat, width, height, depth) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} level |
| * @param {number} internalformat |
| * @param {number} width |
| * @param {number} height |
| * @param {number} depth |
| * @param {number} border |
| * @param {number} format |
| * @param {number} type |
| * @param {ArrayBufferView} pixels |
| */ |
| WebGL2RenderingContextBase.prototype.texImage3D = function( |
| target, level, internalformat, width, height, depth, border, format, type, pixels) {}; |
| |
| /** |
| * @param {number} target |
| * @param {number} level |
| * @param {number} xoffset |
| * @param {number} yoffset |
| * @param {number} zoffset |
| * @param {number} format or width |
| * @param {number} type or height |
| * @param {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement| |
| * number} source or depth |
| * @param {number=} opt_format |
| * @param {number=} opt_type |
| * @param {ArrayBufferView=} opt_pixels |
| */ |
| WebGL2RenderingContextBase.prototype.texSubImage3D = function( |
| target, level, xoffset, yoffset, zoffset, format, type, source, opt_format, opt_type, opt_pixels) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @param {Array.<string>} varyings |
| * @param {number} bufferMode |
| */ |
| WebGL2RenderingContextBase.prototype.transformFeedbackVaryings = function(program, varyings, bufferMode) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {number} v0 |
| */ |
| WebGL2RenderingContextBase.prototype.uniform1ui = function(location, v0) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {number} v0 |
| * @param {number} v1 |
| */ |
| WebGL2RenderingContextBase.prototype.uniform2ui = function(location, v0, v1) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {number} v0 |
| * @param {number} v1 |
| * @param {number} v2 |
| */ |
| WebGL2RenderingContextBase.prototype.uniform3ui = function(location, v0, v1, v2) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {number} v0 |
| * @param {number} v1 |
| * @param {number} v2 |
| * @param {number} v3 |
| */ |
| WebGL2RenderingContextBase.prototype.uniform4ui = function(location, v0, v1, v2, v3) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {Uint32Array|Array.<number>} value |
| */ |
| WebGL2RenderingContextBase.prototype.uniform1uiv = function(location, value) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {Uint32Array|Array.<number>} value |
| */ |
| WebGL2RenderingContextBase.prototype.uniform2uiv = function(location, value) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {Uint32Array|Array.<number>} value |
| */ |
| WebGL2RenderingContextBase.prototype.uniform3uiv = function(location, value) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {Uint32Array|Array.<number>} value |
| */ |
| WebGL2RenderingContextBase.prototype.uniform4uiv = function(location, value) {}; |
| |
| /** |
| * @param {WebGLProgram} program |
| * @param {number} uniformBlockIndex |
| * @param {number} uniformBlockBinding |
| */ |
| WebGL2RenderingContextBase.prototype.uniformBlockBinding = function(program, uniformBlockIndex, uniformBlockBinding) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {boolean} transpose |
| * @param {Float32Array|Array.<number>} value |
| */ |
| WebGL2RenderingContextBase.prototype.uniformMatrix2x3fv = function(location, transpose, value) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {boolean} transpose |
| * @param {Float32Array|Array.<number>} value |
| */ |
| WebGL2RenderingContextBase.prototype.uniformMatrix3x2fv = function(location, transpose, value) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {boolean} transpose |
| * @param {Float32Array|Array.<number>} value |
| */ |
| WebGL2RenderingContextBase.prototype.uniformMatrix2x4fv = function(location, transpose, value) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {boolean} transpose |
| * @param {Float32Array|Array.<number>} value |
| */ |
| WebGL2RenderingContextBase.prototype.uniformMatrix4x2fv = function(location, transpose, value) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {boolean} transpose |
| * @param {Float32Array|Array.<number>} value |
| */ |
| WebGL2RenderingContextBase.prototype.uniformMatrix3x4fv = function(location, transpose, value) {}; |
| |
| /** |
| * @param {WebGLUniformLocation} location |
| * @param {boolean} transpose |
| * @param {Float32Array|Array.<number>} value |
| */ |
| WebGL2RenderingContextBase.prototype.uniformMatrix4x3fv = function(location, transpose, value) {}; |
| |
| /** |
| * @param {number} index |
| * @param {number} x |
| * @param {number} y |
| * @param {number} z |
| * @param {number} w |
| */ |
| WebGL2RenderingContextBase.prototype.vertexAttribI4i = function(index, x, y, z, w) {}; |
| |
| /** |
| * @param {number} index |
| * @param {(Array.<number>|Int32Array)} v |
| */ |
| WebGL2RenderingContextBase.prototype.vertexAttribI4iv = function(index, v) {}; |
| |
| /** |
| * @param {number} index |
| * @param {number} x |
| * @param {number} y |
| * @param {number} z |
| * @param {number} w |
| */ |
| WebGL2RenderingContextBase.prototype.vertexAttribI4ui = function(index, x, y, z, w) {}; |
| |
| /** |
| * @param {number} index |
| * @param {(Array.<number>|Uint32Array)} v |
| */ |
| WebGL2RenderingContextBase.prototype.vertexAttribI4uiv = function(index, v) {}; |
| |
| /** |
| * @param {number} index |
| * @param {number} size |
| * @param {number} type |
| * @param {number} stride |
| * @param {number} offset |
| */ |
| WebGL2RenderingContextBase.prototype.vertexAttribIPointer = function(index, size, type, stride, offset) {}; |
| |
| /** |
| * @param {number} index |
| * @param {number} divisor |
| */ |
| WebGL2RenderingContextBase.prototype.vertexAttribDivisor = function(index, divisor) {}; |
| |
| /** |
| * @param {WebGLSync} sync |
| * @param {number} flags |
| * @param {number} timeout |
| */ |
| WebGL2RenderingContextBase.prototype.waitSync = function(sync, flags, timeout) {}; |
| |
| /** |
| * @constructor |
| * @noalias |
| * @extends {WebGL2RenderingContextBase} |
| */ |
| function WebGL2RenderingContext() {} |