| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml and wgl.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // validationGL2_autogen.h: |
| // Validation functions for the OpenGL 2.0 entry points. |
| |
| #ifndef LIBANGLE_VALIDATION_GL2_AUTOGEN_H_ |
| #define LIBANGLE_VALIDATION_GL2_AUTOGEN_H_ |
| |
| #include "common/PackedEnums.h" |
| |
| namespace gl |
| { |
| class Context; |
| |
| bool ValidateGetVertexAttribdv(const Context *context, |
| GLuint index, |
| GLenum pname, |
| const GLdouble *params); |
| bool ValidateVertexAttrib1d(const Context *context, GLuint index, GLdouble x); |
| bool ValidateVertexAttrib1dv(const Context *context, GLuint index, const GLdouble *v); |
| bool ValidateVertexAttrib1s(const Context *context, GLuint index, GLshort x); |
| bool ValidateVertexAttrib1sv(const Context *context, GLuint index, const GLshort *v); |
| bool ValidateVertexAttrib2d(const Context *context, GLuint index, GLdouble x, GLdouble y); |
| bool ValidateVertexAttrib2dv(const Context *context, GLuint index, const GLdouble *v); |
| bool ValidateVertexAttrib2s(const Context *context, GLuint index, GLshort x, GLshort y); |
| bool ValidateVertexAttrib2sv(const Context *context, GLuint index, const GLshort *v); |
| bool ValidateVertexAttrib3d(const Context *context, |
| GLuint index, |
| GLdouble x, |
| GLdouble y, |
| GLdouble z); |
| bool ValidateVertexAttrib3dv(const Context *context, GLuint index, const GLdouble *v); |
| bool ValidateVertexAttrib3s(const Context *context, GLuint index, GLshort x, GLshort y, GLshort z); |
| bool ValidateVertexAttrib3sv(const Context *context, GLuint index, const GLshort *v); |
| bool ValidateVertexAttrib4Nbv(const Context *context, GLuint index, const GLbyte *v); |
| bool ValidateVertexAttrib4Niv(const Context *context, GLuint index, const GLint *v); |
| bool ValidateVertexAttrib4Nsv(const Context *context, GLuint index, const GLshort *v); |
| bool ValidateVertexAttrib4Nub(const Context *context, |
| GLuint index, |
| GLubyte x, |
| GLubyte y, |
| GLubyte z, |
| GLubyte w); |
| bool ValidateVertexAttrib4Nubv(const Context *context, GLuint index, const GLubyte *v); |
| bool ValidateVertexAttrib4Nuiv(const Context *context, GLuint index, const GLuint *v); |
| bool ValidateVertexAttrib4Nusv(const Context *context, GLuint index, const GLushort *v); |
| bool ValidateVertexAttrib4bv(const Context *context, GLuint index, const GLbyte *v); |
| bool ValidateVertexAttrib4d(const Context *context, |
| GLuint index, |
| GLdouble x, |
| GLdouble y, |
| GLdouble z, |
| GLdouble w); |
| bool ValidateVertexAttrib4dv(const Context *context, GLuint index, const GLdouble *v); |
| bool ValidateVertexAttrib4iv(const Context *context, GLuint index, const GLint *v); |
| bool ValidateVertexAttrib4s(const Context *context, |
| GLuint index, |
| GLshort x, |
| GLshort y, |
| GLshort z, |
| GLshort w); |
| bool ValidateVertexAttrib4sv(const Context *context, GLuint index, const GLshort *v); |
| bool ValidateVertexAttrib4ubv(const Context *context, GLuint index, const GLubyte *v); |
| bool ValidateVertexAttrib4uiv(const Context *context, GLuint index, const GLuint *v); |
| bool ValidateVertexAttrib4usv(const Context *context, GLuint index, const GLushort *v); |
| } // namespace gl |
| |
| #endif // LIBANGLE_VALIDATION_GL2_AUTOGEN_H_ |