| /* |
| * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
| * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010 Apple Inc. All right reserved. |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #pragma once |
| |
| #include "BidiRun.h" |
| #include "RenderBlockFlow.h" |
| #include "RenderChildIterator.h" |
| #include "RenderInline.h" |
| #include "RenderText.h" |
| #include <wtf/StdLibExtras.h> |
| |
| namespace WebCore { |
| |
| struct BidiIsolatedRun { |
| BidiIsolatedRun(RenderObject& object, unsigned position, RenderElement& root, BidiRun& runToReplace) |
| : object(object) |
| , root(root) |
| , runToReplace(runToReplace) |
| , position(position) |
| { |
| } |
| |
| RenderObject& object; |
| RenderElement& root; |
| BidiRun& runToReplace; |
| unsigned position; |
| }; |
| |
| // This class is used to RenderInline subtrees, stepping by character within the |
| // text children. InlineIterator will use bidiNext to find the next RenderText |
| // optionally notifying a BidiResolver every time it steps into/out of a RenderInline. |
| class InlineIterator { |
| public: |
| InlineIterator() |
| { |
| } |
| |
| InlineIterator(RenderElement* root, RenderObject* o, unsigned p) |
| : m_root(root) |
| , m_renderer(o) |
| , m_pos(p) |
| , m_refersToEndOfPreviousNode(false) |
| { |
| } |
| |
| void clear() |
| { |
| setRenderer(nullptr); |
| setOffset(0); |
| setNextBreakablePosition(std::numeric_limits<unsigned>::max()); |
| } |
| void moveToStartOf(RenderObject& object) |
| { |
| moveTo(object, 0); |
| } |
| |
| void moveTo(RenderObject& object, unsigned offset, Optional<unsigned> nextBreak = Optional<unsigned>()) |
| { |
| setRenderer(&object); |
| setOffset(offset); |
| setNextBreakablePosition(nextBreak); |
| } |
| |
| RenderObject* renderer() const { return m_renderer; } |
| void setRenderer(RenderObject* renderer) { m_renderer = renderer; } |
| unsigned offset() const { return m_pos; } |
| void setOffset(unsigned position); |
| RenderElement* root() const { return m_root; } |
| Optional<unsigned> nextBreakablePosition() const { return m_nextBreakablePosition; } |
| void setNextBreakablePosition(Optional<unsigned> position) { m_nextBreakablePosition = position; } |
| bool refersToEndOfPreviousNode() const { return m_refersToEndOfPreviousNode; } |
| void setRefersToEndOfPreviousNode(); |
| |
| void fastIncrementInTextNode(); |
| void increment(InlineBidiResolver* = nullptr); |
| void fastDecrement(); |
| bool atEnd() const; |
| |
| bool atTextParagraphSeparator() const |
| { |
| return is<RenderText>(m_renderer) && m_renderer->preservesNewline() && downcast<RenderText>(*m_renderer).characterAt(m_pos) == '\n'; |
| } |
| |
| bool atParagraphSeparator() const |
| { |
| return (m_renderer && m_renderer->isBR()) || atTextParagraphSeparator(); |
| } |
| |
| UChar current() const; |
| UChar previousInSameNode() const; |
| ALWAYS_INLINE UCharDirection direction() const; |
| |
| private: |
| UChar characterAt(unsigned) const; |
| |
| UCharDirection surrogateTextDirection(UChar currentCodeUnit) const; |
| |
| RenderElement* m_root { nullptr }; |
| RenderObject* m_renderer { nullptr }; |
| |
| Optional<unsigned> m_nextBreakablePosition; |
| unsigned m_pos { 0 }; |
| |
| // There are a couple places where we want to decrement an InlineIterator. |
| // Usually this take the form of decrementing m_pos; however, m_pos might be 0. |
| // However, we shouldn't ever need to decrement an InlineIterator more than |
| // once, so rather than implementing a decrement() function which traverses |
| // nodes, we can simply keep track of this state and handle it. |
| bool m_refersToEndOfPreviousNode { false }; |
| }; |
| |
| inline bool operator==(const InlineIterator& it1, const InlineIterator& it2) |
| { |
| return it1.offset() == it2.offset() && it1.renderer() == it2.renderer(); |
| } |
| |
| inline bool operator!=(const InlineIterator& it1, const InlineIterator& it2) |
| { |
| return it1.offset() != it2.offset() || it1.renderer() != it2.renderer(); |
| } |
| |
| static inline UCharDirection embedCharFromDirection(TextDirection direction, EUnicodeBidi unicodeBidi) |
| { |
| if (unicodeBidi == Embed) |
| return direction == TextDirection::RTL ? U_RIGHT_TO_LEFT_EMBEDDING : U_LEFT_TO_RIGHT_EMBEDDING; |
| return direction == TextDirection::RTL ? U_RIGHT_TO_LEFT_OVERRIDE : U_LEFT_TO_RIGHT_OVERRIDE; |
| } |
| |
| template <class Observer> |
| static inline void notifyObserverEnteredObject(Observer* observer, RenderObject* object) |
| { |
| if (!observer || !object || !object->isRenderInline()) |
| return; |
| |
| const RenderStyle& style = object->style(); |
| EUnicodeBidi unicodeBidi = style.unicodeBidi(); |
| if (unicodeBidi == UBNormal) { |
| // http://dev.w3.org/csswg/css3-writing-modes/#unicode-bidi |
| // "The element does not open an additional level of embedding with respect to the bidirectional algorithm." |
| // Thus we ignore any possible dir= attribute on the span. |
| return; |
| } |
| if (isIsolated(unicodeBidi)) { |
| // Make sure that explicit embeddings are committed before we enter the isolated content. |
| observer->commitExplicitEmbedding(); |
| observer->enterIsolate(); |
| // Embedding/Override characters implied by dir= will be handled when |
| // we process the isolated span, not when laying out the "parent" run. |
| return; |
| } |
| |
| if (!observer->inIsolate()) |
| observer->embed(embedCharFromDirection(style.direction(), unicodeBidi), FromStyleOrDOM); |
| } |
| |
| template <class Observer> |
| static inline void notifyObserverWillExitObject(Observer* observer, RenderObject* object) |
| { |
| if (!observer || !object || !object->isRenderInline()) |
| return; |
| |
| EUnicodeBidi unicodeBidi = object->style().unicodeBidi(); |
| if (unicodeBidi == UBNormal) |
| return; // Nothing to do for unicode-bidi: normal |
| if (isIsolated(unicodeBidi)) { |
| observer->exitIsolate(); |
| return; |
| } |
| |
| // Otherwise we pop any embed/override character we added when we opened this tag. |
| if (!observer->inIsolate()) |
| observer->embed(U_POP_DIRECTIONAL_FORMAT, FromStyleOrDOM); |
| } |
| |
| static inline bool isIteratorTarget(RenderObject* object) |
| { |
| ASSERT(object); // The iterator will of course return 0, but its not an expected argument to this function. |
| return object->isTextOrLineBreak() || object->isFloating() || object->isOutOfFlowPositioned() || object->isReplaced(); |
| } |
| |
| // This enum is only used for bidiNextShared() |
| enum EmptyInlineBehavior { |
| SkipEmptyInlines, |
| IncludeEmptyInlines, |
| }; |
| |
| static bool isEmptyInline(const RenderInline& renderer) |
| { |
| for (auto& current : childrenOfType<RenderObject>(renderer)) { |
| if (current.isFloatingOrOutOfFlowPositioned()) |
| continue; |
| if (is<RenderText>(current)) { |
| if (!downcast<RenderText>(current).isAllCollapsibleWhitespace()) |
| return false; |
| continue; |
| } |
| if (!is<RenderInline>(current) || !isEmptyInline(downcast<RenderInline>(current))) |
| return false; |
| } |
| return true; |
| } |
| |
| // FIXME: This function is misleadingly named. It has little to do with bidi. |
| // This function will iterate over inlines within a block, optionally notifying |
| // a bidi resolver as it enters/exits inlines (so it can push/pop embedding levels). |
| template <class Observer> |
| static inline RenderObject* bidiNextShared(RenderElement& root, RenderObject* current, Observer* observer = nullptr, EmptyInlineBehavior emptyInlineBehavior = SkipEmptyInlines, bool* endOfInlinePtr = nullptr) |
| { |
| RenderObject* next = nullptr; |
| // oldEndOfInline denotes if when we last stopped iterating if we were at the end of an inline. |
| bool oldEndOfInline = endOfInlinePtr ? *endOfInlinePtr : false; |
| bool endOfInline = false; |
| |
| while (current) { |
| next = nullptr; |
| if (!oldEndOfInline && !isIteratorTarget(current)) { |
| next = downcast<RenderElement>(*current).firstChild(); |
| notifyObserverEnteredObject(observer, next); |
| } |
| |
| // We hit this when either current has no children, or when current is not a renderer we care about. |
| if (!next) { |
| // If it is a renderer we care about, and we're doing our inline-walk, return it. |
| if (emptyInlineBehavior == IncludeEmptyInlines && !oldEndOfInline && is<RenderInline>(*current)) { |
| next = current; |
| endOfInline = true; |
| break; |
| } |
| |
| while (current && current != &root) { |
| notifyObserverWillExitObject(observer, current); |
| |
| next = current->nextSibling(); |
| if (next) { |
| notifyObserverEnteredObject(observer, next); |
| break; |
| } |
| |
| current = current->parent(); |
| if (emptyInlineBehavior == IncludeEmptyInlines && current && current != &root && is<RenderInline>(*current)) { |
| next = current; |
| endOfInline = true; |
| break; |
| } |
| } |
| } |
| |
| if (!next) |
| break; |
| |
| if (isIteratorTarget(next) |
| || (is<RenderInline>(*next) && (emptyInlineBehavior == IncludeEmptyInlines || isEmptyInline(downcast<RenderInline>(*next))))) |
| break; |
| current = next; |
| } |
| |
| if (endOfInlinePtr) |
| *endOfInlinePtr = endOfInline; |
| |
| return next; |
| } |
| |
| template <class Observer> |
| static inline RenderObject* bidiNextSkippingEmptyInlines(RenderElement& root, RenderObject* current, Observer* observer) |
| { |
| // The SkipEmptyInlines callers never care about endOfInlinePtr. |
| return bidiNextShared(root, current, observer, SkipEmptyInlines); |
| } |
| |
| // This makes callers cleaner as they don't have to specify a type for the observer when not providing one. |
| static inline RenderObject* bidiNextSkippingEmptyInlines(RenderElement& root, RenderObject* current) |
| { |
| InlineBidiResolver* observer = nullptr; |
| return bidiNextSkippingEmptyInlines(root, current, observer); |
| } |
| |
| static inline RenderObject* bidiNextIncludingEmptyInlines(RenderElement& root, RenderObject* current, bool* endOfInlinePtr = nullptr) |
| { |
| InlineBidiResolver* observer = nullptr; // Callers who include empty inlines, never use an observer. |
| return bidiNextShared(root, current, observer, IncludeEmptyInlines, endOfInlinePtr); |
| } |
| |
| static inline RenderObject* bidiFirstSkippingEmptyInlines(RenderElement& root, InlineBidiResolver* resolver = nullptr) |
| { |
| RenderObject* renderer = root.firstChild(); |
| if (!renderer) |
| return nullptr; |
| |
| if (is<RenderInline>(*renderer)) { |
| notifyObserverEnteredObject(resolver, renderer); |
| if (!isEmptyInline(downcast<RenderInline>(*renderer))) |
| renderer = bidiNextSkippingEmptyInlines(root, renderer, resolver); |
| else { |
| // Never skip empty inlines. |
| if (resolver) |
| resolver->commitExplicitEmbedding(); |
| return renderer; |
| } |
| } |
| |
| // FIXME: Unify this with the bidiNext call above. |
| if (renderer && !isIteratorTarget(renderer)) |
| renderer = bidiNextSkippingEmptyInlines(root, renderer, resolver); |
| |
| if (resolver) |
| resolver->commitExplicitEmbedding(); |
| return renderer; |
| } |
| |
| // FIXME: This method needs to be renamed when bidiNext finds a good name. |
| static inline RenderObject* bidiFirstIncludingEmptyInlines(RenderElement& root) |
| { |
| RenderObject* o = root.firstChild(); |
| // If either there are no children to walk, or the first one is correct |
| // then just return it. |
| if (!o || o->isRenderInline() || isIteratorTarget(o)) |
| return o; |
| |
| return bidiNextIncludingEmptyInlines(root, o); |
| } |
| |
| inline void InlineIterator::fastIncrementInTextNode() |
| { |
| ASSERT(m_renderer); |
| ASSERT(m_pos <= downcast<RenderText>(*m_renderer).text().length()); |
| ++m_pos; |
| } |
| |
| inline void InlineIterator::setOffset(unsigned position) |
| { |
| ASSERT(position <= UINT_MAX - 10); // Sanity check |
| m_pos = position; |
| } |
| |
| inline void InlineIterator::setRefersToEndOfPreviousNode() |
| { |
| ASSERT(!m_pos); |
| ASSERT(!m_refersToEndOfPreviousNode); |
| m_refersToEndOfPreviousNode = true; |
| } |
| |
| // FIXME: This is used by RenderBlock for simplified layout, and has nothing to do with bidi |
| // it shouldn't use functions called bidiFirst and bidiNext. |
| class InlineWalker { |
| public: |
| InlineWalker(RenderElement& root) |
| : m_root(root) |
| , m_current(nullptr) |
| , m_atEndOfInline(false) |
| { |
| // FIXME: This class should be taught how to do the SkipEmptyInlines codepath as well. |
| m_current = bidiFirstIncludingEmptyInlines(m_root); |
| } |
| |
| RenderElement& root() { return m_root; } |
| RenderObject* current() { return m_current; } |
| |
| bool atEndOfInline() { return m_atEndOfInline; } |
| bool atEnd() const { return !m_current; } |
| |
| RenderObject* advance() |
| { |
| // FIXME: Support SkipEmptyInlines and observer parameters. |
| m_current = bidiNextIncludingEmptyInlines(m_root, m_current, &m_atEndOfInline); |
| return m_current; |
| } |
| private: |
| RenderElement& m_root; |
| RenderObject* m_current; |
| bool m_atEndOfInline; |
| }; |
| |
| inline void InlineIterator::increment(InlineBidiResolver* resolver) |
| { |
| if (!m_renderer) |
| return; |
| if (is<RenderText>(*m_renderer)) { |
| fastIncrementInTextNode(); |
| if (m_pos < downcast<RenderText>(*m_renderer).text().length()) |
| return; |
| } |
| // bidiNext can return nullptr |
| RenderObject* bidiNext = bidiNextSkippingEmptyInlines(*m_root, m_renderer, resolver); |
| if (bidiNext) |
| moveToStartOf(*bidiNext); |
| else |
| clear(); |
| } |
| |
| inline void InlineIterator::fastDecrement() |
| { |
| ASSERT(!refersToEndOfPreviousNode()); |
| if (m_pos) |
| setOffset(m_pos - 1); |
| else |
| setRefersToEndOfPreviousNode(); |
| } |
| |
| inline bool InlineIterator::atEnd() const |
| { |
| return !m_renderer; |
| } |
| |
| inline UChar InlineIterator::characterAt(unsigned index) const |
| { |
| if (!is<RenderText>(m_renderer)) |
| return 0; |
| |
| return downcast<RenderText>(*m_renderer).characterAt(index); |
| } |
| |
| inline UChar InlineIterator::current() const |
| { |
| return characterAt(m_pos); |
| } |
| |
| inline UChar InlineIterator::previousInSameNode() const |
| { |
| return characterAt(m_pos - 1); |
| } |
| |
| ALWAYS_INLINE UCharDirection InlineIterator::direction() const |
| { |
| if (UNLIKELY(!m_renderer)) |
| return U_OTHER_NEUTRAL; |
| |
| if (LIKELY(is<RenderText>(*m_renderer))) { |
| UChar codeUnit = downcast<RenderText>(*m_renderer).characterAt(m_pos); |
| if (LIKELY(U16_IS_SINGLE(codeUnit))) |
| return u_charDirection(codeUnit); |
| return surrogateTextDirection(codeUnit); |
| } |
| |
| if (m_renderer->isListMarker()) |
| return m_renderer->style().isLeftToRightDirection() ? U_LEFT_TO_RIGHT : U_RIGHT_TO_LEFT; |
| |
| return U_OTHER_NEUTRAL; |
| } |
| |
| template<> |
| inline void InlineBidiResolver::incrementInternal() |
| { |
| m_current.increment(this); |
| } |
| |
| static inline bool isIsolatedInline(RenderObject& object) |
| { |
| return object.isRenderInline() && isIsolated(object.style().unicodeBidi()); |
| } |
| |
| static inline RenderObject* highestContainingIsolateWithinRoot(RenderObject& initialObject, RenderObject* root) |
| { |
| RenderObject* containingIsolateObject = nullptr; |
| for (RenderObject* object = &initialObject; object && object != root; object = object->parent()) { |
| if (isIsolatedInline(*object)) |
| containingIsolateObject = object; |
| } |
| return containingIsolateObject; |
| } |
| |
| static inline unsigned numberOfIsolateAncestors(const InlineIterator& iter) |
| { |
| unsigned count = 0; |
| typedef RenderObject* RenderObjectPtr; |
| for (RenderObjectPtr object = iter.renderer(), root = iter.root(); object && object != root; object = object->parent()) { |
| if (isIsolatedInline(*object)) |
| count++; |
| } |
| return count; |
| } |
| |
| // FIXME: This belongs on InlineBidiResolver, except it's a template specialization |
| // of BidiResolver which knows nothing about RenderObjects. |
| static inline void addPlaceholderRunForIsolatedInline(InlineBidiResolver& resolver, RenderObject& obj, unsigned pos, RenderElement& root) |
| { |
| std::unique_ptr<BidiRun> isolatedRun = std::make_unique<BidiRun>(pos, pos, obj, resolver.context(), resolver.dir()); |
| // FIXME: isolatedRuns() could be a hash of object->run and then we could cheaply |
| // ASSERT here that we didn't create multiple objects for the same inline. |
| resolver.setWhitespaceCollapsingTransitionForIsolatedRun(*isolatedRun, resolver.whitespaceCollapsingState().currentTransition()); |
| resolver.isolatedRuns().append(BidiIsolatedRun(obj, pos, root, *isolatedRun)); |
| resolver.runs().appendRun(WTFMove(isolatedRun)); |
| } |
| |
| class IsolateTracker { |
| public: |
| explicit IsolateTracker(unsigned nestedIsolateCount) |
| : m_nestedIsolateCount(nestedIsolateCount) |
| , m_haveAddedFakeRunForRootIsolate(false) |
| { |
| } |
| |
| void enterIsolate() { m_nestedIsolateCount++; } |
| void exitIsolate() |
| { |
| ASSERT(m_nestedIsolateCount >= 1); |
| m_nestedIsolateCount--; |
| if (!inIsolate()) |
| m_haveAddedFakeRunForRootIsolate = false; |
| } |
| bool inIsolate() const { return m_nestedIsolateCount; } |
| |
| // We don't care if we encounter bidi directional overrides. |
| void embed(UCharDirection, BidiEmbeddingSource) { } |
| void commitExplicitEmbedding() { } |
| |
| void addFakeRunIfNecessary(RenderObject& obj, unsigned pos, unsigned end, RenderElement& root, InlineBidiResolver& resolver) |
| { |
| // We only need to add a fake run for a given isolated span once during each call to createBidiRunsForLine. |
| // We'll be called for every span inside the isolated span so we just ignore subsequent calls. |
| // We also avoid creating a fake run until we hit a child that warrants one, e.g. we skip floats. |
| if (RenderBlock::shouldSkipCreatingRunsForObject(obj)) |
| return; |
| if (!m_haveAddedFakeRunForRootIsolate) { |
| // obj and pos together denote a single position in the inline, from which the parsing of the isolate will start. |
| // We don't need to mark the end of the run because this is implicit: it is either endOfLine or the end of the |
| // isolate, when we call createBidiRunsForLine it will stop at whichever comes first. |
| addPlaceholderRunForIsolatedInline(resolver, obj, pos, root); |
| } |
| m_haveAddedFakeRunForRootIsolate = true; |
| RenderBlockFlow::appendRunsForObject(nullptr, pos, end, obj, resolver); |
| } |
| |
| private: |
| unsigned m_nestedIsolateCount; |
| bool m_haveAddedFakeRunForRootIsolate; |
| }; |
| |
| template<> |
| inline void InlineBidiResolver::appendRunInternal() |
| { |
| if (!m_emptyRun && !m_eor.atEnd() && !m_reachedEndOfLine) { |
| // Keep track of when we enter/leave "unicode-bidi: isolate" inlines. |
| // Initialize our state depending on if we're starting in the middle of such an inline. |
| // FIXME: Could this initialize from this->inIsolate() instead of walking up the render tree? |
| IsolateTracker isolateTracker(numberOfIsolateAncestors(m_sor)); |
| int start = m_sor.offset(); |
| RenderObject* obj = m_sor.renderer(); |
| while (obj && obj != m_eor.renderer() && obj != endOfLine.renderer()) { |
| if (isolateTracker.inIsolate()) |
| isolateTracker.addFakeRunIfNecessary(*obj, start, obj->length(), *m_sor.root(), *this); |
| else |
| RenderBlockFlow::appendRunsForObject(&m_runs, start, obj->length(), *obj, *this); |
| // FIXME: start/obj should be an InlineIterator instead of two separate variables. |
| start = 0; |
| obj = bidiNextSkippingEmptyInlines(*m_sor.root(), obj, &isolateTracker); |
| } |
| if (obj) { |
| unsigned pos = obj == m_eor.renderer() ? m_eor.offset() : UINT_MAX; |
| if (obj == endOfLine.renderer() && endOfLine.offset() <= pos) { |
| m_reachedEndOfLine = true; |
| pos = endOfLine.offset(); |
| } |
| // It's OK to add runs for zero-length RenderObjects, just don't make the run larger than it should be |
| int end = obj->length() ? pos + 1 : 0; |
| if (isolateTracker.inIsolate()) |
| isolateTracker.addFakeRunIfNecessary(*obj, start, obj->length(), *m_sor.root(), *this); |
| else |
| RenderBlockFlow::appendRunsForObject(&m_runs, start, end, *obj, *this); |
| } |
| |
| m_eor.increment(); |
| m_sor = m_eor; |
| } |
| |
| m_direction = U_OTHER_NEUTRAL; |
| m_status.eor = U_OTHER_NEUTRAL; |
| } |
| |
| template<> |
| inline bool InlineBidiResolver::needsContinuePastEndInternal() const |
| { |
| // We don't collect runs beyond the endOfLine renderer. Stop traversing when the iterator moves to the next renderer to prevent O(n^2). |
| return m_current.renderer() == endOfLine.renderer(); |
| } |
| |
| } // namespace WebCore |