| // |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // AtomicCounterBufferTest: |
| // Various tests related for atomic counter buffers. |
| // |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/gl_raii.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| |
| class AtomicCounterBufferTest : public ANGLETest |
| { |
| protected: |
| AtomicCounterBufferTest() |
| { |
| setWindowWidth(128); |
| setWindowHeight(128); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| } |
| }; |
| |
| // Test GL_ATOMIC_COUNTER_BUFFER is not supported with version lower than ES31. |
| TEST_P(AtomicCounterBufferTest, AtomicCounterBufferBindings) |
| { |
| ASSERT_EQ(3, getClientMajorVersion()); |
| GLBuffer atomicCounterBuffer; |
| glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer.get()); |
| if (getClientMinorVersion() < 1) |
| { |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| } |
| else |
| { |
| EXPECT_GL_NO_ERROR(); |
| } |
| } |
| |
| class AtomicCounterBufferTest31 : public AtomicCounterBufferTest |
| {}; |
| |
| // Linking should fail if counters in vertex shader exceed gl_MaxVertexAtomicCounters. |
| TEST_P(AtomicCounterBufferTest31, ExceedMaxVertexAtomicCounters) |
| { |
| constexpr char kVS[] = |
| "#version 310 es\n" |
| "layout(binding = 0) uniform atomic_uint foo[gl_MaxVertexAtomicCounters + 1];\n" |
| "void main()\n" |
| "{\n" |
| " atomicCounterIncrement(foo[0]);\n" |
| "}\n"; |
| constexpr char kFS[] = |
| "#version 310 es\n" |
| "void main()\n" |
| "{\n" |
| "}\n"; |
| |
| GLuint program = CompileProgram(kVS, kFS); |
| EXPECT_EQ(0u, program); |
| } |
| |
| // Counters matching across shader stages should fail if offsets aren't all specified. |
| // GLSL ES Spec 3.10.4, section 9.2.1. |
| TEST_P(AtomicCounterBufferTest31, OffsetNotAllSpecified) |
| { |
| constexpr char kVS[] = |
| "#version 310 es\n" |
| "layout(binding = 0, offset = 4) uniform atomic_uint foo;\n" |
| "void main()\n" |
| "{\n" |
| " atomicCounterIncrement(foo);\n" |
| "}\n"; |
| constexpr char kFS[] = |
| "#version 310 es\n" |
| "layout(binding = 0) uniform atomic_uint foo;\n" |
| "void main()\n" |
| "{\n" |
| "}\n"; |
| |
| GLuint program = CompileProgram(kVS, kFS); |
| EXPECT_EQ(0u, program); |
| } |
| |
| // Counters matching across shader stages should fail if offsets aren't all specified with same |
| // value. |
| TEST_P(AtomicCounterBufferTest31, OffsetNotAllSpecifiedWithSameValue) |
| { |
| constexpr char kVS[] = |
| "#version 310 es\n" |
| "layout(binding = 0, offset = 4) uniform atomic_uint foo;\n" |
| "void main()\n" |
| "{\n" |
| " atomicCounterIncrement(foo);\n" |
| "}\n"; |
| constexpr char kFS[] = |
| "#version 310 es\n" |
| "layout(binding = 0, offset = 8) uniform atomic_uint foo;\n" |
| "void main()\n" |
| "{\n" |
| "}\n"; |
| |
| GLuint program = CompileProgram(kVS, kFS); |
| EXPECT_EQ(0u, program); |
| } |
| |
| // Tests atomic counter reads using compute shaders. Used as a sanity check for the translator. |
| TEST_P(AtomicCounterBufferTest31, AtomicCounterReadCompute) |
| { |
| // Skipping due to a bug on the Qualcomm Vulkan Android driver. |
| // http://anglebug.com/3726 |
| ANGLE_SKIP_TEST_IF(IsAndroid() && IsVulkan()); |
| |
| // Skipping due to a bug on the Adreno OpenGLES Android driver. |
| // http://anglebug.com/2925 |
| ANGLE_SKIP_TEST_IF(IsAndroid() && IsAdreno() && IsOpenGLES()); |
| |
| constexpr char kComputeShaderSource[] = R"(#version 310 es |
| layout(local_size_x=1, local_size_y=1, local_size_z=1) in; |
| |
| void atomicCounterInFunction(in atomic_uint counter[3]); |
| |
| layout(binding = 0, offset = 8) uniform atomic_uint ac[3]; |
| |
| void atomicCounterInFunction(in atomic_uint counter[3]) |
| { |
| atomicCounter(counter[0]); |
| } |
| |
| void main() |
| { |
| atomicCounterInFunction(ac); |
| atomicCounter(ac[gl_LocalInvocationIndex + 1u]); |
| })"; |
| |
| ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShaderSource); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Test atomic counter read. |
| TEST_P(AtomicCounterBufferTest31, AtomicCounterRead) |
| { |
| // Skipping due to a bug on the Qualcomm Vulkan Android driver. |
| // http://anglebug.com/3726 |
| ANGLE_SKIP_TEST_IF(IsAndroid() && IsVulkan()); |
| |
| // Skipping test while we work on enabling atomic counter buffer support in th D3D renderer. |
| // http://anglebug.com/1729 |
| ANGLE_SKIP_TEST_IF(IsD3D11()); |
| |
| constexpr char kFS[] = |
| "#version 310 es\n" |
| "precision highp float;\n" |
| "layout(binding = 0, offset = 4) uniform atomic_uint ac;\n" |
| "out highp vec4 my_color;\n" |
| "void main()\n" |
| "{\n" |
| " my_color = vec4(0.0);\n" |
| " uint a1 = atomicCounter(ac);\n" |
| " if (a1 == 3u) my_color = vec4(1.0);\n" |
| "}\n"; |
| |
| ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); |
| |
| glUseProgram(program.get()); |
| |
| // The initial value of counter 'ac' is 3u. |
| unsigned int bufferData[3] = {11u, 3u, 1u}; |
| GLBuffer atomicCounterBuffer; |
| glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); |
| glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(bufferData), bufferData, GL_STATIC_DRAW); |
| |
| glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer); |
| |
| drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::white); |
| } |
| |
| // Test atomic counter increment and decrement. |
| TEST_P(AtomicCounterBufferTest31, AtomicCounterIncrementAndDecrement) |
| { |
| // Skipping due to a bug on the Qualcomm Vulkan Android driver. |
| // http://anglebug.com/3726 |
| ANGLE_SKIP_TEST_IF(IsAndroid() && IsVulkan()); |
| |
| constexpr char kCS[] = |
| "#version 310 es\n" |
| "layout(local_size_x=1, local_size_y=1, local_size_z=1) in;\n" |
| "layout(binding = 0, offset = 4) uniform atomic_uint ac[2];\n" |
| "void main()\n" |
| "{\n" |
| " atomicCounterIncrement(ac[0]);\n" |
| " atomicCounterDecrement(ac[1]);\n" |
| "}\n"; |
| |
| ANGLE_GL_COMPUTE_PROGRAM(program, kCS); |
| |
| glUseProgram(program.get()); |
| |
| // The initial value of 'ac[0]' is 3u, 'ac[1]' is 1u. |
| unsigned int bufferData[3] = {11u, 3u, 1u}; |
| GLBuffer atomicCounterBuffer; |
| glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); |
| glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(bufferData), bufferData, GL_STATIC_DRAW); |
| |
| glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer); |
| |
| glDispatchCompute(1, 1, 1); |
| EXPECT_GL_NO_ERROR(); |
| |
| glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); |
| |
| glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); |
| void *mappedBuffer = |
| glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); |
| memcpy(bufferData, mappedBuffer, sizeof(bufferData)); |
| glUnmapBuffer(GL_ATOMIC_COUNTER_BUFFER); |
| |
| EXPECT_EQ(11u, bufferData[0]); |
| EXPECT_EQ(4u, bufferData[1]); |
| EXPECT_EQ(0u, bufferData[2]); |
| } |
| |
| // Tests multiple atomic counter buffers. |
| TEST_P(AtomicCounterBufferTest31, AtomicCounterMultipleBuffers) |
| { |
| // Skipping due to a bug on the Qualcomm Vulkan Android driver. |
| // http://anglebug.com/3726 |
| ANGLE_SKIP_TEST_IF(IsAndroid() && IsVulkan()); |
| |
| GLint maxAtomicCounterBuffers = 0; |
| glGetIntegerv(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, &maxAtomicCounterBuffers); |
| constexpr unsigned int kBufferCount = 3; |
| // ES 3.1 table 20.45 only guarantees 1 atomic counter buffer |
| ANGLE_SKIP_TEST_IF(maxAtomicCounterBuffers < static_cast<int>(kBufferCount)); |
| |
| constexpr char kComputeShaderSource[] = R"(#version 310 es |
| layout(local_size_x=1, local_size_y=1, local_size_z=1) in; |
| layout(binding = 0) uniform atomic_uint ac1; |
| layout(binding = 1) uniform atomic_uint ac2; |
| layout(binding = 2) uniform atomic_uint ac3; |
| |
| void main() |
| { |
| atomicCounterIncrement(ac1); |
| atomicCounterIncrement(ac2); |
| atomicCounterIncrement(ac3); |
| })"; |
| |
| ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShaderSource); |
| |
| glUseProgram(program); |
| |
| GLBuffer atomicCounterBuffers[kBufferCount]; |
| |
| for (unsigned int ii = 0; ii < kBufferCount; ++ii) |
| { |
| GLuint initialData[1] = {ii}; |
| glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffers[ii]); |
| glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(initialData), initialData, GL_STATIC_DRAW); |
| |
| glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, ii, atomicCounterBuffers[ii]); |
| } |
| |
| glDispatchCompute(1, 1, 1); |
| EXPECT_GL_NO_ERROR(); |
| |
| glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); |
| |
| for (unsigned int ii = 0; ii < kBufferCount; ++ii) |
| { |
| glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffers[ii]); |
| GLuint *mappedBuffer = static_cast<GLuint *>( |
| glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint), GL_MAP_READ_BIT)); |
| EXPECT_EQ(ii + 1, mappedBuffer[0]); |
| glUnmapBuffer(GL_ATOMIC_COUNTER_BUFFER); |
| } |
| } |
| |
| // Test atomic counter array of array. |
| TEST_P(AtomicCounterBufferTest31, AtomicCounterArrayOfArray) |
| { |
| // Fails on D3D. Some counters are double-incremented while some are untouched, hinting at a |
| // bug in index translation. http://anglebug.com/3783 |
| ANGLE_SKIP_TEST_IF(IsD3D11()); |
| |
| // Nvidia's OpenGL driver fails to compile the shader. http://anglebug.com/3791 |
| ANGLE_SKIP_TEST_IF(IsOpenGL() && IsNVIDIA()); |
| |
| // Intel's Windows OpenGL driver crashes in this test. http://anglebug.com/3791 |
| ANGLE_SKIP_TEST_IF(IsOpenGL() && IsIntel() && IsWindows()); |
| |
| // Skipping due to a bug on the Qualcomm Vulkan Android driver. |
| // http://anglebug.com/3726 |
| ANGLE_SKIP_TEST_IF(IsAndroid() && IsVulkan()); |
| |
| constexpr char kCS[] = R"(#version 310 es |
| layout(local_size_x=1, local_size_y=1, local_size_z=1) in; |
| layout(binding = 0) uniform atomic_uint ac[7][5][3]; |
| |
| void f0(in atomic_uint ac) |
| { |
| atomicCounterIncrement(ac); |
| } |
| |
| void f1(in atomic_uint ac[3]) |
| { |
| atomicCounterIncrement(ac[0]); |
| f0(ac[1]); |
| int index = 2; |
| f0(ac[index]); |
| } |
| |
| void f2(in atomic_uint ac[5][3]) |
| { |
| // Increment all in ac[0], ac[1] and ac[2] |
| for (int i = 0; i < 3; ++i) |
| { |
| for (int j = 0; j < 2; ++j) |
| { |
| f0(ac[i][j]); |
| } |
| f0(ac[i][2]); |
| } |
| |
| // Increment all in ac[3] |
| f1(ac[3]); |
| |
| // Increment all in ac[4] |
| for (int i = 0; i < 2; ++i) |
| { |
| atomicCounterIncrement(ac[4][i]); |
| } |
| f0(ac[4][2]); |
| } |
| |
| void f3(in atomic_uint ac[7][5][3]) |
| { |
| // Increment all in ac[0], ac[1], ac[2] and ac[3] |
| f2(ac[0]); |
| for (int i = 1; i < 4; ++i) |
| { |
| f2(ac[i]); |
| } |
| |
| // Increment all in ac[5][0], ac[5][1], ac[5][2] and ac[5][3] |
| for (int i = 0; i < 4; ++i) |
| { |
| f1(ac[5][i]); |
| } |
| |
| // Increment all in ac[5][4][0], ac[5][4][1] and ac[5][4][2] |
| f0(ac[5][4][0]); |
| for (int i = 1; i < 3; ++i) |
| { |
| f0(ac[5][4][i]); |
| } |
| |
| // Increment all in ac[6] |
| for (int i = 0; i < 5; ++i) |
| { |
| for (int j = 0; j < 2; ++j) |
| { |
| atomicCounterIncrement(ac[6][i][j]); |
| } |
| atomicCounterIncrement(ac[6][i][2]); |
| } |
| } |
| |
| void main() |
| { |
| // Increment all in ac except ac[4] |
| f3(ac); |
| |
| // Increment all in ac[4] |
| f2(ac[4]); |
| })"; |
| |
| constexpr uint32_t kAtomicCounterRows = 7; |
| constexpr uint32_t kAtomicCounterCols = 5; |
| constexpr uint32_t kAtomicCounterDepth = 3; |
| constexpr uint32_t kAtomicCounterCount = |
| kAtomicCounterRows * kAtomicCounterCols * kAtomicCounterDepth; |
| |
| GLint maxAtomicCounters = 0; |
| glGetIntegerv(GL_MAX_COMPUTE_ATOMIC_COUNTERS, &maxAtomicCounters); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Required minimum is 8 by the spec |
| EXPECT_GE(maxAtomicCounters, 8); |
| ANGLE_SKIP_TEST_IF(static_cast<uint32_t>(maxAtomicCounters) < kAtomicCounterCount); |
| |
| ANGLE_GL_COMPUTE_PROGRAM(program, kCS); |
| glUseProgram(program.get()); |
| |
| // The initial value of atomic counters is 0, 1, 2, ... |
| unsigned int bufferData[kAtomicCounterCount] = {}; |
| for (uint32_t index = 0; index < kAtomicCounterCount; ++index) |
| { |
| bufferData[index] = index; |
| } |
| |
| GLBuffer atomicCounterBuffer; |
| glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); |
| glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(bufferData), bufferData, GL_STATIC_DRAW); |
| |
| glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer); |
| |
| glDispatchCompute(1, 1, 1); |
| EXPECT_GL_NO_ERROR(); |
| |
| glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); |
| |
| unsigned int result[kAtomicCounterCount] = {}; |
| glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); |
| void *mappedBuffer = |
| glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(bufferData), GL_MAP_READ_BIT); |
| memcpy(result, mappedBuffer, sizeof(bufferData)); |
| glUnmapBuffer(GL_ATOMIC_COUNTER_BUFFER); |
| |
| for (uint32_t index = 0; index < kAtomicCounterCount; ++index) |
| { |
| EXPECT_EQ(result[index], bufferData[index] + 1) << "index " << index; |
| } |
| } |
| |
| // Test inactive atomic counter |
| TEST_P(AtomicCounterBufferTest31, AtomicCounterInactive) |
| { |
| constexpr char kFS[] = |
| "#version 310 es\n" |
| "precision highp float;\n" |
| |
| // This inactive atomic counter should be removed by RemoveInactiveInterfaceVariables |
| "layout(binding = 0) uniform atomic_uint inactive;\n" |
| |
| "out highp vec4 my_color;\n" |
| "void main()\n" |
| "{\n" |
| " my_color = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| "}\n"; |
| |
| ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); |
| glUseProgram(program); |
| |
| drawQuad(program, essl31_shaders::PositionAttrib(), 0.0f); |
| ASSERT_GL_NO_ERROR(); |
| |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| } |
| |
| // Test inactive memoryBarrierAtomicCounter |
| TEST_P(AtomicCounterBufferTest31, AtomicCounterMemoryBarrier) |
| { |
| constexpr char kFS[] = |
| "#version 310 es\n" |
| "precision highp float;\n" |
| // This inactive atomic counter should be removed by RemoveInactiveInterfaceVariables |
| "layout(binding = 0) uniform atomic_uint inactive;\n" |
| "out highp vec4 my_color;\n" |
| "void main()\n" |
| "{\n" |
| " my_color = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| // This barrier should be removed by RemoveAtomicCounterBuiltins because |
| // there are no active atomic counters |
| " memoryBarrierAtomicCounter();\n" |
| "}\n"; |
| |
| ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); |
| glUseProgram(program); |
| |
| drawQuad(program, essl31_shaders::PositionAttrib(), 0.0f); |
| ASSERT_GL_NO_ERROR(); |
| |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| } |
| |
| // TODO(syoussefi): re-enable tests on Vulkan once http://anglebug.com/3738 is resolved. The issue |
| // is with WGL where if a Vulkan test is run first in the shard, it causes crashes when an OpenGL |
| // test is run afterwards. AtomicCounter* tests are alphabetically first, and having them not run |
| // on Vulkan makes every shard our bots currently make do have at least some OpenGL test run before |
| // any Vulkan test. When these tests can be enabled on Vulkan, can replace the current macros with |
| // the updated macros below that include Vulkan: |
| #if !defined(ANGLE_PLATFORM_WINDOWS) |
| ANGLE_INSTANTIATE_TEST_ES3_AND_ES31(AtomicCounterBufferTest); |
| ANGLE_INSTANTIATE_TEST_ES31(AtomicCounterBufferTest31); |
| #else |
| ANGLE_INSTANTIATE_TEST(AtomicCounterBufferTest, |
| ES3_OPENGL(), |
| ES3_OPENGLES(), |
| ES31_OPENGL(), |
| ES31_OPENGLES(), |
| ES31_D3D11()); |
| ANGLE_INSTANTIATE_TEST(AtomicCounterBufferTest31, ES31_OPENGL(), ES31_OPENGLES(), ES31_D3D11()); |
| #endif |
| |
| } // namespace |