| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationGL13.cpp: Validation functions for OpenGL 1.3 entry point parameters |
| |
| #include "libANGLE/validationGL13_autogen.h" |
| |
| namespace gl |
| { |
| |
| bool ValidateCompressedTexImage1D(Context *context, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateCompressedTexSubImage1D(Context *context, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateGetCompressedTexImage(Context *context, GLenum target, GLint level, void *img) |
| { |
| return true; |
| } |
| |
| bool ValidateLoadTransposeMatrixd(Context *context, const GLdouble *m) |
| { |
| return true; |
| } |
| |
| bool ValidateLoadTransposeMatrixf(Context *context, const GLfloat *m) |
| { |
| return true; |
| } |
| |
| bool ValidateMultTransposeMatrixd(Context *context, const GLdouble *m) |
| { |
| return true; |
| } |
| |
| bool ValidateMultTransposeMatrixf(Context *context, const GLfloat *m) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord1d(Context *context, GLenum target, GLdouble s) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord1dv(Context *context, GLenum target, const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord1f(Context *context, GLenum target, GLfloat s) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord1fv(Context *context, GLenum target, const GLfloat *v) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord1i(Context *context, GLenum target, GLint s) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord1iv(Context *context, GLenum target, const GLint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord1s(Context *context, GLenum target, GLshort s) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord1sv(Context *context, GLenum target, const GLshort *v) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord2d(Context *context, GLenum target, GLdouble s, GLdouble t) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord2dv(Context *context, GLenum target, const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord2f(Context *context, GLenum target, GLfloat s, GLfloat t) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord2fv(Context *context, GLenum target, const GLfloat *v) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord2i(Context *context, GLenum target, GLint s, GLint t) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord2iv(Context *context, GLenum target, const GLint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord2s(Context *context, GLenum target, GLshort s, GLshort t) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord2sv(Context *context, GLenum target, const GLshort *v) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord3d(Context *context, GLenum target, GLdouble s, GLdouble t, GLdouble r) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord3dv(Context *context, GLenum target, const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord3f(Context *context, GLenum target, GLfloat s, GLfloat t, GLfloat r) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord3fv(Context *context, GLenum target, const GLfloat *v) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord3i(Context *context, GLenum target, GLint s, GLint t, GLint r) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord3iv(Context *context, GLenum target, const GLint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord3s(Context *context, GLenum target, GLshort s, GLshort t, GLshort r) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord3sv(Context *context, GLenum target, const GLshort *v) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord4d(Context *context, |
| GLenum target, |
| GLdouble s, |
| GLdouble t, |
| GLdouble r, |
| GLdouble q) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord4dv(Context *context, GLenum target, const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord4fv(Context *context, GLenum target, const GLfloat *v) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord4i(Context *context, GLenum target, GLint s, GLint t, GLint r, GLint q) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord4iv(Context *context, GLenum target, const GLint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord4s(Context *context, |
| GLenum target, |
| GLshort s, |
| GLshort t, |
| GLshort r, |
| GLshort q) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoord4sv(Context *context, GLenum target, const GLshort *v) |
| { |
| return true; |
| } |
| |
| } // namespace gl |