| /* |
| * Copyright (C) 2020 Sony Interactive Entertainment Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "ProcessLauncher.h" |
| |
| #include <process-launcher.h> |
| #include <stdint.h> |
| #include <sys/socket.h> |
| |
| namespace WebKit { |
| |
| #define MAKE_PROCESS_PATH(x) "/app0/" #x "Process.self" |
| static const char* defaultProcessPath(ProcessLauncher::ProcessType processType) |
| { |
| switch (processType) { |
| case ProcessLauncher::ProcessType::Network: |
| return MAKE_PROCESS_PATH(Network); |
| #if ENABLE(GPU_PROCESS) |
| case ProcessLauncher::ProcessType::GPU: |
| return MAKE_PROCESS_PATH(GPU); |
| #endif |
| case ProcessLauncher::ProcessType::Web: |
| default: |
| return MAKE_PROCESS_PATH(Web); |
| } |
| } |
| |
| void ProcessLauncher::launchProcess() |
| { |
| IPC::Connection::Identifier serverIdentifier; |
| IPC::Connection::SocketPair socketPair = IPC::Connection::createPlatformConnection(IPC::Connection::ConnectionOptions::SetCloexecOnServer); |
| |
| int sendBufSize = 32 * 1024; |
| setsockopt(socketPair.server, SOL_SOCKET, SO_SNDBUF, &sendBufSize, 4); |
| setsockopt(socketPair.client, SOL_SOCKET, SO_SNDBUF, &sendBufSize, 4); |
| |
| int recvBufSize = 32 * 1024; |
| setsockopt(socketPair.server, SOL_SOCKET, SO_RCVBUF, &recvBufSize, 4); |
| setsockopt(socketPair.client, SOL_SOCKET, SO_RCVBUF, &recvBufSize, 4); |
| |
| char coreProcessIdentifierString[16]; |
| snprintf(coreProcessIdentifierString, sizeof coreProcessIdentifierString, "%ld", m_launchOptions.processIdentifier.toUInt64()); |
| |
| char* argv[] = { |
| coreProcessIdentifierString, |
| nullptr |
| }; |
| |
| PlayStation::LaunchParam param { socketPair.client, m_launchOptions.userId }; |
| int32_t appLocalPid = PlayStation::launchProcess( |
| !m_launchOptions.processPath.isEmpty() ? m_launchOptions.processPath.utf8().data() : defaultProcessPath(m_launchOptions.processType), |
| argv, param); |
| if (appLocalPid < 0) { |
| #ifndef NDEBUG |
| fprintf(stderr, "Failed to launch process. err=0x%08x path=%s\n", appLocalPid, m_launchOptions.processPath.utf8().data()); |
| #endif |
| return; |
| } |
| close(socketPair.client); |
| serverIdentifier = socketPair.server; |
| |
| // We've finished launching the process, message back to the main run loop. |
| RefPtr<ProcessLauncher> protectedThis(this); |
| RunLoop::main().dispatch([=] { |
| protectedThis->didFinishLaunchingProcess(appLocalPid, serverIdentifier); |
| }); |
| } |
| |
| void ProcessLauncher::terminateProcess() |
| { |
| if (!m_processIdentifier) |
| return; |
| |
| PlayStation::terminateProcess(m_processIdentifier); |
| } |
| |
| void ProcessLauncher::platformInvalidate() |
| { |
| m_processIdentifier = 0; |
| } |
| |
| } // namespace WebKit |