| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationGL33.cpp: Validation functions for OpenGL 3.3 entry point parameters |
| |
| #include "libANGLE/validationGL33_autogen.h" |
| |
| namespace gl |
| { |
| |
| bool ValidateBindFragDataLocationIndexed(const Context *context, |
| ShaderProgramID program, |
| GLuint colorNumber, |
| GLuint index, |
| const GLchar *name) |
| { |
| return true; |
| } |
| |
| bool ValidateColorP3ui(const Context *context, GLenum type, GLuint color) |
| { |
| return true; |
| } |
| |
| bool ValidateColorP3uiv(const Context *context, GLenum type, const GLuint *color) |
| { |
| return true; |
| } |
| |
| bool ValidateColorP4ui(const Context *context, GLenum type, GLuint color) |
| { |
| return true; |
| } |
| |
| bool ValidateColorP4uiv(const Context *context, GLenum type, const GLuint *color) |
| { |
| return true; |
| } |
| |
| bool ValidateGetFragDataIndex(const Context *context, ShaderProgramID program, const GLchar *name) |
| { |
| return true; |
| } |
| |
| bool ValidateGetQueryObjecti64v(const Context *context, |
| QueryID id, |
| GLenum pname, |
| const GLint64 *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetQueryObjectui64v(const Context *context, |
| QueryID id, |
| GLenum pname, |
| const GLuint64 *params) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoordP1ui(const Context *context, GLenum texture, GLenum type, GLuint coords) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoordP1uiv(const Context *context, |
| GLenum texture, |
| GLenum type, |
| const GLuint *coords) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoordP2ui(const Context *context, GLenum texture, GLenum type, GLuint coords) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoordP2uiv(const Context *context, |
| GLenum texture, |
| GLenum type, |
| const GLuint *coords) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoordP3ui(const Context *context, GLenum texture, GLenum type, GLuint coords) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoordP3uiv(const Context *context, |
| GLenum texture, |
| GLenum type, |
| const GLuint *coords) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoordP4ui(const Context *context, GLenum texture, GLenum type, GLuint coords) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiTexCoordP4uiv(const Context *context, |
| GLenum texture, |
| GLenum type, |
| const GLuint *coords) |
| { |
| return true; |
| } |
| |
| bool ValidateNormalP3ui(const Context *context, GLenum type, GLuint coords) |
| { |
| return true; |
| } |
| |
| bool ValidateNormalP3uiv(const Context *context, GLenum type, const GLuint *coords) |
| { |
| return true; |
| } |
| |
| bool ValidateQueryCounter(const Context *context, QueryID id, QueryType targetPacked) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColorP3ui(const Context *context, GLenum type, GLuint color) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColorP3uiv(const Context *context, GLenum type, const GLuint *color) |
| { |
| return true; |
| } |
| |
| bool ValidateTexCoordP1ui(const Context *context, GLenum type, GLuint coords) |
| { |
| return true; |
| } |
| |
| bool ValidateTexCoordP1uiv(const Context *context, GLenum type, const GLuint *coords) |
| { |
| return true; |
| } |
| |
| bool ValidateTexCoordP2ui(const Context *context, GLenum type, GLuint coords) |
| { |
| return true; |
| } |
| |
| bool ValidateTexCoordP2uiv(const Context *context, GLenum type, const GLuint *coords) |
| { |
| return true; |
| } |
| |
| bool ValidateTexCoordP3ui(const Context *context, GLenum type, GLuint coords) |
| { |
| return true; |
| } |
| |
| bool ValidateTexCoordP3uiv(const Context *context, GLenum type, const GLuint *coords) |
| { |
| return true; |
| } |
| |
| bool ValidateTexCoordP4ui(const Context *context, GLenum type, GLuint coords) |
| { |
| return true; |
| } |
| |
| bool ValidateTexCoordP4uiv(const Context *context, GLenum type, const GLuint *coords) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribP1ui(const Context *context, |
| GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| GLuint value) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribP1uiv(const Context *context, |
| GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribP2ui(const Context *context, |
| GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| GLuint value) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribP2uiv(const Context *context, |
| GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribP3ui(const Context *context, |
| GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| GLuint value) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribP3uiv(const Context *context, |
| GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribP4ui(const Context *context, |
| GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| GLuint value) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribP4uiv(const Context *context, |
| GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexP2ui(const Context *context, GLenum type, GLuint value) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexP2uiv(const Context *context, GLenum type, const GLuint *value) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexP3ui(const Context *context, GLenum type, GLuint value) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexP3uiv(const Context *context, GLenum type, const GLuint *value) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexP4ui(const Context *context, GLenum type, GLuint value) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexP4uiv(const Context *context, GLenum type, const GLuint *value) |
| { |
| return true; |
| } |
| |
| } // namespace gl |