| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // gles_loader_autogen.h: |
| // Simple GLES function loader. |
| |
| #ifndef UTIL_GLES_LOADER_AUTOGEN_H_ |
| #define UTIL_GLES_LOADER_AUTOGEN_H_ |
| |
| #if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES |
| # error "Don't define GL prototypes if you want to use a loader!" |
| #endif // defined(GL_GLES_PROTOTYPES) |
| |
| #include "angle_gl.h" |
| #include "util/util_export.h" |
| |
| #define glAlphaFunc l_glAlphaFunc |
| #define glClipPlanef l_glClipPlanef |
| #define glColor4f l_glColor4f |
| #define glFogf l_glFogf |
| #define glFogfv l_glFogfv |
| #define glFrustumf l_glFrustumf |
| #define glGetClipPlanef l_glGetClipPlanef |
| #define glGetLightfv l_glGetLightfv |
| #define glGetMaterialfv l_glGetMaterialfv |
| #define glGetTexEnvfv l_glGetTexEnvfv |
| #define glLightModelf l_glLightModelf |
| #define glLightModelfv l_glLightModelfv |
| #define glLightf l_glLightf |
| #define glLightfv l_glLightfv |
| #define glLoadMatrixf l_glLoadMatrixf |
| #define glMaterialf l_glMaterialf |
| #define glMaterialfv l_glMaterialfv |
| #define glMultMatrixf l_glMultMatrixf |
| #define glMultiTexCoord4f l_glMultiTexCoord4f |
| #define glNormal3f l_glNormal3f |
| #define glOrthof l_glOrthof |
| #define glPointParameterf l_glPointParameterf |
| #define glPointParameterfv l_glPointParameterfv |
| #define glPointSize l_glPointSize |
| #define glRotatef l_glRotatef |
| #define glScalef l_glScalef |
| #define glTexEnvf l_glTexEnvf |
| #define glTexEnvfv l_glTexEnvfv |
| #define glTranslatef l_glTranslatef |
| #define glAlphaFuncx l_glAlphaFuncx |
| #define glClearColorx l_glClearColorx |
| #define glClearDepthx l_glClearDepthx |
| #define glClientActiveTexture l_glClientActiveTexture |
| #define glClipPlanex l_glClipPlanex |
| #define glColor4ub l_glColor4ub |
| #define glColor4x l_glColor4x |
| #define glColorPointer l_glColorPointer |
| #define glDepthRangex l_glDepthRangex |
| #define glDisableClientState l_glDisableClientState |
| #define glEnableClientState l_glEnableClientState |
| #define glFogx l_glFogx |
| #define glFogxv l_glFogxv |
| #define glFrustumx l_glFrustumx |
| #define glGetClipPlanex l_glGetClipPlanex |
| #define glGetFixedv l_glGetFixedv |
| #define glGetLightxv l_glGetLightxv |
| #define glGetMaterialxv l_glGetMaterialxv |
| #define glGetPointerv l_glGetPointerv |
| #define glGetTexEnviv l_glGetTexEnviv |
| #define glGetTexEnvxv l_glGetTexEnvxv |
| #define glGetTexParameterxv l_glGetTexParameterxv |
| #define glLightModelx l_glLightModelx |
| #define glLightModelxv l_glLightModelxv |
| #define glLightx l_glLightx |
| #define glLightxv l_glLightxv |
| #define glLineWidthx l_glLineWidthx |
| #define glLoadIdentity l_glLoadIdentity |
| #define glLoadMatrixx l_glLoadMatrixx |
| #define glLogicOp l_glLogicOp |
| #define glMaterialx l_glMaterialx |
| #define glMaterialxv l_glMaterialxv |
| #define glMatrixMode l_glMatrixMode |
| #define glMultMatrixx l_glMultMatrixx |
| #define glMultiTexCoord4x l_glMultiTexCoord4x |
| #define glNormal3x l_glNormal3x |
| #define glNormalPointer l_glNormalPointer |
| #define glOrthox l_glOrthox |
| #define glPointParameterx l_glPointParameterx |
| #define glPointParameterxv l_glPointParameterxv |
| #define glPointSizex l_glPointSizex |
| #define glPolygonOffsetx l_glPolygonOffsetx |
| #define glPopMatrix l_glPopMatrix |
| #define glPushMatrix l_glPushMatrix |
| #define glRotatex l_glRotatex |
| #define glSampleCoveragex l_glSampleCoveragex |
| #define glScalex l_glScalex |
| #define glShadeModel l_glShadeModel |
| #define glTexCoordPointer l_glTexCoordPointer |
| #define glTexEnvi l_glTexEnvi |
| #define glTexEnvx l_glTexEnvx |
| #define glTexEnviv l_glTexEnviv |
| #define glTexEnvxv l_glTexEnvxv |
| #define glTexParameterx l_glTexParameterx |
| #define glTexParameterxv l_glTexParameterxv |
| #define glTranslatex l_glTranslatex |
| #define glVertexPointer l_glVertexPointer |
| #define glActiveTexture l_glActiveTexture |
| #define glAttachShader l_glAttachShader |
| #define glBindAttribLocation l_glBindAttribLocation |
| #define glBindBuffer l_glBindBuffer |
| #define glBindFramebuffer l_glBindFramebuffer |
| #define glBindRenderbuffer l_glBindRenderbuffer |
| #define glBindTexture l_glBindTexture |
| #define glBlendColor l_glBlendColor |
| #define glBlendEquation l_glBlendEquation |
| #define glBlendEquationSeparate l_glBlendEquationSeparate |
| #define glBlendFunc l_glBlendFunc |
| #define glBlendFuncSeparate l_glBlendFuncSeparate |
| #define glBufferData l_glBufferData |
| #define glBufferSubData l_glBufferSubData |
| #define glCheckFramebufferStatus l_glCheckFramebufferStatus |
| #define glClear l_glClear |
| #define glClearColor l_glClearColor |
| #define glClearDepthf l_glClearDepthf |
| #define glClearStencil l_glClearStencil |
| #define glColorMask l_glColorMask |
| #define glCompileShader l_glCompileShader |
| #define glCompressedTexImage2D l_glCompressedTexImage2D |
| #define glCompressedTexSubImage2D l_glCompressedTexSubImage2D |
| #define glCopyTexImage2D l_glCopyTexImage2D |
| #define glCopyTexSubImage2D l_glCopyTexSubImage2D |
| #define glCreateProgram l_glCreateProgram |
| #define glCreateShader l_glCreateShader |
| #define glCullFace l_glCullFace |
| #define glDeleteBuffers l_glDeleteBuffers |
| #define glDeleteFramebuffers l_glDeleteFramebuffers |
| #define glDeleteProgram l_glDeleteProgram |
| #define glDeleteRenderbuffers l_glDeleteRenderbuffers |
| #define glDeleteShader l_glDeleteShader |
| #define glDeleteTextures l_glDeleteTextures |
| #define glDepthFunc l_glDepthFunc |
| #define glDepthMask l_glDepthMask |
| #define glDepthRangef l_glDepthRangef |
| #define glDetachShader l_glDetachShader |
| #define glDisable l_glDisable |
| #define glDisableVertexAttribArray l_glDisableVertexAttribArray |
| #define glDrawArrays l_glDrawArrays |
| #define glDrawElements l_glDrawElements |
| #define glEnable l_glEnable |
| #define glEnableVertexAttribArray l_glEnableVertexAttribArray |
| #define glFinish l_glFinish |
| #define glFlush l_glFlush |
| #define glFramebufferRenderbuffer l_glFramebufferRenderbuffer |
| #define glFramebufferTexture2D l_glFramebufferTexture2D |
| #define glFrontFace l_glFrontFace |
| #define glGenBuffers l_glGenBuffers |
| #define glGenerateMipmap l_glGenerateMipmap |
| #define glGenFramebuffers l_glGenFramebuffers |
| #define glGenRenderbuffers l_glGenRenderbuffers |
| #define glGenTextures l_glGenTextures |
| #define glGetActiveAttrib l_glGetActiveAttrib |
| #define glGetActiveUniform l_glGetActiveUniform |
| #define glGetAttachedShaders l_glGetAttachedShaders |
| #define glGetAttribLocation l_glGetAttribLocation |
| #define glGetBooleanv l_glGetBooleanv |
| #define glGetBufferParameteriv l_glGetBufferParameteriv |
| #define glGetError l_glGetError |
| #define glGetFloatv l_glGetFloatv |
| #define glGetFramebufferAttachmentParameteriv l_glGetFramebufferAttachmentParameteriv |
| #define glGetIntegerv l_glGetIntegerv |
| #define glGetProgramiv l_glGetProgramiv |
| #define glGetProgramInfoLog l_glGetProgramInfoLog |
| #define glGetRenderbufferParameteriv l_glGetRenderbufferParameteriv |
| #define glGetShaderiv l_glGetShaderiv |
| #define glGetShaderInfoLog l_glGetShaderInfoLog |
| #define glGetShaderPrecisionFormat l_glGetShaderPrecisionFormat |
| #define glGetShaderSource l_glGetShaderSource |
| #define glGetString l_glGetString |
| #define glGetTexParameterfv l_glGetTexParameterfv |
| #define glGetTexParameteriv l_glGetTexParameteriv |
| #define glGetUniformfv l_glGetUniformfv |
| #define glGetUniformiv l_glGetUniformiv |
| #define glGetUniformLocation l_glGetUniformLocation |
| #define glGetVertexAttribfv l_glGetVertexAttribfv |
| #define glGetVertexAttribiv l_glGetVertexAttribiv |
| #define glGetVertexAttribPointerv l_glGetVertexAttribPointerv |
| #define glHint l_glHint |
| #define glIsBuffer l_glIsBuffer |
| #define glIsEnabled l_glIsEnabled |
| #define glIsFramebuffer l_glIsFramebuffer |
| #define glIsProgram l_glIsProgram |
| #define glIsRenderbuffer l_glIsRenderbuffer |
| #define glIsShader l_glIsShader |
| #define glIsTexture l_glIsTexture |
| #define glLineWidth l_glLineWidth |
| #define glLinkProgram l_glLinkProgram |
| #define glPixelStorei l_glPixelStorei |
| #define glPolygonOffset l_glPolygonOffset |
| #define glReadPixels l_glReadPixels |
| #define glReleaseShaderCompiler l_glReleaseShaderCompiler |
| #define glRenderbufferStorage l_glRenderbufferStorage |
| #define glSampleCoverage l_glSampleCoverage |
| #define glScissor l_glScissor |
| #define glShaderBinary l_glShaderBinary |
| #define glShaderSource l_glShaderSource |
| #define glStencilFunc l_glStencilFunc |
| #define glStencilFuncSeparate l_glStencilFuncSeparate |
| #define glStencilMask l_glStencilMask |
| #define glStencilMaskSeparate l_glStencilMaskSeparate |
| #define glStencilOp l_glStencilOp |
| #define glStencilOpSeparate l_glStencilOpSeparate |
| #define glTexImage2D l_glTexImage2D |
| #define glTexParameterf l_glTexParameterf |
| #define glTexParameterfv l_glTexParameterfv |
| #define glTexParameteri l_glTexParameteri |
| #define glTexParameteriv l_glTexParameteriv |
| #define glTexSubImage2D l_glTexSubImage2D |
| #define glUniform1f l_glUniform1f |
| #define glUniform1fv l_glUniform1fv |
| #define glUniform1i l_glUniform1i |
| #define glUniform1iv l_glUniform1iv |
| #define glUniform2f l_glUniform2f |
| #define glUniform2fv l_glUniform2fv |
| #define glUniform2i l_glUniform2i |
| #define glUniform2iv l_glUniform2iv |
| #define glUniform3f l_glUniform3f |
| #define glUniform3fv l_glUniform3fv |
| #define glUniform3i l_glUniform3i |
| #define glUniform3iv l_glUniform3iv |
| #define glUniform4f l_glUniform4f |
| #define glUniform4fv l_glUniform4fv |
| #define glUniform4i l_glUniform4i |
| #define glUniform4iv l_glUniform4iv |
| #define glUniformMatrix2fv l_glUniformMatrix2fv |
| #define glUniformMatrix3fv l_glUniformMatrix3fv |
| #define glUniformMatrix4fv l_glUniformMatrix4fv |
| #define glUseProgram l_glUseProgram |
| #define glValidateProgram l_glValidateProgram |
| #define glVertexAttrib1f l_glVertexAttrib1f |
| #define glVertexAttrib1fv l_glVertexAttrib1fv |
| #define glVertexAttrib2f l_glVertexAttrib2f |
| #define glVertexAttrib2fv l_glVertexAttrib2fv |
| #define glVertexAttrib3f l_glVertexAttrib3f |
| #define glVertexAttrib3fv l_glVertexAttrib3fv |
| #define glVertexAttrib4f l_glVertexAttrib4f |
| #define glVertexAttrib4fv l_glVertexAttrib4fv |
| #define glVertexAttribPointer l_glVertexAttribPointer |
| #define glViewport l_glViewport |
| #define glReadBuffer l_glReadBuffer |
| #define glDrawRangeElements l_glDrawRangeElements |
| #define glTexImage3D l_glTexImage3D |
| #define glTexSubImage3D l_glTexSubImage3D |
| #define glCopyTexSubImage3D l_glCopyTexSubImage3D |
| #define glCompressedTexImage3D l_glCompressedTexImage3D |
| #define glCompressedTexSubImage3D l_glCompressedTexSubImage3D |
| #define glGenQueries l_glGenQueries |
| #define glDeleteQueries l_glDeleteQueries |
| #define glIsQuery l_glIsQuery |
| #define glBeginQuery l_glBeginQuery |
| #define glEndQuery l_glEndQuery |
| #define glGetQueryiv l_glGetQueryiv |
| #define glGetQueryObjectuiv l_glGetQueryObjectuiv |
| #define glUnmapBuffer l_glUnmapBuffer |
| #define glGetBufferPointerv l_glGetBufferPointerv |
| #define glDrawBuffers l_glDrawBuffers |
| #define glUniformMatrix2x3fv l_glUniformMatrix2x3fv |
| #define glUniformMatrix3x2fv l_glUniformMatrix3x2fv |
| #define glUniformMatrix2x4fv l_glUniformMatrix2x4fv |
| #define glUniformMatrix4x2fv l_glUniformMatrix4x2fv |
| #define glUniformMatrix3x4fv l_glUniformMatrix3x4fv |
| #define glUniformMatrix4x3fv l_glUniformMatrix4x3fv |
| #define glBlitFramebuffer l_glBlitFramebuffer |
| #define glRenderbufferStorageMultisample l_glRenderbufferStorageMultisample |
| #define glFramebufferTextureLayer l_glFramebufferTextureLayer |
| #define glMapBufferRange l_glMapBufferRange |
| #define glFlushMappedBufferRange l_glFlushMappedBufferRange |
| #define glBindVertexArray l_glBindVertexArray |
| #define glDeleteVertexArrays l_glDeleteVertexArrays |
| #define glGenVertexArrays l_glGenVertexArrays |
| #define glIsVertexArray l_glIsVertexArray |
| #define glGetIntegeri_v l_glGetIntegeri_v |
| #define glBeginTransformFeedback l_glBeginTransformFeedback |
| #define glEndTransformFeedback l_glEndTransformFeedback |
| #define glBindBufferRange l_glBindBufferRange |
| #define glBindBufferBase l_glBindBufferBase |
| #define glTransformFeedbackVaryings l_glTransformFeedbackVaryings |
| #define glGetTransformFeedbackVarying l_glGetTransformFeedbackVarying |
| #define glVertexAttribIPointer l_glVertexAttribIPointer |
| #define glGetVertexAttribIiv l_glGetVertexAttribIiv |
| #define glGetVertexAttribIuiv l_glGetVertexAttribIuiv |
| #define glVertexAttribI4i l_glVertexAttribI4i |
| #define glVertexAttribI4ui l_glVertexAttribI4ui |
| #define glVertexAttribI4iv l_glVertexAttribI4iv |
| #define glVertexAttribI4uiv l_glVertexAttribI4uiv |
| #define glGetUniformuiv l_glGetUniformuiv |
| #define glGetFragDataLocation l_glGetFragDataLocation |
| #define glUniform1ui l_glUniform1ui |
| #define glUniform2ui l_glUniform2ui |
| #define glUniform3ui l_glUniform3ui |
| #define glUniform4ui l_glUniform4ui |
| #define glUniform1uiv l_glUniform1uiv |
| #define glUniform2uiv l_glUniform2uiv |
| #define glUniform3uiv l_glUniform3uiv |
| #define glUniform4uiv l_glUniform4uiv |
| #define glClearBufferiv l_glClearBufferiv |
| #define glClearBufferuiv l_glClearBufferuiv |
| #define glClearBufferfv l_glClearBufferfv |
| #define glClearBufferfi l_glClearBufferfi |
| #define glGetStringi l_glGetStringi |
| #define glCopyBufferSubData l_glCopyBufferSubData |
| #define glGetUniformIndices l_glGetUniformIndices |
| #define glGetActiveUniformsiv l_glGetActiveUniformsiv |
| #define glGetUniformBlockIndex l_glGetUniformBlockIndex |
| #define glGetActiveUniformBlockiv l_glGetActiveUniformBlockiv |
| #define glGetActiveUniformBlockName l_glGetActiveUniformBlockName |
| #define glUniformBlockBinding l_glUniformBlockBinding |
| #define glDrawArraysInstanced l_glDrawArraysInstanced |
| #define glDrawElementsInstanced l_glDrawElementsInstanced |
| #define glFenceSync l_glFenceSync |
| #define glIsSync l_glIsSync |
| #define glDeleteSync l_glDeleteSync |
| #define glClientWaitSync l_glClientWaitSync |
| #define glWaitSync l_glWaitSync |
| #define glGetInteger64v l_glGetInteger64v |
| #define glGetSynciv l_glGetSynciv |
| #define glGetInteger64i_v l_glGetInteger64i_v |
| #define glGetBufferParameteri64v l_glGetBufferParameteri64v |
| #define glGenSamplers l_glGenSamplers |
| #define glDeleteSamplers l_glDeleteSamplers |
| #define glIsSampler l_glIsSampler |
| #define glBindSampler l_glBindSampler |
| #define glSamplerParameteri l_glSamplerParameteri |
| #define glSamplerParameteriv l_glSamplerParameteriv |
| #define glSamplerParameterf l_glSamplerParameterf |
| #define glSamplerParameterfv l_glSamplerParameterfv |
| #define glGetSamplerParameteriv l_glGetSamplerParameteriv |
| #define glGetSamplerParameterfv l_glGetSamplerParameterfv |
| #define glVertexAttribDivisor l_glVertexAttribDivisor |
| #define glBindTransformFeedback l_glBindTransformFeedback |
| #define glDeleteTransformFeedbacks l_glDeleteTransformFeedbacks |
| #define glGenTransformFeedbacks l_glGenTransformFeedbacks |
| #define glIsTransformFeedback l_glIsTransformFeedback |
| #define glPauseTransformFeedback l_glPauseTransformFeedback |
| #define glResumeTransformFeedback l_glResumeTransformFeedback |
| #define glGetProgramBinary l_glGetProgramBinary |
| #define glProgramBinary l_glProgramBinary |
| #define glProgramParameteri l_glProgramParameteri |
| #define glInvalidateFramebuffer l_glInvalidateFramebuffer |
| #define glInvalidateSubFramebuffer l_glInvalidateSubFramebuffer |
| #define glTexStorage2D l_glTexStorage2D |
| #define glTexStorage3D l_glTexStorage3D |
| #define glGetInternalformativ l_glGetInternalformativ |
| #define glDispatchCompute l_glDispatchCompute |
| #define glDispatchComputeIndirect l_glDispatchComputeIndirect |
| #define glDrawArraysIndirect l_glDrawArraysIndirect |
| #define glDrawElementsIndirect l_glDrawElementsIndirect |
| #define glFramebufferParameteri l_glFramebufferParameteri |
| #define glGetFramebufferParameteriv l_glGetFramebufferParameteriv |
| #define glGetProgramInterfaceiv l_glGetProgramInterfaceiv |
| #define glGetProgramResourceIndex l_glGetProgramResourceIndex |
| #define glGetProgramResourceName l_glGetProgramResourceName |
| #define glGetProgramResourceiv l_glGetProgramResourceiv |
| #define glGetProgramResourceLocation l_glGetProgramResourceLocation |
| #define glUseProgramStages l_glUseProgramStages |
| #define glActiveShaderProgram l_glActiveShaderProgram |
| #define glCreateShaderProgramv l_glCreateShaderProgramv |
| #define glBindProgramPipeline l_glBindProgramPipeline |
| #define glDeleteProgramPipelines l_glDeleteProgramPipelines |
| #define glGenProgramPipelines l_glGenProgramPipelines |
| #define glIsProgramPipeline l_glIsProgramPipeline |
| #define glGetProgramPipelineiv l_glGetProgramPipelineiv |
| #define glProgramUniform1i l_glProgramUniform1i |
| #define glProgramUniform2i l_glProgramUniform2i |
| #define glProgramUniform3i l_glProgramUniform3i |
| #define glProgramUniform4i l_glProgramUniform4i |
| #define glProgramUniform1ui l_glProgramUniform1ui |
| #define glProgramUniform2ui l_glProgramUniform2ui |
| #define glProgramUniform3ui l_glProgramUniform3ui |
| #define glProgramUniform4ui l_glProgramUniform4ui |
| #define glProgramUniform1f l_glProgramUniform1f |
| #define glProgramUniform2f l_glProgramUniform2f |
| #define glProgramUniform3f l_glProgramUniform3f |
| #define glProgramUniform4f l_glProgramUniform4f |
| #define glProgramUniform1iv l_glProgramUniform1iv |
| #define glProgramUniform2iv l_glProgramUniform2iv |
| #define glProgramUniform3iv l_glProgramUniform3iv |
| #define glProgramUniform4iv l_glProgramUniform4iv |
| #define glProgramUniform1uiv l_glProgramUniform1uiv |
| #define glProgramUniform2uiv l_glProgramUniform2uiv |
| #define glProgramUniform3uiv l_glProgramUniform3uiv |
| #define glProgramUniform4uiv l_glProgramUniform4uiv |
| #define glProgramUniform1fv l_glProgramUniform1fv |
| #define glProgramUniform2fv l_glProgramUniform2fv |
| #define glProgramUniform3fv l_glProgramUniform3fv |
| #define glProgramUniform4fv l_glProgramUniform4fv |
| #define glProgramUniformMatrix2fv l_glProgramUniformMatrix2fv |
| #define glProgramUniformMatrix3fv l_glProgramUniformMatrix3fv |
| #define glProgramUniformMatrix4fv l_glProgramUniformMatrix4fv |
| #define glProgramUniformMatrix2x3fv l_glProgramUniformMatrix2x3fv |
| #define glProgramUniformMatrix3x2fv l_glProgramUniformMatrix3x2fv |
| #define glProgramUniformMatrix2x4fv l_glProgramUniformMatrix2x4fv |
| #define glProgramUniformMatrix4x2fv l_glProgramUniformMatrix4x2fv |
| #define glProgramUniformMatrix3x4fv l_glProgramUniformMatrix3x4fv |
| #define glProgramUniformMatrix4x3fv l_glProgramUniformMatrix4x3fv |
| #define glValidateProgramPipeline l_glValidateProgramPipeline |
| #define glGetProgramPipelineInfoLog l_glGetProgramPipelineInfoLog |
| #define glBindImageTexture l_glBindImageTexture |
| #define glGetBooleani_v l_glGetBooleani_v |
| #define glMemoryBarrier l_glMemoryBarrier |
| #define glMemoryBarrierByRegion l_glMemoryBarrierByRegion |
| #define glTexStorage2DMultisample l_glTexStorage2DMultisample |
| #define glGetMultisamplefv l_glGetMultisamplefv |
| #define glSampleMaski l_glSampleMaski |
| #define glGetTexLevelParameteriv l_glGetTexLevelParameteriv |
| #define glGetTexLevelParameterfv l_glGetTexLevelParameterfv |
| #define glBindVertexBuffer l_glBindVertexBuffer |
| #define glVertexAttribFormat l_glVertexAttribFormat |
| #define glVertexAttribIFormat l_glVertexAttribIFormat |
| #define glVertexAttribBinding l_glVertexAttribBinding |
| #define glVertexBindingDivisor l_glVertexBindingDivisor |
| #define glDrawArraysInstancedBaseInstanceANGLE l_glDrawArraysInstancedBaseInstanceANGLE |
| #define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \ |
| l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE |
| #define glMultiDrawArraysInstancedBaseInstanceANGLE l_glMultiDrawArraysInstancedBaseInstanceANGLE |
| #define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE \ |
| l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE |
| #define glCopySubTexture3DANGLE l_glCopySubTexture3DANGLE |
| #define glCopyTexture3DANGLE l_glCopyTexture3DANGLE |
| #define glBlitFramebufferANGLE l_glBlitFramebufferANGLE |
| #define glRenderbufferStorageMultisampleANGLE l_glRenderbufferStorageMultisampleANGLE |
| #define glGetRenderbufferImageANGLE l_glGetRenderbufferImageANGLE |
| #define glGetTexImageANGLE l_glGetTexImageANGLE |
| #define glDrawArraysInstancedANGLE l_glDrawArraysInstancedANGLE |
| #define glDrawElementsInstancedANGLE l_glDrawElementsInstancedANGLE |
| #define glVertexAttribDivisorANGLE l_glVertexAttribDivisorANGLE |
| #define glImportMemoryZirconHandleANGLE l_glImportMemoryZirconHandleANGLE |
| #define glMultiDrawArraysANGLE l_glMultiDrawArraysANGLE |
| #define glMultiDrawArraysInstancedANGLE l_glMultiDrawArraysInstancedANGLE |
| #define glMultiDrawElementsANGLE l_glMultiDrawElementsANGLE |
| #define glMultiDrawElementsInstancedANGLE l_glMultiDrawElementsInstancedANGLE |
| #define glProvokingVertexANGLE l_glProvokingVertexANGLE |
| #define glDisableExtensionANGLE l_glDisableExtensionANGLE |
| #define glRequestExtensionANGLE l_glRequestExtensionANGLE |
| #define glCompressedTexImage2DRobustANGLE l_glCompressedTexImage2DRobustANGLE |
| #define glCompressedTexImage3DRobustANGLE l_glCompressedTexImage3DRobustANGLE |
| #define glCompressedTexSubImage2DRobustANGLE l_glCompressedTexSubImage2DRobustANGLE |
| #define glCompressedTexSubImage3DRobustANGLE l_glCompressedTexSubImage3DRobustANGLE |
| #define glGetActiveUniformBlockivRobustANGLE l_glGetActiveUniformBlockivRobustANGLE |
| #define glGetBooleani_vRobustANGLE l_glGetBooleani_vRobustANGLE |
| #define glGetBooleanvRobustANGLE l_glGetBooleanvRobustANGLE |
| #define glGetBufferParameteri64vRobustANGLE l_glGetBufferParameteri64vRobustANGLE |
| #define glGetBufferParameterivRobustANGLE l_glGetBufferParameterivRobustANGLE |
| #define glGetBufferPointervRobustANGLE l_glGetBufferPointervRobustANGLE |
| #define glGetFloatvRobustANGLE l_glGetFloatvRobustANGLE |
| #define glGetFramebufferAttachmentParameterivRobustANGLE \ |
| l_glGetFramebufferAttachmentParameterivRobustANGLE |
| #define glGetFramebufferParameterivRobustANGLE l_glGetFramebufferParameterivRobustANGLE |
| #define glGetInteger64i_vRobustANGLE l_glGetInteger64i_vRobustANGLE |
| #define glGetInteger64vRobustANGLE l_glGetInteger64vRobustANGLE |
| #define glGetIntegeri_vRobustANGLE l_glGetIntegeri_vRobustANGLE |
| #define glGetIntegervRobustANGLE l_glGetIntegervRobustANGLE |
| #define glGetInternalformativRobustANGLE l_glGetInternalformativRobustANGLE |
| #define glGetMultisamplefvRobustANGLE l_glGetMultisamplefvRobustANGLE |
| #define glGetPointervRobustANGLERobustANGLE l_glGetPointervRobustANGLERobustANGLE |
| #define glGetProgramInterfaceivRobustANGLE l_glGetProgramInterfaceivRobustANGLE |
| #define glGetProgramivRobustANGLE l_glGetProgramivRobustANGLE |
| #define glGetQueryObjecti64vRobustANGLE l_glGetQueryObjecti64vRobustANGLE |
| #define glGetQueryObjectivRobustANGLE l_glGetQueryObjectivRobustANGLE |
| #define glGetQueryObjectui64vRobustANGLE l_glGetQueryObjectui64vRobustANGLE |
| #define glGetQueryObjectuivRobustANGLE l_glGetQueryObjectuivRobustANGLE |
| #define glGetQueryivRobustANGLE l_glGetQueryivRobustANGLE |
| #define glGetRenderbufferParameterivRobustANGLE l_glGetRenderbufferParameterivRobustANGLE |
| #define glGetSamplerParameterIivRobustANGLE l_glGetSamplerParameterIivRobustANGLE |
| #define glGetSamplerParameterIuivRobustANGLE l_glGetSamplerParameterIuivRobustANGLE |
| #define glGetSamplerParameterfvRobustANGLE l_glGetSamplerParameterfvRobustANGLE |
| #define glGetSamplerParameterivRobustANGLE l_glGetSamplerParameterivRobustANGLE |
| #define glGetShaderivRobustANGLE l_glGetShaderivRobustANGLE |
| #define glGetTexLevelParameterfvRobustANGLE l_glGetTexLevelParameterfvRobustANGLE |
| #define glGetTexLevelParameterivRobustANGLE l_glGetTexLevelParameterivRobustANGLE |
| #define glGetTexParameterIivRobustANGLE l_glGetTexParameterIivRobustANGLE |
| #define glGetTexParameterIuivRobustANGLE l_glGetTexParameterIuivRobustANGLE |
| #define glGetTexParameterfvRobustANGLE l_glGetTexParameterfvRobustANGLE |
| #define glGetTexParameterivRobustANGLE l_glGetTexParameterivRobustANGLE |
| #define glGetUniformfvRobustANGLE l_glGetUniformfvRobustANGLE |
| #define glGetUniformivRobustANGLE l_glGetUniformivRobustANGLE |
| #define glGetUniformuivRobustANGLE l_glGetUniformuivRobustANGLE |
| #define glGetVertexAttribIivRobustANGLE l_glGetVertexAttribIivRobustANGLE |
| #define glGetVertexAttribIuivRobustANGLE l_glGetVertexAttribIuivRobustANGLE |
| #define glGetVertexAttribPointervRobustANGLE l_glGetVertexAttribPointervRobustANGLE |
| #define glGetVertexAttribfvRobustANGLE l_glGetVertexAttribfvRobustANGLE |
| #define glGetVertexAttribivRobustANGLE l_glGetVertexAttribivRobustANGLE |
| #define glGetnUniformfvRobustANGLE l_glGetnUniformfvRobustANGLE |
| #define glGetnUniformivRobustANGLE l_glGetnUniformivRobustANGLE |
| #define glGetnUniformuivRobustANGLE l_glGetnUniformuivRobustANGLE |
| #define glReadPixelsRobustANGLE l_glReadPixelsRobustANGLE |
| #define glReadnPixelsRobustANGLE l_glReadnPixelsRobustANGLE |
| #define glSamplerParameterIivRobustANGLE l_glSamplerParameterIivRobustANGLE |
| #define glSamplerParameterIuivRobustANGLE l_glSamplerParameterIuivRobustANGLE |
| #define glSamplerParameterfvRobustANGLE l_glSamplerParameterfvRobustANGLE |
| #define glSamplerParameterivRobustANGLE l_glSamplerParameterivRobustANGLE |
| #define glTexImage2DRobustANGLE l_glTexImage2DRobustANGLE |
| #define glTexImage3DRobustANGLE l_glTexImage3DRobustANGLE |
| #define glTexParameterIivRobustANGLE l_glTexParameterIivRobustANGLE |
| #define glTexParameterIuivRobustANGLE l_glTexParameterIuivRobustANGLE |
| #define glTexParameterfvRobustANGLE l_glTexParameterfvRobustANGLE |
| #define glTexParameterivRobustANGLE l_glTexParameterivRobustANGLE |
| #define glTexSubImage2DRobustANGLE l_glTexSubImage2DRobustANGLE |
| #define glTexSubImage3DRobustANGLE l_glTexSubImage3DRobustANGLE |
| #define glImportSemaphoreZirconHandleANGLE l_glImportSemaphoreZirconHandleANGLE |
| #define glInvalidateTextureANGLE l_glInvalidateTextureANGLE |
| #define glTexImage2DExternalANGLE l_glTexImage2DExternalANGLE |
| #define glGetMultisamplefvANGLE l_glGetMultisamplefvANGLE |
| #define glGetTexLevelParameterfvANGLE l_glGetTexLevelParameterfvANGLE |
| #define glGetTexLevelParameterivANGLE l_glGetTexLevelParameterivANGLE |
| #define glSampleMaskiANGLE l_glSampleMaskiANGLE |
| #define glTexStorage2DMultisampleANGLE l_glTexStorage2DMultisampleANGLE |
| #define glGetTranslatedShaderSourceANGLE l_glGetTranslatedShaderSourceANGLE |
| #define glBindUniformLocationCHROMIUM l_glBindUniformLocationCHROMIUM |
| #define glCompressedCopyTextureCHROMIUM l_glCompressedCopyTextureCHROMIUM |
| #define glCopySubTextureCHROMIUM l_glCopySubTextureCHROMIUM |
| #define glCopyTextureCHROMIUM l_glCopyTextureCHROMIUM |
| #define glCoverageModulationCHROMIUM l_glCoverageModulationCHROMIUM |
| #define glLoseContextCHROMIUM l_glLoseContextCHROMIUM |
| #define glBindFragDataLocationEXT l_glBindFragDataLocationEXT |
| #define glBindFragDataLocationIndexedEXT l_glBindFragDataLocationIndexedEXT |
| #define glGetFragDataIndexEXT l_glGetFragDataIndexEXT |
| #define glGetProgramResourceLocationIndexEXT l_glGetProgramResourceLocationIndexEXT |
| #define glInsertEventMarkerEXT l_glInsertEventMarkerEXT |
| #define glPopGroupMarkerEXT l_glPopGroupMarkerEXT |
| #define glPushGroupMarkerEXT l_glPushGroupMarkerEXT |
| #define glDiscardFramebufferEXT l_glDiscardFramebufferEXT |
| #define glBeginQueryEXT l_glBeginQueryEXT |
| #define glDeleteQueriesEXT l_glDeleteQueriesEXT |
| #define glEndQueryEXT l_glEndQueryEXT |
| #define glGenQueriesEXT l_glGenQueriesEXT |
| #define glGetInteger64vEXT l_glGetInteger64vEXT |
| #define glGetQueryObjecti64vEXT l_glGetQueryObjecti64vEXT |
| #define glGetQueryObjectivEXT l_glGetQueryObjectivEXT |
| #define glGetQueryObjectui64vEXT l_glGetQueryObjectui64vEXT |
| #define glGetQueryObjectuivEXT l_glGetQueryObjectuivEXT |
| #define glGetQueryivEXT l_glGetQueryivEXT |
| #define glIsQueryEXT l_glIsQueryEXT |
| #define glQueryCounterEXT l_glQueryCounterEXT |
| #define glDrawBuffersEXT l_glDrawBuffersEXT |
| #define glBlendEquationSeparateiEXT l_glBlendEquationSeparateiEXT |
| #define glBlendEquationiEXT l_glBlendEquationiEXT |
| #define glBlendFuncSeparateiEXT l_glBlendFuncSeparateiEXT |
| #define glBlendFunciEXT l_glBlendFunciEXT |
| #define glColorMaskiEXT l_glColorMaskiEXT |
| #define glDisableiEXT l_glDisableiEXT |
| #define glEnableiEXT l_glEnableiEXT |
| #define glIsEnablediEXT l_glIsEnablediEXT |
| #define glDrawElementsBaseVertexEXT l_glDrawElementsBaseVertexEXT |
| #define glDrawElementsInstancedBaseVertexEXT l_glDrawElementsInstancedBaseVertexEXT |
| #define glDrawRangeElementsBaseVertexEXT l_glDrawRangeElementsBaseVertexEXT |
| #define glMultiDrawElementsBaseVertexEXT l_glMultiDrawElementsBaseVertexEXT |
| #define glFramebufferTextureEXT l_glFramebufferTextureEXT |
| #define glDrawArraysInstancedEXT l_glDrawArraysInstancedEXT |
| #define glDrawElementsInstancedEXT l_glDrawElementsInstancedEXT |
| #define glVertexAttribDivisorEXT l_glVertexAttribDivisorEXT |
| #define glFlushMappedBufferRangeEXT l_glFlushMappedBufferRangeEXT |
| #define glMapBufferRangeEXT l_glMapBufferRangeEXT |
| #define glBufferStorageMemEXT l_glBufferStorageMemEXT |
| #define glCreateMemoryObjectsEXT l_glCreateMemoryObjectsEXT |
| #define glDeleteMemoryObjectsEXT l_glDeleteMemoryObjectsEXT |
| #define glGetMemoryObjectParameterivEXT l_glGetMemoryObjectParameterivEXT |
| #define glGetUnsignedBytei_vEXT l_glGetUnsignedBytei_vEXT |
| #define glGetUnsignedBytevEXT l_glGetUnsignedBytevEXT |
| #define glIsMemoryObjectEXT l_glIsMemoryObjectEXT |
| #define glMemoryObjectParameterivEXT l_glMemoryObjectParameterivEXT |
| #define glTexStorageMem2DEXT l_glTexStorageMem2DEXT |
| #define glTexStorageMem2DMultisampleEXT l_glTexStorageMem2DMultisampleEXT |
| #define glTexStorageMem3DEXT l_glTexStorageMem3DEXT |
| #define glTexStorageMem3DMultisampleEXT l_glTexStorageMem3DMultisampleEXT |
| #define glImportMemoryFdEXT l_glImportMemoryFdEXT |
| #define glFramebufferTexture2DMultisampleEXT l_glFramebufferTexture2DMultisampleEXT |
| #define glRenderbufferStorageMultisampleEXT l_glRenderbufferStorageMultisampleEXT |
| #define glGetGraphicsResetStatusEXT l_glGetGraphicsResetStatusEXT |
| #define glGetnUniformfvEXT l_glGetnUniformfvEXT |
| #define glGetnUniformivEXT l_glGetnUniformivEXT |
| #define glReadnPixelsEXT l_glReadnPixelsEXT |
| #define glDeleteSemaphoresEXT l_glDeleteSemaphoresEXT |
| #define glGenSemaphoresEXT l_glGenSemaphoresEXT |
| #define glGetSemaphoreParameterui64vEXT l_glGetSemaphoreParameterui64vEXT |
| #define glIsSemaphoreEXT l_glIsSemaphoreEXT |
| #define glSemaphoreParameterui64vEXT l_glSemaphoreParameterui64vEXT |
| #define glSignalSemaphoreEXT l_glSignalSemaphoreEXT |
| #define glWaitSemaphoreEXT l_glWaitSemaphoreEXT |
| #define glImportSemaphoreFdEXT l_glImportSemaphoreFdEXT |
| #define glTexStorage1DEXT l_glTexStorage1DEXT |
| #define glTexStorage2DEXT l_glTexStorage2DEXT |
| #define glTexStorage3DEXT l_glTexStorage3DEXT |
| #define glDebugMessageCallbackKHR l_glDebugMessageCallbackKHR |
| #define glDebugMessageControlKHR l_glDebugMessageControlKHR |
| #define glDebugMessageInsertKHR l_glDebugMessageInsertKHR |
| #define glGetDebugMessageLogKHR l_glGetDebugMessageLogKHR |
| #define glGetObjectLabelKHR l_glGetObjectLabelKHR |
| #define glGetObjectPtrLabelKHR l_glGetObjectPtrLabelKHR |
| #define glGetPointervKHR l_glGetPointervKHR |
| #define glObjectLabelKHR l_glObjectLabelKHR |
| #define glObjectPtrLabelKHR l_glObjectPtrLabelKHR |
| #define glPopDebugGroupKHR l_glPopDebugGroupKHR |
| #define glPushDebugGroupKHR l_glPushDebugGroupKHR |
| #define glMaxShaderCompilerThreadsKHR l_glMaxShaderCompilerThreadsKHR |
| #define glDeleteFencesNV l_glDeleteFencesNV |
| #define glFinishFenceNV l_glFinishFenceNV |
| #define glGenFencesNV l_glGenFencesNV |
| #define glGetFenceivNV l_glGetFenceivNV |
| #define glIsFenceNV l_glIsFenceNV |
| #define glSetFenceNV l_glSetFenceNV |
| #define glTestFenceNV l_glTestFenceNV |
| #define glEGLImageTargetRenderbufferStorageOES l_glEGLImageTargetRenderbufferStorageOES |
| #define glEGLImageTargetTexture2DOES l_glEGLImageTargetTexture2DOES |
| #define glBlendEquationSeparateiOES l_glBlendEquationSeparateiOES |
| #define glBlendEquationiOES l_glBlendEquationiOES |
| #define glBlendFuncSeparateiOES l_glBlendFuncSeparateiOES |
| #define glBlendFunciOES l_glBlendFunciOES |
| #define glColorMaskiOES l_glColorMaskiOES |
| #define glDisableiOES l_glDisableiOES |
| #define glEnableiOES l_glEnableiOES |
| #define glIsEnablediOES l_glIsEnablediOES |
| #define glDrawElementsBaseVertexOES l_glDrawElementsBaseVertexOES |
| #define glDrawElementsInstancedBaseVertexOES l_glDrawElementsInstancedBaseVertexOES |
| #define glDrawRangeElementsBaseVertexOES l_glDrawRangeElementsBaseVertexOES |
| #define glGetProgramBinaryOES l_glGetProgramBinaryOES |
| #define glProgramBinaryOES l_glProgramBinaryOES |
| #define glGetBufferPointervOES l_glGetBufferPointervOES |
| #define glMapBufferOES l_glMapBufferOES |
| #define glUnmapBufferOES l_glUnmapBufferOES |
| #define glCompressedTexImage3DOES l_glCompressedTexImage3DOES |
| #define glCompressedTexSubImage3DOES l_glCompressedTexSubImage3DOES |
| #define glCopyTexSubImage3DOES l_glCopyTexSubImage3DOES |
| #define glFramebufferTexture3DOES l_glFramebufferTexture3DOES |
| #define glTexImage3DOES l_glTexImage3DOES |
| #define glTexSubImage3DOES l_glTexSubImage3DOES |
| #define glGetSamplerParameterIivOES l_glGetSamplerParameterIivOES |
| #define glGetSamplerParameterIuivOES l_glGetSamplerParameterIuivOES |
| #define glGetTexParameterIivOES l_glGetTexParameterIivOES |
| #define glGetTexParameterIuivOES l_glGetTexParameterIuivOES |
| #define glSamplerParameterIivOES l_glSamplerParameterIivOES |
| #define glSamplerParameterIuivOES l_glSamplerParameterIuivOES |
| #define glTexParameterIivOES l_glTexParameterIivOES |
| #define glTexParameterIuivOES l_glTexParameterIuivOES |
| #define glTexStorage3DMultisampleOES l_glTexStorage3DMultisampleOES |
| #define glBindVertexArrayOES l_glBindVertexArrayOES |
| #define glDeleteVertexArraysOES l_glDeleteVertexArraysOES |
| #define glGenVertexArraysOES l_glGenVertexArraysOES |
| #define glIsVertexArrayOES l_glIsVertexArrayOES |
| #define glFramebufferTextureMultiviewOVR l_glFramebufferTextureMultiviewOVR |
| #define glDrawTexfOES l_glDrawTexfOES |
| #define glDrawTexfvOES l_glDrawTexfvOES |
| #define glDrawTexiOES l_glDrawTexiOES |
| #define glDrawTexivOES l_glDrawTexivOES |
| #define glDrawTexsOES l_glDrawTexsOES |
| #define glDrawTexsvOES l_glDrawTexsvOES |
| #define glDrawTexxOES l_glDrawTexxOES |
| #define glDrawTexxvOES l_glDrawTexxvOES |
| #define glBindFramebufferOES l_glBindFramebufferOES |
| #define glBindRenderbufferOES l_glBindRenderbufferOES |
| #define glCheckFramebufferStatusOES l_glCheckFramebufferStatusOES |
| #define glDeleteFramebuffersOES l_glDeleteFramebuffersOES |
| #define glDeleteRenderbuffersOES l_glDeleteRenderbuffersOES |
| #define glFramebufferRenderbufferOES l_glFramebufferRenderbufferOES |
| #define glFramebufferTexture2DOES l_glFramebufferTexture2DOES |
| #define glGenFramebuffersOES l_glGenFramebuffersOES |
| #define glGenRenderbuffersOES l_glGenRenderbuffersOES |
| #define glGenerateMipmapOES l_glGenerateMipmapOES |
| #define glGetFramebufferAttachmentParameterivOES l_glGetFramebufferAttachmentParameterivOES |
| #define glGetRenderbufferParameterivOES l_glGetRenderbufferParameterivOES |
| #define glIsFramebufferOES l_glIsFramebufferOES |
| #define glIsRenderbufferOES l_glIsRenderbufferOES |
| #define glRenderbufferStorageOES l_glRenderbufferStorageOES |
| #define glCurrentPaletteMatrixOES l_glCurrentPaletteMatrixOES |
| #define glLoadPaletteFromModelViewMatrixOES l_glLoadPaletteFromModelViewMatrixOES |
| #define glMatrixIndexPointerOES l_glMatrixIndexPointerOES |
| #define glWeightPointerOES l_glWeightPointerOES |
| #define glPointSizePointerOES l_glPointSizePointerOES |
| #define glQueryMatrixxOES l_glQueryMatrixxOES |
| #define glGetTexGenfvOES l_glGetTexGenfvOES |
| #define glGetTexGenivOES l_glGetTexGenivOES |
| #define glGetTexGenxvOES l_glGetTexGenxvOES |
| #define glTexGenfOES l_glTexGenfOES |
| #define glTexGenfvOES l_glTexGenfvOES |
| #define glTexGeniOES l_glTexGeniOES |
| #define glTexGenivOES l_glTexGenivOES |
| #define glTexGenxOES l_glTexGenxOES |
| #define glTexGenxvOES l_glTexGenxvOES |
| #define glAlphaFuncContextANGLE l_glAlphaFuncContextANGLE |
| #define glClipPlanefContextANGLE l_glClipPlanefContextANGLE |
| #define glColor4fContextANGLE l_glColor4fContextANGLE |
| #define glFogfContextANGLE l_glFogfContextANGLE |
| #define glFogfvContextANGLE l_glFogfvContextANGLE |
| #define glFrustumfContextANGLE l_glFrustumfContextANGLE |
| #define glGetClipPlanefContextANGLE l_glGetClipPlanefContextANGLE |
| #define glGetLightfvContextANGLE l_glGetLightfvContextANGLE |
| #define glGetMaterialfvContextANGLE l_glGetMaterialfvContextANGLE |
| #define glGetTexEnvfvContextANGLE l_glGetTexEnvfvContextANGLE |
| #define glLightModelfContextANGLE l_glLightModelfContextANGLE |
| #define glLightModelfvContextANGLE l_glLightModelfvContextANGLE |
| #define glLightfContextANGLE l_glLightfContextANGLE |
| #define glLightfvContextANGLE l_glLightfvContextANGLE |
| #define glLoadMatrixfContextANGLE l_glLoadMatrixfContextANGLE |
| #define glMaterialfContextANGLE l_glMaterialfContextANGLE |
| #define glMaterialfvContextANGLE l_glMaterialfvContextANGLE |
| #define glMultMatrixfContextANGLE l_glMultMatrixfContextANGLE |
| #define glMultiTexCoord4fContextANGLE l_glMultiTexCoord4fContextANGLE |
| #define glNormal3fContextANGLE l_glNormal3fContextANGLE |
| #define glOrthofContextANGLE l_glOrthofContextANGLE |
| #define glPointParameterfContextANGLE l_glPointParameterfContextANGLE |
| #define glPointParameterfvContextANGLE l_glPointParameterfvContextANGLE |
| #define glPointSizeContextANGLE l_glPointSizeContextANGLE |
| #define glRotatefContextANGLE l_glRotatefContextANGLE |
| #define glScalefContextANGLE l_glScalefContextANGLE |
| #define glTexEnvfContextANGLE l_glTexEnvfContextANGLE |
| #define glTexEnvfvContextANGLE l_glTexEnvfvContextANGLE |
| #define glTranslatefContextANGLE l_glTranslatefContextANGLE |
| #define glAlphaFuncxContextANGLE l_glAlphaFuncxContextANGLE |
| #define glClearColorxContextANGLE l_glClearColorxContextANGLE |
| #define glClearDepthxContextANGLE l_glClearDepthxContextANGLE |
| #define glClientActiveTextureContextANGLE l_glClientActiveTextureContextANGLE |
| #define glClipPlanexContextANGLE l_glClipPlanexContextANGLE |
| #define glColor4ubContextANGLE l_glColor4ubContextANGLE |
| #define glColor4xContextANGLE l_glColor4xContextANGLE |
| #define glColorPointerContextANGLE l_glColorPointerContextANGLE |
| #define glDepthRangexContextANGLE l_glDepthRangexContextANGLE |
| #define glDisableClientStateContextANGLE l_glDisableClientStateContextANGLE |
| #define glEnableClientStateContextANGLE l_glEnableClientStateContextANGLE |
| #define glFogxContextANGLE l_glFogxContextANGLE |
| #define glFogxvContextANGLE l_glFogxvContextANGLE |
| #define glFrustumxContextANGLE l_glFrustumxContextANGLE |
| #define glGetClipPlanexContextANGLE l_glGetClipPlanexContextANGLE |
| #define glGetFixedvContextANGLE l_glGetFixedvContextANGLE |
| #define glGetLightxvContextANGLE l_glGetLightxvContextANGLE |
| #define glGetMaterialxvContextANGLE l_glGetMaterialxvContextANGLE |
| #define glGetPointervContextANGLE l_glGetPointervContextANGLE |
| #define glGetTexEnvivContextANGLE l_glGetTexEnvivContextANGLE |
| #define glGetTexEnvxvContextANGLE l_glGetTexEnvxvContextANGLE |
| #define glGetTexParameterxvContextANGLE l_glGetTexParameterxvContextANGLE |
| #define glLightModelxContextANGLE l_glLightModelxContextANGLE |
| #define glLightModelxvContextANGLE l_glLightModelxvContextANGLE |
| #define glLightxContextANGLE l_glLightxContextANGLE |
| #define glLightxvContextANGLE l_glLightxvContextANGLE |
| #define glLineWidthxContextANGLE l_glLineWidthxContextANGLE |
| #define glLoadIdentityContextANGLE l_glLoadIdentityContextANGLE |
| #define glLoadMatrixxContextANGLE l_glLoadMatrixxContextANGLE |
| #define glLogicOpContextANGLE l_glLogicOpContextANGLE |
| #define glMaterialxContextANGLE l_glMaterialxContextANGLE |
| #define glMaterialxvContextANGLE l_glMaterialxvContextANGLE |
| #define glMatrixModeContextANGLE l_glMatrixModeContextANGLE |
| #define glMultMatrixxContextANGLE l_glMultMatrixxContextANGLE |
| #define glMultiTexCoord4xContextANGLE l_glMultiTexCoord4xContextANGLE |
| #define glNormal3xContextANGLE l_glNormal3xContextANGLE |
| #define glNormalPointerContextANGLE l_glNormalPointerContextANGLE |
| #define glOrthoxContextANGLE l_glOrthoxContextANGLE |
| #define glPointParameterxContextANGLE l_glPointParameterxContextANGLE |
| #define glPointParameterxvContextANGLE l_glPointParameterxvContextANGLE |
| #define glPointSizexContextANGLE l_glPointSizexContextANGLE |
| #define glPolygonOffsetxContextANGLE l_glPolygonOffsetxContextANGLE |
| #define glPopMatrixContextANGLE l_glPopMatrixContextANGLE |
| #define glPushMatrixContextANGLE l_glPushMatrixContextANGLE |
| #define glRotatexContextANGLE l_glRotatexContextANGLE |
| #define glSampleCoveragexContextANGLE l_glSampleCoveragexContextANGLE |
| #define glScalexContextANGLE l_glScalexContextANGLE |
| #define glShadeModelContextANGLE l_glShadeModelContextANGLE |
| #define glTexCoordPointerContextANGLE l_glTexCoordPointerContextANGLE |
| #define glTexEnviContextANGLE l_glTexEnviContextANGLE |
| #define glTexEnvxContextANGLE l_glTexEnvxContextANGLE |
| #define glTexEnvivContextANGLE l_glTexEnvivContextANGLE |
| #define glTexEnvxvContextANGLE l_glTexEnvxvContextANGLE |
| #define glTexParameterxContextANGLE l_glTexParameterxContextANGLE |
| #define glTexParameterxvContextANGLE l_glTexParameterxvContextANGLE |
| #define glTranslatexContextANGLE l_glTranslatexContextANGLE |
| #define glVertexPointerContextANGLE l_glVertexPointerContextANGLE |
| #define glActiveTextureContextANGLE l_glActiveTextureContextANGLE |
| #define glAttachShaderContextANGLE l_glAttachShaderContextANGLE |
| #define glBindAttribLocationContextANGLE l_glBindAttribLocationContextANGLE |
| #define glBindBufferContextANGLE l_glBindBufferContextANGLE |
| #define glBindFramebufferContextANGLE l_glBindFramebufferContextANGLE |
| #define glBindRenderbufferContextANGLE l_glBindRenderbufferContextANGLE |
| #define glBindTextureContextANGLE l_glBindTextureContextANGLE |
| #define glBlendColorContextANGLE l_glBlendColorContextANGLE |
| #define glBlendEquationContextANGLE l_glBlendEquationContextANGLE |
| #define glBlendEquationSeparateContextANGLE l_glBlendEquationSeparateContextANGLE |
| #define glBlendFuncContextANGLE l_glBlendFuncContextANGLE |
| #define glBlendFuncSeparateContextANGLE l_glBlendFuncSeparateContextANGLE |
| #define glBufferDataContextANGLE l_glBufferDataContextANGLE |
| #define glBufferSubDataContextANGLE l_glBufferSubDataContextANGLE |
| #define glCheckFramebufferStatusContextANGLE l_glCheckFramebufferStatusContextANGLE |
| #define glClearContextANGLE l_glClearContextANGLE |
| #define glClearColorContextANGLE l_glClearColorContextANGLE |
| #define glClearDepthfContextANGLE l_glClearDepthfContextANGLE |
| #define glClearStencilContextANGLE l_glClearStencilContextANGLE |
| #define glColorMaskContextANGLE l_glColorMaskContextANGLE |
| #define glCompileShaderContextANGLE l_glCompileShaderContextANGLE |
| #define glCompressedTexImage2DContextANGLE l_glCompressedTexImage2DContextANGLE |
| #define glCompressedTexSubImage2DContextANGLE l_glCompressedTexSubImage2DContextANGLE |
| #define glCopyTexImage2DContextANGLE l_glCopyTexImage2DContextANGLE |
| #define glCopyTexSubImage2DContextANGLE l_glCopyTexSubImage2DContextANGLE |
| #define glCreateProgramContextANGLE l_glCreateProgramContextANGLE |
| #define glCreateShaderContextANGLE l_glCreateShaderContextANGLE |
| #define glCullFaceContextANGLE l_glCullFaceContextANGLE |
| #define glDeleteBuffersContextANGLE l_glDeleteBuffersContextANGLE |
| #define glDeleteFramebuffersContextANGLE l_glDeleteFramebuffersContextANGLE |
| #define glDeleteProgramContextANGLE l_glDeleteProgramContextANGLE |
| #define glDeleteRenderbuffersContextANGLE l_glDeleteRenderbuffersContextANGLE |
| #define glDeleteShaderContextANGLE l_glDeleteShaderContextANGLE |
| #define glDeleteTexturesContextANGLE l_glDeleteTexturesContextANGLE |
| #define glDepthFuncContextANGLE l_glDepthFuncContextANGLE |
| #define glDepthMaskContextANGLE l_glDepthMaskContextANGLE |
| #define glDepthRangefContextANGLE l_glDepthRangefContextANGLE |
| #define glDetachShaderContextANGLE l_glDetachShaderContextANGLE |
| #define glDisableContextANGLE l_glDisableContextANGLE |
| #define glDisableVertexAttribArrayContextANGLE l_glDisableVertexAttribArrayContextANGLE |
| #define glDrawArraysContextANGLE l_glDrawArraysContextANGLE |
| #define glDrawElementsContextANGLE l_glDrawElementsContextANGLE |
| #define glEnableContextANGLE l_glEnableContextANGLE |
| #define glEnableVertexAttribArrayContextANGLE l_glEnableVertexAttribArrayContextANGLE |
| #define glFinishContextANGLE l_glFinishContextANGLE |
| #define glFlushContextANGLE l_glFlushContextANGLE |
| #define glFramebufferRenderbufferContextANGLE l_glFramebufferRenderbufferContextANGLE |
| #define glFramebufferTexture2DContextANGLE l_glFramebufferTexture2DContextANGLE |
| #define glFrontFaceContextANGLE l_glFrontFaceContextANGLE |
| #define glGenBuffersContextANGLE l_glGenBuffersContextANGLE |
| #define glGenerateMipmapContextANGLE l_glGenerateMipmapContextANGLE |
| #define glGenFramebuffersContextANGLE l_glGenFramebuffersContextANGLE |
| #define glGenRenderbuffersContextANGLE l_glGenRenderbuffersContextANGLE |
| #define glGenTexturesContextANGLE l_glGenTexturesContextANGLE |
| #define glGetActiveAttribContextANGLE l_glGetActiveAttribContextANGLE |
| #define glGetActiveUniformContextANGLE l_glGetActiveUniformContextANGLE |
| #define glGetAttachedShadersContextANGLE l_glGetAttachedShadersContextANGLE |
| #define glGetAttribLocationContextANGLE l_glGetAttribLocationContextANGLE |
| #define glGetBooleanvContextANGLE l_glGetBooleanvContextANGLE |
| #define glGetBufferParameterivContextANGLE l_glGetBufferParameterivContextANGLE |
| #define glGetErrorContextANGLE l_glGetErrorContextANGLE |
| #define glGetFloatvContextANGLE l_glGetFloatvContextANGLE |
| #define glGetFramebufferAttachmentParameterivContextANGLE \ |
| l_glGetFramebufferAttachmentParameterivContextANGLE |
| #define glGetIntegervContextANGLE l_glGetIntegervContextANGLE |
| #define glGetProgramivContextANGLE l_glGetProgramivContextANGLE |
| #define glGetProgramInfoLogContextANGLE l_glGetProgramInfoLogContextANGLE |
| #define glGetRenderbufferParameterivContextANGLE l_glGetRenderbufferParameterivContextANGLE |
| #define glGetShaderivContextANGLE l_glGetShaderivContextANGLE |
| #define glGetShaderInfoLogContextANGLE l_glGetShaderInfoLogContextANGLE |
| #define glGetShaderPrecisionFormatContextANGLE l_glGetShaderPrecisionFormatContextANGLE |
| #define glGetShaderSourceContextANGLE l_glGetShaderSourceContextANGLE |
| #define glGetStringContextANGLE l_glGetStringContextANGLE |
| #define glGetTexParameterfvContextANGLE l_glGetTexParameterfvContextANGLE |
| #define glGetTexParameterivContextANGLE l_glGetTexParameterivContextANGLE |
| #define glGetUniformfvContextANGLE l_glGetUniformfvContextANGLE |
| #define glGetUniformivContextANGLE l_glGetUniformivContextANGLE |
| #define glGetUniformLocationContextANGLE l_glGetUniformLocationContextANGLE |
| #define glGetVertexAttribfvContextANGLE l_glGetVertexAttribfvContextANGLE |
| #define glGetVertexAttribivContextANGLE l_glGetVertexAttribivContextANGLE |
| #define glGetVertexAttribPointervContextANGLE l_glGetVertexAttribPointervContextANGLE |
| #define glHintContextANGLE l_glHintContextANGLE |
| #define glIsBufferContextANGLE l_glIsBufferContextANGLE |
| #define glIsEnabledContextANGLE l_glIsEnabledContextANGLE |
| #define glIsFramebufferContextANGLE l_glIsFramebufferContextANGLE |
| #define glIsProgramContextANGLE l_glIsProgramContextANGLE |
| #define glIsRenderbufferContextANGLE l_glIsRenderbufferContextANGLE |
| #define glIsShaderContextANGLE l_glIsShaderContextANGLE |
| #define glIsTextureContextANGLE l_glIsTextureContextANGLE |
| #define glLineWidthContextANGLE l_glLineWidthContextANGLE |
| #define glLinkProgramContextANGLE l_glLinkProgramContextANGLE |
| #define glPixelStoreiContextANGLE l_glPixelStoreiContextANGLE |
| #define glPolygonOffsetContextANGLE l_glPolygonOffsetContextANGLE |
| #define glReadPixelsContextANGLE l_glReadPixelsContextANGLE |
| #define glReleaseShaderCompilerContextANGLE l_glReleaseShaderCompilerContextANGLE |
| #define glRenderbufferStorageContextANGLE l_glRenderbufferStorageContextANGLE |
| #define glSampleCoverageContextANGLE l_glSampleCoverageContextANGLE |
| #define glScissorContextANGLE l_glScissorContextANGLE |
| #define glShaderBinaryContextANGLE l_glShaderBinaryContextANGLE |
| #define glShaderSourceContextANGLE l_glShaderSourceContextANGLE |
| #define glStencilFuncContextANGLE l_glStencilFuncContextANGLE |
| #define glStencilFuncSeparateContextANGLE l_glStencilFuncSeparateContextANGLE |
| #define glStencilMaskContextANGLE l_glStencilMaskContextANGLE |
| #define glStencilMaskSeparateContextANGLE l_glStencilMaskSeparateContextANGLE |
| #define glStencilOpContextANGLE l_glStencilOpContextANGLE |
| #define glStencilOpSeparateContextANGLE l_glStencilOpSeparateContextANGLE |
| #define glTexImage2DContextANGLE l_glTexImage2DContextANGLE |
| #define glTexParameterfContextANGLE l_glTexParameterfContextANGLE |
| #define glTexParameterfvContextANGLE l_glTexParameterfvContextANGLE |
| #define glTexParameteriContextANGLE l_glTexParameteriContextANGLE |
| #define glTexParameterivContextANGLE l_glTexParameterivContextANGLE |
| #define glTexSubImage2DContextANGLE l_glTexSubImage2DContextANGLE |
| #define glUniform1fContextANGLE l_glUniform1fContextANGLE |
| #define glUniform1fvContextANGLE l_glUniform1fvContextANGLE |
| #define glUniform1iContextANGLE l_glUniform1iContextANGLE |
| #define glUniform1ivContextANGLE l_glUniform1ivContextANGLE |
| #define glUniform2fContextANGLE l_glUniform2fContextANGLE |
| #define glUniform2fvContextANGLE l_glUniform2fvContextANGLE |
| #define glUniform2iContextANGLE l_glUniform2iContextANGLE |
| #define glUniform2ivContextANGLE l_glUniform2ivContextANGLE |
| #define glUniform3fContextANGLE l_glUniform3fContextANGLE |
| #define glUniform3fvContextANGLE l_glUniform3fvContextANGLE |
| #define glUniform3iContextANGLE l_glUniform3iContextANGLE |
| #define glUniform3ivContextANGLE l_glUniform3ivContextANGLE |
| #define glUniform4fContextANGLE l_glUniform4fContextANGLE |
| #define glUniform4fvContextANGLE l_glUniform4fvContextANGLE |
| #define glUniform4iContextANGLE l_glUniform4iContextANGLE |
| #define glUniform4ivContextANGLE l_glUniform4ivContextANGLE |
| #define glUniformMatrix2fvContextANGLE l_glUniformMatrix2fvContextANGLE |
| #define glUniformMatrix3fvContextANGLE l_glUniformMatrix3fvContextANGLE |
| #define glUniformMatrix4fvContextANGLE l_glUniformMatrix4fvContextANGLE |
| #define glUseProgramContextANGLE l_glUseProgramContextANGLE |
| #define glValidateProgramContextANGLE l_glValidateProgramContextANGLE |
| #define glVertexAttrib1fContextANGLE l_glVertexAttrib1fContextANGLE |
| #define glVertexAttrib1fvContextANGLE l_glVertexAttrib1fvContextANGLE |
| #define glVertexAttrib2fContextANGLE l_glVertexAttrib2fContextANGLE |
| #define glVertexAttrib2fvContextANGLE l_glVertexAttrib2fvContextANGLE |
| #define glVertexAttrib3fContextANGLE l_glVertexAttrib3fContextANGLE |
| #define glVertexAttrib3fvContextANGLE l_glVertexAttrib3fvContextANGLE |
| #define glVertexAttrib4fContextANGLE l_glVertexAttrib4fContextANGLE |
| #define glVertexAttrib4fvContextANGLE l_glVertexAttrib4fvContextANGLE |
| #define glVertexAttribPointerContextANGLE l_glVertexAttribPointerContextANGLE |
| #define glViewportContextANGLE l_glViewportContextANGLE |
| #define glReadBufferContextANGLE l_glReadBufferContextANGLE |
| #define glDrawRangeElementsContextANGLE l_glDrawRangeElementsContextANGLE |
| #define glTexImage3DContextANGLE l_glTexImage3DContextANGLE |
| #define glTexSubImage3DContextANGLE l_glTexSubImage3DContextANGLE |
| #define glCopyTexSubImage3DContextANGLE l_glCopyTexSubImage3DContextANGLE |
| #define glCompressedTexImage3DContextANGLE l_glCompressedTexImage3DContextANGLE |
| #define glCompressedTexSubImage3DContextANGLE l_glCompressedTexSubImage3DContextANGLE |
| #define glGenQueriesContextANGLE l_glGenQueriesContextANGLE |
| #define glDeleteQueriesContextANGLE l_glDeleteQueriesContextANGLE |
| #define glIsQueryContextANGLE l_glIsQueryContextANGLE |
| #define glBeginQueryContextANGLE l_glBeginQueryContextANGLE |
| #define glEndQueryContextANGLE l_glEndQueryContextANGLE |
| #define glGetQueryivContextANGLE l_glGetQueryivContextANGLE |
| #define glGetQueryObjectuivContextANGLE l_glGetQueryObjectuivContextANGLE |
| #define glUnmapBufferContextANGLE l_glUnmapBufferContextANGLE |
| #define glGetBufferPointervContextANGLE l_glGetBufferPointervContextANGLE |
| #define glDrawBuffersContextANGLE l_glDrawBuffersContextANGLE |
| #define glUniformMatrix2x3fvContextANGLE l_glUniformMatrix2x3fvContextANGLE |
| #define glUniformMatrix3x2fvContextANGLE l_glUniformMatrix3x2fvContextANGLE |
| #define glUniformMatrix2x4fvContextANGLE l_glUniformMatrix2x4fvContextANGLE |
| #define glUniformMatrix4x2fvContextANGLE l_glUniformMatrix4x2fvContextANGLE |
| #define glUniformMatrix3x4fvContextANGLE l_glUniformMatrix3x4fvContextANGLE |
| #define glUniformMatrix4x3fvContextANGLE l_glUniformMatrix4x3fvContextANGLE |
| #define glBlitFramebufferContextANGLE l_glBlitFramebufferContextANGLE |
| #define glRenderbufferStorageMultisampleContextANGLE l_glRenderbufferStorageMultisampleContextANGLE |
| #define glFramebufferTextureLayerContextANGLE l_glFramebufferTextureLayerContextANGLE |
| #define glMapBufferRangeContextANGLE l_glMapBufferRangeContextANGLE |
| #define glFlushMappedBufferRangeContextANGLE l_glFlushMappedBufferRangeContextANGLE |
| #define glBindVertexArrayContextANGLE l_glBindVertexArrayContextANGLE |
| #define glDeleteVertexArraysContextANGLE l_glDeleteVertexArraysContextANGLE |
| #define glGenVertexArraysContextANGLE l_glGenVertexArraysContextANGLE |
| #define glIsVertexArrayContextANGLE l_glIsVertexArrayContextANGLE |
| #define glGetIntegeri_vContextANGLE l_glGetIntegeri_vContextANGLE |
| #define glBeginTransformFeedbackContextANGLE l_glBeginTransformFeedbackContextANGLE |
| #define glEndTransformFeedbackContextANGLE l_glEndTransformFeedbackContextANGLE |
| #define glBindBufferRangeContextANGLE l_glBindBufferRangeContextANGLE |
| #define glBindBufferBaseContextANGLE l_glBindBufferBaseContextANGLE |
| #define glTransformFeedbackVaryingsContextANGLE l_glTransformFeedbackVaryingsContextANGLE |
| #define glGetTransformFeedbackVaryingContextANGLE l_glGetTransformFeedbackVaryingContextANGLE |
| #define glVertexAttribIPointerContextANGLE l_glVertexAttribIPointerContextANGLE |
| #define glGetVertexAttribIivContextANGLE l_glGetVertexAttribIivContextANGLE |
| #define glGetVertexAttribIuivContextANGLE l_glGetVertexAttribIuivContextANGLE |
| #define glVertexAttribI4iContextANGLE l_glVertexAttribI4iContextANGLE |
| #define glVertexAttribI4uiContextANGLE l_glVertexAttribI4uiContextANGLE |
| #define glVertexAttribI4ivContextANGLE l_glVertexAttribI4ivContextANGLE |
| #define glVertexAttribI4uivContextANGLE l_glVertexAttribI4uivContextANGLE |
| #define glGetUniformuivContextANGLE l_glGetUniformuivContextANGLE |
| #define glGetFragDataLocationContextANGLE l_glGetFragDataLocationContextANGLE |
| #define glUniform1uiContextANGLE l_glUniform1uiContextANGLE |
| #define glUniform2uiContextANGLE l_glUniform2uiContextANGLE |
| #define glUniform3uiContextANGLE l_glUniform3uiContextANGLE |
| #define glUniform4uiContextANGLE l_glUniform4uiContextANGLE |
| #define glUniform1uivContextANGLE l_glUniform1uivContextANGLE |
| #define glUniform2uivContextANGLE l_glUniform2uivContextANGLE |
| #define glUniform3uivContextANGLE l_glUniform3uivContextANGLE |
| #define glUniform4uivContextANGLE l_glUniform4uivContextANGLE |
| #define glClearBufferivContextANGLE l_glClearBufferivContextANGLE |
| #define glClearBufferuivContextANGLE l_glClearBufferuivContextANGLE |
| #define glClearBufferfvContextANGLE l_glClearBufferfvContextANGLE |
| #define glClearBufferfiContextANGLE l_glClearBufferfiContextANGLE |
| #define glGetStringiContextANGLE l_glGetStringiContextANGLE |
| #define glCopyBufferSubDataContextANGLE l_glCopyBufferSubDataContextANGLE |
| #define glGetUniformIndicesContextANGLE l_glGetUniformIndicesContextANGLE |
| #define glGetActiveUniformsivContextANGLE l_glGetActiveUniformsivContextANGLE |
| #define glGetUniformBlockIndexContextANGLE l_glGetUniformBlockIndexContextANGLE |
| #define glGetActiveUniformBlockivContextANGLE l_glGetActiveUniformBlockivContextANGLE |
| #define glGetActiveUniformBlockNameContextANGLE l_glGetActiveUniformBlockNameContextANGLE |
| #define glUniformBlockBindingContextANGLE l_glUniformBlockBindingContextANGLE |
| #define glDrawArraysInstancedContextANGLE l_glDrawArraysInstancedContextANGLE |
| #define glDrawElementsInstancedContextANGLE l_glDrawElementsInstancedContextANGLE |
| #define glFenceSyncContextANGLE l_glFenceSyncContextANGLE |
| #define glIsSyncContextANGLE l_glIsSyncContextANGLE |
| #define glDeleteSyncContextANGLE l_glDeleteSyncContextANGLE |
| #define glClientWaitSyncContextANGLE l_glClientWaitSyncContextANGLE |
| #define glWaitSyncContextANGLE l_glWaitSyncContextANGLE |
| #define glGetInteger64vContextANGLE l_glGetInteger64vContextANGLE |
| #define glGetSyncivContextANGLE l_glGetSyncivContextANGLE |
| #define glGetInteger64i_vContextANGLE l_glGetInteger64i_vContextANGLE |
| #define glGetBufferParameteri64vContextANGLE l_glGetBufferParameteri64vContextANGLE |
| #define glGenSamplersContextANGLE l_glGenSamplersContextANGLE |
| #define glDeleteSamplersContextANGLE l_glDeleteSamplersContextANGLE |
| #define glIsSamplerContextANGLE l_glIsSamplerContextANGLE |
| #define glBindSamplerContextANGLE l_glBindSamplerContextANGLE |
| #define glSamplerParameteriContextANGLE l_glSamplerParameteriContextANGLE |
| #define glSamplerParameterivContextANGLE l_glSamplerParameterivContextANGLE |
| #define glSamplerParameterfContextANGLE l_glSamplerParameterfContextANGLE |
| #define glSamplerParameterfvContextANGLE l_glSamplerParameterfvContextANGLE |
| #define glGetSamplerParameterivContextANGLE l_glGetSamplerParameterivContextANGLE |
| #define glGetSamplerParameterfvContextANGLE l_glGetSamplerParameterfvContextANGLE |
| #define glVertexAttribDivisorContextANGLE l_glVertexAttribDivisorContextANGLE |
| #define glBindTransformFeedbackContextANGLE l_glBindTransformFeedbackContextANGLE |
| #define glDeleteTransformFeedbacksContextANGLE l_glDeleteTransformFeedbacksContextANGLE |
| #define glGenTransformFeedbacksContextANGLE l_glGenTransformFeedbacksContextANGLE |
| #define glIsTransformFeedbackContextANGLE l_glIsTransformFeedbackContextANGLE |
| #define glPauseTransformFeedbackContextANGLE l_glPauseTransformFeedbackContextANGLE |
| #define glResumeTransformFeedbackContextANGLE l_glResumeTransformFeedbackContextANGLE |
| #define glGetProgramBinaryContextANGLE l_glGetProgramBinaryContextANGLE |
| #define glProgramBinaryContextANGLE l_glProgramBinaryContextANGLE |
| #define glProgramParameteriContextANGLE l_glProgramParameteriContextANGLE |
| #define glInvalidateFramebufferContextANGLE l_glInvalidateFramebufferContextANGLE |
| #define glInvalidateSubFramebufferContextANGLE l_glInvalidateSubFramebufferContextANGLE |
| #define glTexStorage2DContextANGLE l_glTexStorage2DContextANGLE |
| #define glTexStorage3DContextANGLE l_glTexStorage3DContextANGLE |
| #define glGetInternalformativContextANGLE l_glGetInternalformativContextANGLE |
| #define glDispatchComputeContextANGLE l_glDispatchComputeContextANGLE |
| #define glDispatchComputeIndirectContextANGLE l_glDispatchComputeIndirectContextANGLE |
| #define glDrawArraysIndirectContextANGLE l_glDrawArraysIndirectContextANGLE |
| #define glDrawElementsIndirectContextANGLE l_glDrawElementsIndirectContextANGLE |
| #define glFramebufferParameteriContextANGLE l_glFramebufferParameteriContextANGLE |
| #define glGetFramebufferParameterivContextANGLE l_glGetFramebufferParameterivContextANGLE |
| #define glGetProgramInterfaceivContextANGLE l_glGetProgramInterfaceivContextANGLE |
| #define glGetProgramResourceIndexContextANGLE l_glGetProgramResourceIndexContextANGLE |
| #define glGetProgramResourceNameContextANGLE l_glGetProgramResourceNameContextANGLE |
| #define glGetProgramResourceivContextANGLE l_glGetProgramResourceivContextANGLE |
| #define glGetProgramResourceLocationContextANGLE l_glGetProgramResourceLocationContextANGLE |
| #define glUseProgramStagesContextANGLE l_glUseProgramStagesContextANGLE |
| #define glActiveShaderProgramContextANGLE l_glActiveShaderProgramContextANGLE |
| #define glCreateShaderProgramvContextANGLE l_glCreateShaderProgramvContextANGLE |
| #define glBindProgramPipelineContextANGLE l_glBindProgramPipelineContextANGLE |
| #define glDeleteProgramPipelinesContextANGLE l_glDeleteProgramPipelinesContextANGLE |
| #define glGenProgramPipelinesContextANGLE l_glGenProgramPipelinesContextANGLE |
| #define glIsProgramPipelineContextANGLE l_glIsProgramPipelineContextANGLE |
| #define glGetProgramPipelineivContextANGLE l_glGetProgramPipelineivContextANGLE |
| #define glProgramUniform1iContextANGLE l_glProgramUniform1iContextANGLE |
| #define glProgramUniform2iContextANGLE l_glProgramUniform2iContextANGLE |
| #define glProgramUniform3iContextANGLE l_glProgramUniform3iContextANGLE |
| #define glProgramUniform4iContextANGLE l_glProgramUniform4iContextANGLE |
| #define glProgramUniform1uiContextANGLE l_glProgramUniform1uiContextANGLE |
| #define glProgramUniform2uiContextANGLE l_glProgramUniform2uiContextANGLE |
| #define glProgramUniform3uiContextANGLE l_glProgramUniform3uiContextANGLE |
| #define glProgramUniform4uiContextANGLE l_glProgramUniform4uiContextANGLE |
| #define glProgramUniform1fContextANGLE l_glProgramUniform1fContextANGLE |
| #define glProgramUniform2fContextANGLE l_glProgramUniform2fContextANGLE |
| #define glProgramUniform3fContextANGLE l_glProgramUniform3fContextANGLE |
| #define glProgramUniform4fContextANGLE l_glProgramUniform4fContextANGLE |
| #define glProgramUniform1ivContextANGLE l_glProgramUniform1ivContextANGLE |
| #define glProgramUniform2ivContextANGLE l_glProgramUniform2ivContextANGLE |
| #define glProgramUniform3ivContextANGLE l_glProgramUniform3ivContextANGLE |
| #define glProgramUniform4ivContextANGLE l_glProgramUniform4ivContextANGLE |
| #define glProgramUniform1uivContextANGLE l_glProgramUniform1uivContextANGLE |
| #define glProgramUniform2uivContextANGLE l_glProgramUniform2uivContextANGLE |
| #define glProgramUniform3uivContextANGLE l_glProgramUniform3uivContextANGLE |
| #define glProgramUniform4uivContextANGLE l_glProgramUniform4uivContextANGLE |
| #define glProgramUniform1fvContextANGLE l_glProgramUniform1fvContextANGLE |
| #define glProgramUniform2fvContextANGLE l_glProgramUniform2fvContextANGLE |
| #define glProgramUniform3fvContextANGLE l_glProgramUniform3fvContextANGLE |
| #define glProgramUniform4fvContextANGLE l_glProgramUniform4fvContextANGLE |
| #define glProgramUniformMatrix2fvContextANGLE l_glProgramUniformMatrix2fvContextANGLE |
| #define glProgramUniformMatrix3fvContextANGLE l_glProgramUniformMatrix3fvContextANGLE |
| #define glProgramUniformMatrix4fvContextANGLE l_glProgramUniformMatrix4fvContextANGLE |
| #define glProgramUniformMatrix2x3fvContextANGLE l_glProgramUniformMatrix2x3fvContextANGLE |
| #define glProgramUniformMatrix3x2fvContextANGLE l_glProgramUniformMatrix3x2fvContextANGLE |
| #define glProgramUniformMatrix2x4fvContextANGLE l_glProgramUniformMatrix2x4fvContextANGLE |
| #define glProgramUniformMatrix4x2fvContextANGLE l_glProgramUniformMatrix4x2fvContextANGLE |
| #define glProgramUniformMatrix3x4fvContextANGLE l_glProgramUniformMatrix3x4fvContextANGLE |
| #define glProgramUniformMatrix4x3fvContextANGLE l_glProgramUniformMatrix4x3fvContextANGLE |
| #define glValidateProgramPipelineContextANGLE l_glValidateProgramPipelineContextANGLE |
| #define glGetProgramPipelineInfoLogContextANGLE l_glGetProgramPipelineInfoLogContextANGLE |
| #define glBindImageTextureContextANGLE l_glBindImageTextureContextANGLE |
| #define glGetBooleani_vContextANGLE l_glGetBooleani_vContextANGLE |
| #define glMemoryBarrierContextANGLE l_glMemoryBarrierContextANGLE |
| #define glMemoryBarrierByRegionContextANGLE l_glMemoryBarrierByRegionContextANGLE |
| #define glTexStorage2DMultisampleContextANGLE l_glTexStorage2DMultisampleContextANGLE |
| #define glGetMultisamplefvContextANGLE l_glGetMultisamplefvContextANGLE |
| #define glSampleMaskiContextANGLE l_glSampleMaskiContextANGLE |
| #define glGetTexLevelParameterivContextANGLE l_glGetTexLevelParameterivContextANGLE |
| #define glGetTexLevelParameterfvContextANGLE l_glGetTexLevelParameterfvContextANGLE |
| #define glBindVertexBufferContextANGLE l_glBindVertexBufferContextANGLE |
| #define glVertexAttribFormatContextANGLE l_glVertexAttribFormatContextANGLE |
| #define glVertexAttribIFormatContextANGLE l_glVertexAttribIFormatContextANGLE |
| #define glVertexAttribBindingContextANGLE l_glVertexAttribBindingContextANGLE |
| #define glVertexBindingDivisorContextANGLE l_glVertexBindingDivisorContextANGLE |
| #define glDrawArraysInstancedBaseInstanceANGLEContextANGLE \ |
| l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE |
| #define glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE \ |
| l_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE |
| #define glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE \ |
| l_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE |
| #define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE \ |
| l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE |
| #define glCopySubTexture3DANGLEContextANGLE l_glCopySubTexture3DANGLEContextANGLE |
| #define glCopyTexture3DANGLEContextANGLE l_glCopyTexture3DANGLEContextANGLE |
| #define glBlitFramebufferANGLEContextANGLE l_glBlitFramebufferANGLEContextANGLE |
| #define glRenderbufferStorageMultisampleANGLEContextANGLE \ |
| l_glRenderbufferStorageMultisampleANGLEContextANGLE |
| #define glGetRenderbufferImageANGLEContextANGLE l_glGetRenderbufferImageANGLEContextANGLE |
| #define glGetTexImageANGLEContextANGLE l_glGetTexImageANGLEContextANGLE |
| #define glDrawArraysInstancedANGLEContextANGLE l_glDrawArraysInstancedANGLEContextANGLE |
| #define glDrawElementsInstancedANGLEContextANGLE l_glDrawElementsInstancedANGLEContextANGLE |
| #define glVertexAttribDivisorANGLEContextANGLE l_glVertexAttribDivisorANGLEContextANGLE |
| #define glImportMemoryZirconHandleANGLEContextANGLE l_glImportMemoryZirconHandleANGLEContextANGLE |
| #define glMultiDrawArraysANGLEContextANGLE l_glMultiDrawArraysANGLEContextANGLE |
| #define glMultiDrawArraysInstancedANGLEContextANGLE l_glMultiDrawArraysInstancedANGLEContextANGLE |
| #define glMultiDrawElementsANGLEContextANGLE l_glMultiDrawElementsANGLEContextANGLE |
| #define glMultiDrawElementsInstancedANGLEContextANGLE \ |
| l_glMultiDrawElementsInstancedANGLEContextANGLE |
| #define glProvokingVertexANGLEContextANGLE l_glProvokingVertexANGLEContextANGLE |
| #define glDisableExtensionANGLEContextANGLE l_glDisableExtensionANGLEContextANGLE |
| #define glRequestExtensionANGLEContextANGLE l_glRequestExtensionANGLEContextANGLE |
| #define glCompressedTexImage2DRobustANGLEContextANGLE \ |
| l_glCompressedTexImage2DRobustANGLEContextANGLE |
| #define glCompressedTexImage3DRobustANGLEContextANGLE \ |
| l_glCompressedTexImage3DRobustANGLEContextANGLE |
| #define glCompressedTexSubImage2DRobustANGLEContextANGLE \ |
| l_glCompressedTexSubImage2DRobustANGLEContextANGLE |
| #define glCompressedTexSubImage3DRobustANGLEContextANGLE \ |
| l_glCompressedTexSubImage3DRobustANGLEContextANGLE |
| #define glGetActiveUniformBlockivRobustANGLEContextANGLE \ |
| l_glGetActiveUniformBlockivRobustANGLEContextANGLE |
| #define glGetBooleani_vRobustANGLEContextANGLE l_glGetBooleani_vRobustANGLEContextANGLE |
| #define glGetBooleanvRobustANGLEContextANGLE l_glGetBooleanvRobustANGLEContextANGLE |
| #define glGetBufferParameteri64vRobustANGLEContextANGLE \ |
| l_glGetBufferParameteri64vRobustANGLEContextANGLE |
| #define glGetBufferParameterivRobustANGLEContextANGLE \ |
| l_glGetBufferParameterivRobustANGLEContextANGLE |
| #define glGetBufferPointervRobustANGLEContextANGLE l_glGetBufferPointervRobustANGLEContextANGLE |
| #define glGetFloatvRobustANGLEContextANGLE l_glGetFloatvRobustANGLEContextANGLE |
| #define glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE \ |
| l_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE |
| #define glGetFramebufferParameterivRobustANGLEContextANGLE \ |
| l_glGetFramebufferParameterivRobustANGLEContextANGLE |
| #define glGetInteger64i_vRobustANGLEContextANGLE l_glGetInteger64i_vRobustANGLEContextANGLE |
| #define glGetInteger64vRobustANGLEContextANGLE l_glGetInteger64vRobustANGLEContextANGLE |
| #define glGetIntegeri_vRobustANGLEContextANGLE l_glGetIntegeri_vRobustANGLEContextANGLE |
| #define glGetIntegervRobustANGLEContextANGLE l_glGetIntegervRobustANGLEContextANGLE |
| #define glGetInternalformativRobustANGLEContextANGLE l_glGetInternalformativRobustANGLEContextANGLE |
| #define glGetMultisamplefvRobustANGLEContextANGLE l_glGetMultisamplefvRobustANGLEContextANGLE |
| #define glGetPointervRobustANGLERobustANGLEContextANGLE \ |
| l_glGetPointervRobustANGLERobustANGLEContextANGLE |
| #define glGetProgramInterfaceivRobustANGLEContextANGLE \ |
| l_glGetProgramInterfaceivRobustANGLEContextANGLE |
| #define glGetProgramivRobustANGLEContextANGLE l_glGetProgramivRobustANGLEContextANGLE |
| #define glGetQueryObjecti64vRobustANGLEContextANGLE l_glGetQueryObjecti64vRobustANGLEContextANGLE |
| #define glGetQueryObjectivRobustANGLEContextANGLE l_glGetQueryObjectivRobustANGLEContextANGLE |
| #define glGetQueryObjectui64vRobustANGLEContextANGLE l_glGetQueryObjectui64vRobustANGLEContextANGLE |
| #define glGetQueryObjectuivRobustANGLEContextANGLE l_glGetQueryObjectuivRobustANGLEContextANGLE |
| #define glGetQueryivRobustANGLEContextANGLE l_glGetQueryivRobustANGLEContextANGLE |
| #define glGetRenderbufferParameterivRobustANGLEContextANGLE \ |
| l_glGetRenderbufferParameterivRobustANGLEContextANGLE |
| #define glGetSamplerParameterIivRobustANGLEContextANGLE \ |
| l_glGetSamplerParameterIivRobustANGLEContextANGLE |
| #define glGetSamplerParameterIuivRobustANGLEContextANGLE \ |
| l_glGetSamplerParameterIuivRobustANGLEContextANGLE |
| #define glGetSamplerParameterfvRobustANGLEContextANGLE \ |
| l_glGetSamplerParameterfvRobustANGLEContextANGLE |
| #define glGetSamplerParameterivRobustANGLEContextANGLE \ |
| l_glGetSamplerParameterivRobustANGLEContextANGLE |
| #define glGetShaderivRobustANGLEContextANGLE l_glGetShaderivRobustANGLEContextANGLE |
| #define glGetTexLevelParameterfvRobustANGLEContextANGLE \ |
| l_glGetTexLevelParameterfvRobustANGLEContextANGLE |
| #define glGetTexLevelParameterivRobustANGLEContextANGLE \ |
| l_glGetTexLevelParameterivRobustANGLEContextANGLE |
| #define glGetTexParameterIivRobustANGLEContextANGLE l_glGetTexParameterIivRobustANGLEContextANGLE |
| #define glGetTexParameterIuivRobustANGLEContextANGLE l_glGetTexParameterIuivRobustANGLEContextANGLE |
| #define glGetTexParameterfvRobustANGLEContextANGLE l_glGetTexParameterfvRobustANGLEContextANGLE |
| #define glGetTexParameterivRobustANGLEContextANGLE l_glGetTexParameterivRobustANGLEContextANGLE |
| #define glGetUniformfvRobustANGLEContextANGLE l_glGetUniformfvRobustANGLEContextANGLE |
| #define glGetUniformivRobustANGLEContextANGLE l_glGetUniformivRobustANGLEContextANGLE |
| #define glGetUniformuivRobustANGLEContextANGLE l_glGetUniformuivRobustANGLEContextANGLE |
| #define glGetVertexAttribIivRobustANGLEContextANGLE l_glGetVertexAttribIivRobustANGLEContextANGLE |
| #define glGetVertexAttribIuivRobustANGLEContextANGLE l_glGetVertexAttribIuivRobustANGLEContextANGLE |
| #define glGetVertexAttribPointervRobustANGLEContextANGLE \ |
| l_glGetVertexAttribPointervRobustANGLEContextANGLE |
| #define glGetVertexAttribfvRobustANGLEContextANGLE l_glGetVertexAttribfvRobustANGLEContextANGLE |
| #define glGetVertexAttribivRobustANGLEContextANGLE l_glGetVertexAttribivRobustANGLEContextANGLE |
| #define glGetnUniformfvRobustANGLEContextANGLE l_glGetnUniformfvRobustANGLEContextANGLE |
| #define glGetnUniformivRobustANGLEContextANGLE l_glGetnUniformivRobustANGLEContextANGLE |
| #define glGetnUniformuivRobustANGLEContextANGLE l_glGetnUniformuivRobustANGLEContextANGLE |
| #define glReadPixelsRobustANGLEContextANGLE l_glReadPixelsRobustANGLEContextANGLE |
| #define glReadnPixelsRobustANGLEContextANGLE l_glReadnPixelsRobustANGLEContextANGLE |
| #define glSamplerParameterIivRobustANGLEContextANGLE l_glSamplerParameterIivRobustANGLEContextANGLE |
| #define glSamplerParameterIuivRobustANGLEContextANGLE \ |
| l_glSamplerParameterIuivRobustANGLEContextANGLE |
| #define glSamplerParameterfvRobustANGLEContextANGLE l_glSamplerParameterfvRobustANGLEContextANGLE |
| #define glSamplerParameterivRobustANGLEContextANGLE l_glSamplerParameterivRobustANGLEContextANGLE |
| #define glTexImage2DRobustANGLEContextANGLE l_glTexImage2DRobustANGLEContextANGLE |
| #define glTexImage3DRobustANGLEContextANGLE l_glTexImage3DRobustANGLEContextANGLE |
| #define glTexParameterIivRobustANGLEContextANGLE l_glTexParameterIivRobustANGLEContextANGLE |
| #define glTexParameterIuivRobustANGLEContextANGLE l_glTexParameterIuivRobustANGLEContextANGLE |
| #define glTexParameterfvRobustANGLEContextANGLE l_glTexParameterfvRobustANGLEContextANGLE |
| #define glTexParameterivRobustANGLEContextANGLE l_glTexParameterivRobustANGLEContextANGLE |
| #define glTexSubImage2DRobustANGLEContextANGLE l_glTexSubImage2DRobustANGLEContextANGLE |
| #define glTexSubImage3DRobustANGLEContextANGLE l_glTexSubImage3DRobustANGLEContextANGLE |
| #define glImportSemaphoreZirconHandleANGLEContextANGLE \ |
| l_glImportSemaphoreZirconHandleANGLEContextANGLE |
| #define glInvalidateTextureANGLEContextANGLE l_glInvalidateTextureANGLEContextANGLE |
| #define glTexImage2DExternalANGLEContextANGLE l_glTexImage2DExternalANGLEContextANGLE |
| #define glGetMultisamplefvANGLEContextANGLE l_glGetMultisamplefvANGLEContextANGLE |
| #define glGetTexLevelParameterfvANGLEContextANGLE l_glGetTexLevelParameterfvANGLEContextANGLE |
| #define glGetTexLevelParameterivANGLEContextANGLE l_glGetTexLevelParameterivANGLEContextANGLE |
| #define glSampleMaskiANGLEContextANGLE l_glSampleMaskiANGLEContextANGLE |
| #define glTexStorage2DMultisampleANGLEContextANGLE l_glTexStorage2DMultisampleANGLEContextANGLE |
| #define glGetTranslatedShaderSourceANGLEContextANGLE l_glGetTranslatedShaderSourceANGLEContextANGLE |
| #define glBindUniformLocationCHROMIUMContextANGLE l_glBindUniformLocationCHROMIUMContextANGLE |
| #define glCompressedCopyTextureCHROMIUMContextANGLE l_glCompressedCopyTextureCHROMIUMContextANGLE |
| #define glCopySubTextureCHROMIUMContextANGLE l_glCopySubTextureCHROMIUMContextANGLE |
| #define glCopyTextureCHROMIUMContextANGLE l_glCopyTextureCHROMIUMContextANGLE |
| #define glCoverageModulationCHROMIUMContextANGLE l_glCoverageModulationCHROMIUMContextANGLE |
| #define glLoseContextCHROMIUMContextANGLE l_glLoseContextCHROMIUMContextANGLE |
| #define glBindFragDataLocationEXTContextANGLE l_glBindFragDataLocationEXTContextANGLE |
| #define glBindFragDataLocationIndexedEXTContextANGLE l_glBindFragDataLocationIndexedEXTContextANGLE |
| #define glGetFragDataIndexEXTContextANGLE l_glGetFragDataIndexEXTContextANGLE |
| #define glGetProgramResourceLocationIndexEXTContextANGLE \ |
| l_glGetProgramResourceLocationIndexEXTContextANGLE |
| #define glInsertEventMarkerEXTContextANGLE l_glInsertEventMarkerEXTContextANGLE |
| #define glPopGroupMarkerEXTContextANGLE l_glPopGroupMarkerEXTContextANGLE |
| #define glPushGroupMarkerEXTContextANGLE l_glPushGroupMarkerEXTContextANGLE |
| #define glDiscardFramebufferEXTContextANGLE l_glDiscardFramebufferEXTContextANGLE |
| #define glBeginQueryEXTContextANGLE l_glBeginQueryEXTContextANGLE |
| #define glDeleteQueriesEXTContextANGLE l_glDeleteQueriesEXTContextANGLE |
| #define glEndQueryEXTContextANGLE l_glEndQueryEXTContextANGLE |
| #define glGenQueriesEXTContextANGLE l_glGenQueriesEXTContextANGLE |
| #define glGetInteger64vEXTContextANGLE l_glGetInteger64vEXTContextANGLE |
| #define glGetQueryObjecti64vEXTContextANGLE l_glGetQueryObjecti64vEXTContextANGLE |
| #define glGetQueryObjectivEXTContextANGLE l_glGetQueryObjectivEXTContextANGLE |
| #define glGetQueryObjectui64vEXTContextANGLE l_glGetQueryObjectui64vEXTContextANGLE |
| #define glGetQueryObjectuivEXTContextANGLE l_glGetQueryObjectuivEXTContextANGLE |
| #define glGetQueryivEXTContextANGLE l_glGetQueryivEXTContextANGLE |
| #define glIsQueryEXTContextANGLE l_glIsQueryEXTContextANGLE |
| #define glQueryCounterEXTContextANGLE l_glQueryCounterEXTContextANGLE |
| #define glDrawBuffersEXTContextANGLE l_glDrawBuffersEXTContextANGLE |
| #define glBlendEquationSeparateiEXTContextANGLE l_glBlendEquationSeparateiEXTContextANGLE |
| #define glBlendEquationiEXTContextANGLE l_glBlendEquationiEXTContextANGLE |
| #define glBlendFuncSeparateiEXTContextANGLE l_glBlendFuncSeparateiEXTContextANGLE |
| #define glBlendFunciEXTContextANGLE l_glBlendFunciEXTContextANGLE |
| #define glColorMaskiEXTContextANGLE l_glColorMaskiEXTContextANGLE |
| #define glDisableiEXTContextANGLE l_glDisableiEXTContextANGLE |
| #define glEnableiEXTContextANGLE l_glEnableiEXTContextANGLE |
| #define glIsEnablediEXTContextANGLE l_glIsEnablediEXTContextANGLE |
| #define glDrawElementsBaseVertexEXTContextANGLE l_glDrawElementsBaseVertexEXTContextANGLE |
| #define glDrawElementsInstancedBaseVertexEXTContextANGLE \ |
| l_glDrawElementsInstancedBaseVertexEXTContextANGLE |
| #define glDrawRangeElementsBaseVertexEXTContextANGLE l_glDrawRangeElementsBaseVertexEXTContextANGLE |
| #define glMultiDrawElementsBaseVertexEXTContextANGLE l_glMultiDrawElementsBaseVertexEXTContextANGLE |
| #define glFramebufferTextureEXTContextANGLE l_glFramebufferTextureEXTContextANGLE |
| #define glDrawArraysInstancedEXTContextANGLE l_glDrawArraysInstancedEXTContextANGLE |
| #define glDrawElementsInstancedEXTContextANGLE l_glDrawElementsInstancedEXTContextANGLE |
| #define glVertexAttribDivisorEXTContextANGLE l_glVertexAttribDivisorEXTContextANGLE |
| #define glFlushMappedBufferRangeEXTContextANGLE l_glFlushMappedBufferRangeEXTContextANGLE |
| #define glMapBufferRangeEXTContextANGLE l_glMapBufferRangeEXTContextANGLE |
| #define glBufferStorageMemEXTContextANGLE l_glBufferStorageMemEXTContextANGLE |
| #define glCreateMemoryObjectsEXTContextANGLE l_glCreateMemoryObjectsEXTContextANGLE |
| #define glDeleteMemoryObjectsEXTContextANGLE l_glDeleteMemoryObjectsEXTContextANGLE |
| #define glGetMemoryObjectParameterivEXTContextANGLE l_glGetMemoryObjectParameterivEXTContextANGLE |
| #define glGetUnsignedBytei_vEXTContextANGLE l_glGetUnsignedBytei_vEXTContextANGLE |
| #define glGetUnsignedBytevEXTContextANGLE l_glGetUnsignedBytevEXTContextANGLE |
| #define glIsMemoryObjectEXTContextANGLE l_glIsMemoryObjectEXTContextANGLE |
| #define glMemoryObjectParameterivEXTContextANGLE l_glMemoryObjectParameterivEXTContextANGLE |
| #define glTexStorageMem2DEXTContextANGLE l_glTexStorageMem2DEXTContextANGLE |
| #define glTexStorageMem2DMultisampleEXTContextANGLE l_glTexStorageMem2DMultisampleEXTContextANGLE |
| #define glTexStorageMem3DEXTContextANGLE l_glTexStorageMem3DEXTContextANGLE |
| #define glTexStorageMem3DMultisampleEXTContextANGLE l_glTexStorageMem3DMultisampleEXTContextANGLE |
| #define glImportMemoryFdEXTContextANGLE l_glImportMemoryFdEXTContextANGLE |
| #define glFramebufferTexture2DMultisampleEXTContextANGLE \ |
| l_glFramebufferTexture2DMultisampleEXTContextANGLE |
| #define glRenderbufferStorageMultisampleEXTContextANGLE \ |
| l_glRenderbufferStorageMultisampleEXTContextANGLE |
| #define glGetGraphicsResetStatusEXTContextANGLE l_glGetGraphicsResetStatusEXTContextANGLE |
| #define glGetnUniformfvEXTContextANGLE l_glGetnUniformfvEXTContextANGLE |
| #define glGetnUniformivEXTContextANGLE l_glGetnUniformivEXTContextANGLE |
| #define glReadnPixelsEXTContextANGLE l_glReadnPixelsEXTContextANGLE |
| #define glDeleteSemaphoresEXTContextANGLE l_glDeleteSemaphoresEXTContextANGLE |
| #define glGenSemaphoresEXTContextANGLE l_glGenSemaphoresEXTContextANGLE |
| #define glGetSemaphoreParameterui64vEXTContextANGLE l_glGetSemaphoreParameterui64vEXTContextANGLE |
| #define glIsSemaphoreEXTContextANGLE l_glIsSemaphoreEXTContextANGLE |
| #define glSemaphoreParameterui64vEXTContextANGLE l_glSemaphoreParameterui64vEXTContextANGLE |
| #define glSignalSemaphoreEXTContextANGLE l_glSignalSemaphoreEXTContextANGLE |
| #define glWaitSemaphoreEXTContextANGLE l_glWaitSemaphoreEXTContextANGLE |
| #define glImportSemaphoreFdEXTContextANGLE l_glImportSemaphoreFdEXTContextANGLE |
| #define glTexStorage1DEXTContextANGLE l_glTexStorage1DEXTContextANGLE |
| #define glTexStorage2DEXTContextANGLE l_glTexStorage2DEXTContextANGLE |
| #define glTexStorage3DEXTContextANGLE l_glTexStorage3DEXTContextANGLE |
| #define glDebugMessageCallbackKHRContextANGLE l_glDebugMessageCallbackKHRContextANGLE |
| #define glDebugMessageControlKHRContextANGLE l_glDebugMessageControlKHRContextANGLE |
| #define glDebugMessageInsertKHRContextANGLE l_glDebugMessageInsertKHRContextANGLE |
| #define glGetDebugMessageLogKHRContextANGLE l_glGetDebugMessageLogKHRContextANGLE |
| #define glGetObjectLabelKHRContextANGLE l_glGetObjectLabelKHRContextANGLE |
| #define glGetObjectPtrLabelKHRContextANGLE l_glGetObjectPtrLabelKHRContextANGLE |
| #define glGetPointervKHRContextANGLE l_glGetPointervKHRContextANGLE |
| #define glObjectLabelKHRContextANGLE l_glObjectLabelKHRContextANGLE |
| #define glObjectPtrLabelKHRContextANGLE l_glObjectPtrLabelKHRContextANGLE |
| #define glPopDebugGroupKHRContextANGLE l_glPopDebugGroupKHRContextANGLE |
| #define glPushDebugGroupKHRContextANGLE l_glPushDebugGroupKHRContextANGLE |
| #define glMaxShaderCompilerThreadsKHRContextANGLE l_glMaxShaderCompilerThreadsKHRContextANGLE |
| #define glDeleteFencesNVContextANGLE l_glDeleteFencesNVContextANGLE |
| #define glFinishFenceNVContextANGLE l_glFinishFenceNVContextANGLE |
| #define glGenFencesNVContextANGLE l_glGenFencesNVContextANGLE |
| #define glGetFenceivNVContextANGLE l_glGetFenceivNVContextANGLE |
| #define glIsFenceNVContextANGLE l_glIsFenceNVContextANGLE |
| #define glSetFenceNVContextANGLE l_glSetFenceNVContextANGLE |
| #define glTestFenceNVContextANGLE l_glTestFenceNVContextANGLE |
| #define glEGLImageTargetRenderbufferStorageOESContextANGLE \ |
| l_glEGLImageTargetRenderbufferStorageOESContextANGLE |
| #define glEGLImageTargetTexture2DOESContextANGLE l_glEGLImageTargetTexture2DOESContextANGLE |
| #define glBlendEquationSeparateiOESContextANGLE l_glBlendEquationSeparateiOESContextANGLE |
| #define glBlendEquationiOESContextANGLE l_glBlendEquationiOESContextANGLE |
| #define glBlendFuncSeparateiOESContextANGLE l_glBlendFuncSeparateiOESContextANGLE |
| #define glBlendFunciOESContextANGLE l_glBlendFunciOESContextANGLE |
| #define glColorMaskiOESContextANGLE l_glColorMaskiOESContextANGLE |
| #define glDisableiOESContextANGLE l_glDisableiOESContextANGLE |
| #define glEnableiOESContextANGLE l_glEnableiOESContextANGLE |
| #define glIsEnablediOESContextANGLE l_glIsEnablediOESContextANGLE |
| #define glDrawElementsBaseVertexOESContextANGLE l_glDrawElementsBaseVertexOESContextANGLE |
| #define glDrawElementsInstancedBaseVertexOESContextANGLE \ |
| l_glDrawElementsInstancedBaseVertexOESContextANGLE |
| #define glDrawRangeElementsBaseVertexOESContextANGLE l_glDrawRangeElementsBaseVertexOESContextANGLE |
| #define glGetProgramBinaryOESContextANGLE l_glGetProgramBinaryOESContextANGLE |
| #define glProgramBinaryOESContextANGLE l_glProgramBinaryOESContextANGLE |
| #define glGetBufferPointervOESContextANGLE l_glGetBufferPointervOESContextANGLE |
| #define glMapBufferOESContextANGLE l_glMapBufferOESContextANGLE |
| #define glUnmapBufferOESContextANGLE l_glUnmapBufferOESContextANGLE |
| #define glCompressedTexImage3DOESContextANGLE l_glCompressedTexImage3DOESContextANGLE |
| #define glCompressedTexSubImage3DOESContextANGLE l_glCompressedTexSubImage3DOESContextANGLE |
| #define glCopyTexSubImage3DOESContextANGLE l_glCopyTexSubImage3DOESContextANGLE |
| #define glFramebufferTexture3DOESContextANGLE l_glFramebufferTexture3DOESContextANGLE |
| #define glTexImage3DOESContextANGLE l_glTexImage3DOESContextANGLE |
| #define glTexSubImage3DOESContextANGLE l_glTexSubImage3DOESContextANGLE |
| #define glGetSamplerParameterIivOESContextANGLE l_glGetSamplerParameterIivOESContextANGLE |
| #define glGetSamplerParameterIuivOESContextANGLE l_glGetSamplerParameterIuivOESContextANGLE |
| #define glGetTexParameterIivOESContextANGLE l_glGetTexParameterIivOESContextANGLE |
| #define glGetTexParameterIuivOESContextANGLE l_glGetTexParameterIuivOESContextANGLE |
| #define glSamplerParameterIivOESContextANGLE l_glSamplerParameterIivOESContextANGLE |
| #define glSamplerParameterIuivOESContextANGLE l_glSamplerParameterIuivOESContextANGLE |
| #define glTexParameterIivOESContextANGLE l_glTexParameterIivOESContextANGLE |
| #define glTexParameterIuivOESContextANGLE l_glTexParameterIuivOESContextANGLE |
| #define glTexStorage3DMultisampleOESContextANGLE l_glTexStorage3DMultisampleOESContextANGLE |
| #define glBindVertexArrayOESContextANGLE l_glBindVertexArrayOESContextANGLE |
| #define glDeleteVertexArraysOESContextANGLE l_glDeleteVertexArraysOESContextANGLE |
| #define glGenVertexArraysOESContextANGLE l_glGenVertexArraysOESContextANGLE |
| #define glIsVertexArrayOESContextANGLE l_glIsVertexArrayOESContextANGLE |
| #define glFramebufferTextureMultiviewOVRContextANGLE l_glFramebufferTextureMultiviewOVRContextANGLE |
| #define glDrawTexfOESContextANGLE l_glDrawTexfOESContextANGLE |
| #define glDrawTexfvOESContextANGLE l_glDrawTexfvOESContextANGLE |
| #define glDrawTexiOESContextANGLE l_glDrawTexiOESContextANGLE |
| #define glDrawTexivOESContextANGLE l_glDrawTexivOESContextANGLE |
| #define glDrawTexsOESContextANGLE l_glDrawTexsOESContextANGLE |
| #define glDrawTexsvOESContextANGLE l_glDrawTexsvOESContextANGLE |
| #define glDrawTexxOESContextANGLE l_glDrawTexxOESContextANGLE |
| #define glDrawTexxvOESContextANGLE l_glDrawTexxvOESContextANGLE |
| #define glBindFramebufferOESContextANGLE l_glBindFramebufferOESContextANGLE |
| #define glBindRenderbufferOESContextANGLE l_glBindRenderbufferOESContextANGLE |
| #define glCheckFramebufferStatusOESContextANGLE l_glCheckFramebufferStatusOESContextANGLE |
| #define glDeleteFramebuffersOESContextANGLE l_glDeleteFramebuffersOESContextANGLE |
| #define glDeleteRenderbuffersOESContextANGLE l_glDeleteRenderbuffersOESContextANGLE |
| #define glFramebufferRenderbufferOESContextANGLE l_glFramebufferRenderbufferOESContextANGLE |
| #define glFramebufferTexture2DOESContextANGLE l_glFramebufferTexture2DOESContextANGLE |
| #define glGenFramebuffersOESContextANGLE l_glGenFramebuffersOESContextANGLE |
| #define glGenRenderbuffersOESContextANGLE l_glGenRenderbuffersOESContextANGLE |
| #define glGenerateMipmapOESContextANGLE l_glGenerateMipmapOESContextANGLE |
| #define glGetFramebufferAttachmentParameterivOESContextANGLE \ |
| l_glGetFramebufferAttachmentParameterivOESContextANGLE |
| #define glGetRenderbufferParameterivOESContextANGLE l_glGetRenderbufferParameterivOESContextANGLE |
| #define glIsFramebufferOESContextANGLE l_glIsFramebufferOESContextANGLE |
| #define glIsRenderbufferOESContextANGLE l_glIsRenderbufferOESContextANGLE |
| #define glRenderbufferStorageOESContextANGLE l_glRenderbufferStorageOESContextANGLE |
| #define glCurrentPaletteMatrixOESContextANGLE l_glCurrentPaletteMatrixOESContextANGLE |
| #define glLoadPaletteFromModelViewMatrixOESContextANGLE \ |
| l_glLoadPaletteFromModelViewMatrixOESContextANGLE |
| #define glMatrixIndexPointerOESContextANGLE l_glMatrixIndexPointerOESContextANGLE |
| #define glWeightPointerOESContextANGLE l_glWeightPointerOESContextANGLE |
| #define glPointSizePointerOESContextANGLE l_glPointSizePointerOESContextANGLE |
| #define glQueryMatrixxOESContextANGLE l_glQueryMatrixxOESContextANGLE |
| #define glGetTexGenfvOESContextANGLE l_glGetTexGenfvOESContextANGLE |
| #define glGetTexGenivOESContextANGLE l_glGetTexGenivOESContextANGLE |
| #define glGetTexGenxvOESContextANGLE l_glGetTexGenxvOESContextANGLE |
| #define glTexGenfOESContextANGLE l_glTexGenfOESContextANGLE |
| #define glTexGenfvOESContextANGLE l_glTexGenfvOESContextANGLE |
| #define glTexGeniOESContextANGLE l_glTexGeniOESContextANGLE |
| #define glTexGenivOESContextANGLE l_glTexGenivOESContextANGLE |
| #define glTexGenxOESContextANGLE l_glTexGenxOESContextANGLE |
| #define glTexGenxvOESContextANGLE l_glTexGenxvOESContextANGLE |
| ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCPROC l_glAlphaFunc; |
| ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFPROC l_glClipPlanef; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FPROC l_glColor4f; |
| ANGLE_UTIL_EXPORT extern PFNGLFOGFPROC l_glFogf; |
| ANGLE_UTIL_EXPORT extern PFNGLFOGFVPROC l_glFogfv; |
| ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFPROC l_glFrustumf; |
| ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef; |
| ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVPROC l_glGetLightfv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVPROC l_glGetMaterialfv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVPROC l_glGetTexEnvfv; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFPROC l_glLightModelf; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVPROC l_glLightModelfv; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTFPROC l_glLightf; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVPROC l_glLightfv; |
| ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFPROC l_glLoadMatrixf; |
| ANGLE_UTIL_EXPORT extern PFNGLMATERIALFPROC l_glMaterialf; |
| ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVPROC l_glMaterialfv; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFPROC l_glMultMatrixf; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f; |
| ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FPROC l_glNormal3f; |
| ANGLE_UTIL_EXPORT extern PFNGLORTHOFPROC l_glOrthof; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFPROC l_glPointParameterf; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPROC l_glPointSize; |
| ANGLE_UTIL_EXPORT extern PFNGLROTATEFPROC l_glRotatef; |
| ANGLE_UTIL_EXPORT extern PFNGLSCALEFPROC l_glScalef; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXENVFPROC l_glTexEnvf; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVPROC l_glTexEnvfv; |
| ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFPROC l_glTranslatef; |
| ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXPROC l_glAlphaFuncx; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXPROC l_glClearColorx; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXPROC l_glClearDepthx; |
| ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture; |
| ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXPROC l_glClipPlanex; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBPROC l_glColor4ub; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XPROC l_glColor4x; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERPROC l_glColorPointer; |
| ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXPROC l_glDepthRangex; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState; |
| ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATEPROC l_glEnableClientState; |
| ANGLE_UTIL_EXPORT extern PFNGLFOGXPROC l_glFogx; |
| ANGLE_UTIL_EXPORT extern PFNGLFOGXVPROC l_glFogxv; |
| ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXPROC l_glFrustumx; |
| ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC l_glGetFixedv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC l_glGetLightxv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC l_glGetMaterialxv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC l_glGetPointerv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC l_glGetTexEnviv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC l_glGetTexEnvxv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXPROC l_glLightModelx; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVPROC l_glLightModelxv; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTXPROC l_glLightx; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVPROC l_glLightxv; |
| ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXPROC l_glLineWidthx; |
| ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYPROC l_glLoadIdentity; |
| ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXPROC l_glLoadMatrixx; |
| ANGLE_UTIL_EXPORT extern PFNGLLOGICOPPROC l_glLogicOp; |
| ANGLE_UTIL_EXPORT extern PFNGLMATERIALXPROC l_glMaterialx; |
| ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVPROC l_glMaterialxv; |
| ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODEPROC l_glMatrixMode; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXPROC l_glMultMatrixx; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x; |
| ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XPROC l_glNormal3x; |
| ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERPROC l_glNormalPointer; |
| ANGLE_UTIL_EXPORT extern PFNGLORTHOXPROC l_glOrthox; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXPROC l_glPointParameterx; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXPROC l_glPointSizex; |
| ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx; |
| ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXPROC l_glPopMatrix; |
| ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXPROC l_glPushMatrix; |
| ANGLE_UTIL_EXPORT extern PFNGLROTATEXPROC l_glRotatex; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex; |
| ANGLE_UTIL_EXPORT extern PFNGLSCALEXPROC l_glScalex; |
| ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELPROC l_glShadeModel; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXENVIPROC l_glTexEnvi; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXENVXPROC l_glTexEnvx; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVPROC l_glTexEnviv; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVPROC l_glTexEnvxv; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXPROC l_glTexParameterx; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVPROC l_glTexParameterxv; |
| ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXPROC l_glTranslatex; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERPROC l_glVertexPointer; |
| ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTUREPROC l_glActiveTexture; |
| ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERPROC l_glAttachShader; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERPROC l_glBindBuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTUREPROC l_glBindTexture; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORPROC l_glBlendColor; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONPROC l_glBlendEquation; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCPROC l_glBlendFunc; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate; |
| ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATAPROC l_glBufferData; |
| ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATAPROC l_glBufferSubData; |
| ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARPROC l_glClear; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORPROC l_glClearColor; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFPROC l_glClearDepthf; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILPROC l_glClearStencil; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKPROC l_glColorMask; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERPROC l_glCompileShader; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D; |
| ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMPROC l_glCreateProgram; |
| ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROC l_glCreateShader; |
| ANGLE_UTIL_EXPORT extern PFNGLCULLFACEPROC l_glCullFace; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSPROC l_glDeleteBuffers; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPROC l_glDeleteProgram; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERPROC l_glDeleteShader; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESPROC l_glDeleteTextures; |
| ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCPROC l_glDepthFunc; |
| ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKPROC l_glDepthMask; |
| ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFPROC l_glDepthRangef; |
| ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC l_glDetachShader; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLEPROC l_glDisable; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSPROC l_glDrawArrays; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSPROC l_glDrawElements; |
| ANGLE_UTIL_EXPORT extern PFNGLENABLEPROC l_glEnable; |
| ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray; |
| ANGLE_UTIL_EXPORT extern PFNGLFINISHPROC l_glFinish; |
| ANGLE_UTIL_EXPORT extern PFNGLFLUSHPROC l_glFlush; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D; |
| ANGLE_UTIL_EXPORT extern PFNGLFRONTFACEPROC l_glFrontFace; |
| ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSPROC l_glGenBuffers; |
| ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap; |
| ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers; |
| ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers; |
| ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESPROC l_glGenTextures; |
| ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib; |
| ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform; |
| ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders; |
| ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVPROC l_glGetBooleanv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETERRORPROC l_glGetError; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVPROC l_glGetFloatv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC |
| l_glGetFramebufferAttachmentParameteriv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVPROC l_glGetIntegerv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVPROC l_glGetProgramiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog; |
| ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC l_glGetShaderiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC l_glGetShaderSource; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGPROC l_glGetString; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVPROC l_glGetUniformfv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVPROC l_glGetUniformiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv; |
| ANGLE_UTIL_EXPORT extern PFNGLHINTPROC l_glHint; |
| ANGLE_UTIL_EXPORT extern PFNGLISBUFFERPROC l_glIsBuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLISENABLEDPROC l_glIsEnabled; |
| ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPROC l_glIsProgram; |
| ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLISSHADERPROC l_glIsShader; |
| ANGLE_UTIL_EXPORT extern PFNGLISTEXTUREPROC l_glIsTexture; |
| ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHPROC l_glLineWidth; |
| ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMPROC l_glLinkProgram; |
| ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREIPROC l_glPixelStorei; |
| ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETPROC l_glPolygonOffset; |
| ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSPROC l_glReadPixels; |
| ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler; |
| ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage; |
| ANGLE_UTIL_EXPORT extern PFNGLSCISSORPROC l_glScissor; |
| ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYPROC l_glShaderBinary; |
| ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCEPROC l_glShaderSource; |
| ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCPROC l_glStencilFunc; |
| ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate; |
| ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKPROC l_glStencilMask; |
| ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate; |
| ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPPROC l_glStencilOp; |
| ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DPROC l_glTexImage2D; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFPROC l_glTexParameterf; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVPROC l_glTexParameterfv; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIPROC l_glTexParameteri; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVPROC l_glTexParameteriv; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FPROC l_glUniform1f; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVPROC l_glUniform1fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IPROC l_glUniform1i; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVPROC l_glUniform1iv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FPROC l_glUniform2f; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVPROC l_glUniform2fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IPROC l_glUniform2i; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVPROC l_glUniform2iv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FPROC l_glUniform3f; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVPROC l_glUniform3fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IPROC l_glUniform3i; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVPROC l_glUniform3iv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FPROC l_glUniform4f; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVPROC l_glUniform4fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IPROC l_glUniform4i; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVPROC l_glUniform4iv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMPROC l_glUseProgram; |
| ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPROC l_glValidateProgram; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer; |
| ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTPROC l_glViewport; |
| ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERPROC l_glReadBuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DPROC l_glTexImage3D; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D; |
| ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESPROC l_glGenQueries; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESPROC l_glDeleteQueries; |
| ANGLE_UTIL_EXPORT extern PFNGLISQUERYPROC l_glIsQuery; |
| ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYPROC l_glBeginQuery; |
| ANGLE_UTIL_EXPORT extern PFNGLENDQUERYPROC l_glEndQuery; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVPROC l_glGetQueryiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERPROC l_glUnmapBuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSPROC l_glDrawBuffers; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv; |
| ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer; |
| ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange; |
| ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays; |
| ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays; |
| ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYPROC l_glIsVertexArray; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v; |
| ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback; |
| ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASEPROC l_glBindBufferBase; |
| ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIPROC l_glUniform1ui; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIPROC l_glUniform2ui; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIPROC l_glUniform3ui; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIPROC l_glUniform4ui; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVPROC l_glUniform1uiv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVPROC l_glUniform2uiv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVPROC l_glUniform3uiv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVPROC l_glUniform4uiv; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVPROC l_glClearBufferiv; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVPROC l_glClearBufferfv; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFIPROC l_glClearBufferfi; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGIPROC l_glGetStringi; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices; |
| ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex; |
| ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced; |
| ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCPROC l_glFenceSync; |
| ANGLE_UTIL_EXPORT extern PFNGLISSYNCPROC l_glIsSync; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCPROC l_glDeleteSync; |
| ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync; |
| ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCPROC l_glWaitSync; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VPROC l_glGetInteger64v; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVPROC l_glGetSynciv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v; |
| ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSPROC l_glGenSamplers; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSPROC l_glDeleteSamplers; |
| ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERPROC l_glIsSampler; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERPROC l_glBindSampler; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks; |
| ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks; |
| ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback; |
| ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback; |
| ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYPROC l_glProgramBinary; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri; |
| ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DPROC l_glTexStorage2D; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DPROC l_glTexStorage3D; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ; |
| ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute; |
| ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation; |
| ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages; |
| ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram; |
| ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines; |
| ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines; |
| ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv; |
| ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v; |
| ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERPROC l_glMemoryBarrier; |
| ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample; |
| ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIPROC l_glSampleMaski; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC |
| l_glDrawArraysInstancedBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC |
| l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC |
| l_glMultiDrawArraysInstancedBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC |
| l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC |
| l_glRenderbufferStorageMultisampleANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC |
| l_glMultiDrawElementsInstancedANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC |
| l_glCompressedTexImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC |
| l_glCompressedTexImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC |
| l_glCompressedTexSubImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC |
| l_glCompressedTexSubImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC |
| l_glGetActiveUniformBlockivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC |
| l_glGetBufferParameteri64vRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC |
| l_glGetBufferParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC |
| l_glGetFramebufferAttachmentParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC |
| l_glGetFramebufferParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC |
| l_glGetPointervRobustANGLERobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC |
| l_glGetProgramInterfaceivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC |
| l_glGetRenderbufferParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC |
| l_glGetSamplerParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC |
| l_glGetSamplerParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC |
| l_glGetSamplerParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC |
| l_glGetSamplerParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC |
| l_glGetTexLevelParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC |
| l_glGetTexLevelParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC |
| l_glGetVertexAttribPointervRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC |
| l_glSamplerParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC |
| l_glImportSemaphoreZirconHandleANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM; |
| ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM; |
| ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC |
| l_glGetProgramResourceLocationIndexEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTPROC l_glEndQueryEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTPROC l_glIsQueryEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTPROC l_glDisableiEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTPROC l_glEnableiEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC |
| l_glDrawElementsInstancedBaseVertexEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC |
| l_glFramebufferTexture2DMultisampleEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC |
| l_glRenderbufferStorageMultisampleEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV; |
| ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVPROC l_glFinishFenceNV; |
| ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVPROC l_glGenFencesNV; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVPROC l_glGetFenceivNV; |
| ANGLE_UTIL_EXPORT extern PFNGLISFENCENVPROC l_glIsFenceNV; |
| ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVPROC l_glSetFenceNV; |
| ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVPROC l_glTestFenceNV; |
| ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC |
| l_glEGLImageTargetRenderbufferStorageOES; |
| ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESPROC l_glColorMaskiOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESPROC l_glDisableiOES; |
| ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESPROC l_glEnableiOES; |
| ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESPROC l_glIsEnablediOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC |
| l_glDrawElementsInstancedBaseVertexOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES; |
| ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC l_glMapBufferOES; |
| ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES; |
| ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESPROC l_glDrawTexfOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESPROC l_glDrawTexiOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESPROC l_glDrawTexsOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESPROC l_glDrawTexxOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES; |
| ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC |
| l_glGetFramebufferAttachmentParameterivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES; |
| ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES; |
| ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES; |
| ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES; |
| ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC |
| l_glLoadPaletteFromModelViewMatrixOES; |
| ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES; |
| ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES; |
| ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESPROC l_glTexGenfOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESPROC l_glTexGenfvOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESPROC l_glTexGeniOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESPROC l_glTexGenivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESPROC l_glTexGenxOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESPROC l_glTexGenxvOES; |
| ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCCONTEXTANGLEPROC l_glAlphaFuncContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFCONTEXTANGLEPROC l_glClipPlanefContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FCONTEXTANGLEPROC l_glColor4fContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFOGFCONTEXTANGLEPROC l_glFogfContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFOGFVCONTEXTANGLEPROC l_glFogfvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFCONTEXTANGLEPROC l_glFrustumfContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFCONTEXTANGLEPROC l_glGetClipPlanefContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVCONTEXTANGLEPROC l_glGetLightfvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVCONTEXTANGLEPROC l_glGetMaterialfvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVCONTEXTANGLEPROC l_glGetTexEnvfvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFCONTEXTANGLEPROC l_glLightModelfContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVCONTEXTANGLEPROC l_glLightModelfvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTFCONTEXTANGLEPROC l_glLightfContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVCONTEXTANGLEPROC l_glLightfvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFCONTEXTANGLEPROC l_glLoadMatrixfContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMATERIALFCONTEXTANGLEPROC l_glMaterialfContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVCONTEXTANGLEPROC l_glMaterialfvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFCONTEXTANGLEPROC l_glMultMatrixfContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC l_glMultiTexCoord4fContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FCONTEXTANGLEPROC l_glNormal3fContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLORTHOFCONTEXTANGLEPROC l_glOrthofContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFCONTEXTANGLEPROC l_glPointParameterfContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC l_glPointParameterfvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZECONTEXTANGLEPROC l_glPointSizeContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLROTATEFCONTEXTANGLEPROC l_glRotatefContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSCALEFCONTEXTANGLEPROC l_glScalefContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXENVFCONTEXTANGLEPROC l_glTexEnvfContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVCONTEXTANGLEPROC l_glTexEnvfvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFCONTEXTANGLEPROC l_glTranslatefContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXCONTEXTANGLEPROC l_glAlphaFuncxContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXCONTEXTANGLEPROC l_glClearColorxContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXCONTEXTANGLEPROC l_glClearDepthxContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC |
| l_glClientActiveTextureContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXCONTEXTANGLEPROC l_glClipPlanexContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBCONTEXTANGLEPROC l_glColor4ubContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XCONTEXTANGLEPROC l_glColor4xContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERCONTEXTANGLEPROC l_glColorPointerContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXCONTEXTANGLEPROC l_glDepthRangexContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC l_glDisableClientStateContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATECONTEXTANGLEPROC l_glEnableClientStateContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFOGXCONTEXTANGLEPROC l_glFogxContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFOGXVCONTEXTANGLEPROC l_glFogxvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXCONTEXTANGLEPROC l_glFrustumxContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXCONTEXTANGLEPROC l_glGetClipPlanexContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVCONTEXTANGLEPROC l_glGetFixedvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVCONTEXTANGLEPROC l_glGetLightxvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVCONTEXTANGLEPROC l_glGetMaterialxvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVCONTEXTANGLEPROC l_glGetPointervContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVCONTEXTANGLEPROC l_glGetTexEnvivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVCONTEXTANGLEPROC l_glGetTexEnvxvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC l_glGetTexParameterxvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXCONTEXTANGLEPROC l_glLightModelxContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVCONTEXTANGLEPROC l_glLightModelxvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTXCONTEXTANGLEPROC l_glLightxContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVCONTEXTANGLEPROC l_glLightxvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXCONTEXTANGLEPROC l_glLineWidthxContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYCONTEXTANGLEPROC l_glLoadIdentityContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXCONTEXTANGLEPROC l_glLoadMatrixxContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLLOGICOPCONTEXTANGLEPROC l_glLogicOpContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMATERIALXCONTEXTANGLEPROC l_glMaterialxContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVCONTEXTANGLEPROC l_glMaterialxvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODECONTEXTANGLEPROC l_glMatrixModeContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXCONTEXTANGLEPROC l_glMultMatrixxContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC l_glMultiTexCoord4xContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XCONTEXTANGLEPROC l_glNormal3xContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERCONTEXTANGLEPROC l_glNormalPointerContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLORTHOXCONTEXTANGLEPROC l_glOrthoxContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXCONTEXTANGLEPROC l_glPointParameterxContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC l_glPointParameterxvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXCONTEXTANGLEPROC l_glPointSizexContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC l_glPolygonOffsetxContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXCONTEXTANGLEPROC l_glPopMatrixContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXCONTEXTANGLEPROC l_glPushMatrixContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLROTATEXCONTEXTANGLEPROC l_glRotatexContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC l_glSampleCoveragexContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSCALEXCONTEXTANGLEPROC l_glScalexContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELCONTEXTANGLEPROC l_glShadeModelContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC l_glTexCoordPointerContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXENVICONTEXTANGLEPROC l_glTexEnviContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXENVXCONTEXTANGLEPROC l_glTexEnvxContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVCONTEXTANGLEPROC l_glTexEnvivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVCONTEXTANGLEPROC l_glTexEnvxvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXCONTEXTANGLEPROC l_glTexParameterxContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVCONTEXTANGLEPROC l_glTexParameterxvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXCONTEXTANGLEPROC l_glTranslatexContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERCONTEXTANGLEPROC l_glVertexPointerContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTURECONTEXTANGLEPROC l_glActiveTextureContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERCONTEXTANGLEPROC l_glAttachShaderContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC l_glBindAttribLocationContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERCONTEXTANGLEPROC l_glBindBufferContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC l_glBindFramebufferContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC l_glBindRenderbufferContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTURECONTEXTANGLEPROC l_glBindTextureContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORCONTEXTANGLEPROC l_glBlendColorContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONCONTEXTANGLEPROC l_glBlendEquationContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC |
| l_glBlendEquationSeparateContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCCONTEXTANGLEPROC l_glBlendFuncContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC l_glBlendFuncSeparateContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATACONTEXTANGLEPROC l_glBufferDataContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATACONTEXTANGLEPROC l_glBufferSubDataContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC |
| l_glCheckFramebufferStatusContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARCONTEXTANGLEPROC l_glClearContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORCONTEXTANGLEPROC l_glClearColorContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFCONTEXTANGLEPROC l_glClearDepthfContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILCONTEXTANGLEPROC l_glClearStencilContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKCONTEXTANGLEPROC l_glColorMaskContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERCONTEXTANGLEPROC l_glCompileShaderContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC |
| l_glCompressedTexImage2DContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC |
| l_glCompressedTexSubImage2DContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC l_glCopyTexImage2DContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC l_glCopyTexSubImage2DContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMCONTEXTANGLEPROC l_glCreateProgramContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERCONTEXTANGLEPROC l_glCreateShaderContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCULLFACECONTEXTANGLEPROC l_glCullFaceContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSCONTEXTANGLEPROC l_glDeleteBuffersContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC l_glDeleteFramebuffersContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMCONTEXTANGLEPROC l_glDeleteProgramContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC |
| l_glDeleteRenderbuffersContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERCONTEXTANGLEPROC l_glDeleteShaderContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESCONTEXTANGLEPROC l_glDeleteTexturesContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCCONTEXTANGLEPROC l_glDepthFuncContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKCONTEXTANGLEPROC l_glDepthMaskContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFCONTEXTANGLEPROC l_glDepthRangefContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERCONTEXTANGLEPROC l_glDetachShaderContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLECONTEXTANGLEPROC l_glDisableContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC |
| l_glDisableVertexAttribArrayContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSCONTEXTANGLEPROC l_glDrawArraysContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSCONTEXTANGLEPROC l_glDrawElementsContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLENABLECONTEXTANGLEPROC l_glEnableContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC |
| l_glEnableVertexAttribArrayContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFINISHCONTEXTANGLEPROC l_glFinishContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFLUSHCONTEXTANGLEPROC l_glFlushContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC |
| l_glFramebufferRenderbufferContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC |
| l_glFramebufferTexture2DContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFRONTFACECONTEXTANGLEPROC l_glFrontFaceContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSCONTEXTANGLEPROC l_glGenBuffersContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPCONTEXTANGLEPROC l_glGenerateMipmapContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC l_glGenFramebuffersContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC l_glGenRenderbuffersContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESCONTEXTANGLEPROC l_glGenTexturesContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC l_glGetActiveAttribContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC l_glGetActiveUniformContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC l_glGetAttachedShadersContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC l_glGetAttribLocationContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVCONTEXTANGLEPROC l_glGetBooleanvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC |
| l_glGetBufferParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETERRORCONTEXTANGLEPROC l_glGetErrorContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVCONTEXTANGLEPROC l_glGetFloatvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC |
| l_glGetFramebufferAttachmentParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVCONTEXTANGLEPROC l_glGetIntegervContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVCONTEXTANGLEPROC l_glGetProgramivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC l_glGetProgramInfoLogContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC |
| l_glGetRenderbufferParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVCONTEXTANGLEPROC l_glGetShaderivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC l_glGetShaderInfoLogContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC |
| l_glGetShaderPrecisionFormatContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCECONTEXTANGLEPROC l_glGetShaderSourceContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGCONTEXTANGLEPROC l_glGetStringContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC l_glGetTexParameterfvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC l_glGetTexParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVCONTEXTANGLEPROC l_glGetUniformfvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVCONTEXTANGLEPROC l_glGetUniformivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC l_glGetUniformLocationContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC l_glGetVertexAttribfvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC l_glGetVertexAttribivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC |
| l_glGetVertexAttribPointervContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLHINTCONTEXTANGLEPROC l_glHintContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISBUFFERCONTEXTANGLEPROC l_glIsBufferContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISENABLEDCONTEXTANGLEPROC l_glIsEnabledContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERCONTEXTANGLEPROC l_glIsFramebufferContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMCONTEXTANGLEPROC l_glIsProgramContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERCONTEXTANGLEPROC l_glIsRenderbufferContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISSHADERCONTEXTANGLEPROC l_glIsShaderContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISTEXTURECONTEXTANGLEPROC l_glIsTextureContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHCONTEXTANGLEPROC l_glLineWidthContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMCONTEXTANGLEPROC l_glLinkProgramContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREICONTEXTANGLEPROC l_glPixelStoreiContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETCONTEXTANGLEPROC l_glPolygonOffsetContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSCONTEXTANGLEPROC l_glReadPixelsContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC |
| l_glReleaseShaderCompilerContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC |
| l_glRenderbufferStorageContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGECONTEXTANGLEPROC l_glSampleCoverageContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSCISSORCONTEXTANGLEPROC l_glScissorContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYCONTEXTANGLEPROC l_glShaderBinaryContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCECONTEXTANGLEPROC l_glShaderSourceContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCCONTEXTANGLEPROC l_glStencilFuncContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC |
| l_glStencilFuncSeparateContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKCONTEXTANGLEPROC l_glStencilMaskContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC |
| l_glStencilMaskSeparateContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPCONTEXTANGLEPROC l_glStencilOpContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC l_glStencilOpSeparateContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DCONTEXTANGLEPROC l_glTexImage2DContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFCONTEXTANGLEPROC l_glTexParameterfContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVCONTEXTANGLEPROC l_glTexParameterfvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERICONTEXTANGLEPROC l_glTexParameteriContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVCONTEXTANGLEPROC l_glTexParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC l_glTexSubImage2DContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FCONTEXTANGLEPROC l_glUniform1fContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVCONTEXTANGLEPROC l_glUniform1fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1ICONTEXTANGLEPROC l_glUniform1iContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVCONTEXTANGLEPROC l_glUniform1ivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FCONTEXTANGLEPROC l_glUniform2fContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVCONTEXTANGLEPROC l_glUniform2fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2ICONTEXTANGLEPROC l_glUniform2iContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVCONTEXTANGLEPROC l_glUniform2ivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FCONTEXTANGLEPROC l_glUniform3fContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVCONTEXTANGLEPROC l_glUniform3fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3ICONTEXTANGLEPROC l_glUniform3iContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVCONTEXTANGLEPROC l_glUniform3ivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FCONTEXTANGLEPROC l_glUniform4fContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVCONTEXTANGLEPROC l_glUniform4fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4ICONTEXTANGLEPROC l_glUniform4iContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVCONTEXTANGLEPROC l_glUniform4ivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC l_glUniformMatrix2fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC l_glUniformMatrix3fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC l_glUniformMatrix4fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMCONTEXTANGLEPROC l_glUseProgramContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC l_glValidateProgramContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC l_glVertexAttrib1fContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC l_glVertexAttrib1fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC l_glVertexAttrib2fContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC l_glVertexAttrib2fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC l_glVertexAttrib3fContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC l_glVertexAttrib3fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC l_glVertexAttrib4fContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC l_glVertexAttrib4fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC |
| l_glVertexAttribPointerContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTCONTEXTANGLEPROC l_glViewportContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERCONTEXTANGLEPROC l_glReadBufferContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC l_glDrawRangeElementsContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DCONTEXTANGLEPROC l_glTexImage3DContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC l_glTexSubImage3DContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC l_glCopyTexSubImage3DContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC |
| l_glCompressedTexImage3DContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC |
| l_glCompressedTexSubImage3DContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESCONTEXTANGLEPROC l_glGenQueriesContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESCONTEXTANGLEPROC l_glDeleteQueriesContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISQUERYCONTEXTANGLEPROC l_glIsQueryContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYCONTEXTANGLEPROC l_glBeginQueryContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLENDQUERYCONTEXTANGLEPROC l_glEndQueryContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVCONTEXTANGLEPROC l_glGetQueryivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC l_glGetQueryObjectuivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERCONTEXTANGLEPROC l_glUnmapBufferContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC l_glGetBufferPointervContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSCONTEXTANGLEPROC l_glDrawBuffersContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC l_glUniformMatrix2x3fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC l_glUniformMatrix3x2fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC l_glUniformMatrix2x4fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC l_glUniformMatrix4x2fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC l_glUniformMatrix3x4fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC l_glUniformMatrix4x3fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC l_glBlitFramebufferContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC |
| l_glRenderbufferStorageMultisampleContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC |
| l_glFramebufferTextureLayerContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGECONTEXTANGLEPROC l_glMapBufferRangeContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC |
| l_glFlushMappedBufferRangeContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC l_glBindVertexArrayContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC l_glDeleteVertexArraysContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC l_glGenVertexArraysContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYCONTEXTANGLEPROC l_glIsVertexArrayContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VCONTEXTANGLEPROC l_glGetIntegeri_vContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC |
| l_glBeginTransformFeedbackContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC |
| l_glEndTransformFeedbackContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGECONTEXTANGLEPROC l_glBindBufferRangeContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASECONTEXTANGLEPROC l_glBindBufferBaseContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC |
| l_glTransformFeedbackVaryingsContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC |
| l_glGetTransformFeedbackVaryingContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC |
| l_glVertexAttribIPointerContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC l_glGetVertexAttribIivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC |
| l_glGetVertexAttribIuivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC l_glVertexAttribI4iContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC l_glVertexAttribI4uiContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC l_glVertexAttribI4ivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC l_glVertexAttribI4uivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVCONTEXTANGLEPROC l_glGetUniformuivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC |
| l_glGetFragDataLocationContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UICONTEXTANGLEPROC l_glUniform1uiContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UICONTEXTANGLEPROC l_glUniform2uiContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UICONTEXTANGLEPROC l_glUniform3uiContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UICONTEXTANGLEPROC l_glUniform4uiContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVCONTEXTANGLEPROC l_glUniform1uivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVCONTEXTANGLEPROC l_glUniform2uivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVCONTEXTANGLEPROC l_glUniform3uivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVCONTEXTANGLEPROC l_glUniform4uivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVCONTEXTANGLEPROC l_glClearBufferivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC l_glClearBufferuivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVCONTEXTANGLEPROC l_glClearBufferfvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFICONTEXTANGLEPROC l_glClearBufferfiContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGICONTEXTANGLEPROC l_glGetStringiContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC l_glCopyBufferSubDataContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC l_glGetUniformIndicesContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC |
| l_glGetActiveUniformsivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC |
| l_glGetUniformBlockIndexContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC |
| l_glGetActiveUniformBlockivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC |
| l_glGetActiveUniformBlockNameContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC |
| l_glUniformBlockBindingContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC |
| l_glDrawArraysInstancedContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC |
| l_glDrawElementsInstancedContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCCONTEXTANGLEPROC l_glFenceSyncContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISSYNCCONTEXTANGLEPROC l_glIsSyncContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCCONTEXTANGLEPROC l_glDeleteSyncContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC l_glClientWaitSyncContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCCONTEXTANGLEPROC l_glWaitSyncContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VCONTEXTANGLEPROC l_glGetInteger64vContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVCONTEXTANGLEPROC l_glGetSyncivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VCONTEXTANGLEPROC l_glGetInteger64i_vContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC |
| l_glGetBufferParameteri64vContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSCONTEXTANGLEPROC l_glGenSamplersContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSCONTEXTANGLEPROC l_glDeleteSamplersContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERCONTEXTANGLEPROC l_glIsSamplerContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERCONTEXTANGLEPROC l_glBindSamplerContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC l_glSamplerParameteriContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC l_glSamplerParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC l_glSamplerParameterfContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC l_glSamplerParameterfvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC |
| l_glGetSamplerParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC |
| l_glGetSamplerParameterfvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC |
| l_glVertexAttribDivisorContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC |
| l_glBindTransformFeedbackContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC |
| l_glDeleteTransformFeedbacksContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC |
| l_glGenTransformFeedbacksContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC |
| l_glIsTransformFeedbackContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC |
| l_glPauseTransformFeedbackContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC |
| l_glResumeTransformFeedbackContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC l_glGetProgramBinaryContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYCONTEXTANGLEPROC l_glProgramBinaryContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC l_glProgramParameteriContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC |
| l_glInvalidateFramebufferContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC |
| l_glInvalidateSubFramebufferContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DCONTEXTANGLEPROC l_glTexStorage2DContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DCONTEXTANGLEPROC l_glTexStorage3DContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC |
| l_glGetInternalformativContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC l_glDispatchComputeContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC |
| l_glDispatchComputeIndirectContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC l_glDrawArraysIndirectContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC |
| l_glDrawElementsIndirectContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC |
| l_glFramebufferParameteriContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC |
| l_glGetFramebufferParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC |
| l_glGetProgramInterfaceivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC |
| l_glGetProgramResourceIndexContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC |
| l_glGetProgramResourceNameContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC |
| l_glGetProgramResourceivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC |
| l_glGetProgramResourceLocationContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC l_glUseProgramStagesContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC |
| l_glActiveShaderProgramContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC |
| l_glCreateShaderProgramvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC |
| l_glBindProgramPipelineContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC |
| l_glDeleteProgramPipelinesContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC |
| l_glGenProgramPipelinesContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC l_glIsProgramPipelineContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC |
| l_glGetProgramPipelineivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC l_glProgramUniform1iContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC l_glProgramUniform2iContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC l_glProgramUniform3iContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC l_glProgramUniform4iContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC l_glProgramUniform1uiContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC l_glProgramUniform2uiContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC l_glProgramUniform3uiContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC l_glProgramUniform4uiContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC l_glProgramUniform1fContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC l_glProgramUniform2fContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC l_glProgramUniform3fContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC l_glProgramUniform4fContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC l_glProgramUniform1ivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC l_glProgramUniform2ivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC l_glProgramUniform3ivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC l_glProgramUniform4ivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC l_glProgramUniform1uivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC l_glProgramUniform2uivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC l_glProgramUniform3uivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC l_glProgramUniform4uivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC l_glProgramUniform1fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC l_glProgramUniform2fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC l_glProgramUniform3fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC l_glProgramUniform4fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC |
| l_glProgramUniformMatrix2fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC |
| l_glProgramUniformMatrix3fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC |
| l_glProgramUniformMatrix4fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC |
| l_glProgramUniformMatrix2x3fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC |
| l_glProgramUniformMatrix3x2fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC |
| l_glProgramUniformMatrix2x4fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC |
| l_glProgramUniformMatrix4x2fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC |
| l_glProgramUniformMatrix3x4fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC |
| l_glProgramUniformMatrix4x3fvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC |
| l_glValidateProgramPipelineContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC |
| l_glGetProgramPipelineInfoLogContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC l_glBindImageTextureContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VCONTEXTANGLEPROC l_glGetBooleani_vContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERCONTEXTANGLEPROC l_glMemoryBarrierContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC |
| l_glMemoryBarrierByRegionContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC |
| l_glTexStorage2DMultisampleContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC l_glGetMultisamplefvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKICONTEXTANGLEPROC l_glSampleMaskiContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC |
| l_glGetTexLevelParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC |
| l_glGetTexLevelParameterfvContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC l_glBindVertexBufferContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC l_glVertexAttribFormatContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC |
| l_glVertexAttribIFormatContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC |
| l_glVertexAttribBindingContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC |
| l_glVertexBindingDivisorContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC |
| l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC |
| l_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC |
| l_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC |
| l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC |
| l_glCopySubTexture3DANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC l_glCopyTexture3DANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC |
| l_glBlitFramebufferANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC |
| l_glRenderbufferStorageMultisampleANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC |
| l_glGetRenderbufferImageANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC l_glGetTexImageANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC |
| l_glDrawArraysInstancedANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC |
| l_glDrawElementsInstancedANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC |
| l_glVertexAttribDivisorANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC |
| l_glImportMemoryZirconHandleANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC |
| l_glMultiDrawArraysANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC |
| l_glMultiDrawArraysInstancedANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC |
| l_glMultiDrawElementsANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC |
| l_glMultiDrawElementsInstancedANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC |
| l_glProvokingVertexANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC |
| l_glDisableExtensionANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC |
| l_glRequestExtensionANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC |
| l_glCompressedTexImage2DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC |
| l_glCompressedTexImage3DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC |
| l_glCompressedTexSubImage2DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC |
| l_glCompressedTexSubImage3DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetActiveUniformBlockivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC |
| l_glGetBooleani_vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetBooleanvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC |
| l_glGetBufferParameteri64vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetBufferParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetBufferPointervRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetFloatvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetFramebufferParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC |
| l_glGetInteger64i_vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC |
| l_glGetInteger64vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC |
| l_glGetIntegeri_vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetIntegervRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetInternalformativRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetMultisamplefvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC |
| l_glGetPointervRobustANGLERobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetProgramInterfaceivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetProgramivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC |
| l_glGetQueryObjecti64vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetQueryObjectivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC |
| l_glGetQueryObjectui64vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetQueryObjectuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetQueryivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetRenderbufferParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetSamplerParameterIivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetSamplerParameterIuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetSamplerParameterfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetSamplerParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetShaderivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetTexLevelParameterfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetTexLevelParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetTexParameterIivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetTexParameterIuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetTexParameterfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetTexParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetUniformfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetUniformivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetUniformuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetVertexAttribIivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetVertexAttribIuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetVertexAttribPointervRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetVertexAttribfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetVertexAttribivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetnUniformfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetnUniformivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetnUniformuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC |
| l_glReadPixelsRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC |
| l_glReadnPixelsRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC |
| l_glSamplerParameterIivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC |
| l_glSamplerParameterIuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| l_glSamplerParameterfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glSamplerParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC |
| l_glTexImage2DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC |
| l_glTexImage3DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC |
| l_glTexParameterIivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC |
| l_glTexParameterIuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| l_glTexParameterfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glTexParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC |
| l_glTexSubImage2DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC |
| l_glTexSubImage3DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC |
| l_glImportSemaphoreZirconHandleANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC |
| l_glInvalidateTextureANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC |
| l_glTexImage2DExternalANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC |
| l_glGetMultisamplefvANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC |
| l_glGetTexLevelParameterfvANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC |
| l_glGetTexLevelParameterivANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC l_glSampleMaskiANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC |
| l_glTexStorage2DMultisampleANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC |
| l_glGetTranslatedShaderSourceANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC |
| l_glBindUniformLocationCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC |
| l_glCompressedCopyTextureCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC |
| l_glCopySubTextureCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC |
| l_glCopyTextureCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC |
| l_glCoverageModulationCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC |
| l_glLoseContextCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC |
| l_glBindFragDataLocationEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC |
| l_glBindFragDataLocationIndexedEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC |
| l_glGetFragDataIndexEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC |
| l_glGetProgramResourceLocationIndexEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC |
| l_glInsertEventMarkerEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC l_glPopGroupMarkerEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC l_glPushGroupMarkerEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC |
| l_glDiscardFramebufferEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTCONTEXTANGLEPROC l_glBeginQueryEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC l_glDeleteQueriesEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTCONTEXTANGLEPROC l_glEndQueryEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTCONTEXTANGLEPROC l_glGenQueriesEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC l_glGetInteger64vEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC |
| l_glGetQueryObjecti64vEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC |
| l_glGetQueryObjectivEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC |
| l_glGetQueryObjectui64vEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC |
| l_glGetQueryObjectuivEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTCONTEXTANGLEPROC l_glGetQueryivEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTCONTEXTANGLEPROC l_glIsQueryEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC l_glQueryCounterEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC l_glDrawBuffersEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC |
| l_glBlendEquationSeparateiEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC l_glBlendEquationiEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC |
| l_glBlendFuncSeparateiEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC l_glBlendFunciEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTCONTEXTANGLEPROC l_glColorMaskiEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTCONTEXTANGLEPROC l_glDisableiEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTCONTEXTANGLEPROC l_glEnableiEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTCONTEXTANGLEPROC l_glIsEnablediEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC |
| l_glDrawElementsBaseVertexEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC |
| l_glDrawElementsInstancedBaseVertexEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC |
| l_glDrawRangeElementsBaseVertexEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC |
| l_glMultiDrawElementsBaseVertexEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC |
| l_glFramebufferTextureEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC |
| l_glDrawArraysInstancedEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC |
| l_glDrawElementsInstancedEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC |
| l_glVertexAttribDivisorEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC |
| l_glFlushMappedBufferRangeEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC l_glMapBufferRangeEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC |
| l_glBufferStorageMemEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC |
| l_glCreateMemoryObjectsEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC |
| l_glDeleteMemoryObjectsEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC |
| l_glGetMemoryObjectParameterivEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC |
| l_glGetUnsignedBytei_vEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC |
| l_glGetUnsignedBytevEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC l_glIsMemoryObjectEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC |
| l_glMemoryObjectParameterivEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC l_glTexStorageMem2DEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC |
| l_glTexStorageMem2DMultisampleEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC l_glTexStorageMem3DEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC |
| l_glTexStorageMem3DMultisampleEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC l_glImportMemoryFdEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC |
| l_glFramebufferTexture2DMultisampleEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC |
| l_glRenderbufferStorageMultisampleEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC |
| l_glGetGraphicsResetStatusEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC l_glGetnUniformfvEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC l_glGetnUniformivEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTCONTEXTANGLEPROC l_glReadnPixelsEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC |
| l_glDeleteSemaphoresEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC l_glGenSemaphoresEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC |
| l_glGetSemaphoreParameterui64vEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC l_glIsSemaphoreEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC |
| l_glSemaphoreParameterui64vEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC l_glSignalSemaphoreEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC l_glWaitSemaphoreEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC |
| l_glImportSemaphoreFdEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC l_glTexStorage1DEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC l_glTexStorage2DEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC l_glTexStorage3DEXTContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC |
| l_glDebugMessageCallbackKHRContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC |
| l_glDebugMessageControlKHRContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC |
| l_glDebugMessageInsertKHRContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC |
| l_glGetDebugMessageLogKHRContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC l_glGetObjectLabelKHRContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC |
| l_glGetObjectPtrLabelKHRContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRCONTEXTANGLEPROC l_glGetPointervKHRContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRCONTEXTANGLEPROC l_glObjectLabelKHRContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC l_glObjectPtrLabelKHRContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC l_glPopDebugGroupKHRContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC l_glPushDebugGroupKHRContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC |
| l_glMaxShaderCompilerThreadsKHRContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVCONTEXTANGLEPROC l_glDeleteFencesNVContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVCONTEXTANGLEPROC l_glFinishFenceNVContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVCONTEXTANGLEPROC l_glGenFencesNVContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVCONTEXTANGLEPROC l_glGetFenceivNVContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISFENCENVCONTEXTANGLEPROC l_glIsFenceNVContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVCONTEXTANGLEPROC l_glSetFenceNVContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVCONTEXTANGLEPROC l_glTestFenceNVContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC |
| l_glEGLImageTargetRenderbufferStorageOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC |
| l_glEGLImageTargetTexture2DOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC |
| l_glBlendEquationSeparateiOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC l_glBlendEquationiOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC |
| l_glBlendFuncSeparateiOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESCONTEXTANGLEPROC l_glBlendFunciOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESCONTEXTANGLEPROC l_glColorMaskiOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESCONTEXTANGLEPROC l_glDisableiOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESCONTEXTANGLEPROC l_glEnableiOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESCONTEXTANGLEPROC l_glIsEnablediOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC |
| l_glDrawElementsBaseVertexOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC |
| l_glDrawElementsInstancedBaseVertexOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC |
| l_glDrawRangeElementsBaseVertexOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC |
| l_glGetProgramBinaryOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC l_glProgramBinaryOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC |
| l_glGetBufferPointervOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESCONTEXTANGLEPROC l_glMapBufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC l_glUnmapBufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC |
| l_glCompressedTexImage3DOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC |
| l_glCompressedTexSubImage3DOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC |
| l_glCopyTexSubImage3DOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC |
| l_glFramebufferTexture3DOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC l_glTexImage3DOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC l_glTexSubImage3DOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC |
| l_glGetSamplerParameterIivOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC |
| l_glGetSamplerParameterIuivOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC |
| l_glGetTexParameterIivOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC |
| l_glGetTexParameterIuivOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC |
| l_glSamplerParameterIivOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC |
| l_glSamplerParameterIuivOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC l_glTexParameterIivOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC |
| l_glTexParameterIuivOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC |
| l_glTexStorage3DMultisampleOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC l_glBindVertexArrayOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC |
| l_glDeleteVertexArraysOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC l_glGenVertexArraysOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC l_glIsVertexArrayOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC |
| l_glFramebufferTextureMultiviewOVRContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESCONTEXTANGLEPROC l_glDrawTexfOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESCONTEXTANGLEPROC l_glDrawTexfvOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESCONTEXTANGLEPROC l_glDrawTexiOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESCONTEXTANGLEPROC l_glDrawTexivOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESCONTEXTANGLEPROC l_glDrawTexsOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESCONTEXTANGLEPROC l_glDrawTexsvOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESCONTEXTANGLEPROC l_glDrawTexxOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESCONTEXTANGLEPROC l_glDrawTexxvOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC l_glBindFramebufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC |
| l_glBindRenderbufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC |
| l_glCheckFramebufferStatusOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC |
| l_glDeleteFramebuffersOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC |
| l_glDeleteRenderbuffersOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC |
| l_glFramebufferRenderbufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC |
| l_glFramebufferTexture2DOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC l_glGenFramebuffersOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC |
| l_glGenRenderbuffersOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC l_glGenerateMipmapOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC |
| l_glGetFramebufferAttachmentParameterivOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC |
| l_glGetRenderbufferParameterivOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC l_glIsFramebufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC l_glIsRenderbufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC |
| l_glRenderbufferStorageOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC |
| l_glCurrentPaletteMatrixOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC |
| l_glLoadPaletteFromModelViewMatrixOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC |
| l_glMatrixIndexPointerOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC l_glWeightPointerOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC |
| l_glPointSizePointerOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC l_glQueryMatrixxOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESCONTEXTANGLEPROC l_glGetTexGenfvOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESCONTEXTANGLEPROC l_glGetTexGenivOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESCONTEXTANGLEPROC l_glGetTexGenxvOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESCONTEXTANGLEPROC l_glTexGenfOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESCONTEXTANGLEPROC l_glTexGenfvOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESCONTEXTANGLEPROC l_glTexGeniOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESCONTEXTANGLEPROC l_glTexGenivOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESCONTEXTANGLEPROC l_glTexGenxOESContextANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESCONTEXTANGLEPROC l_glTexGenxvOESContextANGLE; |
| |
| namespace angle |
| { |
| using GenericProc = void (*)(); |
| using LoadProc = GenericProc(KHRONOS_APIENTRY *)(const char *); |
| ANGLE_UTIL_EXPORT void LoadGLES(LoadProc loadProc); |
| } // namespace angle |
| |
| #endif // UTIL_GLES_LOADER_AUTOGEN_H_ |