| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "AudioBus.h" |
| #include "AudioIOCallback.h" |
| #include "AudioNode.h" |
| #include <wtf/Function.h> |
| |
| namespace WebCore { |
| |
| class AudioContext; |
| |
| class AudioDestinationNode : public AudioNode, public AudioIOCallback { |
| public: |
| AudioDestinationNode(AudioContext&, float sampleRate); |
| virtual ~AudioDestinationNode(); |
| |
| // AudioNode |
| void process(size_t) override { }; // we're pulled by hardware so this is never called |
| void reset() override { m_currentSampleFrame = 0; } |
| |
| // The audio hardware calls render() to get the next render quantum of audio into destinationBus. |
| // It will optionally give us local/live audio input in sourceBus (if it's not 0). |
| void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t numberOfFrames) override; |
| |
| size_t currentSampleFrame() const { return m_currentSampleFrame; } |
| double currentTime() const { return currentSampleFrame() / static_cast<double>(sampleRate()); } |
| |
| virtual unsigned maxChannelCount() const { return 0; } |
| |
| // Enable local/live input for the specified device. |
| virtual void enableInput(const String& inputDeviceId) = 0; |
| |
| virtual void startRendering() = 0; |
| virtual void resume(WTF::Function<void ()>&&) { } |
| virtual void suspend(WTF::Function<void ()>&&) { } |
| virtual void close(WTF::Function<void ()>&&) { } |
| |
| virtual bool isPlaying() { return false; } |
| void isPlayingDidChange() override; |
| bool isPlayingAudio() const { return m_isEffectivelyPlayingAudio; } |
| void setMuted(bool muted) { m_muted = muted; } |
| |
| protected: |
| double tailTime() const override { return 0; } |
| double latencyTime() const override { return 0; } |
| |
| void setIsSilent(bool); |
| void updateIsEffectivelyPlayingAudio(); |
| |
| // Counts the number of sample-frames processed by the destination. |
| size_t m_currentSampleFrame; |
| |
| bool m_isSilent; |
| bool m_isEffectivelyPlayingAudio; |
| bool m_muted; |
| }; |
| |
| } // namespace WebCore |