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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BlendFuncExtendedTest
// Test EXT_blend_func_extended
#include "test_utils/ANGLETest.h"
#include "util/shader_utils.h"
#include <algorithm>
#include <cmath>
#include <fstream>
using namespace angle;
namespace
{
// Partial implementation of weight function for GLES 2 blend equation that
// is dual-source aware.
template <int factor, int index>
float Weight(const float /*dst*/[4], const float src[4], const float src1[4])
{
if (factor == GL_SRC_COLOR)
return src[index];
if (factor == GL_SRC_ALPHA)
return src[3];
if (factor == GL_SRC1_COLOR_EXT)
return src1[index];
if (factor == GL_SRC1_ALPHA_EXT)
return src1[3];
if (factor == GL_ONE_MINUS_SRC1_COLOR_EXT)
return 1.0f - src1[index];
if (factor == GL_ONE_MINUS_SRC1_ALPHA_EXT)
return 1.0f - src1[3];
return 0.0f;
}
GLubyte ScaleChannel(float weight)
{
return static_cast<GLubyte>(std::floor(std::max(0.0f, std::min(1.0f, weight)) * 255.0f));
}
// Implementation of GLES 2 blend equation that is dual-source aware.
template <int RGBs, int RGBd, int As, int Ad>
void BlendEquationFuncAdd(const float dst[4],
const float src[4],
const float src1[4],
angle::GLColor *result)
{
float r[4];
r[0] = src[0] * Weight<RGBs, 0>(dst, src, src1) + dst[0] * Weight<RGBd, 0>(dst, src, src1);
r[1] = src[1] * Weight<RGBs, 1>(dst, src, src1) + dst[1] * Weight<RGBd, 1>(dst, src, src1);
r[2] = src[2] * Weight<RGBs, 2>(dst, src, src1) + dst[2] * Weight<RGBd, 2>(dst, src, src1);
r[3] = src[3] * Weight<As, 3>(dst, src, src1) + dst[3] * Weight<Ad, 3>(dst, src, src1);
result->R = ScaleChannel(r[0]);
result->G = ScaleChannel(r[1]);
result->B = ScaleChannel(r[2]);
result->A = ScaleChannel(r[3]);
}
void CheckPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint tolerance,
const angle::GLColor &color)
{
for (GLint yy = 0; yy < height; ++yy)
{
for (GLint xx = 0; xx < width; ++xx)
{
const auto px = x + xx;
const auto py = y + yy;
EXPECT_PIXEL_COLOR_NEAR(px, py, color, 1);
}
}
}
const GLuint kWidth = 100;
const GLuint kHeight = 100;
class EXTBlendFuncExtendedTest : public ANGLETest
{};
class EXTBlendFuncExtendedTestES3 : public ANGLETest
{};
class EXTBlendFuncExtendedDrawTest : public ANGLETest
{
protected:
EXTBlendFuncExtendedDrawTest() : mProgram(0)
{
setWindowWidth(kWidth);
setWindowHeight(kHeight);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
void testSetUp() override
{
glGenBuffers(1, &mVBO);
glBindBuffer(GL_ARRAY_BUFFER, mVBO);
static const float vertices[] = {
1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
ASSERT_GL_NO_ERROR();
}
void testTearDown() override
{
glDeleteBuffers(1, &mVBO);
if (mProgram)
{
glDeleteProgram(mProgram);
}
ASSERT_GL_NO_ERROR();
}
void makeProgram(const char *vertSource, const char *fragSource)
{
mProgram = CompileProgram(vertSource, fragSource);
ASSERT_NE(0u, mProgram);
}
void drawTest()
{
glUseProgram(mProgram);
GLint position = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib());
GLint src0 = glGetUniformLocation(mProgram, "src0");
GLint src1 = glGetUniformLocation(mProgram, "src1");
ASSERT_GL_NO_ERROR();
glBindBuffer(GL_ARRAY_BUFFER, mVBO);
glEnableVertexAttribArray(position);
glVertexAttribPointer(position, 2, GL_FLOAT, GL_FALSE, 0, 0);
ASSERT_GL_NO_ERROR();
static const float kDst[4] = {0.5f, 0.5f, 0.5f, 0.5f};
static const float kSrc0[4] = {1.0f, 1.0f, 1.0f, 1.0f};
static const float kSrc1[4] = {0.3f, 0.6f, 0.9f, 0.7f};
glUniform4f(src0, kSrc0[0], kSrc0[1], kSrc0[2], kSrc0[3]);
glUniform4f(src1, kSrc1[0], kSrc1[1], kSrc1[2], kSrc1[3]);
ASSERT_GL_NO_ERROR();
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glViewport(0, 0, kWidth, kHeight);
glClearColor(kDst[0], kDst[1], kDst[2], kDst[3]);
ASSERT_GL_NO_ERROR();
{
glBlendFuncSeparate(GL_SRC1_COLOR_EXT, GL_SRC_ALPHA, GL_ONE_MINUS_SRC1_COLOR_EXT,
GL_ONE_MINUS_SRC1_ALPHA_EXT);
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 6);
ASSERT_GL_NO_ERROR();
// verify
angle::GLColor color;
BlendEquationFuncAdd<GL_SRC1_COLOR_EXT, GL_SRC_ALPHA, GL_ONE_MINUS_SRC1_COLOR_EXT,
GL_ONE_MINUS_SRC1_ALPHA_EXT>(kDst, kSrc0, kSrc1, &color);
CheckPixels(kWidth / 4, (3 * kHeight) / 4, 1, 1, 1, color);
CheckPixels(kWidth - 1, 0, 1, 1, 1, color);
}
{
glBlendFuncSeparate(GL_ONE_MINUS_SRC1_COLOR_EXT, GL_ONE_MINUS_SRC_ALPHA,
GL_ONE_MINUS_SRC_COLOR, GL_SRC1_ALPHA_EXT);
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 6);
ASSERT_GL_NO_ERROR();
// verify
angle::GLColor color;
BlendEquationFuncAdd<GL_ONE_MINUS_SRC1_COLOR_EXT, GL_ONE_MINUS_SRC_ALPHA,
GL_ONE_MINUS_SRC_COLOR, GL_SRC1_ALPHA_EXT>(kDst, kSrc0, kSrc1,
&color);
CheckPixels(kWidth / 4, (3 * kHeight) / 4, 1, 1, 1, color);
CheckPixels(kWidth - 1, 0, 1, 1, 1, color);
}
}
GLuint mVBO;
GLuint mProgram;
};
class EXTBlendFuncExtendedDrawTestES3 : public EXTBlendFuncExtendedDrawTest
{
protected:
EXTBlendFuncExtendedDrawTestES3() : EXTBlendFuncExtendedDrawTest(), mIsES31OrNewer(false) {}
void testSetUp() override
{
EXTBlendFuncExtendedDrawTest::testSetUp();
if (getClientMajorVersion() > 3 || getClientMinorVersion() >= 1)
{
mIsES31OrNewer = true;
}
}
void checkOutputIndexQuery(const char *name, GLint expectedIndex)
{
GLint index = glGetFragDataIndexEXT(mProgram, name);
EXPECT_EQ(expectedIndex, index);
if (mIsES31OrNewer)
{
index = glGetProgramResourceLocationIndexEXT(mProgram, GL_PROGRAM_OUTPUT, name);
EXPECT_EQ(expectedIndex, index);
}
else
{
glGetProgramResourceLocationIndexEXT(mProgram, GL_PROGRAM_OUTPUT, name);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
}
private:
bool mIsES31OrNewer;
};
} // namespace
// Test EXT_blend_func_extended related gets.
TEST_P(EXTBlendFuncExtendedTest, TestMaxDualSourceDrawBuffers)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_blend_func_extended"));
GLint maxDualSourceDrawBuffers = 0;
glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT, &maxDualSourceDrawBuffers);
EXPECT_GT(maxDualSourceDrawBuffers, 0);
ASSERT_GL_NO_ERROR();
}
// Test a shader with EXT_blend_func_extended and gl_SecondaryFragColorEXT.
// Outputs to primary color buffer using primary and secondary colors.
TEST_P(EXTBlendFuncExtendedDrawTest, FragColor)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_blend_func_extended"));
const char *kFragColorShader =
"#extension GL_EXT_blend_func_extended : require\n"
"precision mediump float;\n"
"uniform vec4 src0;\n"
"uniform vec4 src1;\n"
"void main() {\n"
" gl_FragColor = src0;\n"
" gl_SecondaryFragColorEXT = src1;\n"
"}\n";
makeProgram(essl1_shaders::vs::Simple(), kFragColorShader);
drawTest();
}
// Test a shader with EXT_blend_func_extended and gl_FragData.
// Outputs to a color buffer using primary and secondary frag data.
TEST_P(EXTBlendFuncExtendedDrawTest, FragData)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_blend_func_extended"));
const char *kFragColorShader =
"#extension GL_EXT_blend_func_extended : require\n"
"precision mediump float;\n"
"uniform vec4 src0;\n"
"uniform vec4 src1;\n"
"void main() {\n"
" gl_FragData[0] = src0;\n"
" gl_SecondaryFragDataEXT[0] = src1;\n"
"}\n";
makeProgram(essl1_shaders::vs::Simple(), kFragColorShader);
drawTest();
}
// Test an ESSL 3.00 shader that uses two fragment outputs with locations specified in the shader.
TEST_P(EXTBlendFuncExtendedDrawTestES3, FragmentOutputLocationsInShader)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_blend_func_extended"));
const char *kFragColorShader = R"(#version 300 es
#extension GL_EXT_blend_func_extended : require
precision mediump float;
uniform vec4 src0;
uniform vec4 src1;
layout(location = 0, index = 1) out vec4 outSrc1;
layout(location = 0, index = 0) out vec4 outSrc0;
void main() {
outSrc0 = src0;
outSrc1 = src1;
})";
makeProgram(essl3_shaders::vs::Simple(), kFragColorShader);
checkOutputIndexQuery("outSrc0", 0);
checkOutputIndexQuery("outSrc1", 1);
drawTest();
}
// Test an ESSL 3.00 shader that uses two fragment outputs with locations specified through the API.
TEST_P(EXTBlendFuncExtendedDrawTestES3, FragmentOutputLocationAPI)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_blend_func_extended"));
constexpr char kFS[] = R"(#version 300 es
#extension GL_EXT_blend_func_extended : require
precision mediump float;
uniform vec4 src0;
uniform vec4 src1;
out vec4 outSrc1;
out vec4 outSrc0;
void main() {
outSrc0 = src0;
outSrc1 = src1;
})";
mProgram = CompileProgram(essl3_shaders::vs::Simple(), kFS, [](GLuint program) {
glBindFragDataLocationIndexedEXT(program, 0, 0, "outSrc0");
glBindFragDataLocationIndexedEXT(program, 0, 1, "outSrc1");
});
ASSERT_NE(0u, mProgram);
checkOutputIndexQuery("outSrc0", 0);
checkOutputIndexQuery("outSrc1", 1);
drawTest();
}
// Test an ESSL 3.00 shader that uses two fragment outputs, with location for one specified through
// the API and location for another being set automatically.
TEST_P(EXTBlendFuncExtendedDrawTestES3, FragmentOutputLocationsAPIAndAutomatic)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_blend_func_extended"));
constexpr char kFS[] = R"(#version 300 es
#extension GL_EXT_blend_func_extended : require
precision mediump float;
uniform vec4 src0;
uniform vec4 src1;
out vec4 outSrc1;
out vec4 outSrc0;
void main() {
outSrc0 = src0;
outSrc1 = src1;
})";
mProgram = CompileProgram(essl3_shaders::vs::Simple(), kFS, [](GLuint program) {
glBindFragDataLocationIndexedEXT(program, 0, 1, "outSrc1");
});
ASSERT_NE(0u, mProgram);
checkOutputIndexQuery("outSrc0", 0);
checkOutputIndexQuery("outSrc1", 1);
drawTest();
}
// Test an ESSL 3.00 shader that uses two array fragment outputs with locations specified through
// the API.
TEST_P(EXTBlendFuncExtendedDrawTestES3, FragmentArrayOutputLocationsAPI)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_blend_func_extended"));
// TODO: Investigate this mac-only failure. http://angleproject.com/1085
ANGLE_SKIP_TEST_IF(IsOSX());
constexpr char kFS[] = R"(#version 300 es
#extension GL_EXT_blend_func_extended : require
precision mediump float;
uniform vec4 src0;
uniform vec4 src1;
out vec4 outSrc1[1];
out vec4 outSrc0[1];
void main() {
outSrc0[0] = src0;
outSrc1[0] = src1;
})";
mProgram = CompileProgram(essl3_shaders::vs::Simple(), kFS, [](GLuint program) {
// Specs aren't very clear on what kind of name should be used when binding location for
// array variables. We only allow names that do include the "[0]" suffix.
glBindFragDataLocationIndexedEXT(program, 0, 0, "outSrc0[0]");
glBindFragDataLocationIndexedEXT(program, 0, 1, "outSrc1[0]");
});
ASSERT_NE(0u, mProgram);
// The extension spec is not very clear on what name can be used for the queries for array
// variables. We're checking that the queries work in the same way as specified in OpenGL 4.4
// page 107.
checkOutputIndexQuery("outSrc0[0]", 0);
checkOutputIndexQuery("outSrc1[0]", 1);
checkOutputIndexQuery("outSrc0", 0);
checkOutputIndexQuery("outSrc1", 1);
// These queries use an out of range array index so they should return -1.
checkOutputIndexQuery("outSrc0[1]", -1);
checkOutputIndexQuery("outSrc1[1]", -1);
drawTest();
}
// Test an ESSL 3.00 program with a link-time fragment output location conflict.
TEST_P(EXTBlendFuncExtendedTestES3, FragmentOutputLocationConflict)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_blend_func_extended"));
constexpr char kFS[] = R"(#version 300 es
#extension GL_EXT_blend_func_extended : require
precision mediump float;
uniform vec4 src0;
uniform vec4 src1;
out vec4 out0;
out vec4 out1;
void main() {
out0 = src0;
out1 = src1;
})";
GLuint vs = CompileShader(GL_VERTEX_SHADER, essl3_shaders::vs::Simple());
GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS);
ASSERT_NE(0u, vs);
ASSERT_NE(0u, fs);
GLuint program = glCreateProgram();
glAttachShader(program, vs);
glDeleteShader(vs);
glAttachShader(program, fs);
glDeleteShader(fs);
glBindFragDataLocationIndexedEXT(program, 0, 0, "out0");
glBindFragDataLocationIndexedEXT(program, 0, 0, "out1");
// The program should fail to link.
glLinkProgram(program);
GLint linkStatus;
glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
EXPECT_EQ(0, linkStatus);
glDeleteProgram(program);
}
// Test an ESSL 3.00 program with some bindings set for nonexistent variables. These should not
// create link-time conflicts.
TEST_P(EXTBlendFuncExtendedTestES3, FragmentOutputLocationForNonexistentOutput)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_blend_func_extended"));
constexpr char kFS[] = R"(#version 300 es
#extension GL_EXT_blend_func_extended : require
precision mediump float;
uniform vec4 src0;
out vec4 out0;
void main() {
out0 = src0;
})";
GLuint vs = CompileShader(GL_VERTEX_SHADER, essl3_shaders::vs::Simple());
GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS);
ASSERT_NE(0u, vs);
ASSERT_NE(0u, fs);
GLuint program = glCreateProgram();
glAttachShader(program, vs);
glDeleteShader(vs);
glAttachShader(program, fs);
glDeleteShader(fs);
glBindFragDataLocationIndexedEXT(program, 0, 0, "out0");
glBindFragDataLocationIndexedEXT(program, 0, 0, "out1");
glBindFragDataLocationIndexedEXT(program, 0, 0, "out2[0]");
// The program should link successfully - conflicting location for nonexistent variables out1 or
// out2 should not be an issue.
glLinkProgram(program);
GLint linkStatus;
glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
EXPECT_NE(0, linkStatus);
glDeleteProgram(program);
}
// Test mixing shader-assigned and automatic output locations.
TEST_P(EXTBlendFuncExtendedTestES3, FragmentOutputLocationsPartiallyAutomatic)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_blend_func_extended"));
GLint maxDrawBuffers;
glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
ANGLE_SKIP_TEST_IF(maxDrawBuffers < 4);
constexpr char kFS[] = R"(#version 300 es
#extension GL_EXT_blend_func_extended : require
precision mediump float;
uniform vec4 src0;
uniform vec4 src1;
uniform vec4 src2;
uniform vec4 src3;
layout(location=0) out vec4 out0;
layout(location=3) out vec4 out3;
out vec4 out12[2];
void main() {
out0 = src0;
out12[0] = src1;
out12[1] = src2;
out3 = src3;
})";
GLuint program = CompileProgram(essl3_shaders::vs::Simple(), kFS);
ASSERT_NE(0u, program);
GLint location = glGetFragDataLocation(program, "out0");
EXPECT_EQ(0, location);
location = glGetFragDataLocation(program, "out12");
EXPECT_EQ(1, location);
location = glGetFragDataLocation(program, "out3");
EXPECT_EQ(3, location);
glDeleteProgram(program);
}
// Test a fragment output array that doesn't fit because contiguous locations are not available.
TEST_P(EXTBlendFuncExtendedTestES3, FragmentOutputArrayDoesntFit)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_blend_func_extended"));
GLint maxDrawBuffers;
glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
ANGLE_SKIP_TEST_IF(maxDrawBuffers < 4);
std::stringstream fragShader;
fragShader << R"(#version 300 es
#extension GL_EXT_blend_func_extended : require
precision mediump float;
layout(location=2) out vec4 out0;
out vec4 outArray[)"
<< (maxDrawBuffers - 1) << R"(];
void main() {
out0 = vec4(1.0);
outArray[0] = vec4(1.0);
})";
GLuint vs = CompileShader(GL_VERTEX_SHADER, essl3_shaders::vs::Simple());
GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fragShader.str().c_str());
ASSERT_NE(0u, vs);
ASSERT_NE(0u, fs);
GLuint program = glCreateProgram();
glAttachShader(program, vs);
glDeleteShader(vs);
glAttachShader(program, fs);
glDeleteShader(fs);
// The program should not link - there's no way to fit "outArray" into available output
// locations.
glLinkProgram(program);
GLint linkStatus;
glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
EXPECT_EQ(0, linkStatus);
glDeleteProgram(program);
}
ANGLE_INSTANTIATE_TEST(EXTBlendFuncExtendedTest,
ES2_OPENGL(),
ES2_OPENGLES(),
ES3_OPENGL(),
ES3_OPENGLES(),
ES2_VULKAN());
ANGLE_INSTANTIATE_TEST(EXTBlendFuncExtendedTestES3,
ES3_OPENGL(),
ES3_OPENGLES(),
ES31_OPENGL(),
ES31_OPENGLES());
ANGLE_INSTANTIATE_TEST(EXTBlendFuncExtendedDrawTest,
ES2_OPENGL(),
ES2_OPENGLES(),
ES3_OPENGL(),
ES3_OPENGLES(),
ES2_VULKAN());
ANGLE_INSTANTIATE_TEST(EXTBlendFuncExtendedDrawTestES3,
ES3_OPENGL(),
ES3_OPENGLES(),
ES31_OPENGL(),
ES31_OPENGLES());