| /* |
| * Copyright (C) 2011, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "DefaultAudioDestinationNode.h" |
| |
| #include "AudioContext.h" |
| #include "AudioDestination.h" |
| #include "Logging.h" |
| #include "ScriptExecutionContext.h" |
| #include <wtf/MainThread.h> |
| |
| const unsigned EnabledInputChannels = 2; |
| |
| namespace WebCore { |
| |
| DefaultAudioDestinationNode::DefaultAudioDestinationNode(AudioContext& context) |
| : AudioDestinationNode(context, AudioDestination::hardwareSampleRate()) |
| { |
| // Node-specific default mixing rules. |
| m_channelCount = 2; |
| m_channelCountMode = Explicit; |
| m_channelInterpretation = AudioBus::Speakers; |
| } |
| |
| DefaultAudioDestinationNode::~DefaultAudioDestinationNode() |
| { |
| uninitialize(); |
| } |
| |
| void DefaultAudioDestinationNode::initialize() |
| { |
| ASSERT(isMainThread()); |
| if (isInitialized()) |
| return; |
| |
| createDestination(); |
| AudioNode::initialize(); |
| } |
| |
| void DefaultAudioDestinationNode::uninitialize() |
| { |
| ASSERT(isMainThread()); |
| if (!isInitialized()) |
| return; |
| |
| m_destination->stop(); |
| m_numberOfInputChannels = 0; |
| |
| AudioNode::uninitialize(); |
| } |
| |
| void DefaultAudioDestinationNode::createDestination() |
| { |
| float hardwareSampleRate = AudioDestination::hardwareSampleRate(); |
| LOG(WebAudio, ">>>> hardwareSampleRate = %f\n", hardwareSampleRate); |
| |
| m_destination = AudioDestination::create(*this, m_inputDeviceId, m_numberOfInputChannels, channelCount(), hardwareSampleRate); |
| } |
| |
| void DefaultAudioDestinationNode::enableInput(const String& inputDeviceId) |
| { |
| ASSERT(isMainThread()); |
| if (m_numberOfInputChannels != EnabledInputChannels) { |
| m_numberOfInputChannels = EnabledInputChannels; |
| m_inputDeviceId = inputDeviceId; |
| |
| if (isInitialized()) { |
| // Re-create destination. |
| m_destination->stop(); |
| createDestination(); |
| m_destination->start(); |
| } |
| } |
| } |
| |
| void DefaultAudioDestinationNode::startRendering() |
| { |
| ASSERT(isInitialized()); |
| if (isInitialized()) |
| m_destination->start(); |
| } |
| |
| void DefaultAudioDestinationNode::resume(Function<void ()>&& function) |
| { |
| ASSERT(isInitialized()); |
| if (isInitialized()) |
| m_destination->start(); |
| if (auto scriptExecutionContext = context().scriptExecutionContext()) |
| scriptExecutionContext->postTask(WTFMove(function)); |
| } |
| |
| void DefaultAudioDestinationNode::suspend(Function<void ()>&& function) |
| { |
| ASSERT(isInitialized()); |
| if (isInitialized()) |
| m_destination->stop(); |
| if (auto scriptExecutionContext = context().scriptExecutionContext()) |
| scriptExecutionContext->postTask(WTFMove(function)); |
| } |
| |
| void DefaultAudioDestinationNode::close(Function<void()>&& function) |
| { |
| ASSERT(isInitialized()); |
| uninitialize(); |
| if (auto scriptExecutionContext = context().scriptExecutionContext()) |
| scriptExecutionContext->postTask(WTFMove(function)); |
| } |
| |
| unsigned DefaultAudioDestinationNode::maxChannelCount() const |
| { |
| return AudioDestination::maxChannelCount(); |
| } |
| |
| ExceptionOr<void> DefaultAudioDestinationNode::setChannelCount(unsigned channelCount) |
| { |
| // The channelCount for the input to this node controls the actual number of channels we |
| // send to the audio hardware. It can only be set depending on the maximum number of |
| // channels supported by the hardware. |
| |
| ASSERT(isMainThread()); |
| |
| if (!maxChannelCount() || channelCount > maxChannelCount()) |
| return Exception { InvalidStateError }; |
| |
| auto oldChannelCount = this->channelCount(); |
| auto result = AudioNode::setChannelCount(channelCount); |
| if (result.hasException()) |
| return result; |
| |
| if (this->channelCount() != oldChannelCount && isInitialized()) { |
| // Re-create destination. |
| m_destination->stop(); |
| createDestination(); |
| m_destination->start(); |
| } |
| |
| return { }; |
| } |
| |
| bool DefaultAudioDestinationNode::isPlaying() |
| { |
| return m_destination && m_destination->isPlaying(); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |