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/*
* Copyright (C) 2002, 2003 The Karbon Developers
* Copyright (C) 2006 Alexander Kellett <lypanov@kde.org>
* Copyright (C) 2006, 2007 Rob Buis <buis@kde.org>
* Copyright (C) 2007, 2009, 2015 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGPathSegListBuilder.h"
#include "SVGPathElement.h"
#include "SVGPathSegArcAbs.h"
#include "SVGPathSegArcRel.h"
#include "SVGPathSegClosePath.h"
#include "SVGPathSegCurvetoCubicAbs.h"
#include "SVGPathSegCurvetoCubicRel.h"
#include "SVGPathSegCurvetoCubicSmoothAbs.h"
#include "SVGPathSegCurvetoCubicSmoothRel.h"
#include "SVGPathSegCurvetoQuadraticAbs.h"
#include "SVGPathSegCurvetoQuadraticRel.h"
#include "SVGPathSegCurvetoQuadraticSmoothAbs.h"
#include "SVGPathSegCurvetoQuadraticSmoothRel.h"
#include "SVGPathSegLinetoAbs.h"
#include "SVGPathSegLinetoHorizontalAbs.h"
#include "SVGPathSegLinetoHorizontalRel.h"
#include "SVGPathSegLinetoRel.h"
#include "SVGPathSegLinetoVerticalAbs.h"
#include "SVGPathSegLinetoVerticalRel.h"
#include "SVGPathSegListValues.h"
#include "SVGPathSegMovetoAbs.h"
#include "SVGPathSegMovetoRel.h"
namespace WebCore {
SVGPathSegListBuilder::SVGPathSegListBuilder(SVGPathElement& pathElement, SVGPathSegListValues& pathSegList, SVGPathSegRole role)
: m_pathElement(pathElement)
, m_pathSegList(pathSegList)
, m_pathSegRole(role)
{
}
void SVGPathSegListBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode)
{
if (mode == AbsoluteCoordinates)
m_pathSegList.append(m_pathElement.createSVGPathSegMovetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole));
else
m_pathSegList.append(m_pathElement.createSVGPathSegMovetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole));
}
void SVGPathSegListBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode)
{
if (mode == AbsoluteCoordinates)
m_pathSegList.append(m_pathElement.createSVGPathSegLinetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole));
else
m_pathSegList.append(m_pathElement.createSVGPathSegLinetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole));
}
void SVGPathSegListBuilder::lineToHorizontal(float x, PathCoordinateMode mode)
{
if (mode == AbsoluteCoordinates)
m_pathSegList.append(m_pathElement.createSVGPathSegLinetoHorizontalAbs(x, m_pathSegRole));
else
m_pathSegList.append(m_pathElement.createSVGPathSegLinetoHorizontalRel(x, m_pathSegRole));
}
void SVGPathSegListBuilder::lineToVertical(float y, PathCoordinateMode mode)
{
if (mode == AbsoluteCoordinates)
m_pathSegList.append(m_pathElement.createSVGPathSegLinetoVerticalAbs(y, m_pathSegRole));
else
m_pathSegList.append(m_pathElement.createSVGPathSegLinetoVerticalRel(y, m_pathSegRole));
}
void SVGPathSegListBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
if (mode == AbsoluteCoordinates)
m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoCubicAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole));
else
m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoCubicRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole));
}
void SVGPathSegListBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
if (mode == AbsoluteCoordinates)
m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoCubicSmoothAbs(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole));
else
m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoCubicSmoothRel(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole));
}
void SVGPathSegListBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
if (mode == AbsoluteCoordinates)
m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoQuadraticAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), m_pathSegRole));
else
m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoQuadraticRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), m_pathSegRole));
}
void SVGPathSegListBuilder::curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode)
{
if (mode == AbsoluteCoordinates)
m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoQuadraticSmoothAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole));
else
m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoQuadraticSmoothRel(targetPoint.x(), targetPoint.y(), m_pathSegRole));
}
void SVGPathSegListBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
if (mode == AbsoluteCoordinates)
m_pathSegList.append(m_pathElement.createSVGPathSegArcAbs(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole));
else
m_pathSegList.append(m_pathElement.createSVGPathSegArcRel(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole));
}
void SVGPathSegListBuilder::closePath()
{
m_pathSegList.append(m_pathElement.createSVGPathSegClosePath(m_pathSegRole));
}
}