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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL44_autogen.h:
// Validation functions for the OpenGL 4.4 entry points.
#ifndef LIBANGLE_VALIDATION_GL44_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL44_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateBindBuffersBase(const Context *context,
GLenum target,
GLuint first,
GLsizei count,
const BufferID *buffersPacked);
bool ValidateBindBuffersRange(const Context *context,
GLenum target,
GLuint first,
GLsizei count,
const BufferID *buffersPacked,
const GLintptr *offsets,
const GLsizeiptr *sizes);
bool ValidateBindImageTextures(const Context *context,
GLuint first,
GLsizei count,
const GLuint *textures);
bool ValidateBindSamplers(const Context *context,
GLuint first,
GLsizei count,
const GLuint *samplers);
bool ValidateBindTextures(const Context *context,
GLuint first,
GLsizei count,
const GLuint *textures);
bool ValidateBindVertexBuffers(const Context *context,
GLuint first,
GLsizei count,
const BufferID *buffersPacked,
const GLintptr *offsets,
const GLsizei *strides);
bool ValidateBufferStorage(const Context *context,
GLenum target,
GLsizeiptr size,
const void *data,
GLbitfield flags);
bool ValidateClearTexImage(const Context *context,
TextureID texturePacked,
GLint level,
GLenum format,
GLenum type,
const void *data);
bool ValidateClearTexSubImage(const Context *context,
TextureID texturePacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *data);
} // namespace gl
#endif // LIBANGLE_VALIDATION_GL44_AUTOGEN_H_