| /* |
| * (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 2000 Dirk Mueller (mueller@kde.org) |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "TextPainter.h" |
| |
| #include "GraphicsContext.h" |
| #include "InlineTextBox.h" |
| #include "RenderCombineText.h" |
| #include <wtf/NeverDestroyed.h> |
| |
| namespace WebCore { |
| |
| ShadowApplier::ShadowApplier(GraphicsContext& context, const ShadowData* shadow, const FloatRect& textRect, bool lastShadowIterationShouldDrawText, bool opaque, FontOrientation orientation) |
| : m_context(context) |
| , m_shadow(shadow) |
| , m_onlyDrawsShadow(!isLastShadowIteration() || !lastShadowIterationShouldDrawText) |
| , m_avoidDrawingShadow(shadowIsCompletelyCoveredByText(opaque)) |
| , m_nothingToDraw(shadow && m_avoidDrawingShadow && m_onlyDrawsShadow) |
| , m_didSaveContext(false) |
| { |
| if (!shadow || m_nothingToDraw) { |
| m_shadow = nullptr; |
| return; |
| } |
| |
| int shadowX = orientation == Horizontal ? shadow->x() : shadow->y(); |
| int shadowY = orientation == Horizontal ? shadow->y() : -shadow->x(); |
| FloatSize shadowOffset(shadowX, shadowY); |
| int shadowRadius = shadow->radius(); |
| const Color& shadowColor = shadow->color(); |
| |
| // When drawing shadows, we usually clip the context to the area the shadow will reside, and then |
| // draw the text itself outside the clipped area (so only the shadow shows up). However, we can |
| // often draw the *last* shadow and the text itself in a single call. |
| if (m_onlyDrawsShadow) { |
| FloatRect shadowRect(textRect); |
| shadowRect.inflate(shadow->paintingExtent()); |
| shadowRect.move(shadowOffset); |
| context.save(); |
| context.clip(shadowRect); |
| |
| m_didSaveContext = true; |
| m_extraOffset = FloatSize(0, 2 * textRect.height() + std::max(0.0f, shadowOffset.height()) + shadowRadius); |
| shadowOffset -= m_extraOffset; |
| } |
| |
| if (!m_avoidDrawingShadow) |
| context.setShadow(shadowOffset, shadowRadius, shadowColor); |
| } |
| |
| ShadowApplier::~ShadowApplier() |
| { |
| if (!m_shadow) |
| return; |
| if (m_onlyDrawsShadow) |
| m_context.restore(); |
| else if (!m_avoidDrawingShadow) |
| m_context.clearShadow(); |
| } |
| |
| TextPainter::TextPainter(GraphicsContext& context) |
| : m_context(context) |
| { |
| } |
| |
| void TextPainter::drawTextOrEmphasisMarks(const FontCascade& font, const TextRun& textRun, const AtomicString& emphasisMark, |
| int emphasisMarkOffset, const FloatPoint& textOrigin, int startOffset, int endOffset) |
| { |
| ASSERT(startOffset < endOffset); |
| if (emphasisMark.isEmpty()) |
| m_context.drawText(font, textRun, textOrigin, startOffset, endOffset); |
| else |
| m_context.drawEmphasisMarks(font, textRun, emphasisMark, textOrigin + IntSize(0, emphasisMarkOffset), startOffset, endOffset); |
| } |
| |
| void TextPainter::paintTextWithShadows(const ShadowData* shadow, const FontCascade& font, const TextRun& textRun, const FloatRect& boxRect, const FloatPoint& textOrigin, |
| int startOffset, int endOffset, const AtomicString& emphasisMark, int emphasisMarkOffset, bool stroked) |
| { |
| if (!shadow) { |
| drawTextOrEmphasisMarks(font, textRun, emphasisMark, emphasisMarkOffset, textOrigin, startOffset, endOffset); |
| return; |
| } |
| |
| Color fillColor = m_context.fillColor(); |
| bool opaque = !fillColor.hasAlpha(); |
| bool lastShadowIterationShouldDrawText = !stroked && opaque; |
| if (!opaque) |
| m_context.setFillColor(Color::black); |
| while (shadow) { |
| ShadowApplier shadowApplier(m_context, shadow, boxRect, lastShadowIterationShouldDrawText, opaque, m_textBoxIsHorizontal ? Horizontal : Vertical); |
| if (!shadowApplier.nothingToDraw()) |
| drawTextOrEmphasisMarks(font, textRun, emphasisMark, emphasisMarkOffset, textOrigin + shadowApplier.extraOffset(), startOffset, endOffset); |
| shadow = shadow->next(); |
| } |
| |
| if (!lastShadowIterationShouldDrawText) { |
| if (!opaque) |
| m_context.setFillColor(fillColor); |
| drawTextOrEmphasisMarks(font, textRun, emphasisMark, emphasisMarkOffset, textOrigin, startOffset, endOffset); |
| } |
| } |
| |
| void TextPainter::paintTextAndEmphasisMarksIfNeeded(const TextRun& textRun, const FloatRect& boxRect, const FloatPoint& textOrigin, int startOffset, int endOffset, |
| const TextPaintStyle& paintStyle, const ShadowData* shadow) |
| { |
| // FIXME: Truncate right-to-left text correctly. |
| paintTextWithShadows(shadow, *m_font, textRun, boxRect, textOrigin, startOffset, endOffset, nullAtom, 0, paintStyle.strokeWidth > 0); |
| |
| if (m_emphasisMark.isEmpty()) |
| return; |
| |
| FloatPoint boxOrigin = boxRect.location(); |
| updateGraphicsContext(m_context, paintStyle, UseEmphasisMarkColor); |
| static NeverDestroyed<TextRun> objectReplacementCharacterTextRun(StringView(&objectReplacementCharacter, 1)); |
| const TextRun& emphasisMarkTextRun = m_combinedText ? objectReplacementCharacterTextRun.get() : textRun; |
| FloatPoint emphasisMarkTextOrigin = m_combinedText ? FloatPoint(boxOrigin.x() + boxRect.width() / 2, boxOrigin.y() + m_font->fontMetrics().ascent()) : textOrigin; |
| if (m_combinedText) |
| m_context.concatCTM(rotation(boxRect, Clockwise)); |
| |
| // FIXME: Truncate right-to-left text correctly. |
| paintTextWithShadows(shadow, m_combinedText ? m_combinedText->originalFont() : *m_font, emphasisMarkTextRun, boxRect, emphasisMarkTextOrigin, startOffset, endOffset, |
| m_emphasisMark, m_emphasisMarkOffset, paintStyle.strokeWidth > 0); |
| |
| if (m_combinedText) |
| m_context.concatCTM(rotation(boxRect, Counterclockwise)); |
| } |
| |
| void TextPainter::paintText(const TextRun& textRun, int length, const FloatRect& boxRect, const FloatPoint& textOrigin, int selectionStart, int selectionEnd, |
| bool paintSelectedTextOnly, bool paintSelectedTextSeparately) |
| { |
| ASSERT(m_font); |
| if (!paintSelectedTextOnly) { |
| // For stroked painting, we have to change the text drawing mode. It's probably dangerous to leave that mutated as a side |
| // effect, so only when we know we're stroking, do a save/restore. |
| GraphicsContextStateSaver stateSaver(m_context, m_textPaintStyle.strokeWidth > 0); |
| updateGraphicsContext(m_context, m_textPaintStyle); |
| if (paintSelectedTextSeparately) { |
| // Paint the before and after selection parts. |
| if (selectionStart > 0) |
| paintTextAndEmphasisMarksIfNeeded(textRun, boxRect, textOrigin, 0, selectionStart, m_textPaintStyle, m_textShadow); |
| if (selectionEnd < length) |
| paintTextAndEmphasisMarksIfNeeded(textRun, boxRect, textOrigin, selectionEnd, length, m_textPaintStyle, m_textShadow); |
| } else |
| paintTextAndEmphasisMarksIfNeeded(textRun, boxRect, textOrigin, 0, length, m_textPaintStyle, m_textShadow); |
| } |
| |
| // Paint only the text that is selected. |
| if ((paintSelectedTextOnly || paintSelectedTextSeparately) && selectionStart < selectionEnd) { |
| GraphicsContextStateSaver stateSaver(m_context, m_selectionPaintStyle.strokeWidth > 0); |
| updateGraphicsContext(m_context, m_selectionPaintStyle); |
| paintTextAndEmphasisMarksIfNeeded(textRun, boxRect, textOrigin, selectionStart, selectionEnd, m_selectionPaintStyle, m_selectionShadow); |
| } |
| } |
| |
| } // namespace WebCore |