| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // GlslangWrapper: Wrapper for Vulkan's glslang compiler. |
| // |
| |
| #include "libANGLE/renderer/vulkan/GlslangWrapper.h" |
| |
| // glslang has issues with some specific warnings. |
| ANGLE_DISABLE_EXTRA_SEMI_WARNING |
| |
| // glslang's version of ShaderLang.h, not to be confused with ANGLE's. |
| #include <glslang/Public/ShaderLang.h> |
| |
| // Other glslang includes. |
| #include <SPIRV/GlslangToSpv.h> |
| #include <StandAlone/ResourceLimits.h> |
| |
| ANGLE_REENABLE_EXTRA_SEMI_WARNING |
| |
| #include <array> |
| #include <numeric> |
| |
| #include "common/FixedVector.h" |
| #include "common/string_utils.h" |
| #include "common/utilities.h" |
| #include "libANGLE/Caps.h" |
| #include "libANGLE/ProgramLinkedResources.h" |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/vk_cache_utils.h" |
| |
| namespace rx |
| { |
| namespace |
| { |
| constexpr char kMarkerStart[] = "@@ "; |
| constexpr char kQualifierMarkerBegin[] = "@@ QUALIFIER-"; |
| constexpr char kLayoutMarkerBegin[] = "@@ LAYOUT-"; |
| constexpr char kXfbDeclMarkerBegin[] = "@@ XFB-DECL"; |
| constexpr char kXfbOutMarkerBegin[] = "@@ XFB-OUT"; |
| constexpr char kMarkerEnd[] = " @@"; |
| constexpr char kParamsBegin = '('; |
| constexpr char kParamsEnd = ')'; |
| constexpr char kUniformQualifier[] = "uniform"; |
| constexpr char kSSBOQualifier[] = "buffer"; |
| constexpr char kUnusedBlockSubstitution[] = "struct"; |
| constexpr char kUnusedUniformSubstitution[] = "// "; |
| constexpr char kVersionDefine[] = "#version 450 core\n"; |
| constexpr char kLineRasterDefine[] = R"(#version 450 core |
| |
| #define ANGLE_ENABLE_LINE_SEGMENT_RASTERIZATION |
| )"; |
| |
| template <size_t N> |
| constexpr size_t ConstStrLen(const char (&)[N]) |
| { |
| static_assert(N > 0, "C++ shouldn't allow N to be zero"); |
| |
| // The length of a string defined as a char array is the size of the array minus 1 (the |
| // terminating '\0'). |
| return N - 1; |
| } |
| |
| void GetBuiltInResourcesFromCaps(const gl::Caps &caps, TBuiltInResource *outBuiltInResources) |
| { |
| outBuiltInResources->maxDrawBuffers = caps.maxDrawBuffers; |
| outBuiltInResources->maxAtomicCounterBindings = caps.maxAtomicCounterBufferBindings; |
| outBuiltInResources->maxAtomicCounterBufferSize = caps.maxAtomicCounterBufferSize; |
| outBuiltInResources->maxClipPlanes = caps.maxClipPlanes; |
| outBuiltInResources->maxCombinedAtomicCounterBuffers = caps.maxCombinedAtomicCounterBuffers; |
| outBuiltInResources->maxCombinedAtomicCounters = caps.maxCombinedAtomicCounters; |
| outBuiltInResources->maxCombinedImageUniforms = caps.maxCombinedImageUniforms; |
| outBuiltInResources->maxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits; |
| outBuiltInResources->maxCombinedShaderOutputResources = caps.maxCombinedShaderOutputResources; |
| outBuiltInResources->maxComputeWorkGroupCountX = caps.maxComputeWorkGroupCount[0]; |
| outBuiltInResources->maxComputeWorkGroupCountY = caps.maxComputeWorkGroupCount[1]; |
| outBuiltInResources->maxComputeWorkGroupCountZ = caps.maxComputeWorkGroupCount[2]; |
| outBuiltInResources->maxComputeWorkGroupSizeX = caps.maxComputeWorkGroupSize[0]; |
| outBuiltInResources->maxComputeWorkGroupSizeY = caps.maxComputeWorkGroupSize[1]; |
| outBuiltInResources->maxComputeWorkGroupSizeZ = caps.maxComputeWorkGroupSize[2]; |
| outBuiltInResources->minProgramTexelOffset = caps.minProgramTexelOffset; |
| outBuiltInResources->maxFragmentUniformVectors = caps.maxFragmentUniformVectors; |
| outBuiltInResources->maxFragmentInputComponents = caps.maxFragmentInputComponents; |
| outBuiltInResources->maxGeometryInputComponents = caps.maxGeometryInputComponents; |
| outBuiltInResources->maxGeometryOutputComponents = caps.maxGeometryOutputComponents; |
| outBuiltInResources->maxGeometryOutputVertices = caps.maxGeometryOutputVertices; |
| outBuiltInResources->maxGeometryTotalOutputComponents = caps.maxGeometryTotalOutputComponents; |
| outBuiltInResources->maxLights = caps.maxLights; |
| outBuiltInResources->maxProgramTexelOffset = caps.maxProgramTexelOffset; |
| outBuiltInResources->maxVaryingComponents = caps.maxVaryingComponents; |
| outBuiltInResources->maxVaryingVectors = caps.maxVaryingVectors; |
| outBuiltInResources->maxVertexAttribs = caps.maxVertexAttributes; |
| outBuiltInResources->maxVertexOutputComponents = caps.maxVertexOutputComponents; |
| outBuiltInResources->maxVertexUniformVectors = caps.maxVertexUniformVectors; |
| } |
| |
| class IntermediateShaderSource final : angle::NonCopyable |
| { |
| public: |
| void init(const std::string &source); |
| bool empty() const { return mTokens.empty(); } |
| |
| // Find @@ LAYOUT-name(extra, args) @@ and replace it with: |
| // |
| // layout(specifier, extra, args) |
| // |
| // or if |specifier| is empty: |
| // |
| // layout(extra, args) |
| // |
| void insertLayoutSpecifier(const std::string &name, const std::string &specifier); |
| |
| // Find @@ QUALIFIER-name(other qualifiers) @@ and replace it with: |
| // |
| // specifier other qualifiers |
| // |
| // or if |specifier| is empty, with nothing. |
| // |
| void insertQualifierSpecifier(const std::string &name, const std::string &specifier); |
| |
| // Replace @@ XFB-DECL @@ with |decl|. |
| void insertTransformFeedbackDeclaration(const std::string &&decl); |
| |
| // Replace @@ XFB-OUT @@ with |output| code block. |
| void insertTransformFeedbackOutput(const std::string &&output); |
| |
| // Remove @@ LAYOUT-name(*) @@ and @@ QUALIFIER-name(*) @@ altogether, optionally replacing them |
| // with something to make sure the shader still compiles. |
| void eraseLayoutAndQualifierSpecifiers(const std::string &name, const std::string &replacement); |
| |
| // Get the transformed shader source as one string. |
| std::string getShaderSource(); |
| |
| private: |
| enum class TokenType |
| { |
| // A piece of shader source code. |
| Text, |
| // Block corresponding to @@ QUALIFIER-abc(other qualifiers) @@ |
| Qualifier, |
| // Block corresponding to @@ LAYOUT-abc(extra, args) @@ |
| Layout, |
| // Block corresponding to @@ XFB-DECL @@ |
| TransformFeedbackDeclaration, |
| // Block corresponding to @@ XFB-OUT @@ |
| TransformFeedbackOutput, |
| }; |
| |
| struct Token |
| { |
| TokenType type; |
| // |text| contains some shader code if Text, or the id of macro ("abc" in examples above) |
| // being replaced if Qualifier or Layout. |
| std::string text; |
| // If Qualifier or Layout, this contains extra parameters passed in parentheses, if any. |
| std::string args; |
| }; |
| |
| void addTextBlock(std::string &&text); |
| void addLayoutBlock(std::string &&name, std::string &&args); |
| void addQualifierBlock(std::string &&name, std::string &&args); |
| void addTransformFeedbackDeclarationBlock(); |
| void addTransformFeedbackOutputBlock(); |
| |
| void replaceSingleMacro(TokenType type, const std::string &&text); |
| |
| std::vector<Token> mTokens; |
| }; |
| |
| void IntermediateShaderSource::addTextBlock(std::string &&text) |
| { |
| if (!text.empty()) |
| { |
| Token token = {TokenType::Text, std::move(text), ""}; |
| mTokens.emplace_back(std::move(token)); |
| } |
| } |
| |
| void IntermediateShaderSource::addLayoutBlock(std::string &&name, std::string &&args) |
| { |
| ASSERT(!name.empty()); |
| Token token = {TokenType::Layout, std::move(name), std::move(args)}; |
| mTokens.emplace_back(std::move(token)); |
| } |
| |
| void IntermediateShaderSource::addQualifierBlock(std::string &&name, std::string &&args) |
| { |
| ASSERT(!name.empty()); |
| Token token = {TokenType::Qualifier, std::move(name), std::move(args)}; |
| mTokens.emplace_back(std::move(token)); |
| } |
| |
| void IntermediateShaderSource::addTransformFeedbackDeclarationBlock() |
| { |
| Token token = {TokenType::TransformFeedbackDeclaration, "", ""}; |
| mTokens.emplace_back(std::move(token)); |
| } |
| |
| void IntermediateShaderSource::addTransformFeedbackOutputBlock() |
| { |
| Token token = {TokenType::TransformFeedbackOutput, "", ""}; |
| mTokens.emplace_back(std::move(token)); |
| } |
| |
| size_t ExtractNameAndArgs(const std::string &source, |
| size_t cur, |
| std::string *nameOut, |
| std::string *argsOut) |
| { |
| *nameOut = angle::GetPrefix(source, cur, kParamsBegin); |
| |
| // There should always be an extra args list (even if empty, for simplicity). |
| size_t readCount = nameOut->length() + 1; |
| *argsOut = angle::GetPrefix(source, cur + readCount, kParamsEnd); |
| readCount += argsOut->length() + 1; |
| |
| return readCount; |
| } |
| |
| void IntermediateShaderSource::init(const std::string &source) |
| { |
| size_t cur = 0; |
| |
| // Split the source into Text, Layout and Qualifier blocks for efficient macro expansion. |
| while (cur < source.length()) |
| { |
| // Create a Text block for the code up to the first marker. |
| std::string text = angle::GetPrefix(source, cur, kMarkerStart); |
| cur += text.length(); |
| |
| addTextBlock(std::move(text)); |
| |
| if (cur >= source.length()) |
| { |
| break; |
| } |
| |
| if (source.compare(cur, ConstStrLen(kQualifierMarkerBegin), kQualifierMarkerBegin) == 0) |
| { |
| cur += ConstStrLen(kQualifierMarkerBegin); |
| |
| // Get the id and arguments of the macro and add a qualifier block. |
| std::string name, args; |
| cur += ExtractNameAndArgs(source, cur, &name, &args); |
| addQualifierBlock(std::move(name), std::move(args)); |
| } |
| else if (source.compare(cur, ConstStrLen(kLayoutMarkerBegin), kLayoutMarkerBegin) == 0) |
| { |
| cur += ConstStrLen(kLayoutMarkerBegin); |
| |
| // Get the id and arguments of the macro and add a layout block. |
| std::string name, args; |
| cur += ExtractNameAndArgs(source, cur, &name, &args); |
| addLayoutBlock(std::move(name), std::move(args)); |
| } |
| else if (source.compare(cur, ConstStrLen(kXfbDeclMarkerBegin), kXfbDeclMarkerBegin) == 0) |
| { |
| cur += ConstStrLen(kXfbDeclMarkerBegin); |
| addTransformFeedbackDeclarationBlock(); |
| } |
| else if (source.compare(cur, ConstStrLen(kXfbOutMarkerBegin), kXfbOutMarkerBegin) == 0) |
| { |
| cur += ConstStrLen(kXfbOutMarkerBegin); |
| addTransformFeedbackOutputBlock(); |
| } |
| else |
| { |
| // If reached here, @@ was met in the shader source itself which would have been a |
| // compile error. |
| UNREACHABLE(); |
| } |
| |
| // There should always be a closing marker at this point. |
| ASSERT(source.compare(cur, ConstStrLen(kMarkerEnd), kMarkerEnd) == 0); |
| |
| // Continue from after the closing of this macro. |
| cur += ConstStrLen(kMarkerEnd); |
| } |
| } |
| |
| void IntermediateShaderSource::insertLayoutSpecifier(const std::string &name, |
| const std::string &specifier) |
| { |
| for (Token &block : mTokens) |
| { |
| if (block.type == TokenType::Layout && block.text == name) |
| { |
| const char *separator = specifier.empty() || block.args.empty() ? "" : ", "; |
| |
| block.type = TokenType::Text; |
| block.text = "layout(" + block.args + separator + specifier + ")"; |
| break; |
| } |
| } |
| } |
| |
| void IntermediateShaderSource::insertQualifierSpecifier(const std::string &name, |
| const std::string &specifier) |
| { |
| for (Token &block : mTokens) |
| { |
| if (block.type == TokenType::Qualifier && block.text == name) |
| { |
| block.type = TokenType::Text; |
| block.text = specifier; |
| if (!specifier.empty() && !block.args.empty()) |
| { |
| block.text += " " + block.args; |
| } |
| break; |
| } |
| } |
| } |
| |
| void IntermediateShaderSource::replaceSingleMacro(TokenType type, const std::string &&text) |
| { |
| for (Token &block : mTokens) |
| { |
| if (block.type == type) |
| { |
| block.type = TokenType::Text; |
| block.text = std::move(text); |
| break; |
| } |
| } |
| } |
| |
| void IntermediateShaderSource::insertTransformFeedbackDeclaration(const std::string &&decl) |
| { |
| replaceSingleMacro(TokenType::TransformFeedbackDeclaration, std::move(decl)); |
| } |
| |
| void IntermediateShaderSource::insertTransformFeedbackOutput(const std::string &&output) |
| { |
| replaceSingleMacro(TokenType::TransformFeedbackOutput, std::move(output)); |
| } |
| |
| void IntermediateShaderSource::eraseLayoutAndQualifierSpecifiers(const std::string &name, |
| const std::string &replacement) |
| { |
| for (Token &block : mTokens) |
| { |
| if (block.type == TokenType::Text || block.text != name) |
| { |
| continue; |
| } |
| |
| block.text = block.type == TokenType::Layout ? "" : replacement; |
| block.type = TokenType::Text; |
| } |
| } |
| |
| std::string IntermediateShaderSource::getShaderSource() |
| { |
| std::string shaderSource; |
| |
| for (Token &block : mTokens) |
| { |
| // All blocks should have been replaced. |
| ASSERT(block.type == TokenType::Text); |
| shaderSource += block.text; |
| } |
| |
| return shaderSource; |
| } |
| |
| std::string GetMappedSamplerNameOld(const std::string &originalName) |
| { |
| std::string samplerName = gl::ParseResourceName(originalName, nullptr); |
| |
| // Samplers in structs are extracted. |
| std::replace(samplerName.begin(), samplerName.end(), '.', '_'); |
| |
| // Samplers in arrays of structs are also extracted. |
| std::replace(samplerName.begin(), samplerName.end(), '[', '_'); |
| samplerName.erase(std::remove(samplerName.begin(), samplerName.end(), ']'), samplerName.end()); |
| return samplerName; |
| } |
| |
| template <typename OutputIter, typename ImplicitIter> |
| uint32_t CountExplicitOutputs(OutputIter outputsBegin, |
| OutputIter outputsEnd, |
| ImplicitIter implicitsBegin, |
| ImplicitIter implicitsEnd) |
| { |
| auto reduce = [implicitsBegin, implicitsEnd](uint32_t count, const sh::ShaderVariable &var) { |
| bool isExplicit = std::find(implicitsBegin, implicitsEnd, var.name) == implicitsEnd; |
| return count + isExplicit; |
| }; |
| |
| return std::accumulate(outputsBegin, outputsEnd, 0, reduce); |
| } |
| |
| std::string GenerateTransformFeedbackVaryingOutput(const gl::TransformFeedbackVarying &varying, |
| const gl::UniformTypeInfo &info, |
| size_t strideBytes, |
| size_t offset, |
| const std::string &bufferIndex) |
| { |
| std::ostringstream result; |
| |
| ASSERT(strideBytes % 4 == 0); |
| size_t stride = strideBytes / 4; |
| |
| const size_t arrayIndexStart = varying.arrayIndex == GL_INVALID_INDEX ? 0 : varying.arrayIndex; |
| const size_t arrayIndexEnd = arrayIndexStart + varying.size(); |
| |
| for (size_t arrayIndex = arrayIndexStart; arrayIndex < arrayIndexEnd; ++arrayIndex) |
| { |
| for (int col = 0; col < info.columnCount; ++col) |
| { |
| for (int row = 0; row < info.rowCount; ++row) |
| { |
| result << "xfbOut" << bufferIndex << "[ANGLEUniforms.xfbBufferOffsets[" |
| << bufferIndex << "] + gl_VertexIndex * " << stride << " + " << offset |
| << "] = " << info.glslAsFloat << "(" << varying.mappedName; |
| |
| if (varying.isArray()) |
| { |
| result << "[" << arrayIndex << "]"; |
| } |
| |
| if (info.columnCount > 1) |
| { |
| result << "[" << col << "]"; |
| } |
| |
| if (info.rowCount > 1) |
| { |
| result << "[" << row << "]"; |
| } |
| |
| result << ");\n"; |
| ++offset; |
| } |
| } |
| } |
| |
| return result.str(); |
| } |
| |
| void GenerateTransformFeedbackOutputs(const gl::ProgramState &programState, |
| IntermediateShaderSource *vertexShader) |
| { |
| const std::vector<gl::TransformFeedbackVarying> &varyings = |
| programState.getLinkedTransformFeedbackVaryings(); |
| const std::vector<GLsizei> &bufferStrides = programState.getTransformFeedbackStrides(); |
| const bool isInterleaved = |
| programState.getTransformFeedbackBufferMode() == GL_INTERLEAVED_ATTRIBS; |
| const size_t bufferCount = isInterleaved ? 1 : varyings.size(); |
| |
| const std::string xfbSet = Str(kUniformsAndXfbDescriptorSetIndex); |
| std::vector<std::string> xfbIndices(bufferCount); |
| |
| std::string xfbDecl; |
| |
| for (uint32_t bufferIndex = 0; bufferIndex < bufferCount; ++bufferIndex) |
| { |
| const std::string xfbBinding = Str(kXfbBindingIndexStart + bufferIndex); |
| xfbIndices[bufferIndex] = Str(bufferIndex); |
| |
| xfbDecl += "layout(set = " + xfbSet + ", binding = " + xfbBinding + ") buffer xfbBuffer" + |
| xfbIndices[bufferIndex] + " { float xfbOut" + xfbIndices[bufferIndex] + |
| "[]; };\n"; |
| } |
| |
| std::string xfbOut = "if (ANGLEUniforms.xfbActiveUnpaused != 0)\n{\n"; |
| size_t outputOffset = 0; |
| for (size_t varyingIndex = 0; varyingIndex < varyings.size(); ++varyingIndex) |
| { |
| const size_t bufferIndex = isInterleaved ? 0 : varyingIndex; |
| const gl::TransformFeedbackVarying &varying = varyings[varyingIndex]; |
| |
| // For every varying, output to the respective buffer packed. If interleaved, the output is |
| // always to the same buffer, but at different offsets. |
| const gl::UniformTypeInfo &info = gl::GetUniformTypeInfo(varying.type); |
| xfbOut += GenerateTransformFeedbackVaryingOutput(varying, info, bufferStrides[bufferIndex], |
| outputOffset, xfbIndices[bufferIndex]); |
| |
| if (isInterleaved) |
| { |
| outputOffset += info.columnCount * info.rowCount * varying.size(); |
| } |
| } |
| xfbOut += "}\n"; |
| |
| vertexShader->insertTransformFeedbackDeclaration(std::move(xfbDecl)); |
| vertexShader->insertTransformFeedbackOutput(std::move(xfbOut)); |
| } |
| |
| void AssignAttributeLocations(const gl::ProgramState &programState, |
| IntermediateShaderSource *shaderSource) |
| { |
| ASSERT(!shaderSource->empty()); |
| |
| // Parse attribute locations and replace them in the vertex shader. |
| // See corresponding code in OutputVulkanGLSL.cpp. |
| for (const sh::ShaderVariable &attribute : programState.getAttributes()) |
| { |
| // Warning: If we end up supporting ES 3.0 shaders and up, Program::linkAttributes is |
| // going to bring us all attributes in this list instead of only the active ones. |
| ASSERT(attribute.active); |
| |
| std::string locationString = "location = " + Str(attribute.location); |
| shaderSource->insertLayoutSpecifier(attribute.name, locationString); |
| shaderSource->insertQualifierSpecifier(attribute.name, "in"); |
| } |
| } |
| |
| std::string RemoveArrayZeroSubscript(const std::string &expression) |
| { |
| ASSERT(expression.size() > 3); |
| ASSERT(expression.substr(expression.size() - 3) == "[0]"); |
| return expression.substr(0, expression.size() - 3); |
| } |
| |
| void AssignOutputLocations(const gl::ProgramState &programState, |
| IntermediateShaderSource *fragmentSource) |
| { |
| // Parse output locations and replace them in the fragment shader. |
| // See corresponding code in OutputVulkanGLSL.cpp. |
| // TODO(syoussefi): Add support for EXT_blend_func_extended. http://anglebug.com/3385 |
| const auto &outputLocations = programState.getOutputLocations(); |
| const auto &outputVariables = programState.getOutputVariables(); |
| const std::array<std::string, 3> implicitOutputs = {"gl_FragDepth", "gl_SampleMask", |
| "gl_FragStencilRefARB"}; |
| for (const gl::VariableLocation &outputLocation : outputLocations) |
| { |
| if (outputLocation.arrayIndex == 0 && outputLocation.used() && !outputLocation.ignored) |
| { |
| const sh::ShaderVariable &outputVar = outputVariables[outputLocation.index]; |
| |
| // In the following: |
| // |
| // out vec4 fragOutput[N]; |
| // |
| // The varying name is |fragOutput[0]|. We need to remove the extra |[0]|. |
| std::string name = outputVar.name; |
| if (outputVar.isArray()) |
| { |
| name = RemoveArrayZeroSubscript(name); |
| if (outputVar.isArrayOfArrays()) |
| { |
| name = RemoveArrayZeroSubscript(name); |
| } |
| } |
| |
| std::string locationString; |
| if (outputVar.location != -1) |
| { |
| locationString = "location = " + Str(outputVar.location); |
| } |
| else if (std::find(implicitOutputs.begin(), implicitOutputs.end(), name) == |
| implicitOutputs.end()) |
| { |
| // If there is only one output, it is allowed not to have a location qualifier, in |
| // which case it defaults to 0. GLSL ES 3.00 spec, section 4.3.8.2. |
| ASSERT(CountExplicitOutputs(outputVariables.begin(), outputVariables.end(), |
| implicitOutputs.begin(), implicitOutputs.end()) == 1); |
| locationString = "location = 0"; |
| } |
| |
| fragmentSource->insertLayoutSpecifier(name, locationString); |
| } |
| } |
| } |
| |
| void AssignVaryingLocations(const gl::ProgramLinkedResources &resources, |
| IntermediateShaderSource *outStageSource, |
| IntermediateShaderSource *inStageSource) |
| { |
| // Assign varying locations. |
| for (const gl::PackedVaryingRegister &varyingReg : resources.varyingPacking.getRegisterList()) |
| { |
| const auto &varying = *varyingReg.packedVarying; |
| |
| // In Vulkan GLSL, struct fields are not allowed to have location assignments. The varying |
| // of a struct type is thus given a location equal to the one assigned to its first field. |
| if (varying.isStructField() && varying.fieldIndex > 0) |
| { |
| continue; |
| } |
| |
| // Similarly, assign array varying locations to the assigned location of the first element. |
| if (varying.isArrayElement() && varying.arrayIndex != 0) |
| { |
| continue; |
| } |
| |
| std::string locationString = "location = " + Str(varyingReg.registerRow); |
| if (varyingReg.registerColumn > 0) |
| { |
| ASSERT(!varying.varying->isStruct()); |
| ASSERT(!gl::IsMatrixType(varying.varying->type)); |
| locationString += ", component = " + Str(varyingReg.registerColumn); |
| } |
| |
| // In the following: |
| // |
| // struct S { vec4 field; }; |
| // out S varStruct; |
| // |
| // "varStruct" is found through |parentStructName|, with |varying->name| being "field". In |
| // such a case, use |parentStructName|. |
| const std::string &name = |
| varying.isStructField() ? varying.parentStructName : varying.varying->name; |
| |
| outStageSource->insertLayoutSpecifier(name, locationString); |
| inStageSource->insertLayoutSpecifier(name, locationString); |
| |
| const char *outQualifier = "out"; |
| const char *inQualifier = "in"; |
| switch (varying.interpolation) |
| { |
| case sh::INTERPOLATION_SMOOTH: |
| break; |
| case sh::INTERPOLATION_CENTROID: |
| outQualifier = "centroid out"; |
| inQualifier = "centroid in"; |
| break; |
| case sh::INTERPOLATION_FLAT: |
| outQualifier = "flat out"; |
| inQualifier = "flat in"; |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| outStageSource->insertQualifierSpecifier(name, outQualifier); |
| inStageSource->insertQualifierSpecifier(name, inQualifier); |
| } |
| |
| // Substitute layout and qualifier strings for the position varying. Use the first free |
| // varying register after the packed varyings. |
| constexpr char kVaryingName[] = "ANGLEPosition"; |
| std::stringstream layoutStream; |
| layoutStream << "location = " << (resources.varyingPacking.getMaxSemanticIndex() + 1); |
| const std::string layout = layoutStream.str(); |
| |
| outStageSource->insertLayoutSpecifier(kVaryingName, layout); |
| inStageSource->insertLayoutSpecifier(kVaryingName, layout); |
| |
| outStageSource->insertQualifierSpecifier(kVaryingName, "out"); |
| inStageSource->insertQualifierSpecifier(kVaryingName, "in"); |
| } |
| |
| void AssignUniformBindings(gl::ShaderMap<IntermediateShaderSource> *shaderSources) |
| { |
| // Bind the default uniforms for vertex and fragment shaders. |
| // See corresponding code in OutputVulkanGLSL.cpp. |
| const std::string uniformsDescriptorSet = "set = " + Str(kUniformsAndXfbDescriptorSetIndex); |
| |
| constexpr char kDefaultUniformsBlockName[] = "defaultUniforms"; |
| uint32_t bindingIndex = 0; |
| for (IntermediateShaderSource &shaderSource : *shaderSources) |
| { |
| if (!shaderSource.empty()) |
| { |
| std::string defaultUniformsBinding = |
| uniformsDescriptorSet + ", binding = " + Str(bindingIndex++); |
| |
| shaderSource.insertLayoutSpecifier(kDefaultUniformsBlockName, defaultUniformsBinding); |
| } |
| } |
| |
| // Substitute layout and qualifier strings for the driver uniforms block. |
| const std::string driverBlockLayoutString = |
| "set = " + Str(kDriverUniformsDescriptorSetIndex) + ", binding = 0"; |
| constexpr char kDriverBlockName[] = "ANGLEUniformBlock"; |
| |
| for (IntermediateShaderSource &shaderSource : *shaderSources) |
| { |
| shaderSource.insertLayoutSpecifier(kDriverBlockName, driverBlockLayoutString); |
| shaderSource.insertQualifierSpecifier(kDriverBlockName, kUniformQualifier); |
| } |
| } |
| |
| // Helper to go through shader stages and substitute layout and qualifier macros. |
| void AssignResourceBinding(gl::ShaderBitSet activeShaders, |
| const std::string &name, |
| const std::string &bindingString, |
| const char *qualifier, |
| const char *unusedSubstitution, |
| gl::ShaderMap<IntermediateShaderSource> *shaderSources) |
| { |
| for (const gl::ShaderType shaderType : gl::AllShaderTypes()) |
| { |
| IntermediateShaderSource &shaderSource = (*shaderSources)[shaderType]; |
| if (!shaderSource.empty()) |
| { |
| if (activeShaders[shaderType]) |
| { |
| shaderSource.insertLayoutSpecifier(name, bindingString); |
| shaderSource.insertQualifierSpecifier(name, qualifier); |
| } |
| else |
| { |
| shaderSource.eraseLayoutAndQualifierSpecifiers(name, unusedSubstitution); |
| } |
| } |
| } |
| } |
| |
| uint32_t AssignInterfaceBlockBindings(const std::vector<gl::InterfaceBlock> &blocks, |
| const char *qualifier, |
| uint32_t bindingStart, |
| gl::ShaderMap<IntermediateShaderSource> *shaderSources) |
| { |
| const std::string resourcesDescriptorSet = "set = " + Str(kShaderResourceDescriptorSetIndex); |
| |
| uint32_t bindingIndex = bindingStart; |
| for (const gl::InterfaceBlock &block : blocks) |
| { |
| if (!block.isArray || block.arrayElement == 0) |
| { |
| const std::string bindingString = |
| resourcesDescriptorSet + ", binding = " + Str(bindingIndex++); |
| |
| AssignResourceBinding(block.activeShaders(), block.name, bindingString, qualifier, |
| kUnusedBlockSubstitution, shaderSources); |
| } |
| } |
| |
| return bindingIndex; |
| } |
| |
| uint32_t AssignAtomicCounterBufferBindings(const std::vector<gl::AtomicCounterBuffer> &buffers, |
| const char *qualifier, |
| uint32_t bindingStart, |
| gl::ShaderMap<IntermediateShaderSource> *shaderSources) |
| { |
| if (buffers.size() == 0) |
| { |
| return bindingStart; |
| } |
| |
| constexpr char kAtomicCounterBlockName[] = "ANGLEAtomicCounters"; |
| const std::string bindingString = |
| "set = " + Str(kShaderResourceDescriptorSetIndex) + ", binding = " + Str(bindingStart); |
| |
| for (const gl::ShaderType shaderType : gl::AllShaderTypes()) |
| { |
| IntermediateShaderSource &shaderSource = (*shaderSources)[shaderType]; |
| if (!shaderSource.empty()) |
| { |
| // All atomic counter buffers are placed under one binding shared between all stages. |
| shaderSource.insertLayoutSpecifier(kAtomicCounterBlockName, bindingString); |
| shaderSource.insertQualifierSpecifier(kAtomicCounterBlockName, qualifier); |
| } |
| } |
| |
| return bindingStart + 1; |
| } |
| |
| uint32_t AssignImageBindings(const std::vector<gl::LinkedUniform> &uniforms, |
| const gl::RangeUI &imageUniformRange, |
| uint32_t bindingStart, |
| gl::ShaderMap<IntermediateShaderSource> *shaderSources) |
| { |
| const std::string resourcesDescriptorSet = "set = " + Str(kShaderResourceDescriptorSetIndex); |
| |
| uint32_t bindingIndex = bindingStart; |
| for (unsigned int uniformIndex : imageUniformRange) |
| { |
| const gl::LinkedUniform &imageUniform = uniforms[uniformIndex]; |
| const std::string bindingString = |
| resourcesDescriptorSet + ", binding = " + Str(bindingIndex++); |
| |
| std::string name = imageUniform.name; |
| if (name.back() == ']') |
| { |
| name = name.substr(0, name.find('[')); |
| } |
| |
| AssignResourceBinding(imageUniform.activeShaders(), name, bindingString, kUniformQualifier, |
| kUnusedUniformSubstitution, shaderSources); |
| } |
| |
| return bindingIndex; |
| } |
| |
| void AssignNonTextureBindings(const gl::ProgramState &programState, |
| gl::ShaderMap<IntermediateShaderSource> *shaderSources) |
| { |
| uint32_t bindingStart = 0; |
| |
| const std::vector<gl::InterfaceBlock> &uniformBlocks = programState.getUniformBlocks(); |
| bindingStart = |
| AssignInterfaceBlockBindings(uniformBlocks, kUniformQualifier, bindingStart, shaderSources); |
| |
| const std::vector<gl::InterfaceBlock> &storageBlocks = programState.getShaderStorageBlocks(); |
| bindingStart = |
| AssignInterfaceBlockBindings(storageBlocks, kSSBOQualifier, bindingStart, shaderSources); |
| |
| const std::vector<gl::AtomicCounterBuffer> &atomicCounterBuffers = |
| programState.getAtomicCounterBuffers(); |
| bindingStart = AssignAtomicCounterBufferBindings(atomicCounterBuffers, kSSBOQualifier, |
| bindingStart, shaderSources); |
| |
| const std::vector<gl::LinkedUniform> &uniforms = programState.getUniforms(); |
| const gl::RangeUI &imageUniformRange = programState.getImageUniformRange(); |
| bindingStart = AssignImageBindings(uniforms, imageUniformRange, bindingStart, shaderSources); |
| } |
| |
| void AssignTextureBindings(bool useOldRewriteStructSamplers, |
| const gl::ProgramState &programState, |
| gl::ShaderMap<IntermediateShaderSource> *shaderSources) |
| { |
| const std::string texturesDescriptorSet = "set = " + Str(kTextureDescriptorSetIndex); |
| |
| // Assign textures to a descriptor set and binding. |
| uint32_t bindingIndex = 0; |
| const std::vector<gl::LinkedUniform> &uniforms = programState.getUniforms(); |
| |
| for (unsigned int uniformIndex : programState.getSamplerUniformRange()) |
| { |
| const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; |
| |
| if (!useOldRewriteStructSamplers && |
| vk::SamplerNameContainsNonZeroArrayElement(samplerUniform.name)) |
| { |
| continue; |
| } |
| |
| const std::string bindingString = |
| texturesDescriptorSet + ", binding = " + Str(bindingIndex++); |
| |
| // Samplers in structs are extracted and renamed. |
| const std::string samplerName = useOldRewriteStructSamplers |
| ? GetMappedSamplerNameOld(samplerUniform.name) |
| : vk::GetMappedSamplerName(samplerUniform.name); |
| |
| AssignResourceBinding(samplerUniform.activeShaders(), samplerName, bindingString, |
| kUniformQualifier, kUnusedUniformSubstitution, shaderSources); |
| } |
| } |
| |
| void CleanupUnusedEntities(bool useOldRewriteStructSamplers, |
| const gl::ProgramState &programState, |
| const gl::ProgramLinkedResources &resources, |
| gl::ShaderType shaderType, |
| gl::ShaderMap<IntermediateShaderSource> *shaderSources) |
| { |
| gl::Shader *shader = programState.getAttachedShader(shaderType); |
| IntermediateShaderSource &source = (*shaderSources)[shaderType]; |
| if (!source.empty()) |
| { |
| ASSERT(shader != nullptr); |
| |
| // The attributes in the programState could have been filled with active attributes only |
| // depending on the shader version. If there is inactive attributes left, we have to remove |
| // their @@ QUALIFIER and @@ LAYOUT markers. |
| for (const sh::ShaderVariable &attribute : shader->getAllAttributes()) |
| { |
| if (attribute.active) |
| { |
| continue; |
| } |
| |
| source.eraseLayoutAndQualifierSpecifiers(attribute.name, ""); |
| } |
| } |
| |
| // Remove all the markers for unused varyings. |
| for (const std::string &varyingName : resources.varyingPacking.getInactiveVaryingNames()) |
| { |
| for (IntermediateShaderSource &shaderSource : *shaderSources) |
| { |
| shaderSource.eraseLayoutAndQualifierSpecifiers(varyingName, ""); |
| } |
| } |
| |
| // Remove all the markers for unused interface blocks, and replace them with |struct|. |
| for (const std::string &unusedInterfaceBlock : resources.unusedInterfaceBlocks) |
| { |
| for (IntermediateShaderSource &shaderSource : *shaderSources) |
| { |
| shaderSource.eraseLayoutAndQualifierSpecifiers(unusedInterfaceBlock, |
| kUnusedBlockSubstitution); |
| } |
| } |
| |
| // Comment out unused uniforms. This relies on the fact that the shader compiler outputs |
| // uniforms to a single line. |
| for (const gl::UnusedUniform &unusedUniform : resources.unusedUniforms) |
| { |
| std::string uniformName = unusedUniform.isSampler |
| ? useOldRewriteStructSamplers |
| ? GetMappedSamplerNameOld(unusedUniform.name) |
| : vk::GetMappedSamplerName(unusedUniform.name) |
| : unusedUniform.name; |
| |
| for (IntermediateShaderSource &shaderSource : *shaderSources) |
| { |
| shaderSource.eraseLayoutAndQualifierSpecifiers(uniformName, kUnusedUniformSubstitution); |
| } |
| } |
| } |
| |
| constexpr gl::ShaderMap<EShLanguage> kShLanguageMap = { |
| {gl::ShaderType::Vertex, EShLangVertex}, |
| {gl::ShaderType::Geometry, EShLangGeometry}, |
| {gl::ShaderType::Fragment, EShLangFragment}, |
| {gl::ShaderType::Compute, EShLangCompute}, |
| }; |
| } // anonymous namespace |
| |
| // static |
| void GlslangWrapper::Initialize() |
| { |
| int result = ShInitialize(); |
| ASSERT(result != 0); |
| } |
| |
| // static |
| void GlslangWrapper::Release() |
| { |
| int result = ShFinalize(); |
| ASSERT(result != 0); |
| } |
| |
| // static |
| void GlslangWrapper::GetShaderSource(bool useOldRewriteStructSamplers, |
| const gl::ProgramState &programState, |
| const gl::ProgramLinkedResources &resources, |
| gl::ShaderMap<std::string> *shaderSourcesOut) |
| { |
| gl::ShaderMap<IntermediateShaderSource> intermediateSources; |
| |
| for (const gl::ShaderType shaderType : gl::AllShaderTypes()) |
| { |
| gl::Shader *glShader = programState.getAttachedShader(shaderType); |
| if (glShader) |
| { |
| intermediateSources[shaderType].init(glShader->getTranslatedSource()); |
| } |
| } |
| |
| IntermediateShaderSource *vertexSource = &intermediateSources[gl::ShaderType::Vertex]; |
| IntermediateShaderSource *fragmentSource = &intermediateSources[gl::ShaderType::Fragment]; |
| |
| if (!vertexSource->empty()) |
| { |
| AssignAttributeLocations(programState, vertexSource); |
| AssignOutputLocations(programState, fragmentSource); |
| AssignVaryingLocations(resources, vertexSource, fragmentSource); |
| } |
| else if (!fragmentSource->empty()) |
| { |
| AssignAttributeLocations(programState, fragmentSource); |
| AssignOutputLocations(programState, fragmentSource); |
| AssignVaryingLocations(resources, vertexSource, fragmentSource); |
| } |
| AssignUniformBindings(&intermediateSources); |
| AssignTextureBindings(useOldRewriteStructSamplers, programState, &intermediateSources); |
| AssignNonTextureBindings(programState, &intermediateSources); |
| |
| for (const auto shaderType : gl::kAllGraphicsShaderTypes) |
| { |
| CleanupUnusedEntities(useOldRewriteStructSamplers, programState, resources, shaderType, |
| &intermediateSources); |
| } |
| |
| // Write transform feedback output code. |
| if (!vertexSource->empty()) |
| { |
| if (programState.getLinkedTransformFeedbackVaryings().empty()) |
| { |
| vertexSource->insertTransformFeedbackDeclaration(""); |
| vertexSource->insertTransformFeedbackOutput(""); |
| } |
| else |
| { |
| GenerateTransformFeedbackOutputs(programState, vertexSource); |
| } |
| } |
| |
| for (const gl::ShaderType shaderType : gl::AllShaderTypes()) |
| { |
| (*shaderSourcesOut)[shaderType] = intermediateSources[shaderType].getShaderSource(); |
| } |
| } |
| |
| // static |
| angle::Result GlslangWrapper::GetShaderCode(vk::Context *context, |
| const gl::Caps &glCaps, |
| bool enableLineRasterEmulation, |
| const gl::ShaderMap<std::string> &shaderSources, |
| gl::ShaderMap<std::vector<uint32_t>> *shaderCodeOut) |
| { |
| if (enableLineRasterEmulation) |
| { |
| ASSERT(shaderSources[gl::ShaderType::Compute].empty()); |
| |
| gl::ShaderMap<std::string> patchedSources = shaderSources; |
| |
| // #defines must come after the #version directive. |
| ANGLE_VK_CHECK(context, |
| angle::ReplaceSubstring(&patchedSources[gl::ShaderType::Vertex], |
| kVersionDefine, kLineRasterDefine), |
| VK_ERROR_INVALID_SHADER_NV); |
| ANGLE_VK_CHECK(context, |
| angle::ReplaceSubstring(&patchedSources[gl::ShaderType::Fragment], |
| kVersionDefine, kLineRasterDefine), |
| VK_ERROR_INVALID_SHADER_NV); |
| |
| return GetShaderCodeImpl(context, glCaps, patchedSources, shaderCodeOut); |
| } |
| else |
| { |
| return GetShaderCodeImpl(context, glCaps, shaderSources, shaderCodeOut); |
| } |
| } |
| |
| // static |
| angle::Result GlslangWrapper::GetShaderCodeImpl(vk::Context *context, |
| const gl::Caps &glCaps, |
| const gl::ShaderMap<std::string> &shaderSources, |
| gl::ShaderMap<std::vector<uint32_t>> *shaderCodeOut) |
| { |
| // Enable SPIR-V and Vulkan rules when parsing GLSL |
| EShMessages messages = static_cast<EShMessages>(EShMsgSpvRules | EShMsgVulkanRules); |
| |
| TBuiltInResource builtInResources(glslang::DefaultTBuiltInResource); |
| GetBuiltInResourcesFromCaps(glCaps, &builtInResources); |
| |
| glslang::TShader vertexShader(EShLangVertex); |
| glslang::TShader fragmentShader(EShLangFragment); |
| glslang::TShader geometryShader(EShLangGeometry); |
| glslang::TShader computeShader(EShLangCompute); |
| |
| gl::ShaderMap<glslang::TShader *> shaders = { |
| {gl::ShaderType::Vertex, &vertexShader}, |
| {gl::ShaderType::Fragment, &fragmentShader}, |
| {gl::ShaderType::Geometry, &geometryShader}, |
| {gl::ShaderType::Compute, &computeShader}, |
| }; |
| glslang::TProgram program; |
| |
| for (const gl::ShaderType shaderType : gl::AllShaderTypes()) |
| { |
| if (shaderSources[shaderType].empty()) |
| { |
| continue; |
| } |
| |
| const char *shaderString = shaderSources[shaderType].c_str(); |
| int shaderLength = static_cast<int>(shaderSources[shaderType].size()); |
| |
| glslang::TShader *shader = shaders[shaderType]; |
| shader->setStringsWithLengths(&shaderString, &shaderLength, 1); |
| shader->setEntryPoint("main"); |
| |
| bool result = shader->parse(&builtInResources, 450, ECoreProfile, false, false, messages); |
| if (!result) |
| { |
| ERR() << "Internal error parsing Vulkan shader corresponding to " << shaderType << ":\n" |
| << shader->getInfoLog() << "\n" |
| << shader->getInfoDebugLog() << "\n"; |
| ANGLE_VK_CHECK(context, false, VK_ERROR_INVALID_SHADER_NV); |
| } |
| |
| program.addShader(shader); |
| } |
| |
| bool linkResult = program.link(messages); |
| if (!linkResult) |
| { |
| ERR() << "Internal error linking Vulkan shaders:\n" << program.getInfoLog() << "\n"; |
| ANGLE_VK_CHECK(context, false, VK_ERROR_INVALID_SHADER_NV); |
| } |
| |
| for (const gl::ShaderType shaderType : gl::AllShaderTypes()) |
| { |
| if (shaderSources[shaderType].empty()) |
| { |
| continue; |
| } |
| |
| glslang::TIntermediate *intermediate = program.getIntermediate(kShLanguageMap[shaderType]); |
| glslang::GlslangToSpv(*intermediate, (*shaderCodeOut)[shaderType]); |
| } |
| |
| return angle::Result::Continue; |
| } |
| } // namespace rx |