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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL31.cpp: Validation functions for OpenGL 3.1 entry point parameters
#include "libANGLE/validationGL31_autogen.h"
namespace gl
{
bool ValidateGetActiveUniformName(const Context *context,
ShaderProgramID program,
GLuint uniformIndex,
GLsizei bufSize,
const GLsizei *length,
const GLchar *uniformName)
{
return true;
}
bool ValidatePrimitiveRestartIndex(const Context *context, GLuint index)
{
return true;
}
} // namespace gl