blob: fcd0386f095878242571dfa223341bc01fb18d2d [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#import "Test.h"
#import "WTFStringUtilities.h"
#import <wtf/MainThread.h>
namespace TestWebKitAPI {
class GPU : public testing::Test {
public:
void SetUp() final
{
WTF::initializeMainThread();
m_librarySourceCode = ASCIILiteral("using namespace metal;\n\
struct Vertex\n\
{\n\
float4 position [[position]];\n\
float4 color;\n\
};\n\
vertex Vertex vertex_main(device Vertex *vertices [[buffer(0)]],\n\
uint vid [[vertex_id]])\n\
{\n\
return vertices[vid];\n\
}\n\
fragment float4 fragment_main(Vertex inVertex [[stage_in]])\n\
{\n\
return inVertex.color;\n\
}");
}
const String& librarySourceCode() { return m_librarySourceCode; }
private:
String m_librarySourceCode;
};
}