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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL46_autogen.h:
// Validation functions for the OpenGL 4.6 entry points.
#ifndef LIBANGLE_VALIDATION_GL46_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL46_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateMultiDrawArraysIndirectCount(const Context *context,
GLenum mode,
const void *indirect,
GLintptr drawcount,
GLsizei maxdrawcount,
GLsizei stride);
bool ValidateMultiDrawElementsIndirectCount(const Context *context,
GLenum mode,
GLenum type,
const void *indirect,
GLintptr drawcount,
GLsizei maxdrawcount,
GLsizei stride);
bool ValidatePolygonOffsetClamp(const Context *context,
GLfloat factor,
GLfloat units,
GLfloat clamp);
bool ValidateSpecializeShader(const Context *context,
GLuint shader,
const GLchar *pEntryPoint,
GLuint numSpecializationConstants,
const GLuint *pConstantIndex,
const GLuint *pConstantValue);
} // namespace gl
#endif // LIBANGLE_VALIDATION_GL46_AUTOGEN_H_