| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ContextVk.cpp: |
| // Implements the class methods for ContextVk. |
| // |
| |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| |
| #include "common/bitset_utils.h" |
| #include "common/debug.h" |
| #include "common/utilities.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Program.h" |
| #include "libANGLE/Semaphore.h" |
| #include "libANGLE/Surface.h" |
| #include "libANGLE/angletypes.h" |
| #include "libANGLE/renderer/renderer_utils.h" |
| #include "libANGLE/renderer/vulkan/BufferVk.h" |
| #include "libANGLE/renderer/vulkan/CommandGraph.h" |
| #include "libANGLE/renderer/vulkan/CompilerVk.h" |
| #include "libANGLE/renderer/vulkan/FenceNVVk.h" |
| #include "libANGLE/renderer/vulkan/FramebufferVk.h" |
| #include "libANGLE/renderer/vulkan/MemoryObjectVk.h" |
| #include "libANGLE/renderer/vulkan/OverlayVk.h" |
| #include "libANGLE/renderer/vulkan/ProgramPipelineVk.h" |
| #include "libANGLE/renderer/vulkan/ProgramVk.h" |
| #include "libANGLE/renderer/vulkan/QueryVk.h" |
| #include "libANGLE/renderer/vulkan/RenderbufferVk.h" |
| #include "libANGLE/renderer/vulkan/RendererVk.h" |
| #include "libANGLE/renderer/vulkan/SamplerVk.h" |
| #include "libANGLE/renderer/vulkan/SemaphoreVk.h" |
| #include "libANGLE/renderer/vulkan/ShaderVk.h" |
| #include "libANGLE/renderer/vulkan/SurfaceVk.h" |
| #include "libANGLE/renderer/vulkan/SyncVk.h" |
| #include "libANGLE/renderer/vulkan/TextureVk.h" |
| #include "libANGLE/renderer/vulkan/TransformFeedbackVk.h" |
| #include "libANGLE/renderer/vulkan/VertexArrayVk.h" |
| |
| #include "libANGLE/trace.h" |
| |
| namespace rx |
| { |
| |
| namespace |
| { |
| // For shader uniforms such as gl_DepthRange and the viewport size. |
| struct GraphicsDriverUniforms |
| { |
| std::array<float, 4> viewport; |
| |
| float halfRenderAreaHeight; |
| float viewportYScale; |
| float negViewportYScale; |
| uint32_t xfbActiveUnpaused; |
| |
| std::array<int32_t, 4> xfbBufferOffsets; |
| |
| // .xy contain packed 8-bit values for atomic counter buffer offsets. These offsets are |
| // within Vulkan's minStorageBufferOffsetAlignment limit and are used to support unaligned |
| // offsets allowed in GL. |
| // |
| // .zw are unused. |
| std::array<uint32_t, 4> acbBufferOffsets; |
| |
| // We'll use x, y, z for near / far / diff respectively. |
| std::array<float, 4> depthRange; |
| }; |
| |
| struct ComputeDriverUniforms |
| { |
| // Atomic counter buffer offsets with the same layout as in GraphicsDriverUniforms. |
| std::array<uint32_t, 4> acbBufferOffsets; |
| }; |
| |
| GLenum DefaultGLErrorCode(VkResult result) |
| { |
| switch (result) |
| { |
| case VK_ERROR_OUT_OF_HOST_MEMORY: |
| case VK_ERROR_OUT_OF_DEVICE_MEMORY: |
| case VK_ERROR_TOO_MANY_OBJECTS: |
| return GL_OUT_OF_MEMORY; |
| default: |
| return GL_INVALID_OPERATION; |
| } |
| } |
| |
| constexpr VkColorComponentFlags kAllColorChannelsMask = |
| (VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | |
| VK_COLOR_COMPONENT_A_BIT); |
| |
| constexpr VkBufferUsageFlags kVertexBufferUsage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; |
| constexpr size_t kDefaultValueSize = sizeof(gl::VertexAttribCurrentValueData::Values); |
| constexpr size_t kDefaultBufferSize = kDefaultValueSize * 16; |
| constexpr size_t kDefaultPoolAllocatorPageSize = 16 * 1024; |
| constexpr size_t kDriverUniformsAllocatorPageSize = 4 * 1024; |
| |
| // Wait a maximum of 10s. If that times out, we declare it a failure. |
| constexpr uint64_t kMaxFenceWaitTimeNs = 10'000'000'000llu; |
| |
| constexpr size_t kInFlightCommandsLimit = 100u; |
| |
| // Initially dumping the command graphs is disabled. |
| constexpr bool kEnableCommandGraphDiagnostics = false; |
| |
| // Used as fallback serial for null sampler objects |
| constexpr Serial kZeroSerial = Serial(); |
| |
| void InitializeSubmitInfo(VkSubmitInfo *submitInfo, |
| const vk::PrimaryCommandBuffer &commandBuffer, |
| const std::vector<VkSemaphore> &waitSemaphores, |
| std::vector<VkPipelineStageFlags> *waitSemaphoreStageMasks, |
| const vk::Semaphore *signalSemaphore) |
| { |
| // Verify that the submitInfo has been zero'd out. |
| ASSERT(submitInfo->signalSemaphoreCount == 0); |
| |
| submitInfo->sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; |
| submitInfo->commandBufferCount = commandBuffer.valid() ? 1 : 0; |
| submitInfo->pCommandBuffers = commandBuffer.ptr(); |
| |
| if (waitSemaphoreStageMasks->size() < waitSemaphores.size()) |
| { |
| waitSemaphoreStageMasks->resize(waitSemaphores.size(), |
| VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT); |
| } |
| |
| submitInfo->waitSemaphoreCount = static_cast<uint32_t>(waitSemaphores.size()); |
| submitInfo->pWaitSemaphores = waitSemaphores.data(); |
| submitInfo->pWaitDstStageMask = waitSemaphoreStageMasks->data(); |
| |
| if (signalSemaphore) |
| { |
| submitInfo->signalSemaphoreCount = 1; |
| submitInfo->pSignalSemaphores = signalSemaphore->ptr(); |
| } |
| } |
| |
| uint32_t GetCoverageSampleCount(const gl::State &glState, FramebufferVk *drawFramebuffer) |
| { |
| if (!glState.isSampleCoverageEnabled()) |
| { |
| return 0; |
| } |
| |
| // Get a fraction of the samples based on the coverage parameters. |
| return static_cast<uint32_t>( |
| std::round(glState.getSampleCoverageValue() * drawFramebuffer->getSamples())); |
| } |
| |
| void ApplySampleCoverage(const gl::State &glState, |
| uint32_t coverageSampleCount, |
| uint32_t maskNumber, |
| uint32_t *maskOut) |
| { |
| if (!glState.isSampleCoverageEnabled()) |
| { |
| return; |
| } |
| |
| uint32_t maskBitOffset = maskNumber * 32; |
| uint32_t coverageMask = coverageSampleCount >= (maskBitOffset + 32) |
| ? std::numeric_limits<uint32_t>::max() |
| : (1u << (coverageSampleCount - maskBitOffset)) - 1; |
| |
| if (glState.getSampleCoverageInvert()) |
| { |
| coverageMask = ~coverageMask; |
| } |
| |
| *maskOut &= coverageMask; |
| } |
| |
| } // anonymous namespace |
| |
| ContextVk::DriverUniformsDescriptorSet::DriverUniformsDescriptorSet() |
| : descriptorSet(VK_NULL_HANDLE), dynamicOffset(0) |
| {} |
| |
| ContextVk::DriverUniformsDescriptorSet::~DriverUniformsDescriptorSet() = default; |
| |
| void ContextVk::DriverUniformsDescriptorSet::init(RendererVk *rendererVk) |
| { |
| size_t minAlignment = static_cast<size_t>( |
| rendererVk->getPhysicalDeviceProperties().limits.minUniformBufferOffsetAlignment); |
| dynamicBuffer.init(rendererVk, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, minAlignment, |
| kDriverUniformsAllocatorPageSize, true); |
| } |
| |
| void ContextVk::DriverUniformsDescriptorSet::destroy(VkDevice device) |
| { |
| descriptorSetLayout.reset(); |
| descriptorPoolBinding.reset(); |
| dynamicBuffer.destroy(device); |
| } |
| |
| // CommandBatch implementation. |
| ContextVk::CommandBatch::CommandBatch() = default; |
| |
| ContextVk::CommandBatch::~CommandBatch() = default; |
| |
| ContextVk::CommandBatch::CommandBatch(CommandBatch &&other) |
| { |
| *this = std::move(other); |
| } |
| |
| ContextVk::CommandBatch &ContextVk::CommandBatch::operator=(CommandBatch &&other) |
| { |
| std::swap(primaryCommands, other.primaryCommands); |
| std::swap(commandPool, other.commandPool); |
| std::swap(fence, other.fence); |
| std::swap(serial, other.serial); |
| return *this; |
| } |
| |
| void ContextVk::CommandBatch::destroy(VkDevice device) |
| { |
| primaryCommands.destroy(device); |
| commandPool.destroy(device); |
| fence.reset(device); |
| } |
| |
| ContextVk::ContextVk(const gl::State &state, gl::ErrorSet *errorSet, RendererVk *renderer) |
| : ContextImpl(state, errorSet), |
| vk::Context(renderer), |
| mCurrentGraphicsPipeline(nullptr), |
| mCurrentComputePipeline(nullptr), |
| mCurrentDrawMode(gl::PrimitiveMode::InvalidEnum), |
| mCurrentWindowSurface(nullptr), |
| mVertexArray(nullptr), |
| mDrawFramebuffer(nullptr), |
| mProgram(nullptr), |
| mLastIndexBufferOffset(0), |
| mCurrentDrawElementsType(gl::DrawElementsType::InvalidEnum), |
| mXfbBaseVertex(0), |
| mClearColorMask(kAllColorChannelsMask), |
| mFlipYForCurrentSurface(false), |
| mIsAnyHostVisibleBufferWritten(false), |
| mEmulateSeamfulCubeMapSampling(false), |
| mUseOldRewriteStructSamplers(false), |
| mLastCompletedQueueSerial(renderer->nextSerial()), |
| mCurrentQueueSerial(renderer->nextSerial()), |
| mPoolAllocator(kDefaultPoolAllocatorPageSize, 1), |
| mCommandGraph(kEnableCommandGraphDiagnostics, &mPoolAllocator), |
| mGpuEventsEnabled(false), |
| mGpuClockSync{std::numeric_limits<double>::max(), std::numeric_limits<double>::max()}, |
| mGpuEventTimestampOrigin(0) |
| { |
| ANGLE_TRACE_EVENT0("gpu.angle", "ContextVk::ContextVk"); |
| memset(&mClearColorValue, 0, sizeof(mClearColorValue)); |
| memset(&mClearDepthStencilValue, 0, sizeof(mClearDepthStencilValue)); |
| |
| mNonIndexedDirtyBitsMask.set(); |
| mNonIndexedDirtyBitsMask.reset(DIRTY_BIT_INDEX_BUFFER); |
| |
| mIndexedDirtyBitsMask.set(); |
| |
| mNewGraphicsCommandBufferDirtyBits.set(DIRTY_BIT_PIPELINE); |
| mNewGraphicsCommandBufferDirtyBits.set(DIRTY_BIT_TEXTURES); |
| mNewGraphicsCommandBufferDirtyBits.set(DIRTY_BIT_VERTEX_BUFFERS); |
| mNewGraphicsCommandBufferDirtyBits.set(DIRTY_BIT_INDEX_BUFFER); |
| mNewGraphicsCommandBufferDirtyBits.set(DIRTY_BIT_SHADER_RESOURCES); |
| mNewGraphicsCommandBufferDirtyBits.set(DIRTY_BIT_TRANSFORM_FEEDBACK_BUFFERS); |
| mNewGraphicsCommandBufferDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| |
| mNewComputeCommandBufferDirtyBits.set(DIRTY_BIT_PIPELINE); |
| mNewComputeCommandBufferDirtyBits.set(DIRTY_BIT_TEXTURES); |
| mNewComputeCommandBufferDirtyBits.set(DIRTY_BIT_SHADER_RESOURCES); |
| mNewComputeCommandBufferDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_DEFAULT_ATTRIBS] = |
| &ContextVk::handleDirtyGraphicsDefaultAttribs; |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_PIPELINE] = &ContextVk::handleDirtyGraphicsPipeline; |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_TEXTURES] = &ContextVk::handleDirtyGraphicsTextures; |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_VERTEX_BUFFERS] = |
| &ContextVk::handleDirtyGraphicsVertexBuffers; |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_INDEX_BUFFER] = &ContextVk::handleDirtyGraphicsIndexBuffer; |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_DRIVER_UNIFORMS] = |
| &ContextVk::handleDirtyGraphicsDriverUniforms; |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_SHADER_RESOURCES] = |
| &ContextVk::handleDirtyGraphicsShaderResources; |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_TRANSFORM_FEEDBACK_BUFFERS] = |
| &ContextVk::handleDirtyGraphicsTransformFeedbackBuffers; |
| mGraphicsDirtyBitHandlers[DIRTY_BIT_DESCRIPTOR_SETS] = |
| &ContextVk::handleDirtyGraphicsDescriptorSets; |
| |
| mComputeDirtyBitHandlers[DIRTY_BIT_PIPELINE] = &ContextVk::handleDirtyComputePipeline; |
| mComputeDirtyBitHandlers[DIRTY_BIT_TEXTURES] = &ContextVk::handleDirtyComputeTextures; |
| mComputeDirtyBitHandlers[DIRTY_BIT_DRIVER_UNIFORMS] = |
| &ContextVk::handleDirtyComputeDriverUniforms; |
| mComputeDirtyBitHandlers[DIRTY_BIT_SHADER_RESOURCES] = |
| &ContextVk::handleDirtyComputeShaderResources; |
| mComputeDirtyBitHandlers[DIRTY_BIT_DESCRIPTOR_SETS] = |
| &ContextVk::handleDirtyComputeDescriptorSets; |
| |
| mGraphicsDirtyBits = mNewGraphicsCommandBufferDirtyBits; |
| mComputeDirtyBits = mNewComputeCommandBufferDirtyBits; |
| |
| mActiveTextures.fill({nullptr, nullptr}); |
| mActiveImages.fill(nullptr); |
| |
| mPipelineDirtyBitsMask.set(); |
| mPipelineDirtyBitsMask.reset(gl::State::DIRTY_BIT_TEXTURE_BINDINGS); |
| } |
| |
| ContextVk::~ContextVk() = default; |
| |
| void ContextVk::onDestroy(const gl::Context *context) |
| { |
| // Force a flush on destroy. |
| (void)finishImpl(); |
| |
| VkDevice device = getDevice(); |
| |
| mIncompleteTextures.onDestroy(context); |
| |
| for (DriverUniformsDescriptorSet &driverUniforms : mDriverUniforms) |
| { |
| driverUniforms.destroy(device); |
| } |
| |
| mDriverUniformsDescriptorPool.destroy(device); |
| |
| for (vk::DynamicBuffer &defaultBuffer : mDefaultAttribBuffers) |
| { |
| defaultBuffer.destroy(device); |
| } |
| |
| for (vk::DynamicQueryPool &queryPool : mQueryPools) |
| { |
| queryPool.destroy(device); |
| } |
| |
| if (!mInFlightCommands.empty() || !mGarbage.empty()) |
| { |
| (void)finishImpl(); |
| } |
| |
| mUtils.destroy(device); |
| |
| mRenderPassCache.destroy(device); |
| mSubmitFence.reset(device); |
| mShaderLibrary.destroy(device); |
| mGpuEventQueryPool.destroy(device); |
| mCommandPool.destroy(device); |
| |
| if (ANGLE_LIKELY(!mRenderer->getFeatures().transientCommandBuffer.enabled)) |
| { |
| mPrimaryCommandPool.destroy(this); |
| } |
| |
| for (vk::CommandPool &pool : mCommandPoolFreeList) |
| { |
| pool.destroy(device); |
| } |
| } |
| |
| angle::Result ContextVk::getIncompleteTexture(const gl::Context *context, |
| gl::TextureType type, |
| gl::Texture **textureOut) |
| { |
| // At some point, we'll need to support multisample and we'll pass "this" instead of nullptr |
| // and implement the necessary interface. |
| return mIncompleteTextures.getIncompleteTexture(context, type, nullptr, textureOut); |
| } |
| |
| angle::Result ContextVk::initialize() |
| { |
| ANGLE_TRACE_EVENT0("gpu.angle", "ContextVk::initialize"); |
| |
| VkDescriptorPoolSize driverSetSize = {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1}; |
| ANGLE_TRY(mDriverUniformsDescriptorPool.init(this, &driverSetSize, 1)); |
| |
| ANGLE_TRY(mQueryPools[gl::QueryType::AnySamples].init(this, VK_QUERY_TYPE_OCCLUSION, |
| vk::kDefaultOcclusionQueryPoolSize)); |
| ANGLE_TRY(mQueryPools[gl::QueryType::AnySamplesConservative].init( |
| this, VK_QUERY_TYPE_OCCLUSION, vk::kDefaultOcclusionQueryPoolSize)); |
| ANGLE_TRY(mQueryPools[gl::QueryType::Timestamp].init(this, VK_QUERY_TYPE_TIMESTAMP, |
| vk::kDefaultTimestampQueryPoolSize)); |
| ANGLE_TRY(mQueryPools[gl::QueryType::TimeElapsed].init(this, VK_QUERY_TYPE_TIMESTAMP, |
| vk::kDefaultTimestampQueryPoolSize)); |
| |
| // Init driver uniforms and get the descriptor set layouts. |
| constexpr angle::PackedEnumMap<PipelineType, VkShaderStageFlags> kPipelineStages = { |
| {PipelineType::Graphics, VK_SHADER_STAGE_ALL_GRAPHICS}, |
| {PipelineType::Compute, VK_SHADER_STAGE_COMPUTE_BIT}, |
| }; |
| for (PipelineType pipeline : angle::AllEnums<PipelineType>()) |
| { |
| mDriverUniforms[pipeline].init(mRenderer); |
| |
| vk::DescriptorSetLayoutDesc desc = |
| getDriverUniformsDescriptorSetDesc(kPipelineStages[pipeline]); |
| ANGLE_TRY(mRenderer->getDescriptorSetLayout( |
| this, desc, &mDriverUniforms[pipeline].descriptorSetLayout)); |
| } |
| |
| mGraphicsPipelineDesc.reset(new vk::GraphicsPipelineDesc()); |
| mGraphicsPipelineDesc->initDefaults(); |
| |
| // Initialize current value/default attribute buffers. |
| for (vk::DynamicBuffer &buffer : mDefaultAttribBuffers) |
| { |
| buffer.init(mRenderer, kVertexBufferUsage, 1, kDefaultBufferSize, true); |
| } |
| |
| // Initialize the command pool now that we know the queue family index. |
| uint32_t queueFamilyIndex = getRenderer()->getQueueFamilyIndex(); |
| if (ANGLE_LIKELY(!mRenderer->getFeatures().transientCommandBuffer.enabled)) |
| { |
| ANGLE_TRY(mPrimaryCommandPool.init(this, queueFamilyIndex)); |
| } |
| else |
| { |
| // Once the transientCommandBuffer issue being resolved, the commandPool will only |
| // used for secondaryBuffer allocation, so we can guard this block of code use macro |
| // ANGLE_USE_CUSTOM_VULKAN_CMD_BUFFERS |
| VkCommandPoolCreateInfo commandPoolInfo = {}; |
| commandPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; |
| commandPoolInfo.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT; |
| commandPoolInfo.queueFamilyIndex = queueFamilyIndex; |
| |
| ANGLE_VK_TRY(this, mCommandPool.init(getDevice(), commandPoolInfo)); |
| } |
| |
| #if ANGLE_ENABLE_VULKAN_GPU_TRACE_EVENTS |
| angle::PlatformMethods *platform = ANGLEPlatformCurrent(); |
| ASSERT(platform); |
| |
| // GPU tracing workaround for anglebug.com/2927. The renderer should not emit gpu events during |
| // platform discovery. |
| const unsigned char *gpuEventsEnabled = |
| platform->getTraceCategoryEnabledFlag(platform, "gpu.angle.gpu"); |
| mGpuEventsEnabled = gpuEventsEnabled && *gpuEventsEnabled; |
| #endif |
| |
| if (mGpuEventsEnabled) |
| { |
| // Calculate the difference between CPU and GPU clocks for GPU event reporting. |
| ANGLE_TRY(mGpuEventQueryPool.init(this, VK_QUERY_TYPE_TIMESTAMP, |
| vk::kDefaultTimestampQueryPoolSize)); |
| ANGLE_TRY(synchronizeCpuGpuTime()); |
| } |
| |
| mEmulateSeamfulCubeMapSampling = shouldEmulateSeamfulCubeMapSampling(); |
| |
| mUseOldRewriteStructSamplers = shouldUseOldRewriteStructSamplers(); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::flush(const gl::Context *context) |
| { |
| return flushImpl(nullptr); |
| } |
| |
| angle::Result ContextVk::finish(const gl::Context *context) |
| { |
| return finishImpl(); |
| } |
| |
| angle::Result ContextVk::setupDraw(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint firstVertex, |
| GLsizei vertexOrIndexCount, |
| GLsizei instanceCount, |
| gl::DrawElementsType indexTypeOrNone, |
| const void *indices, |
| DirtyBits dirtyBitMask, |
| vk::CommandBuffer **commandBufferOut) |
| { |
| // Set any dirty bits that depend on draw call parameters or other objects. |
| if (mode != mCurrentDrawMode) |
| { |
| invalidateCurrentGraphicsPipeline(); |
| mCurrentDrawMode = mode; |
| mGraphicsPipelineDesc->updateTopology(&mGraphicsPipelineTransition, mCurrentDrawMode); |
| } |
| |
| // Must be called before the command buffer is started. Can call finish. |
| if (context->getStateCache().hasAnyActiveClientAttrib()) |
| { |
| ANGLE_TRY(mVertexArray->updateClientAttribs(context, firstVertex, vertexOrIndexCount, |
| instanceCount, indexTypeOrNone, indices)); |
| mGraphicsDirtyBits.set(DIRTY_BIT_VERTEX_BUFFERS); |
| } |
| |
| // This could be improved using a dirty bit. But currently it's slower to use a handler |
| // function than an inlined if. We should probably replace the dirty bit dispatch table |
| // with a switch with inlined handler functions. |
| // TODO(jmadill): Use dirty bit. http://anglebug.com/3014 |
| if (!mRenderPassCommandBuffer) |
| { |
| mGraphicsDirtyBits |= mNewGraphicsCommandBufferDirtyBits; |
| |
| gl::Rectangle scissoredRenderArea = mDrawFramebuffer->getScissoredRenderArea(this); |
| if (!mDrawFramebuffer->appendToStartedRenderPass( |
| getCurrentQueueSerial(), scissoredRenderArea, &mRenderPassCommandBuffer)) |
| { |
| ANGLE_TRY(mDrawFramebuffer->startNewRenderPass(this, scissoredRenderArea, |
| &mRenderPassCommandBuffer)); |
| } |
| } |
| |
| // We keep a local copy of the command buffer. It's possible that some state changes could |
| // trigger a command buffer invalidation. The local copy ensures we retain the reference. |
| // Command buffers are pool allocated and only deleted after submit. Thus we know the |
| // command buffer will still be valid for the duration of this API call. |
| *commandBufferOut = mRenderPassCommandBuffer; |
| ASSERT(*commandBufferOut); |
| |
| if (mProgram->dirtyUniforms()) |
| { |
| ANGLE_TRY(mProgram->updateUniforms(this)); |
| mGraphicsDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| } |
| |
| // Update transform feedback offsets on every draw call. |
| if (mState.isTransformFeedbackActiveUnpaused()) |
| { |
| mXfbBaseVertex = firstVertex; |
| invalidateGraphicsDriverUniforms(); |
| } |
| |
| DirtyBits dirtyBits = mGraphicsDirtyBits & dirtyBitMask; |
| |
| if (dirtyBits.none()) |
| return angle::Result::Continue; |
| |
| // Flush any relevant dirty bits. |
| for (size_t dirtyBit : dirtyBits) |
| { |
| ANGLE_TRY((this->*mGraphicsDirtyBitHandlers[dirtyBit])(context, *commandBufferOut)); |
| } |
| |
| mGraphicsDirtyBits &= ~dirtyBitMask; |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::setupIndexedDraw(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei indexCount, |
| GLsizei instanceCount, |
| gl::DrawElementsType indexType, |
| const void *indices, |
| vk::CommandBuffer **commandBufferOut) |
| { |
| ASSERT(mode != gl::PrimitiveMode::LineLoop); |
| |
| if (indexType != mCurrentDrawElementsType) |
| { |
| mCurrentDrawElementsType = indexType; |
| setIndexBufferDirty(); |
| } |
| |
| const gl::Buffer *elementArrayBuffer = mVertexArray->getState().getElementArrayBuffer(); |
| if (!elementArrayBuffer) |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_INDEX_BUFFER); |
| ANGLE_TRY(mVertexArray->convertIndexBufferCPU(this, indexType, indexCount, indices)); |
| } |
| else |
| { |
| if (indices != mLastIndexBufferOffset) |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_INDEX_BUFFER); |
| mLastIndexBufferOffset = indices; |
| mVertexArray->updateCurrentElementArrayBufferOffset(mLastIndexBufferOffset); |
| } |
| |
| if (indexType == gl::DrawElementsType::UnsignedByte && |
| mGraphicsDirtyBits[DIRTY_BIT_INDEX_BUFFER]) |
| { |
| BufferVk *bufferVk = vk::GetImpl(elementArrayBuffer); |
| ANGLE_TRY(mVertexArray->convertIndexBufferGPU(this, bufferVk, indices)); |
| } |
| } |
| |
| return setupDraw(context, mode, 0, indexCount, instanceCount, indexType, indices, |
| mIndexedDirtyBitsMask, commandBufferOut); |
| } |
| |
| angle::Result ContextVk::setupLineLoopDraw(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint firstVertex, |
| GLsizei vertexOrIndexCount, |
| gl::DrawElementsType indexTypeOrInvalid, |
| const void *indices, |
| vk::CommandBuffer **commandBufferOut, |
| uint32_t *numIndicesOut) |
| { |
| ANGLE_TRY(mVertexArray->handleLineLoop(this, firstVertex, vertexOrIndexCount, |
| indexTypeOrInvalid, indices, numIndicesOut)); |
| setIndexBufferDirty(); |
| mCurrentDrawElementsType = indexTypeOrInvalid != gl::DrawElementsType::InvalidEnum |
| ? indexTypeOrInvalid |
| : gl::DrawElementsType::UnsignedInt; |
| return setupDraw(context, mode, firstVertex, vertexOrIndexCount, 1, indexTypeOrInvalid, indices, |
| mIndexedDirtyBitsMask, commandBufferOut); |
| } |
| |
| angle::Result ContextVk::setupDispatch(const gl::Context *context, |
| vk::CommandBuffer **commandBufferOut) |
| { |
| ANGLE_TRY(mDispatcher.recordCommands(this, commandBufferOut)); |
| |
| if (mProgram->dirtyUniforms()) |
| { |
| ANGLE_TRY(mProgram->updateUniforms(this)); |
| mComputeDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| } |
| |
| DirtyBits dirtyBits = mComputeDirtyBits; |
| |
| // Flush any relevant dirty bits. |
| for (size_t dirtyBit : dirtyBits) |
| { |
| ANGLE_TRY((this->*mComputeDirtyBitHandlers[dirtyBit])(context, *commandBufferOut)); |
| } |
| |
| mComputeDirtyBits.reset(); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsDefaultAttribs(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| ASSERT(mDirtyDefaultAttribsMask.any()); |
| |
| for (size_t attribIndex : mDirtyDefaultAttribsMask) |
| { |
| ANGLE_TRY(updateDefaultAttribute(attribIndex)); |
| } |
| |
| mDirtyDefaultAttribsMask.reset(); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsPipeline(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| if (!mCurrentGraphicsPipeline) |
| { |
| const vk::GraphicsPipelineDesc *descPtr; |
| |
| // Draw call shader patching, shader compilation, and pipeline cache query. |
| ANGLE_TRY( |
| mProgram->getGraphicsPipeline(this, mCurrentDrawMode, *mGraphicsPipelineDesc, |
| mProgram->getState().getNonBuiltinAttribLocationsMask(), |
| &descPtr, &mCurrentGraphicsPipeline)); |
| mGraphicsPipelineTransition.reset(); |
| } |
| else if (mGraphicsPipelineTransition.any()) |
| { |
| if (!mCurrentGraphicsPipeline->findTransition( |
| mGraphicsPipelineTransition, *mGraphicsPipelineDesc, &mCurrentGraphicsPipeline)) |
| { |
| vk::PipelineHelper *oldPipeline = mCurrentGraphicsPipeline; |
| |
| const vk::GraphicsPipelineDesc *descPtr; |
| |
| ANGLE_TRY(mProgram->getGraphicsPipeline( |
| this, mCurrentDrawMode, *mGraphicsPipelineDesc, |
| mProgram->getState().getNonBuiltinAttribLocationsMask(), &descPtr, |
| &mCurrentGraphicsPipeline)); |
| |
| oldPipeline->addTransition(mGraphicsPipelineTransition, descPtr, |
| mCurrentGraphicsPipeline); |
| } |
| |
| mGraphicsPipelineTransition.reset(); |
| } |
| commandBuffer->bindGraphicsPipeline(mCurrentGraphicsPipeline->getPipeline()); |
| // Update the queue serial for the pipeline object. |
| ASSERT(mCurrentGraphicsPipeline && mCurrentGraphicsPipeline->valid()); |
| mCurrentGraphicsPipeline->updateSerial(getCurrentQueueSerial()); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::handleDirtyComputePipeline(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| if (!mCurrentComputePipeline) |
| { |
| ANGLE_TRY(mProgram->getComputePipeline(this, &mCurrentComputePipeline)); |
| } |
| |
| commandBuffer->bindComputePipeline(mCurrentComputePipeline->get()); |
| mCurrentComputePipeline->updateSerial(getCurrentQueueSerial()); |
| |
| return angle::Result::Continue; |
| } |
| |
| ANGLE_INLINE angle::Result ContextVk::handleDirtyTexturesImpl(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer, |
| vk::CommandGraphResource *recorder) |
| { |
| |
| ANGLE_TRY(updateActiveTextures(context, recorder)); |
| |
| if (mProgram->hasTextures()) |
| { |
| ANGLE_TRY(mProgram->updateTexturesDescriptorSet(this)); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsTextures(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| return handleDirtyTexturesImpl(context, commandBuffer, mDrawFramebuffer->getFramebuffer()); |
| } |
| |
| angle::Result ContextVk::handleDirtyComputeTextures(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| return handleDirtyTexturesImpl(context, commandBuffer, &mDispatcher); |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsVertexBuffers(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| uint32_t maxAttrib = mProgram->getState().getMaxActiveAttribLocation(); |
| const gl::AttribArray<VkBuffer> &bufferHandles = mVertexArray->getCurrentArrayBufferHandles(); |
| const gl::AttribArray<VkDeviceSize> &bufferOffsets = |
| mVertexArray->getCurrentArrayBufferOffsets(); |
| |
| commandBuffer->bindVertexBuffers(0, maxAttrib, bufferHandles.data(), bufferOffsets.data()); |
| |
| const gl::AttribArray<vk::BufferHelper *> &arrayBufferResources = |
| mVertexArray->getCurrentArrayBuffers(); |
| vk::FramebufferHelper *framebuffer = mDrawFramebuffer->getFramebuffer(); |
| |
| for (size_t attribIndex : context->getStateCache().getActiveBufferedAttribsMask()) |
| { |
| vk::BufferHelper *arrayBuffer = arrayBufferResources[attribIndex]; |
| if (arrayBuffer) |
| { |
| arrayBuffer->onRead(framebuffer, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT); |
| } |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsIndexBuffer(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| vk::BufferHelper *elementArrayBuffer = mVertexArray->getCurrentElementArrayBuffer(); |
| ASSERT(elementArrayBuffer != nullptr); |
| |
| commandBuffer->bindIndexBuffer(elementArrayBuffer->getBuffer(), |
| mVertexArray->getCurrentElementArrayBufferOffset(), |
| gl_vk::kIndexTypeMap[mCurrentDrawElementsType]); |
| |
| vk::FramebufferHelper *framebuffer = mDrawFramebuffer->getFramebuffer(); |
| elementArrayBuffer->onRead(framebuffer, VK_ACCESS_INDEX_READ_BIT); |
| |
| return angle::Result::Continue; |
| } |
| |
| ANGLE_INLINE angle::Result ContextVk::handleDirtyShaderResourcesImpl( |
| const gl::Context *context, |
| vk::CommandBuffer *commandBuffer, |
| vk::CommandGraphResource *recorder) |
| { |
| if (mProgram->hasImages()) |
| { |
| ANGLE_TRY(updateActiveImages(context, recorder)); |
| } |
| |
| if (mProgram->hasUniformBuffers() || mProgram->hasStorageBuffers() || |
| mProgram->hasAtomicCounterBuffers() || mProgram->hasImages()) |
| { |
| ANGLE_TRY(mProgram->updateShaderResourcesDescriptorSet(this, recorder)); |
| } |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsShaderResources(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| return handleDirtyShaderResourcesImpl(context, commandBuffer, |
| mDrawFramebuffer->getFramebuffer()); |
| } |
| |
| angle::Result ContextVk::handleDirtyComputeShaderResources(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| return handleDirtyShaderResourcesImpl(context, commandBuffer, &mDispatcher); |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsTransformFeedbackBuffers( |
| const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| if (mProgram->hasTransformFeedbackOutput() && mState.isTransformFeedbackActive()) |
| { |
| ANGLE_TRY(mProgram->updateTransformFeedbackDescriptorSet( |
| this, mDrawFramebuffer->getFramebuffer())); |
| } |
| return angle::Result::Continue; |
| } |
| |
| ANGLE_INLINE angle::Result ContextVk::handleDirtyDescriptorSetsImpl( |
| vk::CommandBuffer *commandBuffer, |
| VkPipelineBindPoint bindPoint, |
| const DriverUniformsDescriptorSet &driverUniforms) |
| { |
| ANGLE_TRY(mProgram->updateDescriptorSets(this, commandBuffer)); |
| |
| // Bind the driver descriptor set. |
| commandBuffer->bindDescriptorSets( |
| mProgram->getPipelineLayout(), bindPoint, kDriverUniformsDescriptorSetIndex, 1, |
| &driverUniforms.descriptorSet, 1, &driverUniforms.dynamicOffset); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsDescriptorSets(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| return handleDirtyDescriptorSetsImpl(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, |
| mDriverUniforms[PipelineType::Graphics]); |
| } |
| |
| angle::Result ContextVk::handleDirtyComputeDescriptorSets(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| return handleDirtyDescriptorSetsImpl(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, |
| mDriverUniforms[PipelineType::Compute]); |
| } |
| |
| angle::Result ContextVk::releaseToCommandBatch(vk::PrimaryCommandBuffer &&commandBuffer, |
| CommandBatch *batch) |
| { |
| batch->primaryCommands = std::move(commandBuffer); |
| |
| if (mCommandPool.valid()) |
| { |
| batch->commandPool = std::move(mCommandPool); |
| // Recreate CommandPool |
| VkCommandPoolCreateInfo poolInfo = {}; |
| poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; |
| poolInfo.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT; |
| poolInfo.queueFamilyIndex = getRenderer()->getQueueFamilyIndex(); |
| |
| ANGLE_VK_TRY(this, mCommandPool.init(getDevice(), poolInfo)); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::recycleCommandBatch(CommandBatch *batch) |
| { |
| batch->commandPool.destroy(getDevice()); |
| |
| if (ANGLE_LIKELY(!mRenderer->getFeatures().transientCommandBuffer.enabled)) |
| { |
| ASSERT(mPrimaryCommandPool.valid()); |
| ANGLE_TRY(mPrimaryCommandPool.collect(this, std::move(batch->primaryCommands))); |
| } |
| else |
| { |
| batch->primaryCommands.destroy(getDevice()); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::submitFrame(const VkSubmitInfo &submitInfo, |
| vk::PrimaryCommandBuffer &&commandBuffer) |
| { |
| ANGLE_TRACE_EVENT0("gpu.angle", "RendererVk::submitFrame"); |
| VkFenceCreateInfo fenceInfo = {}; |
| fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; |
| fenceInfo.flags = 0; |
| |
| VkDevice device = getDevice(); |
| vk::DeviceScoped<CommandBatch> scopedBatch(device); |
| CommandBatch &batch = scopedBatch.get(); |
| ANGLE_TRY(getNextSubmitFence(&batch.fence)); |
| |
| ANGLE_TRY(getRenderer()->queueSubmit(this, submitInfo, batch.fence.get())); |
| |
| // TODO: this comment still valid? |
| // Notify the Contexts that they should be starting new command buffers. |
| // We use one command pool per serial/submit associated with this VkQueue. We can also |
| // have multiple Contexts sharing one VkQueue. In ContextVk::setupDraw we don't explicitly |
| // check for a new serial when starting a new command buffer. We just check that the current |
| // recording command buffer is valid. Thus we need to explicitly notify every other Context |
| // using this VkQueue that they their current command buffer is no longer valid. |
| onRenderPassFinished(); |
| mComputeDirtyBits |= mNewComputeCommandBufferDirtyBits; |
| |
| // Store the primary CommandBuffer and command pool used for secondary CommandBuffers |
| // in the in-flight list. |
| ANGLE_TRY(releaseToCommandBatch(std::move(commandBuffer), &batch)); |
| batch.serial = mCurrentQueueSerial; |
| |
| mInFlightCommands.emplace_back(scopedBatch.release()); |
| |
| // Make sure a new fence is created for the next submission. |
| mRenderer->resetSharedFence(&mSubmitFence); |
| |
| // CPU should be throttled to avoid mInFlightCommands from growing too fast. That is done on |
| // swap() though, and there could be multiple submissions in between (through glFlush() calls), |
| // so the limit is larger than the expected number of images. The |
| // InterleavedAttributeDataBenchmark perf test for example issues a large number of flushes. |
| ASSERT(mInFlightCommands.size() <= kInFlightCommandsLimit); |
| |
| mLastSubmittedQueueSerial = mCurrentQueueSerial; |
| mCurrentQueueSerial = getRenderer()->nextSerial(); |
| |
| ANGLE_TRY(checkCompletedCommands()); |
| |
| if (mGpuEventsEnabled) |
| { |
| ANGLE_TRY(checkCompletedGpuEvents()); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::flushCommandGraph(vk::PrimaryCommandBuffer *commandBatch) |
| { |
| if (mIsAnyHostVisibleBufferWritten) |
| { |
| mCommandGraph.makeHostVisibleBufferWriteAvailable(); |
| } |
| mIsAnyHostVisibleBufferWritten = false; |
| |
| return mCommandGraph.submitCommands(this, mCurrentQueueSerial, &mRenderPassCache, commandBatch); |
| } |
| |
| angle::Result ContextVk::synchronizeCpuGpuTime() |
| { |
| ASSERT(mGpuEventsEnabled); |
| |
| angle::PlatformMethods *platform = ANGLEPlatformCurrent(); |
| ASSERT(platform); |
| |
| // To synchronize CPU and GPU times, we need to get the CPU timestamp as close as possible to |
| // the GPU timestamp. The process of getting the GPU timestamp is as follows: |
| // |
| // CPU GPU |
| // |
| // Record command buffer |
| // with timestamp query |
| // |
| // Submit command buffer |
| // |
| // Post-submission work Begin execution |
| // |
| // ???? Write timestamp Tgpu |
| // |
| // ???? End execution |
| // |
| // ???? Return query results |
| // |
| // ???? |
| // |
| // Get query results |
| // |
| // The areas of unknown work (????) on the CPU indicate that the CPU may or may not have |
| // finished post-submission work while the GPU is executing in parallel. With no further work, |
| // querying CPU timestamps before submission and after getting query results give the bounds to |
| // Tgpu, which could be quite large. |
| // |
| // Using VkEvents, the GPU can be made to wait for the CPU and vice versa, in an effort to |
| // reduce this range. This function implements the following procedure: |
| // |
| // CPU GPU |
| // |
| // Record command buffer |
| // with timestamp query |
| // |
| // Submit command buffer |
| // |
| // Post-submission work Begin execution |
| // |
| // ???? Set Event GPUReady |
| // |
| // Wait on Event GPUReady Wait on Event CPUReady |
| // |
| // Get CPU Time Ts Wait on Event CPUReady |
| // |
| // Set Event CPUReady Wait on Event CPUReady |
| // |
| // Get CPU Time Tcpu Get GPU Time Tgpu |
| // |
| // Wait on Event GPUDone Set Event GPUDone |
| // |
| // Get CPU Time Te End Execution |
| // |
| // Idle Return query results |
| // |
| // Get query results |
| // |
| // If Te-Ts > epsilon, a GPU or CPU interruption can be assumed and the operation can be |
| // retried. Once Te-Ts < epsilon, Tcpu can be taken to presumably match Tgpu. Finding an |
| // epsilon that's valid for all devices may be difficult, so the loop can be performed only a |
| // limited number of times and the Tcpu,Tgpu pair corresponding to smallest Te-Ts used for |
| // calibration. |
| // |
| // Note: Once VK_EXT_calibrated_timestamps is ubiquitous, this should be redone. |
| |
| // Make sure nothing is running |
| ASSERT(mCommandGraph.empty()); |
| |
| ANGLE_TRACE_EVENT0("gpu.angle", "RendererVk::synchronizeCpuGpuTime"); |
| |
| // Create a query used to receive the GPU timestamp |
| vk::QueryHelper timestampQuery; |
| ANGLE_TRY(mGpuEventQueryPool.allocateQuery(this, ×tampQuery)); |
| |
| // Create the three events |
| VkEventCreateInfo eventCreateInfo = {}; |
| eventCreateInfo.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO; |
| eventCreateInfo.flags = 0; |
| |
| VkDevice device = getDevice(); |
| vk::DeviceScoped<vk::Event> cpuReady(device), gpuReady(device), gpuDone(device); |
| ANGLE_VK_TRY(this, cpuReady.get().init(device, eventCreateInfo)); |
| ANGLE_VK_TRY(this, gpuReady.get().init(device, eventCreateInfo)); |
| ANGLE_VK_TRY(this, gpuDone.get().init(device, eventCreateInfo)); |
| |
| constexpr uint32_t kRetries = 10; |
| |
| // Time suffixes used are S for seconds and Cycles for cycles |
| double tightestRangeS = 1e6f; |
| double TcpuS = 0; |
| uint64_t TgpuCycles = 0; |
| for (uint32_t i = 0; i < kRetries; ++i) |
| { |
| // Reset the events |
| ANGLE_VK_TRY(this, cpuReady.get().reset(device)); |
| ANGLE_VK_TRY(this, gpuReady.get().reset(device)); |
| ANGLE_VK_TRY(this, gpuDone.get().reset(device)); |
| |
| // Record the command buffer |
| vk::DeviceScoped<vk::PrimaryCommandBuffer> commandBatch(device); |
| vk::PrimaryCommandBuffer &commandBuffer = commandBatch.get(); |
| |
| if (ANGLE_LIKELY(!mRenderer->getFeatures().transientCommandBuffer.enabled)) |
| { |
| ANGLE_TRY(mPrimaryCommandPool.alloc(this, &commandBuffer)); |
| } |
| else |
| { |
| VkCommandBufferAllocateInfo commandBufferInfo = {}; |
| commandBufferInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; |
| commandBufferInfo.commandPool = mCommandPool.getHandle(); |
| commandBufferInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; |
| commandBufferInfo.commandBufferCount = 1; |
| |
| ANGLE_VK_TRY(this, commandBuffer.init(device, commandBufferInfo)); |
| } |
| |
| VkCommandBufferBeginInfo beginInfo = {}; |
| beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; |
| beginInfo.flags = 0; |
| beginInfo.pInheritanceInfo = nullptr; |
| |
| ANGLE_VK_TRY(this, commandBuffer.begin(beginInfo)); |
| |
| commandBuffer.setEvent(gpuReady.get().getHandle(), VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT); |
| commandBuffer.waitEvents(1, cpuReady.get().ptr(), VK_PIPELINE_STAGE_HOST_BIT, |
| VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, nullptr, 0, nullptr, 0, |
| nullptr); |
| |
| commandBuffer.resetQueryPool(timestampQuery.getQueryPool()->getHandle(), |
| timestampQuery.getQuery(), 1); |
| commandBuffer.writeTimestamp(VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, |
| timestampQuery.getQueryPool()->getHandle(), |
| timestampQuery.getQuery()); |
| |
| commandBuffer.setEvent(gpuDone.get().getHandle(), VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT); |
| |
| ANGLE_VK_TRY(this, commandBuffer.end()); |
| |
| // Submit the command buffer |
| VkSubmitInfo submitInfo = {}; |
| InitializeSubmitInfo(&submitInfo, commandBatch.get(), {}, &mWaitSemaphoreStageMasks, |
| nullptr); |
| |
| ANGLE_TRY(submitFrame(submitInfo, commandBatch.release())); |
| |
| // Wait for GPU to be ready. This is a short busy wait. |
| VkResult result = VK_EVENT_RESET; |
| do |
| { |
| result = gpuReady.get().getStatus(device); |
| if (result != VK_EVENT_SET && result != VK_EVENT_RESET) |
| { |
| ANGLE_VK_TRY(this, result); |
| } |
| } while (result == VK_EVENT_RESET); |
| |
| double TsS = platform->monotonicallyIncreasingTime(platform); |
| |
| // Tell the GPU to go ahead with the timestamp query. |
| ANGLE_VK_TRY(this, cpuReady.get().set(device)); |
| double cpuTimestampS = platform->monotonicallyIncreasingTime(platform); |
| |
| // Wait for GPU to be done. Another short busy wait. |
| do |
| { |
| result = gpuDone.get().getStatus(device); |
| if (result != VK_EVENT_SET && result != VK_EVENT_RESET) |
| { |
| ANGLE_VK_TRY(this, result); |
| } |
| } while (result == VK_EVENT_RESET); |
| |
| double TeS = platform->monotonicallyIncreasingTime(platform); |
| |
| // Get the query results |
| ANGLE_TRY(finishToSerial(getLastSubmittedQueueSerial())); |
| |
| constexpr VkQueryResultFlags queryFlags = VK_QUERY_RESULT_WAIT_BIT | VK_QUERY_RESULT_64_BIT; |
| |
| uint64_t gpuTimestampCycles = 0; |
| ANGLE_VK_TRY(this, timestampQuery.getQueryPool()->getResults( |
| device, timestampQuery.getQuery(), 1, sizeof(gpuTimestampCycles), |
| &gpuTimestampCycles, sizeof(gpuTimestampCycles), queryFlags)); |
| |
| // Use the first timestamp queried as origin. |
| if (mGpuEventTimestampOrigin == 0) |
| { |
| mGpuEventTimestampOrigin = gpuTimestampCycles; |
| } |
| |
| // Take these CPU and GPU timestamps if there is better confidence. |
| double confidenceRangeS = TeS - TsS; |
| if (confidenceRangeS < tightestRangeS) |
| { |
| tightestRangeS = confidenceRangeS; |
| TcpuS = cpuTimestampS; |
| TgpuCycles = gpuTimestampCycles; |
| } |
| } |
| |
| mGpuEventQueryPool.freeQuery(this, ×tampQuery); |
| |
| // timestampPeriod gives nanoseconds/cycle. |
| double TgpuS = |
| (TgpuCycles - mGpuEventTimestampOrigin) * |
| static_cast<double>(getRenderer()->getPhysicalDeviceProperties().limits.timestampPeriod) / |
| 1'000'000'000.0; |
| |
| flushGpuEvents(TgpuS, TcpuS); |
| |
| mGpuClockSync.gpuTimestampS = TgpuS; |
| mGpuClockSync.cpuTimestampS = TcpuS; |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::traceGpuEventImpl(vk::PrimaryCommandBuffer *commandBuffer, |
| char phase, |
| const char *name) |
| { |
| ASSERT(mGpuEventsEnabled); |
| |
| GpuEventQuery event; |
| |
| event.name = name; |
| event.phase = phase; |
| event.serial = mCurrentQueueSerial; |
| |
| ANGLE_TRY(mGpuEventQueryPool.allocateQuery(this, &event.queryPoolIndex, &event.queryIndex)); |
| |
| commandBuffer->resetQueryPool( |
| mGpuEventQueryPool.getQueryPool(event.queryPoolIndex)->getHandle(), event.queryIndex, 1); |
| commandBuffer->writeTimestamp( |
| VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, |
| mGpuEventQueryPool.getQueryPool(event.queryPoolIndex)->getHandle(), event.queryIndex); |
| |
| mInFlightGpuEventQueries.push_back(std::move(event)); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::checkCompletedGpuEvents() |
| { |
| ASSERT(mGpuEventsEnabled); |
| |
| angle::PlatformMethods *platform = ANGLEPlatformCurrent(); |
| ASSERT(platform); |
| |
| int finishedCount = 0; |
| |
| for (GpuEventQuery &eventQuery : mInFlightGpuEventQueries) |
| { |
| // Only check the timestamp query if the submission has finished. |
| if (eventQuery.serial > mLastCompletedQueueSerial) |
| { |
| break; |
| } |
| |
| // See if the results are available. |
| uint64_t gpuTimestampCycles = 0; |
| VkResult result = mGpuEventQueryPool.getQueryPool(eventQuery.queryPoolIndex) |
| ->getResults(getDevice(), eventQuery.queryIndex, 1, |
| sizeof(gpuTimestampCycles), &gpuTimestampCycles, |
| sizeof(gpuTimestampCycles), VK_QUERY_RESULT_64_BIT); |
| if (result == VK_NOT_READY) |
| { |
| break; |
| } |
| ANGLE_VK_TRY(this, result); |
| |
| mGpuEventQueryPool.freeQuery(this, eventQuery.queryPoolIndex, eventQuery.queryIndex); |
| |
| GpuEvent event; |
| event.gpuTimestampCycles = gpuTimestampCycles; |
| event.name = eventQuery.name; |
| event.phase = eventQuery.phase; |
| |
| mGpuEvents.emplace_back(event); |
| |
| ++finishedCount; |
| } |
| |
| mInFlightGpuEventQueries.erase(mInFlightGpuEventQueries.begin(), |
| mInFlightGpuEventQueries.begin() + finishedCount); |
| |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::flushGpuEvents(double nextSyncGpuTimestampS, double nextSyncCpuTimestampS) |
| { |
| if (mGpuEvents.size() == 0) |
| { |
| return; |
| } |
| |
| angle::PlatformMethods *platform = ANGLEPlatformCurrent(); |
| ASSERT(platform); |
| |
| // Find the slope of the clock drift for adjustment |
| double lastGpuSyncTimeS = mGpuClockSync.gpuTimestampS; |
| double lastGpuSyncDiffS = mGpuClockSync.cpuTimestampS - mGpuClockSync.gpuTimestampS; |
| double gpuSyncDriftSlope = 0; |
| |
| double nextGpuSyncTimeS = nextSyncGpuTimestampS; |
| double nextGpuSyncDiffS = nextSyncCpuTimestampS - nextSyncGpuTimestampS; |
| |
| // No gpu trace events should have been generated before the clock sync, so if there is no |
| // "previous" clock sync, there should be no gpu events (i.e. the function early-outs above). |
| ASSERT(mGpuClockSync.gpuTimestampS != std::numeric_limits<double>::max() && |
| mGpuClockSync.cpuTimestampS != std::numeric_limits<double>::max()); |
| |
| gpuSyncDriftSlope = |
| (nextGpuSyncDiffS - lastGpuSyncDiffS) / (nextGpuSyncTimeS - lastGpuSyncTimeS); |
| |
| for (const GpuEvent &event : mGpuEvents) |
| { |
| double gpuTimestampS = |
| (event.gpuTimestampCycles - mGpuEventTimestampOrigin) * |
| static_cast<double>( |
| getRenderer()->getPhysicalDeviceProperties().limits.timestampPeriod) * |
| 1e-9; |
| |
| // Account for clock drift. |
| gpuTimestampS += lastGpuSyncDiffS + gpuSyncDriftSlope * (gpuTimestampS - lastGpuSyncTimeS); |
| |
| // Generate the trace now that the GPU timestamp is available and clock drifts are accounted |
| // for. |
| static long long eventId = 1; |
| static const unsigned char *categoryEnabled = |
| TRACE_EVENT_API_GET_CATEGORY_ENABLED(platform, "gpu.angle.gpu"); |
| platform->addTraceEvent(platform, event.phase, categoryEnabled, event.name, eventId++, |
| gpuTimestampS, 0, nullptr, nullptr, nullptr, TRACE_EVENT_FLAG_NONE); |
| } |
| |
| mGpuEvents.clear(); |
| } |
| |
| void ContextVk::handleDeviceLost() |
| { |
| mCommandGraph.clear(); |
| // TODO: generate a new serial neccessary here? |
| VkDevice device = getDevice(); |
| |
| for (CommandBatch &batch : mInFlightCommands) |
| { |
| // On device loss we need to wait for fence to be signaled before destroying it |
| VkResult status = batch.fence.get().wait(device, kMaxFenceWaitTimeNs); |
| // If the wait times out, it is probably not possible to recover from lost device |
| ASSERT(status == VK_SUCCESS || status == VK_ERROR_DEVICE_LOST); |
| |
| // On device lost, here simply destroy the CommandBuffer, it will fully cleared later |
| // by CommandPool::destroy |
| batch.primaryCommands.destroy(device); |
| |
| batch.commandPool.destroy(device); |
| batch.fence.reset(device); |
| } |
| mInFlightCommands.clear(); |
| |
| for (vk::GarbageObject &garbage : mGarbage) |
| { |
| garbage.destroy(device); |
| } |
| mGarbage.clear(); |
| |
| mLastCompletedQueueSerial = mLastSubmittedQueueSerial; |
| |
| mRenderer->notifyDeviceLost(); |
| } |
| |
| angle::Result ContextVk::drawArrays(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count) |
| { |
| vk::CommandBuffer *commandBuffer = nullptr; |
| uint32_t clampedVertexCount = gl::GetClampedVertexCount<uint32_t>(count); |
| |
| if (mode == gl::PrimitiveMode::LineLoop) |
| { |
| uint32_t numIndices; |
| ANGLE_TRY(setupLineLoopDraw(context, mode, first, count, gl::DrawElementsType::InvalidEnum, |
| nullptr, &commandBuffer, &numIndices)); |
| vk::LineLoopHelper::Draw(numIndices, commandBuffer); |
| } |
| else |
| { |
| ANGLE_TRY(setupDraw(context, mode, first, count, 1, gl::DrawElementsType::InvalidEnum, |
| nullptr, mNonIndexedDirtyBitsMask, &commandBuffer)); |
| commandBuffer->draw(clampedVertexCount, first); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::drawArraysInstanced(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instances) |
| { |
| if (mode == gl::PrimitiveMode::LineLoop) |
| { |
| // TODO - http://anglebug.com/2672 |
| ANGLE_VK_UNREACHABLE(this); |
| return angle::Result::Stop; |
| } |
| |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(setupDraw(context, mode, first, count, instances, gl::DrawElementsType::InvalidEnum, |
| nullptr, mNonIndexedDirtyBitsMask, &commandBuffer)); |
| commandBuffer->drawInstanced(gl::GetClampedVertexCount<uint32_t>(count), instances, first); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::drawArraysInstancedBaseInstance(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instances, |
| GLuint baseInstance) |
| { |
| if (mode == gl::PrimitiveMode::LineLoop) |
| { |
| // TODO - http://anglebug.com/2672 |
| ANGLE_VK_UNREACHABLE(this); |
| return angle::Result::Stop; |
| } |
| |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(setupDraw(context, mode, first, count, instances, gl::DrawElementsType::InvalidEnum, |
| nullptr, mNonIndexedDirtyBitsMask, &commandBuffer)); |
| commandBuffer->drawInstancedBaseInstance(gl::GetClampedVertexCount<uint32_t>(count), instances, |
| first, baseInstance); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::drawElements(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices) |
| { |
| vk::CommandBuffer *commandBuffer = nullptr; |
| if (mode == gl::PrimitiveMode::LineLoop) |
| { |
| uint32_t indexCount; |
| ANGLE_TRY( |
| setupLineLoopDraw(context, mode, 0, count, type, indices, &commandBuffer, &indexCount)); |
| vk::LineLoopHelper::Draw(indexCount, commandBuffer); |
| } |
| else |
| { |
| ANGLE_TRY(setupIndexedDraw(context, mode, count, 1, type, indices, &commandBuffer)); |
| commandBuffer->drawIndexed(count); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::drawElementsInstanced(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instances) |
| { |
| if (mode == gl::PrimitiveMode::LineLoop) |
| { |
| // TODO - http://anglebug.com/2672 |
| ANGLE_VK_UNREACHABLE(this); |
| return angle::Result::Stop; |
| } |
| |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(setupIndexedDraw(context, mode, count, instances, type, indices, &commandBuffer)); |
| commandBuffer->drawIndexedInstanced(count, instances); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::drawElementsInstancedBaseVertexBaseInstance(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instances, |
| GLint baseVertex, |
| GLuint baseInstance) |
| { |
| if (mode == gl::PrimitiveMode::LineLoop) |
| { |
| // TODO - http://anglebug.com/2672 |
| ANGLE_VK_UNREACHABLE(this); |
| return angle::Result::Stop; |
| } |
| |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(setupIndexedDraw(context, mode, count, instances, type, indices, &commandBuffer)); |
| commandBuffer->drawIndexedInstancedBaseVertexBaseInstance(count, instances, 0, baseVertex, |
| baseInstance); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::drawRangeElements(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices) |
| { |
| return drawElements(context, mode, count, type, indices); |
| } |
| |
| VkDevice ContextVk::getDevice() const |
| { |
| return mRenderer->getDevice(); |
| } |
| |
| angle::Result ContextVk::drawArraysIndirect(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const void *indirect) |
| { |
| ANGLE_VK_UNREACHABLE(this); |
| return angle::Result::Stop; |
| } |
| |
| angle::Result ContextVk::drawElementsIndirect(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| gl::DrawElementsType type, |
| const void *indirect) |
| { |
| ANGLE_VK_UNREACHABLE(this); |
| return angle::Result::Stop; |
| } |
| |
| gl::GraphicsResetStatus ContextVk::getResetStatus() |
| { |
| if (mRenderer->isDeviceLost()) |
| { |
| // TODO(geofflang): It may be possible to track which context caused the device lost and |
| // return either GL_GUILTY_CONTEXT_RESET or GL_INNOCENT_CONTEXT_RESET. |
| // http://anglebug.com/2787 |
| return gl::GraphicsResetStatus::UnknownContextReset; |
| } |
| |
| return gl::GraphicsResetStatus::NoError; |
| } |
| |
| std::string ContextVk::getVendorString() const |
| { |
| UNIMPLEMENTED(); |
| return std::string(); |
| } |
| |
| std::string ContextVk::getRendererDescription() const |
| { |
| return mRenderer->getRendererDescription(); |
| } |
| |
| void ContextVk::insertEventMarker(GLsizei length, const char *marker) |
| { |
| std::string markerStr(marker, length <= 0 ? strlen(marker) : length); |
| mCommandGraph.insertDebugMarker(GL_DEBUG_SOURCE_APPLICATION, std::move(marker)); |
| } |
| |
| void ContextVk::pushGroupMarker(GLsizei length, const char *marker) |
| { |
| std::string markerStr(marker, length <= 0 ? strlen(marker) : length); |
| mCommandGraph.pushDebugMarker(GL_DEBUG_SOURCE_APPLICATION, std::move(marker)); |
| } |
| |
| void ContextVk::popGroupMarker() |
| { |
| mCommandGraph.popDebugMarker(); |
| } |
| |
| void ContextVk::pushDebugGroup(GLenum source, GLuint id, const std::string &message) |
| { |
| mCommandGraph.insertDebugMarker(source, std::string(message)); |
| } |
| |
| void ContextVk::popDebugGroup() |
| { |
| mCommandGraph.popDebugMarker(); |
| } |
| |
| bool ContextVk::isViewportFlipEnabledForDrawFBO() const |
| { |
| return mFlipViewportForDrawFramebuffer && mFlipYForCurrentSurface; |
| } |
| |
| bool ContextVk::isViewportFlipEnabledForReadFBO() const |
| { |
| return mFlipViewportForReadFramebuffer; |
| } |
| |
| void ContextVk::updateColorMask(const gl::BlendState &blendState) |
| { |
| mClearColorMask = |
| gl_vk::GetColorComponentFlags(blendState.colorMaskRed, blendState.colorMaskGreen, |
| blendState.colorMaskBlue, blendState.colorMaskAlpha); |
| |
| FramebufferVk *framebufferVk = vk::GetImpl(mState.getDrawFramebuffer()); |
| mGraphicsPipelineDesc->updateColorWriteMask(&mGraphicsPipelineTransition, mClearColorMask, |
| framebufferVk->getEmulatedAlphaAttachmentMask()); |
| } |
| |
| void ContextVk::updateSampleMask(const gl::State &glState) |
| { |
| // If sample coverage is enabled, emulate it by generating and applying a mask on top of the |
| // sample mask. |
| uint32_t coverageSampleCount = GetCoverageSampleCount(glState, mDrawFramebuffer); |
| |
| static_assert(sizeof(uint32_t) == sizeof(GLbitfield), "Vulkan assumes 32-bit sample masks"); |
| for (uint32_t maskNumber = 0; maskNumber < glState.getMaxSampleMaskWords(); ++maskNumber) |
| { |
| uint32_t mask = glState.isSampleMaskEnabled() ? glState.getSampleMaskWord(maskNumber) |
| : std::numeric_limits<uint32_t>::max(); |
| |
| ApplySampleCoverage(glState, coverageSampleCount, maskNumber, &mask); |
| |
| mGraphicsPipelineDesc->updateSampleMask(&mGraphicsPipelineTransition, maskNumber, mask); |
| } |
| } |
| |
| void ContextVk::updateViewport(FramebufferVk *framebufferVk, |
| const gl::Rectangle &viewport, |
| float nearPlane, |
| float farPlane, |
| bool invertViewport) |
| { |
| VkViewport vkViewport; |
| const gl::Caps &caps = getCaps(); |
| const VkPhysicalDeviceLimits &limitsVk = mRenderer->getPhysicalDeviceProperties().limits; |
| const int viewportBoundsRangeLow = static_cast<int>(limitsVk.viewportBoundsRange[0]); |
| const int viewportBoundsRangeHigh = static_cast<int>(limitsVk.viewportBoundsRange[1]); |
| |
| // Clamp the viewport values to what Vulkan specifies |
| |
| // width must be greater than 0.0 and less than or equal to |
| // VkPhysicalDeviceLimits::maxViewportDimensions[0] |
| int correctedWidth = std::min<int>(viewport.width, caps.maxViewportWidth); |
| correctedWidth = std::max<int>(correctedWidth, 0); |
| // height must be greater than 0.0 and less than or equal to |
| // VkPhysicalDeviceLimits::maxViewportDimensions[1] |
| int correctedHeight = std::min<int>(viewport.height, caps.maxViewportHeight); |
| correctedHeight = std::max<int>(correctedHeight, 0); |
| // x and y must each be between viewportBoundsRange[0] and viewportBoundsRange[1], inclusive |
| int correctedX = std::min<int>(viewport.x, viewportBoundsRangeHigh); |
| correctedX = std::max<int>(correctedX, viewportBoundsRangeLow); |
| int correctedY = std::min<int>(viewport.y, viewportBoundsRangeHigh); |
| correctedY = std::max<int>(correctedY, viewportBoundsRangeLow); |
| // x + width must be less than or equal to viewportBoundsRange[1] |
| if ((correctedX + correctedWidth) > viewportBoundsRangeHigh) |
| { |
| correctedWidth = viewportBoundsRangeHigh - correctedX; |
| } |
| // y + height must be less than or equal to viewportBoundsRange[1] |
| if ((correctedY + correctedHeight) > viewportBoundsRangeHigh) |
| { |
| correctedHeight = viewportBoundsRangeHigh - correctedY; |
| } |
| |
| gl::Rectangle correctedRect = |
| gl::Rectangle(correctedX, correctedY, correctedWidth, correctedHeight); |
| |
| gl_vk::GetViewport(correctedRect, nearPlane, farPlane, invertViewport, |
| framebufferVk->getState().getDimensions().height, &vkViewport); |
| mGraphicsPipelineDesc->updateViewport(&mGraphicsPipelineTransition, vkViewport); |
| invalidateGraphicsDriverUniforms(); |
| } |
| |
| void ContextVk::updateDepthRange(float nearPlane, float farPlane) |
| { |
| invalidateGraphicsDriverUniforms(); |
| mGraphicsPipelineDesc->updateDepthRange(&mGraphicsPipelineTransition, nearPlane, farPlane); |
| } |
| |
| void ContextVk::updateScissor(const gl::State &glState) |
| { |
| FramebufferVk *framebufferVk = vk::GetImpl(glState.getDrawFramebuffer()); |
| gl::Rectangle renderArea = framebufferVk->getCompleteRenderArea(); |
| |
| // Clip the render area to the viewport. |
| gl::Rectangle viewportClippedRenderArea; |
| gl::ClipRectangle(renderArea, glState.getViewport(), &viewportClippedRenderArea); |
| |
| gl::Rectangle scissoredArea = ClipRectToScissor(getState(), viewportClippedRenderArea, false); |
| if (isViewportFlipEnabledForDrawFBO()) |
| { |
| scissoredArea.y = renderArea.height - scissoredArea.y - scissoredArea.height; |
| } |
| |
| if (getRenderer()->getFeatures().forceNonZeroScissor.enabled && scissoredArea.width == 0 && |
| scissoredArea.height == 0) |
| { |
| // There is no overlap between the app-set viewport and clippedRect. This code works |
| // around an Intel driver bug that causes the driver to treat a (0,0,0,0) scissor as if |
| // scissoring is disabled. In this case, set the scissor to be just outside of the |
| // renderArea. Remove this work-around when driver version 25.20.100.6519 has been |
| // deployed. http://anglebug.com/3407 |
| scissoredArea.x = renderArea.x; |
| scissoredArea.y = renderArea.y; |
| scissoredArea.width = 1; |
| scissoredArea.height = 1; |
| } |
| mGraphicsPipelineDesc->updateScissor(&mGraphicsPipelineTransition, |
| gl_vk::GetRect(scissoredArea)); |
| |
| framebufferVk->onScissorChange(this); |
| } |
| |
| angle::Result ContextVk::syncState(const gl::Context *context, |
| const gl::State::DirtyBits &dirtyBits, |
| const gl::State::DirtyBits &bitMask) |
| { |
| const gl::State &glState = context->getState(); |
| |
| if ((dirtyBits & mPipelineDirtyBitsMask).any() && |
| (glState.getProgram() == nullptr || !glState.getProgram()->isCompute())) |
| { |
| invalidateVertexAndIndexBuffers(); |
| } |
| |
| for (size_t dirtyBit : dirtyBits) |
| { |
| switch (dirtyBit) |
| { |
| case gl::State::DIRTY_BIT_SCISSOR_TEST_ENABLED: |
| case gl::State::DIRTY_BIT_SCISSOR: |
| updateScissor(glState); |
| break; |
| case gl::State::DIRTY_BIT_VIEWPORT: |
| { |
| FramebufferVk *framebufferVk = vk::GetImpl(glState.getDrawFramebuffer()); |
| updateViewport(framebufferVk, glState.getViewport(), glState.getNearPlane(), |
| glState.getFarPlane(), isViewportFlipEnabledForDrawFBO()); |
| // Update the scissor, which will be constrained to the viewport |
| updateScissor(glState); |
| break; |
| } |
| case gl::State::DIRTY_BIT_DEPTH_RANGE: |
| updateDepthRange(glState.getNearPlane(), glState.getFarPlane()); |
| break; |
| case gl::State::DIRTY_BIT_BLEND_ENABLED: |
| mGraphicsPipelineDesc->updateBlendEnabled(&mGraphicsPipelineTransition, |
| glState.isBlendEnabled()); |
| break; |
| case gl::State::DIRTY_BIT_BLEND_COLOR: |
| mGraphicsPipelineDesc->updateBlendColor(&mGraphicsPipelineTransition, |
| glState.getBlendColor()); |
| break; |
| case gl::State::DIRTY_BIT_BLEND_FUNCS: |
| mGraphicsPipelineDesc->updateBlendFuncs(&mGraphicsPipelineTransition, |
| glState.getBlendState()); |
| break; |
| case gl::State::DIRTY_BIT_BLEND_EQUATIONS: |
| mGraphicsPipelineDesc->updateBlendEquations(&mGraphicsPipelineTransition, |
| glState.getBlendState()); |
| break; |
| case gl::State::DIRTY_BIT_COLOR_MASK: |
| updateColorMask(glState.getBlendState()); |
| break; |
| case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED: |
| mGraphicsPipelineDesc->updateAlphaToCoverageEnable( |
| &mGraphicsPipelineTransition, glState.isSampleAlphaToCoverageEnabled()); |
| break; |
| case gl::State::DIRTY_BIT_SAMPLE_COVERAGE_ENABLED: |
| updateSampleMask(glState); |
| break; |
| case gl::State::DIRTY_BIT_SAMPLE_COVERAGE: |
| updateSampleMask(glState); |
| break; |
| case gl::State::DIRTY_BIT_SAMPLE_MASK_ENABLED: |
| updateSampleMask(glState); |
| break; |
| case gl::State::DIRTY_BIT_SAMPLE_MASK: |
| updateSampleMask(glState); |
| break; |
| case gl::State::DIRTY_BIT_DEPTH_TEST_ENABLED: |
| mGraphicsPipelineDesc->updateDepthTestEnabled(&mGraphicsPipelineTransition, |
| glState.getDepthStencilState(), |
| glState.getDrawFramebuffer()); |
| break; |
| case gl::State::DIRTY_BIT_DEPTH_FUNC: |
| mGraphicsPipelineDesc->updateDepthFunc(&mGraphicsPipelineTransition, |
| glState.getDepthStencilState()); |
| break; |
| case gl::State::DIRTY_BIT_DEPTH_MASK: |
| mGraphicsPipelineDesc->updateDepthWriteEnabled(&mGraphicsPipelineTransition, |
| glState.getDepthStencilState(), |
| glState.getDrawFramebuffer()); |
| break; |
| case gl::State::DIRTY_BIT_STENCIL_TEST_ENABLED: |
| mGraphicsPipelineDesc->updateStencilTestEnabled(&mGraphicsPipelineTransition, |
| glState.getDepthStencilState(), |
| glState.getDrawFramebuffer()); |
| break; |
| case gl::State::DIRTY_BIT_STENCIL_FUNCS_FRONT: |
| mGraphicsPipelineDesc->updateStencilFrontFuncs(&mGraphicsPipelineTransition, |
| glState.getStencilRef(), |
| glState.getDepthStencilState()); |
| break; |
| case gl::State::DIRTY_BIT_STENCIL_FUNCS_BACK: |
| mGraphicsPipelineDesc->updateStencilBackFuncs(&mGraphicsPipelineTransition, |
| glState.getStencilBackRef(), |
| glState.getDepthStencilState()); |
| break; |
| case gl::State::DIRTY_BIT_STENCIL_OPS_FRONT: |
| mGraphicsPipelineDesc->updateStencilFrontOps(&mGraphicsPipelineTransition, |
| glState.getDepthStencilState()); |
| break; |
| case gl::State::DIRTY_BIT_STENCIL_OPS_BACK: |
| mGraphicsPipelineDesc->updateStencilBackOps(&mGraphicsPipelineTransition, |
| glState.getDepthStencilState()); |
| break; |
| case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT: |
| mGraphicsPipelineDesc->updateStencilFrontWriteMask(&mGraphicsPipelineTransition, |
| glState.getDepthStencilState(), |
| glState.getDrawFramebuffer()); |
| break; |
| case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_BACK: |
| mGraphicsPipelineDesc->updateStencilBackWriteMask(&mGraphicsPipelineTransition, |
| glState.getDepthStencilState(), |
| glState.getDrawFramebuffer()); |
| break; |
| case gl::State::DIRTY_BIT_CULL_FACE_ENABLED: |
| case gl::State::DIRTY_BIT_CULL_FACE: |
| mGraphicsPipelineDesc->updateCullMode(&mGraphicsPipelineTransition, |
| glState.getRasterizerState()); |
| break; |
| case gl::State::DIRTY_BIT_FRONT_FACE: |
| mGraphicsPipelineDesc->updateFrontFace(&mGraphicsPipelineTransition, |
| glState.getRasterizerState(), |
| isViewportFlipEnabledForDrawFBO()); |
| break; |
| case gl::State::DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED: |
| mGraphicsPipelineDesc->updatePolygonOffsetFillEnabled( |
| &mGraphicsPipelineTransition, glState.isPolygonOffsetFillEnabled()); |
| break; |
| case gl::State::DIRTY_BIT_POLYGON_OFFSET: |
| mGraphicsPipelineDesc->updatePolygonOffset(&mGraphicsPipelineTransition, |
| glState.getRasterizerState()); |
| break; |
| case gl::State::DIRTY_BIT_RASTERIZER_DISCARD_ENABLED: |
| mGraphicsPipelineDesc->updateRasterizerDiscardEnabled( |
| &mGraphicsPipelineTransition, glState.isRasterizerDiscardEnabled()); |
| break; |
| case gl::State::DIRTY_BIT_LINE_WIDTH: |
| mGraphicsPipelineDesc->updateLineWidth(&mGraphicsPipelineTransition, |
| glState.getLineWidth()); |
| break; |
| case gl::State::DIRTY_BIT_PRIMITIVE_RESTART_ENABLED: |
| mGraphicsPipelineDesc->updatePrimitiveRestartEnabled( |
| &mGraphicsPipelineTransition, glState.isPrimitiveRestartEnabled()); |
| break; |
| case gl::State::DIRTY_BIT_CLEAR_COLOR: |
| mClearColorValue.color.float32[0] = glState.getColorClearValue().red; |
| mClearColorValue.color.float32[1] = glState.getColorClearValue().green; |
| mClearColorValue.color.float32[2] = glState.getColorClearValue().blue; |
| mClearColorValue.color.float32[3] = glState.getColorClearValue().alpha; |
| break; |
| case gl::State::DIRTY_BIT_CLEAR_DEPTH: |
| mClearDepthStencilValue.depthStencil.depth = glState.getDepthClearValue(); |
| break; |
| case gl::State::DIRTY_BIT_CLEAR_STENCIL: |
| mClearDepthStencilValue.depthStencil.stencil = |
| static_cast<uint32_t>(glState.getStencilClearValue()); |
| break; |
| case gl::State::DIRTY_BIT_UNPACK_STATE: |
| // This is a no-op, it's only important to use the right unpack state when we do |
| // setImage or setSubImage in TextureVk, which is plumbed through the frontend call |
| break; |
| case gl::State::DIRTY_BIT_UNPACK_BUFFER_BINDING: |
| break; |
| case gl::State::DIRTY_BIT_PACK_STATE: |
| // This is a no-op, its only important to use the right pack state when we do |
| // call readPixels later on. |
| break; |
| case gl::State::DIRTY_BIT_PACK_BUFFER_BINDING: |
| break; |
| case gl::State::DIRTY_BIT_DITHER_ENABLED: |
| break; |
| case gl::State::DIRTY_BIT_GENERATE_MIPMAP_HINT: |
| break; |
| case gl::State::DIRTY_BIT_SHADER_DERIVATIVE_HINT: |
| break; |
| case gl::State::DIRTY_BIT_READ_FRAMEBUFFER_BINDING: |
| updateFlipViewportReadFramebuffer(context->getState()); |
| break; |
| case gl::State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING: |
| { |
| // FramebufferVk::syncState signals that we should start a new command buffer. But |
| // changing the binding can skip FramebufferVk::syncState if the Framebuffer has no |
| // dirty bits. Thus we need to explicitly clear the current command buffer to |
| // ensure we start a new one. Note that we need a new command buffer because a |
| // command graph node can only support one RenderPass configuration at a time. |
| onRenderPassFinished(); |
| |
| gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); |
| mDrawFramebuffer = vk::GetImpl(drawFramebuffer); |
| updateFlipViewportDrawFramebuffer(glState); |
| updateViewport(mDrawFramebuffer, glState.getViewport(), glState.getNearPlane(), |
| glState.getFarPlane(), isViewportFlipEnabledForDrawFBO()); |
| updateColorMask(glState.getBlendState()); |
| updateSampleMask(glState); |
| mGraphicsPipelineDesc->updateRasterizationSamples(&mGraphicsPipelineTransition, |
| mDrawFramebuffer->getSamples()); |
| mGraphicsPipelineDesc->updateFrontFace(&mGraphicsPipelineTransition, |
| glState.getRasterizerState(), |
| isViewportFlipEnabledForDrawFBO()); |
| updateScissor(glState); |
| const gl::DepthStencilState depthStencilState = glState.getDepthStencilState(); |
| mGraphicsPipelineDesc->updateDepthTestEnabled(&mGraphicsPipelineTransition, |
| depthStencilState, drawFramebuffer); |
| mGraphicsPipelineDesc->updateDepthWriteEnabled(&mGraphicsPipelineTransition, |
| depthStencilState, drawFramebuffer); |
| mGraphicsPipelineDesc->updateStencilTestEnabled(&mGraphicsPipelineTransition, |
| depthStencilState, drawFramebuffer); |
| mGraphicsPipelineDesc->updateStencilFrontWriteMask( |
| &mGraphicsPipelineTransition, depthStencilState, drawFramebuffer); |
| mGraphicsPipelineDesc->updateStencilBackWriteMask( |
| &mGraphicsPipelineTransition, depthStencilState, drawFramebuffer); |
| mGraphicsPipelineDesc->updateRenderPassDesc(&mGraphicsPipelineTransition, |
| mDrawFramebuffer->getRenderPassDesc()); |
| invalidateCurrentTransformFeedbackBuffers(); |
| break; |
| } |
| case gl::State::DIRTY_BIT_RENDERBUFFER_BINDING: |
| break; |
| case gl::State::DIRTY_BIT_VERTEX_ARRAY_BINDING: |
| { |
| mVertexArray = vk::GetImpl(glState.getVertexArray()); |
| invalidateDefaultAttributes(context->getStateCache().getActiveDefaultAttribsMask()); |
| break; |
| } |
| case gl::State::DIRTY_BIT_DRAW_INDIRECT_BUFFER_BINDING: |
| break; |
| case gl::State::DIRTY_BIT_DISPATCH_INDIRECT_BUFFER_BINDING: |
| break; |
| case gl::State::DIRTY_BIT_PROGRAM_BINDING: |
| mProgram = vk::GetImpl(glState.getProgram()); |
| break; |
| case gl::State::DIRTY_BIT_PROGRAM_EXECUTABLE: |
| { |
| invalidateCurrentTextures(); |
| invalidateCurrentShaderResources(); |
| if (glState.getProgram()->isCompute()) |
| { |
| invalidateCurrentComputePipeline(); |
| } |
| else |
| { |
| // No additional work is needed here. We will update the pipeline desc later. |
| invalidateDefaultAttributes( |
| context->getStateCache().getActiveDefaultAttribsMask()); |
| bool useVertexBuffer = (mProgram->getState().getMaxActiveAttribLocation()); |
| mNonIndexedDirtyBitsMask.set(DIRTY_BIT_VERTEX_BUFFERS, useVertexBuffer); |
| mIndexedDirtyBitsMask.set(DIRTY_BIT_VERTEX_BUFFERS, useVertexBuffer); |
| mCurrentGraphicsPipeline = nullptr; |
| mGraphicsPipelineTransition.reset(); |
| } |
| break; |
| } |
| case gl::State::DIRTY_BIT_TEXTURE_BINDINGS: |
| invalidateCurrentTextures(); |
| break; |
| case gl::State::DIRTY_BIT_SAMPLER_BINDINGS: |
| invalidateCurrentTextures(); |
| break; |
| case gl::State::DIRTY_BIT_TRANSFORM_FEEDBACK_BINDING: |
| // Nothing to do. |
| break; |
| case gl::State::DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING: |
| invalidateCurrentShaderResources(); |
| break; |
| case gl::State::DIRTY_BIT_UNIFORM_BUFFER_BINDINGS: |
| invalidateCurrentShaderResources(); |
| break; |
| case gl::State::DIRTY_BIT_ATOMIC_COUNTER_BUFFER_BINDING: |
| invalidateCurrentShaderResources(); |
| invalidateDriverUniforms(); |
| break; |
| case gl::State::DIRTY_BIT_IMAGE_BINDINGS: |
| invalidateCurrentShaderResources(); |
| break; |
| case gl::State::DIRTY_BIT_MULTISAMPLING: |
| // TODO(syoussefi): this should configure the pipeline to render as if |
| // single-sampled, and write the results to all samples of a pixel regardless of |
| // coverage. See EXT_multisample_compatibility. http://anglebug.com/3204 |
| break; |
| case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_ONE: |
| // TODO(syoussefi): this is part of EXT_multisample_compatibility. The alphaToOne |
| // Vulkan feature should be enabled to support this extension. |
| // http://anglebug.com/3204 |
| mGraphicsPipelineDesc->updateAlphaToOneEnable(&mGraphicsPipelineTransition, |
| glState.isSampleAlphaToOneEnabled()); |
| break; |
| case gl::State::DIRTY_BIT_COVERAGE_MODULATION: |
| break; |
| case gl::State::DIRTY_BIT_PATH_RENDERING: |
| break; |
| case gl::State::DIRTY_BIT_FRAMEBUFFER_SRGB: |
| break; |
| case gl::State::DIRTY_BIT_CURRENT_VALUES: |
| { |
| invalidateDefaultAttributes(glState.getAndResetDirtyCurrentValues()); |
| break; |
| } |
| case gl::State::DIRTY_BIT_PROVOKING_VERTEX: |
| break; |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| GLint ContextVk::getGPUDisjoint() |
| { |
| // No extension seems to be available to query this information. |
| return 0; |
| } |
| |
| GLint64 ContextVk::getTimestamp() |
| { |
| uint64_t timestamp = 0; |
| |
| (void)getTimestamp(×tamp); |
| |
| return static_cast<GLint64>(timestamp); |
| } |
| |
| angle::Result ContextVk::onMakeCurrent(const gl::Context *context) |
| { |
| ASSERT(mCommandGraph.empty()); |
| mCurrentQueueSerial = getRenderer()->nextSerial(); |
| |
| // Flip viewports if FeaturesVk::flipViewportY is enabled and the user did not request that the |
| // surface is flipped. |
| egl::Surface *drawSurface = context->getCurrentDrawSurface(); |
| mFlipYForCurrentSurface = |
| drawSurface != nullptr && mRenderer->getFeatures().flipViewportY.enabled && |
| !IsMaskFlagSet(drawSurface->getOrientation(), EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE); |
| |
| if (drawSurface && drawSurface->getType() == EGL_WINDOW_BIT) |
| { |
| mCurrentWindowSurface = GetImplAs<WindowSurfaceVk>(drawSurface); |
| } |
| else |
| { |
| mCurrentWindowSurface = nullptr; |
| } |
| |
| const gl::State &glState = context->getState(); |
| updateFlipViewportDrawFramebuffer(glState); |
| updateFlipViewportReadFramebuffer(glState); |
| invalidateDriverUniforms(); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::onUnMakeCurrent(const gl::Context *context) |
| { |
| ANGLE_TRY(flushImpl(nullptr)); |
| mCurrentWindowSurface = nullptr; |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::updateFlipViewportDrawFramebuffer(const gl::State &glState) |
| { |
| gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); |
| mFlipViewportForDrawFramebuffer = |
| drawFramebuffer->isDefault() && mRenderer->getFeatures().flipViewportY.enabled; |
| } |
| |
| void ContextVk::updateFlipViewportReadFramebuffer(const gl::State &glState) |
| { |
| gl::Framebuffer *readFramebuffer = glState.getReadFramebuffer(); |
| mFlipViewportForReadFramebuffer = |
| readFramebuffer->isDefault() && mRenderer->getFeatures().flipViewportY.enabled; |
| } |
| |
| gl::Caps ContextVk::getNativeCaps() const |
| { |
| return mRenderer->getNativeCaps(); |
| } |
| |
| const gl::TextureCapsMap &ContextVk::getNativeTextureCaps() const |
| { |
| return mRenderer->getNativeTextureCaps(); |
| } |
| |
| const gl::Extensions &ContextVk::getNativeExtensions() const |
| { |
| return mRenderer->getNativeExtensions(); |
| } |
| |
| const gl::Limitations &ContextVk::getNativeLimitations() const |
| { |
| return mRenderer->getNativeLimitations(); |
| } |
| |
| CompilerImpl *ContextVk::createCompiler() |
| { |
| return new CompilerVk(); |
| } |
| |
| ShaderImpl *ContextVk::createShader(const gl::ShaderState &state) |
| { |
| return new ShaderVk(state); |
| } |
| |
| ProgramImpl *ContextVk::createProgram(const gl::ProgramState &state) |
| { |
| return new ProgramVk(state); |
| } |
| |
| FramebufferImpl *ContextVk::createFramebuffer(const gl::FramebufferState &state) |
| { |
| return FramebufferVk::CreateUserFBO(mRenderer, state); |
| } |
| |
| TextureImpl *ContextVk::createTexture(const gl::TextureState &state) |
| { |
| return new TextureVk(state, mRenderer); |
| } |
| |
| RenderbufferImpl *ContextVk::createRenderbuffer(const gl::RenderbufferState &state) |
| { |
| return new RenderbufferVk(state); |
| } |
| |
| BufferImpl *ContextVk::createBuffer(const gl::BufferState &state) |
| { |
| return new BufferVk(state); |
| } |
| |
| VertexArrayImpl *ContextVk::createVertexArray(const gl::VertexArrayState &state) |
| { |
| return new VertexArrayVk(this, state); |
| } |
| |
| QueryImpl *ContextVk::createQuery(gl::QueryType type) |
| { |
| return new QueryVk(type); |
| } |
| |
| FenceNVImpl *ContextVk::createFenceNV() |
| { |
| return new FenceNVVk(); |
| } |
| |
| SyncImpl *ContextVk::createSync() |
| { |
| return new SyncVk(); |
| } |
| |
| TransformFeedbackImpl *ContextVk::createTransformFeedback(const gl::TransformFeedbackState &state) |
| { |
| return new TransformFeedbackVk(state); |
| } |
| |
| SamplerImpl *ContextVk::createSampler(const gl::SamplerState &state) |
| { |
| return new SamplerVk(state); |
| } |
| |
| ProgramPipelineImpl *ContextVk::createProgramPipeline(const gl::ProgramPipelineState &state) |
| { |
| return new ProgramPipelineVk(state); |
| } |
| |
| std::vector<PathImpl *> ContextVk::createPaths(GLsizei) |
| { |
| return std::vector<PathImpl *>(); |
| } |
| |
| MemoryObjectImpl *ContextVk::createMemoryObject() |
| { |
| return new MemoryObjectVk(); |
| } |
| |
| SemaphoreImpl *ContextVk::createSemaphore() |
| { |
| return new SemaphoreVk(); |
| } |
| |
| OverlayImpl *ContextVk::createOverlay(const gl::OverlayState &state) |
| { |
| return new OverlayVk(state); |
| } |
| |
| void ContextVk::invalidateCurrentTextures() |
| { |
| ASSERT(mProgram); |
| if (mProgram->hasTextures()) |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_TEXTURES); |
| mGraphicsDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| mComputeDirtyBits.set(DIRTY_BIT_TEXTURES); |
| mComputeDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| } |
| } |
| |
| void ContextVk::invalidateCurrentShaderResources() |
| { |
| ASSERT(mProgram); |
| if (mProgram->hasUniformBuffers() || mProgram->hasStorageBuffers() || |
| mProgram->hasAtomicCounterBuffers() || mProgram->hasImages()) |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_SHADER_RESOURCES); |
| mGraphicsDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| mComputeDirtyBits.set(DIRTY_BIT_SHADER_RESOURCES); |
| mComputeDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| } |
| } |
| |
| void ContextVk::invalidateGraphicsDriverUniforms() |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_DRIVER_UNIFORMS); |
| mGraphicsDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| } |
| |
| void ContextVk::invalidateDriverUniforms() |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_DRIVER_UNIFORMS); |
| mGraphicsDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| mComputeDirtyBits.set(DIRTY_BIT_DRIVER_UNIFORMS); |
| mComputeDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| } |
| |
| void ContextVk::onDrawFramebufferChange(FramebufferVk *framebufferVk) |
| { |
| const vk::RenderPassDesc &renderPassDesc = framebufferVk->getRenderPassDesc(); |
| |
| // Ensure that the RenderPass description is updated. |
| invalidateCurrentGraphicsPipeline(); |
| mGraphicsPipelineDesc->updateRenderPassDesc(&mGraphicsPipelineTransition, renderPassDesc); |
| } |
| |
| void ContextVk::invalidateCurrentTransformFeedbackBuffers() |
| { |
| mGraphicsDirtyBits.set(DIRTY_BIT_TRANSFORM_FEEDBACK_BUFFERS); |
| mGraphicsDirtyBits.set(DIRTY_BIT_DESCRIPTOR_SETS); |
| } |
| |
| void ContextVk::onTransformFeedbackPauseResume() |
| { |
| invalidateGraphicsDriverUniforms(); |
| } |
| |
| angle::Result ContextVk::dispatchCompute(const gl::Context *context, |
| GLuint numGroupsX, |
| GLuint numGroupsY, |
| GLuint numGroupsZ) |
| { |
| vk::CommandBuffer *commandBuffer; |
| ANGLE_TRY(setupDispatch(context, &commandBuffer)); |
| |
| commandBuffer->dispatch(numGroupsX, numGroupsY, numGroupsZ); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) |
| { |
| vk::CommandBuffer *commandBuffer; |
| ANGLE_TRY(setupDispatch(context, &commandBuffer)); |
| |
| gl::Buffer *glBuffer = getState().getTargetBuffer(gl::BufferBinding::DispatchIndirect); |
| vk::BufferHelper &buffer = vk::GetImpl(glBuffer)->getBuffer(); |
| buffer.onRead(&mDispatcher, VK_ACCESS_INDIRECT_COMMAND_READ_BIT); |
| |
| commandBuffer->dispatchIndirect(buffer.getBuffer(), indirect); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::memoryBarrier(const gl::Context *context, GLbitfield barriers) |
| { |
| // Note: most of the barriers specified here don't require us to issue a memory barrier, as the |
| // relevant resources already insert the appropriate barriers. They do however require the |
| // resource writing nodes to finish so future buffer barriers are placed correctly, as well as |
| // resource dependencies not creating a graph loop. This is done by inserting a command graph |
| // barrier that does nothing! |
| |
| VkAccessFlags srcAccess = 0; |
| VkAccessFlags dstAccess = 0; |
| |
| if ((barriers & GL_COMMAND_BARRIER_BIT) != 0) |
| { |
| srcAccess |= VK_ACCESS_SHADER_WRITE_BIT; |
| dstAccess |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT; |
| } |
| |
| mCommandGraph.memoryBarrier(srcAccess, dstAccess, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers) |
| { |
| // There aren't any barrier bits here that aren't otherwise automatically handled. We only |
| // need to make sure writer resources (framebuffers and the dispatcher) start a new node. |
| // |
| // Note: memoryBarrierByRegion is expected to affect only the fragment pipeline. Specifying |
| // that here is currently unnecessary, but is a reminder of this fact in case we do need to |
| // especially handle some future barrier bit. |
| |
| mCommandGraph.memoryBarrier(0, 0, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); |
| return angle::Result::Continue; |
| } |
| |
| vk::DynamicQueryPool *ContextVk::getQueryPool(gl::QueryType queryType) |
| { |
| ASSERT(queryType == gl::QueryType::AnySamples || |
| queryType == gl::QueryType::AnySamplesConservative || |
| queryType == gl::QueryType::Timestamp || queryType == gl::QueryType::TimeElapsed); |
| ASSERT(mQueryPools[queryType].isValid()); |
| return &mQueryPools[queryType]; |
| } |
| |
| const VkClearValue &ContextVk::getClearColorValue() const |
| { |
| return mClearColorValue; |
| } |
| |
| const VkClearValue &ContextVk::getClearDepthStencilValue() const |
| { |
| return mClearDepthStencilValue; |
| } |
| |
| VkColorComponentFlags ContextVk::getClearColorMask() const |
| { |
| return mClearColorMask; |
| } |
| |
| void ContextVk::writeAtomicCounterBufferDriverUniformOffsets(uint32_t *offsetsOut, |
| size_t offsetsSize) |
| { |
| const VkDeviceSize offsetAlignment = |
| mRenderer->getPhysicalDeviceProperties().limits.minStorageBufferOffsetAlignment; |
| size_t atomicCounterBufferCount = mState.getAtomicCounterBufferCount(); |
| |
| ASSERT(atomicCounterBufferCount <= offsetsSize * 4); |
| |
| for (uint32_t bufferIndex = 0; bufferIndex < atomicCounterBufferCount; ++bufferIndex) |
| { |
| uint32_t offsetDiff = 0; |
| |
| const gl::OffsetBindingPointer<gl::Buffer> *atomicCounterBuffer = |
| &mState.getIndexedAtomicCounterBuffer(bufferIndex); |
| if (atomicCounterBuffer->get()) |
| { |
| VkDeviceSize offset = atomicCounterBuffer->getOffset(); |
| VkDeviceSize alignedOffset = (offset / offsetAlignment) * offsetAlignment; |
| |
| // GL requires the atomic counter buffer offset to be aligned with uint. |
| ASSERT((offset - alignedOffset) % sizeof(uint32_t) == 0); |
| offsetDiff = static_cast<uint32_t>((offset - alignedOffset) / sizeof(uint32_t)); |
| |
| // We expect offsetDiff to fit in an 8-bit value. The maximum difference is |
| // minStorageBufferOffsetAlignment / 4, where minStorageBufferOffsetAlignment currently |
| // has a maximum value of 256 on any device. |
| ASSERT(offsetDiff < (1 << 8)); |
| } |
| |
| // The output array is already cleared prior to this call. |
| ASSERT(bufferIndex % 4 != 0 || offsetsOut[bufferIndex / 4] == 0); |
| |
| offsetsOut[bufferIndex / 4] |= static_cast<uint8_t>(offsetDiff) << ((bufferIndex % 4) * 8); |
| } |
| } |
| |
| angle::Result ContextVk::handleDirtyGraphicsDriverUniforms(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| // Allocate a new region in the dynamic buffer. |
| uint8_t *ptr; |
| VkBuffer buffer; |
| bool newBuffer; |
| ANGLE_TRY(allocateDriverUniforms(sizeof(GraphicsDriverUniforms), |
| &mDriverUniforms[PipelineType::Graphics], &buffer, &ptr, |
| &newBuffer)); |
| |
| const gl::Rectangle &glViewport = mState.getViewport(); |
| float halfRenderAreaHeight = |
| static_cast<float>(mDrawFramebuffer->getState().getDimensions().height) * 0.5f; |
| float scaleY = isViewportFlipEnabledForDrawFBO() ? -1.0f : 1.0f; |
| |
| uint32_t xfbActiveUnpaused = mState.isTransformFeedbackActiveUnpaused(); |
| |
| float depthRangeNear = mState.getNearPlane(); |
| float depthRangeFar = mState.getFarPlane(); |
| float depthRangeDiff = depthRangeFar - depthRangeNear; |
| |
| // Copy and flush to the device. |
| GraphicsDriverUniforms *driverUniforms = reinterpret_cast<GraphicsDriverUniforms *>(ptr); |
| *driverUniforms = { |
| {static_cast<float>(glViewport.x), static_cast<float>(glViewport.y), |
| static_cast<float>(glViewport.width), static_cast<float>(glViewport.height)}, |
| halfRenderAreaHeight, |
| scaleY, |
| -scaleY, |
| xfbActiveUnpaused, |
| {}, |
| {}, |
| {depthRangeNear, depthRangeFar, depthRangeDiff, 0.0f}}; |
| |
| if (xfbActiveUnpaused) |
| { |
| TransformFeedbackVk *transformFeedbackVk = |
| vk::GetImpl(mState.getCurrentTransformFeedback()); |
| transformFeedbackVk->getBufferOffsets(this, mState.getProgram()->getState(), mXfbBaseVertex, |
| driverUniforms->xfbBufferOffsets.data(), |
| driverUniforms->xfbBufferOffsets.size()); |
| } |
| |
| writeAtomicCounterBufferDriverUniformOffsets(driverUniforms->acbBufferOffsets.data(), |
| driverUniforms->acbBufferOffsets.size()); |
| |
| return updateDriverUniformsDescriptorSet(buffer, newBuffer, sizeof(GraphicsDriverUniforms), |
| &mDriverUniforms[PipelineType::Graphics]); |
| } |
| |
| angle::Result ContextVk::handleDirtyComputeDriverUniforms(const gl::Context *context, |
| vk::CommandBuffer *commandBuffer) |
| { |
| // Allocate a new region in the dynamic buffer. |
| uint8_t *ptr; |
| VkBuffer buffer; |
| bool newBuffer; |
| ANGLE_TRY(allocateDriverUniforms(sizeof(ComputeDriverUniforms), |
| &mDriverUniforms[PipelineType::Compute], &buffer, &ptr, |
| &newBuffer)); |
| |
| // Copy and flush to the device. |
| ComputeDriverUniforms *driverUniforms = reinterpret_cast<ComputeDriverUniforms *>(ptr); |
| *driverUniforms = {}; |
| |
| writeAtomicCounterBufferDriverUniformOffsets(driverUniforms->acbBufferOffsets.data(), |
| driverUniforms->acbBufferOffsets.size()); |
| |
| return updateDriverUniformsDescriptorSet(buffer, newBuffer, sizeof(ComputeDriverUniforms), |
| &mDriverUniforms[PipelineType::Compute]); |
| } |
| |
| angle::Result ContextVk::allocateDriverUniforms(size_t driverUniformsSize, |
| DriverUniformsDescriptorSet *driverUniforms, |
| VkBuffer *bufferOut, |
| uint8_t **ptrOut, |
| bool *newBufferOut) |
| { |
| // Release any previously retained buffers. |
| driverUniforms->dynamicBuffer.releaseInFlightBuffers(this); |
| |
| // Allocate a new region in the dynamic buffer. |
| VkDeviceSize offset; |
| ANGLE_TRY(driverUniforms->dynamicBuffer.allocate(this, driverUniformsSize, ptrOut, bufferOut, |
| &offset, newBufferOut)); |
| |
| driverUniforms->dynamicOffset = static_cast<uint32_t>(offset); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::updateDriverUniformsDescriptorSet( |
| VkBuffer buffer, |
| bool newBuffer, |
| size_t driverUniformsSize, |
| DriverUniformsDescriptorSet *driverUniforms) |
| { |
| ANGLE_TRY(driverUniforms->dynamicBuffer.flush(this)); |
| |
| if (!newBuffer) |
| { |
| return angle::Result::Continue; |
| } |
| |
| // Allocate a new descriptor set. |
| ANGLE_TRY(mDriverUniformsDescriptorPool.allocateSets( |
| this, driverUniforms->descriptorSetLayout.get().ptr(), 1, |
| &driverUniforms->descriptorPoolBinding, &driverUniforms->descriptorSet)); |
| |
| // Update the driver uniform descriptor set. |
| VkDescriptorBufferInfo bufferInfo = {}; |
| bufferInfo.buffer = buffer; |
| bufferInfo.offset = 0; |
| bufferInfo.range = driverUniformsSize; |
| |
| VkWriteDescriptorSet writeInfo = {}; |
| writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| writeInfo.dstSet = driverUniforms->descriptorSet; |
| writeInfo.dstBinding = 0; |
| writeInfo.dstArrayElement = 0; |
| writeInfo.descriptorCount = 1; |
| writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; |
| writeInfo.pImageInfo = nullptr; |
| writeInfo.pTexelBufferView = nullptr; |
| writeInfo.pBufferInfo = &bufferInfo; |
| |
| vkUpdateDescriptorSets(getDevice(), 1, &writeInfo, 0, nullptr); |
| |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::handleError(VkResult errorCode, |
| const char *file, |
| const char *function, |
| unsigned int line) |
| { |
| ASSERT(errorCode != VK_SUCCESS); |
| |
| GLenum glErrorCode = DefaultGLErrorCode(errorCode); |
| |
| std::stringstream errorStream; |
| errorStream << "Internal Vulkan error: " << VulkanResultString(errorCode) << "."; |
| |
| if (errorCode == VK_ERROR_DEVICE_LOST) |
| { |
| WARN() << errorStream.str(); |
| handleDeviceLost(); |
| } |
| |
| mErrors->handleError(glErrorCode, errorStream.str().c_str(), file, function, line); |
| } |
| |
| angle::Result ContextVk::updateActiveTextures(const gl::Context *context, |
| vk::CommandGraphResource *recorder) |
| { |
| const gl::State &glState = mState; |
| const gl::Program *program = glState.getProgram(); |
| |
| uint32_t prevMaxIndex = mActiveTexturesDesc.getMaxIndex(); |
| memset(mActiveTextures.data(), 0, sizeof(mActiveTextures[0]) * prevMaxIndex); |
| mActiveTexturesDesc.reset(); |
| |
| const gl::ActiveTexturePointerArray &textures = glState.getActiveTexturesCache(); |
| const gl::ActiveTextureMask &activeTextures = program->getActiveSamplersMask(); |
| const gl::ActiveTextureTypeArray &textureTypes = program->getActiveSamplerTypes(); |
| |
| for (size_t textureUnit : activeTextures) |
| { |
| gl::Texture *texture = textures[textureUnit]; |
| gl::Sampler *sampler = mState.getSampler(static_cast<uint32_t>(textureUnit)); |
| gl::TextureType textureType = textureTypes[textureUnit]; |
| |
| // Null textures represent incomplete textures. |
| if (texture == nullptr) |
| { |
| ANGLE_TRY(getIncompleteTexture(context, textureType, &texture)); |
| } |
| |
| TextureVk *textureVk = vk::GetImpl(texture); |
| SamplerVk *samplerVk = (sampler != nullptr) ? vk::GetImpl(sampler) : nullptr; |
| |
| vk::ImageHelper &image = textureVk->getImage(); |
| |
| // The image should be flushed and ready to use at this point. There may still be lingering |
| // staged updates in its staging buffer for unused texture mip levels or layers. Therefore |
| // we can't verify it has no staged updates right here. |
| |
| vk::ImageLayout textureLayout = vk::ImageLayout::AllGraphicsShadersReadOnly; |
| if (program->isCompute()) |
| { |
| textureLayout = vk::ImageLayout::ComputeShaderReadOnly; |
| } |
| |
| // Ensure the image is in read-only layout |
| if (image.isLayoutChangeNecessary(textureLayout)) |
| { |
| vk::CommandBuffer *srcLayoutChange; |
| ANGLE_TRY(image.recordCommands(this, &srcLayoutChange)); |
| |
| VkImageAspectFlags aspectFlags = image.getAspectFlags(); |
| ASSERT(aspectFlags != 0); |
| image.changeLayout(aspectFlags, textureLayout, srcLayoutChange); |
| } |
| |
| image.addReadDependency(recorder); |
| |
| mActiveTextures[textureUnit].texture = textureVk; |
| mActiveTextures[textureUnit].sampler = samplerVk; |
| // Cache serials from sampler and texture, but re-use texture if no sampler bound |
| ASSERT(textureVk != nullptr); |
| mActiveTexturesDesc.update(textureUnit, textureVk->getSerial(), |
| (samplerVk != nullptr) ? samplerVk->getSerial() : kZeroSerial); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::updateActiveImages(const gl::Context *context, |
| vk::CommandGraphResource *recorder) |
| { |
| const gl::State &glState = mState; |
| const gl::Program *program = glState.getProgram(); |
| |
| mActiveImages.fill(nullptr); |
| |
| const gl::ActiveTextureMask &activeImages = program->getActiveImagesMask(); |
| |
| for (size_t imageUnitIndex : activeImages) |
| { |
| const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); |
| const gl::Texture *texture = imageUnit.texture.get(); |
| if (texture == nullptr) |
| { |
| continue; |
| } |
| |
| TextureVk *textureVk = vk::GetImpl(texture); |
| vk::ImageHelper *image = &textureVk->getImage(); |
| |
| // The image should be flushed and ready to use at this point. There may still be lingering |
| // staged updates in its staging buffer for unused texture mip levels or layers. Therefore |
| // we can't verify it has no staged updates right here. |
| |
| // TODO(syoussefi): make sure front-end syncs textures that are used as images (they are |
| // already notified of content change). |
| // Test: SimpleStateChangeTestES31.DispatchWithImageTextureTexSubImageThenDispatchAgain |
| // http://anglebug.com/3539 |
| ANGLE_TRY(textureVk->ensureImageInitialized(this)); |
| |
| vk::ImageLayout imageLayout = vk::ImageLayout::AllGraphicsShadersWrite; |
| if (program->isCompute()) |
| { |
| imageLayout = vk::ImageLayout::ComputeShaderWrite; |
| } |
| |
| // Ensure the image is in read-only layout |
| if (image->isLayoutChangeNecessary(imageLayout)) |
| { |
| vk::CommandBuffer *layoutChange; |
| ANGLE_TRY(image->recordCommands(this, &layoutChange)); |
| |
| VkImageAspectFlags aspectFlags = image->getAspectFlags(); |
| image->changeLayout(aspectFlags, imageLayout, layoutChange); |
| } |
| |
| image->addWriteDependency(recorder); |
| |
| mActiveImages[imageUnitIndex] = textureVk; |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::insertWaitSemaphore(const vk::Semaphore *waitSemaphore) |
| { |
| ASSERT(waitSemaphore); |
| mWaitSemaphores.push_back(waitSemaphore->getHandle()); |
| } |
| |
| angle::Result ContextVk::flushImpl(const vk::Semaphore *signalSemaphore) |
| { |
| if (mCommandGraph.empty() && !signalSemaphore && mWaitSemaphores.empty()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| ANGLE_TRACE_EVENT0("gpu.angle", "ContextVk::flush"); |
| |
| vk::DeviceScoped<vk::PrimaryCommandBuffer> commandBatch(getDevice()); |
| if (ANGLE_LIKELY(!mRenderer->getFeatures().transientCommandBuffer.enabled)) |
| { |
| ANGLE_TRY(mPrimaryCommandPool.alloc(this, &commandBatch.get())); |
| } |
| else |
| { |
| VkCommandBufferAllocateInfo commandBufferInfo = {}; |
| commandBufferInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; |
| commandBufferInfo.commandPool = mCommandPool.getHandle(); |
| commandBufferInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; |
| commandBufferInfo.commandBufferCount = 1; |
| |
| ANGLE_VK_TRY(this, commandBatch.get().init(getDevice(), commandBufferInfo)); |
| } |
| |
| if (!mCommandGraph.empty()) |
| { |
| ANGLE_TRY(flushCommandGraph(&commandBatch.get())); |
| } |
| |
| waitForSwapchainImageIfNecessary(); |
| |
| VkSubmitInfo submitInfo = {}; |
| InitializeSubmitInfo(&submitInfo, commandBatch.get(), mWaitSemaphores, |
| &mWaitSemaphoreStageMasks, signalSemaphore); |
| |
| ANGLE_TRY(submitFrame(submitInfo, commandBatch.release())); |
| |
| mWaitSemaphores.clear(); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::finishImpl() |
| { |
| ANGLE_TRACE_EVENT0("gpu.angle", "ContextVk::finish"); |
| |
| ANGLE_TRY(flushImpl(nullptr)); |
| |
| ANGLE_TRY(finishToSerial(mLastSubmittedQueueSerial)); |
| ASSERT(mInFlightCommands.empty()); |
| |
| for (vk::GarbageObject &garbage : mGarbage) |
| { |
| garbage.destroy(getDevice()); |
| } |
| mGarbage.clear(); |
| |
| if (mGpuEventsEnabled) |
| { |
| // This loop should in practice execute once since the queue is already idle. |
| while (mInFlightGpuEventQueries.size() > 0) |
| { |
| ANGLE_TRY(checkCompletedGpuEvents()); |
| } |
| // Recalculate the CPU/GPU time difference to account for clock drifting. Avoid unnecessary |
| // synchronization if there is no event to be adjusted (happens when finish() gets called |
| // multiple times towards the end of the application). |
| if (mGpuEvents.size() > 0) |
| { |
| ANGLE_TRY(synchronizeCpuGpuTime()); |
| } |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::addWaitSemaphore(VkSemaphore semaphore) |
| { |
| mWaitSemaphores.push_back(semaphore); |
| } |
| |
| const vk::CommandPool &ContextVk::getCommandPool() const |
| { |
| return mCommandPool; |
| } |
| |
| bool ContextVk::isSerialInUse(Serial serial) const |
| { |
| return serial > mLastCompletedQueueSerial; |
| } |
| |
| angle::Result ContextVk::checkCompletedCommands() |
| { |
| VkDevice device = getDevice(); |
| |
| int finishedCount = 0; |
| |
| for (CommandBatch &batch : mInFlightCommands) |
| { |
| VkResult result = batch.fence.get().getStatus(device); |
| if (result == VK_NOT_READY) |
| { |
| break; |
| } |
| ANGLE_VK_TRY(this, result); |
| |
| ASSERT(batch.serial > mLastCompletedQueueSerial); |
| mLastCompletedQueueSerial = batch.serial; |
| |
| mRenderer->resetSharedFence(&batch.fence); |
| ANGLE_TRACE_EVENT0("gpu.angle", "command batch recycling"); |
| ANGLE_TRY(recycleCommandBatch(&batch)); |
| ++finishedCount; |
| } |
| |
| mInFlightCommands.erase(mInFlightCommands.begin(), mInFlightCommands.begin() + finishedCount); |
| |
| size_t freeIndex = 0; |
| for (; freeIndex < mGarbage.size(); ++freeIndex) |
| { |
| if (!mGarbage[freeIndex].destroyIfComplete(device, mLastCompletedQueueSerial)) |
| break; |
| } |
| |
| // Remove the entries from the garbage list - they should be ready to go. |
| if (freeIndex > 0) |
| { |
| mGarbage.erase(mGarbage.begin(), mGarbage.begin() + freeIndex); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextVk::finishToSerial(Serial serial) |
| { |
| bool timedOut = false; |
| angle::Result result = finishToSerialOrTimeout(serial, kMaxFenceWaitTimeNs, &timedOut); |
| |
| // Don't tolerate timeout. If such a large wait time results in timeout, something's wrong. |
| if (timedOut) |
| { |
| result = angle::Result::Stop; |
| } |
| return result; |
| } |
| |
| angle::Result ContextVk::finishToSerialOrTimeout(Serial serial, uint64_t timeout, bool *outTimedOut) |
| { |
| *outTimedOut = false; |
| |
| if (!isSerialInUse(serial) || mInFlightCommands.empty()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| // Find the first batch with serial equal to or bigger than given serial (note that |
| // the batch serials are unique, otherwise upper-bound would have been necessary). |
| size_t batchIndex = mInFlightCommands.size() - 1; |
| for (size_t i = 0; i < mInFlightCommands.size(); ++i) |
| { |
| if (mInFlightCommands[i].serial >= serial) |
| { |
| batchIndex = i; |
| break; |
| } |
| } |
| const CommandBatch &batch = mInFlightCommands[batchIndex]; |
| |
| // Wait for it finish |
| VkDevice device = getDevice(); |
| VkResult status = batch.fence.get().wait(device, kMaxFenceWaitTimeNs); |
| |
| // If timed out, report it as such. |
| if (status == VK_TIMEOUT) |
| { |
| *outTimedOut = true; |
| return angle::Result::Continue; |
| } |
| |
| ANGLE_VK_TRY(this, status); |
| |
| // Clean up finished batches. |
| return checkCompletedCommands(); |
| } |
| |
| angle::Result ContextVk::getCompatibleRenderPass(const vk::RenderPassDesc &desc, |
| vk::RenderPass **renderPassOut) |
| { |
| return mRenderPassCache.getCompatibleRenderPass(this, mCurrentQueueSerial, desc, renderPassOut); |
| } |
| |
| angle::Result ContextVk::getRenderPassWithOps(const vk::RenderPassDesc &desc, |
| const vk::AttachmentOpsArray &ops, |
| vk::RenderPass **renderPassOut) |
| { |
| return mRenderPassCache.getRenderPassWithOps(this, mCurrentQueueSerial, desc, ops, |
| renderPassOut); |
| } |
| |
| angle::Result ContextVk::getNextSubmitFence(vk::Shared<vk::Fence> *sharedFenceOut) |
| { |
| if (!mSubmitFence.isReferenced()) |
| { |
| ANGLE_TRY(getRenderer()->newSharedFence(this, &mSubmitFence)); |
| } |
| ASSERT(!sharedFenceOut->isReferenced()); |
| sharedFenceOut->copy(getDevice(), mSubmitFence); |
| return angle::Result::Continue; |
| } |
| |
| vk::Shared<vk::Fence> ContextVk::getLastSubmittedFence() const |
| { |
| vk::Shared<vk::Fence> fence; |
| if (!mInFlightCommands.empty()) |
| { |
| fence.copy(getDevice(), mInFlightCommands.back().fence); |
| } |
| |
| return fence; |
| } |
| |
| vk::CommandGraph *ContextVk::getCommandGraph() |
| { |
| return &mCommandGraph; |
| } |
| |
| angle::Result ContextVk::getTimestamp(uint64_t *timestampOut) |
| { |
| // The intent of this function is to query the timestamp without stalling the GPU. Currently, |
| // that seems impossible, so instead, we are going to make a small submission with just a |
| // timestamp query. First, the disjoint timer query extension says: |
| // |
| // > This will return the GL time after all previous commands have reached the GL server but |
| // have not yet necessarily executed. |
| // |
| // The previous commands are stored in the command graph at the moment and are not yet flushed. |
| // The wording allows us to make a submission to get the timestamp without performing a flush. |
| // |
| // Second: |
| // |
| // > By using a combination of this synchronous get command and the asynchronous timestamp query |
| // object target, applications can measure the latency between when commands reach the GL server |
| // and when they are realized in the framebuffer. |
| // |
| // This fits with the above strategy as well, although inevitably we are possibly introducing a |
| // GPU bubble. This function directly generates a command buffer and submits it instead of |
| // using the other member functions. This is to avoid changing any state, such as the queue |
| // serial. |
| |
| // Create a query used to receive the GPU timestamp |
| VkDevice device = getDevice(); |
| vk::DeviceScoped<vk::DynamicQueryPool> timestampQueryPool(device); |
| vk::QueryHelper timestampQuery; |
| ANGLE_TRY(timestampQueryPool.get().init(this, VK_QUERY_TYPE_TIMESTAMP, 1)); |
| ANGLE_TRY(timestampQueryPool.get().allocateQuery(this, ×tampQuery)); |
| |
| // Record the command buffer |
| vk::DeviceScoped<vk::PrimaryCommandBuffer> commandBatch(device); |
| vk::PrimaryCommandBuffer &commandBuffer = commandBatch.get(); |
| |
| if (ANGLE_LIKELY(!mRenderer->getFeatures().transientCommandBuffer.enabled)) |
| { |
| ANGLE_TRY(mPrimaryCommandPool.alloc(this, &commandBuffer)); |
| } |
| else |
| { |
| VkCommandBufferAllocateInfo commandBufferInfo = {}; |
| commandBufferInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; |
| commandBufferInfo.commandPool = mCommandPool.getHandle(); |
| commandBufferInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; |
| commandBufferInfo.commandBufferCount = 1; |
| |
| ANGLE_VK_TRY(this, commandBuffer.init(device, commandBufferInfo)); |
| } |
| |
| VkCommandBufferBeginInfo beginInfo = {}; |
| beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; |
| beginInfo.flags = 0; |
| beginInfo.pInheritanceInfo = nullptr; |
| |
| ANGLE_VK_TRY(this, commandBuffer.begin(beginInfo)); |
| |
| commandBuffer.resetQueryPool(timestampQuery.getQueryPool()->getHandle(), |
| timestampQuery.getQuery(), 1); |
| commandBuffer.writeTimestamp(VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, |
| timestampQuery.getQueryPool()->getHandle(), |
| timestampQuery.getQuery()); |
| |
| ANGLE_VK_TRY(this, commandBuffer.end()); |
| |
| // Create fence for the submission |
| VkFenceCreateInfo fenceInfo = {}; |
| fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; |
| fenceInfo.flags = 0; |
| |
| vk::DeviceScoped<vk::Fence> fence(device); |
| ANGLE_VK_TRY(this, fence.get().init(device, fenceInfo)); |
| |
| // Submit the command buffer |
| VkSubmitInfo submitInfo = {}; |
| submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; |
| submitInfo.waitSemaphoreCount = 0; |
| submitInfo.pWaitSemaphores = nullptr; |
| submitInfo.pWaitDstStageMask = nullptr; |
| submitInfo.commandBufferCount = 1; |
| submitInfo.pCommandBuffers = commandBuffer.ptr(); |
| submitInfo.signalSemaphoreCount = 0; |
| submitInfo.pSignalSemaphores = nullptr; |
| |
| ANGLE_TRY(getRenderer()->queueSubmit(this, submitInfo, fence.get())); |
| |
| // Wait for the submission to finish. Given no semaphores, there is hope that it would execute |
| // in parallel with what's already running on the GPU. |
| ANGLE_VK_TRY(this, fence.get().wait(device, kMaxFenceWaitTimeNs)); |
| |
| // Get the query results |
| constexpr VkQueryResultFlags queryFlags = VK_QUERY_RESULT_WAIT_BIT | VK_QUERY_RESULT_64_BIT; |
| |
| ANGLE_VK_TRY(this, timestampQuery.getQueryPool()->getResults( |
| device, timestampQuery.getQuery(), 1, sizeof(*timestampOut), |
| timestampOut, sizeof(*timestampOut), queryFlags)); |
| |
| timestampQueryPool.get().freeQuery(this, ×tampQuery); |
| |
| // Convert results to nanoseconds. |
| *timestampOut = static_cast<uint64_t>( |
| *timestampOut * |
| static_cast<double>(getRenderer()->getPhysicalDeviceProperties().limits.timestampPeriod)); |
| |
| if (ANGLE_LIKELY(!mRenderer->getFeatures().transientCommandBuffer.enabled)) |
| { |
| ANGLE_TRY(mPrimaryCommandPool.collect(this, commandBatch.release())); |
| } |
| else |
| { |
| commandBatch.get().destroy(getDevice()); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::invalidateDefaultAttribute(size_t attribIndex) |
| { |
| mDirtyDefaultAttribsMask.set(attribIndex); |
| mGraphicsDirtyBits.set(DIRTY_BIT_DEFAULT_ATTRIBS); |
| } |
| |
| void ContextVk::invalidateDefaultAttributes(const gl::AttributesMask &dirtyMask) |
| { |
| if (dirtyMask.any()) |
| { |
| mDirtyDefaultAttribsMask |= dirtyMask; |
| mGraphicsDirtyBits.set(DIRTY_BIT_DEFAULT_ATTRIBS); |
| } |
| } |
| |
| angle::Result ContextVk::updateDefaultAttribute(size_t attribIndex) |
| { |
| vk::DynamicBuffer &defaultBuffer = mDefaultAttribBuffers[attribIndex]; |
| |
| defaultBuffer.releaseInFlightBuffers(this); |
| |
| uint8_t *ptr; |
| VkBuffer bufferHandle = VK_NULL_HANDLE; |
| VkDeviceSize offset = 0; |
| ANGLE_TRY( |
| defaultBuffer.allocate(this, kDefaultValueSize, &ptr, &bufferHandle, &offset, nullptr)); |
| |
| const gl::State &glState = mState; |
| const gl::VertexAttribCurrentValueData &defaultValue = |
| glState.getVertexAttribCurrentValues()[attribIndex]; |
| memcpy(ptr, &defaultValue.Values, kDefaultValueSize); |
| |
| ANGLE_TRY(defaultBuffer.flush(this)); |
| |
| mVertexArray->updateDefaultAttrib(this, attribIndex, bufferHandle, |
| static_cast<uint32_t>(offset)); |
| return angle::Result::Continue; |
| } |
| |
| void ContextVk::waitForSwapchainImageIfNecessary() |
| { |
| if (mCurrentWindowSurface) |
| { |
| vk::Semaphore waitSemaphore = mCurrentWindowSurface->getAcquireImageSemaphore(); |
| if (waitSemaphore.valid()) |
| { |
| addWaitSemaphore(waitSemaphore.getHandle()); |
| releaseObject(getCurrentQueueSerial(), &waitSemaphore); |
| } |
| } |
| } |
| |
| vk::DescriptorSetLayoutDesc ContextVk::getDriverUniformsDescriptorSetDesc( |
| VkShaderStageFlags shaderStages) const |
| { |
| vk::DescriptorSetLayoutDesc desc; |
| desc.update(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, shaderStages); |
| return desc; |
| } |
| |
| bool ContextVk::shouldEmulateSeamfulCubeMapSampling() const |
| { |
| // Only allow seamful cube map sampling in non-webgl ES2. |
| if (mState.getClientMajorVersion() != 2 || mState.isWebGL()) |
| { |
| return false; |
| } |
| |
| if (mRenderer->getFeatures().disallowSeamfulCubeMapEmulation.enabled) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ContextVk::shouldUseOldRewriteStructSamplers() const |
| { |
| return mRenderer->getFeatures().forceOldRewriteStructSamplers.enabled; |
| } |
| } // namespace rx |