| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationGL2.cpp: Validation functions for OpenGL 2.0 entry point parameters |
| |
| #include "libANGLE/validationGL2_autogen.h" |
| |
| namespace gl |
| { |
| |
| bool ValidateGetVertexAttribdv(const Context *context, |
| GLuint index, |
| GLenum pname, |
| const GLdouble *params) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib1d(const Context *context, GLuint index, GLdouble x) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib1dv(const Context *context, GLuint index, const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib1s(const Context *context, GLuint index, GLshort x) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib1sv(const Context *context, GLuint index, const GLshort *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib2d(const Context *context, GLuint index, GLdouble x, GLdouble y) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib2dv(const Context *context, GLuint index, const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib2s(const Context *context, GLuint index, GLshort x, GLshort y) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib2sv(const Context *context, GLuint index, const GLshort *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib3d(const Context *context, |
| GLuint index, |
| GLdouble x, |
| GLdouble y, |
| GLdouble z) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib3dv(const Context *context, GLuint index, const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib3s(const Context *context, GLuint index, GLshort x, GLshort y, GLshort z) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib3sv(const Context *context, GLuint index, const GLshort *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4Nbv(const Context *context, GLuint index, const GLbyte *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4Niv(const Context *context, GLuint index, const GLint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4Nsv(const Context *context, GLuint index, const GLshort *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4Nub(const Context *context, |
| GLuint index, |
| GLubyte x, |
| GLubyte y, |
| GLubyte z, |
| GLubyte w) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4Nubv(const Context *context, GLuint index, const GLubyte *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4Nuiv(const Context *context, GLuint index, const GLuint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4Nusv(const Context *context, GLuint index, const GLushort *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4bv(const Context *context, GLuint index, const GLbyte *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4d(const Context *context, |
| GLuint index, |
| GLdouble x, |
| GLdouble y, |
| GLdouble z, |
| GLdouble w) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4dv(const Context *context, GLuint index, const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4iv(const Context *context, GLuint index, const GLint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4s(const Context *context, |
| GLuint index, |
| GLshort x, |
| GLshort y, |
| GLshort z, |
| GLshort w) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4sv(const Context *context, GLuint index, const GLshort *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4ubv(const Context *context, GLuint index, const GLubyte *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4uiv(const Context *context, GLuint index, const GLuint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4usv(const Context *context, GLuint index, const GLushort *v) |
| { |
| return true; |
| } |
| |
| } // namespace gl |