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/*
* Copyright 2010 The Closure Compiler Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// WebGL 2.0 portions:
/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
/**
* @fileoverview Definitions for WebGL functions as described at
* http://www.khronos.org/registry/webgl/specs/latest/1.0 and
* http://www.khronos.org/registry/webgl/specs/latest/2.0
*
* This file is current up to the WebGL 2.0 spec, including extensions.
*
* This relies on html5.js being included for Canvas and Typed Array support.
*
* This includes some extensions defined at
* http://www.khronos.org/registry/webgl/extensions/
*
* This file will be merged back into the Closure workspace as soon as
* the WebGL 2.0 changes have been fully tested.
*
* @externs
*/
/**
* @constructor
* @noalias
* @private
*/
function WebGLRenderingContextBase() {}
/** @typedef {number} */
WebGLRenderingContextBase.GLenum;
/** @type {number} */
WebGLRenderingContextBase.DEPTH_BUFFER_BIT;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_BUFFER_BIT;
/** @type {number} */
WebGLRenderingContextBase.COLOR_BUFFER_BIT;
/** @type {number} */
WebGLRenderingContextBase.POINTS;
/** @type {number} */
WebGLRenderingContextBase.LINES;
/** @type {number} */
WebGLRenderingContextBase.LINE_LOOP;
/** @type {number} */
WebGLRenderingContextBase.LINE_STRIP;
/** @type {number} */
WebGLRenderingContextBase.TRIANGLES;
/** @type {number} */
WebGLRenderingContextBase.TRIANGLE_STRIP;
/** @type {number} */
WebGLRenderingContextBase.TRIANGLE_FAN;
/** @type {number} */
WebGLRenderingContextBase.ZERO;
/** @type {number} */
WebGLRenderingContextBase.ONE;
/** @type {number} */
WebGLRenderingContextBase.SRC_COLOR;
/** @type {number} */
WebGLRenderingContextBase.ONE_MINUS_SRC_COLOR;
/** @type {number} */
WebGLRenderingContextBase.SRC_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.ONE_MINUS_SRC_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.DST_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.ONE_MINUS_DST_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.DST_COLOR;
/** @type {number} */
WebGLRenderingContextBase.ONE_MINUS_DST_COLOR;
/** @type {number} */
WebGLRenderingContextBase.SRC_ALPHA_SATURATE;
/** @type {number} */
WebGLRenderingContextBase.FUNC_ADD;
/** @type {number} */
WebGLRenderingContextBase.BLEND_EQUATION;
/** @type {number} */
WebGLRenderingContextBase.BLEND_EQUATION_RGB;
/** @type {number} */
WebGLRenderingContextBase.BLEND_EQUATION_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.FUNC_SUBTRACT;
/** @type {number} */
WebGLRenderingContextBase.FUNC_REVERSE_SUBTRACT;
/** @type {number} */
WebGLRenderingContextBase.BLEND_DST_RGB;
/** @type {number} */
WebGLRenderingContextBase.BLEND_SRC_RGB;
/** @type {number} */
WebGLRenderingContextBase.BLEND_DST_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.BLEND_SRC_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.CONSTANT_COLOR;
/** @type {number} */
WebGLRenderingContextBase.ONE_MINUS_CONSTANT_COLOR;
/** @type {number} */
WebGLRenderingContextBase.CONSTANT_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.ONE_MINUS_CONSTANT_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.BLEND_COLOR;
/** @type {number} */
WebGLRenderingContextBase.ARRAY_BUFFER;
/** @type {number} */
WebGLRenderingContextBase.ELEMENT_ARRAY_BUFFER;
/** @type {number} */
WebGLRenderingContextBase.ARRAY_BUFFER_BINDING;
/** @type {number} */
WebGLRenderingContextBase.ELEMENT_ARRAY_BUFFER_BINDING;
/** @type {number} */
WebGLRenderingContextBase.STREAM_DRAW;
/** @type {number} */
WebGLRenderingContextBase.STATIC_DRAW;
/** @type {number} */
WebGLRenderingContextBase.DYNAMIC_DRAW;
/** @type {number} */
WebGLRenderingContextBase.BUFFER_SIZE;
/** @type {number} */
WebGLRenderingContextBase.BUFFER_USAGE;
/** @type {number} */
WebGLRenderingContextBase.CURRENT_VERTEX_ATTRIB;
/** @type {number} */
WebGLRenderingContextBase.FRONT;
/** @type {number} */
WebGLRenderingContextBase.BACK;
/** @type {number} */
WebGLRenderingContextBase.FRONT_AND_BACK;
/** @type {number} */
WebGLRenderingContextBase.CULL_FACE;
/** @type {number} */
WebGLRenderingContextBase.BLEND;
/** @type {number} */
WebGLRenderingContextBase.DITHER;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_TEST;
/** @type {number} */
WebGLRenderingContextBase.DEPTH_TEST;
/** @type {number} */
WebGLRenderingContextBase.SCISSOR_TEST;
/** @type {number} */
WebGLRenderingContextBase.POLYGON_OFFSET_FILL;
/** @type {number} */
WebGLRenderingContextBase.SAMPLE_ALPHA_TO_COVERAGE;
/** @type {number} */
WebGLRenderingContextBase.SAMPLE_COVERAGE;
/** @type {number} */
WebGLRenderingContextBase.NO_ERROR;
/** @type {number} */
WebGLRenderingContextBase.INVALID_ENUM;
/** @type {number} */
WebGLRenderingContextBase.INVALID_VALUE;
/** @type {number} */
WebGLRenderingContextBase.INVALID_OPERATION;
/** @type {number} */
WebGLRenderingContextBase.OUT_OF_MEMORY;
/** @type {number} */
WebGLRenderingContextBase.CW;
/** @type {number} */
WebGLRenderingContextBase.CCW;
/** @type {number} */
WebGLRenderingContextBase.LINE_WIDTH;
/** @type {number} */
WebGLRenderingContextBase.ALIASED_POINT_SIZE_RANGE;
/** @type {number} */
WebGLRenderingContextBase.ALIASED_LINE_WIDTH_RANGE;
/** @type {number} */
WebGLRenderingContextBase.CULL_FACE_MODE;
/** @type {number} */
WebGLRenderingContextBase.FRONT_FACE;
/** @type {number} */
WebGLRenderingContextBase.DEPTH_RANGE;
/** @type {number} */
WebGLRenderingContextBase.DEPTH_WRITEMASK;
/** @type {number} */
WebGLRenderingContextBase.DEPTH_CLEAR_VALUE;
/** @type {number} */
WebGLRenderingContextBase.DEPTH_FUNC;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_CLEAR_VALUE;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_FUNC;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_FAIL;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_PASS_DEPTH_FAIL;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_PASS_DEPTH_PASS;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_REF;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_VALUE_MASK;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_WRITEMASK;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_BACK_FUNC;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_BACK_FAIL;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_BACK_PASS_DEPTH_FAIL;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_BACK_PASS_DEPTH_PASS;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_BACK_REF;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_BACK_VALUE_MASK;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_BACK_WRITEMASK;
/** @type {number} */
WebGLRenderingContextBase.VIEWPORT;
/** @type {number} */
WebGLRenderingContextBase.SCISSOR_BOX;
/** @type {number} */
WebGLRenderingContextBase.COLOR_CLEAR_VALUE;
/** @type {number} */
WebGLRenderingContextBase.COLOR_WRITEMASK;
/** @type {number} */
WebGLRenderingContextBase.UNPACK_ALIGNMENT;
/** @type {number} */
WebGLRenderingContextBase.PACK_ALIGNMENT;
/** @type {number} */
WebGLRenderingContextBase.MAX_TEXTURE_SIZE;
/** @type {number} */
WebGLRenderingContextBase.MAX_VIEWPORT_DIMS;
/** @type {number} */
WebGLRenderingContextBase.SUBPIXEL_BITS;
/** @type {number} */
WebGLRenderingContextBase.RED_BITS;
/** @type {number} */
WebGLRenderingContextBase.GREEN_BITS;
/** @type {number} */
WebGLRenderingContextBase.BLUE_BITS;
/** @type {number} */
WebGLRenderingContextBase.ALPHA_BITS;
/** @type {number} */
WebGLRenderingContextBase.DEPTH_BITS;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_BITS;
/** @type {number} */
WebGLRenderingContextBase.POLYGON_OFFSET_UNITS;
/** @type {number} */
WebGLRenderingContextBase.POLYGON_OFFSET_FACTOR;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE_BINDING_2D;
/** @type {number} */
WebGLRenderingContextBase.SAMPLE_BUFFERS;
/** @type {number} */
WebGLRenderingContextBase.SAMPLES;
/** @type {number} */
WebGLRenderingContextBase.SAMPLE_COVERAGE_VALUE;
/** @type {number} */
WebGLRenderingContextBase.SAMPLE_COVERAGE_INVERT;
/** @type {number} */
WebGLRenderingContextBase.COMPRESSED_TEXTURE_FORMATS;
/** @type {number} */
WebGLRenderingContextBase.DONT_CARE;
/** @type {number} */
WebGLRenderingContextBase.FASTEST;
/** @type {number} */
WebGLRenderingContextBase.NICEST;
/** @type {number} */
WebGLRenderingContextBase.GENERATE_MIPMAP_HINT;
/** @type {number} */
WebGLRenderingContextBase.BYTE;
/** @type {number} */
WebGLRenderingContextBase.UNSIGNED_BYTE;
/** @type {number} */
WebGLRenderingContextBase.SHORT;
/** @type {number} */
WebGLRenderingContextBase.UNSIGNED_SHORT;
/** @type {number} */
WebGLRenderingContextBase.INT;
/** @type {number} */
WebGLRenderingContextBase.UNSIGNED_INT;
/** @type {number} */
WebGLRenderingContextBase.FLOAT;
/** @type {number} */
WebGLRenderingContextBase.DEPTH_COMPONENT;
/** @type {number} */
WebGLRenderingContextBase.ALPHA;
/** @type {number} */
WebGLRenderingContextBase.RGB;
/** @type {number} */
WebGLRenderingContextBase.RGBA;
/** @type {number} */
WebGLRenderingContextBase.LUMINANCE;
/** @type {number} */
WebGLRenderingContextBase.LUMINANCE_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.UNSIGNED_SHORT_4_4_4_4;
/** @type {number} */
WebGLRenderingContextBase.UNSIGNED_SHORT_5_5_5_1;
/** @type {number} */
WebGLRenderingContextBase.UNSIGNED_SHORT_5_6_5;
/** @type {number} */
WebGLRenderingContextBase.FRAGMENT_SHADER;
/** @type {number} */
WebGLRenderingContextBase.VERTEX_SHADER;
/** @type {number} */
WebGLRenderingContextBase.MAX_VERTEX_ATTRIBS;
/** @type {number} */
WebGLRenderingContextBase.MAX_VERTEX_UNIFORM_VECTORS;
/** @type {number} */
WebGLRenderingContextBase.MAX_VARYING_VECTORS;
/** @type {number} */
WebGLRenderingContextBase.MAX_COMBINED_TEXTURE_IMAGE_UNITS;
/** @type {number} */
WebGLRenderingContextBase.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
/** @type {number} */
WebGLRenderingContextBase.MAX_TEXTURE_IMAGE_UNITS;
/** @type {number} */
WebGLRenderingContextBase.MAX_FRAGMENT_UNIFORM_VECTORS;
/** @type {number} */
WebGLRenderingContextBase.SHADER_TYPE;
/** @type {number} */
WebGLRenderingContextBase.DELETE_STATUS;
/** @type {number} */
WebGLRenderingContextBase.LINK_STATUS;
/** @type {number} */
WebGLRenderingContextBase.VALIDATE_STATUS;
/** @type {number} */
WebGLRenderingContextBase.ATTACHED_SHADERS;
/** @type {number} */
WebGLRenderingContextBase.ACTIVE_UNIFORMS;
/** @type {number} */
WebGLRenderingContextBase.ACTIVE_ATTRIBUTES;
/** @type {number} */
WebGLRenderingContextBase.SHADING_LANGUAGE_VERSION;
/** @type {number} */
WebGLRenderingContextBase.CURRENT_PROGRAM;
/** @type {number} */
WebGLRenderingContextBase.NEVER;
/** @type {number} */
WebGLRenderingContextBase.LESS;
/** @type {number} */
WebGLRenderingContextBase.EQUAL;
/** @type {number} */
WebGLRenderingContextBase.LEQUAL;
/** @type {number} */
WebGLRenderingContextBase.GREATER;
/** @type {number} */
WebGLRenderingContextBase.NOTEQUAL;
/** @type {number} */
WebGLRenderingContextBase.GEQUAL;
/** @type {number} */
WebGLRenderingContextBase.ALWAYS;
/** @type {number} */
WebGLRenderingContextBase.KEEP;
/** @type {number} */
WebGLRenderingContextBase.REPLACE;
/** @type {number} */
WebGLRenderingContextBase.INCR;
/** @type {number} */
WebGLRenderingContextBase.DECR;
/** @type {number} */
WebGLRenderingContextBase.INVERT;
/** @type {number} */
WebGLRenderingContextBase.INCR_WRAP;
/** @type {number} */
WebGLRenderingContextBase.DECR_WRAP;
/** @type {number} */
WebGLRenderingContextBase.VENDOR;
/** @type {number} */
WebGLRenderingContextBase.RENDERER;
/** @type {number} */
WebGLRenderingContextBase.VERSION;
/** @type {number} */
WebGLRenderingContextBase.NEAREST;
/** @type {number} */
WebGLRenderingContextBase.LINEAR;
/** @type {number} */
WebGLRenderingContextBase.NEAREST_MIPMAP_NEAREST;
/** @type {number} */
WebGLRenderingContextBase.LINEAR_MIPMAP_NEAREST;
/** @type {number} */
WebGLRenderingContextBase.NEAREST_MIPMAP_LINEAR;
/** @type {number} */
WebGLRenderingContextBase.LINEAR_MIPMAP_LINEAR;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE_MAG_FILTER;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE_MIN_FILTER;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE_WRAP_S;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE_WRAP_T;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE_2D;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE_CUBE_MAP;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE_BINDING_CUBE_MAP;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_X;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_X;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_Y;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_Y;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_Z;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_Z;
/** @type {number} */
WebGLRenderingContextBase.MAX_CUBE_MAP_TEXTURE_SIZE;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE0;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE1;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE2;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE3;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE4;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE5;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE6;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE7;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE8;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE9;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE10;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE11;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE12;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE13;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE14;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE15;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE16;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE17;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE18;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE19;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE20;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE21;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE22;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE23;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE24;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE25;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE26;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE27;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE28;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE29;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE30;
/** @type {number} */
WebGLRenderingContextBase.TEXTURE31;
/** @type {number} */
WebGLRenderingContextBase.ACTIVE_TEXTURE;
/** @type {number} */
WebGLRenderingContextBase.REPEAT;
/** @type {number} */
WebGLRenderingContextBase.CLAMP_TO_EDGE;
/** @type {number} */
WebGLRenderingContextBase.MIRRORED_REPEAT;
/** @type {number} */
WebGLRenderingContextBase.FLOAT_VEC2;
/** @type {number} */
WebGLRenderingContextBase.FLOAT_VEC3;
/** @type {number} */
WebGLRenderingContextBase.FLOAT_VEC4;
/** @type {number} */
WebGLRenderingContextBase.INT_VEC2;
/** @type {number} */
WebGLRenderingContextBase.INT_VEC3;
/** @type {number} */
WebGLRenderingContextBase.INT_VEC4;
/** @type {number} */
WebGLRenderingContextBase.BOOL;
/** @type {number} */
WebGLRenderingContextBase.BOOL_VEC2;
/** @type {number} */
WebGLRenderingContextBase.BOOL_VEC3;
/** @type {number} */
WebGLRenderingContextBase.BOOL_VEC4;
/** @type {number} */
WebGLRenderingContextBase.FLOAT_MAT2;
/** @type {number} */
WebGLRenderingContextBase.FLOAT_MAT3;
/** @type {number} */
WebGLRenderingContextBase.FLOAT_MAT4;
/** @type {number} */
WebGLRenderingContextBase.SAMPLER_2D;
/** @type {number} */
WebGLRenderingContextBase.SAMPLER_CUBE;
/** @type {number} */
WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_ENABLED;
/** @type {number} */
WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_SIZE;
/** @type {number} */
WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_STRIDE;
/** @type {number} */
WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_TYPE;
/** @type {number} */
WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_NORMALIZED;
/** @type {number} */
WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_POINTER;
/** @type {number} */
WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
/** @type {number} */
WebGLRenderingContextBase.IMPLEMENTATION_COLOR_READ_TYPE;
/** @type {number} */
WebGLRenderingContextBase.IMPLEMENTATION_COLOR_READ_FORMAT;
/** @type {number} */
WebGLRenderingContextBase.COMPILE_STATUS;
/** @type {number} */
WebGLRenderingContextBase.LOW_FLOAT;
/** @type {number} */
WebGLRenderingContextBase.MEDIUM_FLOAT;
/** @type {number} */
WebGLRenderingContextBase.HIGH_FLOAT;
/** @type {number} */
WebGLRenderingContextBase.LOW_INT;
/** @type {number} */
WebGLRenderingContextBase.MEDIUM_INT;
/** @type {number} */
WebGLRenderingContextBase.HIGH_INT;
/** @type {number} */
WebGLRenderingContextBase.FRAMEBUFFER;
/** @type {number} */
WebGLRenderingContextBase.RENDERBUFFER;
/** @type {number} */
WebGLRenderingContextBase.RGBA4;
/** @type {number} */
WebGLRenderingContextBase.RGB5_A1;
/** @type {number} */
WebGLRenderingContextBase.RGB565;
/** @type {number} */
WebGLRenderingContextBase.DEPTH_COMPONENT16;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_INDEX;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_INDEX8;
/** @type {number} */
WebGLRenderingContextBase.DEPTH_STENCIL;
/** @type {number} */
WebGLRenderingContextBase.RENDERBUFFER_WIDTH;
/** @type {number} */
WebGLRenderingContextBase.RENDERBUFFER_HEIGHT;
/** @type {number} */
WebGLRenderingContextBase.RENDERBUFFER_INTERNAL_FORMAT;
/** @type {number} */
WebGLRenderingContextBase.RENDERBUFFER_RED_SIZE;
/** @type {number} */
WebGLRenderingContextBase.RENDERBUFFER_GREEN_SIZE;
/** @type {number} */
WebGLRenderingContextBase.RENDERBUFFER_BLUE_SIZE;
/** @type {number} */
WebGLRenderingContextBase.RENDERBUFFER_ALPHA_SIZE;
/** @type {number} */
WebGLRenderingContextBase.RENDERBUFFER_DEPTH_SIZE;
/** @type {number} */
WebGLRenderingContextBase.RENDERBUFFER_STENCIL_SIZE;
/** @type {number} */
WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
/** @type {number} */
WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
/** @type {number} */
WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
/** @type {number} */
WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
/** @type {number} */
WebGLRenderingContextBase.COLOR_ATTACHMENT0;
/** @type {number} */
WebGLRenderingContextBase.DEPTH_ATTACHMENT;
/** @type {number} */
WebGLRenderingContextBase.STENCIL_ATTACHMENT;
/** @type {number} */
WebGLRenderingContextBase.DEPTH_STENCIL_ATTACHMENT;
/** @type {number} */
WebGLRenderingContextBase.NONE;
/** @type {number} */
WebGLRenderingContextBase.FRAMEBUFFER_COMPLETE;
/** @type {number} */
WebGLRenderingContextBase.FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
/** @type {number} */
WebGLRenderingContextBase.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
/** @type {number} */
WebGLRenderingContextBase.FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
/** @type {number} */
WebGLRenderingContextBase.FRAMEBUFFER_UNSUPPORTED;
/** @type {number} */
WebGLRenderingContextBase.FRAMEBUFFER_BINDING;
/** @type {number} */
WebGLRenderingContextBase.RENDERBUFFER_BINDING;
/** @type {number} */
WebGLRenderingContextBase.MAX_RENDERBUFFER_SIZE;
/** @type {number} */
WebGLRenderingContextBase.INVALID_FRAMEBUFFER_OPERATION;
/** @type {number} */
WebGLRenderingContextBase.UNPACK_FLIP_Y_WEBGL;
/** @type {number} */
WebGLRenderingContextBase.UNPACK_PREMULTIPLY_ALPHA_WEBGL;
/** @type {number} */
WebGLRenderingContextBase.CONTEXT_LOST_WEBGL;
/** @type {number} */
WebGLRenderingContextBase.UNPACK_COLORSPACE_CONVERSION_WEBGL;
/** @type {number} */
WebGLRenderingContextBase.BROWSER_DEFAULT_WEBGL;
/** @type {number} */
WebGLRenderingContextBase.prototype.DEPTH_BUFFER_BIT;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_BUFFER_BIT;
/** @type {number} */
WebGLRenderingContextBase.prototype.COLOR_BUFFER_BIT;
/** @type {number} */
WebGLRenderingContextBase.prototype.POINTS;
/** @type {number} */
WebGLRenderingContextBase.prototype.LINES;
/** @type {number} */
WebGLRenderingContextBase.prototype.LINE_LOOP;
/** @type {number} */
WebGLRenderingContextBase.prototype.LINE_STRIP;
/** @type {number} */
WebGLRenderingContextBase.prototype.TRIANGLES;
/** @type {number} */
WebGLRenderingContextBase.prototype.TRIANGLE_STRIP;
/** @type {number} */
WebGLRenderingContextBase.prototype.TRIANGLE_FAN;
/** @type {number} */
WebGLRenderingContextBase.prototype.ZERO;
/** @type {number} */
WebGLRenderingContextBase.prototype.ONE;
/** @type {number} */
WebGLRenderingContextBase.prototype.SRC_COLOR;
/** @type {number} */
WebGLRenderingContextBase.prototype.ONE_MINUS_SRC_COLOR;
/** @type {number} */
WebGLRenderingContextBase.prototype.SRC_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.prototype.ONE_MINUS_SRC_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.prototype.DST_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.prototype.ONE_MINUS_DST_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.prototype.DST_COLOR;
/** @type {number} */
WebGLRenderingContextBase.prototype.ONE_MINUS_DST_COLOR;
/** @type {number} */
WebGLRenderingContextBase.prototype.SRC_ALPHA_SATURATE;
/** @type {number} */
WebGLRenderingContextBase.prototype.FUNC_ADD;
/** @type {number} */
WebGLRenderingContextBase.prototype.BLEND_EQUATION;
/** @type {number} */
WebGLRenderingContextBase.prototype.BLEND_EQUATION_RGB;
/** @type {number} */
WebGLRenderingContextBase.prototype.BLEND_EQUATION_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.prototype.FUNC_SUBTRACT;
/** @type {number} */
WebGLRenderingContextBase.prototype.FUNC_REVERSE_SUBTRACT;
/** @type {number} */
WebGLRenderingContextBase.prototype.BLEND_DST_RGB;
/** @type {number} */
WebGLRenderingContextBase.prototype.BLEND_SRC_RGB;
/** @type {number} */
WebGLRenderingContextBase.prototype.BLEND_DST_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.prototype.BLEND_SRC_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.prototype.CONSTANT_COLOR;
/** @type {number} */
WebGLRenderingContextBase.prototype.ONE_MINUS_CONSTANT_COLOR;
/** @type {number} */
WebGLRenderingContextBase.prototype.CONSTANT_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.prototype.ONE_MINUS_CONSTANT_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.prototype.BLEND_COLOR;
/** @type {number} */
WebGLRenderingContextBase.prototype.ARRAY_BUFFER;
/** @type {number} */
WebGLRenderingContextBase.prototype.ELEMENT_ARRAY_BUFFER;
/** @type {number} */
WebGLRenderingContextBase.prototype.ARRAY_BUFFER_BINDING;
/** @type {number} */
WebGLRenderingContextBase.prototype.ELEMENT_ARRAY_BUFFER_BINDING;
/** @type {number} */
WebGLRenderingContextBase.prototype.STREAM_DRAW;
/** @type {number} */
WebGLRenderingContextBase.prototype.STATIC_DRAW;
/** @type {number} */
WebGLRenderingContextBase.prototype.DYNAMIC_DRAW;
/** @type {number} */
WebGLRenderingContextBase.prototype.BUFFER_SIZE;
/** @type {number} */
WebGLRenderingContextBase.prototype.BUFFER_USAGE;
/** @type {number} */
WebGLRenderingContextBase.prototype.CURRENT_VERTEX_ATTRIB;
/** @type {number} */
WebGLRenderingContextBase.prototype.FRONT;
/** @type {number} */
WebGLRenderingContextBase.prototype.BACK;
/** @type {number} */
WebGLRenderingContextBase.prototype.FRONT_AND_BACK;
/** @type {number} */
WebGLRenderingContextBase.prototype.CULL_FACE;
/** @type {number} */
WebGLRenderingContextBase.prototype.BLEND;
/** @type {number} */
WebGLRenderingContextBase.prototype.DITHER;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_TEST;
/** @type {number} */
WebGLRenderingContextBase.prototype.DEPTH_TEST;
/** @type {number} */
WebGLRenderingContextBase.prototype.SCISSOR_TEST;
/** @type {number} */
WebGLRenderingContextBase.prototype.POLYGON_OFFSET_FILL;
/** @type {number} */
WebGLRenderingContextBase.prototype.SAMPLE_ALPHA_TO_COVERAGE;
/** @type {number} */
WebGLRenderingContextBase.prototype.SAMPLE_COVERAGE;
/** @type {number} */
WebGLRenderingContextBase.prototype.NO_ERROR;
/** @type {number} */
WebGLRenderingContextBase.prototype.INVALID_ENUM;
/** @type {number} */
WebGLRenderingContextBase.prototype.INVALID_VALUE;
/** @type {number} */
WebGLRenderingContextBase.prototype.INVALID_OPERATION;
/** @type {number} */
WebGLRenderingContextBase.prototype.OUT_OF_MEMORY;
/** @type {number} */
WebGLRenderingContextBase.prototype.CW;
/** @type {number} */
WebGLRenderingContextBase.prototype.CCW;
/** @type {number} */
WebGLRenderingContextBase.prototype.LINE_WIDTH;
/** @type {number} */
WebGLRenderingContextBase.prototype.ALIASED_POINT_SIZE_RANGE;
/** @type {number} */
WebGLRenderingContextBase.prototype.ALIASED_LINE_WIDTH_RANGE;
/** @type {number} */
WebGLRenderingContextBase.prototype.CULL_FACE_MODE;
/** @type {number} */
WebGLRenderingContextBase.prototype.FRONT_FACE;
/** @type {number} */
WebGLRenderingContextBase.prototype.DEPTH_RANGE;
/** @type {number} */
WebGLRenderingContextBase.prototype.DEPTH_WRITEMASK;
/** @type {number} */
WebGLRenderingContextBase.prototype.DEPTH_CLEAR_VALUE;
/** @type {number} */
WebGLRenderingContextBase.prototype.DEPTH_FUNC;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_CLEAR_VALUE;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_FUNC;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_FAIL;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_PASS_DEPTH_FAIL;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_PASS_DEPTH_PASS;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_REF;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_VALUE_MASK;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_WRITEMASK;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_BACK_FUNC;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_BACK_FAIL;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_BACK_PASS_DEPTH_FAIL;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_BACK_PASS_DEPTH_PASS;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_BACK_REF;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_BACK_VALUE_MASK;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_BACK_WRITEMASK;
/** @type {number} */
WebGLRenderingContextBase.prototype.VIEWPORT;
/** @type {number} */
WebGLRenderingContextBase.prototype.SCISSOR_BOX;
/** @type {number} */
WebGLRenderingContextBase.prototype.COLOR_CLEAR_VALUE;
/** @type {number} */
WebGLRenderingContextBase.prototype.COLOR_WRITEMASK;
/** @type {number} */
WebGLRenderingContextBase.prototype.UNPACK_ALIGNMENT;
/** @type {number} */
WebGLRenderingContextBase.prototype.PACK_ALIGNMENT;
/** @type {number} */
WebGLRenderingContextBase.prototype.MAX_TEXTURE_SIZE;
/** @type {number} */
WebGLRenderingContextBase.prototype.MAX_VIEWPORT_DIMS;
/** @type {number} */
WebGLRenderingContextBase.prototype.SUBPIXEL_BITS;
/** @type {number} */
WebGLRenderingContextBase.prototype.RED_BITS;
/** @type {number} */
WebGLRenderingContextBase.prototype.GREEN_BITS;
/** @type {number} */
WebGLRenderingContextBase.prototype.BLUE_BITS;
/** @type {number} */
WebGLRenderingContextBase.prototype.ALPHA_BITS;
/** @type {number} */
WebGLRenderingContextBase.prototype.DEPTH_BITS;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_BITS;
/** @type {number} */
WebGLRenderingContextBase.prototype.POLYGON_OFFSET_UNITS;
/** @type {number} */
WebGLRenderingContextBase.prototype.POLYGON_OFFSET_FACTOR;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE_BINDING_2D;
/** @type {number} */
WebGLRenderingContextBase.prototype.SAMPLE_BUFFERS;
/** @type {number} */
WebGLRenderingContextBase.prototype.SAMPLES;
/** @type {number} */
WebGLRenderingContextBase.prototype.SAMPLE_COVERAGE_VALUE;
/** @type {number} */
WebGLRenderingContextBase.prototype.SAMPLE_COVERAGE_INVERT;
/** @type {number} */
WebGLRenderingContextBase.prototype.COMPRESSED_TEXTURE_FORMATS;
/** @type {number} */
WebGLRenderingContextBase.prototype.DONT_CARE;
/** @type {number} */
WebGLRenderingContextBase.prototype.FASTEST;
/** @type {number} */
WebGLRenderingContextBase.prototype.NICEST;
/** @type {number} */
WebGLRenderingContextBase.prototype.GENERATE_MIPMAP_HINT;
/** @type {number} */
WebGLRenderingContextBase.prototype.BYTE;
/** @type {number} */
WebGLRenderingContextBase.prototype.UNSIGNED_BYTE;
/** @type {number} */
WebGLRenderingContextBase.prototype.SHORT;
/** @type {number} */
WebGLRenderingContextBase.prototype.UNSIGNED_SHORT;
/** @type {number} */
WebGLRenderingContextBase.prototype.INT;
/** @type {number} */
WebGLRenderingContextBase.prototype.UNSIGNED_INT;
/** @type {number} */
WebGLRenderingContextBase.prototype.FLOAT;
/** @type {number} */
WebGLRenderingContextBase.prototype.DEPTH_COMPONENT;
/** @type {number} */
WebGLRenderingContextBase.prototype.ALPHA;
/** @type {number} */
WebGLRenderingContextBase.prototype.RGB;
/** @type {number} */
WebGLRenderingContextBase.prototype.RGBA;
/** @type {number} */
WebGLRenderingContextBase.prototype.LUMINANCE;
/** @type {number} */
WebGLRenderingContextBase.prototype.LUMINANCE_ALPHA;
/** @type {number} */
WebGLRenderingContextBase.prototype.UNSIGNED_SHORT_4_4_4_4;
/** @type {number} */
WebGLRenderingContextBase.prototype.UNSIGNED_SHORT_5_5_5_1;
/** @type {number} */
WebGLRenderingContextBase.prototype.UNSIGNED_SHORT_5_6_5;
/** @type {number} */
WebGLRenderingContextBase.prototype.FRAGMENT_SHADER;
/** @type {number} */
WebGLRenderingContextBase.prototype.VERTEX_SHADER;
/** @type {number} */
WebGLRenderingContextBase.prototype.MAX_VERTEX_ATTRIBS;
/** @type {number} */
WebGLRenderingContextBase.prototype.MAX_VERTEX_UNIFORM_VECTORS;
/** @type {number} */
WebGLRenderingContextBase.prototype.MAX_VARYING_VECTORS;
/** @type {number} */
WebGLRenderingContextBase.prototype.MAX_COMBINED_TEXTURE_IMAGE_UNITS;
/** @type {number} */
WebGLRenderingContextBase.prototype.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
/** @type {number} */
WebGLRenderingContextBase.prototype.MAX_TEXTURE_IMAGE_UNITS;
/** @type {number} */
WebGLRenderingContextBase.prototype.MAX_FRAGMENT_UNIFORM_VECTORS;
/** @type {number} */
WebGLRenderingContextBase.prototype.SHADER_TYPE;
/** @type {number} */
WebGLRenderingContextBase.prototype.DELETE_STATUS;
/** @type {number} */
WebGLRenderingContextBase.prototype.LINK_STATUS;
/** @type {number} */
WebGLRenderingContextBase.prototype.VALIDATE_STATUS;
/** @type {number} */
WebGLRenderingContextBase.prototype.ATTACHED_SHADERS;
/** @type {number} */
WebGLRenderingContextBase.prototype.ACTIVE_UNIFORMS;
/** @type {number} */
WebGLRenderingContextBase.prototype.ACTIVE_ATTRIBUTES;
/** @type {number} */
WebGLRenderingContextBase.prototype.SHADING_LANGUAGE_VERSION;
/** @type {number} */
WebGLRenderingContextBase.prototype.CURRENT_PROGRAM;
/** @type {number} */
WebGLRenderingContextBase.prototype.NEVER;
/** @type {number} */
WebGLRenderingContextBase.prototype.LESS;
/** @type {number} */
WebGLRenderingContextBase.prototype.EQUAL;
/** @type {number} */
WebGLRenderingContextBase.prototype.LEQUAL;
/** @type {number} */
WebGLRenderingContextBase.prototype.GREATER;
/** @type {number} */
WebGLRenderingContextBase.prototype.NOTEQUAL;
/** @type {number} */
WebGLRenderingContextBase.prototype.GEQUAL;
/** @type {number} */
WebGLRenderingContextBase.prototype.ALWAYS;
/** @type {number} */
WebGLRenderingContextBase.prototype.KEEP;
/** @type {number} */
WebGLRenderingContextBase.prototype.REPLACE;
/** @type {number} */
WebGLRenderingContextBase.prototype.INCR;
/** @type {number} */
WebGLRenderingContextBase.prototype.DECR;
/** @type {number} */
WebGLRenderingContextBase.prototype.INVERT;
/** @type {number} */
WebGLRenderingContextBase.prototype.INCR_WRAP;
/** @type {number} */
WebGLRenderingContextBase.prototype.DECR_WRAP;
/** @type {number} */
WebGLRenderingContextBase.prototype.VENDOR;
/** @type {number} */
WebGLRenderingContextBase.prototype.RENDERER;
/** @type {number} */
WebGLRenderingContextBase.prototype.VERSION;
/** @type {number} */
WebGLRenderingContextBase.prototype.NEAREST;
/** @type {number} */
WebGLRenderingContextBase.prototype.LINEAR;
/** @type {number} */
WebGLRenderingContextBase.prototype.NEAREST_MIPMAP_NEAREST;
/** @type {number} */
WebGLRenderingContextBase.prototype.LINEAR_MIPMAP_NEAREST;
/** @type {number} */
WebGLRenderingContextBase.prototype.NEAREST_MIPMAP_LINEAR;
/** @type {number} */
WebGLRenderingContextBase.prototype.LINEAR_MIPMAP_LINEAR;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE_MAG_FILTER;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE_MIN_FILTER;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE_WRAP_S;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE_WRAP_T;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE_2D;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE_BINDING_CUBE_MAP;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP_POSITIVE_X;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP_NEGATIVE_X;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP_POSITIVE_Y;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP_NEGATIVE_Y;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP_POSITIVE_Z;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP_NEGATIVE_Z;
/** @type {number} */
WebGLRenderingContextBase.prototype.MAX_CUBE_MAP_TEXTURE_SIZE;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE0;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE1;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE2;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE3;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE4;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE5;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE6;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE7;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE8;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE9;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE10;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE11;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE12;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE13;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE14;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE15;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE16;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE17;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE18;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE19;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE20;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE21;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE22;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE23;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE24;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE25;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE26;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE27;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE28;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE29;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE30;
/** @type {number} */
WebGLRenderingContextBase.prototype.TEXTURE31;
/** @type {number} */
WebGLRenderingContextBase.prototype.ACTIVE_TEXTURE;
/** @type {number} */
WebGLRenderingContextBase.prototype.REPEAT;
/** @type {number} */
WebGLRenderingContextBase.prototype.CLAMP_TO_EDGE;
/** @type {number} */
WebGLRenderingContextBase.prototype.MIRRORED_REPEAT;
/** @type {number} */
WebGLRenderingContextBase.prototype.FLOAT_VEC2;
/** @type {number} */
WebGLRenderingContextBase.prototype.FLOAT_VEC3;
/** @type {number} */
WebGLRenderingContextBase.prototype.FLOAT_VEC4;
/** @type {number} */
WebGLRenderingContextBase.prototype.INT_VEC2;
/** @type {number} */
WebGLRenderingContextBase.prototype.INT_VEC3;
/** @type {number} */
WebGLRenderingContextBase.prototype.INT_VEC4;
/** @type {number} */
WebGLRenderingContextBase.prototype.BOOL;
/** @type {number} */
WebGLRenderingContextBase.prototype.BOOL_VEC2;
/** @type {number} */
WebGLRenderingContextBase.prototype.BOOL_VEC3;
/** @type {number} */
WebGLRenderingContextBase.prototype.BOOL_VEC4;
/** @type {number} */
WebGLRenderingContextBase.prototype.FLOAT_MAT2;
/** @type {number} */
WebGLRenderingContextBase.prototype.FLOAT_MAT3;
/** @type {number} */
WebGLRenderingContextBase.prototype.FLOAT_MAT4;
/** @type {number} */
WebGLRenderingContextBase.prototype.SAMPLER_2D;
/** @type {number} */
WebGLRenderingContextBase.prototype.SAMPLER_CUBE;
/** @type {number} */
WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_ENABLED;
/** @type {number} */
WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_SIZE;
/** @type {number} */
WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_STRIDE;
/** @type {number} */
WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_TYPE;
/** @type {number} */
WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_NORMALIZED;
/** @type {number} */
WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_POINTER;
/** @type {number} */
WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
/** @type {number} */
WebGLRenderingContextBase.prototype.IMPLEMENTATION_COLOR_READ_TYPE;
/** @type {number} */
WebGLRenderingContextBase.prototype.IMPLEMENTATION_COLOR_READ_FORMAT;
/** @type {number} */
WebGLRenderingContextBase.prototype.COMPILE_STATUS;
/** @type {number} */
WebGLRenderingContextBase.prototype.LOW_FLOAT;
/** @type {number} */
WebGLRenderingContextBase.prototype.MEDIUM_FLOAT;
/** @type {number} */
WebGLRenderingContextBase.prototype.HIGH_FLOAT;
/** @type {number} */
WebGLRenderingContextBase.prototype.LOW_INT;
/** @type {number} */
WebGLRenderingContextBase.prototype.MEDIUM_INT;
/** @type {number} */
WebGLRenderingContextBase.prototype.HIGH_INT;
/** @type {number} */
WebGLRenderingContextBase.prototype.FRAMEBUFFER;
/** @type {number} */
WebGLRenderingContextBase.prototype.RENDERBUFFER;
/** @type {number} */
WebGLRenderingContextBase.prototype.RGBA4;
/** @type {number} */
WebGLRenderingContextBase.prototype.RGB5_A1;
/** @type {number} */
WebGLRenderingContextBase.prototype.RGB565;
/** @type {number} */
WebGLRenderingContextBase.prototype.DEPTH_COMPONENT16;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_INDEX;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_INDEX8;
/** @type {number} */
WebGLRenderingContextBase.prototype.DEPTH_STENCIL;
/** @type {number} */
WebGLRenderingContextBase.prototype.RENDERBUFFER_WIDTH;
/** @type {number} */
WebGLRenderingContextBase.prototype.RENDERBUFFER_HEIGHT;
/** @type {number} */
WebGLRenderingContextBase.prototype.RENDERBUFFER_INTERNAL_FORMAT;
/** @type {number} */
WebGLRenderingContextBase.prototype.RENDERBUFFER_RED_SIZE;
/** @type {number} */
WebGLRenderingContextBase.prototype.RENDERBUFFER_GREEN_SIZE;
/** @type {number} */
WebGLRenderingContextBase.prototype.RENDERBUFFER_BLUE_SIZE;
/** @type {number} */
WebGLRenderingContextBase.prototype.RENDERBUFFER_ALPHA_SIZE;
/** @type {number} */
WebGLRenderingContextBase.prototype.RENDERBUFFER_DEPTH_SIZE;
/** @type {number} */
WebGLRenderingContextBase.prototype.RENDERBUFFER_STENCIL_SIZE;
/** @type {number} */
WebGLRenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
/** @type {number} */
WebGLRenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
/** @type {number} */
WebGLRenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
/** @type {number} */
WebGLRenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
/** @type {number} */
WebGLRenderingContextBase.prototype.COLOR_ATTACHMENT0;
/** @type {number} */
WebGLRenderingContextBase.prototype.DEPTH_ATTACHMENT;
/** @type {number} */
WebGLRenderingContextBase.prototype.STENCIL_ATTACHMENT;
/** @type {number} */
WebGLRenderingContextBase.prototype.DEPTH_STENCIL_ATTACHMENT;
/** @type {number} */
WebGLRenderingContextBase.prototype.NONE;
/** @type {number} */
WebGLRenderingContextBase.prototype.FRAMEBUFFER_COMPLETE;
/** @type {number} */
WebGLRenderingContextBase.prototype.FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
/** @type {number} */
WebGLRenderingContextBase.prototype.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
/** @type {number} */
WebGLRenderingContextBase.prototype.FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
/** @type {number} */
WebGLRenderingContextBase.prototype.FRAMEBUFFER_UNSUPPORTED;
/** @type {number} */
WebGLRenderingContextBase.prototype.FRAMEBUFFER_BINDING;
/** @type {number} */
WebGLRenderingContextBase.prototype.RENDERBUFFER_BINDING;
/** @type {number} */
WebGLRenderingContextBase.prototype.MAX_RENDERBUFFER_SIZE;
/** @type {number} */
WebGLRenderingContextBase.prototype.INVALID_FRAMEBUFFER_OPERATION;
/** @type {number} */
WebGLRenderingContextBase.prototype.UNPACK_FLIP_Y_WEBGL;
/** @type {number} */
WebGLRenderingContextBase.prototype.UNPACK_PREMULTIPLY_ALPHA_WEBGL;
/** @type {number} */
WebGLRenderingContextBase.prototype.CONTEXT_LOST_WEBGL;
/** @type {number} */
WebGLRenderingContextBase.prototype.UNPACK_COLORSPACE_CONVERSION_WEBGL;
/** @type {number} */
WebGLRenderingContextBase.prototype.BROWSER_DEFAULT_WEBGL;
/**
* @type {!HTMLCanvasElement}
*/
WebGLRenderingContextBase.prototype.canvas;
/**
* @type {number}
*/
WebGLRenderingContextBase.prototype.drawingBufferWidth;
/**
* @type {number}
*/
WebGLRenderingContextBase.prototype.drawingBufferHeight;
/**
* @return {!WebGLContextAttributes}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getContextAttributes = function() {};
/**
* @return {boolean}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.isContextLost = function() {};
/**
* @return {!Array.<string>}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getSupportedExtensions = function() {};
/**
* Note that this has side effects by enabling the extension even if the
* result is not used.
* @param {string} name
* @return {Object}
*/
WebGLRenderingContextBase.prototype.getExtension = function(name) {};
/**
* @param {number} texture
*/
WebGLRenderingContextBase.prototype.activeTexture = function(texture) {};
/**
* @param {WebGLProgram} program
* @param {WebGLShader} shader
*/
WebGLRenderingContextBase.prototype.attachShader = function(program, shader) {};
/**
* @param {WebGLProgram} program
* @param {number} index
* @param {string} name
*/
WebGLRenderingContextBase.prototype.bindAttribLocation = function(
program, index, name) {};
/**
* @param {number} target
* @param {WebGLBuffer} buffer
*/
WebGLRenderingContextBase.prototype.bindBuffer = function(target, buffer) {};
/**
* @param {number} target
* @param {WebGLFramebuffer} buffer
*/
WebGLRenderingContextBase.prototype.bindFramebuffer = function(target, buffer) {};
/**
* @param {number} target
* @param {WebGLRenderbuffer} buffer
*/
WebGLRenderingContextBase.prototype.bindRenderbuffer = function(target, buffer) {};
/**
* @param {number} target
* @param {WebGLTexture} texture
*/
WebGLRenderingContextBase.prototype.bindTexture = function(target, texture) {};
/**
* @param {number} red
* @param {number} green
* @param {number} blue
* @param {number} alpha
*/
WebGLRenderingContextBase.prototype.blendColor = function(
red, blue, green, alpha) {};
/**
* @param {number} mode
*/
WebGLRenderingContextBase.prototype.blendEquation = function(mode) {};
/**
* @param {number} modeRGB
* @param {number} modeAlpha
*/
WebGLRenderingContextBase.prototype.blendEquationSeparate = function(
modeRGB, modeAlpha) {};
/**
* @param {number} sfactor
* @param {number} dfactor
*/
WebGLRenderingContextBase.prototype.blendFunc = function(sfactor, dfactor) {};
/**
* @param {number} srcRGB
* @param {number} dstRGB
* @param {number} srcAlpha
* @param {number} dstAlpha
*/
WebGLRenderingContextBase.prototype.blendFuncSeparate = function(
srcRGB, dstRGB, srcAlpha, dstAlpha) {};
/**
* @param {number} target
* @param {ArrayBufferView|ArrayBuffer|number} data
* @param {number} usage
*/
WebGLRenderingContextBase.prototype.bufferData = function(target, data, usage) {};
/**
* @param {number} target
* @param {number} offset
* @param {ArrayBufferView|ArrayBuffer} data
*/
WebGLRenderingContextBase.prototype.bufferSubData = function(
target, offset, data) {};
/**
* @param {number} target
* @return {number}
*/
WebGLRenderingContextBase.prototype.checkFramebufferStatus = function(target) {};
/**
* @param {number} mask
*/
WebGLRenderingContextBase.prototype.clear = function(mask) {};
/**
* @param {number} red
* @param {number} green
* @param {number} blue
* @param {number} alpha
*/
WebGLRenderingContextBase.prototype.clearColor = function(
red, green, blue, alpha) {};
/**
* @param {number} depth
*/
WebGLRenderingContextBase.prototype.clearDepth = function(depth) {};
/**
* @param {number} s
*/
WebGLRenderingContextBase.prototype.clearStencil = function(s) {};
/**
* @param {boolean} red
* @param {boolean} green
* @param {boolean} blue
* @param {boolean} alpha
*/
WebGLRenderingContextBase.prototype.colorMask = function(
red, green, blue, alpha) {};
/**
* @param {WebGLShader} shader
*/
WebGLRenderingContextBase.prototype.compileShader = function(shader) {};
/**
* @param {number} target
* @param {number} level
* @param {number} internalformat
* @param {number} width
* @param {number} height
* @param {number} border
* @param {ArrayBufferView} data
*/
WebGLRenderingContextBase.prototype.compressedTexImage2D = function(
target, level, internalformat, width, height, border, data) {};
/**
* @param {number} target
* @param {number} level
* @param {number} xoffset
* @param {number} yoffset
* @param {number} width
* @param {number} height
* @param {number} format
* @param {ArrayBufferView} data
*/
WebGLRenderingContextBase.prototype.compressedTexSubImage2D = function(
target, level, xoffset, yoffset, width, height, format, data) {};
/**
* @param {number} target
* @param {number} level
* @param {number} format
* @param {number} x
* @param {number} y
* @param {number} width
* @param {number} height
* @param {number} border
*/
WebGLRenderingContextBase.prototype.copyTexImage2D = function(
target, level, format, x, y, width, height, border) {};
/**
* @param {number} target
* @param {number} level
* @param {number} xoffset
* @param {number} yoffset
* @param {number} x
* @param {number} y
* @param {number} width
* @param {number} height
*/
WebGLRenderingContextBase.prototype.copyTexSubImage2D = function(
target, level, xoffset, yoffset, x, y, width, height) {};
/**
* @return {!WebGLBuffer}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.createBuffer = function() {};
/**
* @return {!WebGLFramebuffer}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.createFramebuffer = function() {};
/**
* @return {!WebGLProgram}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.createProgram = function() {};
/**
* @return {!WebGLRenderbuffer}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.createRenderbuffer = function() {};
/**
* @param {number} type
* @return {!WebGLShader}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.createShader = function(type) {};
/**
* @return {!WebGLTexture}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.createTexture = function() {};
/**
* @param {number} mode
*/
WebGLRenderingContextBase.prototype.cullFace = function(mode) {};
/**
* @param {WebGLBuffer} buffer
*/
WebGLRenderingContextBase.prototype.deleteBuffer = function(buffer) {};
/**
* @param {WebGLFramebuffer} buffer
*/
WebGLRenderingContextBase.prototype.deleteFramebuffer = function(buffer) {};
/**
* @param {WebGLProgram} program
*/
WebGLRenderingContextBase.prototype.deleteProgram = function(program) {};
/**
* @param {WebGLRenderbuffer} buffer
*/
WebGLRenderingContextBase.prototype.deleteRenderbuffer = function(buffer) {};
/**
* @param {WebGLShader} shader
*/
WebGLRenderingContextBase.prototype.deleteShader = function(shader) {};
/**
* @param {WebGLTexture} texture
*/
WebGLRenderingContextBase.prototype.deleteTexture = function(texture) {};
/**
* @param {number} func
*/
WebGLRenderingContextBase.prototype.depthFunc = function(func) {};
/**
* @param {boolean} flag
*/
WebGLRenderingContextBase.prototype.depthMask = function(flag) {};
/**
* @param {number} nearVal
* @param {number} farVal
*/
WebGLRenderingContextBase.prototype.depthRange = function(nearVal, farVal) {};
/**
* @param {WebGLProgram} program
* @param {WebGLShader} shader
*/
WebGLRenderingContextBase.prototype.detachShader = function(program, shader) {};
/**
* @param {number} flags
*/
WebGLRenderingContextBase.prototype.disable = function(flags) {};
/**
* @param {number} index
*/
WebGLRenderingContextBase.prototype.disableVertexAttribArray = function(
index) {};
/**
* @param {number} mode
* @param {number} first
* @param {number} count
*/
WebGLRenderingContextBase.prototype.drawArrays = function(mode, first, count) {};
/**
* @param {number} mode
* @param {number} count
* @param {number} type
* @param {number} offset
*/
WebGLRenderingContextBase.prototype.drawElements = function(
mode, count, type, offset) {};
/**
* @param {number} cap
*/
WebGLRenderingContextBase.prototype.enable = function(cap) {};
/**
* @param {number} index
*/
WebGLRenderingContextBase.prototype.enableVertexAttribArray = function(
index) {};
WebGLRenderingContextBase.prototype.finish = function() {};
WebGLRenderingContextBase.prototype.flush = function() {};
/**
* @param {number} target
* @param {number} attachment
* @param {number} renderbuffertarget
* @param {WebGLRenderbuffer} renderbuffer
*/
WebGLRenderingContextBase.prototype.framebufferRenderbuffer = function(
target, attachment, renderbuffertarget, renderbuffer) {};
/**
* @param {number} target
* @param {number} attachment
* @param {number} textarget
* @param {WebGLTexture} texture
* @param {number} level
*/
WebGLRenderingContextBase.prototype.framebufferTexture2D = function(
target, attachment, textarget, texture, level) {};
/**
* @param {number} mode
*/
WebGLRenderingContextBase.prototype.frontFace = function(mode) {};
/**
* @param {number} target
*/
WebGLRenderingContextBase.prototype.generateMipmap = function(target) {};
/**
* @param {WebGLProgram} program
* @param {number} index
* @return {WebGLActiveInfo}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getActiveAttrib = function(program, index) {};
/**
* @param {WebGLProgram} program
* @param {number} index
* @return {WebGLActiveInfo}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getActiveUniform = function(program, index) {};
/**
* @param {WebGLProgram} program
* @return {!Array.<WebGLShader>}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getAttachedShaders = function(program) {};
/**
* @param {WebGLProgram} program
* @param {string} name
* @return {number}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getAttribLocation = function(program, name) {};
/**
* @param {number} target
* @param {number} pname
* @return {*}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getBufferParameter = function(target, pname) {};
/**
* @param {number} pname
* @return {*}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getParameter = function(pname) {};
/**
* @return {number}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getError = function() {};
/**
* @param {number} target
* @param {number} attachment
* @param {number} pname
* @return {*}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getFramebufferAttachmentParameter = function(
target, attachment, pname) {};
/**
* @param {WebGLProgram} program
* @param {number} pname
* @return {*}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getProgramParameter = function(
program, pname) {};
/**
* @param {WebGLProgram} program
* @return {string}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getProgramInfoLog = function(program) {};
/**
* @param {number} target
* @param {number} pname
* @return {*}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getRenderbufferParameter = function(
target, pname) {};
/**
* @param {WebGLShader} shader
* @param {number} pname
* @return {*}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getShaderParameter = function(shader, pname) {};
/**
* @param {number} shadertype
* @param {number} precisiontype
* @return {WebGLShaderPrecisionFormat}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getShaderPrecisionFormat = function(shadertype,
precisiontype) {};
/**
* @param {WebGLShader} shader
* @return {string}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getShaderInfoLog = function(shader) {};
/**
* @param {WebGLShader} shader
* @return {string}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getShaderSource = function(shader) {};
/**
* @param {number} target
* @param {number} pname
* @return {*}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getTexParameter = function(target, pname) {};
/**
* @param {WebGLProgram} program
* @param {WebGLUniformLocation} location
* @return {*}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getUniform = function(program, location) {};
/**
* @param {WebGLProgram} program
* @param {string} name
* @return {WebGLUniformLocation}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getUniformLocation = function(program, name) {};
/**
* @param {number} index
* @param {number} pname
* @return {*}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getVertexAttrib = function(index, pname) {};
/**
* @param {number} index
* @param {number} pname
* @return {number}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.getVertexAttribOffset = function(
index, pname) {};
/**
* @param {number} target
* @param {number} mode
*/
WebGLRenderingContextBase.prototype.hint = function(target, mode) {};
/**
* @param {WebGLObject} buffer
* @return {boolean}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.isBuffer = function(buffer) {};
/**
* @param {number} cap
* @return {boolean}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.isEnabled = function(cap) {};
/**
* @param {WebGLObject} framebuffer
* @return {boolean}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.isFramebuffer = function(framebuffer) {};
/**
* @param {WebGLObject} program
* @return {boolean}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.isProgram = function(program) {};
/**
* @param {WebGLObject} renderbuffer
* @return {boolean}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.isRenderbuffer = function(renderbuffer) {};
/**
* @param {WebGLObject} shader
* @return {boolean}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.isShader = function(shader) {};
/**
* @param {WebGLObject} texture
* @return {boolean}
* @nosideeffects
*/
WebGLRenderingContextBase.prototype.isTexture = function(texture) {};
/**
* @param {number} width
*/
WebGLRenderingContextBase.prototype.lineWidth = function(width) {};
/**
* @param {WebGLProgram} program
*/
WebGLRenderingContextBase.prototype.linkProgram = function(program) {};
/**
* @param {number} pname
* @param {number} param
*/
WebGLRenderingContextBase.prototype.pixelStorei = function(pname, param) {};
/**
* @param {number} factor
* @param {number} units
*/
WebGLRenderingContextBase.prototype.polygonOffset = function(factor, units) {};
/**
* @param {number} x
* @param {number} y
* @param {number} width
* @param {number} height
* @param {number} format
* @param {number} type
* @param {ArrayBufferView} pixels
*/
WebGLRenderingContextBase.prototype.readPixels = function(
x, y, width, height, format, type, pixels) {};
/**
* @param {number} target
* @param {number} internalformat
* @param {number} width
* @param {number} height
*/
WebGLRenderingContextBase.prototype.renderbufferStorage = function(
target, internalformat, width, height) {};
/**
* @param {number} coverage
* @param {boolean} invert
*/
WebGLRenderingContextBase.prototype.sampleCoverage = function(coverage, invert) {};
/**
* @param {number} x
* @param {number} y
* @param {number} width
* @param {number} height
*/
WebGLRenderingContextBase.prototype.scissor = function(x, y, width, height) {};
/**
* @param {WebGLShader} shader
* @param {string} source
*/
WebGLRenderingContextBase.prototype.shaderSource = function(shader, source) {};
/**
* @param {number} func
* @param {number} ref
* @param {number} mask
*/
WebGLRenderingContextBase.prototype.stencilFunc = function(func, ref, mask) {};
/**
* @param {number} face
* @param {number} func
* @param {number} ref
* @param {number} mask
*/
WebGLRenderingContextBase.prototype.stencilFuncSeparate = function(
face, func, ref, mask) {};
/**
* @param {number} mask
*/
WebGLRenderingContextBase.prototype.stencilMask = function(mask) {};
/**
* @param {number} face
* @param {number} mask
*/
WebGLRenderingContextBase.prototype.stencilMaskSeparate = function(face, mask) {};
/**
* @param {number} fail
* @param {number} zfail
* @param {number} zpass
*/
WebGLRenderingContextBase.prototype.stencilOp = function(fail, zfail, zpass) {};
/**
* @param {number} face
* @param {number} fail
* @param {number} zfail
* @param {number} zpass
*/
WebGLRenderingContextBase.prototype.stencilOpSeparate = function(
face, fail, zfail, zpass) {};
/**
* @param {number} target
* @param {number} level
* @param {number} internalformat
* @param {number} format or width
* @param {number} type or height
* @param {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|
* number} img or border
* @param {number=} opt_format
* @param {number=} opt_type
* @param {ArrayBufferView=} opt_pixels
*/
WebGLRenderingContextBase.prototype.texImage2D = function(
target, level, internalformat, format, type, img, opt_format, opt_type,
opt_pixels) {};
/**
* @param {number} target
* @param {number} pname
* @param {number} param
*/
WebGLRenderingContextBase.prototype.texParameterf = function(
target, pname, param) {};
/**
* @param {number} target
* @param {number} pname
* @param {number} param
*/
WebGLRenderingContextBase.prototype.texParameteri = function(
target, pname, param) {};
/**
* @param {number} target
* @param {number} level
* @param {number} xoffset
* @param {number} yoffset
* @param {number} format or width
* @param {number} type or height
* @param {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|
* number} data or format
* @param {number=} opt_type
* @param {ArrayBufferView=} opt_pixels
*/
WebGLRenderingContextBase.prototype.texSubImage2D = function(
target, level, xoffset, yoffset, format, type, data, opt_type,
opt_pixels) {};
/**
* @param {WebGLUniformLocation} location
* @param {number} value
*/
WebGLRenderingContextBase.prototype.uniform1f = function(location, value) {};
/**
* @param {WebGLUniformLocation} location
* @param {Float32Array|Array.<number>} value
*/
WebGLRenderingContextBase.prototype.uniform1fv = function(location, value) {};
/**
* @param {WebGLUniformLocation} location
* @param {number} value
*/
WebGLRenderingContextBase.prototype.uniform1i = function(location, value) {};
/**
* @param {WebGLUniformLocation} location
* @param {Int32Array|Array.<number>} value
*/
WebGLRenderingContextBase.prototype.uniform1iv = function(location, value) {};
/**
* @param {WebGLUniformLocation} location
* @param {number} value1
* @param {number} value2
*/
WebGLRenderingContextBase.prototype.uniform2f = function(
location, value1, value2) {};
/**
* @param {WebGLUniformLocation} location
* @param {Float32Array|Array.<number>} value
*/
WebGLRenderingContextBase.prototype.uniform2fv = function(location, value) {};
/**
* @param {WebGLUniformLocation} location
* @param {number} value1
* @param {number} value2
*/
WebGLRenderingContextBase.prototype.uniform2i = function(
location, value1, value2) {};
/**
* @param {WebGLUniformLocation} location
* @param {Int32Array|Array.<number>} value
*/
WebGLRenderingContextBase.prototype.uniform2iv = function(location, value) {};
/**
* @param {WebGLUniformLocation} location
* @param {number} value1
* @param {number} value2
* @param {number} value3
*/
WebGLRenderingContextBase.prototype.uniform3f = function(
location, value1, value2, value3) {};
/**
* @param {WebGLUniformLocation} location
* @param {Float32Array|Array.<number>} value
*/
WebGLRenderingContextBase.prototype.uniform3fv = function(location, value) {};
/**
* @param {WebGLUniformLocation} location
* @param {number} value1
* @param {number} value2
* @param {number} value3
*/
WebGLRenderingContextBase.prototype.uniform3i = function(
location, value1, value2, value3) {};
/**
* @param {WebGLUniformLocation} location
* @param {Int32Array|Array.<number>} value
*/
WebGLRenderingContextBase.prototype.uniform3iv = function(location, value) {};
/**
* @param {WebGLUniformLocation} location
* @param {number} value1
* @param {number} value2
* @param {number} value3
* @param {number} value4
*/
WebGLRenderingContextBase.prototype.uniform4f = function(
location, value1, value2, value3, value4) {};
/**
* @param {WebGLUniformLocation} location
* @param {Float32Array|Array.<number>} value
*/
WebGLRenderingContextBase.prototype.uniform4fv = function(location, value) {};
/**
* @param {WebGLUniformLocation} location
* @param {number} value1
* @param {number} value2
* @param {number} value3
* @param {number} value4
*/
WebGLRenderingContextBase.prototype.uniform4i = function(
location, value1, value2, value3, value4) {};
/**
* @param {WebGLUniformLocation} location
* @param {Int32Array|Array.<number>} value
*/
WebGLRenderingContextBase.prototype.uniform4iv = function(location, value) {};
/**
* @param {WebGLUniformLocation} location
* @param {boolean} transpose
* @param {Float32Array|Array.<number>} data
*/
WebGLRenderingContextBase.prototype.uniformMatrix2fv = function(
location, transpose, data) {};
/**
* @param {WebGLUniformLocation} location
* @param {boolean} transpose
* @param {Float32Array|Array.<number>} data
*/
WebGLRenderingContextBase.prototype.uniformMatrix3fv = function(
location, transpose, data) {};
/**
* @param {WebGLUniformLocation} location
* @param {boolean} transpose
* @param {Float32Array|Array.<number>} data
*/
WebGLRenderingContextBase.prototype.uniformMatrix4fv = function(
location, transpose, data) {};
/**
* @param {WebGLProgram} program
*/
WebGLRenderingContextBase.prototype.useProgram = function(program) {};
/**
* @param {WebGLProgram} program
*/
WebGLRenderingContextBase.prototype.validateProgram = function(program) {};
/**
* @param {number} indx
* @param {number} x
*/
WebGLRenderingContextBase.prototype.vertexAttrib1f = function(indx, x) {};
/**
* @param {number} indx
* @param {Float32Array|Array.<number>} values
*/
WebGLRenderingContextBase.prototype.vertexAttrib1fv = function(indx, values) {};
/**
* @param {number} indx
* @param {number} x
* @param {number} y
*/
WebGLRenderingContextBase.prototype.vertexAttrib2f = function(
indx, x, y) {};
/**
* @param {number} indx
* @param {Float32Array|Array.<number>} values
*/
WebGLRenderingContextBase.prototype.vertexAttrib2fv = function(
indx, values) {};
/**
* @param {number} indx
* @param {number} x
* @param {number} y
* @param {number} z
*/
WebGLRenderingContextBase.prototype.vertexAttrib3f = function(
indx, x, y, z) {};
/**
* @param {number} indx
* @param {Float32Array|Array.<number>} values
*/
WebGLRenderingContextBase.prototype.vertexAttrib3fv = function(indx, values) {};
/**
* @param {number} indx
* @param {number} x
* @param {number} y
* @param {number} z
* @param {number} w
*/
WebGLRenderingContextBase.prototype.vertexAttrib4f = function(
indx, x, y, z, w) {};
/**
* @param {number} indx
* @param {Float32Array|Array.<number>} values
*/
WebGLRenderingContextBase.prototype.vertexAttrib4fv = function(indx, values) {};
/**
* @param {number} indx
* @param {number} size
* @param {number} type
* @param {boolean} normalized
* @param {number} stride
* @param {number} offset
*/
WebGLRenderingContextBase.prototype.vertexAttribPointer = function(
indx, size, type, normalized, stride, offset) {};
/**
* @param {number} x
* @param {number} y
* @param {number} width
* @param {number} height
*/
WebGLRenderingContextBase.prototype.viewport = function(x, y, width, height) {};
/**
* @constructor
* @noalias
*/
function WebGLContextAttributes() {}
/**
* @type {boolean}
*/
WebGLContextAttributes.prototype.alpha;
/**
* @type {boolean}
*/
WebGLContextAttributes.prototype.depth;
/**
* @type {boolean}
*/
WebGLContextAttributes.prototype.stencil;
/**
* @type {boolean}
*/
WebGLContextAttributes.prototype.antialias;
/**
* @type {boolean}
*/
WebGLContextAttributes.prototype.premultipliedAlpha;
/**
* @type {boolean}
*/
WebGLContextAttributes.prototype.preserveDrawingBuffer;
/**
* @param {string} eventType
* @constructor
* @noalias
* @extends {Event}
*/
function WebGLContextEvent(eventType) {}
/**
* @type {string}
*/
WebGLContextEvent.prototype.statusMessage;
/**
* @constructor
* @noalias
*/
function WebGLShaderPrecisionFormat() {}
/**
* @type {number}
*/
WebGLShaderPrecisionFormat.prototype.rangeMin;
/**
* @type {number}
*/
WebGLShaderPrecisionFormat.prototype.rangeMax;
/**
* @type {number}
*/
WebGLShaderPrecisionFormat.prototype.precision;
/**
* @constructor
* @noalias
*/
function WebGLObject() {}
/**
* @constructor
* @noalias
* @extends {WebGLObject}
*/
function WebGLBuffer() {}
/**
* @constructor
* @noalias
* @extends {WebGLObject}
*/
function WebGLFramebuffer() {}
/**
* @constructor
* @noalias
* @extends {WebGLObject}
*/
function WebGLProgram() {}
/**
* @constructor
* @noalias
* @extends {WebGLObject}
*/
function WebGLRenderbuffer() {}
/**
* @constructor
* @noalias
* @extends {WebGLObject}
*/
function WebGLShader() {}
/**
* @constructor
* @noalias
* @extends {WebGLObject}
*/
function WebGLTexture() {}
/**
* @constructor
* @noalias
*/
function WebGLActiveInfo() {}
/** @type {number} */
WebGLActiveInfo.prototype.size;
/** @type {number} */
WebGLActiveInfo.prototype.type;
/** @type {string} */
WebGLActiveInfo.prototype.name;
/**
* @constructor
* @noalias
*/
function WebGLUniformLocation() {}
/**
* @see http://www.khronos.org/registry/webgl/extensions/OES_texture_float/
* @constructor
* @noalias
*/
function OES_texture_float() {}
/**
* @see http://www.khronos.org/registry/webgl/extensions/OES_texture_half_float/
* @constructor
* @noalias
*/
function OES_texture_half_float() {}
/** @type {number} */
OES_texture_half_float.prototype.HALF_FLOAT_OES;
/**
* @see http://www.khronos.org/registry/webgl/extensions/WEBGL_lose_context/
* @constructor
* @noalias
*/
function WEBGL_lose_context() {}
WEBGL_lose_context.prototype.loseContext = function() {};
WEBGL_lose_context.prototype.restoreContext = function() {};
/**
* @see http://www.khronos.org/registry/webgl/extensions/OES_standard_derivatives/
* @constructor
* @noalias
*/
function OES_standard_derivatives() {}
/** @type {number} */
OES_standard_derivatives.prototype.FRAGMENT_SHADER_DERIVATIVE_HINT_OES;
/**
* @see http://www.khronos.org/registry/webgl/extensions/OES_vertex_array_object/
* @constructor
* @noalias
* @extends {WebGLObject}
*/
function WebGLVertexArrayObjectOES() {}
/**
* @see http://www.khronos.org/registry/webgl/extensions/OES_vertex_array_object/
* @constructor
* @noalias
*/
function OES_vertex_array_object() {}
/** @type {number} */
OES_vertex_array_object.prototype.VERTEX_ARRAY_BINDING_OES;
/**
* @return {WebGLVertexArrayObjectOES}
* @nosideeffects
*/
OES_vertex_array_object.prototype.createVertexArrayOES = function() {};
/**
* @param {WebGLVertexArrayObjectOES} arrayObject
*/
OES_vertex_array_object.prototype.deleteVertexArrayOES =
function(arrayObject) {};
/**
* @param {WebGLVertexArrayObjectOES} arrayObject
* @return {boolean}
* @nosideeffects
*/
OES_vertex_array_object.prototype.isVertexArrayOES = function(arrayObject) {};
/**
* @param {WebGLVertexArrayObjectOES} arrayObject
*/
OES_vertex_array_object.prototype.bindVertexArrayOES = function(arrayObject) {};
/**
* @see http://www.khronos.org/registry/webgl/extensions/WEBGL_debug_renderer_info/
* @constructor
* @noalias
*/
function WEBGL_debug_renderer_info() {}
/** @type {number} */
WEBGL_debug_renderer_info.prototype.UNMASKED_VENDOR_WEBGL;
/** @type {number} */
WEBGL_debug_renderer_info.prototype.UNMASKED_RENDERER_WEBGL;
/**
* @see http://www.khronos.org/registry/webgl/extensions/WEBGL_debug_shaders/
* @constructor
* @noalias
*/
function WEBGL_debug_shaders() {}
/**
* @param {WebGLShader} shader
* @return {string}
* @nosideeffects
*/
WEBGL_debug_shaders.prototype.getTranslatedShaderSource = function(shader) {};
/**
* @see http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/
* @constructor
* @noalias
*/
function WEBGL_compressed_texture_s3tc() {}
/** @type {number} */
WEBGL_compressed_texture_s3tc.prototype.COMPRESSED_RGB_S3TC_DXT1_EXT;
/** @type {number} */
WEBGL_compressed_texture_s3tc.prototype.COMPRESSED_RGBA_S3TC_DXT1_EXT;
/** @type {number} */
WEBGL_compressed_texture_s3tc.prototype.COMPRESSED_RGBA_S3TC_DXT3_EXT;
/** @type {number} */
WEBGL_compressed_texture_s3tc.prototype.COMPRESSED_RGBA_S3TC_DXT5_EXT;
/**
* @see http://www.khronos.org/registry/webgl/extensions/OES_depth_texture/
* @constructor
* @noalias
*/
function OES_depth_texture() {}
/**
* @see http://www.khronos.org/registry/webgl/extensions/OES_element_index_uint/
* @constructor
* @noalias
*/
function OES_element_index_uint() {}
/**
* @see http://www.khronos.org/registry/webgl/extensions/EXT_texture_filter_anisotropic/
* @constructor
* @noalias
*/
function EXT_texture_filter_anisotropic() {}
/** @type {number} */
EXT_texture_filter_anisotropic.prototype.TEXTURE_MAX_ANISOTROPY_EXT;
/** @type {number} */
EXT_texture_filter_anisotropic.prototype.MAX_TEXTURE_MAX_ANISOTROPY_EXT;
/**
* @see http://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/
* @constructor
* @noalias
*/
function ANGLE_instanced_arrays() {}
/** @type {number} */
ANGLE_instanced_arrays.prototype.VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE;
/**
* @param {number} mode Primitive type.
* @param {number} first First vertex.
* @param {number} count Number of vertices per instance.
* @param {number} primcount Number of instances.
*/
ANGLE_instanced_arrays.prototype.drawArraysInstancedANGLE = function(
mode, first, count, primcount) {};
/**
* @param {number} mode Primitive type.
* @param {number} count Number of vertex indices per instance.
* @param {number} type Type of a vertex index.
* @param {number} offset Offset to the first vertex index.
* @param {number} primcount Number of instances.
*/
ANGLE_instanced_arrays.prototype.drawElementsInstancedANGLE = function(
mode, count, type, offset, primcount) {};
/**
* @param {number} index Attribute index.
* @param {number} divisor Instance divisor.
*/
ANGLE_instanced_arrays.prototype.vertexAttribDivisorANGLE = function(
index, divisor) {};
/**
* @constructor
* @noalias
* @extends {WebGLRenderingContextBase}
*/
function WebGLRenderingContext() {}
/**
* @constructor
* @private
* @noalias
* @extends {WebGLRenderingContextBase}
*/
function WebGL2RenderingContextBase() {}
/** @type {number} */
WebGL2RenderingContextBase.READ_BUFFER;
/** @type {number} */
WebGL2RenderingContextBase.UNPACK_ROW_LENGTH;
/** @type {number} */
WebGL2RenderingContextBase.UNPACK_SKIP_ROWS;
/** @type {number} */
WebGL2RenderingContextBase.UNPACK_SKIP_PIXELS;
/** @type {number} */
WebGL2RenderingContextBase.PACK_ROW_LENGTH;
/** @type {number} */
WebGL2RenderingContextBase.PACK_SKIP_ROWS;
/** @type {number} */
WebGL2RenderingContextBase.PACK_SKIP_PIXELS;
/** @type {number} */
WebGL2RenderingContextBase.COLOR;
/** @type {number} */
WebGL2RenderingContextBase.DEPTH;
/** @type {number} */
WebGL2RenderingContextBase.STENCIL;
/** @type {number} */
WebGL2RenderingContextBase.RED;
/** @type {number} */
WebGL2RenderingContextBase.RGB8;
/** @type {number} */
WebGL2RenderingContextBase.RGBA8;
/** @type {number} */
WebGL2RenderingContextBase.RGB10_A2;
/** @type {number} */
WebGL2RenderingContextBase.TEXTURE_BINDING_3D;
/** @type {number} */
WebGL2RenderingContextBase.UNPACK_SKIP_IMAGES;
/** @type {number} */
WebGL2RenderingContextBase.UNPACK_IMAGE_HEIGHT;
/** @type {number} */
WebGL2RenderingContextBase.TEXTURE_3D;
/** @type {number} */
WebGL2RenderingContextBase.TEXTURE_WRAP_R;
/** @type {number} */
WebGL2RenderingContextBase.MAX_3D_TEXTURE_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.UNSIGNED_INT_2_10_10_10_REV;
/** @type {number} */
WebGL2RenderingContextBase.MAX_ELEMENTS_VERTICES;
/** @type {number} */
WebGL2RenderingContextBase.MAX_ELEMENTS_INDICES;
/** @type {number} */
WebGL2RenderingContextBase.TEXTURE_MIN_LOD;
/** @type {number} */
WebGL2RenderingContextBase.TEXTURE_MAX_LOD;
/** @type {number} */
WebGL2RenderingContextBase.TEXTURE_BASE_LEVEL;
/** @type {number} */
WebGL2RenderingContextBase.TEXTURE_MAX_LEVEL;
/** @type {number} */
WebGL2RenderingContextBase.MIN;
/** @type {number} */
WebGL2RenderingContextBase.MAX;
/** @type {number} */
WebGL2RenderingContextBase.DEPTH_COMPONENT24;
/** @type {number} */
WebGL2RenderingContextBase.MAX_TEXTURE_LOD_BIAS;
/** @type {number} */
WebGL2RenderingContextBase.TEXTURE_COMPARE_MODE;
/** @type {number} */
WebGL2RenderingContextBase.TEXTURE_COMPARE_FUNC;
/** @type {number} */
WebGL2RenderingContextBase.CURRENT_QUERY;
/** @type {number} */
WebGL2RenderingContextBase.QUERY_RESULT;
/** @type {number} */
WebGL2RenderingContextBase.QUERY_RESULT_AVAILABLE;
/** @type {number} */
WebGL2RenderingContextBase.STREAM_READ;
/** @type {number} */
WebGL2RenderingContextBase.STREAM_COPY;
/** @type {number} */
WebGL2RenderingContextBase.STATIC_READ;
/** @type {number} */
WebGL2RenderingContextBase.STATIC_COPY;
/** @type {number} */
WebGL2RenderingContextBase.DYNAMIC_READ;
/** @type {number} */
WebGL2RenderingContextBase.DYNAMIC_COPY;
/** @type {number} */
WebGL2RenderingContextBase.MAX_DRAW_BUFFERS;
/** @type {number} */
WebGL2RenderingContextBase.DRAW_BUFFER0;
/** @type {number} */
WebGL2RenderingContextBase.DRAW_BUFFER1;
/** @type {number} */
WebGL2RenderingContextBase.DRAW_BUFFER2;
/** @type {number} */
WebGL2RenderingContextBase.DRAW_BUFFER3;
/** @type {number} */
WebGL2RenderingContextBase.DRAW_BUFFER4;
/** @type {number} */
WebGL2RenderingContextBase.DRAW_BUFFER5;
/** @type {number} */
WebGL2RenderingContextBase.DRAW_BUFFER6;
/** @type {number} */
WebGL2RenderingContextBase.DRAW_BUFFER7;
/** @type {number} */
WebGL2RenderingContextBase.DRAW_BUFFER8;
/** @type {number} */
WebGL2RenderingContextBase.DRAW_BUFFER9;
/** @type {number} */
WebGL2RenderingContextBase.DRAW_BUFFER10;
/** @type {number} */
WebGL2RenderingContextBase.DRAW_BUFFER11;
/** @type {number} */
WebGL2RenderingContextBase.DRAW_BUFFER12;
/** @type {number} */
WebGL2RenderingContextBase.DRAW_BUFFER13;
/** @type {number} */
WebGL2RenderingContextBase.DRAW_BUFFER14;
/** @type {number} */
WebGL2RenderingContextBase.DRAW_BUFFER15;
/** @type {number} */
WebGL2RenderingContextBase.MAX_FRAGMENT_UNIFORM_COMPONENTS;
/** @type {number} */
WebGL2RenderingContextBase.MAX_VERTEX_UNIFORM_COMPONENTS;
/** @type {number} */
WebGL2RenderingContextBase.SAMPLER_3D;
/** @type {number} */
WebGL2RenderingContextBase.SAMPLER_2D_SHADOW;
/** @type {number} */
WebGL2RenderingContextBase.FRAGMENT_SHADER_DERIVATIVE_HINT;
/** @type {number} */
WebGL2RenderingContextBase.PIXEL_PACK_BUFFER;
/** @type {number} */
WebGL2RenderingContextBase.PIXEL_UNPACK_BUFFER;
/** @type {number} */
WebGL2RenderingContextBase.PIXEL_PACK_BUFFER_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.PIXEL_UNPACK_BUFFER_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.FLOAT_MAT2x3;
/** @type {number} */
WebGL2RenderingContextBase.FLOAT_MAT2x4;
/** @type {number} */
WebGL2RenderingContextBase.FLOAT_MAT3x2;
/** @type {number} */
WebGL2RenderingContextBase.FLOAT_MAT3x4;
/** @type {number} */
WebGL2RenderingContextBase.FLOAT_MAT4x2;
/** @type {number} */
WebGL2RenderingContextBase.FLOAT_MAT4x3;
/** @type {number} */
WebGL2RenderingContextBase.SRGB;
/** @type {number} */
WebGL2RenderingContextBase.SRGB8;
/** @type {number} */
WebGL2RenderingContextBase.SRGB8_ALPHA8;
/** @type {number} */
WebGL2RenderingContextBase.COMPARE_REF_TO_TEXTURE;
/** @type {number} */
WebGL2RenderingContextBase.RGBA32F;
/** @type {number} */
WebGL2RenderingContextBase.RGB32F;
/** @type {number} */
WebGL2RenderingContextBase.RGBA16F;
/** @type {number} */
WebGL2RenderingContextBase.RGB16F;
/** @type {number} */
WebGL2RenderingContextBase.VERTEX_ATTRIB_ARRAY_INTEGER;
/** @type {number} */
WebGL2RenderingContextBase.MAX_ARRAY_TEXTURE_LAYERS;
/** @type {number} */
WebGL2RenderingContextBase.MIN_PROGRAM_TEXEL_OFFSET;
/** @type {number} */
WebGL2RenderingContextBase.MAX_PROGRAM_TEXEL_OFFSET;
/** @type {number} */
WebGL2RenderingContextBase.MAX_VARYING_COMPONENTS;
/** @type {number} */
WebGL2RenderingContextBase.TEXTURE_2D_ARRAY;
/** @type {number} */
WebGL2RenderingContextBase.TEXTURE_BINDING_2D_ARRAY;
/** @type {number} */
WebGL2RenderingContextBase.R11F_G11F_B10F;
/** @type {number} */
WebGL2RenderingContextBase.UNSIGNED_INT_10F_11F_11F_REV;
/** @type {number} */
WebGL2RenderingContextBase.RGB9_E5;
/** @type {number} */
WebGL2RenderingContextBase.UNSIGNED_INT_5_9_9_9_REV;
/** @type {number} */
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER_MODE;
/** @type {number} */
WebGL2RenderingContextBase.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
/** @type {number} */
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_VARYINGS;
/** @type {number} */
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER_START;
/** @type {number} */
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
/** @type {number} */
WebGL2RenderingContextBase.RASTERIZER_DISCARD;
/** @type {number} */
WebGL2RenderingContextBase.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
/** @type {number} */
WebGL2RenderingContextBase.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
/** @type {number} */
WebGL2RenderingContextBase.INTERLEAVED_ATTRIBS;
/** @type {number} */
WebGL2RenderingContextBase.SEPARATE_ATTRIBS;
/** @type {number} */
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER;
/** @type {number} */
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.RGBA32UI;
/** @type {number} */
WebGL2RenderingContextBase.RGB32UI;
/** @type {number} */
WebGL2RenderingContextBase.RGBA16UI;
/** @type {number} */
WebGL2RenderingContextBase.RGB16UI;
/** @type {number} */
WebGL2RenderingContextBase.RGBA8UI;
/** @type {number} */
WebGL2RenderingContextBase.RGB8UI;
/** @type {number} */
WebGL2RenderingContextBase.RGBA32I;
/** @type {number} */
WebGL2RenderingContextBase.RGB32I;
/** @type {number} */
WebGL2RenderingContextBase.RGBA16I;
/** @type {number} */
WebGL2RenderingContextBase.RGB16I;
/** @type {number} */
WebGL2RenderingContextBase.RGBA8I;
/** @type {number} */
WebGL2RenderingContextBase.RGB8I;
/** @type {number} */
WebGL2RenderingContextBase.RED_INTEGER;
/** @type {number} */
WebGL2RenderingContextBase.RGB_INTEGER;
/** @type {number} */
WebGL2RenderingContextBase.RGBA_INTEGER;
/** @type {number} */
WebGL2RenderingContextBase.SAMPLER_2D_ARRAY;
/** @type {number} */
WebGL2RenderingContextBase.SAMPLER_2D_ARRAY_SHADOW;
/** @type {number} */
WebGL2RenderingContextBase.SAMPLER_CUBE_SHADOW;
/** @type {number} */
WebGL2RenderingContextBase.UNSIGNED_INT_VEC2;
/** @type {number} */
WebGL2RenderingContextBase.UNSIGNED_INT_VEC3;
/** @type {number} */
WebGL2RenderingContextBase.UNSIGNED_INT_VEC4;
/** @type {number} */
WebGL2RenderingContextBase.INT_SAMPLER_2D;
/** @type {number} */
WebGL2RenderingContextBase.INT_SAMPLER_3D;
/** @type {number} */
WebGL2RenderingContextBase.INT_SAMPLER_CUBE;
/** @type {number} */
WebGL2RenderingContextBase.INT_SAMPLER_2D_ARRAY;
/** @type {number} */
WebGL2RenderingContextBase.UNSIGNED_INT_SAMPLER_2D;
/** @type {number} */
WebGL2RenderingContextBase.UNSIGNED_INT_SAMPLER_3D;
/** @type {number} */
WebGL2RenderingContextBase.UNSIGNED_INT_SAMPLER_CUBE;
/** @type {number} */
WebGL2RenderingContextBase.UNSIGNED_INT_SAMPLER_2D_ARRAY;
/** @type {number} */
WebGL2RenderingContextBase.DEPTH_COMPONENT32F;
/** @type {number} */
WebGL2RenderingContextBase.DEPTH32F_STENCIL8;
/** @type {number} */
WebGL2RenderingContextBase.FLOAT_32_UNSIGNED_INT_24_8_REV;
/** @type {number} */
WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
/** @type {number} */
WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
/** @type {number} */
WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_RED_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.FRAMEBUFFER_DEFAULT;
/** @type {number} */
WebGL2RenderingContextBase.DEPTH_STENCIL_ATTACHMENT;
/** @type {number} */
WebGL2RenderingContextBase.DEPTH_STENCIL;
/** @type {number} */
WebGL2RenderingContextBase.UNSIGNED_INT_24_8;
/** @type {number} */
WebGL2RenderingContextBase.DEPTH24_STENCIL8;
/** @type {number} */
WebGL2RenderingContextBase.UNSIGNED_NORMALIZED;
// Same as FRAMEBUFFER_BINDING
/** @type {number} */
WebGL2RenderingContextBase.DRAW_FRAMEBUFFER_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.READ_FRAMEBUFFER;
/** @type {number} */
WebGL2RenderingContextBase.DRAW_FRAMEBUFFER;
/** @type {number} */
WebGL2RenderingContextBase.READ_FRAMEBUFFER_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.RENDERBUFFER_SAMPLES;
/** @type {number} */
WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
/** @type {number} */
WebGL2RenderingContextBase.MAX_COLOR_ATTACHMENTS;
/** @type {number} */
WebGL2RenderingContextBase.COLOR_ATTACHMENT1;
/** @type {number} */
WebGL2RenderingContextBase.COLOR_ATTACHMENT2;
/** @type {number} */
WebGL2RenderingContextBase.COLOR_ATTACHMENT3;
/** @type {number} */
WebGL2RenderingContextBase.COLOR_ATTACHMENT4;
/** @type {number} */
WebGL2RenderingContextBase.COLOR_ATTACHMENT5;
/** @type {number} */
WebGL2RenderingContextBase.COLOR_ATTACHMENT6;
/** @type {number} */
WebGL2RenderingContextBase.COLOR_ATTACHMENT7;
/** @type {number} */
WebGL2RenderingContextBase.COLOR_ATTACHMENT8;
/** @type {number} */
WebGL2RenderingContextBase.COLOR_ATTACHMENT9;
/** @type {number} */
WebGL2RenderingContextBase.COLOR_ATTACHMENT10;
/** @type {number} */
WebGL2RenderingContextBase.COLOR_ATTACHMENT11;
/** @type {number} */
WebGL2RenderingContextBase.COLOR_ATTACHMENT12;
/** @type {number} */
WebGL2RenderingContextBase.COLOR_ATTACHMENT13;
/** @type {number} */
WebGL2RenderingContextBase.COLOR_ATTACHMENT14;
/** @type {number} */
WebGL2RenderingContextBase.COLOR_ATTACHMENT15;
/** @type {number} */
WebGL2RenderingContextBase.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
/** @type {number} */
WebGL2RenderingContextBase.MAX_SAMPLES;
/** @type {number} */
WebGL2RenderingContextBase.HALF_FLOAT;
/** @type {number} */
WebGL2RenderingContextBase.RG;
/** @type {number} */
WebGL2RenderingContextBase.RG_INTEGER;
/** @type {number} */
WebGL2RenderingContextBase.R8;
/** @type {number} */
WebGL2RenderingContextBase.RG8;
/** @type {number} */
WebGL2RenderingContextBase.R16F;
/** @type {number} */
WebGL2RenderingContextBase.R32F;
/** @type {number} */
WebGL2RenderingContextBase.RG16F;
/** @type {number} */
WebGL2RenderingContextBase.RG32F;
/** @type {number} */
WebGL2RenderingContextBase.R8I;
/** @type {number} */
WebGL2RenderingContextBase.R8UI;
/** @type {number} */
WebGL2RenderingContextBase.R16I;
/** @type {number} */
WebGL2RenderingContextBase.R16UI;
/** @type {number} */
WebGL2RenderingContextBase.R32I;
/** @type {number} */
WebGL2RenderingContextBase.R32UI;
/** @type {number} */
WebGL2RenderingContextBase.RG8I;
/** @type {number} */
WebGL2RenderingContextBase.RG8UI;
/** @type {number} */
WebGL2RenderingContextBase.RG16I;
/** @type {number} */
WebGL2RenderingContextBase.RG16UI;
/** @type {number} */
WebGL2RenderingContextBase.RG32I;
/** @type {number} */
WebGL2RenderingContextBase.RG32UI;
/** @type {number} */
WebGL2RenderingContextBase.VERTEX_ARRAY_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.R8_SNORM;
/** @type {number} */
WebGL2RenderingContextBase.RG8_SNORM;
/** @type {number} */
WebGL2RenderingContextBase.RGB8_SNORM;
/** @type {number} */
WebGL2RenderingContextBase.RGBA8_SNORM;
/** @type {number} */
WebGL2RenderingContextBase.SIGNED_NORMALIZED;
/** @type {number} */
WebGL2RenderingContextBase.COPY_READ_BUFFER;
/** @type {number} */
WebGL2RenderingContextBase.COPY_WRITE_BUFFER;
// Same as COPY_READ_BUFFER
/** @type {number} */
WebGL2RenderingContextBase.COPY_READ_BUFFER_BINDING;
// Same as COPY_WRITE_BUFFER
/** @type {number} */
WebGL2RenderingContextBase.COPY_WRITE_BUFFER_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.UNIFORM_BUFFER;
/** @type {number} */
WebGL2RenderingContextBase.UNIFORM_BUFFER_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.UNIFORM_BUFFER_START;
/** @type {number} */
WebGL2RenderingContextBase.UNIFORM_BUFFER_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.MAX_VERTEX_UNIFORM_BLOCKS;
/** @type {number} */
WebGL2RenderingContextBase.MAX_FRAGMENT_UNIFORM_BLOCKS;
/** @type {number} */
WebGL2RenderingContextBase.MAX_COMBINED_UNIFORM_BLOCKS;
/** @type {number} */
WebGL2RenderingContextBase.MAX_UNIFORM_BUFFER_BINDINGS;
/** @type {number} */
WebGL2RenderingContextBase.MAX_UNIFORM_BLOCK_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
/** @type {number} */
WebGL2RenderingContextBase.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
/** @type {number} */
WebGL2RenderingContextBase.UNIFORM_BUFFER_OFFSET_ALIGNMENT;
/** @type {number} */
WebGL2RenderingContextBase.ACTIVE_UNIFORM_BLOCKS;
/** @type {number} */
WebGL2RenderingContextBase.UNIFORM_TYPE;
/** @type {number} */
WebGL2RenderingContextBase.UNIFORM_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.UNIFORM_BLOCK_INDEX;
/** @type {number} */
WebGL2RenderingContextBase.UNIFORM_OFFSET;
/** @type {number} */
WebGL2RenderingContextBase.UNIFORM_ARRAY_STRIDE;
/** @type {number} */
WebGL2RenderingContextBase.UNIFORM_MATRIX_STRIDE;
/** @type {number} */
WebGL2RenderingContextBase.UNIFORM_IS_ROW_MAJOR;
/** @type {number} */
WebGL2RenderingContextBase.UNIFORM_BLOCK_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.UNIFORM_BLOCK_DATA_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.UNIFORM_BLOCK_ACTIVE_UNIFORMS;
/** @type {number} */
WebGL2RenderingContextBase.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
/** @type {number} */
WebGL2RenderingContextBase.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
/** @type {number} */
WebGL2RenderingContextBase.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
/** @type {number} */
WebGL2RenderingContextBase.INVALID_INDEX;
/** @type {number} */
WebGL2RenderingContextBase.MAX_VERTEX_OUTPUT_COMPONENTS;
/** @type {number} */
WebGL2RenderingContextBase.MAX_FRAGMENT_INPUT_COMPONENTS;
/** @type {number} */
WebGL2RenderingContextBase.MAX_SERVER_WAIT_TIMEOUT;
/** @type {number} */
WebGL2RenderingContextBase.OBJECT_TYPE;
/** @type {number} */
WebGL2RenderingContextBase.SYNC_CONDITION;
/** @type {number} */
WebGL2RenderingContextBase.SYNC_STATUS;
/** @type {number} */
WebGL2RenderingContextBase.SYNC_FLAGS;
/** @type {number} */
WebGL2RenderingContextBase.SYNC_FENCE;
/** @type {number} */
WebGL2RenderingContextBase.SYNC_GPU_COMMANDS_COMPLETE;
/** @type {number} */
WebGL2RenderingContextBase.UNSIGNALED;
/** @type {number} */
WebGL2RenderingContextBase.SIGNALED;
/** @type {number} */
WebGL2RenderingContextBase.ALREADY_SIGNALED;
/** @type {number} */
WebGL2RenderingContextBase.TIMEOUT_EXPIRED;
/** @type {number} */
WebGL2RenderingContextBase.CONDITION_SATISFIED;
/** @type {number} */
WebGL2RenderingContextBase.WAIT_FAILED;
/** @type {number} */
WebGL2RenderingContextBase.SYNC_FLUSH_COMMANDS_BIT;
/** @type {number} */
WebGL2RenderingContextBase.VERTEX_ATTRIB_ARRAY_DIVISOR;
/** @type {number} */
WebGL2RenderingContextBase.ANY_SAMPLES_PASSED;
/** @type {number} */
WebGL2RenderingContextBase.ANY_SAMPLES_PASSED_CONSERVATIVE;
/** @type {number} */
WebGL2RenderingContextBase.SAMPLER_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.RGB10_A2UI;
/** @type {number} */
WebGL2RenderingContextBase.INT_2_10_10_10_REV;
/** @type {number} */
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK;
/** @type {number} */
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_PAUSED;
/** @type {number} */
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_ACTIVE;
/** @type {number} */
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.TEXTURE_IMMUTABLE_FORMAT;
/** @type {number} */
WebGL2RenderingContextBase.MAX_ELEMENT_INDEX;
/** @type {number} */
WebGL2RenderingContextBase.NUM_SAMPLE_COUNTS;
/** @type {number} */
WebGL2RenderingContextBase.TEXTURE_IMMUTABLE_LEVELS;
/** @type {number} */
WebGL2RenderingContextBase.TIMEOUT_IGNORED;
/** @type {number} */
WebGL2RenderingContextBase.prototype.READ_BUFFER;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNPACK_ROW_LENGTH;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNPACK_SKIP_ROWS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNPACK_SKIP_PIXELS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.PACK_ROW_LENGTH;
/** @type {number} */
WebGL2RenderingContextBase.prototype.PACK_SKIP_ROWS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.PACK_SKIP_PIXELS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COLOR;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DEPTH;
/** @type {number} */
WebGL2RenderingContextBase.prototype.STENCIL;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RED;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGB8;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGBA8;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGB10_A2;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TEXTURE_BINDING_3D;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNPACK_SKIP_IMAGES;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNPACK_IMAGE_HEIGHT;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TEXTURE_3D;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TEXTURE_WRAP_R;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_3D_TEXTURE_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNSIGNED_INT_2_10_10_10_REV;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_ELEMENTS_VERTICES;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_ELEMENTS_INDICES;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TEXTURE_MIN_LOD;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TEXTURE_MAX_LOD;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TEXTURE_BASE_LEVEL;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TEXTURE_MAX_LEVEL;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MIN;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DEPTH_COMPONENT24;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_TEXTURE_LOD_BIAS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TEXTURE_COMPARE_MODE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TEXTURE_COMPARE_FUNC;
/** @type {number} */
WebGL2RenderingContextBase.prototype.CURRENT_QUERY;
/** @type {number} */
WebGL2RenderingContextBase.prototype.QUERY_RESULT;
/** @type {number} */
WebGL2RenderingContextBase.prototype.QUERY_RESULT_AVAILABLE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.STREAM_READ;
/** @type {number} */
WebGL2RenderingContextBase.prototype.STREAM_COPY;
/** @type {number} */
WebGL2RenderingContextBase.prototype.STATIC_READ;
/** @type {number} */
WebGL2RenderingContextBase.prototype.STATIC_COPY;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DYNAMIC_READ;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DYNAMIC_COPY;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_DRAW_BUFFERS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DRAW_BUFFER0;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DRAW_BUFFER1;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DRAW_BUFFER2;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DRAW_BUFFER3;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DRAW_BUFFER4;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DRAW_BUFFER5;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DRAW_BUFFER6;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DRAW_BUFFER7;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DRAW_BUFFER8;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DRAW_BUFFER9;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DRAW_BUFFER10;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DRAW_BUFFER11;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DRAW_BUFFER12;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DRAW_BUFFER13;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DRAW_BUFFER14;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DRAW_BUFFER15;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_FRAGMENT_UNIFORM_COMPONENTS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_VERTEX_UNIFORM_COMPONENTS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.SAMPLER_3D;
/** @type {number} */
WebGL2RenderingContextBase.prototype.SAMPLER_2D_SHADOW;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FRAGMENT_SHADER_DERIVATIVE_HINT;
/** @type {number} */
WebGL2RenderingContextBase.prototype.PIXEL_PACK_BUFFER;
/** @type {number} */
WebGL2RenderingContextBase.prototype.PIXEL_UNPACK_BUFFER;
/** @type {number} */
WebGL2RenderingContextBase.prototype.PIXEL_PACK_BUFFER_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.prototype.PIXEL_UNPACK_BUFFER_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FLOAT_MAT2x3;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FLOAT_MAT2x4;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FLOAT_MAT3x2;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FLOAT_MAT3x4;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FLOAT_MAT4x2;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FLOAT_MAT4x3;
/** @type {number} */
WebGL2RenderingContextBase.prototype.SRGB;
/** @type {number} */
WebGL2RenderingContextBase.prototype.SRGB8;
/** @type {number} */
WebGL2RenderingContextBase.prototype.SRGB8_ALPHA8;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COMPARE_REF_TO_TEXTURE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGBA32F;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGB32F;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGBA16F;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGB16F;
/** @type {number} */
WebGL2RenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_INTEGER;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_ARRAY_TEXTURE_LAYERS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MIN_PROGRAM_TEXEL_OFFSET;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_PROGRAM_TEXEL_OFFSET;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_VARYING_COMPONENTS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TEXTURE_2D_ARRAY;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TEXTURE_BINDING_2D_ARRAY;
/** @type {number} */
WebGL2RenderingContextBase.prototype.R11F_G11F_B10F;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNSIGNED_INT_10F_11F_11F_REV;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGB9_E5;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNSIGNED_INT_5_9_9_9_REV;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_BUFFER_MODE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_VARYINGS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_BUFFER_START;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_BUFFER_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RASTERIZER_DISCARD;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.INTERLEAVED_ATTRIBS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.SEPARATE_ATTRIBS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_BUFFER;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_BUFFER_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGBA32UI;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGB32UI;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGBA16UI;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGB16UI;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGBA8UI;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGB8UI;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGBA32I;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGB32I;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGBA16I;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGB16I;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGBA8I;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGB8I;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RED_INTEGER;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGB_INTEGER;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGBA_INTEGER;
/** @type {number} */
WebGL2RenderingContextBase.prototype.SAMPLER_2D_ARRAY;
/** @type {number} */
WebGL2RenderingContextBase.prototype.SAMPLER_2D_ARRAY_SHADOW;
/** @type {number} */
WebGL2RenderingContextBase.prototype.SAMPLER_CUBE_SHADOW;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNSIGNED_INT_VEC2;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNSIGNED_INT_VEC3;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNSIGNED_INT_VEC4;
/** @type {number} */
WebGL2RenderingContextBase.prototype.INT_SAMPLER_2D;
/** @type {number} */
WebGL2RenderingContextBase.prototype.INT_SAMPLER_3D;
/** @type {number} */
WebGL2RenderingContextBase.prototype.INT_SAMPLER_CUBE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.INT_SAMPLER_2D_ARRAY;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNSIGNED_INT_SAMPLER_2D;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNSIGNED_INT_SAMPLER_3D;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNSIGNED_INT_SAMPLER_CUBE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNSIGNED_INT_SAMPLER_2D_ARRAY;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DEPTH_COMPONENT32F;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DEPTH32F_STENCIL8;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FLOAT_32_UNSIGNED_INT_24_8_REV;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_RED_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FRAMEBUFFER_DEFAULT;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DEPTH_STENCIL_ATTACHMENT;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DEPTH_STENCIL;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNSIGNED_INT_24_8;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DEPTH24_STENCIL8;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNSIGNED_NORMALIZED;
// Same as FRAMEBUFFER_BINDING
/** @type {number} */
WebGL2RenderingContextBase.prototype.DRAW_FRAMEBUFFER_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.prototype.READ_FRAMEBUFFER;
/** @type {number} */
WebGL2RenderingContextBase.prototype.DRAW_FRAMEBUFFER;
/** @type {number} */
WebGL2RenderingContextBase.prototype.READ_FRAMEBUFFER_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RENDERBUFFER_SAMPLES;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_COLOR_ATTACHMENTS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT1;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT2;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT3;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT4;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT5;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT6;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT7;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT8;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT9;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT10;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT11;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT12;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT13;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT14;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT15;
/** @type {number} */
WebGL2RenderingContextBase.prototype.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_SAMPLES;
/** @type {number} */
WebGL2RenderingContextBase.prototype.HALF_FLOAT;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RG;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RG_INTEGER;
/** @type {number} */
WebGL2RenderingContextBase.prototype.R8;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RG8;
/** @type {number} */
WebGL2RenderingContextBase.prototype.R16F;
/** @type {number} */
WebGL2RenderingContextBase.prototype.R32F;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RG16F;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RG32F;
/** @type {number} */
WebGL2RenderingContextBase.prototype.R8I;
/** @type {number} */
WebGL2RenderingContextBase.prototype.R8UI;
/** @type {number} */
WebGL2RenderingContextBase.prototype.R16I;
/** @type {number} */
WebGL2RenderingContextBase.prototype.R16UI;
/** @type {number} */
WebGL2RenderingContextBase.prototype.R32I;
/** @type {number} */
WebGL2RenderingContextBase.prototype.R32UI;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RG8I;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RG8UI;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RG16I;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RG16UI;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RG32I;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RG32UI;
/** @type {number} */
WebGL2RenderingContextBase.prototype.VERTEX_ARRAY_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.prototype.R8_SNORM;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RG8_SNORM;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGB8_SNORM;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGBA8_SNORM;
/** @type {number} */
WebGL2RenderingContextBase.prototype.SIGNED_NORMALIZED;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COPY_READ_BUFFER;
/** @type {number} */
WebGL2RenderingContextBase.prototype.COPY_WRITE_BUFFER;
// Same as COPY_READ_BUFFER
/** @type {number} */
WebGL2RenderingContextBase.prototype.COPY_READ_BUFFER_BINDING;
// Same as COPY_WRITE_BUFFER
/** @type {number} */
WebGL2RenderingContextBase.prototype.COPY_WRITE_BUFFER_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNIFORM_BUFFER;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNIFORM_BUFFER_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNIFORM_BUFFER_START;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNIFORM_BUFFER_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_VERTEX_UNIFORM_BLOCKS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_FRAGMENT_UNIFORM_BLOCKS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_COMBINED_UNIFORM_BLOCKS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_UNIFORM_BUFFER_BINDINGS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_UNIFORM_BLOCK_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNIFORM_BUFFER_OFFSET_ALIGNMENT;
/** @type {number} */
WebGL2RenderingContextBase.prototype.ACTIVE_UNIFORM_BLOCKS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNIFORM_TYPE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNIFORM_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_INDEX;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNIFORM_OFFSET;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNIFORM_ARRAY_STRIDE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNIFORM_MATRIX_STRIDE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNIFORM_IS_ROW_MAJOR;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_DATA_SIZE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_ACTIVE_UNIFORMS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
/** @type {number} */
WebGL2RenderingContextBase.prototype.INVALID_INDEX;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_VERTEX_OUTPUT_COMPONENTS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_FRAGMENT_INPUT_COMPONENTS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_SERVER_WAIT_TIMEOUT;
/** @type {number} */
WebGL2RenderingContextBase.prototype.OBJECT_TYPE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.SYNC_CONDITION;
/** @type {number} */
WebGL2RenderingContextBase.prototype.SYNC_STATUS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.SYNC_FLAGS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.SYNC_FENCE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.SYNC_GPU_COMMANDS_COMPLETE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.UNSIGNALED;
/** @type {number} */
WebGL2RenderingContextBase.prototype.SIGNALED;
/** @type {number} */
WebGL2RenderingContextBase.prototype.ALREADY_SIGNALED;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TIMEOUT_EXPIRED;
/** @type {number} */
WebGL2RenderingContextBase.prototype.CONDITION_SATISFIED;
/** @type {number} */
WebGL2RenderingContextBase.prototype.WAIT_FAILED;
/** @type {number} */
WebGL2RenderingContextBase.prototype.SYNC_FLUSH_COMMANDS_BIT;
/** @type {number} */
WebGL2RenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_DIVISOR;
/** @type {number} */
WebGL2RenderingContextBase.prototype.ANY_SAMPLES_PASSED;
/** @type {number} */
WebGL2RenderingContextBase.prototype.ANY_SAMPLES_PASSED_CONSERVATIVE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.SAMPLER_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.prototype.RGB10_A2UI;
/** @type {number} */
WebGL2RenderingContextBase.prototype.INT_2_10_10_10_REV;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_PAUSED;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_ACTIVE;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_BINDING;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TEXTURE_IMMUTABLE_FORMAT;
/** @type {number} */
WebGL2RenderingContextBase.prototype.MAX_ELEMENT_INDEX;
/** @type {number} */
WebGL2RenderingContextBase.prototype.NUM_SAMPLE_COUNTS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TEXTURE_IMMUTABLE_LEVELS;
/** @type {number} */
WebGL2RenderingContextBase.prototype.TIMEOUT_IGNORED;
/**
* @constructor
* @noalias
* @extends {WebGLObject}
*/
function WebGLQuery() {}
/**
* @constructor
* @noalias
* @extends {WebGLObject}
*/
function WebGLSampler() {}
/**
* @constructor
* @noalias
* @extends {WebGLObject}
*/
function WebGLSync() {}
/**
* @constructor
* @noalias
* @extends {WebGLObject}
*/
function WebGLTransformFeedback() {}
/**
* @constructor
* @noalias
* @extends {WebGLObject}
*/
function WebGLVertexArrayObject() {}
/**
* @param {number} target
* @param {WebGLQuery} query
*/
WebGL2RenderingContextBase.prototype.beginQuery = function(target, query) {};
/**
* @param {number} primitiveMode
*/
WebGL2RenderingContextBase.prototype.beginTransformFeedback = function(primitiveMode) {};
/**
* @param {number} target
* @param {number} index
* @param {WebGLBuffer} buffer
*/
WebGL2RenderingContextBase.prototype.bindBufferBase = function(target, index, buffer) {};
/**
* @param {number} target
* @param {number} index
* @param {WebGLBuffer} buffer
* @param {number} offset
* @param {number} size
*/
WebGL2RenderingContextBase.prototype.bindBufferRange = function(target, index, buffer, offset, size) {};
/**
* @param {number} unit
* @param {WebGLSampler} sampler
*/
WebGL2RenderingContextBase.prototype.bindSampler = function(unit, sampler) {};
/**
* @param {number} target
* @param {WebGLTransformFeedback} id
*/
WebGL2RenderingContextBase.prototype.bindTransformFeedback = function(target, id) {};
/**
* @param {WebGLVertexArrayObject} array
*/
WebGL2RenderingContextBase.prototype.bindVertexArray = function(array) {};
/**
* @param {number} srcX0
* @param {number} srcY0
* @param {number} srcX1
* @param {number} srcY1
* @param {number} dstX0
* @param {number} dstY0
* @param {number} dstX1
* @param {number} dstY1
* @param {number} mask
* @param {number} filter
*/
WebGL2RenderingContextBase.prototype.blitFramebuffer = function(
srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
dstX1, dstY1, mask, filter) {};
/**
* @param {number} buffer
* @param {number} drawbuffer
* @param {Int32Array|Array.<number>} value
*/
WebGL2RenderingContextBase.prototype.clearBufferiv = function(buffer, drawbuffer, value) {};
/**
* @param {number} buffer
* @param {number} drawbuffer
* @param {Uint32Array|Array.<number>} value
*/
WebGL2RenderingContextBase.prototype.clearBufferuiv = function(buffer, drawbuffer, value) {};
/**
* @param {number} buffer
* @param {number} drawbuffer
* @param {Float32Array|Array.<number>} value
*/
WebGL2RenderingContextBase.prototype.clearBufferfv = function(buffer, drawbuffer, value) {};
/**
* @param {number} buffer
* @param {number} drawbuffer
* @param {number} depth
* @param {number} stencil
*/
WebGL2RenderingContextBase.prototype.clearBufferfi = function(buffer, drawbuffer, depth, stencil) {};
/**
* @param {WebGLSync} sync
* @param {number} flags
* @param {number} timeout
* @return {number}
*/
WebGL2RenderingContextBase.prototype.clientWaitSync = function(sync, flags, timeout) {};
/**
* @param {number} target
* @param {number} level
* @param {number} internalformat
* @param {number} width
* @param {number} height
* @param {number} depth
* @param {number} border
* @param {ArrayBufferView} data
*/
WebGL2RenderingContextBase.prototype.compressedTexImage3D = function(
target, level, internalformat, width, height, depth, border, data) {};
/**
* @param {number} target
* @param {number} level
* @param {number} xoffset
* @param {number} yoffset
* @param {number} zoffset
* @param {number} width
* @param {number} height
* @param {number} depth
* @param {number} format
* @param {ArrayBufferView} data
*/
WebGL2RenderingContextBase.prototype.compressedTexSubImage3D = function(
target, level, xoffset, yoffset, zoffset, width, height, depth, format, data) {};
/**
* @param {number} readTarget
* @param {number} writeTarget
* @param {number} readOffset
* @param {number} writeOffset
* @param {number} size
*/
WebGL2RenderingContextBase.prototype.copyBufferSubData = function(
readTarget, writeTarget, readOffset, writeOffset, size) {};
/**
* @param {number} target
* @param {number} level
* @param {number} xoffset
* @param {number} yoffset
* @param {number} zoffset
* @param {number} x
* @param {number} y
* @param {number} width
* @param {number} height
*/
WebGL2RenderingContextBase.prototype.copyTexSubImage3D = function(
target, level, xoffset, yoffset, zoffset, x, y, width, height) {};
/**
* @return {!WebGLQuery}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.createQuery = function() {};
/**
* @return {!WebGLSampler}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.createSampler = function() {};
/**
* @return {!WebGLTransformFeedback}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.createTransformFeedback = function() {};
/**
* @return {!WebGLVertexArrayObject}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.createVertexArray = function() {};
/**
* @param {WebGLQuery} query
*/
WebGL2RenderingContextBase.prototype.deleteQuery = function(query) {};
/**
* @param {WebGLSampler} sampler
*/
WebGL2RenderingContextBase.prototype.deleteSampler = function(sampler) {};
/**
* @param {WebGLSync} sync
*/
WebGL2RenderingContextBase.prototype.deleteSync = function(sync) {};
/**
* @param {WebGLTransformFeedback} feedback
*/
WebGL2RenderingContextBase.prototype.deleteTransformFeedback = function(feedback) {};
/**
* @param {WebGLVertexArrayObject} vertexArray
*/
WebGL2RenderingContextBase.prototype.deleteVertexArray = function(vertexArray) {};
/**
* @param {number} mode
* @param {number} first
* @param {number} count
* @param {number} instanceCount
*/
WebGL2RenderingContextBase.prototype.drawArraysInstanced = function(mode, first, count, instanceCount) {};
/**
* @param {number} mode
* @param {number} count
* @param {number} type
* @param {number} offset
* @param {number} instanceCount
*/
WebGL2RenderingContextBase.prototype.drawElementsInstanced = function(mode, count, type, offset, instanceCount) {};
/**
* @param {number} mode
* @param {number} start
* @param {number} end
* @param {number} count
* @param {number} type
* @param {number} offset
*/
WebGL2RenderingContextBase.prototype.drawRangeElements = function(mode, start, end, count, type, offset) {};
/**
* @param {Array.<number>} buffers
*/
WebGL2RenderingContextBase.prototype.drawBuffers = function(buffers) {};
/**
* @param {number} target
*/
WebGL2RenderingContextBase.prototype.endQuery = function(target) {};
/**
*/
WebGL2RenderingContextBase.prototype.endTransformFeedback = function() {};
/**
* @param {number} condition
* @param {number} flags
* @return {WebGLSync}
*/
WebGL2RenderingContextBase.prototype.fenceSync = function(condition, flags) {};
/**
* @param {number} target
* @param {number} attachment
* @param {WebGLTexture} texture
* @param {number} level
* @param {number} layer
*/
WebGL2RenderingContextBase.prototype.framebufferTextureLayer = function(
target, attachment, texture, level, layer) {};
/**
* @param {WebGLProgram} program
* @param {number} uniformBlockIndex
* @return {string}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.getActiveUniformBlockName = function(program, uniformBlockIndex) {};
/**
* @param {WebGLProgram} program
* @param {number} uniformBlockIndex
* @param {number} pname
* @return {*}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.getActiveUniformBlockParameter = function(
program, uniformBlockIndex, pname) {};
/**
* @param {WebGLProgram} program
* @param {Array.<number>} uniformIndices
* @param {number} pname
* @return {Array.<number>}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.getActiveUniforms = function(
program, uniformIndices, pname) {};
/**
* @param {number} target
* @param {number} offset
* @param {ArrayBuffer} returnedData
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.getBufferSubData = function(
target, offset, returnedData) {};
/**
* @param {WebGLProgram} program
* @param {string} name
* @return {number}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.getFragDataLocation = function(program, name) {};
/**
* @param {number} target
* @param {number} index
* @return {*}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.getIndexedParameter = function(target, index) {};
/**
* @param {number} target
* @param {number} internalformat
* @param {number} pname
* @return {*}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.getInternalformatParameter = function(target, internalformat, pname) {};
/**
* @param {number} target
* @param {number} pname
* @return {WebGLQuery}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.getQuery = function(target, pname) {};
/**
* @param {WebGLQuery} query
* @param {number} pname
* @return {*}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.getQueryParameter = function(query, pname) {};
/**
* @param {WebGLSampler} sampler
* @param {number} pname
* @return {*}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.getSamplerParameter = function(sampler, pname) {};
/**
* @param {WebGLSync} sync
* @param {number} pname
* @return {*}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.getSyncParameter = function(sync, pname) {};
/**
* @param {WebGLProgram} program
* @param {number} index
* @return {WebGLActiveInfo}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.getTransformFeedbackVarying = function(program, index) {};
/**
* @param {WebGLProgram} program
* @param {string} uniformBlockName
* @return {number}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.getUniformBlockIndex = function(program, uniformBlockName) {};
/**
* @param {WebGLProgram} program
* @param {Array.<string>} uniformNames
* @return {Array.<number>}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.getUniformIndices = function(program, uniformNames) {};
/**
* @param {number} target
* @param {Array.<number>} attachments
*/
WebGL2RenderingContextBase.prototype.invalidateFramebuffer = function(target, attachments) {};
/**
* @param {number} target
* @param {Array.<number>} attachments
* @param {number} x
* @param {number} y
* @param {number} width
* @param {number} height
*/
WebGL2RenderingContextBase.prototype.invalidateSubFramebuffer = function(
target, attachments, x, y, width, height) {};
/**
* @param {WebGLQuery} query
* @return {boolean}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.isQuery = function(query) {};
/**
* @param {WebGLSampler} sampler
* @return {boolean}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.isSampler = function(sampler) {};
/**
* @param {WebGLSync} sync
* @return {boolean}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.isSync = function(sync) {};
/**
* @param {WebGLTransformFeedback} feedback
* @return {boolean}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.isTransformFeedback = function(feedback) {};
/**
* @param {WebGLVertexArrayObject} vertexArray
* @return {boolean}
* @nosideeffects
*/
WebGL2RenderingContextBase.prototype.isVertexArray = function(vertexArray) {};
/**
*/
WebGL2RenderingContextBase.prototype.pauseTransformFeedback = function() {};
/**
* @param {number} src
*/
WebGL2RenderingContextBase.prototype.readBuffer = function(src) {};
/**
* @param {number} target
* @param {number} samples
* @param {number} internalformat
* @param {number} width
* @param {number} height
*/
WebGL2RenderingContextBase.prototype.renderbufferStorageMultisample = function(
target, samples, internalformat, width, height) {};
/**
*/
WebGL2RenderingContextBase.prototype.resumeTransformFeedback = function() {};
/**
* @param {WebGLSampler} sampler
* @param {number} pname
* @param {number} param
*/
WebGL2RenderingContextBase.prototype.samplerParameteri = function(sampler, pname, param) {};
/**
* @param {WebGLSampler} sampler
* @param {number} pname
* @param {number} param
*/
WebGL2RenderingContextBase.prototype.samplerParameterf = function(sampler, pname, param) {};
/**
* @param {number} target
* @param {number} levels
* @param {number} internalformat
* @param {number} width
* @param {number} height
*/
WebGL2RenderingContextBase.prototype.texStorage2D = function(target, levels, internalformat, width, height) {};
/**
* @param {number} target
* @param {number} levels
* @param {number} internalformat
* @param {number} width
* @param {number} height
* @param {number} depth
*/
WebGL2RenderingContextBase.prototype.texStorage3D = function(target, levels, internalformat, width, height, depth) {};
/**
* @param {number} target
* @param {number} level
* @param {number} internalformat
* @param {number} width
* @param {number} height
* @param {number} depth
* @param {number} border
* @param {number} format
* @param {number} type
* @param {ArrayBufferView} pixels
*/
WebGL2RenderingContextBase.prototype.texImage3D = function(
target, level, internalformat, width, height, depth, border, format, type, pixels) {};
/**
* @param {number} target
* @param {number} level
* @param {number} xoffset
* @param {number} yoffset
* @param {number} zoffset
* @param {number} format or width
* @param {number} type or height
* @param {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|
* number} source or depth
* @param {number=} opt_format
* @param {number=} opt_type
* @param {ArrayBufferView=} opt_pixels
*/
WebGL2RenderingContextBase.prototype.texSubImage3D = function(
target, level, xoffset, yoffset, zoffset, format, type, source, opt_format, opt_type, opt_pixels) {};
/**
* @param {WebGLProgram} program
* @param {Array.<string>} varyings
* @param {number} bufferMode
*/
WebGL2RenderingContextBase.prototype.transformFeedbackVaryings = function(program, varyings, bufferMode) {};
/**
* @param {WebGLUniformLocation} location
* @param {number} v0
*/
WebGL2RenderingContextBase.prototype.uniform1ui = function(location, v0) {};
/**
* @param {WebGLUniformLocation} location
* @param {number} v0
* @param {number} v1
*/
WebGL2RenderingContextBase.prototype.uniform2ui = function(location, v0, v1) {};
/**
* @param {WebGLUniformLocation} location
* @param {number} v0
* @param {number} v1
* @param {number} v2
*/
WebGL2RenderingContextBase.prototype.uniform3ui = function(location, v0, v1, v2) {};
/**
* @param {WebGLUniformLocation} location
* @param {number} v0
* @param {number} v1
* @param {number} v2
* @param {number} v3
*/
WebGL2RenderingContextBase.prototype.uniform4ui = function(location, v0, v1, v2, v3) {};
/**
* @param {WebGLUniformLocation} location
* @param {Uint32Array|Array.<number>} value
*/
WebGL2RenderingContextBase.prototype.uniform1uiv = function(location, value) {};
/**
* @param {WebGLUniformLocation} location
* @param {Uint32Array|Array.<number>} value
*/
WebGL2RenderingContextBase.prototype.uniform2uiv = function(location, value) {};
/**
* @param {WebGLUniformLocation} location
* @param {Uint32Array|Array.<number>} value
*/
WebGL2RenderingContextBase.prototype.uniform3uiv = function(location, value) {};
/**
* @param {WebGLUniformLocation} location
* @param {Uint32Array|Array.<number>} value
*/
WebGL2RenderingContextBase.prototype.uniform4uiv = function(location, value) {};
/**
* @param {WebGLProgram} program
* @param {number} uniformBlockIndex
* @param {number} uniformBlockBinding
*/
WebGL2RenderingContextBase.prototype.uniformBlockBinding = function(program, uniformBlockIndex, uniformBlockBinding) {};
/**
* @param {WebGLUniformLocation} location
* @param {boolean} transpose
* @param {Float32Array|Array.<number>} value
*/
WebGL2RenderingContextBase.prototype.uniformMatrix2x3fv = function(location, transpose, value) {};
/**
* @param {WebGLUniformLocation} location
* @param {boolean} transpose
* @param {Float32Array|Array.<number>} value
*/
WebGL2RenderingContextBase.prototype.uniformMatrix3x2fv = function(location, transpose, value) {};
/**
* @param {WebGLUniformLocation} location
* @param {boolean} transpose
* @param {Float32Array|Array.<number>} value
*/
WebGL2RenderingContextBase.prototype.uniformMatrix2x4fv = function(location, transpose, value) {};
/**
* @param {WebGLUniformLocation} location
* @param {boolean} transpose
* @param {Float32Array|Array.<number>} value
*/
WebGL2RenderingContextBase.prototype.uniformMatrix4x2fv = function(location, transpose, value) {};
/**
* @param {WebGLUniformLocation} location
* @param {boolean} transpose
* @param {Float32Array|Array.<number>} value
*/
WebGL2RenderingContextBase.prototype.uniformMatrix3x4fv = function(location, transpose, value) {};
/**
* @param {WebGLUniformLocation} location
* @param {boolean} transpose
* @param {Float32Array|Array.<number>} value
*/
WebGL2RenderingContextBase.prototype.uniformMatrix4x3fv = function(location, transpose, value) {};
/**
* @param {number} index
* @param {number} x
* @param {number} y
* @param {number} z
* @param {number} w
*/
WebGL2RenderingContextBase.prototype.vertexAttribI4i = function(index, x, y, z, w) {};
/**
* @param {number} index
* @param {(Array.<number>|Int32Array)} v
*/
WebGL2RenderingContextBase.prototype.vertexAttribI4iv = function(index, v) {};
/**
* @param {number} index
* @param {number} x
* @param {number} y
* @param {number} z
* @param {number} w
*/
WebGL2RenderingContextBase.prototype.vertexAttribI4ui = function(index, x, y, z, w) {};
/**
* @param {number} index
* @param {(Array.<number>|Uint32Array)} v
*/
WebGL2RenderingContextBase.prototype.vertexAttribI4uiv = function(index, v) {};
/**
* @param {number} index
* @param {number} size
* @param {number} type
* @param {number} stride
* @param {number} offset
*/
WebGL2RenderingContextBase.prototype.vertexAttribIPointer = function(index, size, type, stride, offset) {};
/**
* @param {number} index
* @param {number} divisor
*/
WebGL2RenderingContextBase.prototype.vertexAttribDivisor = function(index, divisor) {};
/**
* @param {WebGLSync} sync
* @param {number} flags
* @param {number} timeout
*/
WebGL2RenderingContextBase.prototype.waitSync = function(sync, flags, timeout) {};
/**
* @constructor
* @noalias
* @extends {WebGL2RenderingContextBase}
*/
function WebGL2RenderingContext() {}