| /* |
| * Copyright (C) 2015-2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| Utilities.extendObject(SimpleCanvasStage.prototype, { |
| tune: function(count) |
| { |
| if (count == 0) |
| return; |
| |
| if (count < 0) { |
| this.offsetIndex = Math.max(this.offsetIndex + count, 0); |
| return; |
| } |
| |
| this.offsetIndex = this.offsetIndex + count; |
| if (this.offsetIndex > this.objects.length) { |
| // For some tests, it may be easier to see how well the test is going |
| // by limiting the range of coordinates in which new objects can reside |
| var coordinateMaximumFactor = Math.min(this.objects.length, Math.min(this.size.x, this.size.y)) / Math.min(this.size.x, this.size.y); |
| var newIndex = this.offsetIndex - this.objects.length; |
| for (var i = 0; i < newIndex; ++i) |
| this.objects.push(new this._canvasObject(this, coordinateMaximumFactor)); |
| } |
| }, |
| |
| animate: function() |
| { |
| var context = this.context; |
| context.clearRect(0, 0, this.size.x, this.size.y); |
| for (var i = 0, length = this.offsetIndex; i < length; ++i) |
| this.objects[i].draw(context); |
| }, |
| |
| complexity: function() |
| { |
| return this.offsetIndex; |
| } |
| }); |